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@ -16,7 +16,7 @@
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#Range: 1 ~ 10000
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#Range: 1 ~ 10000
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"Lich Spawn Weight" = 2
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|
"Lich Spawn Weight" = 2
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|
#Whether or not sea serpents can break weak blocks in their way
|
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#Whether or not sea serpents can break weak blocks in their way
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|
"Sea Serpent Griefing" = true
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|
"Sea Serpent Griefing" = false
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|
#True if pixie villages are allowed to spawn
|
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|
#True if pixie villages are allowed to spawn
|
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|
"Spawn Pixies" = true
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|
"Spawn Pixies" = true
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#How many blocks away can cyclopes detect sheep. Note that increasing this could cause lag.
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#How many blocks away can cyclopes detect sheep. Note that increasing this could cause lag.
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@ -45,7 +45,7 @@
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#True if ghosts can rarely spawn from brutal PvP deaths.
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#True if ghosts can rarely spawn from brutal PvP deaths.
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|
"Ghost Spawn from PvP deaths" = true
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|
"Ghost Spawn from PvP deaths" = true
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#Whether or not cyclops can break logs or leaves in their way
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|
#Whether or not cyclops can break logs or leaves in their way
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"Cyclops Griefing" = true
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|
"Cyclops Griefing" = false
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|
#Disable this to remove easter egg with tinkers installed.
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|
#Disable this to remove easter egg with tinkers installed.
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|
Weezer = true
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Weezer = true
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|
#True if dragons can despawn. Note that if this is false there may be SERIOUS lag issues.
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#True if dragons can despawn. Note that if this is false there may be SERIOUS lag issues.
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@ -56,9 +56,9 @@
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"Spawn Liches" = true
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"Spawn Liches" = true
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#One out of this number chance per chunk to generate a mausoleum.
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#One out of this number chance per chunk to generate a mausoleum.
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#Range: 1 ~ 10000
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#Range: 1 ~ 10000
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"Mausoleum Gen Chance" = 1800
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"Mausoleum Gen Chance" = 5000
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#Whether to generate copper ore or not
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#Whether to generate copper ore or not
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"Generate Copper Ore" = true
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|
"Generate Copper Ore" = false
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#A more intelligent dragon pathfinding system, but is also laggier. Turn this on if you think dragons are too stupid.
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|
#A more intelligent dragon pathfinding system, but is also laggier. Turn this on if you think dragons are too stupid.
|
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|
"Intelligent Dragon Pathfinding" = false
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"Intelligent Dragon Pathfinding" = false
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#Cockatrice spawn weight. Lower = lower chance to spawn
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#Cockatrice spawn weight. Lower = lower chance to spawn
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@ -86,7 +86,7 @@
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"Generate Dragon Skeletons" = true
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"Generate Dragon Skeletons" = true
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#1 out of this number chance per chunk for generation
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#1 out of this number chance per chunk for generation
|
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#Range: 1 ~ 10000
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|
|
#Range: 1 ~ 10000
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|
"Spawn Cyclops Cave Chance" = 100
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|
|
"Spawn Cyclops Cave Chance" = 1000
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#True if myrmex colonies are allowed to spawn
|
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#True if myrmex colonies are allowed to spawn
|
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"Spawn Myrmex" = true
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"Spawn Myrmex" = true
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#Default attack strength of a dragonsteel sword.
|
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#Default attack strength of a dragonsteel sword.
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@ -101,7 +101,7 @@
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blacklistDimensions = ["minecraft:overworld"]
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blacklistDimensions = ["minecraft:overworld"]
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#1 out of this number chance per chunk for generation
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#1 out of this number chance per chunk for generation
|
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#Range: 1 ~ 10000
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|
#Range: 1 ~ 10000
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|
"Spawn Sea Serpent Chance" = 250
|
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|
"Spawn Sea Serpent Chance" = 2500
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#Default sea serpent health, this is scaled to the sea serpent's particular size
|
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#Default sea serpent health, this is scaled to the sea serpent's particular size
|
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#Range: 1.0 ~ 10000.0
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|
|
#Range: 1.0 ~ 10000.0
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|
|
"Sea Serpent Base Health" = 20.0
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|
"Sea Serpent Base Health" = 20.0
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@ -163,10 +163,10 @@
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"Dragon Flight Speed Modifier" = 1.0
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"Dragon Flight Speed Modifier" = 1.0
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#1 out of this number chance per chunk for generation
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#1 out of this number chance per chunk for generation
|
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|
#Range: 1 ~ 10000
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|
#Range: 1 ~ 10000
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|
"Spawn Wandering Cyclops Chance" = 100
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|
|
|
"Spawn Wandering Cyclops Chance" = 300
|
|
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#1 out of this number chance per chunk for generation
|
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#1 out of this number chance per chunk for generation
|
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#Range: 1 ~ 10000
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|
|
#Range: 1 ~ 10000
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|
"Spawn Gorgon Chance" = 75
|
|
|
|
"Spawn Gorgon Chance" = 10000
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#Default durability value of dragonsteel sword.
|
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#Default durability value of dragonsteel sword.
|
|
|
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#Range: > 1
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|
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#Range: > 1
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|
|
"Dragonsteel Base Durability" = 8000
|
|
|
|
"Dragonsteel Base Durability" = 8000
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|
@ -191,25 +191,25 @@
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"Ghost Max Health" = 30.0
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|
"Ghost Max Health" = 30.0
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|
#How far away dangerous structures(dragon roosts, cyclops caves, etc.) must be from spawn(0, 0).
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|
#How far away dangerous structures(dragon roosts, cyclops caves, etc.) must be from spawn(0, 0).
|
|
|
|
#Range: 1 ~ 10000
|
|
|
|
#Range: 1 ~ 10000
|
|
|
|
"Dangerous World Gen Dist From Spawn" = 800
|
|
|
|
"Dangerous World Gen Dist From Spawn" = 2000
|
|
|
|
#Damage dealt from a successful lightning breath attack. Attack Damage is scaled to by age, so a stage 5 dragon will deal 5x as much as this number
|
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|
|
#Damage dealt from a successful lightning breath attack. Attack Damage is scaled to by age, so a stage 5 dragon will deal 5x as much as this number
|
|
|
|
#Range: 0.0 ~ 10000.0
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|
|
#Range: 0.0 ~ 10000.0
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|
|
|
"Dragon Attack Damage(Lightning breath)" = 3.5
|
|
|
|
"Dragon Attack Damage(Lightning breath)" = 3.5
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|
|
|
#One out of this number chance per chunk to generate a myrmex hive.
|
|
|
|
#One out of this number chance per chunk to generate a myrmex hive.
|
|
|
|
#Range: 1 ~ 10000
|
|
|
|
#Range: 1 ~ 10000
|
|
|
|
"Myrmex Colony Gen Chance" = 150
|
|
|
|
"Myrmex Colony Gen Chance" = 1500
|
|
|
|
#Hippogryph spawn weight. Lower = lower chance to spawn.
|
|
|
|
#Hippogryph spawn weight. Lower = lower chance to spawn.
|
|
|
|
#Range: 1 ~ 10000
|
|
|
|
#Range: 1 ~ 10000
|
|
|
|
"Hippogryph Spawn Weight" = 2
|
|
|
|
"Hippogryph Spawn Weight" = 1
|
|
|
|
#1 out of this number chance per chunk for generation
|
|
|
|
#1 out of this number chance per chunk for generation
|
|
|
|
#Range: 1 ~ 10000
|
|
|
|
#Range: 1 ~ 10000
|
|
|
|
"Generate Dragon Roost Chance" = 360
|
|
|
|
"Generate Dragon Roost Chance" = 1000
|
|
|
|
#Maximum ghost attack strength.
|
|
|
|
#Maximum ghost attack strength.
|
|
|
|
#Range: 0.0 ~ 10000.0
|
|
|
|
#Range: 0.0 ~ 10000.0
|
|
|
|
"Ghost Attack Strength" = 3.0
|
|
|
|
"Ghost Attack Strength" = 3.0
|
|
|
|
#One out of this number chance per chunk to generate a hydra cave.
|
|
|
|
#One out of this number chance per chunk to generate a hydra cave.
|
|
|
|
#Range: 1 ~ 10000
|
|
|
|
#Range: 1 ~ 10000
|
|
|
|
"Hydra Caves Gen Chance" = 100
|
|
|
|
"Hydra Caves Gen Chance" = 1000
|
|
|
|
#Every interval of this number in ticks, dragon allowed to break blocks.
|
|
|
|
#Every interval of this number in ticks, dragon allowed to break blocks.
|
|
|
|
#Range: 0 ~ 10000
|
|
|
|
#Range: 0 ~ 10000
|
|
|
|
"Dragon Block Break Cooldown" = 5
|
|
|
|
"Dragon Block Break Cooldown" = 5
|
|
|
@ -230,13 +230,13 @@
|
|
|
|
"Glacier Spawn Weight" = 4
|
|
|
|
"Glacier Spawn Weight" = 4
|
|
|
|
#1 out of this number chance per chunk for generation
|
|
|
|
#1 out of this number chance per chunk for generation
|
|
|
|
#Range: 1 ~ 10000
|
|
|
|
#Range: 1 ~ 10000
|
|
|
|
"Generate Dragon Cave Chance" = 180
|
|
|
|
"Generate Dragon Cave Chance" = 200
|
|
|
|
#Dragon griefing - 2 is no griefing, 1 is breaking weak blocks, 0 is default
|
|
|
|
#Dragon griefing - 2 is no griefing, 1 is breaking weak blocks, 0 is default
|
|
|
|
#Range: 0 ~ 2
|
|
|
|
#Range: 0 ~ 2
|
|
|
|
"Dragon Griefing" = 0
|
|
|
|
"Dragon Griefing" = 2
|
|
|
|
#A double check to see if the game can spawn cockatrices. Higher number = lower chance to spawn.
|
|
|
|
#A double check to see if the game can spawn cockatrices. Higher number = lower chance to spawn.
|
|
|
|
#Range: 0 ~ 10000
|
|
|
|
#Range: 0 ~ 10000
|
|
|
|
"Cockatrice Spawn Check Chance" = 0
|
|
|
|
"Cockatrice Spawn Check Chance" = 1000
|
|
|
|
#True if pixies are allowed to steal from players
|
|
|
|
#True if pixies are allowed to steal from players
|
|
|
|
"Pixies Steal Items" = true
|
|
|
|
"Pixies Steal Items" = true
|
|
|
|
#True if dragons can drop their heart on death.
|
|
|
|
#True if dragons can drop their heart on death.
|
|
|
@ -245,7 +245,7 @@
|
|
|
|
"Death Worms Target Monsters" = true
|
|
|
|
"Death Worms Target Monsters" = true
|
|
|
|
#How far away dangerous structures(dragon roosts, cyclops caves, etc.) must be from the last generated structure.
|
|
|
|
#How far away dangerous structures(dragon roosts, cyclops caves, etc.) must be from the last generated structure.
|
|
|
|
#Range: 1 ~ 10000
|
|
|
|
#Range: 1 ~ 10000
|
|
|
|
"Dangerous World Gen Dist Seperation" = 300
|
|
|
|
"Dangerous World Gen Dist Seperation" = 1000
|
|
|
|
#True if dragons fire/ice charges create secondary explosions that launch blocks everywhere. Turn this to true if you like unfair explosions. Or lag.
|
|
|
|
#True if dragons fire/ice charges create secondary explosions that launch blocks everywhere. Turn this to true if you like unfair explosions. Or lag.
|
|
|
|
"Explosive Dragon Breath" = false
|
|
|
|
"Explosive Dragon Breath" = false
|
|
|
|
#Maximum threads to use for dragon/myrmex pathfinding. Increase this number if pathing is slow and you have many cores.
|
|
|
|
#Maximum threads to use for dragon/myrmex pathfinding. Increase this number if pathing is slow and you have many cores.
|
|
|
@ -268,10 +268,10 @@
|
|
|
|
blacklistedBreakBlocks = []
|
|
|
|
blacklistedBreakBlocks = []
|
|
|
|
#1 out of this number chance per chunk for generation
|
|
|
|
#1 out of this number chance per chunk for generation
|
|
|
|
#Range: 1 ~ 10000
|
|
|
|
#Range: 1 ~ 10000
|
|
|
|
"Spawn Hippocampus Chance" = 40
|
|
|
|
"Spawn Hippocampus Chance" = 400
|
|
|
|
#Amphithere spawn weight. Lower = lower chance to spawn
|
|
|
|
#Amphithere spawn weight. Lower = lower chance to spawn
|
|
|
|
#Range: 1 ~ 10000
|
|
|
|
#Range: 1 ~ 10000
|
|
|
|
"Amphithere Spawn Weight" = 50
|
|
|
|
"Amphithere Spawn Weight" = 500
|
|
|
|
#Dragon Flute Distance - how many chunks away is the dragon flute effective?
|
|
|
|
#Dragon Flute Distance - how many chunks away is the dragon flute effective?
|
|
|
|
#Range: 0 ~ 10000
|
|
|
|
#Range: 0 ~ 10000
|
|
|
|
"Dragon Flute Distance" = 4
|
|
|
|
"Dragon Flute Distance" = 4
|
|
|
@ -286,7 +286,7 @@
|
|
|
|
"Amphithere Villager Search Length" = 64
|
|
|
|
"Amphithere Villager Search Length" = 64
|
|
|
|
#Deathworm spawn weight. Lower = lower chance to spawn
|
|
|
|
#Deathworm spawn weight. Lower = lower chance to spawn
|
|
|
|
#Range: 1 ~ 10000
|
|
|
|
#Range: 1 ~ 10000
|
|
|
|
"Death Worm Spawn Weight" = 30
|
|
|
|
"Death Worm Spawn Weight" = 100
|
|
|
|
#Percentage of critical strike that will disarm with easter egg tinkers material.
|
|
|
|
#Percentage of critical strike that will disarm with easter egg tinkers material.
|
|
|
|
#Range: 0.0 ~ 1.0
|
|
|
|
#Range: 0.0 ~ 1.0
|
|
|
|
"Easter Egg Tinkers Tool Disarm chance" = 0.20000000298023224
|
|
|
|
"Easter Egg Tinkers Tool Disarm chance" = 0.20000000298023224
|
|
|
@ -297,7 +297,7 @@
|
|
|
|
"Dragon Cave Ore Ratio" = 45
|
|
|
|
"Dragon Cave Ore Ratio" = 45
|
|
|
|
#1 out of this number chance per chunk for generation
|
|
|
|
#1 out of this number chance per chunk for generation
|
|
|
|
#Range: 1 ~ 10000
|
|
|
|
#Range: 1 ~ 10000
|
|
|
|
"Spawn Stymhphalian Bird Chance" = 80
|
|
|
|
"Spawn Stymhphalian Bird Chance" = 500
|
|
|
|
#A double check to see if the game can spawn trolls. Higher number = lower chance to spawn.
|
|
|
|
#A double check to see if the game can spawn trolls. Higher number = lower chance to spawn.
|
|
|
|
#Range: 0 ~ 10000
|
|
|
|
#Range: 0 ~ 10000
|
|
|
|
"Troll Spawn Check Chance" = 0
|
|
|
|
"Troll Spawn Check Chance" = 0
|
|
|
@ -346,7 +346,7 @@
|
|
|
|
"Amphithere Attack Strength" = 7.0
|
|
|
|
"Amphithere Attack Strength" = 7.0
|
|
|
|
#Graveyard rarity.
|
|
|
|
#Graveyard rarity.
|
|
|
|
#Range: 2 ~ 10000
|
|
|
|
#Range: 2 ~ 10000
|
|
|
|
"Graveyard Chance" = 46
|
|
|
|
"Graveyard Chance" = 5000
|
|
|
|
#Max dragon attack damage. Attack Damage is scaled to this
|
|
|
|
#Max dragon attack damage. Attack Damage is scaled to this
|
|
|
|
#Range: 1 ~ 10000
|
|
|
|
#Range: 1 ~ 10000
|
|
|
|
"Dragon Attack Damage" = 17
|
|
|
|
"Dragon Attack Damage" = 17
|
|
|
@ -370,5 +370,5 @@
|
|
|
|
"Spawn Death Worms" = true
|
|
|
|
"Spawn Death Worms" = true
|
|
|
|
#1 out of this number chance per chunk for generation
|
|
|
|
#1 out of this number chance per chunk for generation
|
|
|
|
#Range: 1 ~ 10000
|
|
|
|
#Range: 1 ~ 10000
|
|
|
|
"Spawn Pixies Chance" = 60
|
|
|
|
"Spawn Pixies Chance" = 800
|
|
|
|
|
|
|
|
|
|
|
|