diff --git a/configuration/services/configs/minecraft/voor-kia/config/apotheosis/garden.cfg b/configuration/services/configs/minecraft/voor-kia/config/apotheosis/garden.cfg index f2c9cba..14160db 100644 --- a/configuration/services/configs/minecraft/voor-kia/config/apotheosis/garden.cfg +++ b/configuration/services/configs/minecraft/voor-kia/config/apotheosis/garden.cfg @@ -2,13 +2,13 @@ general { # The max height a stack of bamboo may grow to. Vanilla is 16. [range: 1 ~ 255, default: 32] - I:"Bamboo Height"=32 + I:"Bamboo Height"=16 # The max height a stack of cacti may grow to. Vanilla is 3. [range: 1 ~ 255, default: 5] I:"Cactus Height"=5 # The max height a stack of reeds may grow to. Vanilla is 3. [range: 1 ~ 255, default: 255] - I:"Reed Height"=255 + I:"Reed Height"=5 } diff --git a/configuration/services/configs/minecraft/voor-kia/config/apotheosis/spawner.cfg b/configuration/services/configs/minecraft/voor-kia/config/apotheosis/spawner.cfg index ff96cab..860e05e 100644 --- a/configuration/services/configs/minecraft/voor-kia/config/apotheosis/spawner.cfg +++ b/configuration/services/configs/minecraft/voor-kia/config/apotheosis/spawner.cfg @@ -8,7 +8,7 @@ general { I:"Spawner Silk Damage"=100 # The level of silk touch needed to harvest a spawner. Set to -1 to disable, 0 to always drop. The enchantment module can increase the max level of silk touch. [range: -1 ~ 127, default: 1] - I:"Spawner Silk Level"=1 + I:"Spawner Silk Level"=-1 } diff --git a/configuration/services/configs/minecraft/voor-kia/config/iceandfire-common.toml b/configuration/services/configs/minecraft/voor-kia/config/iceandfire-common.toml index bf020ce..2fbe215 100644 --- a/configuration/services/configs/minecraft/voor-kia/config/iceandfire-common.toml +++ b/configuration/services/configs/minecraft/voor-kia/config/iceandfire-common.toml @@ -16,7 +16,7 @@ #Range: 1 ~ 10000 "Lich Spawn Weight" = 2 #Whether or not sea serpents can break weak blocks in their way - "Sea Serpent Griefing" = true + "Sea Serpent Griefing" = false #True if pixie villages are allowed to spawn "Spawn Pixies" = true #How many blocks away can cyclopes detect sheep. Note that increasing this could cause lag. @@ -45,7 +45,7 @@ #True if ghosts can rarely spawn from brutal PvP deaths. "Ghost Spawn from PvP deaths" = true #Whether or not cyclops can break logs or leaves in their way - "Cyclops Griefing" = true + "Cyclops Griefing" = false #Disable this to remove easter egg with tinkers installed. Weezer = true #True if dragons can despawn. Note that if this is false there may be SERIOUS lag issues. @@ -56,9 +56,9 @@ "Spawn Liches" = true #One out of this number chance per chunk to generate a mausoleum. #Range: 1 ~ 10000 - "Mausoleum Gen Chance" = 1800 + "Mausoleum Gen Chance" = 5000 #Whether to generate copper ore or not - "Generate Copper Ore" = true + "Generate Copper Ore" = false #A more intelligent dragon pathfinding system, but is also laggier. Turn this on if you think dragons are too stupid. "Intelligent Dragon Pathfinding" = false #Cockatrice spawn weight. Lower = lower chance to spawn @@ -86,7 +86,7 @@ "Generate Dragon Skeletons" = true #1 out of this number chance per chunk for generation #Range: 1 ~ 10000 - "Spawn Cyclops Cave Chance" = 100 + "Spawn Cyclops Cave Chance" = 1000 #True if myrmex colonies are allowed to spawn "Spawn Myrmex" = true #Default attack strength of a dragonsteel sword. @@ -101,7 +101,7 @@ blacklistDimensions = ["minecraft:overworld"] #1 out of this number chance per chunk for generation #Range: 1 ~ 10000 - "Spawn Sea Serpent Chance" = 250 + "Spawn Sea Serpent Chance" = 2500 #Default sea serpent health, this is scaled to the sea serpent's particular size #Range: 1.0 ~ 10000.0 "Sea Serpent Base Health" = 20.0 @@ -163,10 +163,10 @@ "Dragon Flight Speed Modifier" = 1.0 #1 out of this number chance per chunk for generation #Range: 1 ~ 10000 - "Spawn Wandering Cyclops Chance" = 100 + "Spawn Wandering Cyclops Chance" = 300 #1 out of this number chance per chunk for generation #Range: 1 ~ 10000 - "Spawn Gorgon Chance" = 75 + "Spawn Gorgon Chance" = 10000 #Default durability value of dragonsteel sword. #Range: > 1 "Dragonsteel Base Durability" = 8000 @@ -191,25 +191,25 @@ "Ghost Max Health" = 30.0 #How far away dangerous structures(dragon roosts, cyclops caves, etc.) must be from spawn(0, 0). #Range: 1 ~ 10000 - "Dangerous World Gen Dist From Spawn" = 800 + "Dangerous World Gen Dist From Spawn" = 2000 #Damage dealt from a successful lightning breath attack. Attack Damage is scaled to by age, so a stage 5 dragon will deal 5x as much as this number #Range: 0.0 ~ 10000.0 "Dragon Attack Damage(Lightning breath)" = 3.5 #One out of this number chance per chunk to generate a myrmex hive. #Range: 1 ~ 10000 - "Myrmex Colony Gen Chance" = 150 + "Myrmex Colony Gen Chance" = 1500 #Hippogryph spawn weight. Lower = lower chance to spawn. #Range: 1 ~ 10000 - "Hippogryph Spawn Weight" = 2 + "Hippogryph Spawn Weight" = 1 #1 out of this number chance per chunk for generation #Range: 1 ~ 10000 - "Generate Dragon Roost Chance" = 360 + "Generate Dragon Roost Chance" = 1000 #Maximum ghost attack strength. #Range: 0.0 ~ 10000.0 "Ghost Attack Strength" = 3.0 #One out of this number chance per chunk to generate a hydra cave. #Range: 1 ~ 10000 - "Hydra Caves Gen Chance" = 100 + "Hydra Caves Gen Chance" = 1000 #Every interval of this number in ticks, dragon allowed to break blocks. #Range: 0 ~ 10000 "Dragon Block Break Cooldown" = 5 @@ -230,13 +230,13 @@ "Glacier Spawn Weight" = 4 #1 out of this number chance per chunk for generation #Range: 1 ~ 10000 - "Generate Dragon Cave Chance" = 180 + "Generate Dragon Cave Chance" = 200 #Dragon griefing - 2 is no griefing, 1 is breaking weak blocks, 0 is default #Range: 0 ~ 2 - "Dragon Griefing" = 0 + "Dragon Griefing" = 2 #A double check to see if the game can spawn cockatrices. Higher number = lower chance to spawn. #Range: 0 ~ 10000 - "Cockatrice Spawn Check Chance" = 0 + "Cockatrice Spawn Check Chance" = 1000 #True if pixies are allowed to steal from players "Pixies Steal Items" = true #True if dragons can drop their heart on death. @@ -245,7 +245,7 @@ "Death Worms Target Monsters" = true #How far away dangerous structures(dragon roosts, cyclops caves, etc.) must be from the last generated structure. #Range: 1 ~ 10000 - "Dangerous World Gen Dist Seperation" = 300 + "Dangerous World Gen Dist Seperation" = 1000 #True if dragons fire/ice charges create secondary explosions that launch blocks everywhere. Turn this to true if you like unfair explosions. Or lag. "Explosive Dragon Breath" = false #Maximum threads to use for dragon/myrmex pathfinding. Increase this number if pathing is slow and you have many cores. @@ -268,10 +268,10 @@ blacklistedBreakBlocks = [] #1 out of this number chance per chunk for generation #Range: 1 ~ 10000 - "Spawn Hippocampus Chance" = 40 + "Spawn Hippocampus Chance" = 400 #Amphithere spawn weight. Lower = lower chance to spawn #Range: 1 ~ 10000 - "Amphithere Spawn Weight" = 50 + "Amphithere Spawn Weight" = 500 #Dragon Flute Distance - how many chunks away is the dragon flute effective? #Range: 0 ~ 10000 "Dragon Flute Distance" = 4 @@ -286,7 +286,7 @@ "Amphithere Villager Search Length" = 64 #Deathworm spawn weight. Lower = lower chance to spawn #Range: 1 ~ 10000 - "Death Worm Spawn Weight" = 30 + "Death Worm Spawn Weight" = 100 #Percentage of critical strike that will disarm with easter egg tinkers material. #Range: 0.0 ~ 1.0 "Easter Egg Tinkers Tool Disarm chance" = 0.20000000298023224 @@ -297,7 +297,7 @@ "Dragon Cave Ore Ratio" = 45 #1 out of this number chance per chunk for generation #Range: 1 ~ 10000 - "Spawn Stymhphalian Bird Chance" = 80 + "Spawn Stymhphalian Bird Chance" = 500 #A double check to see if the game can spawn trolls. Higher number = lower chance to spawn. #Range: 0 ~ 10000 "Troll Spawn Check Chance" = 0 @@ -346,7 +346,7 @@ "Amphithere Attack Strength" = 7.0 #Graveyard rarity. #Range: 2 ~ 10000 - "Graveyard Chance" = 46 + "Graveyard Chance" = 5000 #Max dragon attack damage. Attack Damage is scaled to this #Range: 1 ~ 10000 "Dragon Attack Damage" = 17 @@ -370,5 +370,5 @@ "Spawn Death Worms" = true #1 out of this number chance per chunk for generation #Range: 1 ~ 10000 - "Spawn Pixies Chance" = 60 + "Spawn Pixies Chance" = 800 diff --git a/configuration/services/configs/minecraft/voor-kia/config/ironfurnaces-client.toml b/configuration/services/configs/minecraft/voor-kia/config/ironfurnaces-client.toml index b160194..c93ee65 100644 --- a/configuration/services/configs/minecraft/voor-kia/config/ironfurnaces-client.toml +++ b/configuration/services/configs/minecraft/voor-kia/config/ironfurnaces-client.toml @@ -5,5 +5,5 @@ [updates.check_updates] # true = check for updates, false = don't check for updates. # Default: true. - updates = true + updates = false diff --git a/configuration/services/configs/minecraft/voor-kia/config/quark-common.toml b/configuration/services/configs/minecraft/voor-kia/config/quark-common.toml index 9b65931..7e648cb 100644 --- a/configuration/services/configs/minecraft/voor-kia/config/quark-common.toml +++ b/configuration/services/configs/minecraft/voor-kia/config/quark-common.toml @@ -480,7 +480,7 @@ "Afk Time" = 2400 # #Allowed values: (0,1] - "Percent Req" = 1.0 + "Percent Req" = 0.5 [tweaks.emotes] # @@ -1971,7 +1971,7 @@ "Totem Of Holding" = true Backpack = true Crate = false - "Matrix Enchanting" = true + "Matrix Enchanting" = false Magnets = true Pipes = true diff --git a/configuration/services/configs/minecraft/voor-kia/defaultconfigs/solcarrot-server.toml b/configuration/services/configs/minecraft/voor-kia/defaultconfigs/solcarrot-server.toml new file mode 100644 index 0000000..b4e8837 --- /dev/null +++ b/configuration/services/configs/minecraft/voor-kia/defaultconfigs/solcarrot-server.toml @@ -0,0 +1,26 @@ + +[milestones] + #Number of hearts you start out with. + #Range: 0 ~ 1000 + baseHearts = 7 + #Number of hearts you gain for reaching a new milestone. + #Range: 0 ~ 1000 + heartsPerMilestone = 1 + #A list of numbers of unique foods you need to eat to unlock each milestone, in ascending order. + milestones = [5, 10, 15, 20, 25, 30, 35, 40, 45, 50, 55, 60, 65, 70, 75, 80] + +[filtering] + #Foods in this list won't affect the player's health nor show up in the food book. + blacklist = [] + #When this list contains anything, the blacklist is ignored and instead only foods from here count. + whitelist = [] + #The minimum hunger value foods need to provide in order to count for milestones, in half drumsticks. + #Range: 0 ~ 1000 + minimumFoodValue = 4 + +[miscellaneous] + #Whether or not to reset the food list on death, effectively losing all bonus hearts. + resetOnDeath = false + #If true, eating foods outside of survival mode (e.g. creative/adventure) is not tracked and thus does not contribute towards progression. + limitProgressionToSurvival = true +