Add voor-kia modpack with default configuration

pull/30/head
Tristan Daniël Maat 2021-04-25 05:13:57 +01:00
parent ad110fbbea
commit 7ad729f2ca
Signed by: tlater
GPG Key ID: 49670FD774E43268
129 changed files with 14212 additions and 35 deletions

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# The RegistryName for the Item to lock EnderChests and Tanks.
S:"personalItem"="minecraft:diamond"
# Causes chests to lose personal settings and drop the diamond on break.
B:"anarchyMode"=false
# The size of each inventory of EnderStorage, 0 = 3x3, 1 = 3x9, 2 = 6x9, default = 1
I:"item_storage_size"=1
# Disables the tank on top of creators heads.
B:"disableCreatorVisuals"=false
# Enable this to make EnderStorage use vanilla's EnderChest sounds instead of the standard chest.
B:"useVanillaEnderChestsSounds"=false

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#Server configuration settings
[server]
#The number of hours the player will be offline before deactivating (default 2 days)
#Range: 1 ~ 8760
hoursBeforeDeactivation = 48
#Disables Chunk loading, use if there is a crash happening in a chunk loaded area
emergencymode = false
#Width/length of chunks to be loaded, it is recommend this is an odd number (max 25)
#Range: 1 ~ 25
chunkLoaderWidth = 3

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#Limits for chunk loading
[chunkLoadingLimits]
#The number of tickets a player can be assigned instead of a mod. This is shared across all mods.
#Range: > 0
maximumPlayerTickets = 500
#No comment
#Range: 0 ~ 225
maximumChunksPerTicket = 25
#Maximum ticket count for the mod. Zero disables chunkloading capabilities.
#Range: > 0
maximumModTickets = 200

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#Entity Settings
[entity]
#General
[entity.general]
#Allows repeat remove calls to bubble to the top of the list to improve performance of repeat mob spawning.
enable_call_bubbling = true
#Allow AI tasks to be removed from entities at runtime. If this is disable no per mob or per mob type removes will run.
allow_remove_calls = true
#Entity Mob
[entity.mob]
#Remove the look at goal (player or attack target) AI task. This will cause AIs to not face targets or walking directions.
remove_look_goal = false
#Replaces the default look controller with a version featuring cached tan math improving performance. Only works on vanilla style mobs, if a mod overrides the look controller it will skip.
replace_look_controller = true
#Remove the look at random position AI task. This will cause AIs to feel a little lifeless as they do not animate head movement while idle.
remove_look_random = false
#Entity Fish
[entity.fish]
#Remove the fish's AI task to follow a leader fish to act as a group of fish.
remove_follow_leader = false
#Remove the fish's random swimming pathfinder. This will cause fish to stay in position more often.
remove_swim = false
#Remove the fish's panic pathfinder. This will cause fish to not run away.
remove_panic = false
#Remove the fish's AI task to avoid players.
remove_avoid_player = false
#Remove the fish's AI task to puff up when entities are nearby
remove_puff = false
#Squid Fish
[entity.squid]
#Remove the squid's flee pathfinder. This will cause squid to not run away.
remove_flee = false
#Remove the squid's random movement pathfinder. This will cause squid to swim around randomly.
remove_random_move = false

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[general]
#Whether polar bears should target seal mobs.
polarBearsAttackSeals = true
#Whether bone serpents are neutral or hostile.
neutralBoneSerpents = false
#Whether Crimson Mosquitoes can transform into Warped Moscos if attacking a Mungus or any listed creature.
warpedMoscoTransformation = true
#Whether wild raccoons steal food from chests.
raccoonStealFromChests = true
#Whether mimicream can be used to duplicate items.
mimicreamRepair = true
#Whether acacia blossoms should drop from blocks tagged with #alexsmobs:drops_acacia_blossoms
acaciaBlossomsDropFromLeaves = true
#Whether lava can be bottled with a right click of a glass bottle.
lavaBottleEnabled = true
#Maximum world y-level that blobfish can spawn at
#Range: 0 ~ 256
blobfishSpawnHeight = 38
#Whether guster spawns are limited to when it is raining/thundering.
limitGusterSpawnsToWeather = true
#Whether all players should get an Animal Dictionary when joining the world for the first time.
giveBookOnStartup = true
#Maximum world y-level that cave centipedes can spawn at
#Range: 0 ~ 256
caveCentipedeSpawnHeight = 30
#Blacklist for items that mimicream cannot make a copy of. Ex: "minecraft:stone_sword", "alexsmobs:blood_sprayer"
mimicreamBlacklist = ["alexsmobs:blood_sprayer", "alexsmobs:hemolymph_blaster"]
#0 = no mungus biome transformation. 1 = mungus changes blocks, but not chunk's biome. 2 = mungus transforms blocks and biome of chunk.
#Range: 0 ~ 2
mungusBiomeTransformationType = 2
#List of all mungus mushrooms, biome transformations and surface blocks. Each is seperated by a |. Add an entry with a block registry name, biome registry name, and block registry name(for the ground).
mungusBiomeMatches = ["minecraft:red_mushroom|minecraft:mushroom_fields|minecraft:mycelium", "minecraft:brown_mushroom|minecraft:mushroom_fields|minecraft:mycelium", "minecraft:crimson_fungus|minecraft:crimson_forest|minecraft:crimson_nylium", "minecraft:warped_fungus|minecraft:warped_forest|minecraft:warped_nylium"]
#Whether to disable certain aspects of the Lava Vision Potion. Enable if issues with shaders persist.
shadersCompat = false
#List of extra(non mungus) mobs that will trigger a crimson mosquito to become a warped mosquito. Ex: "minecraft:mooshroom", "alexsmobs:warped_toad"
warpedMoscoMobTriggers = [""]
#1 out of this number chance for leaves to drop a banana when broken. Fortune is automatically factored in
#Range: > 0
bananaChance = 200
#Whether soul vulture spawns should be restricted solely to the nether fossil structure or to whatever biome is specified in their respective biome config.
soulVultureSpawnOnFossil = true
#Whether fish oil gives players a special levitation effect.
fishOilMeme = true
#Whether mimicubes spawns should be restricted solely to the end city structure or to whatever biome is specified in their respective biome config.
mimicubeSpawnInEndCity = true
#Whether bananas should drop from blocks tagged with #alexsmobs:drops_bananas
bananasDropFromLeaves = true
#Lava Opacity for the Lava Vision Potion.
#Range: 0.01 ~ 1.0
lavaVisionOpacity = 0.65
#Whether spiders should target fly mobs.
spidersAttackFlies = true
#Whether wolves should target moose mobs.
wolvesAttackMoose = true
#Whether wandering traders offer items like acacia blossoms, mosquito larva, crocodile egg, etc.
wanderingTraderOffers = true
[general.spawning]
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
boneSerpentSpawnWeight = 8
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
alligatorSnappingTurtleSpawnRolls = 1
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
straddlerSpawnWeight = 85
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
hummingbirdSpawnWeight = 39
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
stradpoleSpawnRolls = 3
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
mantisShrimpSpawnWeight = 15
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
roadrunnerSpawnRolls = 1
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
lobsterSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
gusterSpawnWeight = 35
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
endergradeSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
elephantSpawnWeight = 30
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
spectreSpawnWeight = 10
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
endergradeSpawnWeight = 10
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
hammerheadSharkSpawnWeight = 8
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
sealSpawnRolls = 0
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
sunbirdSpawnRolls = 15
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
straddlerSpawnRolls = 0
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
shoebillSpawnRolls = 0
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
gazelleSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
sunbirdSpawnWeight = 2
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
raccoonSpawnWeight = 10
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
mantisShrimpSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
mungusSpawnWeight = 4
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
mungusSpawnRolls = 1
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
crocSpawnRolls = 1
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
mimicubeSpawnWeight = 40
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
blobfishSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
stradpoleSpawnWeight = 10
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
mooseSpawnRolls = 0
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
spectreSpawnRolls = 5
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
caveCentipedeSpawnRolls = 1
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
crowSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
grizzlyBearSpawnWeight = 8
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
blobfishSpawnWeight = 30
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
elephantSpawnRolls = 0
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
raccoonSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
caveCentipedeSpawnWeight = 8
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
shoebillSpawnWeight = 10
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
warpedToadSpawnWeight = 80
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
crowSpawnWeight = 10
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
sealSpawnWeight = 30
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
komodoDragonSpawnWeight = 4
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
flySpawnWeight = 3
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
snowLeopardSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
rattlesnakeSpawnWeight = 12
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
soulVultureSpawnWeight = 30
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
mooseSpawnWeight = 15
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
warpedMoscoSpawnRolls = 1000
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
komodoDragonSpawnRolls = 1
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
crocodileSpawnWeight = 40
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
soulVultureSpawnRolls = 0
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
gusterSpawnRolls = 0
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
orcaSpawnRolls = 6
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
capuchinMonkeySpawnWeight = 55
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
alligatorSnappingTurtleSpawnWeight = 20
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
boneSeprentSpawnRolls = 40
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
mimicubeSpawnRolls = 0
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
cockroachSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn. NOTE: By default the warped mosco doesn't spawn in any biomes.
#Range: 0 ~ 1000
warpedMoscoSpawnWeight = 1
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
cockroachSpawnWeight = 4
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
gazelleSpawnWeight = 40
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
rattlesnakeSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
gorillaSpawnWeight = 50
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
roadrunnerSpawnWeight = 15
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
flySpawnRolls = 1
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
lobsterSpawnWeight = 7
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
capuchinMonkeySpawnRolls = 0
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
warpedToadSpawnRolls = 0
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
gorillaSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
snowLeopardSpawnWeight = 20
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
orcaSpawnWeight = 2
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
hummingbirdSpawnRolls = 1
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
grizzlyBearSpawnRolls = 0
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
crimsonMosquitoSpawnRolls = 0
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
hammerheadSharkSpawnRolls = 1
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
crimsonMosquitoSpawnWeight = 15

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{
"biomes": [
[
{
"type": "BIOME_DICT",
"negate": false,
"value": "overworld"
},
{
"type": "BIOME_DICT",
"negate": false,
"value": "swamp"
}
]
]
}

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{
"biomes": [
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "minecraft:deep_ocean"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "minecraft:deep_lukewarm_ocean"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "minecraft:deep_cold_ocean"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "minecraft:deep_frozen_ocean"
}
]
]
}

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{
"biomes": [
[
{
"type": "BIOME_DICT",
"negate": false,
"value": "nether"
}
]
]
}

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{
"biomes": [
[
{
"type": "BIOME_DICT",
"negate": false,
"value": "overworld"
},
{
"type": "BIOME_DICT",
"negate": false,
"value": "jungle"
},
{
"type": "REGISTRY_NAME",
"negate": true,
"value": "minecraft:bamboo_jungle"
},
{
"type": "REGISTRY_NAME",
"negate": true,
"value": "minecraft:bamboo_jungle_hills"
}
]
]
}

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{
"biomes": [
[
{
"type": "BIOME_DICT",
"negate": false,
"value": "overworld"
},
{
"type": "BIOME_DICT",
"negate": true,
"value": "ocean"
},
{
"type": "BIOME_DICT",
"negate": true,
"value": "mushroom"
}
]
]
}

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{
"biomes": [
[
{
"type": "BIOME_DICT",
"negate": false,
"value": "overworld"
},
{
"type": "BIOME_DICT",
"negate": true,
"value": "ocean"
},
{
"type": "BIOME_DICT",
"negate": true,
"value": "mushroom"
}
]
]
}

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{
"biomes": [
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "minecraft:crimson_forest"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "byg:crimson_garden"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "biomesoplenty:visceral_heap"
}
]
]
}

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{
"biomes": [
[
{
"type": "BIOME_DICT",
"negate": false,
"value": "overworld"
},
{
"type": "BIOME_DICT",
"negate": false,
"value": "swamp"
}
],
[
{
"type": "BIOME_DICT",
"negate": false,
"value": "overworld"
},
{
"type": "BIOME_DICT",
"negate": false,
"value": "river"
},
{
"type": "BIOME_DICT",
"negate": true,
"value": "cold"
}
]
]
}

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{
"biomes": [
[
{
"type": "BIOME_DICT",
"negate": false,
"value": "overworld"
},
{
"type": "BIOME_DICT",
"negate": true,
"value": "savanna"
},
{
"type": "BIOME_DICT",
"negate": false,
"value": "forest"
}
],
[
{
"type": "BIOME_DICT",
"negate": false,
"value": "overworld"
},
{
"type": "BIOME_DICT",
"negate": true,
"value": "savanna"
},
{
"type": "BIOME_DICT",
"negate": false,
"value": "plains"
}
]
]
}

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{
"biomes": [
[
{
"type": "BIOME_DICT",
"negate": false,
"value": "overworld"
},
{
"type": "BIOME_CATEGORY",
"negate": false,
"value": "savanna"
}
],
[
{
"type": "BIOME_DICT",
"negate": false,
"value": "overworld"
},
{
"type": "BIOME_DICT",
"negate": false,
"value": "savanna"
}
]
]
}

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{
"biomes": [
[
{
"type": "BIOME_DICT",
"negate": false,
"value": "end"
},
{
"type": "REGISTRY_NAME",
"negate": true,
"value": "minecraft:the_end"
}
]
]
}

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{
"biomes": [
[
{
"type": "BIOME_DICT",
"negate": false,
"value": "overworld"
},
{
"type": "BIOME_CATEGORY",
"negate": true,
"value": "ocean"
},
{
"type": "BIOME_DICT",
"negate": true,
"value": "ocean"
}
]
]
}

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{
"biomes": [
[
{
"type": "BIOME_DICT",
"negate": false,
"value": "overworld"
},
{
"type": "BIOME_CATEGORY",
"negate": false,
"value": "savanna"
}
],
[
{
"type": "BIOME_DICT",
"negate": false,
"value": "overworld"
},
{
"type": "BIOME_DICT",
"negate": false,
"value": "savanna"
}
]
]
}

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{
"biomes": [
[
{
"type": "BIOME_DICT",
"negate": false,
"value": "overworld"
},
{
"type": "BIOME_DICT",
"negate": false,
"value": "jungle"
},
{
"type": "REGISTRY_NAME",
"negate": true,
"value": "minecraft:bamboo_jungle"
},
{
"type": "REGISTRY_NAME",
"negate": true,
"value": "minecraft:bamboo_jungle_hills"
}
]
]
}

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{
"biomes": [
[
{
"type": "BIOME_DICT",
"negate": false,
"value": "overworld"
},
{
"type": "BIOME_CATEGORY",
"negate": false,
"value": "forest"
}
],
[
{
"type": "BIOME_DICT",
"negate": false,
"value": "overworld"
},
{
"type": "BIOME_DICT",
"negate": false,
"value": "forest"
}
]
]
}

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{
"biomes": [
[
{
"type": "BIOME_DICT",
"negate": false,
"value": "overworld"
},
{
"type": "BIOME_CATEGORY",
"negate": false,
"value": "desert"
}
]
]
}

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{
"biomes": [
[
{
"type": "BIOME_DICT",
"negate": false,
"value": "overworld"
},
{
"type": "BIOME_DICT",
"negate": false,
"value": "ocean"
},
{
"type": "BIOME_DICT",
"negate": false,
"value": "hot"
}
]
]
}

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{
"biomes": [
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "minecraft:flower_forest"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "minecraft:sunflower_plains"
}
],
[
{
"type": "BIOME_DICT",
"negate": false,
"value": "overworld"
},
{
"type": "BIOME_DICT",
"negate": false,
"value": "jungle"
}
]
]
}

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@ -0,0 +1,16 @@
{
"biomes": [
[
{
"type": "BIOME_DICT",
"negate": false,
"value": "overworld"
},
{
"type": "BIOME_DICT",
"negate": false,
"value": "mesa"
}
]
]
}

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{
"biomes": [
[
{
"type": "BIOME_DICT",
"negate": false,
"value": "overworld"
},
{
"type": "BIOME_DICT",
"negate": false,
"value": "beach"
}
]
]
}

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{
"biomes": [
[
{
"type": "BIOME_DICT",
"negate": false,
"value": "overworld"
},
{
"type": "BIOME_DICT",
"negate": false,
"value": "ocean"
},
{
"type": "BIOME_DICT",
"negate": false,
"value": "hot"
}
]
]
}

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{
"biomes": [
[
{
"type": "BIOME_DICT",
"negate": false,
"value": "end"
},
{
"type": "REGISTRY_NAME",
"negate": true,
"value": "minecraft:the_end"
}
]
]
}

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{
"biomes": [
[
{
"type": "BIOME_DICT",
"negate": false,
"value": "overworld"
},
{
"type": "BIOME_DICT",
"negate": false,
"value": "snowy"
},
{
"type": "BIOME_DICT",
"negate": false,
"value": "wasteland"
}
],
[
{
"type": "BIOME_DICT",
"negate": false,
"value": "overworld"
},
{
"type": "BIOME_DICT",
"negate": false,
"value": "snowy"
},
{
"type": "BIOME_DICT",
"negate": false,
"value": "forest"
}
]
]
}

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{
"biomes": [
[
{
"type": "BIOME_DICT",
"negate": false,
"value": "overworld"
},
{
"type": "BIOME_DICT",
"negate": false,
"value": "mushroom"
},
{
"type": "BIOME_DICT",
"negate": false,
"value": "rare"
}
]
]
}

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{
"biomes": [
[
{
"type": "BIOME_DICT",
"negate": false,
"value": "overworld"
},
{
"type": "BIOME_DICT",
"negate": false,
"value": "ocean"
},
{
"type": "BIOME_DICT",
"negate": false,
"value": "cold"
}
]
]
}

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{
"biomes": [
[
{
"type": "BIOME_DICT",
"negate": false,
"value": "overworld"
},
{
"type": "BIOME_DICT",
"negate": true,
"value": "savanna"
},
{
"type": "BIOME_DICT",
"negate": false,
"value": "forest"
}
],
[
{
"type": "BIOME_DICT",
"negate": false,
"value": "overworld"
},
{
"type": "BIOME_DICT",
"negate": true,
"value": "savanna"
},
{
"type": "BIOME_DICT",
"negate": false,
"value": "plains"
}
]
]
}

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{
"biomes": [
[
{
"type": "BIOME_DICT",
"negate": false,
"value": "overworld"
},
{
"type": "BIOME_DICT",
"negate": false,
"value": "mesa"
}
],
[
{
"type": "BIOME_DICT",
"negate": false,
"value": "overworld"
},
{
"type": "BIOME_CATEGORY",
"negate": false,
"value": "desert"
}
]
]
}

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{
"biomes": [
[
{
"type": "BIOME_DICT",
"negate": false,
"value": "overworld"
},
{
"type": "BIOME_DICT",
"negate": false,
"value": "mesa"
}
],
[
{
"type": "BIOME_DICT",
"negate": false,
"value": "overworld"
},
{
"type": "BIOME_CATEGORY",
"negate": false,
"value": "desert"
}
]
]
}

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{
"biomes": [
[
{
"type": "BIOME_DICT",
"negate": false,
"value": "overworld"
},
{
"type": "BIOME_DICT",
"negate": false,
"value": "beach"
}
],
[
{
"type": "BIOME_DICT",
"negate": false,
"value": "overworld"
},
{
"type": "BIOME_DICT",
"negate": false,
"value": "ocean"
},
{
"type": "BIOME_DICT",
"negate": false,
"value": "snowy"
}
]
]
}

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{
"biomes": [
[
{
"type": "BIOME_DICT",
"negate": false,
"value": "overworld"
},
{
"type": "BIOME_DICT",
"negate": false,
"value": "swamp"
}
]
]
}

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{
"biomes": [
[
{
"type": "BIOME_DICT",
"negate": false,
"value": "overworld"
},
{
"type": "BIOME_DICT",
"negate": false,
"value": "mountain"
},
{
"type": "BIOME_DICT",
"negate": false,
"value": "snowy"
}
]
]
}

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{
"biomes": [
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "minecraft:soul_sand_valley"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "byg:warped_desert"
}
]
]
}

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{
"biomes": [
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "minecraft:small_end_islands"
}
]
]
}

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{
"biomes": [
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "minecraft:basalt_deltas"
}
]
]
}

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{
"biomes": [
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "minecraft:basalt_deltas"
}
]
]
}

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{
"biomes": [
[
{
"type": "BIOME_DICT",
"negate": false,
"value": "overworld"
},
{
"type": "BIOME_DICT",
"negate": false,
"value": "mountain"
}
]
]
}

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{
"biomes": [
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "minecraft:warped_forest"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "byg:crimson_garden"
}
]
]
}

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# Configuration file
general {
# If the deadly module is loaded. [default: true]
B:"Enable Deadly Module"=true
# If the enchantment module is enabled. [default: true]
B:"Enable Enchantment Module"=true
# If the garden module is loaded. [default: true]
B:"Enable Garden Module"=true
# If the potion module is loaded. [default: true]
B:"Enable Potion Module"=true
# If the spawner module is enabled. [default: true]
B:"Enable Spawner Module"=true
# If the village module is loaded. [default: true]
B:"Enable Village Module"=true
}

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# Configuration file
affixes {
# The 1/n chance that a naturally spawned mob will be granted an affix item. [range: 1 ~ 500000, default: 250]
I:"Random Affix Chance"=250
}
bosses {
# A list of potions (registry names) that bosses cannot generate with. [default: [forbidden_arcanus:spectral_vision]]
S:"Blacklisted Potions" <
forbidden_arcanus:spectral_vision
>
# The block that spawns in a 5x5 underneath world-generated bosses. [default: minecraft:red_sandstone]
S:"Boss Filler Block"=minecraft:red_sandstone
# The rarity offset for boss item generation. 400 guarantees uncommon, 700 guarantees rare, 800 guarantees epic, 950 guarantees mythic. [range: 0 ~ 999, default: 475]
I:"Boss Rarity Offset"=475
# The possible mob types for bosses. Format is weight@entity, entity is a registry name. [default: [3@minecraft:zombie], [3@minecraft:skeleton], [2@minecraft:husk], [2@minecraft:stray], [1@minecraft:wither_skeleton], [1@minecraft:pillager]]
S:"Boss Spawner Mobs" <
3@minecraft:zombie
3@minecraft:skeleton
2@minecraft:husk
2@minecraft:stray
1@minecraft:wither_skeleton
1@minecraft:pillager
>
# The percent chance a boss has fire resistance. [range: 0.0 ~ 3.4028235E38, default: 1.0]
S:"Fire Resistance"=1.0
# The max amount of extra damage bosses do, in half hearts. [range: 0.0 ~ 2.14748365E9, default: 4.5]
S:"Max Damage Bonus"=4.5
# The max amount boss health is multiplied by. Base hp * factor = final hp. [range: 0.0 ~ 2.14748365E9, default: 8.0]
S:"Max Health Multiplier"=8.0
# The max amount of knockback resist bosses have. [range: 0.0 ~ 2.14748365E9, default: 1.0]
S:"Max Knockback Resist"=1.0
# The max regeneration level of bosses. [range: 0 ~ 2147483647, default: 2]
I:"Max Regen Level"=2
# The max resistance level of bosses. [range: 0 ~ 2147483647, default: 3]
I:"Max Resistance Level"=3
# The max amount boss speed is multiplied by. Base speed * factor = final speed. [range: 0.0 ~ 2.14748365E9, default: 1.4]
S:"Max Speed Multiplier"=1.4
# The min amount of extra damage bosses do, in half hearts. [range: 0.0 ~ 2.14748365E9, default: 2.0]
S:"Min Damage Bonus"=2.0
# The min amount boss health is multiplied by. Base hp * factor = final hp. [range: 0.0 ~ 2.14748365E9, default: 4.0]
S:"Min Health Multiplier"=4.0
# The min amount of knockback resist bosses have. [range: 0.0 ~ 2.14748365E9, default: 0.65]
S:"Min Knockback Resist"=0.65
# The min regeneration level of bosses. [range: 0 ~ 2147483647, default: 0]
I:"Min Regen Level"=0
# The min resistance level of bosses. [range: 0 ~ 2147483647, default: 0]
I:"Min Resistance Level"=0
# The min amount boss speed is multiplied by. Base speed * factor = final speed. [range: 0.0 ~ 2.14748365E9, default: 1.1]
S:"Min Speed Multiplier"=1.1
# The chance a gear piece will be randomly enchanted. [range: 0.0 ~ 2.14748365E9, default: 0.45]
S:"Random Enchantment Chance"=0.45
# The chance a boss will have extra random potion effects. [range: 0.0 ~ 2.14748365E9, default: 0.65]
S:"Random Potion Chance"=0.65
# The 1/n chance that a naturally spawned mob that can see the sky is transformed into a boss. [range: 1 ~ 500000, default: 600]
I:"Surface Boss Chance"=600
# If a lightning bolt strikes when a surface boss spawn occurs. [default: true]
B:"Surface Boss Lightning"=true
# The percent chance a boss has water breathing. [range: 0.0 ~ 3.4028235E38, default: 1.0]
S:"Water Breathing"=1.0
}
"brutal spawners" {
# The potion effects applied to all brutal mobs. Format is potion@level, potion is a registry name. [default: [minecraft:resistance@2], [minecraft:fire_resistance@1], [minecraft:regeneration@1], [minecraft:speed@2], [minecraft:water_breathing@1], [minecraft:strength@1]]
S:"Brutal Potion Effects" <
minecraft:resistance@2
minecraft:fire_resistance@1
minecraft:regeneration@1
minecraft:speed@2
minecraft:water_breathing@1
minecraft:strength@1
>
# The possible spawn entries for brutal spawners. Format is weight@entity, entity is a registry name. apotheosis:random is a special name, used to generate a spawner that spawns any mob. [default: [3@minecraft:zombie], [3@minecraft:skeleton], [2@minecraft:husk], [2@minecraft:stray], [1@minecraft:spider]]
S:"Brutal Spawner Mobs" <
3@minecraft:zombie
3@minecraft:skeleton
2@minecraft:husk
2@minecraft:stray
1@minecraft:spider
>
}
frequencies {
# The chance (per chunk) for a boss to try spawning. [range: 0.0 ~ 1.0, default: 0.07]
S:"Boss Chance"=0.07
# The chance (per chunk) for a brutal spawner to try spawning. [range: 0.0 ~ 1.0, default: 0.18]
S:"Brutal Spawner Chance"=0.18
# The chance (per chunk) for a swarm spawner to try spawning. [range: 0.0 ~ 1.0, default: 0.2]
S:"Swarm Spawner Chance"=0.2
}
general {
# The biomes that the deadly module will not generate in. [default: [minecraft:warm_ocean], [minecraft:lukewarm_ocean], [minecraft:cold_ocean], [minecraft:frozen_ocean], [minecraft:deep_warm_ocean], [minecraft:deep_frozen_ocean], [minecraft:deep_lukewarm_ocean], [minecraft:deep_cold_ocean], [minecraft:ocean], [minecraft:deep_ocean]]
S:"Generation Biome Blacklist" <
minecraft:warm_ocean
minecraft:lukewarm_ocean
minecraft:cold_ocean
minecraft:frozen_ocean
minecraft:deep_warm_ocean
minecraft:deep_frozen_ocean
minecraft:deep_lukewarm_ocean
minecraft:deep_cold_ocean
minecraft:ocean
minecraft:deep_ocean
>
# The dimensions that the deadly module will generate in. [default: [overworld]]
S:"Generation Dimension Whitelist" <
overworld
>
}
"random spawners" {
# [range: 0 ~ 50, default: 1]
I:"alexsmobs:bone_serpent"=1
# [range: 0 ~ 50, default: 1]
I:"alexsmobs:bone_serpent_part"=1
# [range: 0 ~ 50, default: 1]
I:"alexsmobs:guster"=1
# [range: 0 ~ 50, default: 1]
I:"alexsmobs:mimicube"=1
# [range: 0 ~ 50, default: 1]
I:"alexsmobs:soul_vulture"=1
# [range: 0 ~ 50, default: 1]
I:"alexsmobs:straddler"=1
# [range: 0 ~ 50, default: 1]
I:"alexsmobs:warped_mosco"=1
# [range: 0 ~ 50, default: 1]
I:"artifacts:mimic"=1
# [range: 0 ~ 50, default: 8]
I:"minecraft:blaze"=8
# [range: 0 ~ 50, default: 8]
I:"minecraft:cave_spider"=8
# [range: 0 ~ 50, default: 8]
I:"minecraft:creeper"=8
# [range: 0 ~ 50, default: 8]
I:"minecraft:drowned"=8
# [range: 0 ~ 50, default: 8]
I:"minecraft:elder_guardian"=8
# [range: 0 ~ 50, default: 8]
I:"minecraft:ender_dragon"=8
# [range: 0 ~ 50, default: 8]
I:"minecraft:enderman"=8
# [range: 0 ~ 50, default: 8]
I:"minecraft:endermite"=8
# [range: 0 ~ 50, default: 8]
I:"minecraft:evoker"=8
# [range: 0 ~ 50, default: 8]
I:"minecraft:ghast"=8
# [range: 0 ~ 50, default: 8]
I:"minecraft:giant"=8
# [range: 0 ~ 50, default: 8]
I:"minecraft:guardian"=8
# [range: 0 ~ 50, default: 8]
I:"minecraft:hoglin"=8
# [range: 0 ~ 50, default: 8]
I:"minecraft:husk"=8
# [range: 0 ~ 50, default: 8]
I:"minecraft:illusioner"=8
# [range: 0 ~ 50, default: 8]
I:"minecraft:magma_cube"=8
# [range: 0 ~ 50, default: 8]
I:"minecraft:phantom"=8
# [range: 0 ~ 50, default: 8]
I:"minecraft:piglin"=8
# [range: 0 ~ 50, default: 8]
I:"minecraft:piglin_brute"=8
# [range: 0 ~ 50, default: 8]
I:"minecraft:pillager"=8
# [range: 0 ~ 50, default: 8]
I:"minecraft:ravager"=8
# [range: 0 ~ 50, default: 8]
I:"minecraft:shulker"=8
# [range: 0 ~ 50, default: 8]
I:"minecraft:silverfish"=8
# [range: 0 ~ 50, default: 8]
I:"minecraft:skeleton"=8
# [range: 0 ~ 50, default: 8]
I:"minecraft:slime"=8
# [range: 0 ~ 50, default: 8]
I:"minecraft:spider"=8
# [range: 0 ~ 50, default: 8]
I:"minecraft:stray"=8
# [range: 0 ~ 50, default: 8]
I:"minecraft:vex"=8
# [range: 0 ~ 50, default: 8]
I:"minecraft:vindicator"=8
# [range: 0 ~ 50, default: 8]
I:"minecraft:witch"=8
# [range: 0 ~ 50, default: 8]
I:"minecraft:wither"=8
# [range: 0 ~ 50, default: 8]
I:"minecraft:wither_skeleton"=8
# [range: 0 ~ 50, default: 8]
I:"minecraft:zoglin"=8
# [range: 0 ~ 50, default: 8]
I:"minecraft:zombie"=8
# [range: 0 ~ 50, default: 8]
I:"minecraft:zombie_villager"=8
# [range: 0 ~ 50, default: 8]
I:"minecraft:zombified_piglin"=8
# [range: 0 ~ 50, default: 1]
I:"quark:forgotten"=1
# [range: 0 ~ 50, default: 1]
I:"quark:wraith"=1
# [range: 0 ~ 50, default: 1]
I:"quark:wrapped"=1
# [range: 0 ~ 50, default: 1]
I:"undergarden:brute"=1
# [range: 0 ~ 50, default: 1]
I:"undergarden:forgotten_guardian"=1
# [range: 0 ~ 50, default: 1]
I:"undergarden:masticator"=1
# [range: 0 ~ 50, default: 1]
I:"undergarden:muncher"=1
# [range: 0 ~ 50, default: 1]
I:"undergarden:nargoyle"=1
# [range: 0 ~ 50, default: 1]
I:"undergarden:rotbeast"=1
# [range: 0 ~ 50, default: 1]
I:"undergarden:rotdweller"=1
# [range: 0 ~ 50, default: 1]
I:"undergarden:rotling"=1
# [range: 0 ~ 50, default: 1]
I:"undergarden:rotwalker"=1
# [range: 0 ~ 50, default: 1]
I:"undergarden:sploogie"=1
# [range: 0 ~ 50, default: 1]
I:"undergarden:stoneborn"=1
}
"spawner stats: brutal spawners" {
# The maximum delay between spawns [range: 1 ~ 32767, default: 400]
I:"Max Delay"=400
# The maximum number of nearby entities (when hit, the spawner turns off). [range: 1 ~ 32767, default: 6]
I:"Max Nearby Entities"=6
# The minimum delay between spawns [range: 1 ~ 32767, default: 200]
I:"Min Delay"=200
# The required distance a player must be within for this spawner to work. [range: 1 ~ 32767, default: 16]
I:"Player Range"=16
# The number of mobs that will spawn. [range: 1 ~ 32767, default: 6]
I:"Spawn Count"=6
# The delay before first spawn on this spawner. [range: 1 ~ 32767, default: 20]
I:"Spawn Delay"=20
# The spawn range. [range: 1 ~ 32767, default: 4]
I:"Spawn Range"=4
}
"spawner stats: swarm spawners" {
# The maximum delay between spawns [range: 1 ~ 32767, default: 300]
I:"Max Delay"=300
# The maximum number of nearby entities (when hit, the spawner turns off). [range: 1 ~ 32767, default: 32]
I:"Max Nearby Entities"=32
# The minimum delay between spawns [range: 1 ~ 32767, default: 75]
I:"Min Delay"=75
# The required distance a player must be within for this spawner to work. [range: 1 ~ 32767, default: 8]
I:"Player Range"=8
# The number of mobs that will spawn. [range: 1 ~ 32767, default: 8]
I:"Spawn Count"=8
# The delay before first spawn on this spawner. [range: 1 ~ 32767, default: 20]
I:"Spawn Delay"=20
# The spawn range. [range: 1 ~ 32767, default: 6]
I:"Spawn Range"=6
}
"swarm spawners" {
# The possible spawn entries for swarm spawners. Format is weight@entity, entity is a registry name. [default: [4@minecraft:zombie], [2@minecraft:skeleton], [5@minecraft:spider], [8@minecraft:cave_spider], [1@minecraft:creeper]]
S:"Swarm Spawner Mobs" <
4@minecraft:zombie
2@minecraft:skeleton
5@minecraft:spider
8@minecraft:cave_spider
1@minecraft:creeper
>
}

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# Configuration file
"alexsmobs:board_return" {
# The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
I:"Max Level"=1
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
S:"Max Power Function"=
# The min level of this enchantment. [range: 1 ~ 127, default: 1]
I:"Min Level"=1
# A function to determine the min enchanting power. [default: ]
S:"Min Power Function"=
}
"alexsmobs:lavawax" {
# The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
I:"Max Level"=1
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
S:"Max Power Function"=
# The min level of this enchantment. [range: 1 ~ 127, default: 1]
I:"Min Level"=1
# A function to determine the min enchanting power. [default: ]
S:"Min Power Function"=
}
"alexsmobs:serpentfriend" {
# The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
I:"Max Level"=1
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
S:"Max Power Function"=
# The min level of this enchantment. [range: 1 ~ 127, default: 1]
I:"Min Level"=1
# A function to determine the min enchanting power. [default: ]
S:"Min Power Function"=
}
"alexsmobs:straddle_jump" {
# The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 7]
I:"Max Level"=7
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
S:"Max Power Function"=
# The min level of this enchantment. [range: 1 ~ 127, default: 1]
I:"Min Level"=1
# A function to determine the min enchanting power. [default: ]
S:"Min Power Function"=
}
"apotheosis:bane_of_illagers" {
# The max level of this enchantment - normally 5. [range: 1 ~ 127, default: 10]
I:"Max Level"=10
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
S:"Max Power Function"=
# The min level of this enchantment. [range: 1 ~ 127, default: 1]
I:"Min Level"=1
# A function to determine the min enchanting power. [default: ]
S:"Min Power Function"=
}
"apotheosis:berserk" {
# The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 4]
I:"Max Level"=4
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
S:"Max Power Function"=
# The min level of this enchantment. [range: 1 ~ 127, default: 1]
I:"Min Level"=1
# A function to determine the min enchanting power. [default: ]
S:"Min Power Function"=
}
"apotheosis:capturing" {
# The max level of this enchantment - normally 5. [range: 1 ~ 127, default: 7]
I:"Max Level"=7
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
S:"Max Power Function"=
# The min level of this enchantment. [range: 1 ~ 127, default: 1]
I:"Min Level"=1
# A function to determine the min enchanting power. [default: ]
S:"Min Power Function"=
}
"apotheosis:crescendo" {
# The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 5]
I:"Max Level"=5
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
S:"Max Power Function"=
# The min level of this enchantment. [range: 1 ~ 127, default: 1]
I:"Min Level"=1
# A function to determine the min enchanting power. [default: ]
S:"Min Power Function"=
}
"apotheosis:depth_miner" {
# The max level of this enchantment - normally 5. [range: 1 ~ 127, default: 5]
I:"Max Level"=5
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
S:"Max Power Function"=
# The min level of this enchantment. [range: 1 ~ 127, default: 1]
I:"Min Level"=1
# A function to determine the min enchanting power. [default: ]
S:"Min Power Function"=
}
"apotheosis:hell_infusion" {
# The max level of this enchantment - normally 5. [range: 1 ~ 127, default: 7]
I:"Max Level"=7
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
S:"Max Power Function"=
# The min level of this enchantment. [range: 1 ~ 127, default: 1]
I:"Min Level"=1
# A function to determine the min enchanting power. [default: ]
S:"Min Power Function"=
}
"apotheosis:icy_thorns" {
# The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 4]
I:"Max Level"=4
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
S:"Max Power Function"=
# The min level of this enchantment. [range: 1 ~ 127, default: 1]
I:"Min Level"=1
# A function to determine the min enchanting power. [default: ]
S:"Min Power Function"=
}
"apotheosis:knowledge" {
# The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 4]
I:"Max Level"=4
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
S:"Max Power Function"=
# The min level of this enchantment. [range: 1 ~ 127, default: 1]
I:"Min Level"=1
# A function to determine the min enchanting power. [default: ]
S:"Min Power Function"=
}
"apotheosis:life_mending" {
# The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 4]
I:"Max Level"=4
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
S:"Max Power Function"=
# The min level of this enchantment. [range: 1 ~ 127, default: 1]
I:"Min Level"=1
# A function to determine the min enchanting power. [default: ]
S:"Min Power Function"=
}
"apotheosis:magic_protection" {
# The max level of this enchantment - normally 4. [range: 1 ~ 127, default: 5]
I:"Max Level"=5
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
S:"Max Power Function"=
# The min level of this enchantment. [range: 1 ~ 127, default: 1]
I:"Min Level"=1
# A function to determine the min enchanting power. [default: ]
S:"Min Power Function"=
}
"apotheosis:natures_blessing" {
# The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 7]
I:"Max Level"=7
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
S:"Max Power Function"=
# The min level of this enchantment. [range: 1 ~ 127, default: 1]
I:"Min Level"=1
# A function to determine the min enchanting power. [default: ]
S:"Min Power Function"=
}
"apotheosis:obliteration" {
# The max level of this enchantment - normally 5. [range: 1 ~ 127, default: 9]
I:"Max Level"=9
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
S:"Max Power Function"=
# The min level of this enchantment. [range: 1 ~ 127, default: 1]
I:"Min Level"=1
# A function to determine the min enchanting power. [default: ]
S:"Min Power Function"=
}
"apotheosis:rebounding" {
# The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 6]
I:"Max Level"=6
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
S:"Max Power Function"=
# The min level of this enchantment. [range: 1 ~ 127, default: 1]
I:"Min Level"=1
# A function to determine the min enchanting power. [default: ]
S:"Min Power Function"=
}
"apotheosis:reflective" {
# The max level of this enchantment - normally 5. [range: 1 ~ 127, default: 7]
I:"Max Level"=7
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
S:"Max Power Function"=
# The min level of this enchantment. [range: 1 ~ 127, default: 1]
I:"Min Level"=1
# A function to determine the min enchanting power. [default: ]
S:"Min Power Function"=
}
"apotheosis:scavenger" {
# The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 3]
I:"Max Level"=3
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
S:"Max Power Function"=
# The min level of this enchantment. [range: 1 ~ 127, default: 1]
I:"Min Level"=1
# A function to determine the min enchanting power. [default: ]
S:"Min Power Function"=
}
"apotheosis:sea_infusion" {
# The max level of this enchantment - normally 5. [range: 1 ~ 127, default: 7]
I:"Max Level"=7
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
S:"Max Power Function"=
# The min level of this enchantment. [range: 1 ~ 127, default: 1]
I:"Min Level"=1
# A function to determine the min enchanting power. [default: ]
S:"Min Power Function"=
}
"apotheosis:shield_bash" {
# The max level of this enchantment - normally 4. [range: 1 ~ 127, default: 7]
I:"Max Level"=7
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
S:"Max Power Function"=
# The min level of this enchantment. [range: 1 ~ 127, default: 1]
I:"Min Level"=1
# A function to determine the min enchanting power. [default: ]
S:"Min Power Function"=
}
"apotheosis:splitting" {
# The max level of this enchantment - normally 5. [range: 1 ~ 127, default: 9]
I:"Max Level"=9
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
S:"Max Power Function"=
# The min level of this enchantment. [range: 1 ~ 127, default: 1]
I:"Min Level"=1
# A function to determine the min enchanting power. [default: ]
S:"Min Power Function"=
}
"apotheosis:stable_footing" {
# The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
I:"Max Level"=1
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
S:"Max Power Function"=
# The min level of this enchantment. [range: 1 ~ 127, default: 1]
I:"Min Level"=1
# A function to determine the min enchanting power. [default: ]
S:"Min Power Function"=
}
"apotheosis:tempting" {
# The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
I:"Max Level"=1
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
S:"Max Power Function"=
# The min level of this enchantment. [range: 1 ~ 127, default: 1]
I:"Min Level"=1
# A function to determine the min enchanting power. [default: ]
S:"Min Power Function"=
}
"apotheosis:true_infinity" {
# The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
I:"Max Level"=1
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
S:"Max Power Function"=
# The min level of this enchantment. [range: 1 ~ 127, default: 1]
I:"Min Level"=1
# A function to determine the min enchanting power. [default: ]
S:"Min Power Function"=
}
"minecraft:aqua_affinity" {
# The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
I:"Max Level"=1
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
S:"Max Power Function"=
# The min level of this enchantment. [range: 1 ~ 127, default: 1]
I:"Min Level"=1
# A function to determine the min enchanting power. [default: ]
S:"Min Power Function"=
}
"minecraft:bane_of_arthropods" {
# The max level of this enchantment - normally 5. [range: 1 ~ 127, default: 10]
I:"Max Level"=10
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
S:"Max Power Function"=
# The min level of this enchantment. [range: 1 ~ 127, default: 1]
I:"Min Level"=1
# A function to determine the min enchanting power. [default: ]
S:"Min Power Function"=
}
"minecraft:binding_curse" {
# The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
I:"Max Level"=1
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
S:"Max Power Function"=
# The min level of this enchantment. [range: 1 ~ 127, default: 1]
I:"Min Level"=1
# A function to determine the min enchanting power. [default: ]
S:"Min Power Function"=
}
"minecraft:blast_protection" {
# The max level of this enchantment - normally 4. [range: 1 ~ 127, default: 8]
I:"Max Level"=8
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
S:"Max Power Function"=
# The min level of this enchantment. [range: 1 ~ 127, default: 1]
I:"Min Level"=1
# A function to determine the min enchanting power. [default: ]
S:"Min Power Function"=
}
"minecraft:channeling" {
# The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
I:"Max Level"=1
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
S:"Max Power Function"=
# The min level of this enchantment. [range: 1 ~ 127, default: 1]
I:"Min Level"=1
# A function to determine the min enchanting power. [default: ]
S:"Min Power Function"=
}
"minecraft:depth_strider" {
# The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 7]
I:"Max Level"=7
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
S:"Max Power Function"=
# The min level of this enchantment. [range: 1 ~ 127, default: 1]
I:"Min Level"=1
# A function to determine the min enchanting power. [default: ]
S:"Min Power Function"=
}
"minecraft:efficiency" {
# The max level of this enchantment - normally 5. [range: 1 ~ 127, default: 9]
I:"Max Level"=9
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
S:"Max Power Function"=
# The min level of this enchantment. [range: 1 ~ 127, default: 1]
I:"Min Level"=1
# A function to determine the min enchanting power. [default: ]
S:"Min Power Function"=
}
"minecraft:feather_falling" {
# The max level of this enchantment - normally 4. [range: 1 ~ 127, default: 8]
I:"Max Level"=8
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
S:"Max Power Function"=
# The min level of this enchantment. [range: 1 ~ 127, default: 1]
I:"Min Level"=1
# A function to determine the min enchanting power. [default: ]
S:"Min Power Function"=
}
"minecraft:fire_aspect" {
# The max level of this enchantment - normally 2. [range: 1 ~ 127, default: 5]
I:"Max Level"=5
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
S:"Max Power Function"=
# The min level of this enchantment. [range: 1 ~ 127, default: 1]
I:"Min Level"=1
# A function to determine the min enchanting power. [default: ]
S:"Min Power Function"=
}
"minecraft:fire_protection" {
# The max level of this enchantment - normally 4. [range: 1 ~ 127, default: 8]
I:"Max Level"=8
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
S:"Max Power Function"=
# The min level of this enchantment. [range: 1 ~ 127, default: 1]
I:"Min Level"=1
# A function to determine the min enchanting power. [default: ]
S:"Min Power Function"=
}
"minecraft:flame" {
# The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
I:"Max Level"=1
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
S:"Max Power Function"=
# The min level of this enchantment. [range: 1 ~ 127, default: 1]
I:"Min Level"=1
# A function to determine the min enchanting power. [default: ]
S:"Min Power Function"=
}
"minecraft:fortune" {
# The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 7]
I:"Max Level"=7
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
S:"Max Power Function"=
# The min level of this enchantment. [range: 1 ~ 127, default: 1]
I:"Min Level"=1
# A function to determine the min enchanting power. [default: ]
S:"Min Power Function"=
}
"minecraft:frost_walker" {
# The max level of this enchantment - normally 2. [range: 1 ~ 127, default: 6]
I:"Max Level"=6
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
S:"Max Power Function"=
# The min level of this enchantment. [range: 1 ~ 127, default: 1]
I:"Min Level"=1
# A function to determine the min enchanting power. [default: ]
S:"Min Power Function"=
}
"minecraft:impaling" {
# The max level of this enchantment - normally 5. [range: 1 ~ 127, default: 10]
I:"Max Level"=10
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
S:"Max Power Function"=
# The min level of this enchantment. [range: 1 ~ 127, default: 1]
I:"Min Level"=1
# A function to determine the min enchanting power. [default: ]
S:"Min Power Function"=
}
"minecraft:infinity" {
# The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
I:"Max Level"=1
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
S:"Max Power Function"=
# The min level of this enchantment. [range: 1 ~ 127, default: 1]
I:"Min Level"=1
# A function to determine the min enchanting power. [default: ]
S:"Min Power Function"=
}
"minecraft:knockback" {
# The max level of this enchantment - normally 2. [range: 1 ~ 127, default: 5]
I:"Max Level"=5
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
S:"Max Power Function"=
# The min level of this enchantment. [range: 1 ~ 127, default: 1]
I:"Min Level"=1
# A function to determine the min enchanting power. [default: ]
S:"Min Power Function"=
}
"minecraft:looting" {
# The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 7]
I:"Max Level"=7
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
S:"Max Power Function"=
# The min level of this enchantment. [range: 1 ~ 127, default: 1]
I:"Min Level"=1
# A function to determine the min enchanting power. [default: ]
S:"Min Power Function"=
}
"minecraft:loyalty" {
# The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 8]
I:"Max Level"=8
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
S:"Max Power Function"=
# The min level of this enchantment. [range: 1 ~ 127, default: 1]
I:"Min Level"=1
# A function to determine the min enchanting power. [default: ]
S:"Min Power Function"=
}
"minecraft:luck_of_the_sea" {
# The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 7]
I:"Max Level"=7
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
S:"Max Power Function"=
# The min level of this enchantment. [range: 1 ~ 127, default: 1]
I:"Min Level"=1
# A function to determine the min enchanting power. [default: ]
S:"Min Power Function"=
}
"minecraft:lure" {
# The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 7]
I:"Max Level"=7
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
S:"Max Power Function"=
# The min level of this enchantment. [range: 1 ~ 127, default: 1]
I:"Min Level"=1
# A function to determine the min enchanting power. [default: ]
S:"Min Power Function"=
}
"minecraft:mending" {
# The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
I:"Max Level"=1
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
S:"Max Power Function"=
# The min level of this enchantment. [range: 1 ~ 127, default: 1]
I:"Min Level"=1
# A function to determine the min enchanting power. [default: ]
S:"Min Power Function"=
}
"minecraft:multishot" {
# The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
I:"Max Level"=1
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
S:"Max Power Function"=
# The min level of this enchantment. [range: 1 ~ 127, default: 1]
I:"Min Level"=1
# A function to determine the min enchanting power. [default: ]
S:"Min Power Function"=
}
"minecraft:piercing" {
# The max level of this enchantment - normally 4. [range: 1 ~ 127, default: 8]
I:"Max Level"=8
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
S:"Max Power Function"=
# The min level of this enchantment. [range: 1 ~ 127, default: 1]
I:"Min Level"=1
# A function to determine the min enchanting power. [default: ]
S:"Min Power Function"=
}
"minecraft:power" {
# The max level of this enchantment - normally 5. [range: 1 ~ 127, default: 9]
I:"Max Level"=9
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
S:"Max Power Function"=
# The min level of this enchantment. [range: 1 ~ 127, default: 1]
I:"Min Level"=1
# A function to determine the min enchanting power. [default: ]
S:"Min Power Function"=
}
"minecraft:projectile_protection" {
# The max level of this enchantment - normally 4. [range: 1 ~ 127, default: 8]
I:"Max Level"=8
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
S:"Max Power Function"=
# The min level of this enchantment. [range: 1 ~ 127, default: 1]
I:"Min Level"=1
# A function to determine the min enchanting power. [default: ]
S:"Min Power Function"=
}
"minecraft:protection" {
# The max level of this enchantment - normally 4. [range: 1 ~ 127, default: 8]
I:"Max Level"=8
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
S:"Max Power Function"=
# The min level of this enchantment. [range: 1 ~ 127, default: 1]
I:"Min Level"=1
# A function to determine the min enchanting power. [default: ]
S:"Min Power Function"=
}
"minecraft:punch" {
# The max level of this enchantment - normally 2. [range: 1 ~ 127, default: 5]
I:"Max Level"=5
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
S:"Max Power Function"=
# The min level of this enchantment. [range: 1 ~ 127, default: 1]
I:"Min Level"=1
# A function to determine the min enchanting power. [default: ]
S:"Min Power Function"=
}
"minecraft:quick_charge" {
# The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 5]
I:"Max Level"=5
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
S:"Max Power Function"=
# The min level of this enchantment. [range: 1 ~ 127, default: 1]
I:"Min Level"=1
# A function to determine the min enchanting power. [default: ]
S:"Min Power Function"=
}
"minecraft:respiration" {
# The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 7]
I:"Max Level"=7
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
S:"Max Power Function"=
# The min level of this enchantment. [range: 1 ~ 127, default: 1]
I:"Min Level"=1
# A function to determine the min enchanting power. [default: ]
S:"Min Power Function"=
}
"minecraft:riptide" {
# The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 8]
I:"Max Level"=8
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
S:"Max Power Function"=
# The min level of this enchantment. [range: 1 ~ 127, default: 1]
I:"Min Level"=1
# A function to determine the min enchanting power. [default: ]
S:"Min Power Function"=
}
"minecraft:sharpness" {
# The max level of this enchantment - normally 5. [range: 1 ~ 127, default: 9]
I:"Max Level"=9
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
S:"Max Power Function"=
# The min level of this enchantment. [range: 1 ~ 127, default: 1]
I:"Min Level"=1
# A function to determine the min enchanting power. [default: ]
S:"Min Power Function"=
}
"minecraft:silk_touch" {
# The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
I:"Max Level"=1
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
S:"Max Power Function"=
# The min level of this enchantment. [range: 1 ~ 127, default: 1]
I:"Min Level"=1
# A function to determine the min enchanting power. [default: ]
S:"Min Power Function"=
}
"minecraft:smite" {
# The max level of this enchantment - normally 5. [range: 1 ~ 127, default: 10]
I:"Max Level"=10
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
S:"Max Power Function"=
# The min level of this enchantment. [range: 1 ~ 127, default: 1]
I:"Min Level"=1
# A function to determine the min enchanting power. [default: ]
S:"Min Power Function"=
}
"minecraft:soul_speed" {
# The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 7]
I:"Max Level"=7
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
S:"Max Power Function"=
# The min level of this enchantment. [range: 1 ~ 127, default: 1]
I:"Min Level"=1
# A function to determine the min enchanting power. [default: ]
S:"Min Power Function"=
}
"minecraft:sweeping" {
# The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 8]
I:"Max Level"=8
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
S:"Max Power Function"=
# The min level of this enchantment. [range: 1 ~ 127, default: 1]
I:"Min Level"=1
# A function to determine the min enchanting power. [default: ]
S:"Min Power Function"=
}
"minecraft:thorns" {
# The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 5]
I:"Max Level"=5
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
S:"Max Power Function"=
# The min level of this enchantment. [range: 1 ~ 127, default: 1]
I:"Min Level"=1
# A function to determine the min enchanting power. [default: ]
S:"Min Power Function"=
}
"minecraft:unbreaking" {
# The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 8]
I:"Max Level"=8
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
S:"Max Power Function"=
# The min level of this enchantment. [range: 1 ~ 127, default: 1]
I:"Min Level"=1
# A function to determine the min enchanting power. [default: ]
S:"Min Power Function"=
}
"minecraft:vanishing_curse" {
# The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
I:"Max Level"=1
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
S:"Max Power Function"=
# The min level of this enchantment. [range: 1 ~ 127, default: 1]
I:"Min Level"=1
# A function to determine the min enchanting power. [default: ]
S:"Min Power Function"=
}
"passablefoliage:leaf_walker" {
# The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
I:"Max Level"=1
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
S:"Max Power Function"=
# The min level of this enchantment. [range: 1 ~ 127, default: 1]
I:"Min Level"=1
# A function to determine the min enchanting power. [default: ]
S:"Min Power Function"=
}

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# Configuration file
general {
# The max height a stack of bamboo may grow to. Vanilla is 16. [range: 1 ~ 255, default: 32]
I:"Bamboo Height"=32
# The max height a stack of cacti may grow to. Vanilla is 3. [range: 1 ~ 255, default: 5]
I:"Cactus Height"=5
# The max height a stack of reeds may grow to. Vanilla is 3. [range: 1 ~ 255, default: 255]
I:"Reed Height"=255
}

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# Configuration file
general {
# The strength of Ancient Knowledge. This multiplier determines how much additional xp is granted. [range: 1 ~ 2147483647, default: 4]
I:"Knowledge XP Multiplier"=4
}

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# Configuration file
general {
# When held in the off-hand, this item makes modifiers change stats in the opposite direction. [default: minecraft:quartz]
S:"Inverse Item"=minecraft:quartz
# The durability damage dealt to an item that silk touches a spawner. [range: 0 ~ 100000, default: 100]
I:"Spawner Silk Damage"=100
# The level of silk touch needed to harvest a spawner. Set to -1 to disable, 0 to always drop. The enchantment module can increase the max level of silk touch. [range: -1 ~ 127, default: 1]
I:"Spawner Silk Level"=1
}
ignore_spawn_cap {
# The item that applies this modifier. [default: minecraft:chorus_fruit]
S:item=minecraft:chorus_fruit
}
ignore_spawn_conditions {
# The item that applies this modifier. [default: minecraft:dragon_egg]
S:item=minecraft:dragon_egg
}
max_delay {
# The item that applies this modifier. [default: minecraft:clock]
S:item=minecraft:clock
# The max value of this stat. [range: -2147483648 ~ 2147483647, default: 99999]
I:max_value=99999
# The min value of this stat. [range: -2147483648 ~ 2147483647, default: 10]
I:min_value=10
# The amount each item changes this stat. [range: -2147483648 ~ 2147483647, default: -10]
I:value=-10
}
max_nearby_entities {
# The item that applies this modifier. [default: minecraft:ghast_tear]
S:item=minecraft:ghast_tear
# The max value of this stat. [range: -2147483648 ~ 2147483647, default: 40]
I:max_value=40
# The min value of this stat. [range: -2147483648 ~ 2147483647, default: 0]
I:min_value=0
# The amount each item changes this stat. [range: -2147483648 ~ 2147483647, default: 2]
I:value=2
}
min_delay {
# The item that applies this modifier. [default: minecraft:sugar]
S:item=minecraft:sugar
# The max value of this stat. [range: -2147483648 ~ 2147483647, default: 99999]
I:max_value=99999
# The min value of this stat. [range: -2147483648 ~ 2147483647, default: 5]
I:min_value=5
# The amount each item changes this stat. [range: -2147483648 ~ 2147483647, default: -5]
I:value=-5
}
player_activation_range {
# The item that applies this modifier. [default: minecraft:prismarine_crystals]
S:item=minecraft:prismarine_crystals
# The max value of this stat. [range: -2147483648 ~ 2147483647, default: 50]
I:max_value=50
# The min value of this stat. [range: -2147483648 ~ 2147483647, default: 0]
I:min_value=0
# The amount each item changes this stat. [range: -2147483648 ~ 2147483647, default: 2]
I:value=2
}
redstone_control {
# The item that applies this modifier. [default: minecraft:comparator]
S:item=minecraft:comparator
}
require_players {
# The item that applies this modifier. [default: minecraft:nether_star]
S:item=minecraft:nether_star
}
spawn_count {
# The item that applies this modifier. [default: minecraft:fermented_spider_eye]
S:item=minecraft:fermented_spider_eye
# The max value of this stat. [range: -2147483648 ~ 2147483647, default: 20]
I:max_value=20
# The min value of this stat. [range: -2147483648 ~ 2147483647, default: 1]
I:min_value=1
# The amount each item changes this stat. [range: -2147483648 ~ 2147483647, default: 1]
I:value=1
}
spawn_eggs {
# A list of entity registry names that cannot be applied to spawners via egg. [default: ]
S:"Banned Mobs" <
>
}
spawn_range {
# The item that applies this modifier. [default: minecraft:blaze_rod]
S:item=minecraft:blaze_rod
# The max value of this stat. [range: -2147483648 ~ 2147483647, default: 32]
I:max_value=32
# The min value of this stat. [range: -2147483648 ~ 2147483647, default: 0]
I:min_value=0
# The amount each item changes this stat. [range: -2147483648 ~ 2147483647, default: 1]
I:value=1
}

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# Configuration file
wanderer {
# If new trades are added to the wandering merchant. [default: true]
B:"Enable New Trades"=true
}

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[client]
#If true, shows the hunger (and saturation if showSaturationHudOverlay is true) that would be restored by food you are currently holding
showFoodValuesHudOverlay = true
#If true, shows your food exhaustion as a progress bar behind the hunger bars
showFoodExhaustionHudUnderlay = true
#If true, adds a line that shows your hunger, saturation, and exhaustion level in the F3 debug overlay
showFoodStatsInDebugOverlay = true
#If true, shows the hunger and saturation values of food in its tooltip while holding SHIFT
showFoodValuesInTooltip = true
#If true, shows the hunger and saturation values of food in its tooltip automatically (without needing to hold SHIFT)
showFoodValuesInTooltipAlways = true
#If true, shows your current saturation level overlayed on the hunger bar
showSaturationHudOverlay = true

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#To disable items or to change the frequency at which artifacts appear, override the loot tables from this mod with a datapack
#Cosmetic slots are disabled by default, they can be enabled using the Curios config, see https://github.com/TheIllusiveC4/Curios/wiki/How-to-Use:-Users#creating-a-new-slot-type
[campsite]
#Probability for an ore vein to generate underneath a campsite
#Range: 0 ~ 100
campsite_ore_chance = 25
#The minimum y-level at which a campsite can generate
#Range: 1 ~ 255
campsite_min_y = 1
#The maximum y-level at which a campsite can generate
#Range: 0 ~ 255
campsite_max_y = 45
#Whether to use wooden chests from other mods when generating campsites, may make it easier to distinguish them from mimics
use_modded_chests = true
#Probability for a container of a campsite to be replaced by a mimic
#Range: 0 ~ 100
campsite_mimic_chance = 30
#List of biome IDs in which campsites are not allowed to generate. End and nether biomes are excluded by default.
# To blacklist all biomes from a single mod, use 'modid:*'
biome_blacklist = ["minecraft:void", "undergarden:*", "the_bumblezone:*"]
#Per-chunk probability (as a percentage) a campsite is attempted to be generated. Not every attempt succeeds, this also depends on the density and shape of caves
#Range: 0 ~ 100
campsite_chance = 8
[items]
#Cooldown in ticks for the Everlasting Beef and Eternal Steak items
#Range: > 0
eternal_food_cooldown = 300

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#Values for the minecraft:generic.max_health attribute.
[minecraft_generic_max_health]
#The minimum vallue for the attribute. Changing this may have unforseen consequences.
#Range: 4.9E-324 ~ 1.7976931348623157E308
min = 1.0
#The maximum value for the attribute.
#Range: 4.9E-324 ~ 1.7976931348623157E308
max = 65536.0
#Whether or not this attribute should be modified.
enabled = true
#Values for the minecraft:generic.follow_range attribute.
[minecraft_generic_follow_range]
#The minimum vallue for the attribute. Changing this may have unforseen consequences.
#Range: 4.9E-324 ~ 1.7976931348623157E308
min = 4.9E-324
#The maximum value for the attribute.
#Range: 4.9E-324 ~ 1.7976931348623157E308
max = 65536.0
#Whether or not this attribute should be modified.
enabled = true
#Values for the minecraft:generic.knockback_resistance attribute.
[minecraft_generic_knockback_resistance]
#The minimum vallue for the attribute. Changing this may have unforseen consequences.
#Range: 4.9E-324 ~ 1.7976931348623157E308
min = 4.9E-324
#The maximum value for the attribute.
#Range: 4.9E-324 ~ 1.7976931348623157E308
max = 65536.0
#Whether or not this attribute should be modified.
enabled = true
#Values for the minecraft:generic.movement_speed attribute.
[minecraft_generic_movement_speed]
#The minimum vallue for the attribute. Changing this may have unforseen consequences.
#Range: 4.9E-324 ~ 1.7976931348623157E308
min = 4.9E-324
#The maximum value for the attribute.
#Range: 4.9E-324 ~ 1.7976931348623157E308
max = 65536.0
#Whether or not this attribute should be modified.
enabled = true
#Values for the minecraft:generic.flying_speed attribute.
[minecraft_generic_flying_speed]
#The minimum vallue for the attribute. Changing this may have unforseen consequences.
#Range: 4.9E-324 ~ 1.7976931348623157E308
min = 4.9E-324
#The maximum value for the attribute.
#Range: 4.9E-324 ~ 1.7976931348623157E308
max = 65536.0
#Whether or not this attribute should be modified.
enabled = true
#Values for the minecraft:generic.attack_damage attribute.
[minecraft_generic_attack_damage]
#The minimum vallue for the attribute. Changing this may have unforseen consequences.
#Range: 4.9E-324 ~ 1.7976931348623157E308
min = 4.9E-324
#The maximum value for the attribute.
#Range: 4.9E-324 ~ 1.7976931348623157E308
max = 65536.0
#Whether or not this attribute should be modified.
enabled = true
#Values for the minecraft:generic.attack_knockback attribute.
[minecraft_generic_attack_knockback]
#The minimum vallue for the attribute. Changing this may have unforseen consequences.
#Range: 4.9E-324 ~ 1.7976931348623157E308
min = 4.9E-324
#The maximum value for the attribute.
#Range: 4.9E-324 ~ 1.7976931348623157E308
max = 65536.0
#Whether or not this attribute should be modified.
enabled = true
#Values for the minecraft:generic.attack_speed attribute.
[minecraft_generic_attack_speed]
#The minimum vallue for the attribute. Changing this may have unforseen consequences.
#Range: 4.9E-324 ~ 1.7976931348623157E308
min = 4.9E-324
#The maximum value for the attribute.
#Range: 4.9E-324 ~ 1.7976931348623157E308
max = 65536.0
#Whether or not this attribute should be modified.
enabled = true
#Values for the minecraft:generic.armor attribute.
[minecraft_generic_armor]
#The minimum vallue for the attribute. Changing this may have unforseen consequences.
#Range: 4.9E-324 ~ 1.7976931348623157E308
min = 4.9E-324
#The maximum value for the attribute.
#Range: 4.9E-324 ~ 1.7976931348623157E308
max = 65536.0
#Whether or not this attribute should be modified.
enabled = true
#Values for the minecraft:generic.armor_toughness attribute.
[minecraft_generic_armor_toughness]
#The minimum vallue for the attribute. Changing this may have unforseen consequences.
#Range: 4.9E-324 ~ 1.7976931348623157E308
min = 4.9E-324
#The maximum value for the attribute.
#Range: 4.9E-324 ~ 1.7976931348623157E308
max = 65536.0
#Whether or not this attribute should be modified.
enabled = true
#Values for the minecraft:generic.luck attribute.
[minecraft_generic_luck]
#The minimum vallue for the attribute. Changing this may have unforseen consequences.
#Range: 4.9E-324 ~ 1.7976931348623157E308
min = 4.9E-324
#The maximum value for the attribute.
#Range: 4.9E-324 ~ 1.7976931348623157E308
max = 65536.0
#Whether or not this attribute should be modified.
enabled = true
#Values for the minecraft:zombie.spawn_reinforcements attribute.
[minecraft_zombie_spawn_reinforcements]
#The minimum vallue for the attribute. Changing this may have unforseen consequences.
#Range: 4.9E-324 ~ 1.7976931348623157E308
min = 4.9E-324
#The maximum value for the attribute.
#Range: 4.9E-324 ~ 1.7976931348623157E308
max = 65536.0
#Whether or not this attribute should be modified.
enabled = true
#Values for the minecraft:horse.jump_strength attribute.
[minecraft_horse_jump_strength]
#The minimum vallue for the attribute. Changing this may have unforseen consequences.
#Range: 4.9E-324 ~ 1.7976931348623157E308
min = 4.9E-324
#The maximum value for the attribute.
#Range: 4.9E-324 ~ 1.7976931348623157E308
max = 65536.0
#Whether or not this attribute should be modified.
enabled = true
#Values for the doggytalents:generic.jump_power attribute.
[doggytalents_generic_jump_power]
#The minimum vallue for the attribute. Changing this may have unforseen consequences.
#Range: 4.9E-324 ~ 1.7976931348623157E308
min = 4.9E-324
#The maximum value for the attribute.
#Range: 4.9E-324 ~ 1.7976931348623157E308
max = 65536.0
#Whether or not this attribute should be modified.
enabled = true
#Values for the doggytalents:generic.crit_chance attribute.
[doggytalents_generic_crit_chance]
#The minimum vallue for the attribute. Changing this may have unforseen consequences.
#Range: 4.9E-324 ~ 1.7976931348623157E308
min = 4.9E-324
#The maximum value for the attribute.
#Range: 4.9E-324 ~ 1.7976931348623157E308
max = 65536.0
#Whether or not this attribute should be modified.
enabled = true
#Values for the doggytalents:generic.crit_bonus attribute.
[doggytalents_generic_crit_bonus]
#The minimum vallue for the attribute. Changing this may have unforseen consequences.
#Range: 4.9E-324 ~ 1.7976931348623157E308
min = 4.9E-324
#The maximum value for the attribute.
#Range: 4.9E-324 ~ 1.7976931348623157E308
max = 65536.0
#Whether or not this attribute should be modified.
enabled = true
#Values for the forge:swim_speed attribute.
[forge_swim_speed]
#The minimum vallue for the attribute. Changing this may have unforseen consequences.
#Range: 4.9E-324 ~ 1.7976931348623157E308
min = 4.9E-324
#The maximum value for the attribute.
#Range: 4.9E-324 ~ 1.7976931348623157E308
max = 65536.0
#Whether or not this attribute should be modified.
enabled = true
#Values for the forge:nametag_distance attribute.
[forge_nametag_distance]
#The minimum vallue for the attribute. Changing this may have unforseen consequences.
#Range: 4.9E-324 ~ 1.7976931348623157E308
min = 4.9E-324
#The maximum value for the attribute.
#Range: 4.9E-324 ~ 1.7976931348623157E308
max = 65536.0
#Whether or not this attribute should be modified.
enabled = true
#Values for the forge:entity_gravity attribute.
[forge_entity_gravity]
#The minimum vallue for the attribute. Changing this may have unforseen consequences.
#Range: 4.9E-324 ~ 1.7976931348623157E308
min = 4.9E-324
#The maximum value for the attribute.
#Range: 4.9E-324 ~ 1.7976931348623157E308
max = 65536.0
#Whether or not this attribute should be modified.
enabled = true
#Values for the forge:reach_distance attribute.
[forge_reach_distance]
#The minimum vallue for the attribute. Changing this may have unforseen consequences.
#Range: 4.9E-324 ~ 1.7976931348623157E308
min = 4.9E-324
#The maximum value for the attribute.
#Range: 4.9E-324 ~ 1.7976931348623157E308
max = 65536.0
#Whether or not this attribute should be modified.
enabled = true
#Values for the apotheosis:draw_speed attribute.
[apotheosis_draw_speed]
#The minimum vallue for the attribute. Changing this may have unforseen consequences.
#Range: 4.9E-324 ~ 1.7976931348623157E308
min = 4.9E-324
#The maximum value for the attribute.
#Range: 4.9E-324 ~ 1.7976931348623157E308
max = 65536.0
#Whether or not this attribute should be modified.
enabled = true
#Values for the apotheosis:snipe_damage attribute.
[apotheosis_snipe_damage]
#The minimum vallue for the attribute. Changing this may have unforseen consequences.
#Range: 4.9E-324 ~ 1.7976931348623157E308
min = 4.9E-324
#The maximum value for the attribute.
#Range: 4.9E-324 ~ 1.7976931348623157E308
max = 65536.0
#Whether or not this attribute should be modified.
enabled = true
#Values for the apotheosis:fire_damage attribute.
[apotheosis_fire_damage]
#The minimum vallue for the attribute. Changing this may have unforseen consequences.
#Range: 4.9E-324 ~ 1.7976931348623157E308
min = 4.9E-324
#The maximum value for the attribute.
#Range: 4.9E-324 ~ 1.7976931348623157E308
max = 65536.0
#Whether or not this attribute should be modified.
enabled = true
#Values for the apotheosis:cold_damage attribute.
[apotheosis_cold_damage]
#The minimum vallue for the attribute. Changing this may have unforseen consequences.
#Range: 4.9E-324 ~ 1.7976931348623157E308
min = 4.9E-324
#The maximum value for the attribute.
#Range: 4.9E-324 ~ 1.7976931348623157E308
max = 65536.0
#Whether or not this attribute should be modified.
enabled = true
#Values for the apotheosis:life_steal attribute.
[apotheosis_life_steal]
#The minimum vallue for the attribute. Changing this may have unforseen consequences.
#Range: 4.9E-324 ~ 1.7976931348623157E308
min = 4.9E-324
#The maximum value for the attribute.
#Range: 4.9E-324 ~ 1.7976931348623157E308
max = 65536.0
#Whether or not this attribute should be modified.
enabled = true
#Values for the apotheosis:piercing_damage attribute.
[apotheosis_piercing_damage]
#The minimum vallue for the attribute. Changing this may have unforseen consequences.
#Range: 4.9E-324 ~ 1.7976931348623157E308
min = 4.9E-324
#The maximum value for the attribute.
#Range: 4.9E-324 ~ 1.7976931348623157E308
max = 65536.0
#Whether or not this attribute should be modified.
enabled = true
#Values for the apotheosis:current_hp_damage attribute.
[apotheosis_current_hp_damage]
#The minimum vallue for the attribute. Changing this may have unforseen consequences.
#Range: 4.9E-324 ~ 1.7976931348623157E308
min = 4.9E-324
#The maximum value for the attribute.
#Range: 4.9E-324 ~ 1.7976931348623157E308
max = 65536.0
#Whether or not this attribute should be modified.
enabled = true
#Values for the apotheosis:crit_chance attribute.
[apotheosis_crit_chance]
#The minimum vallue for the attribute. Changing this may have unforseen consequences.
#Range: 4.9E-324 ~ 1.7976931348623157E308
min = 4.9E-324
#The maximum value for the attribute.
#Range: 4.9E-324 ~ 1.7976931348623157E308
max = 65536.0
#Whether or not this attribute should be modified.
enabled = true
#Values for the apotheosis:crit_damage attribute.
[apotheosis_crit_damage]
#The minimum vallue for the attribute. Changing this may have unforseen consequences.
#Range: 4.9E-324 ~ 1.7976931348623157E308
min = 4.9E-324
#The maximum value for the attribute.
#Range: 4.9E-324 ~ 1.7976931348623157E308
max = 65536.0
#Whether or not this attribute should be modified.
enabled = true
#Values for the apotheosis:overhealing attribute.
[apotheosis_overhealing]
#The minimum vallue for the attribute. Changing this may have unforseen consequences.
#Range: 4.9E-324 ~ 1.7976931348623157E308
min = 4.9E-324
#The maximum value for the attribute.
#Range: 4.9E-324 ~ 1.7976931348623157E308
max = 65536.0
#Whether or not this attribute should be modified.
enabled = true

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#General settings for the mod.
[general]
#Should flint and steel deal fire damage when used as a weapon?
ShouldFlintAndSteelDoFireDamage = true
#Fixes some fire related damage sources not causing mobs to drop cooked items?
fireFromDamagesource = true
#How much fire damage should flint and steel do?
#Range: > 0
flintAndSteelFireDamage = 3
#What is the % chance skeletons will shoot flaming arrows while on fire?
#Range: 0.0 ~ 1.0
flameArrowSkeletonChance = 0.7
#Should fire damage spread between mobs when they hurt eachother? Zombies already do this and won't be changed.
fireDamageSpreads = true
#What is the % chance that fire damage will spread between mobs?
#Range: 0.0 ~ 1.0
fireDamageSpreadChance = 0.3
#Should having fire resistance stop things from being on fire visually?
fireResistanceExtinguish = true
#Should skeletons shoot flaming arrows while on fire?
flameArrowSkeletons = true

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["Better Caves"]
# List of dimensions that will have Better Caves. Ignored if Global Whitelisting is enabled.
# List must be comma-separated values enclosed in square brackets.
# Entries must have the mod namespace included.
# For example: "[minecraft:overworld, minecraft:the_nether, rats:ratlantis]"
# Default: "[minecraft:overworld]"
"Whitelisted Dimensions" = "[minecraft:overworld]"
# Automatically enables Better Caves in every possible dimension.
# If this is enabled, the Whitelisted Dimension IDs option is ignored.
# Default: false
"Enable Global Whitelist" = false
###########################################################################################################
## Configure how bedrock generates.
###########################################################################################################
["Better Caves"."Bedrock Generation"]
# Replaces the usual bedrock generation pattern with flat layers.
# Activates in all whitelisted dimensions.
# Default: true
"Flatten Bedrock" = true
# The width of the bedrock layer. Only works if Flatten Bedrock is true.
#Range: 0 ~ 256
"Bedrock Layer Width" = 1
###########################################################################################################
## Configure settings related to caves, caverns, ravines and more.
###########################################################################################################
["Better Caves"."Underground Generation"]
###########################################################################################################
## Miscellaneous settings used in cave and cavern generation.
###########################################################################################################
["Better Caves"."Underground Generation".Miscellaneous]
# Set to true to enable flooded underground in ocean biomes.
# Default: true
"Enable Flooded Underground" = true
# Ignores surface detection for closing off caves and caverns, forcing them to spawn
# up until their max height. Useful for Nether-like dimensions with no real "surface".
# Default: false
"Override Surface Detection" = false
# Lava (or water in water regions) spawns at and below this y-coordinate.
# Default: 10
#Range: 0 ~ 255
"Liquid Altitude" = 10
# Replace naturally generated floating gravel on the ocean floor with andesite.
# Can prevent lag due to cascading gravel falling into caverns under the ocean.
# Default: true
"Prevent Cascading Gravel" = true
# The block used for lava generation at and below the Liquid Altitude.
# Defaults to regular lava if an invalid block is given.
# Default: minecraft:lava
"Lava Block" = "minecraft:lava"
# The block used for water generation in water caves/caverns at and below the Liquid Altitude.
# Defaults to regular water if an invalid block is given.
# Default: minecraft:water
"Water Block" = "minecraft:water"
###########################################################################################################
## Settings used in the generation of water regions.
###########################################################################################################
["Better Caves"."Underground Generation"."Water Regions"]
# Custom value for water region size. Smaller value = larger regions. This value is very sensitive to change.
# ONLY WORKS IF Water Region Size IS Custom.
# Provided values:
# Small: 0.008
# Medium: 0.004
# Large: 0.0028
# ExtraLarge: 0.001
# Default: 0.004
#Range: 0.0 ~ 0.05
"Water Region Size Custom Value" = 0.004
# Percent chance of a region having water instead of lava at low altitudes.
# Default: 40%
#Range: 0.0 ~ 100.0
"Water Region Spawn Chance" = 40.0
# Determines how large water regions are.
# Default: Medium (recommended).
"Water Region Size" = "Medium"
###########################################################################################################
## Settings used in the generation of caves.
###########################################################################################################
["Better Caves"."Underground Generation".Caves]
# Percent chance of caves spawning in a given region.
# Default: caves spawn in 100% of regions.
#Range: 0.0 ~ 100.0
"Cave Spawn Chance" = 100.0
# Determines how large cave regions are.
# Controls the average size of a cave system.
# Accepted values: Small, Medium, Large, ExtraLarge, Custom
# Default: Small (recommended).
"Cave Region Size" = "Small"
# Custom value for cave region size. Smaller value = larger regions. This value is very sensitive to change.
# ONLY WORKS IF Cave Region Size IS Custom.
# Provided values:
# Small: 0.008
# Medium: 0.005
# Large: 0.0032
# ExtraLarge: 0.001
# Default: 0.008
#Range: 0.0 ~ 0.05000000074505806
"Cave Region Size Custom Value" = 0.00800000037997961
###########################################################################################################
## Settings used in the generation of vanilla-like caves near the surface.
###########################################################################################################
["Better Caves"."Underground Generation".Caves."Surface Caves"]
# The minimum y-coordinate at which surface caves can generate.
# Default: 40
#Range: 0 ~ 255
"Surface Cave Minimum Altitude" = 40
# Set to true to enable vanilla-like caves which provide nice, natural-looking openings at the surface.
# Default: true
"Enable Surface Caves" = true
# The maximum y-coordinate at which surface caves can generate.
# Default: 128
#Range: 0 ~ 255
"Surface Cave Maximum Altitude" = 128
# The density of surface caves. Higher = more caves, closer together.
# Default: 17
#Range: 0 ~ 100
"Surface Cave Density" = 17
###########################################################################################################
## Settings used in the generation of type 1 caves, which are more worm-like.
###########################################################################################################
["Better Caves"."Underground Generation".Caves."Type 1 Caves"]
# The maximum y-coordinate at which type 1 caves can generate.
# Default: 80
#Range: 0 ~ 255
"Type 1 Cave Maximum Altitude" = 80
# Stretches caves horizontally. Lower value = wider caves.
# Default: 1.6 (recommended)
#Range: 0.0 ~ 100.0
"Compression - Horizontal" = 1.6
# The minimum y-coordinate at which type 1 caves can generate.
# Default: 1
#Range: 0 ~ 255
"Type 1 Cave Minimum Altitude" = 1
# The depth from a given point on the surface at which type 1 caves start to close off.
# Will use the Max Cave Altitude instead of surface height if it is lower.
# Will use the Max Cave Altitude no matter what if Override Surface Detection is enabled.
# Default: 15 (recommended)
#Range: 0 ~ 255
"Type 1 Cave Surface Cutoff Depth" = 15
# Stretches caves vertically. Lower value = taller caves with steeper drops.
# Default: 5.0 (recommended)
#Range: 0.0 ~ 100.0
"Compression - Vertical" = 5.0
# Determines how frequently Type 1 Caves spawn. 0 = will not spawn at all.
# Default: 10
#Range: 0 ~ 10
"Type 1 Cave Priority" = 10
###########################################################################################################
## Settings used in the generation of type 2 caves, which tend to be more open and spacious.
###########################################################################################################
["Better Caves"."Underground Generation".Caves."Type 2 Caves"]
# The minimum y-coordinate at which type 2 caves can generate.
# Default: 1
#Range: 0 ~ 255
"Type 2 Cave Minimum Altitude" = 1
# The maximum y-coordinate at which type 2 caves can generate.
# Default: 80
#Range: 0 ~ 255
"Type 2 Cave Maximum Altitude" = 80
# Stretches caves horizontally. Lower value = wider caves.
# Default: 0.9 (recommended)
#Range: 0.0 ~ 100.0
"Compression - Horizontal" = 0.9
# The depth from a given point on the surface at which type 2 caves start to close off.
# Will use the Max Cave Altitude instead of surface height if it is lower.
# Will use the Max Cave Altitude no matter what if Override Surface Detection is enabled.
# Default: 15 (recommended)
#Range: 0 ~ 255
"Type 2 Cave Surface Cutoff Depth" = 15
# Stretches caves vertically. Lower value = taller caves with steeper drops.
# Default: 2.2 (recommended)
#Range: 0.0 ~ 100.0
"Compression - Vertical" = 2.2
# Determines how frequently Type 2 Caves spawn. 0 = will not spawn at all.
# Default: 5
#Range: 0 ~ 10
"Type 2 Cave Priority" = 5
###########################################################################################################
## Settings controlling vanilla Minecraft cave generation.
###########################################################################################################
["Better Caves"."Underground Generation".Caves."Vanilla Caves"]
# The maximum y-coordinate at which vanilla caves can generate.
# Default: 128
#Range: 0 ~ 255
"Vanilla Cave Maximum Altitude" = 128
# The density of vanilla caves. Higher = more caves, closer together.
# Default: 14 (value used in vanilla)
#Range: 0 ~ 100
"Vanilla Cave Density" = 14
# Determines how frequently vanilla caves spawn. 0 = will not spawn at all.
# Default: 0
#Range: 0 ~ 10
"Vanilla Cave Priority" = 0
# The minimum y-coordinate at which vanilla caves can generate.
# Default: 8
#Range: 0 ~ 255
"Vanilla Cave Minimum Altitude" = 8
###########################################################################################################
## Settings used in the generation of caverns. Caverns are spacious caves at low altitudes.
###########################################################################################################
["Better Caves"."Underground Generation".Caverns]
# Custom value for cavern region size. Only works if Cavern Region Size is set to Custom. Smaller value = larger regions. This value is very sensitive to change.
# Provided values:
# Small: 0.01
# Medium: 0.007
# Large: 0.005
# ExtraLarge: 0.001
# Default: 0.01
#Range: 0.0 ~ 0.05
"Cavern Region Size Custom Value" = 0.01
# Percent chance of caverns spawning in a given region.
# Default: caverns spawn in 25% of regions.
#Range: 0.0 ~ 100.0
"Cavern Spawn Chance" = 25.0
# Determines how large cavern regions are. This controls the average size of caverns.
# Accepted values: Small, Medium, Large, ExtraLarge, Custom
# Default: Small (recommended).
"Cavern Region Size" = "Small"
###########################################################################################################
## Settings used in the generation of Floored Caverns found at low altitudes.
## These have much more ground to walk on than Liquid Caverns.
###########################################################################################################
["Better Caves"."Underground Generation".Caverns."Floored Caverns"]
# Stretches caverns horizontally. Lower value = more open caverns with larger features.
# Default: 0.7
#Range: 0.0 ~ 100.0
"Compression - Horizontal" = 0.7
# Determines how frequently Floored Caverns spawn. 0 = will not spawn at all.
# Default: 10
#Range: 0 ~ 10
"Floored Cavern Priority" = 10
# Stretches caverns vertically. Lower value = more open caverns with larger features.
# Default: 1.3
#Range: 0.0 ~ 100.0
"Compression - Vertical" = 1.3
# The minimum y-coordinate at which Floored Caverns can generate.
# Default: 1
#Range: 0 ~ 255
"Floored Cavern Minimum Altitude" = 1
# The maximum y-coordinate at which Floored Caverns can generate.
# Caverns will attempt to close off anyway if this value is greater than the surface's altitude.
# Default: 35
#Range: 0 ~ 255
"Floored Cavern Maximum Altitude" = 35
###########################################################################################################
## Settings used in the generation of Liquid Caverns found at low altitudes.
## These are caverns where the floor is predominantly water or lava.
###########################################################################################################
["Better Caves"."Underground Generation".Caverns."Liquid Caverns"]
# Stretches caverns horizontally. Lower value = more open caverns with larger features.
# Default: 0.7
#Range: 0.0 ~ 100.0
"Compression - Horizontal" = 0.7
# Determines how frequently Liquid Caverns spawn. 0 = will not spawn at all.
# Default: 10
#Range: 0 ~ 10
"Liquid Cavern Priority" = 10
# Stretches caverns vertically. Lower value = more open caverns with larger features.
# Default: 1.3
#Range: 0.0 ~ 100.0
"Compression - Vertical" = 1.3
# The minimum y-coordinate at which Liquid Caverns can generate.
# Default: 1
#Range: 0 ~ 255
"Liquid Cavern Minimum Altitude" = 1
# The maximum y-coordinate at which Liquid Caverns can generate.
# Caverns will attempt to close off anyway if this value is greater than the surface's altitude.
# Default: 35
#Range: 0 ~ 255
"Liquid Cavern Maximum Altitude" = 35
###########################################################################################################
## Settings used for ravine generation.
###########################################################################################################
["Better Caves"."Underground Generation".Ravines]
# Set to true to enable flooded ravines in ocean biomes.
# Default: true
"Enable Flooded Ravines" = true
# Set to true to enable ravine generation.
# Default: true
"Enable Ravines" = true
###########################################################################################################
## Don't mess with these settings for normal gameplay.
###########################################################################################################
["Better Caves"."DEBUG Settings"]
# The visualizer creates worlds where there are no blocks except those indicating where caves
# and caverns would be carved out in a regular world. This is useful for visualizing the kinds of
# caves and caverns your current config options will create.
# Type 1 Cave: Wooden Planks
# Type 2 Cave: Cobblestone
# Lava Cavern: Redstone Block
# Floored Cavern: Gold Block
# Surface Cave: Emerald Block
# Vanilla Cave: Bricks
# Default: false
"Enable DEBUG Visualizer" = false

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This directory is for adding YUNG's Better Caves configurations specific to certain dimensions.
Starting with Minecraft 1.16, this directory serves as the base directory for all future versions.
For example, to add a dimension-specific config to the Nether in 1.16, you need to first create a
directory named 1_16 in this folder.
(This will be created for you the first time you run YUNG's Better Caves for 1.16).
Then, in the 1_16 folder, create a config file named DIM_minecraft-the_nether.toml.
NOTE -- YOU MUST HAVE THE DIMENSIONS YOU WANT TO USE WHITELISTED (OR HAVE GLOBAL WHITELISTING ENABLED)
IN THE BASE CONFIG FILE FOR THIS TO WORK.
FOR MORE INFORMATION, CHECK OUT THE WIKI -- https://github.com/yungnickyoung/YUNGs-Better-Caves/wiki

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["YUNG's Better Mineshafts"]
# Default: .003
"Mineshaft Spawn Rate" = 0.003
# The lowest a mineshaft can spawn.
# Default: 17
"Minimum y-coordinate" = 17
# The highest the a mineshaft can spawn.
# Be careful, setting this too high may make mineshafts poke through ocean floors.
# Default: 37
"Maximum y-coordinate" = 37
###########################################################################################################
## Spawn rates for various mineshaft parts and decorations.
###########################################################################################################
["YUNG's Better Mineshafts"."Spawn Rates & More"]
# The spawn rate for minecarts holding TNT in the main shaft.
# Default: .0025
#Range: 0.0 ~ 1.0
"Main Shaft TNT Minecart Spawn Rate" = 0.0025
# The spawn rate for minecarts holding TNT in small shafts.
# Default: .0025
#Range: 0.0 ~ 1.0
"Small Shaft TNT Minecart Spawn Rate" = 0.0025
# Percent chance of an Abandoned Miners' Outpost to spawn at the end of a small mineshaft tunnel.
# Default: 2
#Range: 0 ~ 100
"Abandoned Miners' Outpost Spawn Chance" = 2
# The spawn rate for minecarts holding chests in small shafts.
# Default: .00125
#Range: 0.0 ~ 1.0
"Small Shaft Chest Minecart Spawn Rate" = 0.00125
# The spawn rate for minecarts holding chests in the main shaft.
# Default: .01
#Range: 0.0 ~ 1.0
"Main Shaft Chest Minecart Spawn Rate" = 0.01
# The spawn rate for workstation cellars below workstations along the main shaft.
# Default: .25
#Range: 0.0 ~ 1.0
"Workstation Cellar Spawn Rate" = 0.25
# The spawn rate for smaller tunnels that generate along the main shaft.
# Default: .07
#Range: 0.0 ~ 1.0
"Small Shaft Spawn Rate" = 0.07
# The spawn rate for workstation side rooms along the main shaft.
# Default: .025
#Range: 0.0 ~ 1.0
"Workstation Spawn Rate" = 0.025
# The spawn rate for cobwebs.
# Default: .15
#Range: 0.0 ~ 1.0
"Cobweb Spawn Rate" = 0.15
# The spawn rate for lanterns in the main shaft.
# Default: .0067
#Range: 0.0 ~ 1.0
"Lantern Spawn Rate" = 0.0067
# The spawn rate for torches in small shafts.
# Default: .02
#Range: 0.0 ~ 1.0
"Torch Spawn Rate" = 0.02
# The number of "pieces" (e.g. straight, turn, ladder, intersection, etc.) in a single small shaft.
# This determines the overall length of small shafts.
# Default: 9
#Range: 0 ~ 1000
"Small Shaft Piece Chain Length" = 9
###########################################################################################################
## Ore deposit settings.
###########################################################################################################
["YUNG's Better Mineshafts"."Ore Deposits"]
# Chance of an ore deposit containing emerald.
# Default: 3
#Range: 0 ~ 100
"Emerald Spawn Chance" = 3
# Chance of an ore deposit being cobblestone only.
# Default: 50
#Range: 0 ~ 100
"Cobble Spawn Chance (Empty Deposit)" = 50
# Chance of an ore deposit containing iron.
# Default: 9
#Range: 0 ~ 100
"Iron Spawn Chance" = 9
# Chance of an ore deposit containing gold.
# Default: 7
#Range: 0 ~ 100
"Gold Spawn Chance" = 7
# Chance of an ore deposit containing diamond.
# Default: 1
#Range: 0 ~ 100
"Diamond Spawn Chance" = 1
"Enable Ore Deposits" = true
# Chance of an ore deposit containing lapis lazuli.
# Default: 3
#Range: 0 ~ 100
"Lapis Spawn Chance" = 3
# Chance of an ore deposit containing coal.
# Default: 20
#Range: 0 ~ 100
"Coal Spawn Chance" = 20
# Chance of an ore deposit containing redstone.
# Default: 7
#Range: 0 ~ 100
"Redstone Spawn Chance" = 7

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variants.json README
The variants.json file contains two properties:
- variants: a list of all the biome-dependent Variant Settings objects (see below)
* NOTE - order is important! The list will be searched in order, and searching will be stopped at the first match.
For example, if you have a rare mesa variant that uses the RARE and MESA biomeTags, as well as a normal mesa variant that only uses the MESA biomeTag,
you will have to put the rare mesa variant BEFORE the normal mesa variant, or else all mesa biomes will match the normal mesa variant before they can check for the rare mesa variant.
- defaultVariant: a Variant Settings object to use for biomes that don't match the biomeTags for any of the Variant Settings in the "variants" list.
This serves as the go-to/default mineshaft - think plain ol' oak planks mineshafts
Variant Settings: a single Variant Settings object is composed of the following properties.
ALL of these properties are required for ALL Variants Settings objects, with the exception of the biomeTags for the defaultVariant.
- biomeTags: a list of lists of BiomeDictionary tags required for this variant to spawn. Only one of the lists of tags must be matched.
For example, by default we want the Red Desert mineshaft variant to spawn in rare desert AND rare mesa biomes.
All desert biomes have the HOT, DRY, and SANDY tags; all mesa biomes have the MESA tag.
Therefore, the biomeTags list for our Red Desert mineshaft in this example will look like the following:
"biomeTags": [
[
"HOT",
"DRY",
"SANDY",
"RARE"
],
[
"MESA",
"RARE"
]
]
NOTE that the biomeTags property is IGNORED for the defaultVariant, since the defaultVariant simply acts as the variant for all
the biomes in the world that don't meet the criteria for any of the variants in the "variants" list.
* SEE THE biomeTags.txt FILE FOR A LIST OF ALL BIOME TAGS *
- mainSelector: the BlockSelector (see below) used for generating the mineshaft's walls and ceiling
- floorSelector: the BlockSelector (see below) used for generating the mineshaft's floor
- brickSelector: the BlockSelector (see below) used for generating areas of the mineshaft where brick-like blocks would be more appropriate.
This includes abandoned workstations, workstation cellars, and the doorway at the end of the main shaft for mineshafts containing surface openings.
- legSelector: the BlockSetSelector (see below) used for generating the 'legs' of the main mineshaft.
These are the supports that form underneath the main mineshaft tunnel when the mineshaft spawns over a big opening.
- mainBlock: The main thematic block for the mineshaft. You will almost certainly want this to be the same as the defaultBlock in the mainSelector and floorSelector properties (see above).
Used as the base and top of the small supports generated throughout the mineshaft.
Also used as the floor for bridging gaps the mineshaft might spawn over.
- supportBlock: Used as the middle section of the small supports generated throughout the mineshaft.
Also used as the supports in rooms with ladders found in the small shafts.
Also used in Type 1 Leg Variants (see below).
Usually this is a fence or wall block, but it's not required to be.
- slabBlock: The main slab block to use. Should be a block that matches your mainBlock well.
- gravelBlock: The block used for gravel deposits placed randomly throughout mineshafts.
Usually gravel, sand, or snow.
- stoneWallBlock: The block used to frame the left and right sides of the doorway in the main shaft leading to the surface entrance, if present.
This is a very minor piece and doesn't matter much. If you aren't sure, use your mainBlock or one of the blocks in your brickSelector.
- stoneSlabBlock: The block used to frame the top side of the doorway in the main shaft leading to the surface entrance, if present.
This is a very minor piece and doesn't matter much. If you aren't sure, use your mainBlock or one of the blocks in your brickSelector.
- trapdoorBlock: The block used for trapdoors leading to workstation cellars.
- vineChance: chance of vines spawning in the mineshaft
- snowChance: chance of snow spawning on the floor of the mineshaft
- cactusChance: chance of cactus spawning in the mineshaft. Can only spawn on top of valid floor blocks (e.g. sand)
- deadBushChance: chance of dead bushes spawning the mineshaft. Can only spawn on top of valid floor blocks (sand, terracotta, dirt)
- mushroomChance: chance of mushrooms spawning in the mineshaft. Can only spawn on top of valid floor blocks (mycelium, dirt)
- legVariant: The ID of the leg variant to use. ACCEPTABLE VALUES: 1, 2
1: The legs used for most mineshafts. Uses the legSelector and the supportBlock.
2: The legs used for ice and mushroom variants by default. Uses only the legSelector.
- flammableLegs: Boolean value for whether the legs of this mineshaft are made of flammable material.
If a mineshaft variant has this value set to true, it will use the brickSelector instead of the legSelector
to generate legs that will spawn in lava. This helps to prevent mineshafts from catching on fire right after generation.
- replacementRate: The percent of existing blocks the mainSelector and floorSelector should replace.
For example, if the replacementRate is .6, then 60% of the already existing stone, andesite, etc in the floors/walls/ceiling
will be replaced with blocks determined by the selectors.
Lowering this value preserves more of the regular worldgen blocks in the mineshaft's floors/walls/ceiling.
BlockSelector: Describes a set of blocks and the probability of each block being chosen.
- entries: An object where each entry's key is a block, and each value is that block's probability of being chosen.
The total sum of all probabilities SHOULD NOT exceed 1.0!
- defaultBlock: The block used for any leftover probability ranges.
For example, if the total sum of all the probabilities of the entries is 0.6, then
there is a 0.4 chance of the defaultBlock being selected.
Here's an example block selector:
"entries": {
"minecraft:cobblestone": 0.25,
"minecraft:air": 0.2,
"minecraft:stonebrick[variant=stonebrick]": 0.1
},
"defaultBlock": "minecraft:planks[variant=oak]"
For each block, this selector has a 25% chance of returning cobblestone, 20% chance of choosing air,
10% chance of choosing stone bricks, and a 100 - (25 + 20 + 10) = 45% chance of choosing oak planks (since it's the default block).

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Helper file showing all available BiomeDictionary biome tags.
[
"BEACH",
"COLD",
"CONIFEROUS",
"DEAD",
"DENSE",
"DRY",
"END",
"FOREST",
"HILLS",
"HOT",
"JUNGLE",
"LUSH",
"MAGICAL",
"MESA",
"MODIFIED",
"MOUNTAIN",
"MUSHROOM",
"NETHER",
"OCEAN",
"OVERWORLD",
"PLAINS",
"PLATEAU",
"RARE",
"RIVER",
"SANDY",
"SAVANNA",
"SNOWY",
"SPARSE",
"SPOOKY",
"SWAMP",
"VOID",
"WASTELAND",
"WATER",
"WET"
]

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{
"variants": [
{
"biomeTags": [
[
"HOT",
"DRY",
"SANDY",
"RARE"
],
[
"MESA",
"RARE"
]
],
"mainSelector": {
"entries": {
"minecraft:cracked_stone_bricks": 0.05,
"minecraft:cut_red_sandstone": 0.1,
"minecraft:smooth_red_sandstone": 0.1,
"minecraft:stone_bricks": 0.05,
"minecraft:chiseled_red_sandstone": 0.1,
"minecraft:cave_air": 0.2
},
"defaultBlock": "minecraft:red_sandstone"
},
"floorSelector": {
"entries": {
"minecraft:cracked_stone_bricks": 0.05,
"minecraft:cut_red_sandstone": 0.1,
"minecraft:smooth_red_sandstone": 0.1,
"minecraft:stone_bricks": 0.05,
"minecraft:chiseled_red_sandstone": 0.1,
"minecraft:red_sand": 0.3
},
"defaultBlock": "minecraft:red_sandstone"
},
"brickSelector": {
"entries": {
"minecraft:cut_red_sandstone": 0.2,
"minecraft:smooth_red_sandstone": 0.2,
"minecraft:chiseled_red_sandstone": 0.1,
"minecraft:red_sandstone": 0.5
},
"defaultBlock": "minecraft:red_sandstone"
},
"legSelector": {
"entries": {
"minecraft:cut_red_sandstone": 0.2,
"minecraft:smooth_red_sandstone": 0.2,
"minecraft:chiseled_red_sandstone": 0.1,
"minecraft:red_sandstone": 0.5
},
"defaultBlock": "minecraft:red_sandstone"
},
"mainBlock": "minecraft:red_sandstone",
"supportBlock": "minecraft:red_sandstone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none]",
"slabBlock": "minecraft:red_sandstone_slab[type=bottom,waterlogged=false]",
"gravelBlock": "minecraft:red_sand",
"stoneWallBlock": "minecraft:red_sandstone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none]",
"stoneSlabBlock": "minecraft:red_sandstone_slab[type=top,waterlogged=false]",
"trapdoorBlock": "minecraft:dark_oak_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=false]",
"vineChance": 0.1,
"snowChance": 0.0,
"cactusChance": 0.1,
"deadBushChance": 0.1,
"mushroomChance": 0.0,
"legVariant": 1,
"flammableLegs": false,
"replacementRate": 0.6
},
{
"biomeTags": [
[
"SNOWY",
"RARE"
]
],
"mainSelector": {
"entries": {
"minecraft:blue_ice": 0.4,
"minecraft:snow_block": 0.1,
"minecraft:cave_air": 0.1
},
"defaultBlock": "minecraft:blue_ice"
},
"floorSelector": {
"entries": {
"minecraft:blue_ice": 0.2,
"minecraft:snow_block": 0.1
},
"defaultBlock": "minecraft:blue_ice"
},
"brickSelector": {
"entries": {
"minecraft:blue_ice": 0.5
},
"defaultBlock": "minecraft:blue_ice"
},
"legSelector": {
"entries": {
"minecraft:blue_ice": 0.5
},
"defaultBlock": "minecraft:blue_ice"
},
"mainBlock": "minecraft:blue_ice",
"supportBlock": "minecraft:blue_ice",
"slabBlock": "minecraft:blue_ice",
"gravelBlock": "minecraft:snow_block",
"stoneWallBlock": "minecraft:blue_ice",
"stoneSlabBlock": "minecraft:blue_ice",
"trapdoorBlock": "minecraft:spruce_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=false]",
"vineChance": 0.05,
"snowChance": 0.0,
"cactusChance": 0.0,
"deadBushChance": 0.0,
"mushroomChance": 0.0,
"legVariant": 2,
"flammableLegs": false,
"replacementRate": 0.95
},
{
"biomeTags": [
[
"MESA"
]
],
"mainSelector": {
"entries": {
"minecraft:brown_terracotta": 0.05,
"minecraft:white_terracotta": 0.05,
"minecraft:orange_terracotta": 0.05,
"minecraft:yellow_terracotta": 0.05,
"minecraft:cave_air": 0.2
},
"defaultBlock": "minecraft:dark_oak_planks"
},
"floorSelector": {
"entries": {
"minecraft:brown_terracotta": 0.1,
"minecraft:white_terracotta": 0.1,
"minecraft:orange_terracotta": 0.1,
"minecraft:mossy_stone_bricks": 0.05,
"minecraft:stone_bricks": 0.1,
"minecraft:chiseled_stone_bricks": 0.05,
"minecraft:yellow_terracotta": 0.1
},
"defaultBlock": "minecraft:dark_oak_planks"
},
"brickSelector": {
"entries": {
"minecraft:cracked_stone_bricks": 0.33333,
"minecraft:mossy_stone_bricks": 0.33333,
"minecraft:stone_bricks": 0.33333
},
"defaultBlock": "minecraft:dark_oak_planks"
},
"legSelector": {
"entries": {
"minecraft:stripped_dark_oak_log[axis=y]": 1.0
},
"defaultBlock": "minecraft:dark_oak_planks"
},
"mainBlock": "minecraft:dark_oak_planks",
"supportBlock": "minecraft:dark_oak_fence[east=false,north=false,south=false,waterlogged=false,west=false]",
"slabBlock": "minecraft:dark_oak_slab[type=bottom,waterlogged=false]",
"gravelBlock": "minecraft:gravel",
"stoneWallBlock": "minecraft:stone_brick_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none]",
"stoneSlabBlock": "minecraft:stone_brick_slab[type=top,waterlogged=false]",
"trapdoorBlock": "minecraft:dark_oak_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=false]",
"vineChance": 0.15,
"snowChance": 0.0,
"cactusChance": 0.0,
"deadBushChance": 0.1,
"mushroomChance": 0.0,
"legVariant": 1,
"flammableLegs": true,
"replacementRate": 0.9
},
{
"biomeTags": [
[
"JUNGLE"
]
],
"mainSelector": {
"entries": {
"minecraft:cracked_stone_bricks": 0.05,
"minecraft:mossy_stone_bricks": 0.2,
"minecraft:stone_bricks": 0.05,
"minecraft:chiseled_stone_bricks": 0.05,
"minecraft:cave_air": 0.2,
"minecraft:mossy_cobblestone": 0.1
},
"defaultBlock": "minecraft:jungle_planks"
},
"floorSelector": {
"entries": {
"minecraft:cracked_stone_bricks": 0.05,
"minecraft:mossy_stone_bricks": 0.2,
"minecraft:stone_bricks": 0.05,
"minecraft:chiseled_stone_bricks": 0.05,
"minecraft:mossy_cobblestone": 0.1
},
"defaultBlock": "minecraft:jungle_planks"
},
"brickSelector": {
"entries": {
"minecraft:cracked_stone_bricks": 0.25,
"minecraft:mossy_stone_bricks": 0.25,
"minecraft:stone_bricks": 0.25,
"minecraft:chiseled_stone_bricks": 0.25
},
"defaultBlock": "minecraft:jungle_planks"
},
"legSelector": {
"entries": {
"minecraft:stripped_jungle_log[axis=y]": 1.0
},
"defaultBlock": "minecraft:jungle_planks"
},
"mainBlock": "minecraft:jungle_planks",
"supportBlock": "minecraft:jungle_fence[east=false,north=false,south=false,waterlogged=false,west=false]",
"slabBlock": "minecraft:jungle_slab[type=bottom,waterlogged=false]",
"gravelBlock": "minecraft:gravel",
"stoneWallBlock": "minecraft:stone_brick_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none]",
"stoneSlabBlock": "minecraft:stone_brick_slab[type=top,waterlogged=false]",
"trapdoorBlock": "minecraft:jungle_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=false]",
"vineChance": 0.6,
"snowChance": 0.0,
"cactusChance": 0.0,
"deadBushChance": 0.0,
"mushroomChance": 0.0,
"legVariant": 1,
"flammableLegs": true,
"replacementRate": 0.6
},
{
"biomeTags": [
[
"SNOWY"
]
],
"mainSelector": {
"entries": {
"minecraft:blue_ice": 0.1,
"minecraft:cracked_stone_bricks": 0.1,
"minecraft:cobblestone": 0.05,
"minecraft:packed_ice": 0.2,
"minecraft:snow_block": 0.25,
"minecraft:cave_air": 0.2
},
"defaultBlock": "minecraft:spruce_planks"
},
"floorSelector": {
"entries": {
"minecraft:blue_ice": 0.1,
"minecraft:cracked_stone_bricks": 0.1,
"minecraft:cobblestone": 0.05,
"minecraft:packed_ice": 0.2,
"minecraft:snow_block": 0.25
},
"defaultBlock": "minecraft:spruce_planks"
},
"brickSelector": {
"entries": {
"minecraft:blue_ice": 0.25,
"minecraft:packed_ice": 0.25,
"minecraft:snow_block": 0.5
},
"defaultBlock": "minecraft:spruce_planks"
},
"legSelector": {
"entries": {
"minecraft:stripped_spruce_log[axis=y]": 1.0
},
"defaultBlock": "minecraft:spruce_planks"
},
"mainBlock": "minecraft:spruce_planks",
"supportBlock": "minecraft:spruce_fence[east=false,north=false,south=false,waterlogged=false,west=false]",
"slabBlock": "minecraft:spruce_slab[type=bottom,waterlogged=false]",
"gravelBlock": "minecraft:snow_block",
"stoneWallBlock": "minecraft:snow_block",
"stoneSlabBlock": "minecraft:snow_block",
"trapdoorBlock": "minecraft:spruce_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=false]",
"vineChance": 0.2,
"snowChance": 1.0,
"cactusChance": 0.0,
"deadBushChance": 0.0,
"mushroomChance": 0.0,
"legVariant": 1,
"flammableLegs": true,
"replacementRate": 0.9
},
{
"biomeTags": [
[
"COLD",
"CONIFEROUS",
"FOREST"
]
],
"mainSelector": {
"entries": {
"minecraft:cracked_stone_bricks": 0.1,
"minecraft:mossy_stone_bricks": 0.1,
"minecraft:cobblestone": 0.1,
"minecraft:stone_bricks": 0.1,
"minecraft:cave_air": 0.2
},
"defaultBlock": "minecraft:spruce_planks"
},
"floorSelector": {
"entries": {
"minecraft:cracked_stone_bricks": 0.1,
"minecraft:mossy_stone_bricks": 0.1,
"minecraft:cobblestone": 0.1,
"minecraft:stone_bricks": 0.1
},
"defaultBlock": "minecraft:spruce_planks"
},
"brickSelector": {
"entries": {
"minecraft:cracked_stone_bricks": 0.33333,
"minecraft:mossy_stone_bricks": 0.33333,
"minecraft:stone_bricks": 0.33333
},
"defaultBlock": "minecraft:spruce_planks"
},
"legSelector": {
"entries": {
"minecraft:stripped_spruce_log[axis=y]": 1.0
},
"defaultBlock": "minecraft:spruce_planks"
},
"mainBlock": "minecraft:spruce_planks",
"supportBlock": "minecraft:spruce_fence[east=false,north=false,south=false,waterlogged=false,west=false]",
"slabBlock": "minecraft:spruce_slab[type=bottom,waterlogged=false]",
"gravelBlock": "minecraft:gravel",
"stoneWallBlock": "minecraft:stone_brick_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none]",
"stoneSlabBlock": "minecraft:stone_brick_slab[type=top,waterlogged=false]",
"trapdoorBlock": "minecraft:spruce_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=false]",
"vineChance": 0.25,
"snowChance": 0.0,
"cactusChance": 0.0,
"deadBushChance": 0.0,
"mushroomChance": 0.0,
"legVariant": 1,
"flammableLegs": true,
"replacementRate": 0.6
},
{
"biomeTags": [
[
"HOT",
"DRY",
"SANDY"
]
],
"mainSelector": {
"entries": {
"minecraft:smooth_sandstone": 0.1,
"minecraft:cracked_stone_bricks": 0.05,
"minecraft:chiseled_sandstone": 0.1,
"minecraft:cut_sandstone": 0.1,
"minecraft:stone_bricks": 0.05,
"minecraft:cave_air": 0.2
},
"defaultBlock": "minecraft:sandstone"
},
"floorSelector": {
"entries": {
"minecraft:smooth_sandstone": 0.1,
"minecraft:cracked_stone_bricks": 0.05,
"minecraft:chiseled_sandstone": 0.1,
"minecraft:cut_sandstone": 0.1,
"minecraft:stone_bricks": 0.05,
"minecraft:cave_air": 0.2,
"minecraft:sand": 0.3
},
"defaultBlock": "minecraft:sandstone"
},
"brickSelector": {
"entries": {
"minecraft:smooth_sandstone": 0.2,
"minecraft:sandstone": 0.5,
"minecraft:cut_sandstone": 0.2,
"minecraft:chiseled_sandstone": 0.1
},
"defaultBlock": "minecraft:sandstone"
},
"legSelector": {
"entries": {
"minecraft:smooth_sandstone": 0.2,
"minecraft:sandstone": 0.5,
"minecraft:cut_sandstone": 0.2,
"minecraft:chiseled_sandstone": 0.1
},
"defaultBlock": "minecraft:sandstone"
},
"mainBlock": "minecraft:sandstone",
"supportBlock": "minecraft:sandstone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none]",
"slabBlock": "minecraft:sandstone_slab[type=bottom,waterlogged=false]",
"gravelBlock": "minecraft:sand",
"stoneWallBlock": "minecraft:sandstone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none]",
"stoneSlabBlock": "minecraft:sandstone_slab[type=top,waterlogged=false]",
"trapdoorBlock": "minecraft:oak_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=false]",
"vineChance": 0.1,
"snowChance": 0.0,
"cactusChance": 0.1,
"deadBushChance": 0.1,
"mushroomChance": 0.0,
"legVariant": 1,
"flammableLegs": false,
"replacementRate": 0.6
},
{
"biomeTags": [
[
"SAVANNA"
]
],
"mainSelector": {
"entries": {
"minecraft:cracked_stone_bricks": 0.1,
"minecraft:mossy_stone_bricks": 0.1,
"minecraft:cobblestone": 0.1,
"minecraft:stone_bricks": 0.1,
"minecraft:cave_air": 0.2
},
"defaultBlock": "minecraft:acacia_planks"
},
"floorSelector": {
"entries": {
"minecraft:cracked_stone_bricks": 0.1,
"minecraft:mossy_stone_bricks": 0.1,
"minecraft:cobblestone": 0.1,
"minecraft:stone_bricks": 0.1,
"minecraft:cave_air": 0.2
},
"defaultBlock": "minecraft:acacia_planks"
},
"brickSelector": {
"entries": {
"minecraft:cracked_stone_bricks": 0.33333,
"minecraft:mossy_stone_bricks": 0.33333,
"minecraft:stone_bricks": 0.33333
},
"defaultBlock": "minecraft:acacia_planks"
},
"legSelector": {
"entries": {
"minecraft:stripped_acacia_log[axis=y]": 1.0
},
"defaultBlock": "minecraft:acacia_planks"
},
"mainBlock": "minecraft:acacia_planks",
"supportBlock": "minecraft:acacia_fence[east=false,north=false,south=false,waterlogged=false,west=false]",
"slabBlock": "minecraft:acacia_slab[type=bottom,waterlogged=false]",
"gravelBlock": "minecraft:gravel",
"stoneWallBlock": "minecraft:stone_brick_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none]",
"stoneSlabBlock": "minecraft:stone_brick_slab[type=top,waterlogged=false]",
"trapdoorBlock": "minecraft:acacia_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=false]",
"vineChance": 0.25,
"snowChance": 0.0,
"cactusChance": 0.0,
"deadBushChance": 0.0,
"mushroomChance": 0.0,
"legVariant": 1,
"flammableLegs": true,
"replacementRate": 0.6
},
{
"biomeTags": [
[
"MUSHROOM"
]
],
"mainSelector": {
"entries": {
"minecraft:mushroom_stem[down=true,east=true,north=true,south=true,up=true,west=true]": 0.33333,
"minecraft:red_mushroom_block[down=true,east=true,north=true,south=true,up=true,west=true]": 0.33333,
"minecraft:brown_mushroom_block[down=true,east=true,north=true,south=true,up=true,west=true]": 0.33333
},
"defaultBlock": "minecraft:red_mushroom_block[down=true,east=true,north=true,south=true,up=true,west=true]"
},
"floorSelector": {
"entries": {
"minecraft:mycelium[snowy=false]": 1.0
},
"defaultBlock": "minecraft:red_mushroom_block[down=true,east=true,north=true,south=true,up=true,west=true]"
},
"brickSelector": {
"entries": {
"minecraft:mushroom_stem[down=true,east=true,north=true,south=true,up=true,west=true]": 0.33333,
"minecraft:red_mushroom_block[down=true,east=true,north=true,south=true,up=true,west=true]": 0.33333,
"minecraft:brown_mushroom_block[down=true,east=true,north=true,south=true,up=true,west=true]": 0.33333
},
"defaultBlock": "minecraft:red_mushroom_block[down=true,east=true,north=true,south=true,up=true,west=true]"
},
"legSelector": {
"entries": {
"minecraft:mushroom_stem[down=true,east=true,north=true,south=true,up=true,west=true]": 0.33333,
"minecraft:red_mushroom_block[down=true,east=true,north=true,south=true,up=true,west=true]": 0.33333,
"minecraft:brown_mushroom_block[down=true,east=true,north=true,south=true,up=true,west=true]": 0.33333
},
"defaultBlock": "minecraft:red_mushroom_block[down=true,east=true,north=true,south=true,up=true,west=true]"
},
"mainBlock": "minecraft:red_mushroom_block[down=true,east=true,north=true,south=true,up=true,west=true]",
"supportBlock": "minecraft:mushroom_stem[down=true,east=true,north=true,south=true,up=true,west=true]",
"slabBlock": "minecraft:brown_mushroom_block[down=true,east=true,north=true,south=true,up=true,west=true]",
"gravelBlock": "minecraft:gravel",
"stoneWallBlock": "minecraft:red_mushroom_block[down=true,east=true,north=true,south=true,up=true,west=true]",
"stoneSlabBlock": "minecraft:red_mushroom_block[down=true,east=true,north=true,south=true,up=true,west=true]",
"trapdoorBlock": "minecraft:oak_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=false]",
"vineChance": 0.25,
"snowChance": 0.0,
"cactusChance": 0.0,
"deadBushChance": 0.0,
"mushroomChance": 0.4,
"legVariant": 2,
"flammableLegs": true,
"replacementRate": 0.95
}
],
"defaultVariant": {
"biomeTags": [],
"mainSelector": {
"entries": {
"minecraft:cracked_stone_bricks": 0.1,
"minecraft:mossy_stone_bricks": 0.1,
"minecraft:cobblestone": 0.1,
"minecraft:stone_bricks": 0.1,
"minecraft:cave_air": 0.2
},
"defaultBlock": "minecraft:oak_planks"
},
"floorSelector": {
"entries": {
"minecraft:cracked_stone_bricks": 0.1,
"minecraft:mossy_stone_bricks": 0.1,
"minecraft:cobblestone": 0.1,
"minecraft:stone_bricks": 0.1
},
"defaultBlock": "minecraft:oak_planks"
},
"brickSelector": {
"entries": {
"minecraft:cracked_stone_bricks": 0.33333,
"minecraft:mossy_stone_bricks": 0.33333,
"minecraft:stone_bricks": 0.33333
},
"defaultBlock": "minecraft:oak_planks"
},
"legSelector": {
"entries": {
"minecraft:stripped_oak_log[axis=y]": 1.0
},
"defaultBlock": "minecraft:oak_planks"
},
"mainBlock": "minecraft:oak_planks",
"supportBlock": "minecraft:oak_fence[east=false,north=false,south=false,waterlogged=false,west=false]",
"slabBlock": "minecraft:oak_slab[type=bottom,waterlogged=false]",
"gravelBlock": "minecraft:gravel",
"stoneWallBlock": "minecraft:stone_brick_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none]",
"stoneSlabBlock": "minecraft:stone_brick_slab[type=top,waterlogged=false]",
"trapdoorBlock": "minecraft:oak_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=false]",
"vineChance": 0.25,
"snowChance": 0.0,
"cactusChance": 0.0,
"deadBushChance": 0.0,
"mushroomChance": 0.0,
"legVariant": 1,
"flammableLegs": true,
"replacementRate": 0.6
}
}

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@ -0,0 +1,5 @@
This directory is for adding YUNG's Better Mineshafts advanced options.
Options provided may vary by version.
This directory contains subdirectories for supported versions. The first time you run Better Mineshafts, a version subdirectory will be created if that version supports advanced options.
For example, the first time you use Better Mineshafts v2.0+ for Minecraft 1.12.2, the '1_12_2' subdirectory will be created in this folder.
If no subdirectory for your version is created, then that version probably does not support advanced options.

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["Better Portals"]
# The maximum height at which a Dimensional Plasma Bucket may be used to place Dimensional Plasma.
# This option exists to force users to go underground in order to get to the Nether (or other dimension, if configured).
# Default: 15
#Range: 1 ~ 255
"Max Dimensional Plasma Placement Altitude" = 15
# Whether or not vanilla Nether portals can be created.
# Default: false
"Enable Vanilla Nether Portals" = false

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######################################################
# README for the rifts.json and monoliths.json files #
######################################################
NOTE -- EDITING THE rifts.json and monoliths.json FILES REQUIRES A MINECRAFT RESTART TO UPDATE!
Each of these JSON files contains the 'variants' property, which is a list of all the rifts and monoliths to spawn, respectively.
Each dimensional rift in rifts.json is an object with the following properties:
- blockSelector: A BlockSetSelector describing the blocks this rift is made of.
See the bottom of this README for documentation on BlockSetSelectors.
- fluidColor: The color of ANY DIMENSIONAL PLASMA IN THIS DIMENSION. Keep in mind this hue is added to the base purple hue
- red: Any hex string from 00 to FF.
- green: Any hex string from 00 to FF.
- blue: Any hex string from 00 to FF.
- alpha: Any hex string from 00 to FF.
- minY: The minimum y-coordinate a rift can spawn at.
- maxY: The maximum y-coordinate a rift can spawn at.
- playerTeleportedMinY: The minimum y-coordinate a player can be teleported to in the target dimension.
- playerTeleportedMaxY: The maximum y-coordinate a player can be teleported to in the target dimension.
- spawnDimension: The dimension this rift will spawn in. This MUST be distinct for each variant! In other words - only ONE variant per dimension!
- targetDimension: The dimension this rift will teleport you to. This does not have to be distinct for each variant.
- spawnChance: The chance of a Rift spawning.
- spawnPlatformBlock: Sometimes, when teleporting the player, a small 3x3 platform is generated for the player to stand on.
This is the block the platform will be made of. Should be a block that matches the target dimension well.
Each monolith in monoliths.json is an object with the following properties:
- stairSelector: A BlockSetSelector describing the stairs on the perimeter of this monolith.
- cornerSelector: A BlockSetSelector describing the blocks on the corners of this monolith.
- insideSelector: A BlockSetSelector describing the blocks making up the inside of this monolith.
- fenceSelector: A BlockSetSelector describing the fences used in this monolith.
- powerBlock: The block required to power this monolith.
- decorationBlock: The block in the four corners of the power grid at the center of this monolith.
- beamStopBlocks: A list of blocks through which the beams of ANY RECLAIMERS PLACED IN THIS DIMENSION cannot pass.
- unpoweredBeamColor: The color of the beam of ANY RECLAIMER IN THIS DIMENSION, when UNPOWERED.
- red: Any hex string from 00 to FF.
- green: Any hex string from 00 to FF.
- blue: Any hex string from 00 to FF.
- alpha: Any hex string from 00 to FF.
- poweredBeamColor: The color of the beam of ANY RECLAIMER IN THIS DIMENSION, when POWERED.
- red: Any hex string from 00 to FF.
- green: Any hex string from 00 to FF.
- blue: Any hex string from 00 to FF.
- alpha: Any hex string from 00 to FF.
- minY: The minimum y-coordinate this monolith can spawn at.
- maxY: The maximum y-coordinate this monolith can spawn at.
- playerTeleportedMinY: The minimum y-coordinate a player can be teleported to in the target dimension.
- playerTeleportedMaxY: The maximum y-coordinate a player can be teleported to in the target dimension.
- spawnDimension: The dimension this monolith will spawn in. This MUST be distinct for each variant! In other words - only ONE variant per dimension!
- targetDimension: The dimension this monolith will teleport you to. This does not have to be distinct for each variant.
- spawnChance: The chance of a Monolith spawning.
BlockSetSelector information:
A BlockSetSelector describes a set of blocks and the probability of each block being chosen.
Each BlockSetSelector has the following two fields:
- entries: An object where each entry's key is a block, and each value is that block's probability of being chosen.
The total sum of all probabilities SHOULD NOT exceed 1.0!
- defaultBlock: The block used for any leftover probability ranges.
For example, if the total sum of all the probabilities of the entries is 0.6, then
there is a 0.4 chance of the defaultBlock being selected.
Here's an example BlockSetSelector:
"entries": {
"minecraft:cobblestone": 0.25,
"minecraft:air": 0.2,
"minecraft:stonebrick[variant=stonebrick]": 0.1
},
"defaultBlock": "minecraft:planks[variant=oak]"
For each block, this selector has a 25% chance of returning cobblestone, 20% chance of choosing air,
10% chance of choosing stone bricks, and a 100 - (25 + 20 + 10) = 45% chance of choosing oak planks (since it's the default block).

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{
"variants": [
{
"stairSelector": {
"entries": {
"minecraft:polished_blackstone_brick_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]": 0.5,
"minecraft:blackstone_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]": 0.5
},
"defaultBlock": "minecraft:blackstone_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]"
},
"cornerSelector": {
"entries": {},
"defaultBlock": "minecraft:chiseled_polished_blackstone"
},
"insideSelector": {
"entries": {
"minecraft:cracked_polished_blackstone_bricks": 0.2
},
"defaultBlock": "minecraft:polished_blackstone_bricks"
},
"fenceSelector": {
"entries": {
"minecraft:blackstone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none]": 0.33,
"minecraft:polished_blackstone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none]": 0.33,
"minecraft:polished_blackstone_brick_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none]": 0.33
},
"defaultBlock": "minecraft:blackstone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none]"
},
"powerBlock": "minecraft:gold_block",
"decorationBlock": "minecraft:yellow_glazed_terracotta[facing=north]",
"beamStopBlocks": [
"minecraft:obsidian"
],
"unpoweredBeamColor": {
"red": "14",
"green": "0c",
"blue": "24",
"alpha": "FF"
},
"poweredBeamColor": {
"red": "FF",
"green": "DC",
"blue": "73",
"alpha": "FF"
},
"minY": 35,
"maxY": 70,
"playerTeleportedMinY": 11,
"playerTeleportedMaxY": 30,
"spawnChance": 0.1,
"spawnDimension": "minecraft:the_nether",
"targetDimension": "minecraft:overworld"
}
]
}

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{
"variants": [
{
"blockSelector": {
"entries": {
"minecraft:crying_obsidian": 0.05,
"minecraft:netherrack": 0.7,
"minecraft:gilded_blackstone": 0.05,
"minecraft:obsidian": 0.1,
"minecraft:blackstone": 0.1
},
"defaultBlock": "minecraft:cave_air"
},
"fluidColor": {
"red": "19",
"green": "00",
"blue": "20",
"alpha": "FC"
},
"minY": 10,
"maxY": 15,
"playerTeleportedMinY": 100,
"playerTeleportedMaxY": 120,
"spawnChance": 0.05,
"spawnDimension": "minecraft:overworld",
"targetDimension": "minecraft:the_nether",
"spawnPlatformBlock": "minecraft:netherrack"
}
]
}

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[General]
#Silence the wandering trader's ambient sound.
silenceTrader = true
#Silence the server-wide Wither spawn and death broadcast sounds.
silenceWither = true
#Silence the server-wide Ender Dragon Death broadcast sound.
silenceDragon = true
#Silence the server-wide Thunder broadcast sound caused by the Lightning event
silenceLightning = true
#If enabled the console will load up spam showing what sounds are being received and whether or not they are being canceled
debugMode = false
#A list of sounds to silence, discoverable with the toggle command /listen
#enter one sound event per line with no commas.
silenceUs = []

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If you need help understanding what the byg-biomes or byg-sub-biomes configs allow you to do, please watch this video: https://youtu.be/iq0q09O7ZYo
If you need help with datapacking, please watch this: https://youtu.be/TF_p8OeB-hc

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{
"biomes": {
"byg:bulbis_gardens": {
"dictionary": "END",
"weight": 5,
"edge": "byg:bulbis_gardens_edge",
"hills": []
},
"byg:cryptic_wastes": {
"dictionary": "END",
"weight": 5,
"edge": "",
"hills": []
},
"byg:ethereal_islands": {
"dictionary": "END",
"weight": 5,
"edge": "byg:ethereal_clearing",
"hills": [
{
"name": "byg:ethereal_forest",
"weight": 10
},
{
"name": "byg:ethereal_clearing",
"weight": 5
}
]
},
"byg:ivis_fields": {
"dictionary": "END",
"weight": 5,
"edge": "",
"hills": []
},
"byg:nightshade_forest": {
"dictionary": "END",
"weight": 5,
"edge": "",
"hills": []
},
"byg:purpur_peaks": {
"dictionary": "END",
"weight": 5,
"edge": "",
"hills": []
},
"byg:shattered_desert": {
"dictionary": "END",
"weight": 5,
"edge": "",
"hills": []
},
"byg:shulkren_forest": {
"dictionary": "END",
"weight": 5,
"edge": "",
"hills": []
},
"minecraft:end_highlands": {
"dictionary": "END",
"weight": 5,
"edge": "",
"hills": []
},
"minecraft:end_midlands": {
"dictionary": "END",
"weight": 5,
"edge": "",
"hills": []
}
},
"void-biomes": {
"byg:viscal_isles": {
"dictionary": "END,VOID",
"weight": 5,
"edge": "",
"hills": [
{
"name": "byg:shattered_viscal_isles",
"weight": 10
}
]
}
}
}

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{
"biomes": {
"byg:bulbis_gardens_edge": {
"dictionary": "END",
"edge": ""
},
"byg:ethereal_forest": {
"dictionary": "END",
"edge": ""
},
"byg:ethereal_clearing": {
"dictionary": "END",
"edge": ""
}
},
"void-biomes": {
"byg:shattered_viscal_isles": {
"dictionary": "END,VOID",
"edge": ""
}
}
}

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{
"sub-biomes": {
"byg:alpine_foothills": {
"dictionary": "COLD,HILLS,OVERWORLD,SNOWY",
"river": "byg:alpine_foothills",
"beach": "minecraft:beach",
"edge": ""
},
"byg:araucaria_forest": {
"dictionary": "DENSE,FOREST,OVERWORLD",
"river": "minecraft:river",
"beach": "minecraft:beach",
"edge": ""
},
"byg:aspen_clearing": {
"dictionary": "FOREST,OVERWORLD",
"river": "minecraft:river",
"beach": "minecraft:beach",
"edge": ""
},
"byg:aspen_forest_hills": {
"dictionary": "FOREST,HILLS,OVERWORLD",
"river": "minecraft:river",
"beach": "minecraft:beach",
"edge": ""
},
"byg:bamboo_forest": {
"dictionary": "DENSE,FOREST,OVERWORLD",
"river": "minecraft:river",
"beach": "minecraft:beach",
"edge": ""
},
"byg:basalt_barrera": {
"dictionary": "BEACH,OVERWORLD",
"river": "minecraft:river",
"beach": "",
"edge": ""
},
"byg:black_forest_clearing": {
"dictionary": "COLD,CONIFEROUS,FOREST,OVERWORLD",
"river": "minecraft:river",
"beach": "byg:rocky_beach",
"edge": ""
},
"byg:black_forest_hills": {
"dictionary": "COLD,CONIFEROUS,FOREST,HILLS,OVERWORLD",
"river": "minecraft:river",
"beach": "byg:rocky_beach",
"edge": ""
},
"byg:blue_giant_taiga": {
"dictionary": "OVERWORLD,RARE",
"river": "minecraft:river",
"beach": "minecraft:beach",
"edge": ""
},
"byg:blue_taiga_hills": {
"dictionary": "COLD,CONIFEROUS,FOREST,HILLS,OVERWORLD",
"river": "minecraft:river",
"beach": "minecraft:beach",
"edge": ""
},
"byg:bluff_peaks": {
"dictionary": "COLD,MOUNTAIN,OVERWORLD,SNOWY",
"river": "minecraft:river",
"beach": "byg:rocky_beach",
"edge": ""
},
"byg:bog": {
"dictionary": "OVERWORLD,SWAMP,WATER,WET",
"river": "byg:bog",
"beach": "byg:bog",
"edge": ""
},
"byg:boreal_clearing": {
"dictionary": "CONIFEROUS,FOREST,OVERWORLD",
"river": "minecraft:river",
"beach": "minecraft:beach",
"edge": ""
},
"byg:boreal_forest_hills": {
"dictionary": "COLD,CONIFEROUS,FOREST,HILLS,OVERWORLD",
"river": "minecraft:river",
"beach": "minecraft:beach",
"edge": ""
},
"byg:canyon_edge": {
"dictionary": "OVERWORLD,WATER,WET",
"river": "byg:canyon_edge",
"beach": "minecraft:beach",
"edge": ""
},
"byg:cherry_blossom_clearing": {
"dictionary": "FOREST,OVERWORLD",
"river": "minecraft:river",
"beach": "minecraft:beach",
"edge": ""
},
"byg:cika_mountains": {
"dictionary": "COLD,CONIFEROUS,FOREST,MOUNTAIN,OVERWORLD",
"river": "minecraft:river",
"beach": "byg:rocky_beach",
"edge": ""
},
"byg:coniferous_clearing": {
"dictionary": "COLD,CONIFEROUS,FOREST,OVERWORLD",
"river": "minecraft:river",
"beach": "minecraft:beach",
"edge": ""
},
"byg:coniferous_forest_hills": {
"dictionary": "COLD,CONIFEROUS,FOREST,HILLS,OVERWORLD",
"river": "minecraft:river",
"beach": "minecraft:beach",
"edge": ""
},
"byg:coral_mangroves": {
"dictionary": "OVERWORLD,SWAMP,WATER,WET",
"river": "byg:coral_mangroves",
"beach": "byg:coral_mangroves",
"edge": ""
},
"byg:deciduous_clearing": {
"dictionary": "FOREST,OVERWORLD",
"river": "minecraft:river",
"beach": "minecraft:beach",
"edge": ""
},
"byg:deciduous_forest_hills": {
"dictionary": "FOREST,HILLS,OVERWORLD",
"river": "minecraft:river",
"beach": "minecraft:beach",
"edge": ""
},
"byg:dummy": {
"dictionary": "OVERWORLD",
"river": "minecraft:river",
"beach": "minecraft:beach",
"edge": ""
},
"byg:ebony_hills": {
"dictionary": "DENSE,FOREST,HILLS,OVERWORLD",
"river": "minecraft:river",
"beach": "minecraft:beach",
"edge": ""
},
"byg:enchanted_forest_hills": {
"dictionary": "FOREST,HILLS,MAGICAL,OVERWORLD,RARE",
"river": "minecraft:river",
"beach": "minecraft:beach",
"edge": ""
},
"byg:evergreen_clearing": {
"dictionary": "COLD,CONIFEROUS,FOREST,OVERWORLD",
"river": "minecraft:river",
"beach": "minecraft:beach",
"edge": ""
},
"byg:evergreen_hills": {
"dictionary": "COLD,CONIFEROUS,FOREST,HILLS,OVERWORLD",
"river": "minecraft:river",
"beach": "minecraft:beach",
"edge": ""
},
"byg:flowering_ancient_forest": {
"dictionary": "DENSE,FOREST,MAGICAL,OVERWORLD,RARE",
"river": "minecraft:river",
"beach": "minecraft:beach",
"edge": ""
},
"byg:flowering_enchanted_grove": {
"dictionary": "LUSH,MAGICAL,OVERWORLD,PLAINS",
"river": "minecraft:river",
"beach": "minecraft:beach",
"edge": ""
},
"byg:flowering_grove": {
"dictionary": "LUSH,OVERWORLD,PLAINS",
"river": "minecraft:river",
"beach": "minecraft:beach",
"edge": ""
},
"byg:flowering_meadow": {
"dictionary": "LUSH,OVERWORLD,PLAINS",
"river": "minecraft:river",
"beach": "minecraft:beach",
"edge": ""
},
"byg:forest_fault": {
"dictionary": "COLD,CONIFEROUS,FOREST,OVERWORLD,RARE",
"river": "minecraft:river",
"beach": "byg:rocky_beach",
"edge": ""
},
"byg:fresh_water_lake": {
"dictionary": "OVERWORLD,WATER,WET",
"river": "byg:fresh_water_lake",
"beach": "minecraft:beach",
"edge": ""
},
"byg:frozen_lake": {
"dictionary": "OVERWORLD,SNOWY,WATER,WET",
"river": "byg:frozen_lake",
"beach": "minecraft:beach",
"edge": ""
},
"byg:fungal_patch": {
"dictionary": "DENSE,HOT,JUNGLE,MAGICAL,OVERWORLD",
"river": "minecraft:river",
"beach": "minecraft:beach",
"edge": ""
},
"byg:glowing_ancient_forest": {
"dictionary": "DENSE,FOREST,MAGICAL,OVERWORLD,RARE",
"river": "minecraft:river",
"beach": "minecraft:beach",
"edge": ""
},
"byg:great_lake_isles": {
"dictionary": "CONIFEROUS,OVERWORLD",
"river": "minecraft:river",
"beach": "minecraft:beach",
"edge": ""
},
"byg:guiana_clearing": {
"dictionary": "FOREST,JUNGLE,OVERWORLD",
"river": "minecraft:river",
"beach": "minecraft:beach",
"edge": ""
},
"byg:jacaranda_clearing": {
"dictionary": "FOREST,JUNGLE,OVERWORLD",
"river": "minecraft:river",
"beach": "minecraft:beach",
"edge": ""
},
"byg:jacaranda_forest_hills": {
"dictionary": "DENSE,FOREST,HILLS,HOT,JUNGLE,OVERWORLD",
"river": "minecraft:river",
"beach": "minecraft:beach",
"edge": ""
},
"byg:lush_red_desert": {
"dictionary": "DRY,HOT,OVERWORLD,SANDY",
"river": "minecraft:river",
"beach": "minecraft:beach",
"edge": ""
},
"byg:maple_hills": {
"dictionary": "COLD,FOREST,HILLS,OVERWORLD",
"river": "minecraft:river",
"beach": "minecraft:beach",
"edge": ""
},
"byg:marshlands": {
"dictionary": "OVERWORLD,SWAMP,WATER,WET",
"river": "byg:marshlands",
"beach": "minecraft:beach",
"edge": ""
},
"byg:northern_forest": {
"dictionary": "COLD,FOREST,LUSH,OVERWORLD,SNOWY",
"river": "minecraft:river",
"beach": "minecraft:beach",
"edge": ""
},
"byg:oasis": {
"dictionary": "HOT,LUSH,OVERWORLD,SANDY,WATER,WET",
"river": "byg:oasis",
"beach": "minecraft:beach",
"edge": ""
},
"byg:pointed_stone_forest": {
"dictionary": "FOREST,MOUNTAIN,OVERWORLD,PLATEAU",
"river": "minecraft:river",
"beach": "byg:rocky_beach",
"edge": ""
},
"byg:polluted_lake": {
"dictionary": "OVERWORLD,WASTELAND,WATER,WET",
"river": "byg:polluted_lake",
"beach": "minecraft:beach",
"edge": ""
},
"byg:prairie_clearing": {
"dictionary": "DRY,OVERWORLD,PLAINS,SPARSE",
"river": "minecraft:river",
"beach": "minecraft:beach",
"edge": ""
},
"byg:pumpkin_forest": {
"dictionary": "COLD,FOREST,MAGICAL,OVERWORLD,RARE",
"river": "minecraft:river",
"beach": "minecraft:beach",
"edge": ""
},
"byg:rainbow_beach": {
"dictionary": "BEACH,OVERWORLD",
"river": "minecraft:river",
"beach": "",
"edge": ""
},
"byg:red_desert_dunes": {
"dictionary": "HILLS,HOT,OVERWORLD,SANDY,WASTELAND",
"river": "byg:red_desert_dunes",
"beach": "minecraft:beach",
"edge": ""
},
"byg:red_oak_forest_hills": {
"dictionary": "FOREST,HILLS,OVERWORLD",
"river": "minecraft:river",
"beach": "minecraft:beach",
"edge": ""
},
"byg:red_rock_highlands": {
"dictionary": "HOT,MOUNTAIN,OVERWORLD",
"river": "minecraft:river",
"beach": "minecraft:beach",
"edge": ""
},
"byg:red_rock_lowlands": {
"dictionary": "HOT,OVERWORLD",
"river": "minecraft:river",
"beach": "minecraft:beach",
"edge": ""
},
"byg:red_spruce_taiga": {
"dictionary": "COLD,CONIFEROUS,FOREST,OVERWORLD",
"river": "minecraft:river",
"beach": "minecraft:beach",
"edge": ""
},
"byg:redwood_clearing": {
"dictionary": "FOREST,OVERWORLD,SPARSE",
"river": "minecraft:river",
"beach": "byg:rocky_beach",
"edge": ""
},
"byg:redwood_mountains": {
"dictionary": "DRY,HOT,MOUNTAIN,OVERWORLD",
"river": "minecraft:river",
"beach": "byg:rocky_beach",
"edge": ""
},
"byg:rocky_beach": {
"dictionary": "OVERWORLD",
"river": "minecraft:river",
"beach": "minecraft:beach",
"edge": ""
},
"byg:seasonal_birch_forest_hills": {
"dictionary": "COLD,FOREST,HILLS,OVERWORLD",
"river": "minecraft:river",
"beach": "minecraft:beach",
"edge": ""
},
"byg:seasonal_deciduous_clearing": {
"dictionary": "FOREST,OVERWORLD",
"river": "minecraft:river",
"beach": "minecraft:beach",
"edge": ""
},
"byg:seasonal_deciduous_forest_hills": {
"dictionary": "FOREST,HILLS,OVERWORLD",
"river": "minecraft:river",
"beach": "minecraft:beach",
"edge": ""
},
"byg:seasonal_forest_hills": {
"dictionary": "COLD,FOREST,OVERWORLD",
"river": "minecraft:river",
"beach": "minecraft:beach",
"edge": ""
},
"byg:seasonal_giant_taiga": {
"dictionary": "COLD,CONIFEROUS,FOREST,OVERWORLD",
"river": "minecraft:river",
"beach": "minecraft:beach",
"edge": ""
},
"byg:seasonal_taiga_hills": {
"dictionary": "COLD,CONIFEROUS,FOREST,OVERWORLD",
"river": "minecraft:river",
"beach": "minecraft:beach",
"edge": ""
},
"byg:sierra_range": {
"dictionary": "DRY,HOT,MOUNTAIN,OVERWORLD",
"river": "minecraft:river",
"beach": "minecraft:beach",
"edge": ""
},
"byg:snowy_black_beach": {
"dictionary": "BEACH,OVERWORLD,SNOWY",
"river": "minecraft:frozen_river",
"beach": "",
"edge": ""
},
"byg:snowy_blue_giant_taiga": {
"dictionary": "CONIFEROUS,FOREST,OVERWORLD,RARE,SNOWY",
"river": "minecraft:river",
"beach": "minecraft:beach",
"edge": ""
},
"byg:snowy_blue_taiga_hills": {
"dictionary": "COLD,CONIFEROUS,FOREST,OVERWORLD,SNOWY",
"river": "minecraft:frozen_river",
"beach": "minecraft:snowy_beach",
"edge": ""
},
"byg:snowy_coniferous_clearing": {
"dictionary": "CONIFEROUS,FOREST,OVERWORLD,SNOWY",
"river": "minecraft:frozen_river",
"beach": "byg:snowy_black_beach",
"edge": ""
},
"byg:snowy_coniferous_forest_hills": {
"dictionary": "CONIFEROUS,FOREST,HILLS,OVERWORLD,SNOWY",
"river": "minecraft:frozen_river",
"beach": "byg:snowy_black_beach",
"edge": ""
},
"byg:snowy_deciduous_clearing": {
"dictionary": "FOREST,OVERWORLD,SNOWY",
"river": "minecraft:frozen_river",
"beach": "minecraft:snowy_beach",
"edge": ""
},
"byg:snowy_deciduous_forest_hills": {
"dictionary": "FOREST,HILLS,OVERWORLD,SNOWY",
"river": "minecraft:frozen_river",
"beach": "minecraft:snowy_beach",
"edge": ""
},
"byg:snowy_evergreen_clearing": {
"dictionary": "CONIFEROUS,FOREST,OVERWORLD,SNOWY",
"river": "minecraft:frozen_river",
"beach": "byg:snowy_black_beach",
"edge": ""
},
"byg:snowy_evergreen_hills": {
"dictionary": "CONIFEROUS,FOREST,OVERWORLD,SNOWY",
"river": "minecraft:frozen_river",
"beach": "byg:snowy_black_beach",
"edge": ""
},
"byg:snowy_rocky_black_beach": {
"dictionary": "BEACH,OVERWORLD,SNOWY",
"river": "minecraft:frozen_river",
"beach": "",
"edge": ""
},
"byg:tropical_fungal_rainforest_hills": {
"dictionary": "DENSE,HILLS,HOT,JUNGLE,MAGICAL,OVERWORLD",
"river": "minecraft:river",
"beach": "minecraft:beach",
"edge": ""
},
"byg:tropical_islands": {
"dictionary": "OVERWORLD",
"river": "byg:tropical_islands",
"beach": "byg:rainbow_beach",
"edge": ""
},
"byg:tropical_rainforest_hills": {
"dictionary": "DENSE,HILLS,HOT,JUNGLE,OVERWORLD",
"river": "minecraft:river",
"beach": "minecraft:beach",
"edge": ""
},
"byg:twilight_valley_hills": {
"dictionary": "COLD,HILLS,MAGICAL,OVERWORLD,WASTELAND",
"river": "minecraft:river",
"beach": "minecraft:beach",
"edge": ""
},
"byg:weeping_witch_clearing": {
"dictionary": "COLD,FOREST,MAGICAL,OVERWORLD,RARE",
"river": "minecraft:river",
"beach": "minecraft:beach",
"edge": ""
},
"byg:white_beach": {
"dictionary": "BEACH,OVERWORLD",
"river": "minecraft:river",
"beach": "",
"edge": ""
},
"byg:wooded_grassland_plateau": {
"dictionary": "FOREST,OVERWORLD,PLAINS",
"river": "minecraft:river",
"beach": "byg:rocky_beach",
"edge": ""
},
"byg:wooded_meadow": {
"dictionary": "FOREST,LUSH,OVERWORLD,PLAINS",
"river": "minecraft:river",
"beach": "minecraft:beach",
"edge": ""
},
"byg:wooded_red_rock_mountains": {
"dictionary": "DRY,HOT,MOUNTAIN,OVERWORLD",
"river": "minecraft:river",
"beach": "minecraft:beach",
"edge": ""
},
"byg:zelkova_clearing": {
"dictionary": "COLD,CONIFEROUS,FOREST,OVERWORLD",
"river": "minecraft:river",
"beach": "minecraft:beach",
"edge": ""
},
"byg:zelkova_forest_hills": {
"dictionary": "COLD,CONIFEROUS,FOREST,HILLS,OVERWORLD",
"river": "minecraft:river",
"beach": "minecraft:beach",
"edge": ""
}
}
}

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[The_End]
#
#Does BYG control The End?
ControlEnd = true
#
#End Biome Size.
#Default: 3
#Range: 0 ~ 10
IslandBiomeSize = 3
#
#End Biome Size
#Default: 3
#Range: 0 ~ 10
EndBiomeSize = 3
[The_End.Void]
#
#Void Biome(where small end islands generate in vanilla) size.
#Default: 3
#Range: 0 ~ 10
VoidBiomeSize = 2
[Overworld]
[Overworld.Ores]
[Overworld.Ores.Pendorite]
#
#Number of times to spawn per chunk.
#Default: 10
#Range: 1 ~ 100
PendoritePerChunk = 10
#
#Generate Pendorite Ore? Only spawns in Forest Fault.
GeneratePendorite = true
#
#Y level to start generating at.
#Default: 56
#Range: 1 ~ 256
PendoriteY = 56
#
#Size of the clusters.
#Default: 4
#Range: 1 ~ 100
PendoriteSize = 4
#Datapacks can and will override all values in the "Ore" category so keep that in mind!
[Overworld.Ores.Ametrine]
#
#Number of times to spawn per chunk.
#Default: 10
#Range: 1 ~ 100
AmetrinePerChunk = 10
#
#Size of the clusters.
#Default: 4
#Range: 1 ~ 100
AmetrineSize = 4
#
#Generate Ametrine Ore? Only spawns in Guiana Shield, Stone Forest, and Pointed Stone Forest!
GenerateAmetrine = true
#
#Y level to start generating at.
#Default: 56
#Range: 1 ~ 256
AmetrineY = 56
[Overworld.Stones]
[Overworld.Stones.Scoria_Stone]
#
#Number of times to spawn per chunk.
#Default: 10
#Range: 1 ~ 100
ScoriaStonePerChunk = 10
#
#Y level to start generating at.
#Default: 63
#Range: 1 ~ 256
ScoriaStoneY = 63
#
#Size of the clusters.
#Default: 20
#Range: 1 ~ 100
ScoriaStoneSize = 20
#
#Generate Scoria Stone?
GenerateScoriaStone = true
[Overworld.Stones.Soap_Stone]
#
#Number of times to spawn per chunk.
#Default: 10
#Range: 1 ~ 100
SoapStonePerChunk = 10
#
#Size of the clusters.
#Default: 20
#Range: 1 ~ 100
SoapStoneSize = 20
#
#Generate Soap Stone?
GenerateSoapStone = true
#
#Y level to start generating at.
#Default: 63
#Range: 1 ~ 256
SoapStoneY = 63
#Datapacks can and will override all values in the "Stone" category so keep that in mind!
[Overworld.Stones.Rocky_Stone]
#
#Y level to start generating at.
#Default: 63
#Range: 1 ~ 256
RockyStoneY = 63
#
#Size of the clusters.
#Default: 20
#Range: 1 ~ 100
RockyStoneSize = 20
#
#Number of times to spawn per chunk.
#Default: 10
#Range: 1 ~ 100
RockyStonePerChunk = 10
#
#Generate Rocky Stone?
GenerateRockyStone = true
[The_Nether]
#
#Is the list of biomes a blacklist or whitelist?
#When this list is a blacklist, the values in the list will not be in world generation.
#When this list is a whitelist, Adding a biome several times gives it more weight in generation and it must contain at least 1 value.
#When set to true, datapack biomes will work automatically! When set to false, you will need to manually add datapack entries.
#Default: true
isBlacklistNether = true
#
#Nether Biome Size
#Default: 3
#Range: 0 ~ 10
NetherBiomeSize = 3
#
#Does BYG control The Nether?
ControlNether = true
#
#This works as a whitelist or blacklist depending on the "isBlacklistNether" value.
#NO SPACES AFTER COMMAS!
#Default: ""
BlacklistNether = ""

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[general]
#True if citadel tracks entity properties(freezing, stone mobs, etc) on server. Turn this to false to solve some server lag, may break some stuff.
"Track Entities" = true

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#If true, a cow can be squished into a Milk Jar by dropping an anvil on top.
cowJarEnabled = true
#The amount of milk the cow in a jar generates per tick.
#Range: 0.0 ~ 3.4028234663852886E38
cowJarMilkPerTick = 0.5
#Set this to true if you'd like the sink to require water to be piped in, instead of providing infinite of it.
sinkRequiresWater = false
#Enabling this will make the kitchen counters have twice as much inventory space.
largeCounters = false
#Set this to true if you'd like to disallow automation of the oven (pipes and such won't be able to insert/extract)
disallowOvenAutomation = false
#The fuel multiplier for the cooking oven. Higher values means fuel lasts longer, 1.0 is furnace default.
#Range: 0.10000000149011612 ~ 2.0
ovenFuelTimeMultiplier = 0.33000001311302185
#The cooking time multiplier for the cooking oven. Higher values means it will take longer.
#Range: 0.25 ~ 9.0
ovenCookTimeMultiplier = 1.0
#Set this to true if you'd like the oven to only accept cooking oil as fuel (requires Pam's Harvestcraft)
ovenRequiresCookingOil = false

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#These settings affects both server and client
[Common]
#Whether or not to keep items in cosmetic armor slots in the event of player death
CosArmorKeepThroughDeath = false

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[worldgen]
#
#Modify Create's impact on your terrain
[worldgen.v1]
#
#Prevents all worldgen added by Create from taking effect
disableWorldGen = false
#
#Forward caught TileEntityExceptions to the log at debug level.
logTeErrors = false
[worldgen.v1.copper_ore]
#No comment
#Range: > 0
minHeight = 40
#No comment
#Range: > 0
clusterCount = 2
#No comment
#Range: > 0
maxHeight = 86
#
#Whether to spawn this in your World
enable = true
#No comment
#Range: > 0
clusterSize = 18
[worldgen.v1.weathered_limestone]
#No comment
#Range: > 0
minHeight = 10
#No comment
#Range: 0.0 ~ 1.0
clusterChance = 0.03125
#No comment
#Range: > 0
maxHeight = 30
#
#Whether to spawn this in your World
enable = true
#No comment
#Range: > 0
clusterSize = 128
[worldgen.v1.zinc_ore]
#No comment
#Range: > 0
minHeight = 15
#No comment
#Range: > 0
clusterCount = 4
#No comment
#Range: > 0
maxHeight = 70
#
#Whether to spawn this in your World
enable = true
#No comment
#Range: > 0
clusterSize = 14
[worldgen.v1.zinc_ore_desert]
#No comment
#Range: > 0
minHeight = 10
#No comment
#Range: > 0
clusterCount = 5
#No comment
#Range: > 0
maxHeight = 85
#
#Whether to spawn this in your World
enable = true
#No comment
#Range: > 0
clusterSize = 17
[worldgen.v1.limestone]
#No comment
#Range: > 0
minHeight = 30
#No comment
#Range: 0.0 ~ 1.0
clusterChance = 0.03125
#No comment
#Range: > 0
maxHeight = 70
#
#Whether to spawn this in your World
enable = true
#No comment
#Range: > 0
clusterSize = 128
[worldgen.v1.dolomite]
#No comment
#Range: > 0
minHeight = 20
#No comment
#Range: 0.0 ~ 1.0
clusterChance = 0.015625
#No comment
#Range: > 0
maxHeight = 70
#
#Whether to spawn this in your World
enable = true
#No comment
#Range: > 0
clusterSize = 128
[worldgen.v1.copper_ore_ocean]
#No comment
#Range: > 0
minHeight = 20
#No comment
#Range: > 0
clusterCount = 4
#No comment
#Range: > 0
maxHeight = 55
#
#Whether to spawn this in your World
enable = true
#No comment
#Range: > 0
clusterSize = 15
[worldgen.v1.gabbro]
#No comment
#Range: > 0
minHeight = 20
#No comment
#Range: 0.0 ~ 1.0
clusterChance = 0.015625
#No comment
#Range: > 0
maxHeight = 70
#
#Whether to spawn this in your World
enable = true
#No comment
#Range: > 0
clusterSize = 128
[worldgen.v1.scoria]
#No comment
#Range: > 0
minHeight = 0
#No comment
#Range: 0.0 ~ 1.0
clusterChance = 0.03125
#No comment
#Range: > 0
maxHeight = 10
#
#Whether to spawn this in your World
enable = true
#No comment
#Range: > 0
clusterSize = 128

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#Decorative Blocks Configs
[general]
#Bonfire Activator (define a resource location
"bonfire activator" = "minecraft:blaze_powder"
#Disable thatch creation on shearing hay bale
"thatch enabled" = true

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#Common config for Farming for Blockheads
[common]
#The range within animals can be fed by the feeding trough.
#Range: 1 ~ 16
feedingTroughRange = 8
#The chance for Fertilized Farmland to turn back into regular Farmland (per provided bonus).
#Range: 0.0 ~ 1.0
fertilizerRegressionChance = 0.0
#The chance to get a bonus growth when using Red Fertilizer.
#Range: 0.0 ~ 1.0
fertilizerBonusGrowthChance = 1.0
#List of names the merchant can have.
merchantNames = ["Swap-O-Matic", "Emerald Muncher", "Weathered Salesperson"]
#The range at which the chicken nest picks up laid eggs.
#Range: 1 ~ 16
chickenNestRange = 8
#The maximum amount of animals (per type) until the feeding trough stops feeding.
#Range: > 1
feedingTroughMaxAnimals = 8
#The chance to get a bonus crop when using Green Fertilizer.
#Range: 0.0 ~ 1.0
fertilizerBonusCropChance = 1.0

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# Configuration file
general {
# If the recipe book is removed from the game. Server-enforced. [default: true]
B:"Remove Recipe Book"=true
}

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# Enable forge global version checking
versionCheck = true
# does the splashscreen run
splashscreen = true
defaultConfigPath = "defaultconfigs"
# max threads for parallel loading : -1 uses Runtime#availableProcessors
maxThreads = -1

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#General configuration settings
[general]
#Defines a default world type to use. The vanilla default world type is represented by 'default'.
#The modded world types are registry names which should include the registry namespace, such as 'examplemod:example_world_type'.
defaultWorldType = "default"

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#Biome config
#To filter biomes by registry name "mod_id:biome_id"
#To filter biomes by category "@category"
#To filter biomes by tags "#tag"
# Examples:
# "minecraft:plains"
# "@desert"
# "#overworld"
#
#If you want to exclude biomes put a ! before the biome identifier
# Examples:
# "!minecraft:plains"
# "!@desert"
# "!#nether"
#
#If you want to include biomes that would be satisfied by any in a set use |
# Examples:
# "|minecraft:plains"
# "|@desert"
# "|#nether"
#
#If you want a condition that MUST be satisfied use an & before the biome identifier
#Please note using this on a registry name wouldn't be that useful
# Examples:
# "&minecraft:plains"
# "&@forest"
# "&#overworld"
#
#NOTE: Any entry without a !, |, or & symbol has a higher precedence
#A list like ["!minecraft:plains", "#overworld"] would still see the plains as a viable biome
#
#Finally, you can create a expression that can be evaluated by itself using a + to combine identifiers
# Examples:
# "!#hot+!#dry+!#mountain"
#
#These expressions can be used to filter biomes in a lot of ways
#Lets say we don't want anything to spawn in any place dry and sandy
# "!#dry+!#sandy"
#
#But there is a hot place we want them to spawn that's also wet
# "#hot+#wet"
#
#We just put them as separate values in the list and that'll work out
# ["!#dry+!#sandy","#hot+#wet"]
#
#NOTE: Any entry that's an expression will not be affected by anything else in the list
[biome_configs]
deathwormBiomes = ["&#overworld+|@desert"]
lightningDragonBiomes = ["&#overworld+|#jungle+|#mesa+|#savanna+"]
cockatriceBiomes = ["&#overworld+|@savanna+|#savanna"]
blackHippogryphBiomes = ["minecraft:desert_hills"]
lightningLilyBiomes = ["&#overworld+|@savanna+|#savanna"]
sirenBiomes = ["&#overworld+|@ocean+|#ocean"]
amphithereBiomes = ["&#overworld+|#jungle"]
fireDragonSkeletonBiomes = ["&#overworld+|@desert"]
brownHippogryphBiomes = ["&#overworld+|#mountains+|@extreme_hills"]
amethystBiomes = ["&#overworld+|@savanna+|#savanna"]
hippocampusBiomes = ["&#overworld+|@ocean+|#ocean"]
snowyTrollBiomes = ["&#overworld+|#snowy+|#cold"]
hippogryphBiomes = ["&#overworld+|#mesa+|#mountains+|#hills+|@extreme_hills"]
iceDragonSkeletonBiomes = ["&#overworld+&#snowy+|@icy+|#cold+"]
jungleMyrmexBiomes = ["&#overworld+|#jungle"]
mausoleumBiomes = ["&#overworld+&#snowy+|@icy+|#cold+"]
sapphireBiomes = ["&#overworld+&#snowy+|@icy+|#cold+"]
mountainTrollBiomes = ["&#overworld+|#mountains+|@extreme_hills"]
iceLilyBiomes = ["&#overworld+&#snowy+|@icy+|#cold+"]
chestnutHippogryphBiomes = ["minecraft:wooded_mountains"]
pixieBiomes = ["&#overworld+|#rare+|#magical+|#dense+&#forest+!@taiga+!#hills+!#mountain+!#wet+!#hot+!#cold+!#dry"]
creamyHippogryphBiomes = ["minecraft:savanna_plateau"]
overworldSpawnBiomes = ["|#overworld"]
forestTrollBiomes = ["&#overworld+|@forest+|#forest"]
grayHippogryphBiomes = ["minecraft:dark_forest_hills"]
seaSerpentBiomes = ["&#overworld+|@ocean+|#ocean"]
cyclopsCaveBiomes = ["&#overworld+|@beach+|#beach"]
stymphalianBiomes = ["&#overworld+|@swamp+|#swamp+"]
gorgonTempleBiomes = ["&#overworld+|@beach+|#beach"]
hydraBiomes = ["&#overworld+|@swamp+|#swamp+"]
whiteHippogryphBiomes = ["minecraft:snowy_mountains", "minecraft:snowy_taiga_mountains", "minecraft:snowy_taiga_hills"]
fireLilyBiomes = ["&#overworld+|#hot+"]
graveyardBiomes = ["&#overworld+!@ocean+!#ocean+!@beach+!#beach"]
oreGenBiomes = ["|#overworld"]
iceDragonBiomes = ["&#overworld+|@icy+|#snowy+|#cold+"]
darkBrownHippogryphBiomes = ["minecraft:taiga_mountains", "minecraft:taiga_hills"]
wanderingCyclopsBiomes = ["&#overworld+|@plains+|#plains"]
desertMyrmexBiomes = ["&#overworld+|@desert"]
lightningDragonSkeletonBiomes = ["&#overworld+|@savanna+|#savanna"]
fireDragonBiomes = ["&#overworld+|#hot+|#plains+!#wet+!#cold+!#forest+!#jungle+!#mesa+!#savanna"]

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[general]
#How fast amphitheres fly.
#Range: 0.0 ~ 3.0
"Amphithere Flight Speed" = 1.75
#how long(in ticks) a siren has to wait after failing to lure in a player
#Range: 100 ~ 24000
"Siren Time Between Songs" = 2000
#Troll attack strength
#Range: 1.0 ~ 10000.0
"Troll Attack Strength" = 10.0
#Maximum cyclops health
#Range: 1.0 ~ 10000.0
"Cyclops Max Health" = 150.0
#Dread Lich spawn weight. Lower = lower chance to spawn
#Range: 1 ~ 10000
"Lich Spawn Weight" = 2
#Whether or not sea serpents can break weak blocks in their way
"Sea Serpent Griefing" = true
#True if pixie villages are allowed to spawn
"Spawn Pixies" = true
#How many blocks away can cyclopes detect sheep. Note that increasing this could cause lag.
#Range: 1 ~ 10000
"Cyclopes Sheep Search Length" = 17
#A double check to see if the game can spawn death worms. Higher number = lower chance to spawn.
#Range: 0 ~ 10000
"Death Worm Spawn Check Chance" = 3
#Maximum cockatrice health
#Range: 1.0 ~ 10000.0
"Cockatrice Health" = 40.0
#True if gorgon temples are allowed to spawn
"Spawn Gorgons" = true
#True if hippocampi are allowed to spawn
"Spawn Hippocampus" = true
#Damage dealt from a successful ice breath attack. Attack Damage is scaled to by age, so a stage 5 dragon will deal 5x as much as this number
#Range: 0.0 ~ 10000.0
"Dragon Attack Damage(Ice breath)" = 2.5
#How high dragons can fly, in Y height.
#Range: > 100
"Max Dragon Flight Height" = 128
#True if cockatrices are allowed to spawn
"Spawn Cockatrices" = true
#True if tamed dragons go to sleep at night.
"Tamed Dragons Sleep" = true
#True if ghosts can rarely spawn from brutal PvP deaths.
"Ghost Spawn from PvP deaths" = true
#Whether or not cyclops can break logs or leaves in their way
"Cyclops Griefing" = true
#Disable this to remove easter egg with tinkers installed.
Weezer = true
#True if dragons can despawn. Note that if this is false there may be SERIOUS lag issues.
"Dragons Despawn" = true
#True if hippogryphs are allowed to spawn
"Spawn Hippogryphs" = true
#True if dread liches are allowed to spawn
"Spawn Liches" = true
#One out of this number chance per chunk to generate a mausoleum.
#Range: 1 ~ 10000
"Mausoleum Gen Chance" = 1800
#Whether to generate copper ore or not
"Generate Copper Ore" = true
#A more intelligent dragon pathfinding system, but is also laggier. Turn this on if you think dragons are too stupid.
"Intelligent Dragon Pathfinding" = false
#Cockatrice spawn weight. Lower = lower chance to spawn
#Range: 1 ~ 10000
"Cockatrice Spawn Weight" = 4
#True to make the screen pink when sirens attract players
"Use Siren Shader" = true
#Enable this if your server is being bombarded with moved wrongly or moved too fast console messages. REQUIRES RESTART!
"Dragon Moved Wrongly Error Fix" = false
#Blocks that a dragon can break, but won't spawn drops for. Use the format like "minecraft:stone" or "rats:block_of_cheese"
noDropBreakBlocks = ["minecraft:stone", "minecraft:dirt", "minecraft:grass_block"]
#How many blocks away can death worms spot potential prey. Note that increasing this could cause lag
#Range: 1 ~ 10000
"Death Worm Target Search Length" = 64
#How far away stymphalian birds will consider other birds to be in the same flock.
#Range: 1 ~ 10000
"Stymphalian Bird Flock Length" = 40
#How many maximum individuals a myrmex colony can have.
#Range: 10 ~ 10000
"Myrmex Colony Max Size" = 80
#1 out of this number chance per block that gold will generate in dragon lairs.
#Range: 1 ~ 10000
"Dragon Den Gold Amount" = 4
#Whether to generate dragon skeletons or not
"Generate Dragon Skeletons" = true
#1 out of this number chance per chunk for generation
#Range: 1 ~ 10000
"Spawn Cyclops Cave Chance" = 100
#True if myrmex colonies are allowed to spawn
"Spawn Myrmex" = true
#Default attack strength of a dragonsteel sword.
#Range: 5.0 ~ 2.147483647E9
"Dragonsteel Sword Base Attack Strength" = 25.0
#Whether to generate dragon caves or not
"Generate Dragon Caves" = true
#How high stymphalian birds can fly, in Y height.
#Range: > 10
"Max Stymphalian Bird Flight Height" = 80
#Whitelist mob spawn (troll, hippogryph, etc) dimensions. Use the format like "minecraft:the_nether" or "rats:ratlantis"
blacklistDimensions = ["minecraft:overworld"]
#1 out of this number chance per chunk for generation
#Range: 1 ~ 10000
"Spawn Sea Serpent Chance" = 250
#Default sea serpent health, this is scaled to the sea serpent's particular size
#Range: 1.0 ~ 10000.0
"Sea Serpent Base Health" = 20.0
#True if chickens lay rotten eggs.
"Chickens Lay Rotten Eggs" = true
#size of pixie villages
#Range: 1 ~ 10000
"Pixie Village Size" = 5
#Maximum amphithere health
#Range: 1.0 ~ 10000.0
"Amphithere Max Health" = 50.0
#How many ticks it takes while riding an untamed amphithere to tame it.
#Range: 1 ~ 10000
"Amphithere Tame Time" = 400
#True if dragons can break blocks if they get stuck. Turn this off if your dragons randomly explode.
"Dragons Dig When Stuck" = true
#True if siren islands are allowed to spawn
"Spawn Sirens" = true
#True if tamed dragons can follow the griefing rules.
"Tamed Dragon Griefing" = true
#Default deathworm attack strength, this is scaled to the worm's particular size
#Range: 1.0 ~ 10000.0
"Death Worm Base Attack Strength" = 3.0
#Maximum hydra health
#Range: 1.0 ~ 10000.0
"Hydra Max Health" = 250.0
#Maximum gorgon health
#Range: 1.0 ~ 10000.0
"Gorgon Max Health" = 100.0
#Whether to generate silver ore or not
"Generate Silver Ore" = true
#Turning this to true simplifies the dragon's pathfinding process, making them dumber when finding a path, but better for servers with many loaded dragons.
"Experimental Dragon path Finder" = false
#1 out of this number chance per chunk for generation
#Range: 1 ~ 10000
"Generate Dragon Skeleton Chance" = 300
#True if villagers should run away and hide from dragons and other hostile Ice and Fire mobs.
"Villagers Fear Dragons" = true
#1 out of this number chance per 6000 ticks for a chicken to lay a cockatrice egg.
#Range: > 1
"Cockatrice chicken Search Length" = 30
#True if cyclops caves are allowed to spawn
"Spawn Cyclopes Caves" = true
#True if hydra caves are allowed to generate
"Generate Hydra Caves" = true
#Default armor value of dragonsteel chestplate.
#Range: > 7
"Dragonsteel Base Armor" = 12
#How many blocks away can dragons wander from their defined "home" position.
#Range: 1 ~ 10000
"Dragon Wander From Home Distance" = 40
#True if using blacklists, false if using whitelists for dragons and structure gen.
"Use Dimension Blacklist" = false
#Default deathworm health, this is scaled to the worm's particular size
#Range: 1.0 ~ 10000.0
"Death Worm Base Health" = 10.0
#Change this to slow down or speed up dragon or amphithere flight.
#Range: 0.0 ~ 2.0
"Dragon Flight Speed Modifier" = 1.0
#1 out of this number chance per chunk for generation
#Range: 1 ~ 10000
"Spawn Wandering Cyclops Chance" = 100
#1 out of this number chance per chunk for generation
#Range: 1 ~ 10000
"Spawn Gorgon Chance" = 75
#Default durability value of dragonsteel sword.
#Range: > 1
"Dragonsteel Base Durability" = 8000
#How many blocks away can stymphalian birds spot potential prey. Note that increasing this could cause lag.
#Range: 1 ~ 10000
"Stymphalian Bird Target Search Length" = 64
#True if stymphalian birds are allowed to target and attack animals
"Stymphalian Birds Target Animals" = false
#How many ticks it takes for a Myrmex to move from a larva to a pupa, and from a pupa to an adult.
#Range: 1 ~ 100000
"Myrmex Hatch Length" = 35000
#Whether to generate graveyards or not
"Generate Graveyards" = true
#True if trolls are allowed to spawn
"Spawn Trolls" = true
#True if amphitheres are allowed to spawn
"Spawn Amphitheres" = true
#Whether to generate sapphire ore or not
"Generate Sapphire Ore" = true
#Maximum ghost health.
#Range: 1.0 ~ 10000.0
"Ghost Max Health" = 30.0
#How far away dangerous structures(dragon roosts, cyclops caves, etc.) must be from spawn(0, 0).
#Range: 1 ~ 10000
"Dangerous World Gen Dist From Spawn" = 800
#Damage dealt from a successful lightning breath attack. Attack Damage is scaled to by age, so a stage 5 dragon will deal 5x as much as this number
#Range: 0.0 ~ 10000.0
"Dragon Attack Damage(Lightning breath)" = 3.5
#One out of this number chance per chunk to generate a myrmex hive.
#Range: 1 ~ 10000
"Myrmex Colony Gen Chance" = 150
#Hippogryph spawn weight. Lower = lower chance to spawn.
#Range: 1 ~ 10000
"Hippogryph Spawn Weight" = 2
#1 out of this number chance per chunk for generation
#Range: 1 ~ 10000
"Generate Dragon Roost Chance" = 360
#Maximum ghost attack strength.
#Range: 0.0 ~ 10000.0
"Ghost Attack Strength" = 3.0
#One out of this number chance per chunk to generate a hydra cave.
#Range: 1 ~ 10000
"Hydra Caves Gen Chance" = 100
#Every interval of this number in ticks, dragon allowed to break blocks.
#Range: 0 ~ 10000
"Dragon Block Break Cooldown" = 5
#True if stymphalian birds are allowed to spawn
"Spawn Stymphalian Birds" = true
#True if dragons can drop their blood on death.
"Dragons Drop Blood" = true
#Every interval of this number in ticks, dragon hunger decreases.
#Range: 1 ~ 10000
"Dragon Hunger Tick Rate" = 3000
#True if trolls are allowed to drop their weapon on death.
"Trolls Drop Weapon" = true
#Troll spawn weight. Lower = lower chance to spawn
#Range: 1 ~ 10000
"Troll Spawn Weight" = 4
#Glacier Spawn Weight. Higher number = more common
#Range: 1 ~ 10000
"Glacier Spawn Weight" = 4
#1 out of this number chance per chunk for generation
#Range: 1 ~ 10000
"Generate Dragon Cave Chance" = 180
#Dragon griefing - 2 is no griefing, 1 is breaking weak blocks, 0 is default
#Range: 0 ~ 2
"Dragon Griefing" = 0
#A double check to see if the game can spawn cockatrices. Higher number = lower chance to spawn.
#Range: 0 ~ 10000
"Cockatrice Spawn Check Chance" = 0
#True if pixies are allowed to steal from players
"Pixies Steal Items" = true
#True if dragons can drop their heart on death.
"Dragons Drop Heart" = true
#True if wild deathworms are allowed to target and attack monsters
"Death Worms Target Monsters" = true
#How far away dangerous structures(dragon roosts, cyclops caves, etc.) must be from the last generated structure.
#Range: 1 ~ 10000
"Dangerous World Gen Dist Seperation" = 300
#True if dragons fire/ice charges create secondary explosions that launch blocks everywhere. Turn this to true if you like unfair explosions. Or lag.
"Explosive Dragon Breath" = false
#Maximum threads to use for dragon/myrmex pathfinding. Increase this number if pathing is slow and you have many cores.
#Range: > 1
"Dragon Pathfinding Threads" = 3
#Base Myrmex(worker) attack strength
#Range: 1.0 ~ 10000.0
"Myrmex Base Attack Strength" = 3.0
#How far away dragons will detect gold blocks being destroyed or chests being opened
#Range: 0 ~ 10000
"Dragon Gold Search Length" = 30
#True if stymphalian birds can drop items registered in the ore dictionary to ingotCopper, ingotBronze, nuggetCopper, nuggetBronze.
"Stymphalian Birds drop ore dict items" = true
#True if animals should run away and hide from dragons and other hostile Ice and Fire mobs.
"Animals Fear Dragons" = true
#Stymphalian bird feather attack strength.
#Range: 0.0 ~ 10000.0
"Stymphalian Bird Feather Attack Strength" = 1.0
#Blocks that a dragon cannot break. Use the format like "minecraft:chest" or "rats:block_of_cheese"
blacklistedBreakBlocks = []
#1 out of this number chance per chunk for generation
#Range: 1 ~ 10000
"Spawn Hippocampus Chance" = 40
#Amphithere spawn weight. Lower = lower chance to spawn
#Range: 1 ~ 10000
"Amphithere Spawn Weight" = 50
#Dragon Flute Distance - how many chunks away is the dragon flute effective?
#Range: 0 ~ 10000
"Dragon Flute Distance" = 4
#The percentage chance for a block to drop as an item when a dragon breaks it.
#Range: 0.0 ~ 1.0
"Dragon Block Breaking Drop Chance" = 0.10000000149011612
#Damage dealt from a successful fire breath attack. Attack Damage is scaled to by age, so a stage 5 dragon will deal 5x as much as this number
#Range: 0.0 ~ 10000.0
"Dragon Attack Damage(Fire breath)" = 2.0
#How many blocks away can ampitheres detect villagers being hurt. Note that increasing this could cause lag.
#Range: 1 ~ 10000
"Amphithere Villager Search Length" = 64
#Deathworm spawn weight. Lower = lower chance to spawn
#Range: 1 ~ 10000
"Death Worm Spawn Weight" = 30
#Percentage of critical strike that will disarm with easter egg tinkers material.
#Range: 0.0 ~ 1.0
"Easter Egg Tinkers Tool Disarm chance" = 0.20000000298023224
#Whether to generate amethyst ore or not
"Generate Amethyst Ore" = true
#Ratio of Stone(this number) to Ores in Dragon Caves
#Range: 1 ~ 10000
"Dragon Cave Ore Ratio" = 45
#1 out of this number chance per chunk for generation
#Range: 1 ~ 10000
"Spawn Stymhphalian Bird Chance" = 80
#A double check to see if the game can spawn trolls. Higher number = lower chance to spawn.
#Range: 0 ~ 10000
"Troll Spawn Check Chance" = 0
#1/this number chance for a stymphalian feather to turn into an item before despawning. Zero means never.
#Range: 0 ~ 10000
"Stymphalian Bird Feather Drop Chance" = 25
#How long it takes(in ticks) for a dragon egg to hatch
#Range: > 1
"Dragon Egg Hatch Time" = 7200
#Cyclops attack strength
#Range: 1.0 ~ 10000.0
"Cyclops Attack Strength" = 15.0
#how long(in ticks) can a siren use its sing effect on a player, without a cooldown.
#Range: 100 ~ 24000
"Siren Max Sing Time" = 12000
#Max dragon health. Health is scaled to this
#Range: 1.0 ~ 100000.0
"Dragon Health" = 500.0
#How many blocks away can dragons spot potential prey. Note that increasing this could cause lag.
#Range: 1 ~ 10000
"Dragon Target Search Length" = 128
#How many ticks it takes for a Myrmex Queen to produce an egg.
#Range: 1 ~ 10000
"Myrmex Gestation Length" = 2500
#Whether to generate glacier biomes or not
"Generate Glaciers" = true
#True if wandering cyclopes are allowed to spawn
"Spawn Wandering Cyclopes" = true
#Maximum siren health
#Range: 1.0 ~ 10000.0
"Siren Max Health" = 50.0
#True if dragons can drop their skull on death.
"Dragons Drop Skull" = true
#True if sea serpents are allowed to spawn
"Spawn Sea Serpents" = true
#Maximum nodes for dragons/myrmex to path too. Decrease this is dragon pathfinding is super slow or intensive.
#Range: > 1
"Dragon Max Pathfinding Nodes" = 5000
#True if the summon crystal can load chunks to find dragons.
"Chunk Load Summon Crystal" = true
#Amount of damage done with cyclops bite attack.
#Range: 1.0 ~ 10000.0
"Cyclops Bite Strength" = 40.0
#Amphithere attack strength
#Range: 1.0 ~ 10000.0
"Amphithere Attack Strength" = 7.0
#Graveyard rarity.
#Range: 2 ~ 10000
"Graveyard Chance" = 46
#Max dragon attack damage. Attack Damage is scaled to this
#Range: 1 ~ 10000
"Dragon Attack Damage" = 17
#1 out of this number chance per chunk for generation
#Range: 1 ~ 10000
"Spawn Sirens Chance" = 400
#Maximum troll health
#Range: 1.0 ~ 10000.0
"Troll Max Health" = 50.0
#Default sea serpent attack strength, this is scaled to the sea serpent's particular size
#Range: 1.0 ~ 10000.0
"Sea Serpent Base Attack Strength" = 4.0
#Whether to generate dragon roosts or not
"Generate Dragon Roosts" = true
#True if mausoleums are allowed to generate
"Generate Mausoleums" = true
#Dragon Flap Noise Distance - Larger number, further away you can hear it
#Range: 0 ~ 10000
"Dragon Flap Noise Distance" = 4
#True if deathworms are allowed to spawn
"Spawn Death Worms" = true
#1 out of this number chance per chunk for generation
#Range: 1 ~ 10000
"Spawn Pixies Chance" = 60

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#Update Checker Settings
[updates]
[updates.check_updates]
# true = check for updates, false = don't check for updates.
# Default: true.
updates = true

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#Modded Furnace Settings
[modded_furnaces]
[modded_furnaces.vibranium_furnace]
# Number of items that can be smelted at once. The regular furnace only smelts 1 item at once of course.
# Default: 32
#Range: 1 ~ 64
mult = 32
# Number of ticks to complete one smelting operation.
# 200 ticks is what a regular furnace takes.
# Default: 3
#Range: 1 ~ 72000
speed = 3
[modded_furnaces.allthemodium_furnace]
# Number of items that can be smelted at once. The regular furnace only smelts 1 item at once of course.
# Default: 16
#Range: 1 ~ 64
mult = 16
# Number of ticks to complete one smelting operation.
# 200 ticks is what a regular furnace takes.
# Default: 5
#Range: 1 ~ 72000
speed = 5
[modded_furnaces.unobtanium_furnace]
# Number of items that can be smelted at once. The regular furnace only smelts 1 item at once of course.
# Default: 64
#Range: 1 ~ 64
mult = 64
# Number of ticks to complete one smelting operation.
# 200 ticks is what a regular furnace takes.
# Default: 1
#Range: 1 ~ 72000
speed = 1
#Furnace Settings
[furnaces]
[furnaces.iron_furnace]
# Number of ticks to complete one smelting operation.
# 200 ticks is what a regular furnace takes.
# Default: 160
#Range: 2 ~ 72000
speed = 160
[furnaces.obsidian_furnace]
# Number of ticks to complete one smelting operation.
# 200 ticks is what a regular furnace takes.
# Default: 20
#Range: 2 ~ 72000
speed = 20
[furnaces.crystal_furnace]
# Number of ticks to complete one smelting operation.
# 200 ticks is what a regular furnace takes.
# Default: 40
#Range: 2 ~ 72000
speed = 40
[furnaces.netherite_furnace]
# Number of ticks to complete one smelting operation.
# 200 ticks is what a regular furnace takes.
# Default: 5
#Range: 2 ~ 72000
speed = 5
[furnaces.diamond_furnace]
# Number of ticks to complete one smelting operation.
# 200 ticks is what a regular furnace takes.
# Default: 80
#Range: 2 ~ 72000
speed = 80
[furnaces.copper_furnace]
# Number of ticks to complete one smelting operation.
# 200 ticks is what a regular furnace takes.
# Default: 180
#Range: 2 ~ 72000
speed = 180
[furnaces.emerald_furnace]
# Number of ticks to complete one smelting operation.
# 200 ticks is what a regular furnace takes.
# Default: 40
#Range: 2 ~ 72000
speed = 40
[furnaces.silver_furnace]
# Number of ticks to complete one smelting operation.
# 200 ticks is what a regular furnace takes.
# Default: 140
#Range: 2 ~ 72000
speed = 140
[furnaces.rainbow_furnace]
# Number of ticks to complete one smelting operation.
# 200 ticks is what a regular furnace takes.
# Default: 200
#Range: 2 ~ 72000
speed = 200
[furnaces.gold_furnace]
# Number of ticks to complete one smelting operation.
# 200 ticks is what a regular furnace takes.
# Default: 120
#Range: 2 ~ 72000
speed = 120
#JEI Settings
[jei]
[jei.jei]
# Enable or disable the Click Area inside the GUI in all of Iron Furnaces' furnaces.
enable_jei_click_area = true
# Enable or disable the Catalysts in Jei for Iron Furnaces.
enable_jei_catalysts = true
# Enable or disable the JeiPlugin of Iron Furnaces.
enable_jei = true
#Misc
[misc]
[misc.misc]
# Given or not given the Rainbow Coal to our champion
coal = false

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#Range: 1 ~ 4
itemsPerColumn = 4
#Range: 1 ~ 4
itemsPerRow = 4
diyData = true
showDevData = false
enchantsBlacklist = ["flimflam", "soulBound"]
hiddenTabs = []
dimensionsBlacklist = [-11]

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hiddenTabs = []
#Range: 1 ~ 4
itemsPerRow = 4
enchantsBlacklist = ["flimflam", "soulBound"]
showDevData = false
dimensionsBlacklist = [-11]
diyData = true
#Range: 1 ~ 4
itemsPerColumn = 4

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[general]
#Enable terracotta pressure plates
enablePressurePlates = true
#Enable terracotta levers
enableLevers = true
#Enable terracotta buttons
enableButtons = true
#Enable terracotta signs
enableSigns = true
#Enable terracotta stairs
enableStairs = true
#Enable terracotta tiles
enableTiles = true
#Enable terracotta vertical slabs
enableVerticalSlabs = true
#Enable terracotta walls
enableWalls = true
#Enable terracotta fences
enableFences = true
#Enable terracotta slabs
enableSlabs = true
#Enable terracotta ladders
enableLadders = true

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["Miscellaneous Features"]
#Disable/enable fern blocks dropping seeds.
"Enable fern blocks dropping seeds" = false
#Disable/enable tall grass blocks dropping seeds.
"Enable tall grass blocks dropping seeds" = false
#Disable/enable grass blocks dropping seeds.
"Enable grass blocks dropping seeds" = false
#Disable/enable right-click harvesting of crops.
"Enable right-click harvesting for crops" = true
["Dimensions Settings"]
#Enter a dimension id to whitelist feature generation
white_dim = ["minecraft:overworld"]
#Enter a dimension id to blacklist feature generation
black_dim = ["minecraft:the_end", "minecraft:the_nether"]
["Tweak Garden Cluster Sizes"]
#Amount of gardens that spawn together. Higher numbers indicate larger clusters; 32 is about 3-7ish (Default: 32)
#Range: 1 ~ 1000000000
"Probability of gardens generating" = 32
["Tweak Garden World Generation Rates"]
#Chance of gardens generating in the world. Higher numbers indicate a lower probability; just 4 is very rare (Default: 2)
#Range: 1 ~ 1000000000
"Probability of gardens generating" = 2
["Tweak Garden Cluster Rates"]
#Chance of gardens generating in the world. Higher numbers indicate a lower probability; just 4 is very rare (Default: 2)
#Range: 1 ~ 1000000000
"Probability of gardens generating" = 2
["Enable/Disable Garden World Generation"]
#Should frost gardens should generate in world
"Generate frost gardens" = true
#Should arid gardens should generate in world
"Generate arid gardens" = true
#Should soggy gardens should generate in world
"Generate soggy gardens" = true
#Should shaded gardens should generate in world
"Generate shaded gardens" = true
#Should windy gardens should generate in world
"Generate windy gardens" = true
#Should tropical gardens should generate in world
"Generate tropical gardens" = true
["Right-click Harvesting Settings"]
#Disable/enable right-click harvesting of crops
"Enable right-click harvesting for crops" = true

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["Miscellaneous Features"]
#Disable/enable fern blocks dropping seeds.
"Enable fern blocks dropping seeds" = false
#Disable/enable tall grass blocks dropping seeds.
"Enable tall grass blocks dropping seeds" = false
#Disable/enable grass blocks dropping seeds.
"Enable grass blocks dropping seeds" = false
#Disable/enable right-click harvesting of crops.
"Enable right-click harvesting for crops" = true
["Dimensions Settings"]
#Enter a dimension id to whitelist feature generation
white_dim = ["minecraft:overworld"]
#Enter a dimension id to blacklist feature generation
black_dim = ["minecraft:the_end", "minecraft:the_nether"]
["Tweak World Generation Rates"]
#Chance of warm fruit trees generating in the world. Higher numbers indicate a lower probability (Default: 5000)
#Range: 1 ~ 1000000000
"Probability of warm fruit trees generating" = 5000
#Chance of cold fruit trees generating in the world. Higher numbers indicate a lower probability (Default: 5000)
#Range: 1 ~ 1000000000
"Probability of cold fruit trees generating" = 5000
#Chance of temperate fruit trees generating in the world. Higher numbers indicate a lower probability (Default: 5000)
#Range: 1 ~ 1000000000
"Probability of temperate fruit trees generating" = 5000
["Enable/Disable Garden World Generation"]
#Should hazelnut trees generate in world
"Generate hazelnut trees" = true
#Should guava trees generate in world
"Generate guava trees" = true
#Should almond trees generate in world
"Generate almond trees" = true
#Should walnut trees generate in world
"Generate walnut trees" = true
#Should tamarind trees generate in world
"Generate tamarind trees" = true
#Should maple trees generate in world
"Generate maple trees" = true
#Should spiderweb trees generate in world
"Generate spiderweb trees" = true
#Should peach trees generate in world
"Generate peach trees" = true
#Should vanillabean trees generate in world
"Generate vanillabean trees" = true
#Should pomegranate trees generate in world
"Generate pomegranate trees" = true
#Should apricot trees generate in world
"Generate apricot trees" = true
#Should passionfruit trees generate in world
"Generate passionfruit trees" = true
#Should pear trees generate in world
"Generate pear trees" = true
#Should pawpaw trees generate in world
"Generate pawpaw trees" = true
#Should coconut trees generate in world
"Generate coconut trees" = true
#Should breadfruit trees generate in world
"Generate breadfruit trees" = true
#Should pinenut trees generate in world
"Generate pinenut trees" = true
#Should jackfruit trees generate in world
"Generate jackfruit trees" = true
#Should mango trees generate in world
"Generate mango trees" = true
#Should lychee trees generate in world
"Generate lychee trees" = true
#Should orange trees generate in world
"Generate orange trees" = true
#Should plum trees generate in world
"Generate plum trees" = true
#Should soursop trees generate in world
"Generate soursop trees" = true
#Should lemon trees generate in world
"Generate lemon trees" = true
#Should rambutan trees generate in world
"Generate rambutan trees" = true
#Should gooseberry trees generate in world
"Generate gooseberry trees" = true
#Should papaya trees generate in world
"Generate papaya trees" = true
#Should avocado trees generate in world
"Generate avocado trees" = true
#Should apple trees generate in world
"Generate apple trees" = true
#Should peppercorn trees generate in world
"Generate peppercorn trees" = true
#Should banana trees generate in world
"Generate banana trees" = true
#Should fig trees generate in world
"Generate fig trees" = true
#Should olive trees generate in world
"Generate olive trees" = true
#Should cinnamon trees generate in world
"Generate cinnamon trees" = true
#Should pecan trees generate in world
"Generate pecan trees" = true
#Should almond date generate in world
"Generate date trees" = true
#Should grapefruit trees generate in world
"Generate grapefruit trees" = true
#Should candlenut trees generate in world
"Generate candlenut trees" = true
#Should cherry trees generate in world
"Generate cherry trees" = true
#Should pistachio trees generate in world
"Generate pistachio trees" = true
#Should dragonfruit trees generate in world
"Generate dragonfruit trees" = true
#Should chestnut trees generate in world
"Generate chestnut trees" = true
#Should lime trees generate in world
"Generate lime trees" = true
#Should nutmeg trees generate in world
"Generate nutmeg trees" = true
#Should durian trees generate in world
"Generate durian trees" = true
#Should cashew trees generate in world
"Generate cashew trees" = true
#Should persimmon trees generate in world
"Generate persimmon trees" = true
#Should starfruit trees generate in world
"Generate starfruit trees" = true
#Should paperbark trees generate in world
"Generate paperbark trees" = true
["Right-click Harvesting Settings"]
#Disable/enable right-click harvesting of crops
"Enable right-click harvesting for crops" = true

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#The percentage of normal damage taken when taking damage from falling into leaves.
#The damage will be reduced by a further 10% with the Jump Boost potion effect.
#Range: 0.0 ~ 1.0
fallDamageReduction = 0.5
#When falling into leaves, the (block) distance a player or mob has to fall before taking damage.
#Range: 5 ~ 255
fallDamageThreshold = 20
#The reduced horizontal speed when passing through leaves. (% of normal)
#Range: 0.0 ~ 1.0
speedReductionHorizontal = 0.8999999761581421
#The reduced vertical speed when passing through leaves. (% of normal)
#Range: 0.0 ~ 1.0
speedReductionVertical = 0.8999999761581421
#Should entities recognize leaves as air
modifyPathFinding = true
#Leaves only passable for players
playerOnly = false
[sounds]
#Range: 0.0 ~ 10.0
volume = 1.0
#Only players can make noises
playerOnly = false

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#Enables logging the too large packets causing disconnects. , default = true
displayTooLargePackets = true
["Load balancing settings"]
["Load balancing settings"."Tile entities load balancing settings"]
#Requires TELoadBalancing = true. Enables dealing with lag caused by tile entities during chunk unload. This is normally not needed. default = false
TEUnloadLag = false
#Enables Tile entity load balancing. default: true
TELoadBalancing = true
#Mean tick time at which load balancing takes effect, 1000 / mean tick time = TPS. default: 55
#Range: 1 ~ 200
meanTickTH = 55
#Enables debug log output for lagging tile entities, default = false
TEDebugOutput = false
["Load balancing settings"."Event load balancing settings"]
#Mean tick time at which event load balancing takes effect, 1000 / mean tick time = TPS. default: 55
#Range: 1 ~ 200
meanTickEvent = 60
#Enables debug log output for lagging event subscribers, default = false
eventDebugOutput = true
#Enables event load balancing, this is mostly stuff which is happening outside entityAI/Tile entities on world ticks. default: false
eventLoadBalancing = false
# Load balancing is a mechanic which profiles and throttles down lagging entities, tileentities and event subscribers.
# It is used to prevent a certain laggy mob or block from lagging out the whole game. Since this is rather invasive and may cause the lagging
# entity/block to not work nicely it is only done once the game goes over the configured lagging threshold.
# Those thresholds as set in miliseconds, anything below 50ms is 20 TPS (1s = 1000ms, 1000 / 50 = 20).
# Above 50ms ticks is where your game starts to lag, as it hits 100% cpu and starts skipping ticks.
# This is where load balancing comes in and reduces the lag caused by specific entities and blocks.
# If you run into trouble with some of the entities or blocks not working correctly you can disable it here
#
["Load balancing settings"."Entity AI Load balancing settings"]
#Mean tick time at which AI load balancing takes effect, 1000 / mean tick time = TPS. default: 55
#Range: 1 ~ 200
meanTickAITH = 55
#Enables load balancing for entity AI. default = true
AILoadBalancing = true
#Whether to debug lagging entities and log offenders, requires load balancing to be enabled. default = true
logEntityAILag = true
["Entity settings"]
#Entity spawn interval setting, determines how frequently entities are spawned overall. 1 = Vanilla default, default = 10
#Range: 1 ~ 1000
spawnInterval = 10
#Fix leash lag from entities on a leash, default = true
fixLeash = true
#Slower updating of armor stands, default = true
slowArmorStands = true
#Enables improved entity collision and movement calculations for any non item entity, default = true
fastCollisions = true
#Enables less laggy entity item pickup, default = true
noLagItemPickup = true
#Enable multithreading support for entities, requires fastCollisions to be enabled. default = true
multiEntities = true
#Disables block changes notifying all entity paths in the world, to possibly adjust their paths, disable with IE, incompat, default = true
disableNotifyOnBlockChange = true
#Enables fast itemstack comparisons
fastItemCompare = true
#Entity density setting, determines how many entities are spawned overall. 1 = Vanilla default, 0.1 e.g 10x less than vanilla. 10 = 10x more than vanilla, default = 1
#Range: 0.01 ~ 100.0
entityDensity = 1.0
#Enable fast inventory advancement triggers, many advancements based on items tend to lag the players, default = true
fastInventoryAdvancement = true
#Adapt entity speed to tps, makes entities struggle less with lag. default = true
adaptiveSpeed = true
#Enable faster pathfinding, default = true
fastPathFinding = true
["Entity AI Settings"]
#Sets the tick interval in which non-running AI tasks are rechecked. Vanilla default is 1(starting with 1.13+), this mods suggested default is 4(as it was in 1.12)
#Range: 1 ~ 500
goalselectorrate = 4
#Enables a slower updated AI Fox find shelter goal, which causes too much load. default = true
slowFindShelter = true
#Enables a slower updated AI Panic entity goal, panic is used for chickens/other animals running away e.g. on fire. default = true
optimizePanic = true
#Enables a slower updated AI Breed entity goal, breed is used for searching nearby similar animals and doesnt have to be checked that often. default = true
optimizeBreed = true
#Enables a slower updated AI tempt goal, tempt is used e.g. for luring sheep with wheat. default = true
optimizeTempt = true
#Enables a slower updated AI avoid entity goal, avoid is used e.g. for villagers avoiding zombies so it constantly searches for mobs in the area. default = true
optimizeAvoid = true
#Fix chunkloading and lag caused by the block break goal, mostly used by zombies or endermen. default = true
fixBlockBreakGoal = true
["General performance improvements settings"]
#If true hoppers are causing less lag
fasterHoppers = true
#Reduces crafting lag by caching recipe lookups, helps a lot with autocrafting/crafting related lag. default = true
cacheRecipes = true
#Enable fast spawn radius check, this makes entity spawn mechanics lag less. default = true
fastSpawnRadius = true
#Set how many scheduled blocks are updated each tick, scheduled block updates are for example fluid flowing. default = 1000, vanilla default = 65536
#Range: 1 ~ 65536
blockTicks = 3000
#Enable fast chunk save, unmodified chunks are saved a lot faster and cause less lag when saving to disk. default = true
fastChunkSave = true
#Enable FPS improvements, default = true
betterFps = true
#Enable fast chunk block ticks, reduces lag on random block ticks in the world but keeps the same growth e.g. on crops. default = true
fastChunkBlocks = true
["Utility settings, debugging and other"]
#Set the max login timeout during connection in ticks. 20 ticks = 1 sec, default = 120 seconds
#Range: 600 ~ 20000
logintimeout = 2400
#Set the amount of items at which too many stacked items report their position. Default = 100 items
#Range: 2 ~ 1000
maxItems = 100
#Enable various debugging error logs, like chunkloading etc. , default = false
debugOptionsEnabled = false
#Disables the config reload during the game, can cause performance issues on some linux systems, default = false
disableConfigReload = false
#Enable printing of world/chunk saves for debugging purposes, those normally happen every 5minutes. default = false
printWorldSaves = false
#Set the ingame disconnect timeout for disconnecting players. Default = 60sec
#Range: 15 ~ 400
disconnectTimeout = 60
#List of mobs disallowed from spawning: e.g. format : ["minecraft:zombie", "minecraft:creeper"]
forbiddenMobs = []

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#Platter Settings
[general]
#Radius for the platter to feed [default: 5]
#Range: 0 ~ 32
platter_radius = 5
#Item slots for the platter [default: 9]
#Range: > 0
platter_slots = 9
#Time (in seconds) to wait between platter searches [default: 60]
#Range: > 0
platter_period = 60

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[Energy_Capacity]
#Range: 0 ~ 9000000000000000000
spiritedCap = 0
#Range: 0 ~ 9000000000000000000
blazingCap = 0
#Range: 0 ~ 9000000000000000000
basicCap = 0
#Range: 0 ~ 9000000000000000000
nioticCap = 0
#Range: 0 ~ 9000000000000000000
nitroCap = 0
#Range: 0 ~ 9000000000000000000
hardenedCap = 0
#Range: 0 ~ 9000000000000000000
starterCap = 0
[Energy_Transfer]
#Range: 0 ~ 9000000000000000000
spiritedTransfer = 100000
#Range: 0 ~ 9000000000000000000
starterTransfer = 200
#Range: 0 ~ 9000000000000000000
basicTransfer = 2500
#Range: 0 ~ 9000000000000000000
hardenedTransfer = 8000
#Range: 0 ~ 9000000000000000000
nioticTransfer = 50000
#Range: 0 ~ 9000000000000000000
blazingTransfer = 20000
#Range: 0 ~ 9000000000000000000
nitroTransfer = 400000
[Channels]
#Range: 1 ~ 12
hardenedChannels = 3
#Range: 1 ~ 12
basicChannels = 2
#Range: 1 ~ 12
spiritedChannels = 9
#Range: 1 ~ 12
starterChannels = 1
#Range: 1 ~ 12
nioticChannels = 7
#Range: 1 ~ 12
blazingChannels = 5
#Range: 1 ~ 12
nitroChannels = 12

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[Energy_Capacity]
#Range: 0 ~ 9000000000000000000
spiritedCap = 0
#Range: 0 ~ 9000000000000000000
blazingCap = 0
#Range: 0 ~ 9000000000000000000
basicCap = 0
#Range: 0 ~ 9000000000000000000
nioticCap = 0
#Range: 0 ~ 9000000000000000000
nitroCap = 0
#Range: 0 ~ 9000000000000000000
hardenedCap = 0
#Range: 0 ~ 9000000000000000000
starterCap = 0
[Energy_Transfer]
#Range: 0 ~ 9000000000000000000
spiritedTransfer = 90000
#Range: 0 ~ 9000000000000000000
starterTransfer = 100
#Range: 0 ~ 9000000000000000000
basicTransfer = 1400
#Range: 0 ~ 9000000000000000000
hardenedTransfer = 5000
#Range: 0 ~ 9000000000000000000
nioticTransfer = 40000
#Range: 0 ~ 9000000000000000000
blazingTransfer = 18000
#Range: 0 ~ 9000000000000000000
nitroTransfer = 200000
[Channels]
#Range: 1 ~ 12
hardenedChannels = 3
#Range: 1 ~ 12
basicChannels = 2
#Range: 1 ~ 12
spiritedChannels = 9
#Range: 1 ~ 12
starterChannels = 1
#Range: 1 ~ 12
nioticChannels = 7
#Range: 1 ~ 12
blazingChannels = 5
#Range: 1 ~ 12
nitroChannels = 12

View File

@ -0,0 +1,36 @@
#No comment
#Range: 1 ~ 32
range = 4
[Energy_Capacity]
#Range: 0 ~ 9000000000000000000
spiritedCap = 4000000
#Range: 0 ~ 9000000000000000000
blazingCap = 800000
#Range: 0 ~ 9000000000000000000
basicCap = 100000
#Range: 0 ~ 9000000000000000000
nioticCap = 1500000
#Range: 0 ~ 9000000000000000000
nitroCap = 10000000
#Range: 0 ~ 9000000000000000000
hardenedCap = 250000
#Range: 0 ~ 9000000000000000000
starterCap = 10000
[Energy_Transfer]
#Range: 0 ~ 9000000000000000000
spiritedTransfer = 1200
#Range: 0 ~ 9000000000000000000
starterTransfer = 10
#Range: 0 ~ 9000000000000000000
basicTransfer = 50
#Range: 0 ~ 9000000000000000000
hardenedTransfer = 120
#Range: 0 ~ 9000000000000000000
nioticTransfer = 700
#Range: 0 ~ 9000000000000000000
blazingTransfer = 300
#Range: 0 ~ 9000000000000000000
nitroTransfer = 3000

View File

@ -0,0 +1,33 @@
[Energy_Capacity]
#Range: 0 ~ 9000000000000000000
spiritedCap = 0
#Range: 0 ~ 9000000000000000000
blazingCap = 0
#Range: 0 ~ 9000000000000000000
basicCap = 0
#Range: 0 ~ 9000000000000000000
nioticCap = 0
#Range: 0 ~ 9000000000000000000
nitroCap = 0
#Range: 0 ~ 9000000000000000000
hardenedCap = 0
#Range: 0 ~ 9000000000000000000
starterCap = 0
[Energy_Transfer]
#Range: 0 ~ 9000000000000000000
spiritedTransfer = 90000
#Range: 0 ~ 9000000000000000000
starterTransfer = 100
#Range: 0 ~ 9000000000000000000
basicTransfer = 1400
#Range: 0 ~ 9000000000000000000
hardenedTransfer = 5000
#Range: 0 ~ 9000000000000000000
nioticTransfer = 40000
#Range: 0 ~ 9000000000000000000
blazingTransfer = 18000
#Range: 0 ~ 9000000000000000000
nitroTransfer = 200000

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