Tweak voor-kia modpack config

In a nutshell:

- Apotheosis
  - Don't clutter the world with super tall reed
  - Don't ruin spawners - it's nice to build buildings in more
    locations
- Ice and fire
  - *Really* tone down the griefing and amount of spawns
- Iron furnaces
  - *Hopefully* disable the annoying update chat messages
- Quark
  - Disable matrix enchanting so that apotheosis works
This commit is contained in:
Tristan Daniël Maat 2021-04-25 05:26:41 +01:00
parent 7ad729f2ca
commit 70e5b6206e
Signed by: tlater
GPG key ID: 49670FD774E43268
6 changed files with 55 additions and 29 deletions

View file

@ -2,13 +2,13 @@
general {
# The max height a stack of bamboo may grow to. Vanilla is 16. [range: 1 ~ 255, default: 32]
I:"Bamboo Height"=32
I:"Bamboo Height"=16
# The max height a stack of cacti may grow to. Vanilla is 3. [range: 1 ~ 255, default: 5]
I:"Cactus Height"=5
# The max height a stack of reeds may grow to. Vanilla is 3. [range: 1 ~ 255, default: 255]
I:"Reed Height"=255
I:"Reed Height"=5
}

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@ -8,7 +8,7 @@ general {
I:"Spawner Silk Damage"=100
# The level of silk touch needed to harvest a spawner. Set to -1 to disable, 0 to always drop. The enchantment module can increase the max level of silk touch. [range: -1 ~ 127, default: 1]
I:"Spawner Silk Level"=1
I:"Spawner Silk Level"=-1
}

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@ -16,7 +16,7 @@
#Range: 1 ~ 10000
"Lich Spawn Weight" = 2
#Whether or not sea serpents can break weak blocks in their way
"Sea Serpent Griefing" = true
"Sea Serpent Griefing" = false
#True if pixie villages are allowed to spawn
"Spawn Pixies" = true
#How many blocks away can cyclopes detect sheep. Note that increasing this could cause lag.
@ -45,7 +45,7 @@
#True if ghosts can rarely spawn from brutal PvP deaths.
"Ghost Spawn from PvP deaths" = true
#Whether or not cyclops can break logs or leaves in their way
"Cyclops Griefing" = true
"Cyclops Griefing" = false
#Disable this to remove easter egg with tinkers installed.
Weezer = true
#True if dragons can despawn. Note that if this is false there may be SERIOUS lag issues.
@ -56,9 +56,9 @@
"Spawn Liches" = true
#One out of this number chance per chunk to generate a mausoleum.
#Range: 1 ~ 10000
"Mausoleum Gen Chance" = 1800
"Mausoleum Gen Chance" = 5000
#Whether to generate copper ore or not
"Generate Copper Ore" = true
"Generate Copper Ore" = false
#A more intelligent dragon pathfinding system, but is also laggier. Turn this on if you think dragons are too stupid.
"Intelligent Dragon Pathfinding" = false
#Cockatrice spawn weight. Lower = lower chance to spawn
@ -86,7 +86,7 @@
"Generate Dragon Skeletons" = true
#1 out of this number chance per chunk for generation
#Range: 1 ~ 10000
"Spawn Cyclops Cave Chance" = 100
"Spawn Cyclops Cave Chance" = 1000
#True if myrmex colonies are allowed to spawn
"Spawn Myrmex" = true
#Default attack strength of a dragonsteel sword.
@ -101,7 +101,7 @@
blacklistDimensions = ["minecraft:overworld"]
#1 out of this number chance per chunk for generation
#Range: 1 ~ 10000
"Spawn Sea Serpent Chance" = 250
"Spawn Sea Serpent Chance" = 2500
#Default sea serpent health, this is scaled to the sea serpent's particular size
#Range: 1.0 ~ 10000.0
"Sea Serpent Base Health" = 20.0
@ -163,10 +163,10 @@
"Dragon Flight Speed Modifier" = 1.0
#1 out of this number chance per chunk for generation
#Range: 1 ~ 10000
"Spawn Wandering Cyclops Chance" = 100
"Spawn Wandering Cyclops Chance" = 300
#1 out of this number chance per chunk for generation
#Range: 1 ~ 10000
"Spawn Gorgon Chance" = 75
"Spawn Gorgon Chance" = 10000
#Default durability value of dragonsteel sword.
#Range: > 1
"Dragonsteel Base Durability" = 8000
@ -191,25 +191,25 @@
"Ghost Max Health" = 30.0
#How far away dangerous structures(dragon roosts, cyclops caves, etc.) must be from spawn(0, 0).
#Range: 1 ~ 10000
"Dangerous World Gen Dist From Spawn" = 800
"Dangerous World Gen Dist From Spawn" = 2000
#Damage dealt from a successful lightning breath attack. Attack Damage is scaled to by age, so a stage 5 dragon will deal 5x as much as this number
#Range: 0.0 ~ 10000.0
"Dragon Attack Damage(Lightning breath)" = 3.5
#One out of this number chance per chunk to generate a myrmex hive.
#Range: 1 ~ 10000
"Myrmex Colony Gen Chance" = 150
"Myrmex Colony Gen Chance" = 1500
#Hippogryph spawn weight. Lower = lower chance to spawn.
#Range: 1 ~ 10000
"Hippogryph Spawn Weight" = 2
"Hippogryph Spawn Weight" = 1
#1 out of this number chance per chunk for generation
#Range: 1 ~ 10000
"Generate Dragon Roost Chance" = 360
"Generate Dragon Roost Chance" = 1000
#Maximum ghost attack strength.
#Range: 0.0 ~ 10000.0
"Ghost Attack Strength" = 3.0
#One out of this number chance per chunk to generate a hydra cave.
#Range: 1 ~ 10000
"Hydra Caves Gen Chance" = 100
"Hydra Caves Gen Chance" = 1000
#Every interval of this number in ticks, dragon allowed to break blocks.
#Range: 0 ~ 10000
"Dragon Block Break Cooldown" = 5
@ -230,13 +230,13 @@
"Glacier Spawn Weight" = 4
#1 out of this number chance per chunk for generation
#Range: 1 ~ 10000
"Generate Dragon Cave Chance" = 180
"Generate Dragon Cave Chance" = 200
#Dragon griefing - 2 is no griefing, 1 is breaking weak blocks, 0 is default
#Range: 0 ~ 2
"Dragon Griefing" = 0
"Dragon Griefing" = 2
#A double check to see if the game can spawn cockatrices. Higher number = lower chance to spawn.
#Range: 0 ~ 10000
"Cockatrice Spawn Check Chance" = 0
"Cockatrice Spawn Check Chance" = 1000
#True if pixies are allowed to steal from players
"Pixies Steal Items" = true
#True if dragons can drop their heart on death.
@ -245,7 +245,7 @@
"Death Worms Target Monsters" = true
#How far away dangerous structures(dragon roosts, cyclops caves, etc.) must be from the last generated structure.
#Range: 1 ~ 10000
"Dangerous World Gen Dist Seperation" = 300
"Dangerous World Gen Dist Seperation" = 1000
#True if dragons fire/ice charges create secondary explosions that launch blocks everywhere. Turn this to true if you like unfair explosions. Or lag.
"Explosive Dragon Breath" = false
#Maximum threads to use for dragon/myrmex pathfinding. Increase this number if pathing is slow and you have many cores.
@ -268,10 +268,10 @@
blacklistedBreakBlocks = []
#1 out of this number chance per chunk for generation
#Range: 1 ~ 10000
"Spawn Hippocampus Chance" = 40
"Spawn Hippocampus Chance" = 400
#Amphithere spawn weight. Lower = lower chance to spawn
#Range: 1 ~ 10000
"Amphithere Spawn Weight" = 50
"Amphithere Spawn Weight" = 500
#Dragon Flute Distance - how many chunks away is the dragon flute effective?
#Range: 0 ~ 10000
"Dragon Flute Distance" = 4
@ -286,7 +286,7 @@
"Amphithere Villager Search Length" = 64
#Deathworm spawn weight. Lower = lower chance to spawn
#Range: 1 ~ 10000
"Death Worm Spawn Weight" = 30
"Death Worm Spawn Weight" = 100
#Percentage of critical strike that will disarm with easter egg tinkers material.
#Range: 0.0 ~ 1.0
"Easter Egg Tinkers Tool Disarm chance" = 0.20000000298023224
@ -297,7 +297,7 @@
"Dragon Cave Ore Ratio" = 45
#1 out of this number chance per chunk for generation
#Range: 1 ~ 10000
"Spawn Stymhphalian Bird Chance" = 80
"Spawn Stymhphalian Bird Chance" = 500
#A double check to see if the game can spawn trolls. Higher number = lower chance to spawn.
#Range: 0 ~ 10000
"Troll Spawn Check Chance" = 0
@ -346,7 +346,7 @@
"Amphithere Attack Strength" = 7.0
#Graveyard rarity.
#Range: 2 ~ 10000
"Graveyard Chance" = 46
"Graveyard Chance" = 5000
#Max dragon attack damage. Attack Damage is scaled to this
#Range: 1 ~ 10000
"Dragon Attack Damage" = 17
@ -370,5 +370,5 @@
"Spawn Death Worms" = true
#1 out of this number chance per chunk for generation
#Range: 1 ~ 10000
"Spawn Pixies Chance" = 60
"Spawn Pixies Chance" = 800

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@ -5,5 +5,5 @@
[updates.check_updates]
# true = check for updates, false = don't check for updates.
# Default: true.
updates = true
updates = false

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@ -480,7 +480,7 @@
"Afk Time" = 2400
#
#Allowed values: (0,1]
"Percent Req" = 1.0
"Percent Req" = 0.5
[tweaks.emotes]
#
@ -1971,7 +1971,7 @@
"Totem Of Holding" = true
Backpack = true
Crate = false
"Matrix Enchanting" = true
"Matrix Enchanting" = false
Magnets = true
Pipes = true

View file

@ -0,0 +1,26 @@
[milestones]
#Number of hearts you start out with.
#Range: 0 ~ 1000
baseHearts = 7
#Number of hearts you gain for reaching a new milestone.
#Range: 0 ~ 1000
heartsPerMilestone = 1
#A list of numbers of unique foods you need to eat to unlock each milestone, in ascending order.
milestones = [5, 10, 15, 20, 25, 30, 35, 40, 45, 50, 55, 60, 65, 70, 75, 80]
[filtering]
#Foods in this list won't affect the player's health nor show up in the food book.
blacklist = []
#When this list contains anything, the blacklist is ignored and instead only foods from here count.
whitelist = []
#The minimum hunger value foods need to provide in order to count for milestones, in half drumsticks.
#Range: 0 ~ 1000
minimumFoodValue = 4
[miscellaneous]
#Whether or not to reset the food list on death, effectively losing all bonus hearts.
resetOnDeath = false
#If true, eating foods outside of survival mode (e.g. creative/adventure) is not tracked and thus does not contribute towards progression.
limitProgressionToSurvival = true