Tweak voor-kia modpack config
In a nutshell: - Apotheosis - Don't clutter the world with super tall reed - Don't ruin spawners - it's nice to build buildings in more locations - Ice and fire - *Really* tone down the griefing and amount of spawns - Iron furnaces - *Hopefully* disable the annoying update chat messages - Quark - Disable matrix enchanting so that apotheosis works
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configuration/services/configs/minecraft/voor-kia
config
defaultconfigs
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@ -2,13 +2,13 @@
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general {
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# The max height a stack of bamboo may grow to. Vanilla is 16. [range: 1 ~ 255, default: 32]
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I:"Bamboo Height"=32
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I:"Bamboo Height"=16
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# The max height a stack of cacti may grow to. Vanilla is 3. [range: 1 ~ 255, default: 5]
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I:"Cactus Height"=5
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# The max height a stack of reeds may grow to. Vanilla is 3. [range: 1 ~ 255, default: 255]
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I:"Reed Height"=255
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I:"Reed Height"=5
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}
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@ -8,7 +8,7 @@ general {
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I:"Spawner Silk Damage"=100
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# The level of silk touch needed to harvest a spawner. Set to -1 to disable, 0 to always drop. The enchantment module can increase the max level of silk touch. [range: -1 ~ 127, default: 1]
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I:"Spawner Silk Level"=1
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I:"Spawner Silk Level"=-1
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}
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@ -16,7 +16,7 @@
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#Range: 1 ~ 10000
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"Lich Spawn Weight" = 2
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#Whether or not sea serpents can break weak blocks in their way
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"Sea Serpent Griefing" = true
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"Sea Serpent Griefing" = false
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#True if pixie villages are allowed to spawn
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"Spawn Pixies" = true
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#How many blocks away can cyclopes detect sheep. Note that increasing this could cause lag.
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@ -45,7 +45,7 @@
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#True if ghosts can rarely spawn from brutal PvP deaths.
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"Ghost Spawn from PvP deaths" = true
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#Whether or not cyclops can break logs or leaves in their way
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"Cyclops Griefing" = true
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"Cyclops Griefing" = false
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#Disable this to remove easter egg with tinkers installed.
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Weezer = true
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#True if dragons can despawn. Note that if this is false there may be SERIOUS lag issues.
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@ -56,9 +56,9 @@
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"Spawn Liches" = true
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#One out of this number chance per chunk to generate a mausoleum.
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#Range: 1 ~ 10000
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"Mausoleum Gen Chance" = 1800
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"Mausoleum Gen Chance" = 5000
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#Whether to generate copper ore or not
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"Generate Copper Ore" = true
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"Generate Copper Ore" = false
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#A more intelligent dragon pathfinding system, but is also laggier. Turn this on if you think dragons are too stupid.
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"Intelligent Dragon Pathfinding" = false
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#Cockatrice spawn weight. Lower = lower chance to spawn
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@ -86,7 +86,7 @@
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"Generate Dragon Skeletons" = true
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#1 out of this number chance per chunk for generation
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#Range: 1 ~ 10000
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"Spawn Cyclops Cave Chance" = 100
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"Spawn Cyclops Cave Chance" = 1000
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#True if myrmex colonies are allowed to spawn
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"Spawn Myrmex" = true
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#Default attack strength of a dragonsteel sword.
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@ -101,7 +101,7 @@
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blacklistDimensions = ["minecraft:overworld"]
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#1 out of this number chance per chunk for generation
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#Range: 1 ~ 10000
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"Spawn Sea Serpent Chance" = 250
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"Spawn Sea Serpent Chance" = 2500
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#Default sea serpent health, this is scaled to the sea serpent's particular size
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#Range: 1.0 ~ 10000.0
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"Sea Serpent Base Health" = 20.0
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@ -163,10 +163,10 @@
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"Dragon Flight Speed Modifier" = 1.0
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#1 out of this number chance per chunk for generation
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#Range: 1 ~ 10000
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"Spawn Wandering Cyclops Chance" = 100
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"Spawn Wandering Cyclops Chance" = 300
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#1 out of this number chance per chunk for generation
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#Range: 1 ~ 10000
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"Spawn Gorgon Chance" = 75
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"Spawn Gorgon Chance" = 10000
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#Default durability value of dragonsteel sword.
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#Range: > 1
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"Dragonsteel Base Durability" = 8000
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@ -191,25 +191,25 @@
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"Ghost Max Health" = 30.0
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#How far away dangerous structures(dragon roosts, cyclops caves, etc.) must be from spawn(0, 0).
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#Range: 1 ~ 10000
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"Dangerous World Gen Dist From Spawn" = 800
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"Dangerous World Gen Dist From Spawn" = 2000
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#Damage dealt from a successful lightning breath attack. Attack Damage is scaled to by age, so a stage 5 dragon will deal 5x as much as this number
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#Range: 0.0 ~ 10000.0
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"Dragon Attack Damage(Lightning breath)" = 3.5
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#One out of this number chance per chunk to generate a myrmex hive.
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#Range: 1 ~ 10000
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"Myrmex Colony Gen Chance" = 150
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"Myrmex Colony Gen Chance" = 1500
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#Hippogryph spawn weight. Lower = lower chance to spawn.
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#Range: 1 ~ 10000
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"Hippogryph Spawn Weight" = 2
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"Hippogryph Spawn Weight" = 1
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#1 out of this number chance per chunk for generation
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#Range: 1 ~ 10000
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"Generate Dragon Roost Chance" = 360
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"Generate Dragon Roost Chance" = 1000
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#Maximum ghost attack strength.
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#Range: 0.0 ~ 10000.0
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"Ghost Attack Strength" = 3.0
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#One out of this number chance per chunk to generate a hydra cave.
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#Range: 1 ~ 10000
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"Hydra Caves Gen Chance" = 100
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"Hydra Caves Gen Chance" = 1000
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#Every interval of this number in ticks, dragon allowed to break blocks.
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#Range: 0 ~ 10000
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"Dragon Block Break Cooldown" = 5
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@ -230,13 +230,13 @@
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"Glacier Spawn Weight" = 4
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#1 out of this number chance per chunk for generation
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#Range: 1 ~ 10000
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"Generate Dragon Cave Chance" = 180
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"Generate Dragon Cave Chance" = 200
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#Dragon griefing - 2 is no griefing, 1 is breaking weak blocks, 0 is default
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#Range: 0 ~ 2
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"Dragon Griefing" = 0
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"Dragon Griefing" = 2
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#A double check to see if the game can spawn cockatrices. Higher number = lower chance to spawn.
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#Range: 0 ~ 10000
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"Cockatrice Spawn Check Chance" = 0
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"Cockatrice Spawn Check Chance" = 1000
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#True if pixies are allowed to steal from players
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"Pixies Steal Items" = true
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#True if dragons can drop their heart on death.
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@ -245,7 +245,7 @@
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"Death Worms Target Monsters" = true
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#How far away dangerous structures(dragon roosts, cyclops caves, etc.) must be from the last generated structure.
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#Range: 1 ~ 10000
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"Dangerous World Gen Dist Seperation" = 300
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"Dangerous World Gen Dist Seperation" = 1000
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#True if dragons fire/ice charges create secondary explosions that launch blocks everywhere. Turn this to true if you like unfair explosions. Or lag.
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"Explosive Dragon Breath" = false
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#Maximum threads to use for dragon/myrmex pathfinding. Increase this number if pathing is slow and you have many cores.
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@ -268,10 +268,10 @@
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blacklistedBreakBlocks = []
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#1 out of this number chance per chunk for generation
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#Range: 1 ~ 10000
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"Spawn Hippocampus Chance" = 40
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"Spawn Hippocampus Chance" = 400
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#Amphithere spawn weight. Lower = lower chance to spawn
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#Range: 1 ~ 10000
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"Amphithere Spawn Weight" = 50
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"Amphithere Spawn Weight" = 500
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#Dragon Flute Distance - how many chunks away is the dragon flute effective?
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#Range: 0 ~ 10000
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"Dragon Flute Distance" = 4
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"Amphithere Villager Search Length" = 64
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#Deathworm spawn weight. Lower = lower chance to spawn
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#Range: 1 ~ 10000
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"Death Worm Spawn Weight" = 30
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"Death Worm Spawn Weight" = 100
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#Percentage of critical strike that will disarm with easter egg tinkers material.
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#Range: 0.0 ~ 1.0
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"Easter Egg Tinkers Tool Disarm chance" = 0.20000000298023224
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"Dragon Cave Ore Ratio" = 45
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#1 out of this number chance per chunk for generation
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#Range: 1 ~ 10000
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"Spawn Stymhphalian Bird Chance" = 80
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"Spawn Stymhphalian Bird Chance" = 500
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#A double check to see if the game can spawn trolls. Higher number = lower chance to spawn.
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#Range: 0 ~ 10000
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"Troll Spawn Check Chance" = 0
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@ -346,7 +346,7 @@
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"Amphithere Attack Strength" = 7.0
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#Graveyard rarity.
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#Range: 2 ~ 10000
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"Graveyard Chance" = 46
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"Graveyard Chance" = 5000
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#Max dragon attack damage. Attack Damage is scaled to this
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#Range: 1 ~ 10000
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"Dragon Attack Damage" = 17
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"Spawn Death Worms" = true
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#1 out of this number chance per chunk for generation
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#Range: 1 ~ 10000
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"Spawn Pixies Chance" = 60
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"Spawn Pixies Chance" = 800
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@ -5,5 +5,5 @@
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[updates.check_updates]
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# true = check for updates, false = don't check for updates.
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# Default: true.
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updates = true
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updates = false
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@ -480,7 +480,7 @@
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"Afk Time" = 2400
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#
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#Allowed values: (0,1]
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"Percent Req" = 1.0
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"Percent Req" = 0.5
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[tweaks.emotes]
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#
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"Totem Of Holding" = true
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Backpack = true
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Crate = false
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"Matrix Enchanting" = true
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"Matrix Enchanting" = false
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Magnets = true
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Pipes = true
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[milestones]
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#Number of hearts you start out with.
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#Range: 0 ~ 1000
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baseHearts = 7
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#Number of hearts you gain for reaching a new milestone.
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#Range: 0 ~ 1000
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heartsPerMilestone = 1
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#A list of numbers of unique foods you need to eat to unlock each milestone, in ascending order.
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milestones = [5, 10, 15, 20, 25, 30, 35, 40, 45, 50, 55, 60, 65, 70, 75, 80]
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[filtering]
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#Foods in this list won't affect the player's health nor show up in the food book.
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blacklist = []
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#When this list contains anything, the blacklist is ignored and instead only foods from here count.
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whitelist = []
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#The minimum hunger value foods need to provide in order to count for milestones, in half drumsticks.
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#Range: 0 ~ 1000
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minimumFoodValue = 4
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[miscellaneous]
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#Whether or not to reset the food list on death, effectively losing all bonus hearts.
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resetOnDeath = false
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#If true, eating foods outside of survival mode (e.g. creative/adventure) is not tracked and thus does not contribute towards progression.
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limitProgressionToSurvival = true
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