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[ milestones ]
#Number of hearts you gain for reaching a new milestone.
#Range: 0 ~ 1000
heartsPerMilestone = 1
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#A list of numbers of unique foods you need to eat to unlock each milestone, in ascending order. Naturally, adding more milestones lets you earn more hearts.
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milestones = [ 5 , 10 , 15 , 20 , 25 , 30 , 35 , 40 , 45 , 50 , 55 , 60 , 65 , 70 , 75 , 80 ]
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#Number of hearts you start out with.
#Range: 0 ~ 1000
baseHearts = 7
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[ filtering ]
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#The minimum hunger value foods need to provide in order to count for milestones, in half drumsticks.
#Range: 0 ~ 1000
minimumFoodValue = 4
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#Foods in this list won't affect the player's health nor show up in the food book.
blacklist = [ ]
#When this list contains anything, the blacklist is ignored and instead only foods from here count.
whitelist = [ ]
[ miscellaneous ]
#If true, eating foods outside of survival mode (e.g. creative/adventure) is not tracked and thus does not contribute towards progression.
limitProgressionToSurvival = true
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#Whether or not to reset the food list on death, effectively losing all bonus hearts.
resetOnDeath = false
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