Tristan Daniël Maat
544036d4e4
Largely sensible changes, no complete rewrites without taking user configuration into account like ice and fire.
27 lines
1.1 KiB
TOML
27 lines
1.1 KiB
TOML
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[milestones]
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#Number of hearts you gain for reaching a new milestone.
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#Range: 0 ~ 1000
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heartsPerMilestone = 1
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#A list of numbers of unique foods you need to eat to unlock each milestone, in ascending order. Naturally, adding more milestones lets you earn more hearts.
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milestones = [5, 10, 15, 20, 25, 30, 35, 40, 45, 50, 55, 60, 65, 70, 75, 80]
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#Number of hearts you start out with.
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#Range: 0 ~ 1000
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baseHearts = 7
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[filtering]
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#The minimum hunger value foods need to provide in order to count for milestones, in half drumsticks.
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#Range: 0 ~ 1000
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minimumFoodValue = 4
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#Foods in this list won't affect the player's health nor show up in the food book.
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blacklist = []
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#When this list contains anything, the blacklist is ignored and instead only foods from here count.
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whitelist = []
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[miscellaneous]
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#If true, eating foods outside of survival mode (e.g. creative/adventure) is not tracked and thus does not contribute towards progression.
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limitProgressionToSurvival = true
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#Whether or not to reset the food list on death, effectively losing all bonus hearts.
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resetOnDeath = false
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