Fix comment indentation
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#version 300 es
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//FRAGMENT SHADER
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// FRAGMENT SHADER
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//
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// Basic fragment shader, just passes along colors, we don't do much
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// with textures or anything else complex in this project.
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#version 300 es
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// VERTEX SHADER
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//
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// Takes vertices of a unit cube, scales them up along Y according to
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// aHeight, and colors them with basic diffuse shading.
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// Takes vertices of a unit cube, scales them up along Y according to
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// aHeight, and colors them with basic diffuse shading.
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#define CLEAR_COLOR vec4(0.0, 0.0, 0.0, 1.0)
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#define BASE_COLOR vec3(0.6, 0.819607843137, 0.807843137255)
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