From ed80030d3d9870affde32181daf1e0cde690e99b Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Tristan=20Dani=C3=ABl=20Maat?= Date: Fri, 12 Aug 2022 22:59:50 +0100 Subject: [PATCH] Fix comment indentation --- src/music/features/visualizer/shaders/fragments.glsl | 2 +- src/music/features/visualizer/shaders/vertices.glsl | 4 ++-- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/src/music/features/visualizer/shaders/fragments.glsl b/src/music/features/visualizer/shaders/fragments.glsl index c635d3b..9863ce7 100644 --- a/src/music/features/visualizer/shaders/fragments.glsl +++ b/src/music/features/visualizer/shaders/fragments.glsl @@ -1,5 +1,5 @@ #version 300 es -//FRAGMENT SHADER +// FRAGMENT SHADER // // Basic fragment shader, just passes along colors, we don't do much // with textures or anything else complex in this project. diff --git a/src/music/features/visualizer/shaders/vertices.glsl b/src/music/features/visualizer/shaders/vertices.glsl index b1c947c..20948b1 100644 --- a/src/music/features/visualizer/shaders/vertices.glsl +++ b/src/music/features/visualizer/shaders/vertices.glsl @@ -1,8 +1,8 @@ #version 300 es // VERTEX SHADER // -// Takes vertices of a unit cube, scales them up along Y according to -// aHeight, and colors them with basic diffuse shading. +// Takes vertices of a unit cube, scales them up along Y according to +// aHeight, and colors them with basic diffuse shading. #define CLEAR_COLOR vec4(0.0, 0.0, 0.0, 1.0) #define BASE_COLOR vec3(0.6, 0.819607843137, 0.807843137255)