tlaternet-server/configuration/services/configs/minecraft/voor-kia/config/supplementaries-common.toml

275 lines
10 KiB
TOML

#Server side blocks configs
[blocks]
[blocks.globe]
#how many globe trades to give to the wandering trader. This will effectively increase the chance of him having a globe trader. Increase this if you have other mods that add stuff to that trader
#Range: 0 ~ 50
chance = 2
#chanche of finding a globe in a shipwreck treasure chest.
#Range: 0.0 ~ 1.0
shipwreck_treasure_chance = 0.25
[blocks.speaker_block]
#maximum range
#Range: 0 ~ 256
range = 64
[blocks.bellows]
#bellows pushes air following this equation:
#air=(sin(2PI*ticks/period)<0), with period = base_period-(redstone_power-1)*power_scaling
#represents base period at 1 power
#Range: 1 ~ 512
base_period = 78
#entities with velocity greated than this won't be pushed
#Range: 0.0 ~ 16.0
power_scaling = 2.0
#velocity increase uses this equation:
#vel = base_vel*((range-entity_distance)/range) with base_vel = base_velocity_scaling/period
#note that the block will push further the faster it's pulsing
#Range: 0.0 ~ 64.0
base_velocity_scaling = 5.0
#sets velocity changed flag when pushing entities +
#causes pushing animation to be smooth client side but also restricts player movement when being pushed
velocity_changed_flag = true
#note that it will still only keep alive the two fire blocks closer to it
#Range: 0 ~ 16
range = 5
[blocks.spring_launcher]
#spring launcher launch speed
#Range: 0.0 ~ 16.0
velocity = 1.5
#fall distance needed to trigger the automatic spring launch
#Range: 0 ~ 512
fall_height_required = 5
[blocks.turn_table]
#can rotate entities standing on it?
rotate_entities = true
#blocks that can't be rotated. Some special ones like chests, beds and pistons are already hardcoded
blacklist = ["minecraft:end_portal_frame"]
[blocks.jar]
#jar liquid capacity: leave at 12 for pixel accuracy
#Range: 0 ~ 1024
capacity = 12
#allow right click to instantly eat or drink food or potions inside a jar.
#Disable if you think this ability is op. Cookies are excluded
drink_from_jar = true
[blocks.cage]
#allow all entities to be captured by cages and jars. Not meant for survival
cage_allow_all_mobs = false
#allow all baby mobs to be captured by cages
cage_allow_all_babies = false
[blocks.notice_board]
#allow notice boards to accept and display any item, not just maps and books
allow_any_item = false
[blocks.sack]
#Penalize the player with slowness effect when carrying too many sacks
sack_penality = true
#maximum number of sacks after which the slowness effect will be applied. each multiple of this number will further slow the player down
#Range: 0 ~ 50
sack_increment = 2
#How many slots should a sack have
#Range: 1 ~ 27
slots = 9
[blocks.safe]
#Makes safes only breakable by their owner or by a player in creative
prevent_breaking = false
#Make safes simpler so they do not require keys:
#they will be bound to the first person that opens one and only that person will be able to interact with them
simple_safes = false
[blocks.blackboard]
#Enable to draw directly on a blackboard using any dye. Gui still only works in black and white
colored_blackboard = false
[blocks.candle_holder]
#Candle holder light level
#Range: 1 ~ 15
light_level = 12
[blocks.timber_frame]
#Replace a timber frame with wattle and daub block when daub is placed in it
replace_daub = true
[blocks.hourglass]
#Time in ticks for sugar
#Range: 0 ~ 10000
sugar_time = 40
#Time in ticks for sand blocks
#Range: 0 ~ 10000
sand_time = 70
#Time in ticks for concrete blocks
#Range: 0 ~ 10000
concrete_time = 105
#Time in ticks for generic dust
#Range: 0 ~ 10000
dust_time = 150
#Time in ticks for glowstone dust
#Range: 0 ~ 10000
glowstone_time = 190
#Time in ticks for blaze powder
#Range: 0 ~ 10000
blaze_powder_time = 277
#Time in ticks for redstone dust
#Range: 0 ~ 10000
redstone_time = 400
#Time in ticks for slime balls
#Range: 0 ~ 10000
slime_time = 1750
#Time in ticks for honey
#Range: 0 ~ 10000
honey_time = 2000
[blocks.item_shelf]
#Makes item shelves climbable
climbable_shelves = false
[blocks.iron_gate]
#Allows two iron gates to be opened simultaneously when on top of the other
double_opening = true
#Configure spawning conditions
[spawns]
[spawns.firefly]
#Spawnable biomes
biomes = ["minecraft:swamp", "minecraft:swamp_hills", "minecraft:plains", "minecraft:sunflower_plains", "minecraft:dark_forest", "minecraft:dark_forest_hills", "byg:bayou", "byg:cypress_swamplands", "byg:glowshroom_bayou", "byg:mangrove_marshes", "byg:vibrant_swamplands", "byg:fresh_water_lake", "byg:grassland_plateau", "byg:wooded_grassland_plateau", "byg:flowering_grove", "byg:guiana_shield", "byg:guiana_clearing", "byg:meadow", "byg:orchard", "byg:seasonal_birch_forest", "byg:seasonal_deciduous_forest", "byg:seasonal_forest", "biomesoplenty:flower_meadow", "biomesoplenty:fir_clearing", "biomesoplenty:grove_lakes", "biomesoplenty:grove", "biomesoplenty:highland_moor", "biomesoplenty:wetland_marsh", "biomesoplenty:deep_bayou", "biomesoplenty:wetland"]
#Whitelisted mods. All biomes from said mods will be able to spawn fireflies. Use the one above for more control
mod_whitelist = []
#Spawn weight
#Set to 0 to disable spawning entirely
#Range: 0 ~ 100
weight = 3
#Minimum group size
#Range: 0 ~ 64
min = 5
#Maximum group size
#Range: 0 ~ 64
max = 9
[spawns.structures]
[spawns.structures.way_sign]
#Average distance apart in chunks between spawn attempts
#Range: 0 ~ 1001
average_distance = 19
#Minimum distance apart in chunks between spawn attempts. 1001 to disable them entirely
#Range: 0 ~ 1001
minimum_distance = 10
#With this option road signs will display the distance to the structure that they are pointing to
show_distance_text = true
#list of structure that a sign can point to. Note that they will only spawn in dimensions where vanilla villages can
villages = ["minecraft:village", "repurposed_structures:village_badlands", "repurposed_structures:village_dark_oak", "repurposed_structures:village_birch", "repurposed_structures:village_giant_taiga", "repurposed_structures:village_jungle", "repurposed_structures:village_mountains", "repurposed_structures:village_oak", "repurposed_structures:village_swamp", "pokecube:village", "pokecube_legends:village", "pokecube_legends:village/ocean", "valhelsia_structures:castle", "valhelsia_structures:castle_ruin", "valhelsia_structures:small_castle", "valhelsia_structures:tower_ruin", "stoneholm:underground_village"]
#entities parameters
[entities]
[entities.firefly]
#firefly animation period
#note that actual period will be this + a random number between 0 and 10
#this needs to be here to allow correct despawning of the entity when it's not glowing
#check client configs come more animation settings
#Range: 1 ~ 200
period = 65
#firefly flying speed
#Range: 0.0 ~ 10.0
speed = 0.3
#despawn during the day
despawn = true
#Vanilla tweaks
[tweaks]
[tweaks.cake_tweaks]
#allows you to place a cake ontop of another
double_cake = true
#replaces normal cake placement with a directional one
directional_cake = true
[tweaks.hanging_flower_pots]
#allows you to place hanging flower pots. Works with any modded pot too
enabled = true
[tweaks.throwable_bricks]
#throw bricks at your foes! Might break glass blocks
enabled = true
[tweaks.wall_lantern]
#allow wall lanterns placement
enabled = true
#mod ids of mods that have lantern block that extend the base lantern class but don't look like one
mod_blacklist = ["extlights", "betterendforge", "tconstruct"]
[tweaks.bells_tweaks]
#ring a bell by clicking on a chain that's connected to it
chain_ringing = true
#max chain length that allows a bell to ring
#Range: 0 ~ 1024
chain_length = 16
[tweaks.raked_gravel]
#allow gravel to be raked with a hoe
enabled = true
[tweaks.bottle_xp]
#Allow bottling up xp by using a bottle on an enchanting table
enabled = true
#bottling health cost
#Range: 0 ~ 20
cost = 2
[tweaks.map_tweaks]
#In this section you can add custom structure maps to cartographers
#The format required is as follows:
#[[<structure>,<level>,<min_price>,<max_price>,<map_name>,<map_color>,<map_marker>],[<structure>,...,<map_marker>],...]
#With the following parameters:
# - <structure> structure id to be located (ie: minecraft:igloo)
# - <level> villager trading level at which the map will be sold. Must be between 1 and 5
# - <min_price> minimum emerald price
# - <max_price> maximum emerald price
# - <map_name> map item name
# - <map_color> hex color of the map item overlay texture
# - <map_marker> id of the map marker to be used (ie: supplementaries:igloo).
#See texture folder for all the names. Leave empty for default ones
#Note that ony the first parameter is required, each of the others others can me removed and will be defaulted to reasonable values
#example: ['minecraft:swamp_hut','2','5','7','witch hut map','0x00ff33']
custom_adventurer_maps = [[""]]
#Cartographers will sell 'adventurer maps' that will lead to a random vanilla structure (choosen from a thought out preset list).
#Best kept disabled if you are adding custom adventurer maps with its config
random_adventurer_maps = true
#enables beacons, lodestones, respawn anchors, beds, conduits, portals to be displayed on maps by clicking one of them with a map
block_map_markers = true
[tweaks.ceiling_banners]
#Allow banners to be placed on ceilings
enabled = true
[tweaks.zombie_horse]
#Feed a stack of rotten flesh to a skeleton horse to buff him up to a zombie horse
zombie_horse_conversion = true
#Amount of rotten flesh needed
#Range: 1 ~ 1000
rotten_flesh = 64
[items]
[items.rope_arrow]
#If you really don't like my ropes you can specify here the block id ofa rope from another mod which will get deployed by rope arrows instead of mine
rope_arrow_override = "supplementaries:rope"
[items.flute]
#radius in which an unbound flute will search pets
#Range: 0 ~ 500
unbound_radius = 64
#max distance at which a bound flute will allow a pet to teleport
#Range: 0 ~ 500
bound_distance = 64