275 lines
10 KiB
TOML
275 lines
10 KiB
TOML
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#Server side blocks configs
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[blocks]
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[blocks.globe]
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#how many globe trades to give to the wandering trader. This will effectively increase the chance of him having a globe trader. Increase this if you have other mods that add stuff to that trader
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#Range: 0 ~ 50
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chance = 2
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#chanche of finding a globe in a shipwreck treasure chest.
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#Range: 0.0 ~ 1.0
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shipwreck_treasure_chance = 0.25
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[blocks.speaker_block]
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#maximum range
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#Range: 0 ~ 256
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range = 64
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[blocks.bellows]
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#bellows pushes air following this equation:
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#air=(sin(2PI*ticks/period)<0), with period = base_period-(redstone_power-1)*power_scaling
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#represents base period at 1 power
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#Range: 1 ~ 512
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base_period = 78
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#entities with velocity greated than this won't be pushed
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#Range: 0.0 ~ 16.0
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power_scaling = 2.0
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#velocity increase uses this equation:
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#vel = base_vel*((range-entity_distance)/range) with base_vel = base_velocity_scaling/period
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#note that the block will push further the faster it's pulsing
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#Range: 0.0 ~ 64.0
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base_velocity_scaling = 5.0
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#sets velocity changed flag when pushing entities +
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#causes pushing animation to be smooth client side but also restricts player movement when being pushed
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velocity_changed_flag = true
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#note that it will still only keep alive the two fire blocks closer to it
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#Range: 0 ~ 16
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range = 5
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[blocks.spring_launcher]
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#spring launcher launch speed
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#Range: 0.0 ~ 16.0
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velocity = 1.5
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#fall distance needed to trigger the automatic spring launch
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#Range: 0 ~ 512
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fall_height_required = 5
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[blocks.turn_table]
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#can rotate entities standing on it?
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rotate_entities = true
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#blocks that can't be rotated. Some special ones like chests, beds and pistons are already hardcoded
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blacklist = ["minecraft:end_portal_frame"]
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[blocks.jar]
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#jar liquid capacity: leave at 12 for pixel accuracy
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#Range: 0 ~ 1024
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capacity = 12
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#allow right click to instantly eat or drink food or potions inside a jar.
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#Disable if you think this ability is op. Cookies are excluded
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drink_from_jar = true
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[blocks.cage]
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#allow all entities to be captured by cages and jars. Not meant for survival
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cage_allow_all_mobs = false
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#allow all baby mobs to be captured by cages
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cage_allow_all_babies = false
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[blocks.notice_board]
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#allow notice boards to accept and display any item, not just maps and books
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allow_any_item = false
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[blocks.sack]
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#Penalize the player with slowness effect when carrying too many sacks
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sack_penality = true
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#maximum number of sacks after which the slowness effect will be applied. each multiple of this number will further slow the player down
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#Range: 0 ~ 50
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sack_increment = 2
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#How many slots should a sack have
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#Range: 1 ~ 27
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slots = 9
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[blocks.safe]
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#Makes safes only breakable by their owner or by a player in creative
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prevent_breaking = false
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#Make safes simpler so they do not require keys:
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#they will be bound to the first person that opens one and only that person will be able to interact with them
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simple_safes = false
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[blocks.blackboard]
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#Enable to draw directly on a blackboard using any dye. Gui still only works in black and white
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colored_blackboard = false
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[blocks.candle_holder]
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#Candle holder light level
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#Range: 1 ~ 15
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light_level = 12
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[blocks.timber_frame]
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#Replace a timber frame with wattle and daub block when daub is placed in it
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replace_daub = true
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[blocks.hourglass]
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#Time in ticks for sugar
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#Range: 0 ~ 10000
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sugar_time = 40
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#Time in ticks for sand blocks
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#Range: 0 ~ 10000
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sand_time = 70
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#Time in ticks for concrete blocks
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#Range: 0 ~ 10000
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concrete_time = 105
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#Time in ticks for generic dust
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#Range: 0 ~ 10000
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dust_time = 150
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#Time in ticks for glowstone dust
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#Range: 0 ~ 10000
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glowstone_time = 190
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#Time in ticks for blaze powder
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#Range: 0 ~ 10000
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blaze_powder_time = 277
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#Time in ticks for redstone dust
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#Range: 0 ~ 10000
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redstone_time = 400
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#Time in ticks for slime balls
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#Range: 0 ~ 10000
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slime_time = 1750
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#Time in ticks for honey
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#Range: 0 ~ 10000
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honey_time = 2000
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[blocks.item_shelf]
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#Makes item shelves climbable
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climbable_shelves = false
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[blocks.iron_gate]
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#Allows two iron gates to be opened simultaneously when on top of the other
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double_opening = true
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#Configure spawning conditions
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[spawns]
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[spawns.firefly]
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#Spawnable biomes
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biomes = ["minecraft:swamp", "minecraft:swamp_hills", "minecraft:plains", "minecraft:sunflower_plains", "minecraft:dark_forest", "minecraft:dark_forest_hills", "byg:bayou", "byg:cypress_swamplands", "byg:glowshroom_bayou", "byg:mangrove_marshes", "byg:vibrant_swamplands", "byg:fresh_water_lake", "byg:grassland_plateau", "byg:wooded_grassland_plateau", "byg:flowering_grove", "byg:guiana_shield", "byg:guiana_clearing", "byg:meadow", "byg:orchard", "byg:seasonal_birch_forest", "byg:seasonal_deciduous_forest", "byg:seasonal_forest", "biomesoplenty:flower_meadow", "biomesoplenty:fir_clearing", "biomesoplenty:grove_lakes", "biomesoplenty:grove", "biomesoplenty:highland_moor", "biomesoplenty:wetland_marsh", "biomesoplenty:deep_bayou", "biomesoplenty:wetland"]
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#Whitelisted mods. All biomes from said mods will be able to spawn fireflies. Use the one above for more control
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mod_whitelist = []
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#Spawn weight
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#Set to 0 to disable spawning entirely
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#Range: 0 ~ 100
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weight = 3
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#Minimum group size
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#Range: 0 ~ 64
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min = 5
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#Maximum group size
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#Range: 0 ~ 64
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max = 9
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[spawns.structures]
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[spawns.structures.way_sign]
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#Average distance apart in chunks between spawn attempts
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#Range: 0 ~ 1001
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average_distance = 19
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#Minimum distance apart in chunks between spawn attempts. 1001 to disable them entirely
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#Range: 0 ~ 1001
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minimum_distance = 10
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#With this option road signs will display the distance to the structure that they are pointing to
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show_distance_text = true
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#list of structure that a sign can point to. Note that they will only spawn in dimensions where vanilla villages can
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villages = ["minecraft:village", "repurposed_structures:village_badlands", "repurposed_structures:village_dark_oak", "repurposed_structures:village_birch", "repurposed_structures:village_giant_taiga", "repurposed_structures:village_jungle", "repurposed_structures:village_mountains", "repurposed_structures:village_oak", "repurposed_structures:village_swamp", "pokecube:village", "pokecube_legends:village", "pokecube_legends:village/ocean", "valhelsia_structures:castle", "valhelsia_structures:castle_ruin", "valhelsia_structures:small_castle", "valhelsia_structures:tower_ruin", "stoneholm:underground_village"]
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#entities parameters
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[entities]
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[entities.firefly]
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#firefly animation period
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#note that actual period will be this + a random number between 0 and 10
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#this needs to be here to allow correct despawning of the entity when it's not glowing
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#check client configs come more animation settings
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#Range: 1 ~ 200
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period = 65
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#firefly flying speed
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#Range: 0.0 ~ 10.0
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speed = 0.3
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#despawn during the day
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despawn = true
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#Vanilla tweaks
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[tweaks]
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[tweaks.cake_tweaks]
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#allows you to place a cake ontop of another
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double_cake = true
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#replaces normal cake placement with a directional one
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directional_cake = true
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[tweaks.hanging_flower_pots]
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#allows you to place hanging flower pots. Works with any modded pot too
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enabled = true
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[tweaks.throwable_bricks]
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#throw bricks at your foes! Might break glass blocks
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enabled = true
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[tweaks.wall_lantern]
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#allow wall lanterns placement
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enabled = true
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#mod ids of mods that have lantern block that extend the base lantern class but don't look like one
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mod_blacklist = ["extlights", "betterendforge", "tconstruct"]
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[tweaks.bells_tweaks]
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#ring a bell by clicking on a chain that's connected to it
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chain_ringing = true
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#max chain length that allows a bell to ring
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#Range: 0 ~ 1024
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chain_length = 16
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[tweaks.raked_gravel]
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#allow gravel to be raked with a hoe
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enabled = true
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[tweaks.bottle_xp]
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#Allow bottling up xp by using a bottle on an enchanting table
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enabled = true
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#bottling health cost
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#Range: 0 ~ 20
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cost = 2
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[tweaks.map_tweaks]
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#In this section you can add custom structure maps to cartographers
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#The format required is as follows:
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#[[<structure>,<level>,<min_price>,<max_price>,<map_name>,<map_color>,<map_marker>],[<structure>,...,<map_marker>],...]
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#With the following parameters:
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# - <structure> structure id to be located (ie: minecraft:igloo)
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# - <level> villager trading level at which the map will be sold. Must be between 1 and 5
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# - <min_price> minimum emerald price
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# - <max_price> maximum emerald price
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# - <map_name> map item name
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# - <map_color> hex color of the map item overlay texture
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# - <map_marker> id of the map marker to be used (ie: supplementaries:igloo).
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#See texture folder for all the names. Leave empty for default ones
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#Note that ony the first parameter is required, each of the others others can me removed and will be defaulted to reasonable values
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#example: ['minecraft:swamp_hut','2','5','7','witch hut map','0x00ff33']
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custom_adventurer_maps = [[""]]
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#Cartographers will sell 'adventurer maps' that will lead to a random vanilla structure (choosen from a thought out preset list).
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#Best kept disabled if you are adding custom adventurer maps with its config
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random_adventurer_maps = true
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#enables beacons, lodestones, respawn anchors, beds, conduits, portals to be displayed on maps by clicking one of them with a map
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block_map_markers = true
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[tweaks.ceiling_banners]
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#Allow banners to be placed on ceilings
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enabled = true
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[tweaks.zombie_horse]
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#Feed a stack of rotten flesh to a skeleton horse to buff him up to a zombie horse
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zombie_horse_conversion = true
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#Amount of rotten flesh needed
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#Range: 1 ~ 1000
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rotten_flesh = 64
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[items]
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[items.rope_arrow]
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#If you really don't like my ropes you can specify here the block id ofa rope from another mod which will get deployed by rope arrows instead of mine
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rope_arrow_override = "supplementaries:rope"
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[items.flute]
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#radius in which an unbound flute will search pets
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#Range: 0 ~ 500
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unbound_radius = 64
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#max distance at which a bound flute will allow a pet to teleport
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#Range: 0 ~ 500
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bound_distance = 64
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