Add new minecraft mod configuration files
This commit is contained in:
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544036d4e4
commit
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{
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"biomes": [
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[
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{
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"type": "BIOME_DICT",
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"negate": false,
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"value": "overworld"
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},
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{
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"type": "BIOME_DICT",
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"negate": false,
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"value": "mountain"
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},
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{
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"type": "BIOME_DICT",
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"negate": false,
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"value": "forest"
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}
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]
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]
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}
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{
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"biomes": [
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[
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{
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"type": "BIOME_DICT",
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"negate": false,
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"value": "overworld"
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},
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{
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"type": "BIOME_DICT",
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"negate": false,
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"value": "beach"
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}
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]
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]
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}
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{
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"biomes": [
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[
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{
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"type": "BIOME_DICT",
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"negate": false,
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"value": "overworld"
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},
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{
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"type": "BIOME_DICT",
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"negate": false,
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"value": "ocean"
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},
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{
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"type": "BIOME_DICT",
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"negate": false,
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"value": "cold"
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}
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],
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[
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{
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"type": "REGISTRY_NAME",
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"negate": false,
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"value": "minecraft:lukewarm_ocean"
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}
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],
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[
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{
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"type": "REGISTRY_NAME",
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"negate": false,
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"value": "minecraft:deep_ocean"
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}
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],
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[
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{
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"type": "REGISTRY_NAME",
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"negate": false,
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"value": "minecraft:deep_lukewarm_ocean"
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}
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]
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]
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}
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{
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"biomes": [
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[
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{
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"type": "REGISTRY_NAME",
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"negate": false,
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"value": "minecraft:nether_wastes"
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}
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],
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[
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{
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"type": "REGISTRY_NAME",
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"negate": false,
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"value": "biomesoplenty:crystalline_chasm"
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}
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]
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]
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}
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{
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"biomes": [
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[
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{
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"type": "BIOME_DICT",
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"negate": false,
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"value": "overworld"
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},
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{
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"type": "BIOME_DICT",
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"negate": false,
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"value": "mesa"
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}
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],
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[
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{
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"type": "BIOME_DICT",
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"negate": false,
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"value": "overworld"
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},
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{
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"type": "BIOME_DICT",
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"negate": false,
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"value": "savanna"
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}
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]
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]
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}
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{
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"biomes": [
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[
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{
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"type": "BIOME_DICT",
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"negate": false,
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"value": "end"
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},
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{
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"type": "REGISTRY_NAME",
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"negate": true,
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"value": "minecraft:the_end"
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},
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{
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"type": "REGISTRY_NAME",
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"negate": true,
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"value": "minecraft:end_barrens"
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},
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{
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"type": "REGISTRY_NAME",
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"negate": true,
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"value": "minecraft:end_highlands"
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},
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{
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"type": "REGISTRY_NAME",
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"negate": true,
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"value": "minecraft:small_end_islands"
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}
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]
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]
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}
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{
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"biomes": [
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[
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{
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"type": "REGISTRY_NAME",
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"negate": false,
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"value": "minecraft:deep_ocean"
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}
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],
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[
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{
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"type": "REGISTRY_NAME",
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"negate": false,
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"value": "minecraft:deep_lukewarm_ocean"
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}
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],
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[
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{
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"type": "REGISTRY_NAME",
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"negate": false,
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"value": "minecraft:deep_cold_ocean"
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}
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],
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[
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{
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"type": "REGISTRY_NAME",
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"negate": false,
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"value": "minecraft:deep_frozen_ocean"
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}
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]
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]
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}
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{
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"biomes": [
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[
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{
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"type": "BIOME_DICT",
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"negate": false,
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"value": "overworld"
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},
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{
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"type": "BIOME_DICT",
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"negate": false,
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"value": "mesa"
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}
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],
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[
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{
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"type": "BIOME_DICT",
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"negate": false,
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"value": "overworld"
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},
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{
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"type": "BIOME_DICT",
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"negate": false,
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"value": "savanna"
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}
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]
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]
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}
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{
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"biomes": [
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[
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{
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"type": "BIOME_DICT",
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"negate": false,
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"value": "overworld"
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},
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{
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"type": "BIOME_DICT",
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"negate": false,
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"value": "jungle"
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},
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{
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"type": "REGISTRY_NAME",
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"negate": true,
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"value": "minecraft:bamboo_jungle"
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},
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{
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"type": "REGISTRY_NAME",
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"negate": true,
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"value": "minecraft:bamboo_jungle_hills"
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}
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]
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]
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}
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{
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"biomes": [
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[
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{
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"type": "BIOME_DICT",
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"negate": false,
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"value": "overworld"
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},
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{
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"type": "BIOME_DICT",
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"negate": false,
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"value": "ocean"
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},
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{
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"type": "BIOME_DICT",
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"negate": false,
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"value": "hot"
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},
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{
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"type": "REGISTRY_NAME",
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"negate": true,
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"value": "minecraft:deep_warm_ocean"
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}
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]
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]
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}
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{
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"biomes": [
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[
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{
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"type": "BIOME_DICT",
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"negate": false,
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"value": "overworld"
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},
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{
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"type": "BIOME_DICT",
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"negate": false,
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"value": "river"
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},
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{
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"type": "BIOME_DICT",
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"negate": true,
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"value": "cold"
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}
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],
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[
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{
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"type": "REGISTRY_NAME",
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"negate": false,
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"value": "biomesoplenty:tundra_bog"
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}
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]
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]
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}
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{
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"biomes": [
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[
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{
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"type": "BIOME_DICT",
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"negate": false,
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"value": "overworld"
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},
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{
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"type": "BIOME_CATEGORY",
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"negate": false,
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"value": "desert"
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}
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]
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]
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}
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{
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"biomes": [
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[
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{
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"type": "BIOME_DICT",
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"negate": false,
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"value": "overworld"
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},
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{
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"type": "BIOME_DICT",
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"negate": true,
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"value": "savanna"
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},
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{
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"type": "BIOME_DICT",
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"negate": false,
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"value": "forest"
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},
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{
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"type": "BIOME_DICT",
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"negate": true,
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"value": "cold"
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},
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{
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"type": "REGISTRY_NAME",
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"negate": true,
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"value": "minecraft:jungle_egde"
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},
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{
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"type": "REGISTRY_NAME",
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"negate": true,
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"value": "minecraft:modified_jungle_edge"
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}
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]
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]
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}
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{
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"biomes": [
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[
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{
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"type": "BIOME_DICT",
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"negate": false,
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"value": "overworld"
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},
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{
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"type": "REGISTRY_NAME",
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"negate": false,
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"value": "minecraft:bamboo_jungle"
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}
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],
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[
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{
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"type": "BIOME_DICT",
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"negate": false,
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"value": "overworld"
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},
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{
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"type": "REGISTRY_NAME",
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"negate": false,
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"value": "minecraft:bamboo_jungle_hills"
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}
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],
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[
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{
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"type": "REGISTRY_NAME",
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"negate": false,
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"value": "biomesoplenty:bamboo_blossom_grove"
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}
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],
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[
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{
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"type": "REGISTRY_NAME",
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"negate": false,
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"value": "biomesoplenty:cherry_blossom_grove"
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}
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]
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]
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}
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{
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"biomes": []
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}
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# Configuration file
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armor {
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# The weight of this affix, relative to others that may apply to the same item. [range: 0 ~ 2147483647, default: 5]
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I:Weight=5
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}
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armor_toughness {
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# The weight of this affix, relative to others that may apply to the same item. [range: 0 ~ 2147483647, default: 5]
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I:Weight=5
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}
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arrow_catcher {
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# The weight of this affix, relative to others that may apply to the same item. [range: 0 ~ 2147483647, default: 1]
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I:Weight=1
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}
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attack_speed {
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# The weight of this affix, relative to others that may apply to the same item. [range: 0 ~ 2147483647, default: 5]
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I:Weight=5
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}
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cleave {
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# The weight of this affix, relative to others that may apply to the same item. [range: 0 ~ 2147483647, default: 3]
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I:Weight=3
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}
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cold_damage {
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# The weight of this affix, relative to others that may apply to the same item. [range: 0 ~ 2147483647, default: 5]
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I:Weight=5
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}
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crit_chance {
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# The weight of this affix, relative to others that may apply to the same item. [range: 0 ~ 2147483647, default: 2]
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I:Weight=2
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}
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crit_damage {
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# The weight of this affix, relative to others that may apply to the same item. [range: 0 ~ 2147483647, default: 3]
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I:Weight=3
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}
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current_hp_damage {
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# The weight of this affix, relative to others that may apply to the same item. [range: 0 ~ 2147483647, default: 2]
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I:Weight=2
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}
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damage_chain {
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# The weight of this affix, relative to others that may apply to the same item. [range: 0 ~ 2147483647, default: 1]
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I:Weight=1
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}
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disengage {
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# The weight of this affix, relative to others that may apply to the same item. [range: 0 ~ 2147483647, default: 3]
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I:Weight=3
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}
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draw_speed {
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# The weight of this affix, relative to others that may apply to the same item. [range: 0 ~ 2147483647, default: 5]
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I:Weight=5
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}
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eldritch_block {
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# The weight of this affix, relative to others that may apply to the same item. [range: 0 ~ 2147483647, default: 1]
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I:Weight=1
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}
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enchantability {
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# The weight of this affix, relative to others that may apply to the same item. [range: 0 ~ 2147483647, default: 3]
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I:Weight=3
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}
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execute {
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# The weight of this affix, relative to others that may apply to the same item. [range: 0 ~ 2147483647, default: 5]
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I:Weight=5
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}
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fire_damage {
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# The weight of this affix, relative to others that may apply to the same item. [range: 0 ~ 2147483647, default: 5]
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I:Weight=5
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}
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life_steal {
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# The weight of this affix, relative to others that may apply to the same item. [range: 0 ~ 2147483647, default: 3]
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I:Weight=3
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}
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loot_pinata {
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# The weight of this affix, relative to others that may apply to the same item. [range: 0 ~ 2147483647, default: 2]
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I:Weight=2
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}
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magic_arrow {
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# The weight of this affix, relative to others that may apply to the same item. [range: 0 ~ 2147483647, default: 1]
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I:Weight=1
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}
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max_crit {
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# The weight of this affix, relative to others that may apply to the same item. [range: 0 ~ 2147483647, default: 1]
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I:Weight=1
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}
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max_health {
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# The weight of this affix, relative to others that may apply to the same item. [range: 0 ~ 2147483647, default: 5]
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I:Weight=5
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}
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movement_speed {
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# The weight of this affix, relative to others that may apply to the same item. [range: 0 ~ 2147483647, default: 5]
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I:Weight=5
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}
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omnitool {
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# The weight of this affix, relative to others that may apply to the same item. [range: 0 ~ 2147483647, default: 2]
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I:Weight=2
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}
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overheal {
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# The weight of this affix, relative to others that may apply to the same item. [range: 0 ~ 2147483647, default: 4]
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I:Weight=4
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}
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piercing {
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# The weight of this affix, relative to others that may apply to the same item. [range: 0 ~ 2147483647, default: 0]
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I:Weight=0
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}
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radius_mining {
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# The weight of this affix, relative to others that may apply to the same item. [range: 0 ~ 2147483647, default: 2]
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I:Weight=2
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}
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reach_distance {
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# The weight of this affix, relative to others that may apply to the same item. [range: 0 ~ 2147483647, default: 3]
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I:Weight=3
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}
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shield_damage {
|
||||
# The weight of this affix, relative to others that may apply to the same item. [range: 0 ~ 2147483647, default: 3]
|
||||
I:Weight=3
|
||||
}
|
||||
|
||||
|
||||
shield_speed {
|
||||
# The weight of this affix, relative to others that may apply to the same item. [range: 0 ~ 2147483647, default: 5]
|
||||
I:Weight=5
|
||||
}
|
||||
|
||||
|
||||
snare_hit {
|
||||
# The weight of this affix, relative to others that may apply to the same item. [range: 0 ~ 2147483647, default: 1]
|
||||
I:Weight=1
|
||||
}
|
||||
|
||||
|
||||
snipe_damage {
|
||||
# The weight of this affix, relative to others that may apply to the same item. [range: 0 ~ 2147483647, default: 3]
|
||||
I:Weight=3
|
||||
}
|
||||
|
||||
|
||||
spectral_shot {
|
||||
# The weight of this affix, relative to others that may apply to the same item. [range: 0 ~ 2147483647, default: 2]
|
||||
I:Weight=2
|
||||
}
|
||||
|
||||
|
||||
spiked_shield {
|
||||
# The weight of this affix, relative to others that may apply to the same item. [range: 0 ~ 2147483647, default: 2]
|
||||
I:Weight=2
|
||||
}
|
||||
|
||||
|
||||
teleport_drops {
|
||||
# The weight of this affix, relative to others that may apply to the same item. [range: 0 ~ 2147483647, default: 2]
|
||||
I:Weight=2
|
||||
}
|
||||
|
||||
|
||||
torch_placement {
|
||||
# The weight of this affix, relative to others that may apply to the same item. [range: 0 ~ 2147483647, default: 4]
|
||||
I:Weight=4
|
||||
}
|
||||
|
||||
|
|
@ -0,0 +1,69 @@
|
|||
######################################################
|
||||
# README for the rifts.json and monoliths.json files #
|
||||
######################################################
|
||||
NOTE -- EDITING THE rifts.json and monoliths.json FILES REQUIRES A MINECRAFT RESTART TO UPDATE!
|
||||
Each of these JSON files contains the 'variants' property, which is a list of all the rifts and monoliths to spawn, respectively.
|
||||
|
||||
Each dimensional rift in rifts.json is an object with the following properties:
|
||||
- blockSelector: A BlockSetSelector describing the blocks this rift is made of.
|
||||
See the bottom of this README for documentation on BlockSetSelectors.
|
||||
- fluidColor: The color of ANY DIMENSIONAL PLASMA IN THIS DIMENSION. Keep in mind this hue is added to the base purple hue
|
||||
- red: Any hex string from 00 to FF.
|
||||
- green: Any hex string from 00 to FF.
|
||||
- blue: Any hex string from 00 to FF.
|
||||
- alpha: Any hex string from 00 to FF.
|
||||
- minY: The minimum y-coordinate a rift can spawn at.
|
||||
- maxY: The maximum y-coordinate a rift can spawn at.
|
||||
- playerTeleportedMinY: The minimum y-coordinate a player can be teleported to in the target dimension.
|
||||
- playerTeleportedMaxY: The maximum y-coordinate a player can be teleported to in the target dimension.
|
||||
- spawnDimension: The dimension this rift will spawn in. This MUST be distinct for each variant! In other words - only ONE variant per dimension!
|
||||
- targetDimension: The dimension this rift will teleport you to. This does not have to be distinct for each variant.
|
||||
- spawnChance: The chance of a Rift spawning.
|
||||
- spawnPlatformBlock: Sometimes, when teleporting the player, a small 3x3 platform is generated for the player to stand on.
|
||||
This is the block the platform will be made of. Should be a block that matches the target dimension well.
|
||||
|
||||
Each monolith in monoliths.json is an object with the following properties:
|
||||
- stairSelector: A BlockSetSelector describing the stairs on the perimeter of this monolith.
|
||||
- cornerSelector: A BlockSetSelector describing the blocks on the corners of this monolith.
|
||||
- insideSelector: A BlockSetSelector describing the blocks making up the inside of this monolith.
|
||||
- fenceSelector: A BlockSetSelector describing the fences used in this monolith.
|
||||
- powerBlock: The block required to power this monolith.
|
||||
- decorationBlock: The block in the four corners of the power grid at the center of this monolith.
|
||||
- beamStopBlocks: A list of blocks through which the beams of ANY RECLAIMERS PLACED IN THIS DIMENSION cannot pass.
|
||||
- unpoweredBeamColor: The color of the beam of ANY RECLAIMER IN THIS DIMENSION, when UNPOWERED.
|
||||
- red: Any hex string from 00 to FF.
|
||||
- green: Any hex string from 00 to FF.
|
||||
- blue: Any hex string from 00 to FF.
|
||||
- alpha: Any hex string from 00 to FF.
|
||||
- poweredBeamColor: The color of the beam of ANY RECLAIMER IN THIS DIMENSION, when POWERED.
|
||||
- red: Any hex string from 00 to FF.
|
||||
- green: Any hex string from 00 to FF.
|
||||
- blue: Any hex string from 00 to FF.
|
||||
- alpha: Any hex string from 00 to FF.
|
||||
- minY: The minimum y-coordinate this monolith can spawn at.
|
||||
- maxY: The maximum y-coordinate this monolith can spawn at.
|
||||
- playerTeleportedMinY: The minimum y-coordinate a player can be teleported to in the target dimension.
|
||||
- playerTeleportedMaxY: The maximum y-coordinate a player can be teleported to in the target dimension.
|
||||
- spawnDimension: The dimension this monolith will spawn in. This MUST be distinct for each variant! In other words - only ONE variant per dimension!
|
||||
- targetDimension: The dimension this monolith will teleport you to. This does not have to be distinct for each variant.
|
||||
- spawnChance: The chance of a Monolith spawning.
|
||||
|
||||
BlockSetSelector information:
|
||||
A BlockSetSelector describes a set of blocks and the probability of each block being chosen.
|
||||
Each BlockSetSelector has the following two fields:
|
||||
- entries: An object where each entry's key is a block, and each value is that block's probability of being chosen.
|
||||
The total sum of all probabilities SHOULD NOT exceed 1.0!
|
||||
- defaultBlock: The block used for any leftover probability ranges.
|
||||
For example, if the total sum of all the probabilities of the entries is 0.6, then
|
||||
there is a 0.4 chance of the defaultBlock being selected.
|
||||
|
||||
Here's an example BlockSetSelector:
|
||||
"entries": {
|
||||
"minecraft:cobblestone": 0.25,
|
||||
"minecraft:air": 0.2,
|
||||
"minecraft:stonebrick[variant=stonebrick]": 0.1
|
||||
},
|
||||
"defaultBlock": "minecraft:planks[variant=oak]"
|
||||
|
||||
For each block, this selector has a 25% chance of returning cobblestone, 20% chance of choosing air,
|
||||
10% chance of choosing stone bricks, and a 100 - (25 + 20 + 10) = 45% chance of choosing oak planks (since it's the default block).
|
|
@ -0,0 +1,55 @@
|
|||
{
|
||||
"variants": [
|
||||
{
|
||||
"stairSelector": {
|
||||
"entries": {
|
||||
"minecraft:blackstone_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]": 0.5,
|
||||
"minecraft:polished_blackstone_brick_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]": 0.5
|
||||
},
|
||||
"defaultBlock": "minecraft:blackstone_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]"
|
||||
},
|
||||
"cornerSelector": {
|
||||
"entries": {},
|
||||
"defaultBlock": "minecraft:chiseled_polished_blackstone"
|
||||
},
|
||||
"insideSelector": {
|
||||
"entries": {
|
||||
"minecraft:cracked_polished_blackstone_bricks": 0.2
|
||||
},
|
||||
"defaultBlock": "minecraft:polished_blackstone_bricks"
|
||||
},
|
||||
"fenceSelector": {
|
||||
"entries": {
|
||||
"minecraft:polished_blackstone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none]": 0.33,
|
||||
"minecraft:blackstone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none]": 0.33,
|
||||
"minecraft:polished_blackstone_brick_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none]": 0.33
|
||||
},
|
||||
"defaultBlock": "minecraft:blackstone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none]"
|
||||
},
|
||||
"powerBlock": "minecraft:gold_block",
|
||||
"decorationBlock": "minecraft:yellow_glazed_terracotta[facing=north]",
|
||||
"beamStopBlocks": [
|
||||
"minecraft:obsidian"
|
||||
],
|
||||
"unpoweredBeamColor": {
|
||||
"red": "14",
|
||||
"green": "0c",
|
||||
"blue": "24",
|
||||
"alpha": "FF"
|
||||
},
|
||||
"poweredBeamColor": {
|
||||
"red": "FF",
|
||||
"green": "DC",
|
||||
"blue": "73",
|
||||
"alpha": "FF"
|
||||
},
|
||||
"minY": 35,
|
||||
"maxY": 70,
|
||||
"playerTeleportedMinY": 11,
|
||||
"playerTeleportedMaxY": 30,
|
||||
"spawnChance": 0.1,
|
||||
"spawnDimension": "minecraft:the_nether",
|
||||
"targetDimension": "minecraft:overworld"
|
||||
}
|
||||
]
|
||||
}
|
|
@ -0,0 +1,30 @@
|
|||
{
|
||||
"variants": [
|
||||
{
|
||||
"blockSelector": {
|
||||
"entries": {
|
||||
"minecraft:obsidian": 0.1,
|
||||
"minecraft:crying_obsidian": 0.05,
|
||||
"minecraft:gilded_blackstone": 0.05,
|
||||
"minecraft:blackstone": 0.1,
|
||||
"minecraft:netherrack": 0.7
|
||||
},
|
||||
"defaultBlock": "minecraft:cave_air"
|
||||
},
|
||||
"fluidColor": {
|
||||
"red": "19",
|
||||
"green": "00",
|
||||
"blue": "20",
|
||||
"alpha": "FC"
|
||||
},
|
||||
"minY": 10,
|
||||
"maxY": 15,
|
||||
"playerTeleportedMinY": 100,
|
||||
"playerTeleportedMaxY": 120,
|
||||
"spawnChance": 0.05,
|
||||
"spawnDimension": "minecraft:overworld",
|
||||
"targetDimension": "minecraft:the_nether",
|
||||
"spawnPlatformBlock": "minecraft:netherrack"
|
||||
}
|
||||
]
|
||||
}
|
|
@ -0,0 +1,15 @@
|
|||
|
||||
[The_Nether]
|
||||
#
|
||||
#Is the list of biomes a blacklist or whitelist?
|
||||
#When this list is a blacklist, the values in the list will not be in world generation.
|
||||
#When this list is a whitelist, Adding a biome several times gives it more weight in generation and it must contain at least 1 value.
|
||||
#When set to true, datapack biomes will work automatically! When set to false, you will need to manually add datapack entries.
|
||||
#Default: true
|
||||
isBlacklistNether = true
|
||||
#
|
||||
#This works as a whitelist or blacklist depending on the "isBlacklistNether" value.
|
||||
#NO SPACES AFTER COMMAS!
|
||||
#Default: ""
|
||||
BlacklistNether = ""
|
||||
|
|
@ -0,0 +1,34 @@
|
|||
|
||||
[general]
|
||||
#If true, knocked out players will glow, making them visible through blocks.
|
||||
glowOnKnockout = true
|
||||
#The time in ticks in which a player can still be rescued from death. Set to 0 to disable the timer.
|
||||
#Range: > 0
|
||||
ticksUntilDeath = 2400
|
||||
#If true, the timer until death continues even if the player logs out.
|
||||
continueTimerWhileOffline = false
|
||||
|
||||
[rescue]
|
||||
#The distance at which a player can rescue another.
|
||||
#Range: 0.0 ~ 3.4028234663852886E38
|
||||
rescueDistance = 5.0
|
||||
#The time in ticks it takes to rescue a player.
|
||||
#Range: > 0
|
||||
rescueActionTicks = 40
|
||||
#The amount of health to respawn with when a player was rescued, out of 20.
|
||||
#Range: > 1
|
||||
rescueRespawnHealth = 1
|
||||
#The food level to respawn with when a player was rescued, out of 20.
|
||||
#Range: > 0
|
||||
rescueRespawnFoodLevel = 5
|
||||
#Effects applied to a player when rescued, in the format "effect|duration|amplifier"
|
||||
rescueRespawnEffects = ["minecraft:hunger|600|0", "minecraft:weakness|1200|0"]
|
||||
|
||||
[restrictions]
|
||||
#If true, knocked out players are still able to punch nearby enemies.
|
||||
allowUnarmedMelee = false
|
||||
#If true, knocked out players are still able to fire bows.
|
||||
allowBows = false
|
||||
#If true, knocked out players are still able to fire pistols from Mr Crayfish's Gun Mod.
|
||||
allowPistols = false
|
||||
|
|
@ -0,0 +1,28 @@
|
|||
{
|
||||
"biomes": [
|
||||
[
|
||||
{
|
||||
"type": "BIOME_DICT",
|
||||
"negate": false,
|
||||
"value": "overworld"
|
||||
},
|
||||
{
|
||||
"type": "BIOME_DICT",
|
||||
"negate": false,
|
||||
"value": "savanna"
|
||||
}
|
||||
],
|
||||
[
|
||||
{
|
||||
"type": "BIOME_DICT",
|
||||
"negate": false,
|
||||
"value": "overworld"
|
||||
},
|
||||
{
|
||||
"type": "BIOME_CATEGORY",
|
||||
"negate": false,
|
||||
"value": "savanna"
|
||||
}
|
||||
]
|
||||
]
|
||||
}
|
|
@ -0,0 +1,16 @@
|
|||
{
|
||||
"biomes": [
|
||||
[
|
||||
{
|
||||
"type": "BIOME_DICT",
|
||||
"negate": false,
|
||||
"value": "overworld"
|
||||
},
|
||||
{
|
||||
"type": "BIOME_CATEGORY",
|
||||
"negate": false,
|
||||
"value": "jungle"
|
||||
}
|
||||
]
|
||||
]
|
||||
}
|
|
@ -0,0 +1,28 @@
|
|||
{
|
||||
"biomes": [
|
||||
[
|
||||
{
|
||||
"type": "BIOME_DICT",
|
||||
"negate": false,
|
||||
"value": "overworld"
|
||||
},
|
||||
{
|
||||
"type": "BIOME_DICT",
|
||||
"negate": false,
|
||||
"value": "savanna"
|
||||
}
|
||||
],
|
||||
[
|
||||
{
|
||||
"type": "BIOME_DICT",
|
||||
"negate": false,
|
||||
"value": "overworld"
|
||||
},
|
||||
{
|
||||
"type": "BIOME_CATEGORY",
|
||||
"negate": false,
|
||||
"value": "savanna"
|
||||
}
|
||||
]
|
||||
]
|
||||
}
|
|
@ -0,0 +1,28 @@
|
|||
{
|
||||
"biomes": [
|
||||
[
|
||||
{
|
||||
"type": "BIOME_DICT",
|
||||
"negate": false,
|
||||
"value": "overworld"
|
||||
},
|
||||
{
|
||||
"type": "BIOME_DICT",
|
||||
"negate": false,
|
||||
"value": "beach"
|
||||
}
|
||||
],
|
||||
[
|
||||
{
|
||||
"type": "BIOME_DICT",
|
||||
"negate": false,
|
||||
"value": "overworld"
|
||||
},
|
||||
{
|
||||
"type": "BIOME_CATEGORY",
|
||||
"negate": false,
|
||||
"value": "beach"
|
||||
}
|
||||
]
|
||||
]
|
||||
}
|
|
@ -0,0 +1,16 @@
|
|||
{
|
||||
"biomes": [
|
||||
[
|
||||
{
|
||||
"type": "BIOME_DICT",
|
||||
"negate": false,
|
||||
"value": "overworld"
|
||||
},
|
||||
{
|
||||
"type": "BIOME_CATEGORY",
|
||||
"negate": false,
|
||||
"value": "desert"
|
||||
}
|
||||
]
|
||||
]
|
||||
}
|
|
@ -0,0 +1,16 @@
|
|||
{
|
||||
"biomes": [
|
||||
[
|
||||
{
|
||||
"type": "BIOME_DICT",
|
||||
"negate": false,
|
||||
"value": "overworld"
|
||||
},
|
||||
{
|
||||
"type": "BIOME_CATEGORY",
|
||||
"negate": false,
|
||||
"value": "desert"
|
||||
}
|
||||
]
|
||||
]
|
||||
}
|
|
@ -0,0 +1,73 @@
|
|||
{
|
||||
"biomes": [
|
||||
[
|
||||
{
|
||||
"type": "BIOME_DICT",
|
||||
"negate": false,
|
||||
"value": "overworld"
|
||||
},
|
||||
{
|
||||
"type": "BIOME_DICT",
|
||||
"negate": false,
|
||||
"value": "hot"
|
||||
},
|
||||
{
|
||||
"type": "BIOME_DICT",
|
||||
"negate": true,
|
||||
"value": "jungle"
|
||||
},
|
||||
{
|
||||
"type": "BIOME_DICT",
|
||||
"negate": true,
|
||||
"value": "mesa"
|
||||
},
|
||||
{
|
||||
"type": "BIOME_DICT",
|
||||
"negate": true,
|
||||
"value": "savanna"
|
||||
}
|
||||
],
|
||||
[
|
||||
{
|
||||
"type": "BIOME_DICT",
|
||||
"negate": false,
|
||||
"value": "overworld"
|
||||
},
|
||||
{
|
||||
"type": "BIOME_DICT",
|
||||
"negate": false,
|
||||
"value": "plains"
|
||||
},
|
||||
{
|
||||
"type": "BIOME_DICT",
|
||||
"negate": true,
|
||||
"value": "wet"
|
||||
},
|
||||
{
|
||||
"type": "BIOME_DICT",
|
||||
"negate": true,
|
||||
"value": "cold"
|
||||
},
|
||||
{
|
||||
"type": "BIOME_DICT",
|
||||
"negate": true,
|
||||
"value": "jungle"
|
||||
},
|
||||
{
|
||||
"type": "BIOME_DICT",
|
||||
"negate": true,
|
||||
"value": "mesa"
|
||||
},
|
||||
{
|
||||
"type": "BIOME_DICT",
|
||||
"negate": true,
|
||||
"value": "savanna"
|
||||
},
|
||||
{
|
||||
"type": "BIOME_DICT",
|
||||
"negate": true,
|
||||
"value": "forest"
|
||||
}
|
||||
]
|
||||
]
|
||||
}
|
|
@ -0,0 +1,16 @@
|
|||
{
|
||||
"biomes": [
|
||||
[
|
||||
{
|
||||
"type": "BIOME_DICT",
|
||||
"negate": false,
|
||||
"value": "overworld"
|
||||
},
|
||||
{
|
||||
"type": "BIOME_CATEGORY",
|
||||
"negate": false,
|
||||
"value": "desert"
|
||||
}
|
||||
]
|
||||
]
|
||||
}
|
|
@ -0,0 +1,16 @@
|
|||
{
|
||||
"biomes": [
|
||||
[
|
||||
{
|
||||
"type": "BIOME_DICT",
|
||||
"negate": false,
|
||||
"value": "overworld"
|
||||
},
|
||||
{
|
||||
"type": "BIOME_DICT",
|
||||
"negate": false,
|
||||
"value": "hot"
|
||||
}
|
||||
]
|
||||
]
|
||||
}
|
|
@ -0,0 +1,28 @@
|
|||
{
|
||||
"biomes": [
|
||||
[
|
||||
{
|
||||
"type": "BIOME_DICT",
|
||||
"negate": false,
|
||||
"value": "overworld"
|
||||
},
|
||||
{
|
||||
"type": "BIOME_DICT",
|
||||
"negate": false,
|
||||
"value": "forest"
|
||||
}
|
||||
],
|
||||
[
|
||||
{
|
||||
"type": "BIOME_DICT",
|
||||
"negate": false,
|
||||
"value": "overworld"
|
||||
},
|
||||
{
|
||||
"type": "BIOME_CATEGORY",
|
||||
"negate": false,
|
||||
"value": "forest"
|
||||
}
|
||||
]
|
||||
]
|
||||
}
|
|
@ -0,0 +1,28 @@
|
|||
{
|
||||
"biomes": [
|
||||
[
|
||||
{
|
||||
"type": "BIOME_DICT",
|
||||
"negate": false,
|
||||
"value": "overworld"
|
||||
},
|
||||
{
|
||||
"type": "BIOME_DICT",
|
||||
"negate": false,
|
||||
"value": "beach"
|
||||
}
|
||||
],
|
||||
[
|
||||
{
|
||||
"type": "BIOME_DICT",
|
||||
"negate": false,
|
||||
"value": "overworld"
|
||||
},
|
||||
{
|
||||
"type": "BIOME_CATEGORY",
|
||||
"negate": false,
|
||||
"value": "beach"
|
||||
}
|
||||
]
|
||||
]
|
||||
}
|
|
@ -0,0 +1,31 @@
|
|||
{
|
||||
"biomes": [
|
||||
[
|
||||
{
|
||||
"type": "BIOME_DICT",
|
||||
"negate": false,
|
||||
"value": "overworld"
|
||||
},
|
||||
{
|
||||
"type": "BIOME_DICT",
|
||||
"negate": true,
|
||||
"value": "ocean"
|
||||
},
|
||||
{
|
||||
"type": "BIOME_CATEGORY",
|
||||
"negate": true,
|
||||
"value": "ocean"
|
||||
},
|
||||
{
|
||||
"type": "BIOME_DICT",
|
||||
"negate": true,
|
||||
"value": "beach"
|
||||
},
|
||||
{
|
||||
"type": "BIOME_CATEGORY",
|
||||
"negate": true,
|
||||
"value": "beach"
|
||||
}
|
||||
]
|
||||
]
|
||||
}
|
|
@ -0,0 +1,28 @@
|
|||
{
|
||||
"biomes": [
|
||||
[
|
||||
{
|
||||
"type": "BIOME_DICT",
|
||||
"negate": false,
|
||||
"value": "overworld"
|
||||
},
|
||||
{
|
||||
"type": "BIOME_DICT",
|
||||
"negate": false,
|
||||
"value": "ocean"
|
||||
}
|
||||
],
|
||||
[
|
||||
{
|
||||
"type": "BIOME_DICT",
|
||||
"negate": false,
|
||||
"value": "overworld"
|
||||
},
|
||||
{
|
||||
"type": "BIOME_CATEGORY",
|
||||
"negate": false,
|
||||
"value": "ocean"
|
||||
}
|
||||
]
|
||||
]
|
||||
}
|
|
@ -0,0 +1,52 @@
|
|||
{
|
||||
"biomes": [
|
||||
[
|
||||
{
|
||||
"type": "BIOME_DICT",
|
||||
"negate": false,
|
||||
"value": "overworld"
|
||||
},
|
||||
{
|
||||
"type": "BIOME_DICT",
|
||||
"negate": false,
|
||||
"value": "mesa"
|
||||
}
|
||||
],
|
||||
[
|
||||
{
|
||||
"type": "BIOME_DICT",
|
||||
"negate": false,
|
||||
"value": "overworld"
|
||||
},
|
||||
{
|
||||
"type": "BIOME_DICT",
|
||||
"negate": false,
|
||||
"value": "mountain"
|
||||
}
|
||||
],
|
||||
[
|
||||
{
|
||||
"type": "BIOME_DICT",
|
||||
"negate": false,
|
||||
"value": "overworld"
|
||||
},
|
||||
{
|
||||
"type": "BIOME_DICT",
|
||||
"negate": false,
|
||||
"value": "hills"
|
||||
}
|
||||
],
|
||||
[
|
||||
{
|
||||
"type": "BIOME_DICT",
|
||||
"negate": false,
|
||||
"value": "overworld"
|
||||
},
|
||||
{
|
||||
"type": "BIOME_CATEGORY",
|
||||
"negate": false,
|
||||
"value": "extreme_hills"
|
||||
}
|
||||
]
|
||||
]
|
||||
}
|
|
@ -0,0 +1,16 @@
|
|||
{
|
||||
"biomes": [
|
||||
[
|
||||
{
|
||||
"type": "BIOME_DICT",
|
||||
"negate": false,
|
||||
"value": "overworld"
|
||||
},
|
||||
{
|
||||
"type": "REGISTRY_NAME",
|
||||
"negate": false,
|
||||
"value": "minecraft:desert_hills"
|
||||
}
|
||||
]
|
||||
]
|
||||
}
|
|
@ -0,0 +1,28 @@
|
|||
{
|
||||
"biomes": [
|
||||
[
|
||||
{
|
||||
"type": "BIOME_DICT",
|
||||
"negate": false,
|
||||
"value": "overworld"
|
||||
},
|
||||
{
|
||||
"type": "BIOME_DICT",
|
||||
"negate": false,
|
||||
"value": "mountains"
|
||||
}
|
||||
],
|
||||
[
|
||||
{
|
||||
"type": "BIOME_DICT",
|
||||
"negate": false,
|
||||
"value": "overworld"
|
||||
},
|
||||
{
|
||||
"type": "BIOME_CATEGORY",
|
||||
"negate": false,
|
||||
"value": "extreme_hills"
|
||||
}
|
||||
]
|
||||
]
|
||||
}
|
|
@ -0,0 +1,16 @@
|
|||
{
|
||||
"biomes": [
|
||||
[
|
||||
{
|
||||
"type": "BIOME_DICT",
|
||||
"negate": false,
|
||||
"value": "overworld"
|
||||
},
|
||||
{
|
||||
"type": "REGISTRY_NAME",
|
||||
"negate": false,
|
||||
"value": "minecraft:wooded_mountains"
|
||||
}
|
||||
]
|
||||
]
|
||||
}
|
|
@ -0,0 +1,16 @@
|
|||
{
|
||||
"biomes": [
|
||||
[
|
||||
{
|
||||
"type": "BIOME_DICT",
|
||||
"negate": false,
|
||||
"value": "overworld"
|
||||
},
|
||||
{
|
||||
"type": "REGISTRY_NAME",
|
||||
"negate": false,
|
||||
"value": "minecraft:savanna_plateau"
|
||||
}
|
||||
]
|
||||
]
|
||||
}
|
|
@ -0,0 +1,28 @@
|
|||
{
|
||||
"biomes": [
|
||||
[
|
||||
{
|
||||
"type": "BIOME_DICT",
|
||||
"negate": false,
|
||||
"value": "overworld"
|
||||
},
|
||||
{
|
||||
"type": "REGISTRY_NAME",
|
||||
"negate": false,
|
||||
"value": "minecraft:taiga_mountains"
|
||||
}
|
||||
],
|
||||
[
|
||||
{
|
||||
"type": "BIOME_DICT",
|
||||
"negate": false,
|
||||
"value": "overworld"
|
||||
},
|
||||
{
|
||||
"type": "REGISTRY_NAME",
|
||||
"negate": false,
|
||||
"value": "minecraft:taiga_hills"
|
||||
}
|
||||
]
|
||||
]
|
||||
}
|
|
@ -0,0 +1,16 @@
|
|||
{
|
||||
"biomes": [
|
||||
[
|
||||
{
|
||||
"type": "BIOME_DICT",
|
||||
"negate": false,
|
||||
"value": "overworld"
|
||||
},
|
||||
{
|
||||
"type": "REGISTRY_NAME",
|
||||
"negate": false,
|
||||
"value": "minecraft:dark_forest_hills"
|
||||
}
|
||||
]
|
||||
]
|
||||
}
|
|
@ -0,0 +1,40 @@
|
|||
{
|
||||
"biomes": [
|
||||
[
|
||||
{
|
||||
"type": "BIOME_DICT",
|
||||
"negate": false,
|
||||
"value": "overworld"
|
||||
},
|
||||
{
|
||||
"type": "REGISTRY_NAME",
|
||||
"negate": false,
|
||||
"value": "minecraft:snowy_mountains"
|
||||
}
|
||||
],
|
||||
[
|
||||
{
|
||||
"type": "BIOME_DICT",
|
||||
"negate": false,
|
||||
"value": "overworld"
|
||||
},
|
||||
{
|
||||
"type": "REGISTRY_NAME",
|
||||
"negate": false,
|
||||
"value": "minecraft:snowy_taiga_hills"
|
||||
}
|
||||
],
|
||||
[
|
||||
{
|
||||
"type": "BIOME_DICT",
|
||||
"negate": false,
|
||||
"value": "overworld"
|
||||
},
|
||||
{
|
||||
"type": "REGISTRY_NAME",
|
||||
"negate": false,
|
||||
"value": "minecraft:snowy_taiga_mountains"
|
||||
}
|
||||
]
|
||||
]
|
||||
}
|
|
@ -0,0 +1,28 @@
|
|||
{
|
||||
"biomes": [
|
||||
[
|
||||
{
|
||||
"type": "BIOME_DICT",
|
||||
"negate": false,
|
||||
"value": "overworld"
|
||||
},
|
||||
{
|
||||
"type": "BIOME_DICT",
|
||||
"negate": false,
|
||||
"value": "swamp"
|
||||
}
|
||||
],
|
||||
[
|
||||
{
|
||||
"type": "BIOME_DICT",
|
||||
"negate": false,
|
||||
"value": "overworld"
|
||||
},
|
||||
{
|
||||
"type": "BIOME_CATEGORY",
|
||||
"negate": false,
|
||||
"value": "swamp"
|
||||
}
|
||||
]
|
||||
]
|
||||
}
|
|
@ -0,0 +1,40 @@
|
|||
{
|
||||
"biomes": [
|
||||
[
|
||||
{
|
||||
"type": "BIOME_DICT",
|
||||
"negate": false,
|
||||
"value": "overworld"
|
||||
},
|
||||
{
|
||||
"type": "BIOME_CATEGORY",
|
||||
"negate": false,
|
||||
"value": "icy"
|
||||
}
|
||||
],
|
||||
[
|
||||
{
|
||||
"type": "BIOME_DICT",
|
||||
"negate": false,
|
||||
"value": "overworld"
|
||||
},
|
||||
{
|
||||
"type": "BIOME_DICT",
|
||||
"negate": false,
|
||||
"value": "snowy"
|
||||
}
|
||||
],
|
||||
[
|
||||
{
|
||||
"type": "BIOME_DICT",
|
||||
"negate": false,
|
||||
"value": "overworld"
|
||||
},
|
||||
{
|
||||
"type": "BIOME_DICT",
|
||||
"negate": false,
|
||||
"value": "cold"
|
||||
}
|
||||
]
|
||||
]
|
||||
}
|
|
@ -0,0 +1,28 @@
|
|||
{
|
||||
"biomes": [
|
||||
[
|
||||
{
|
||||
"type": "BIOME_DICT",
|
||||
"negate": false,
|
||||
"value": "overworld"
|
||||
},
|
||||
{
|
||||
"type": "BIOME_DICT",
|
||||
"negate": false,
|
||||
"value": "snowy"
|
||||
}
|
||||
],
|
||||
[
|
||||
{
|
||||
"type": "BIOME_DICT",
|
||||
"negate": false,
|
||||
"value": "overworld"
|
||||
},
|
||||
{
|
||||
"type": "BIOME_CATEGORY",
|
||||
"negate": false,
|
||||
"value": "icy"
|
||||
}
|
||||
]
|
||||
]
|
||||
}
|
|
@ -0,0 +1,28 @@
|
|||
{
|
||||
"biomes": [
|
||||
[
|
||||
{
|
||||
"type": "BIOME_DICT",
|
||||
"negate": false,
|
||||
"value": "overworld"
|
||||
},
|
||||
{
|
||||
"type": "BIOME_DICT",
|
||||
"negate": false,
|
||||
"value": "snowy"
|
||||
}
|
||||
],
|
||||
[
|
||||
{
|
||||
"type": "BIOME_DICT",
|
||||
"negate": false,
|
||||
"value": "overworld"
|
||||
},
|
||||
{
|
||||
"type": "BIOME_CATEGORY",
|
||||
"negate": false,
|
||||
"value": "icy"
|
||||
}
|
||||
]
|
||||
]
|
||||
}
|
|
@ -0,0 +1,16 @@
|
|||
{
|
||||
"biomes": [
|
||||
[
|
||||
{
|
||||
"type": "BIOME_DICT",
|
||||
"negate": false,
|
||||
"value": "overworld"
|
||||
},
|
||||
{
|
||||
"type": "BIOME_CATEGORY",
|
||||
"negate": false,
|
||||
"value": "jungle"
|
||||
}
|
||||
]
|
||||
]
|
||||
}
|
|
@ -0,0 +1,40 @@
|
|||
{
|
||||
"biomes": [
|
||||
[
|
||||
{
|
||||
"type": "BIOME_DICT",
|
||||
"negate": false,
|
||||
"value": "overworld"
|
||||
},
|
||||
{
|
||||
"type": "BIOME_DICT",
|
||||
"negate": false,
|
||||
"value": "jungle"
|
||||
}
|
||||
],
|
||||
[
|
||||
{
|
||||
"type": "BIOME_DICT",
|
||||
"negate": false,
|
||||
"value": "overworld"
|
||||
},
|
||||
{
|
||||
"type": "BIOME_DICT",
|
||||
"negate": false,
|
||||
"value": "mesa"
|
||||
}
|
||||
],
|
||||
[
|
||||
{
|
||||
"type": "BIOME_DICT",
|
||||
"negate": false,
|
||||
"value": "overworld"
|
||||
},
|
||||
{
|
||||
"type": "BIOME_DICT",
|
||||
"negate": false,
|
||||
"value": "savanna"
|
||||
}
|
||||
]
|
||||
]
|
||||
}
|
|
@ -0,0 +1,28 @@
|
|||
{
|
||||
"biomes": [
|
||||
[
|
||||
{
|
||||
"type": "BIOME_DICT",
|
||||
"negate": false,
|
||||
"value": "overworld"
|
||||
},
|
||||
{
|
||||
"type": "BIOME_DICT",
|
||||
"negate": false,
|
||||
"value": "savanna"
|
||||
}
|
||||
],
|
||||
[
|
||||
{
|
||||
"type": "BIOME_DICT",
|
||||
"negate": false,
|
||||
"value": "overworld"
|
||||
},
|
||||
{
|
||||
"type": "BIOME_CATEGORY",
|
||||
"negate": false,
|
||||
"value": "savanna"
|
||||
}
|
||||
]
|
||||
]
|
||||
}
|
|
@ -0,0 +1,28 @@
|
|||
{
|
||||
"biomes": [
|
||||
[
|
||||
{
|
||||
"type": "BIOME_DICT",
|
||||
"negate": false,
|
||||
"value": "overworld"
|
||||
},
|
||||
{
|
||||
"type": "BIOME_DICT",
|
||||
"negate": false,
|
||||
"value": "savanna"
|
||||
}
|
||||
],
|
||||
[
|
||||
{
|
||||
"type": "BIOME_DICT",
|
||||
"negate": false,
|
||||
"value": "overworld"
|
||||
},
|
||||
{
|
||||
"type": "BIOME_CATEGORY",
|
||||
"negate": false,
|
||||
"value": "savanna"
|
||||
}
|
||||
]
|
||||
]
|
||||
}
|
|
@ -0,0 +1,28 @@
|
|||
{
|
||||
"biomes": [
|
||||
[
|
||||
{
|
||||
"type": "BIOME_DICT",
|
||||
"negate": false,
|
||||
"value": "overworld"
|
||||
},
|
||||
{
|
||||
"type": "BIOME_DICT",
|
||||
"negate": false,
|
||||
"value": "snowy"
|
||||
}
|
||||
],
|
||||
[
|
||||
{
|
||||
"type": "BIOME_DICT",
|
||||
"negate": false,
|
||||
"value": "overworld"
|
||||
},
|
||||
{
|
||||
"type": "BIOME_CATEGORY",
|
||||
"negate": false,
|
||||
"value": "icy"
|
||||
}
|
||||
]
|
||||
]
|
||||
}
|
|
@ -0,0 +1,28 @@
|
|||
{
|
||||
"biomes": [
|
||||
[
|
||||
{
|
||||
"type": "BIOME_DICT",
|
||||
"negate": false,
|
||||
"value": "overworld"
|
||||
},
|
||||
{
|
||||
"type": "BIOME_DICT",
|
||||
"negate": false,
|
||||
"value": "mountains"
|
||||
}
|
||||
],
|
||||
[
|
||||
{
|
||||
"type": "BIOME_DICT",
|
||||
"negate": false,
|
||||
"value": "overworld"
|
||||
},
|
||||
{
|
||||
"type": "BIOME_CATEGORY",
|
||||
"negate": false,
|
||||
"value": "extreme_hills"
|
||||
}
|
||||
]
|
||||
]
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
{
|
||||
"biomes": [
|
||||
[
|
||||
{
|
||||
"type": "BIOME_DICT",
|
||||
"negate": false,
|
||||
"value": "overworld"
|
||||
}
|
||||
]
|
||||
]
|
||||
}
|
|
@ -0,0 +1,73 @@
|
|||
{
|
||||
"biomes": [
|
||||
[
|
||||
{
|
||||
"type": "BIOME_DICT",
|
||||
"negate": false,
|
||||
"value": "overworld"
|
||||
},
|
||||
{
|
||||
"type": "BIOME_DICT",
|
||||
"negate": false,
|
||||
"value": "rare"
|
||||
},
|
||||
{
|
||||
"type": "BIOME_DICT",
|
||||
"negate": false,
|
||||
"value": "magical"
|
||||
}
|
||||
],
|
||||
[
|
||||
{
|
||||
"type": "BIOME_DICT",
|
||||
"negate": false,
|
||||
"value": "overworld"
|
||||
},
|
||||
{
|
||||
"type": "BIOME_DICT",
|
||||
"negate": false,
|
||||
"value": "dense"
|
||||
},
|
||||
{
|
||||
"type": "BIOME_DICT",
|
||||
"negate": false,
|
||||
"value": "forest"
|
||||
},
|
||||
{
|
||||
"type": "BIOME_DICT",
|
||||
"negate": true,
|
||||
"value": "mountain"
|
||||
},
|
||||
{
|
||||
"type": "BIOME_DICT",
|
||||
"negate": true,
|
||||
"value": "hills"
|
||||
},
|
||||
{
|
||||
"type": "BIOME_DICT",
|
||||
"negate": true,
|
||||
"value": "wet"
|
||||
},
|
||||
{
|
||||
"type": "BIOME_DICT",
|
||||
"negate": true,
|
||||
"value": "hot"
|
||||
},
|
||||
{
|
||||
"type": "BIOME_DICT",
|
||||
"negate": true,
|
||||
"value": "cold"
|
||||
},
|
||||
{
|
||||
"type": "BIOME_DICT",
|
||||
"negate": true,
|
||||
"value": "dry"
|
||||
},
|
||||
{
|
||||
"type": "BIOME_CATEGORY",
|
||||
"negate": true,
|
||||
"value": "taiga"
|
||||
}
|
||||
]
|
||||
]
|
||||
}
|
|
@ -0,0 +1,28 @@
|
|||
{
|
||||
"biomes": [
|
||||
[
|
||||
{
|
||||
"type": "BIOME_DICT",
|
||||
"negate": false,
|
||||
"value": "overworld"
|
||||
},
|
||||
{
|
||||
"type": "BIOME_DICT",
|
||||
"negate": false,
|
||||
"value": "snowy"
|
||||
}
|
||||
],
|
||||
[
|
||||
{
|
||||
"type": "BIOME_DICT",
|
||||
"negate": false,
|
||||
"value": "overworld"
|
||||
},
|
||||
{
|
||||
"type": "BIOME_CATEGORY",
|
||||
"negate": false,
|
||||
"value": "icy"
|
||||
}
|
||||
]
|
||||
]
|
||||
}
|
|
@ -0,0 +1,28 @@
|
|||
{
|
||||
"biomes": [
|
||||
[
|
||||
{
|
||||
"type": "BIOME_DICT",
|
||||
"negate": false,
|
||||
"value": "overworld"
|
||||
},
|
||||
{
|
||||
"type": "BIOME_DICT",
|
||||
"negate": false,
|
||||
"value": "ocean"
|
||||
}
|
||||
],
|
||||
[
|
||||
{
|
||||
"type": "BIOME_DICT",
|
||||
"negate": false,
|
||||
"value": "overworld"
|
||||
},
|
||||
{
|
||||
"type": "BIOME_CATEGORY",
|
||||
"negate": false,
|
||||
"value": "ocean"
|
||||
}
|
||||
]
|
||||
]
|
||||
}
|
|
@ -0,0 +1,28 @@
|
|||
{
|
||||
"biomes": [
|
||||
[
|
||||
{
|
||||
"type": "BIOME_DICT",
|
||||
"negate": false,
|
||||
"value": "overworld"
|
||||
},
|
||||
{
|
||||
"type": "BIOME_DICT",
|
||||
"negate": false,
|
||||
"value": "ocean"
|
||||
}
|
||||
],
|
||||
[
|
||||
{
|
||||
"type": "BIOME_DICT",
|
||||
"negate": false,
|
||||
"value": "overworld"
|
||||
},
|
||||
{
|
||||
"type": "BIOME_CATEGORY",
|
||||
"negate": false,
|
||||
"value": "ocean"
|
||||
}
|
||||
]
|
||||
]
|
||||
}
|
|
@ -0,0 +1,16 @@
|
|||
{
|
||||
"biomes": [
|
||||
[
|
||||
{
|
||||
"type": "BIOME_DICT",
|
||||
"negate": false,
|
||||
"value": "overworld"
|
||||
},
|
||||
{
|
||||
"type": "BIOME_DICT",
|
||||
"negate": false,
|
||||
"value": "snowy"
|
||||
}
|
||||
]
|
||||
]
|
||||
}
|
|
@ -0,0 +1,28 @@
|
|||
{
|
||||
"biomes": [
|
||||
[
|
||||
{
|
||||
"type": "BIOME_DICT",
|
||||
"negate": false,
|
||||
"value": "overworld"
|
||||
},
|
||||
{
|
||||
"type": "BIOME_DICT",
|
||||
"negate": false,
|
||||
"value": "swamp"
|
||||
}
|
||||
],
|
||||
[
|
||||
{
|
||||
"type": "BIOME_DICT",
|
||||
"negate": false,
|
||||
"value": "overworld"
|
||||
},
|
||||
{
|
||||
"type": "BIOME_CATEGORY",
|
||||
"negate": false,
|
||||
"value": "swamp"
|
||||
}
|
||||
]
|
||||
]
|
||||
}
|
|
@ -0,0 +1,28 @@
|
|||
{
|
||||
"biomes": [
|
||||
[
|
||||
{
|
||||
"type": "BIOME_DICT",
|
||||
"negate": false,
|
||||
"value": "overworld"
|
||||
},
|
||||
{
|
||||
"type": "BIOME_DICT",
|
||||
"negate": false,
|
||||
"value": "plains"
|
||||
}
|
||||
],
|
||||
[
|
||||
{
|
||||
"type": "BIOME_DICT",
|
||||
"negate": false,
|
||||
"value": "overworld"
|
||||
},
|
||||
{
|
||||
"type": "BIOME_CATEGORY",
|
||||
"negate": false,
|
||||
"value": "plains"
|
||||
}
|
||||
]
|
||||
]
|
||||
}
|
|
@ -0,0 +1,5 @@
|
|||
{
|
||||
"version": 0,
|
||||
"generate_nether": true,
|
||||
"fast_ores": true
|
||||
}
|
|
@ -0,0 +1,274 @@
|
|||
|
||||
#Server side blocks configs
|
||||
[blocks]
|
||||
|
||||
[blocks.globe]
|
||||
#how many globe trades to give to the wandering trader. This will effectively increase the chance of him having a globe trader. Increase this if you have other mods that add stuff to that trader
|
||||
#Range: 0 ~ 50
|
||||
chance = 2
|
||||
#chanche of finding a globe in a shipwreck treasure chest.
|
||||
#Range: 0.0 ~ 1.0
|
||||
shipwreck_treasure_chance = 0.25
|
||||
|
||||
[blocks.speaker_block]
|
||||
#maximum range
|
||||
#Range: 0 ~ 256
|
||||
range = 64
|
||||
|
||||
[blocks.bellows]
|
||||
#bellows pushes air following this equation:
|
||||
#air=(sin(2PI*ticks/period)<0), with period = base_period-(redstone_power-1)*power_scaling
|
||||
#represents base period at 1 power
|
||||
#Range: 1 ~ 512
|
||||
base_period = 78
|
||||
#entities with velocity greated than this won't be pushed
|
||||
#Range: 0.0 ~ 16.0
|
||||
power_scaling = 2.0
|
||||
#velocity increase uses this equation:
|
||||
#vel = base_vel*((range-entity_distance)/range) with base_vel = base_velocity_scaling/period
|
||||
#note that the block will push further the faster it's pulsing
|
||||
#Range: 0.0 ~ 64.0
|
||||
base_velocity_scaling = 5.0
|
||||
#sets velocity changed flag when pushing entities +
|
||||
#causes pushing animation to be smooth client side but also restricts player movement when being pushed
|
||||
velocity_changed_flag = true
|
||||
#note that it will still only keep alive the two fire blocks closer to it
|
||||
#Range: 0 ~ 16
|
||||
range = 5
|
||||
|
||||
[blocks.spring_launcher]
|
||||
#spring launcher launch speed
|
||||
#Range: 0.0 ~ 16.0
|
||||
velocity = 1.5
|
||||
#fall distance needed to trigger the automatic spring launch
|
||||
#Range: 0 ~ 512
|
||||
fall_height_required = 5
|
||||
|
||||
[blocks.turn_table]
|
||||
#can rotate entities standing on it?
|
||||
rotate_entities = true
|
||||
#blocks that can't be rotated. Some special ones like chests, beds and pistons are already hardcoded
|
||||
blacklist = ["minecraft:end_portal_frame"]
|
||||
|
||||
[blocks.jar]
|
||||
#jar liquid capacity: leave at 12 for pixel accuracy
|
||||
#Range: 0 ~ 1024
|
||||
capacity = 12
|
||||
#allow right click to instantly eat or drink food or potions inside a jar.
|
||||
#Disable if you think this ability is op. Cookies are excluded
|
||||
drink_from_jar = true
|
||||
|
||||
[blocks.cage]
|
||||
#allow all entities to be captured by cages and jars. Not meant for survival
|
||||
cage_allow_all_mobs = false
|
||||
#allow all baby mobs to be captured by cages
|
||||
cage_allow_all_babies = false
|
||||
|
||||
[blocks.notice_board]
|
||||
#allow notice boards to accept and display any item, not just maps and books
|
||||
allow_any_item = false
|
||||
|
||||
[blocks.sack]
|
||||
#Penalize the player with slowness effect when carrying too many sacks
|
||||
sack_penality = true
|
||||
#maximum number of sacks after which the slowness effect will be applied. each multiple of this number will further slow the player down
|
||||
#Range: 0 ~ 50
|
||||
sack_increment = 2
|
||||
#How many slots should a sack have
|
||||
#Range: 1 ~ 27
|
||||
slots = 9
|
||||
|
||||
[blocks.safe]
|
||||
#Makes safes only breakable by their owner or by a player in creative
|
||||
prevent_breaking = false
|
||||
#Make safes simpler so they do not require keys:
|
||||
#they will be bound to the first person that opens one and only that person will be able to interact with them
|
||||
simple_safes = false
|
||||
|
||||
[blocks.blackboard]
|
||||
#Enable to draw directly on a blackboard using any dye. Gui still only works in black and white
|
||||
colored_blackboard = false
|
||||
|
||||
[blocks.candle_holder]
|
||||
#Candle holder light level
|
||||
#Range: 1 ~ 15
|
||||
light_level = 12
|
||||
|
||||
[blocks.timber_frame]
|
||||
#Replace a timber frame with wattle and daub block when daub is placed in it
|
||||
replace_daub = true
|
||||
|
||||
[blocks.hourglass]
|
||||
#Time in ticks for sugar
|
||||
#Range: 0 ~ 10000
|
||||
sugar_time = 40
|
||||
#Time in ticks for sand blocks
|
||||
#Range: 0 ~ 10000
|
||||
sand_time = 70
|
||||
#Time in ticks for concrete blocks
|
||||
#Range: 0 ~ 10000
|
||||
concrete_time = 105
|
||||
#Time in ticks for generic dust
|
||||
#Range: 0 ~ 10000
|
||||
dust_time = 150
|
||||
#Time in ticks for glowstone dust
|
||||
#Range: 0 ~ 10000
|
||||
glowstone_time = 190
|
||||
#Time in ticks for blaze powder
|
||||
#Range: 0 ~ 10000
|
||||
blaze_powder_time = 277
|
||||
#Time in ticks for redstone dust
|
||||
#Range: 0 ~ 10000
|
||||
redstone_time = 400
|
||||
#Time in ticks for slime balls
|
||||
#Range: 0 ~ 10000
|
||||
slime_time = 1750
|
||||
#Time in ticks for honey
|
||||
#Range: 0 ~ 10000
|
||||
honey_time = 2000
|
||||
|
||||
[blocks.item_shelf]
|
||||
#Makes item shelves climbable
|
||||
climbable_shelves = false
|
||||
|
||||
[blocks.iron_gate]
|
||||
#Allows two iron gates to be opened simultaneously when on top of the other
|
||||
double_opening = true
|
||||
|
||||
#Configure spawning conditions
|
||||
[spawns]
|
||||
|
||||
[spawns.firefly]
|
||||
#Spawnable biomes
|
||||
biomes = ["minecraft:swamp", "minecraft:swamp_hills", "minecraft:plains", "minecraft:sunflower_plains", "minecraft:dark_forest", "minecraft:dark_forest_hills", "byg:bayou", "byg:cypress_swamplands", "byg:glowshroom_bayou", "byg:mangrove_marshes", "byg:vibrant_swamplands", "byg:fresh_water_lake", "byg:grassland_plateau", "byg:wooded_grassland_plateau", "byg:flowering_grove", "byg:guiana_shield", "byg:guiana_clearing", "byg:meadow", "byg:orchard", "byg:seasonal_birch_forest", "byg:seasonal_deciduous_forest", "byg:seasonal_forest", "biomesoplenty:flower_meadow", "biomesoplenty:fir_clearing", "biomesoplenty:grove_lakes", "biomesoplenty:grove", "biomesoplenty:highland_moor", "biomesoplenty:wetland_marsh", "biomesoplenty:deep_bayou", "biomesoplenty:wetland"]
|
||||
#Whitelisted mods. All biomes from said mods will be able to spawn fireflies. Use the one above for more control
|
||||
mod_whitelist = []
|
||||
#Spawn weight
|
||||
#Set to 0 to disable spawning entirely
|
||||
#Range: 0 ~ 100
|
||||
weight = 3
|
||||
#Minimum group size
|
||||
#Range: 0 ~ 64
|
||||
min = 5
|
||||
#Maximum group size
|
||||
#Range: 0 ~ 64
|
||||
max = 9
|
||||
|
||||
[spawns.structures]
|
||||
|
||||
[spawns.structures.way_sign]
|
||||
#Average distance apart in chunks between spawn attempts
|
||||
#Range: 0 ~ 1001
|
||||
average_distance = 19
|
||||
#Minimum distance apart in chunks between spawn attempts. 1001 to disable them entirely
|
||||
#Range: 0 ~ 1001
|
||||
minimum_distance = 10
|
||||
#With this option road signs will display the distance to the structure that they are pointing to
|
||||
show_distance_text = true
|
||||
#list of structure that a sign can point to. Note that they will only spawn in dimensions where vanilla villages can
|
||||
villages = ["minecraft:village", "repurposed_structures:village_badlands", "repurposed_structures:village_dark_oak", "repurposed_structures:village_birch", "repurposed_structures:village_giant_taiga", "repurposed_structures:village_jungle", "repurposed_structures:village_mountains", "repurposed_structures:village_oak", "repurposed_structures:village_swamp", "pokecube:village", "pokecube_legends:village", "pokecube_legends:village/ocean", "valhelsia_structures:castle", "valhelsia_structures:castle_ruin", "valhelsia_structures:small_castle", "valhelsia_structures:tower_ruin", "stoneholm:underground_village"]
|
||||
|
||||
#entities parameters
|
||||
[entities]
|
||||
|
||||
[entities.firefly]
|
||||
#firefly animation period
|
||||
#note that actual period will be this + a random number between 0 and 10
|
||||
#this needs to be here to allow correct despawning of the entity when it's not glowing
|
||||
#check client configs come more animation settings
|
||||
#Range: 1 ~ 200
|
||||
period = 65
|
||||
#firefly flying speed
|
||||
#Range: 0.0 ~ 10.0
|
||||
speed = 0.3
|
||||
#despawn during the day
|
||||
despawn = true
|
||||
|
||||
#Vanilla tweaks
|
||||
[tweaks]
|
||||
|
||||
[tweaks.cake_tweaks]
|
||||
#allows you to place a cake ontop of another
|
||||
double_cake = true
|
||||
#replaces normal cake placement with a directional one
|
||||
directional_cake = true
|
||||
|
||||
[tweaks.hanging_flower_pots]
|
||||
#allows you to place hanging flower pots. Works with any modded pot too
|
||||
enabled = true
|
||||
|
||||
[tweaks.throwable_bricks]
|
||||
#throw bricks at your foes! Might break glass blocks
|
||||
enabled = true
|
||||
|
||||
[tweaks.wall_lantern]
|
||||
#allow wall lanterns placement
|
||||
enabled = true
|
||||
#mod ids of mods that have lantern block that extend the base lantern class but don't look like one
|
||||
mod_blacklist = ["extlights", "betterendforge", "tconstruct"]
|
||||
|
||||
[tweaks.bells_tweaks]
|
||||
#ring a bell by clicking on a chain that's connected to it
|
||||
chain_ringing = true
|
||||
#max chain length that allows a bell to ring
|
||||
#Range: 0 ~ 1024
|
||||
chain_length = 16
|
||||
|
||||
[tweaks.raked_gravel]
|
||||
#allow gravel to be raked with a hoe
|
||||
enabled = true
|
||||
|
||||
[tweaks.bottle_xp]
|
||||
#Allow bottling up xp by using a bottle on an enchanting table
|
||||
enabled = true
|
||||
#bottling health cost
|
||||
#Range: 0 ~ 20
|
||||
cost = 2
|
||||
|
||||
[tweaks.map_tweaks]
|
||||
#In this section you can add custom structure maps to cartographers
|
||||
#The format required is as follows:
|
||||
#[[<structure>,<level>,<min_price>,<max_price>,<map_name>,<map_color>,<map_marker>],[<structure>,...,<map_marker>],...]
|
||||
#With the following parameters:
|
||||
# - <structure> structure id to be located (ie: minecraft:igloo)
|
||||
# - <level> villager trading level at which the map will be sold. Must be between 1 and 5
|
||||
# - <min_price> minimum emerald price
|
||||
# - <max_price> maximum emerald price
|
||||
# - <map_name> map item name
|
||||
# - <map_color> hex color of the map item overlay texture
|
||||
# - <map_marker> id of the map marker to be used (ie: supplementaries:igloo).
|
||||
#See texture folder for all the names. Leave empty for default ones
|
||||
#Note that ony the first parameter is required, each of the others others can me removed and will be defaulted to reasonable values
|
||||
#example: ['minecraft:swamp_hut','2','5','7','witch hut map','0x00ff33']
|
||||
custom_adventurer_maps = [[""]]
|
||||
#Cartographers will sell 'adventurer maps' that will lead to a random vanilla structure (choosen from a thought out preset list).
|
||||
#Best kept disabled if you are adding custom adventurer maps with its config
|
||||
random_adventurer_maps = true
|
||||
#enables beacons, lodestones, respawn anchors, beds, conduits, portals to be displayed on maps by clicking one of them with a map
|
||||
block_map_markers = true
|
||||
|
||||
[tweaks.ceiling_banners]
|
||||
#Allow banners to be placed on ceilings
|
||||
enabled = true
|
||||
|
||||
[tweaks.zombie_horse]
|
||||
#Feed a stack of rotten flesh to a skeleton horse to buff him up to a zombie horse
|
||||
zombie_horse_conversion = true
|
||||
#Amount of rotten flesh needed
|
||||
#Range: 1 ~ 1000
|
||||
rotten_flesh = 64
|
||||
|
||||
[items]
|
||||
|
||||
[items.rope_arrow]
|
||||
#If you really don't like my ropes you can specify here the block id ofa rope from another mod which will get deployed by rope arrows instead of mine
|
||||
rope_arrow_override = "supplementaries:rope"
|
||||
|
||||
[items.flute]
|
||||
#radius in which an unbound flute will search pets
|
||||
#Range: 0 ~ 500
|
||||
unbound_radius = 64
|
||||
#max distance at which a bound flute will allow a pet to teleport
|
||||
#Range: 0 ~ 500
|
||||
bound_distance = 64
|
||||
|
Loading…
Reference in a new issue