treewide: Remove minecraft server

This has fallen into disuse since the big Java vulnerability, and I
have ideas for better ways of doing this. Meanwhile it's making
maintenance and refactoring more difficult.

Hence I'll remove the server completely for the time being.
pull/58/head
Tristan Daniël Maat 2022-10-12 01:05:24 +01:00
parent 046a88905d
commit 7095ab2631
Signed by: tlater
GPG Key ID: 49670FD774E43268
207 changed files with 5 additions and 17764 deletions

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@ -6,7 +6,6 @@
}: {
imports = [
./services/gitea.nix
./services/minecraft.nix
./services/nextcloud.nix
./services/webserver.nix
./services/starbound.nix
@ -25,7 +24,7 @@
};
nixpkgs.config.allowUnfreePredicate = pkg:
builtins.elem (lib.getName pkg) ["forge-server" "steam-runtime" "steamcmd"];
builtins.elem (lib.getName pkg) ["steam-runtime" "steamcmd"];
sops = {
defaultSopsFile = ../keys/external.yaml;
@ -41,7 +40,7 @@
useDHCP = false;
interfaces.eth0.useDHCP = true;
firewall.allowedTCPPorts = [80 443 2222 2221 25565 21025];
firewall.allowedTCPPorts = [80 443 2222 2221 21025];
};
time.timeZone = "Europe/London";

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@ -2,12 +2,10 @@
ids.uids = {
# System user ids start at 400 (see nixos/modules/programs/shadow.nix)
webserver = 400;
minecraft = 401;
# The limit is 999
};
ids.gids = {
webserver = 400;
minecraft = 401;
};
}

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@ -1,14 +0,0 @@
# The RegistryName for the Item to lock EnderChests and Tanks.
S:"personalItem"="minecraft:diamond"
# Causes chests to lose personal settings and drop the diamond on break.
B:"anarchyMode"=false
# The size of each inventory of EnderStorage, 0 = 3x3, 1 = 3x9, 2 = 6x9, default = 1
I:"item_storage_size"=1
# Disables the tank on top of creators heads.
B:"disableCreatorVisuals"=false
# Enable this to make EnderStorage use vanilla's EnderChest sounds instead of the standard chest.
B:"useVanillaEnderChestsSounds"=false

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@ -1,12 +0,0 @@
#Server configuration settings
[server]
#The number of hours the player will be offline before deactivating (default 2 days)
#Range: 1 ~ 8760
hoursBeforeDeactivation = 48
#Disables Chunk loading, use if there is a crash happening in a chunk loaded area
emergencymode = false
#Width/length of chunks to be loaded, it is recommend this is an odd number (max 25)
#Range: 1 ~ 25
chunkLoaderWidth = 3

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@ -1,13 +0,0 @@
#Limits for chunk loading
[chunkLoadingLimits]
#The number of tickets a player can be assigned instead of a mod. This is shared across all mods.
#Range: > 0
maximumPlayerTickets = 500
#No comment
#Range: 0 ~ 225
maximumChunksPerTicket = 25
#Maximum ticket count for the mod. Zero disables chunkloading capabilities.
#Range: > 0
maximumModTickets = 200

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@ -1,40 +0,0 @@
#Entity Settings
[entity]
#General
[entity.general]
#Allows repeat remove calls to bubble to the top of the list to improve performance of repeat mob spawning.
enable_call_bubbling = true
#Allow AI tasks to be removed from entities at runtime. If this is disable no per mob or per mob type removes will run.
allow_remove_calls = true
#Entity Mob
[entity.mob]
#Remove the look at goal (player or attack target) AI task. This will cause AIs to not face targets or walking directions.
remove_look_goal = false
#Replaces the default look controller with a version featuring cached tan math improving performance. Only works on vanilla style mobs, if a mod overrides the look controller it will skip.
replace_look_controller = true
#Remove the look at random position AI task. This will cause AIs to feel a little lifeless as they do not animate head movement while idle.
remove_look_random = false
#Entity Fish
[entity.fish]
#Remove the fish's AI task to follow a leader fish to act as a group of fish.
remove_follow_leader = false
#Remove the fish's random swimming pathfinder. This will cause fish to stay in position more often.
remove_swim = false
#Remove the fish's panic pathfinder. This will cause fish to not run away.
remove_panic = false
#Remove the fish's AI task to avoid players.
remove_avoid_player = false
#Remove the fish's AI task to puff up when entities are nearby
remove_puff = false
#Squid Fish
[entity.squid]
#Remove the squid's flee pathfinder. This will cause squid to not run away.
remove_flee = false
#Remove the squid's random movement pathfinder. This will cause squid to swim around randomly.
remove_random_move = false

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@ -1,415 +0,0 @@
[general]
#Whether polar bears should target seal mobs.
polarBearsAttackSeals = true
#Whether bone serpents are neutral or hostile.
neutralBoneSerpents = false
#Makes eagles teleport back to their owner if they get stuck during controlled flight. Useful for when playing with the Optifine mod, since this mod is the fault of many issues with the falconry system.
falconryTeleportsBack = false
#List of dimensions in which spawning void worms via mysterious worm items is allowed.
voidWormSpawnDimensions = ["minecraft:the_end"]
#True if straddleboard enchants are enabled.
straddleboardEnchants = true
#Whether Crimson Mosquitoes can transform into Warped Moscos if attacking a Mungus or any listed creature.
warpedMoscoTransformation = true
#Whether wild raccoons steal food from chests.
raccoonStealFromChests = true
#Whether mimicream can be used to duplicate items.
mimicreamRepair = true
#Whether acacia blossoms should drop from blocks tagged with #alexsmobs:drops_acacia_blossoms
acaciaBlossomsDropFromLeaves = true
#Whether lava can be bottled with a right click of a glass bottle.
lavaBottleEnabled = true
#Maximum world y-level that blobfish can spawn at
#Range: 0 ~ 256
blobfishSpawnHeight = 38
#Whether guster spawns are limited to when it is raining/thundering.
limitGusterSpawnsToWeather = true
#Whether all players should get an Animal Dictionary when joining the world for the first time.
giveBookOnStartup = true
#Maximum world y-level that cave centipedes can spawn at
#Range: 0 ~ 256
caveCentipedeSpawnHeight = 30
#Blacklist for items that mimicream cannot make a copy of. Ex: "minecraft:stone_sword", "alexsmobs:blood_sprayer"
mimicreamBlacklist = ["alexsmobs:blood_sprayer", "alexsmobs:hemolymph_blaster"]
#0 = no mungus biome transformation. 1 = mungus changes blocks, but not chunk's biome. 2 = mungus transforms blocks and biome of chunk.
#Range: 0 ~ 2
mungusBiomeTransformationType = 2
#Max Health of the void worm boss.
#Range: 0.0 ~ 1000000.0
voidWormMaxHealth = 160.0
#All void worm damage is scaled to this.
#Range: 0.0 ~ 100.0
voidWormDamageModifier = 1.0
#Whether the void worm boss is summonable or not, via the mysterious worm item.
voidWormSummonable = true
#List of all mungus mushrooms, biome transformations and surface blocks. Each is seperated by a |. Add an entry with a block registry name, biome registry name, and block registry name(for the ground).
mungusBiomeMatches = ["minecraft:red_mushroom|minecraft:mushroom_fields|minecraft:mycelium", "minecraft:brown_mushroom|minecraft:mushroom_fields|minecraft:mycelium", "minecraft:crimson_fungus|minecraft:crimson_forest|minecraft:crimson_nylium", "minecraft:warped_fungus|minecraft:warped_forest|minecraft:warped_nylium"]
#Percent chance for leafcutter ants to break leaves blocks when harvesting. Set to zero so that they can not break any blocks.
#Range: 0.0 ~ 1.0
leafcutterAntBreakLeavesChance = 0.2
#Whether to disable certain aspects of the Lava Vision Potion. Enable if issues with shaders persist.
shadersCompat = false
#List of extra(non mungus) mobs that will trigger a crimson mosquito to become a warped mosquito. Ex: "minecraft:mooshroom", "alexsmobs:warped_toad"
warpedMoscoMobTriggers = [""]
#1 out of this number chance for leaves to drop a banana when broken. Fortune is automatically factored in
#Range: > 0
bananaChance = 200
#Max number of ant entities allowed inside a leafcutter anthill.
#Range: 2 ~ 100000
leafcutterAntColonySize = 20
#Whether soul vulture spawns should be restricted solely to the nether fossil structure or to whatever biome is specified in their respective biome config.
soulVultureSpawnOnFossil = true
#Makes Tarantula Hawks fireproof, perfect if you also want these guys to spawn in the nether.
fireproofTarantulaHawk = false
#Percent chance for fungus to grow per each leaf a leafcutter ant returns to the colony.
#Range: 0.0 ~ 1.0
leafcutterAntFungusGrowChance = 0.3
#Whether fish oil gives players a special levitation effect.
fishOilMeme = true
#Whether mimicubes spawns should be restricted solely to the end city structure or to whatever biome is specified in their respective biome config.
mimicubeSpawnInEndCity = true
#Whether bananas should drop from blocks tagged with #alexsmobs:drops_bananas
bananasDropFromLeaves = true
#Relative volume of cachalot whales compared to other animals. Note that irl they are the loudest animal. Turn this down if you find their clicks annoying.
#Range: 0.0 ~ 10.0
cachalotVolume = 3.0
#Whether emu should target skeletons.
emuTargetSkeletons = true
#Lava Opacity for the Lava Vision Potion.
#Range: 0.01 ~ 1.0
lavaVisionOpacity = 0.65
#Whether spiders should target fly mobs.
spidersAttackFlies = true
#Whether wolves should target moose mobs.
wolvesAttackMoose = true
#Percent chance for emu leggings to dodge projectile attacks.
#Range: 0.0 ~ 1.0
emuPantsDodgeChance = 0.45
#How many feedings of leaves does a leafcutter colony need in order to regain a worker ant, if below half the max members.
#Range: 2 ~ 100000
leafcutterAntRepopulateFeedings = 25
#Whether wandering traders offer items like acacia blossoms, mosquito larva, crocodile egg, etc.
wanderingTraderOffers = true
[general.spawning]
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
boneSerpentSpawnWeight = 8
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
alligatorSnappingTurtleSpawnRolls = 1
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
frilledSharkSpawnRolls = 0
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
stradpoleSpawnRolls = 3
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
mantisShrimpSpawnWeight = 15
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
lobsterSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
spectreSpawnWeight = 10
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
endergradeSpawnWeight = 10
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
sealSpawnRolls = 0
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
sunbirdSpawnRolls = 15
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
shoebillSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
sunbirdSpawnWeight = 2
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
raccoonSpawnWeight = 10
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
mungusSpawnRolls = 1
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
mimicubeSpawnWeight = 40
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
blobfishSpawnRolls = 0
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
crowSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
tasmanianDevilSpawnWeight = 10
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
grizzlyBearSpawnWeight = 8
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
elephantSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
caveCentipedeSpawnWeight = 8
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
shoebillSpawnWeight = 10
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
sealSpawnWeight = 30
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
baldEagleSpawnWeight = 15
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
kangarooSpawnWeight = 25
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
rattlesnakeSpawnWeight = 12
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
soulVultureSpawnWeight = 30
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
enderiophageSpawnRolls = 2
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
mooseSpawnWeight = 15
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
warpedMoscoSpawnRolls = 1000
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
platypusSpawnRolls = 0
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
tarantulaHawkSpawnRolls = 1
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
soulVultureSpawnRolls = 0
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
orcaSpawnRolls = 6
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
capuchinMonkeySpawnWeight = 55
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
alligatorSnappingTurtleSpawnWeight = 20
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
boneSeprentSpawnRolls = 40
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
mimicubeSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn. NOTE: By default the warped mosco doesn't spawn in any biomes.
#Range: 0 ~ 1000
warpedMoscoSpawnWeight = 1
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
cockroachSpawnWeight = 4
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
gazelleSpawnWeight = 40
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
gorillaSpawnWeight = 50
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
flySpawnRolls = 1
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
platypusSpawnWeight = 30
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
warpedToadSpawnRolls = 0
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
gorillaSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
snowLeopardSpawnWeight = 20
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
orcaSpawnWeight = 2
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
mimicOctopusSpawnWeight = 9
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
tigerSpawnRolls = 0
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
dropbearSpawnRolls = 1
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
crimsonMosquitoSpawnWeight = 15
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
straddlerSpawnWeight = 85
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
hummingbirdSpawnWeight = 39
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
roadrunnerSpawnRolls = 1
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
gusterSpawnWeight = 35
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
endergradeSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
elephantSpawnWeight = 30
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
tasmanianDevilSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
hammerheadSharkSpawnWeight = 8
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
straddlerSpawnRolls = 0
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
voidWormSpawnRolls = 0
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
gazelleSpawnRolls = 0
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
mantisShrimpSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
mungusSpawnWeight = 4
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
voidWormSpawnWeight = 0
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
crocSpawnRolls = 1
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
stradpoleSpawnWeight = 10
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
mooseSpawnRolls = 0
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
spectreSpawnRolls = 5
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
caveCentipedeSpawnRolls = 1
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
blobfishSpawnWeight = 30
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
baldEagleSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
tigerSpawnWeight = 100
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
raccoonSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
warpedToadSpawnWeight = 80
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
frilledSharkSpawnWeight = 11
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
emuSpawnWeight = 20
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
kangarooSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
crowSpawnWeight = 10
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
mimicOctopusSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
komodoDragonSpawnWeight = 4
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
flySpawnWeight = 3
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
snowLeopardSpawnRolls = 0
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
cachalotWhaleSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
cachalotWhaleSpawnWeight = 2
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
komodoDragonSpawnRolls = 1
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
emuSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
tarantulaHawkSpawnWeight = 6
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
crocodileSpawnWeight = 40
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
gusterSpawnRolls = 0
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
cockroachSpawnRolls = 0
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
rattlesnakeSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
roadrunnerSpawnWeight = 15
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
lobsterSpawnWeight = 7
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
capuchinMonkeySpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
dropbearSpawnWeight = 19
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
enderiophageSpawnWeight = 4
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
hummingbirdSpawnRolls = 1
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
grizzlyBearSpawnRolls = 0
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
crimsonMosquitoSpawnRolls = 0
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
hammerheadSharkSpawnRolls = 1
[general.spawning.uniqueSpawning]
#Delay (in ticks) between attempts to spawn beached cachalot whales. Default is a single day. Works like wandering traders.
#Range: > 0
beachedCachalotWhaleSpawnDelay = 24000
#Percent chance for leafcutter anthills to spawn as world gen in each chunk. Set to zero to disable spawning.
#Range: 0.0 ~ 1.0
leafcutterAnthillSpawnChance = 0.004999999888241291
#Whether to enable beached cachalot whales to spawn on beaches during thunder storms.
beachedCachalotWhales = true
#Percent chance increase for each failed attempt to spawn a beached cachalot whale. Higher value = more spawns.
#Range: 0 ~ 100
beachedCachalotWhaleSpawnChance = 5

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@ -1,16 +0,0 @@
{
"biomes": [
[
{
"type": "BIOME_DICT",
"negate": false,
"value": "overworld"
},
{
"type": "BIOME_DICT",
"negate": false,
"value": "swamp"
}
]
]
}

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@ -1,21 +0,0 @@
{
"biomes": [
[
{
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View File

@ -1,32 +0,0 @@
{
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View File

@ -1,11 +0,0 @@
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View File

@ -1,16 +0,0 @@
{
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View File

@ -1,42 +0,0 @@
{
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View File

@ -1,26 +0,0 @@
{
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View File

@ -1,21 +0,0 @@
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View File

@ -1,21 +0,0 @@
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View File

@ -1,25 +0,0 @@
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View File

@ -1,33 +0,0 @@
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View File

@ -1,38 +0,0 @@
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View File

@ -1,18 +0,0 @@
{
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View File

@ -1,28 +0,0 @@
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View File

@ -1,28 +0,0 @@
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View File

@ -1,16 +0,0 @@
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View File

@ -1,31 +0,0 @@
{
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View File

@ -1,21 +0,0 @@
{
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View File

@ -1,32 +0,0 @@
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View File

@ -1,28 +0,0 @@
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View File

@ -1,26 +0,0 @@
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View File

@ -1,28 +0,0 @@
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View File

@ -1,16 +0,0 @@
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View File

@ -1,21 +0,0 @@
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View File

@ -1,30 +0,0 @@
{
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View File

@ -1,28 +0,0 @@
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View File

@ -1,16 +0,0 @@
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View File

@ -1,26 +0,0 @@
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View File

@ -1,16 +0,0 @@
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View File

@ -1,21 +0,0 @@
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View File

@ -1,26 +0,0 @@
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View File

@ -1,16 +0,0 @@
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View File

@ -1,38 +0,0 @@
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View File

@ -1,21 +0,0 @@
{
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View File

@ -1,21 +0,0 @@
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View File

@ -1,28 +0,0 @@
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View File

@ -1,38 +0,0 @@
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View File

@ -1,28 +0,0 @@
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View File

@ -1,28 +0,0 @@
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View File

@ -1,33 +0,0 @@
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View File

@ -1,16 +0,0 @@
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View File

@ -1,21 +0,0 @@
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View File

@ -1,18 +0,0 @@
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View File

@ -1,11 +0,0 @@
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View File

@ -1,11 +0,0 @@
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View File

@ -1,11 +0,0 @@
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View File

@ -1,16 +0,0 @@
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View File

@ -1,16 +0,0 @@
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View File

@ -1,36 +0,0 @@
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View File

@ -1,42 +0,0 @@
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@ -1,18 +0,0 @@
{
"biomes": [
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "minecraft:warped_forest"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "byg:crimson_garden"
}
]
]
}

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# Configuration file
armor {
# The weight of this affix, relative to others that may apply to the same item. [range: 0 ~ 2147483647, default: 5]
I:Weight=5
}
armor_toughness {
# The weight of this affix, relative to others that may apply to the same item. [range: 0 ~ 2147483647, default: 5]
I:Weight=5
}
arrow_catcher {
# The weight of this affix, relative to others that may apply to the same item. [range: 0 ~ 2147483647, default: 1]
I:Weight=1
}
attack_speed {
# The weight of this affix, relative to others that may apply to the same item. [range: 0 ~ 2147483647, default: 5]
I:Weight=5
}
cleave {
# The weight of this affix, relative to others that may apply to the same item. [range: 0 ~ 2147483647, default: 3]
I:Weight=3
}
cold_damage {
# The weight of this affix, relative to others that may apply to the same item. [range: 0 ~ 2147483647, default: 5]
I:Weight=5
}
crit_chance {
# The weight of this affix, relative to others that may apply to the same item. [range: 0 ~ 2147483647, default: 2]
I:Weight=2
}
crit_damage {
# The weight of this affix, relative to others that may apply to the same item. [range: 0 ~ 2147483647, default: 3]
I:Weight=3
}
current_hp_damage {
# The weight of this affix, relative to others that may apply to the same item. [range: 0 ~ 2147483647, default: 2]
I:Weight=2
}
damage_chain {
# The weight of this affix, relative to others that may apply to the same item. [range: 0 ~ 2147483647, default: 1]
I:Weight=1
}
disengage {
# The weight of this affix, relative to others that may apply to the same item. [range: 0 ~ 2147483647, default: 3]
I:Weight=3
}
draw_speed {
# The weight of this affix, relative to others that may apply to the same item. [range: 0 ~ 2147483647, default: 5]
I:Weight=5
}
eldritch_block {
# The weight of this affix, relative to others that may apply to the same item. [range: 0 ~ 2147483647, default: 1]
I:Weight=1
}
enchantability {
# The weight of this affix, relative to others that may apply to the same item. [range: 0 ~ 2147483647, default: 3]
I:Weight=3
}
execute {
# The weight of this affix, relative to others that may apply to the same item. [range: 0 ~ 2147483647, default: 5]
I:Weight=5
}
fire_damage {
# The weight of this affix, relative to others that may apply to the same item. [range: 0 ~ 2147483647, default: 5]
I:Weight=5
}
life_steal {
# The weight of this affix, relative to others that may apply to the same item. [range: 0 ~ 2147483647, default: 3]
I:Weight=3
}
loot_pinata {
# The weight of this affix, relative to others that may apply to the same item. [range: 0 ~ 2147483647, default: 2]
I:Weight=2
}
magic_arrow {
# The weight of this affix, relative to others that may apply to the same item. [range: 0 ~ 2147483647, default: 1]
I:Weight=1
}
max_crit {
# The weight of this affix, relative to others that may apply to the same item. [range: 0 ~ 2147483647, default: 1]
I:Weight=1
}
max_health {
# The weight of this affix, relative to others that may apply to the same item. [range: 0 ~ 2147483647, default: 5]
I:Weight=5
}
movement_speed {
# The weight of this affix, relative to others that may apply to the same item. [range: 0 ~ 2147483647, default: 5]
I:Weight=5
}
omnitool {
# The weight of this affix, relative to others that may apply to the same item. [range: 0 ~ 2147483647, default: 2]
I:Weight=2
}
overheal {
# The weight of this affix, relative to others that may apply to the same item. [range: 0 ~ 2147483647, default: 4]
I:Weight=4
}
piercing {
# The weight of this affix, relative to others that may apply to the same item. [range: 0 ~ 2147483647, default: 0]
I:Weight=0
}
radius_mining {
# The weight of this affix, relative to others that may apply to the same item. [range: 0 ~ 2147483647, default: 2]
I:Weight=2
}
reach_distance {
# The weight of this affix, relative to others that may apply to the same item. [range: 0 ~ 2147483647, default: 3]
I:Weight=3
}
shield_damage {
# The weight of this affix, relative to others that may apply to the same item. [range: 0 ~ 2147483647, default: 3]
I:Weight=3
}
shield_speed {
# The weight of this affix, relative to others that may apply to the same item. [range: 0 ~ 2147483647, default: 5]
I:Weight=5
}
snare_hit {
# The weight of this affix, relative to others that may apply to the same item. [range: 0 ~ 2147483647, default: 1]
I:Weight=1
}
snipe_damage {
# The weight of this affix, relative to others that may apply to the same item. [range: 0 ~ 2147483647, default: 3]
I:Weight=3
}
spectral_shot {
# The weight of this affix, relative to others that may apply to the same item. [range: 0 ~ 2147483647, default: 2]
I:Weight=2
}
spiked_shield {
# The weight of this affix, relative to others that may apply to the same item. [range: 0 ~ 2147483647, default: 2]
I:Weight=2
}
teleport_drops {
# The weight of this affix, relative to others that may apply to the same item. [range: 0 ~ 2147483647, default: 2]
I:Weight=2
}
torch_placement {
# The weight of this affix, relative to others that may apply to the same item. [range: 0 ~ 2147483647, default: 4]
I:Weight=4
}

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# Configuration file
general {
# If the deadly module is loaded. [default: true]
B:"Enable Deadly Module"=true
# If the enchantment module is enabled. [default: true]
B:"Enable Enchantment Module"=true
# If the garden module is loaded. [default: true]
B:"Enable Garden Module"=true
# If the potion module is loaded. [default: true]
B:"Enable Potion Module"=true
# If the spawner module is enabled. [default: true]
B:"Enable Spawner Module"=true
# If the village module is loaded. [default: true]
B:"Enable Village Module"=true
}

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# Configuration file
affixes {
# A list of type overrides for the affix loot system. Format is <itemname>|<type>. Types are SWORD, RANGED, PICKAXE, SHOVEL, AXE, SHIELD [default: [minecraft:stick|SWORD]]
S:"Equipment Type Overrides" <
minecraft:stick|SWORD
>
# The 1/n chance that a naturally spawned mob will be granted an affix item. 0 to disable. [range: 0 ~ 500000, default: 125]
I:"Random Affix Chance"=250
}
bosses {
S:"Blacklisted Potions" <
forbidden_arcanus:spectral_vision
>
S:"Boss Filler Block"=minecraft:red_sandstone
I:"Boss Rarity Offset"=475
S:"Boss Spawner Mobs" <
3@minecraft:zombie
3@minecraft:skeleton
2@minecraft:husk
2@minecraft:stray
1@minecraft:wither_skeleton
1@minecraft:pillager
>
S:"Fire Resistance"=1.0
S:"Max Damage Bonus"=4.5
S:"Max Health Multiplier"=8.0
S:"Max Knockback Resist"=1.0
I:"Max Regen Level"=2
I:"Max Resistance Level"=3
S:"Max Speed Multiplier"=1.4
S:"Min Damage Bonus"=2.0
S:"Min Health Multiplier"=4.0
S:"Min Knockback Resist"=0.65
I:"Min Regen Level"=0
I:"Min Resistance Level"=0
S:"Min Speed Multiplier"=1.1
S:"Random Enchantment Chance"=0.45
S:"Random Potion Chance"=0.65
# The 1/n chance that a naturally spawned mob that can see the sky is transformed into a boss. 0 to disable. [range: 0 ~ 500000, default: 85]
I:"Surface Boss Chance"=600
# If a lightning bolt strikes when a surface boss spawn occurs. [default: true]
B:"Surface Boss Lightning"=true
S:"Water Breathing"=1.0
}
"brutal spawners" {
S:"Brutal Potion Effects" <
minecraft:resistance@2
minecraft:fire_resistance@1
minecraft:regeneration@1
minecraft:speed@2
minecraft:water_breathing@1
minecraft:strength@1
>
S:"Brutal Spawner Mobs" <
3@minecraft:zombie
3@minecraft:skeleton
2@minecraft:husk
2@minecraft:stray
1@minecraft:spider
>
}
frequencies {
S:"Boss Chance"=0.07
S:"Brutal Spawner Chance"=0.18
S:"Swarm Spawner Chance"=0.2
}
frequency {
# The number of generation attempts (per chunk) for boss dungeons. [range: 0 ~ 50000, default: 8]
I:"Boss Dungeon"=8
# The number of generation attempts (per chunk) for boss dungeon variant 2. [range: 0 ~ 50000, default: 8]
I:"Boss Dungeon Variant 2"=8
# The number of generation attempts (per chunk) for ore troves. [range: 0 ~ 50000, default: 8]
I:"Ore Troves"=8
# The number of generation attempts (per chunk) for rogue spawners. [range: 0 ~ 50000, default: 4]
I:"Rogue Spawners"=4
# The 1/n chance (per chunk) that a tome tower may attempt generation. 0 = disabled, lower = more chances. [range: 0 ~ 50000, default: 125]
I:"Tome Tower"=125
}
general {
# The biomes that the deadly module will not generate in. [default: [minecraft:warm_ocean], [minecraft:lukewarm_ocean], [minecraft:cold_ocean], [minecraft:frozen_ocean], [minecraft:deep_warm_ocean], [minecraft:deep_frozen_ocean], [minecraft:deep_lukewarm_ocean], [minecraft:deep_cold_ocean], [minecraft:ocean], [minecraft:deep_ocean]]
S:"Generation Biome Blacklist" <
minecraft:warm_ocean
minecraft:lukewarm_ocean
minecraft:cold_ocean
minecraft:frozen_ocean
minecraft:deep_warm_ocean
minecraft:deep_frozen_ocean
minecraft:deep_lukewarm_ocean
minecraft:deep_cold_ocean
minecraft:ocean
minecraft:deep_ocean
>
# The dimensions that the deadly module will generate in. [default: [overworld]]
S:"Generation Dimension Whitelist" <
overworld
>
# The 1/n chance that a rogue spawner will generate with a CHEST_VALUABLE instead of it's default chest. 0 to disable. [range: 0 ~ 80000, default: 9]
I:"Spawner Rare Loot Chance"=9
}
"random spawners" {
I:"alexsmobs:bone_serpent"=1
I:"alexsmobs:bone_serpent_part"=1
I:"alexsmobs:guster"=1
I:"alexsmobs:mimicube"=1
I:"alexsmobs:soul_vulture"=1
I:"alexsmobs:straddler"=1
I:"alexsmobs:warped_mosco"=1
I:"artifacts:mimic"=1
I:"minecraft:blaze"=8
I:"minecraft:cave_spider"=8
I:"minecraft:creeper"=8
I:"minecraft:drowned"=8
I:"minecraft:elder_guardian"=8
I:"minecraft:ender_dragon"=8
I:"minecraft:enderman"=8
I:"minecraft:endermite"=8
I:"minecraft:evoker"=8
I:"minecraft:ghast"=8
I:"minecraft:giant"=8
I:"minecraft:guardian"=8
I:"minecraft:hoglin"=8
I:"minecraft:husk"=8
I:"minecraft:illusioner"=8
I:"minecraft:magma_cube"=8
I:"minecraft:phantom"=8
I:"minecraft:piglin"=8
I:"minecraft:piglin_brute"=8
I:"minecraft:pillager"=8
I:"minecraft:ravager"=8
I:"minecraft:shulker"=8
I:"minecraft:silverfish"=8
I:"minecraft:skeleton"=8
I:"minecraft:slime"=8
I:"minecraft:spider"=8
I:"minecraft:stray"=8
I:"minecraft:vex"=8
I:"minecraft:vindicator"=8
I:"minecraft:witch"=8
I:"minecraft:wither"=8
I:"minecraft:wither_skeleton"=8
I:"minecraft:zoglin"=8
I:"minecraft:zombie"=8
I:"minecraft:zombie_villager"=8
I:"minecraft:zombified_piglin"=8
I:"quark:forgotten"=1
I:"quark:wraith"=1
I:"quark:wrapped"=1
I:"undergarden:brute"=1
I:"undergarden:forgotten_guardian"=1
I:"undergarden:masticator"=1
I:"undergarden:muncher"=1
I:"undergarden:nargoyle"=1
I:"undergarden:rotbeast"=1
I:"undergarden:rotdweller"=1
I:"undergarden:rotling"=1
I:"undergarden:rotwalker"=1
I:"undergarden:sploogie"=1
I:"undergarden:stoneborn"=1
}
"spawner stats: brutal spawners" {
I:"Max Delay"=400
I:"Max Nearby Entities"=6
I:"Min Delay"=200
I:"Player Range"=16
I:"Spawn Count"=6
I:"Spawn Delay"=20
I:"Spawn Range"=4
}
"spawner stats: swarm spawners" {
I:"Max Delay"=300
I:"Max Nearby Entities"=32
I:"Min Delay"=75
I:"Player Range"=8
I:"Spawn Count"=8
I:"Spawn Delay"=20
I:"Spawn Range"=6
}
"swarm spawners" {
S:"Swarm Spawner Mobs" <
4@minecraft:zombie
2@minecraft:skeleton
5@minecraft:spider
8@minecraft:cave_spider
1@minecraft:creeper
>
}
wanderer {
# If the wandering trader may sell affix loot items as a rare trade. [default: true]
B:"Affix Trades"=true
}

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# Configuration file
general {
# The max height a stack of bamboo may grow to. Vanilla is 16. [range: 1 ~ 255, default: 32]
I:"Bamboo Height"=16
# The max height a stack of cacti may grow to. Vanilla is 3. [range: 1 ~ 255, default: 5]
I:"Cactus Height"=5
# The max height a stack of reeds may grow to. Vanilla is 3. [range: 1 ~ 255, default: 255]
I:"Reed Height"=5
}

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# Configuration file
general {
# The strength of Ancient Knowledge. This multiplier determines how much additional xp is granted. [range: 1 ~ 2147483647, default: 4]
I:"Knowledge XP Multiplier"=4
}

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# Configuration file
general {
# When held in the off-hand, this item makes modifiers change stats in the opposite direction. [default: minecraft:quartz]
S:"Inverse Item"=minecraft:quartz
# The durability damage dealt to an item that silk touches a spawner. [range: 0 ~ 100000, default: 100]
I:"Spawner Silk Damage"=100
# The level of silk touch needed to harvest a spawner. Set to -1 to disable, 0 to always drop. The enchantment module can increase the max level of silk touch. [range: -1 ~ 127, default: 1]
I:"Spawner Silk Level"=-1
}
ignore_spawn_cap {
# The item that applies this modifier. [default: minecraft:chorus_fruit]
S:item=minecraft:chorus_fruit
}
ignore_spawn_conditions {
# The item that applies this modifier. [default: minecraft:dragon_egg]
S:item=minecraft:dragon_egg
}
max_delay {
# The item that applies this modifier. [default: minecraft:clock]
S:item=minecraft:clock
# The max value of this stat. [range: -2147483648 ~ 2147483647, default: 99999]
I:max_value=99999
# The min value of this stat. [range: -2147483648 ~ 2147483647, default: 10]
I:min_value=10
# The amount each item changes this stat. [range: -2147483648 ~ 2147483647, default: -10]
I:value=-10
}
max_nearby_entities {
# The item that applies this modifier. [default: minecraft:ghast_tear]
S:item=minecraft:ghast_tear
# The max value of this stat. [range: -2147483648 ~ 2147483647, default: 40]
I:max_value=40
# The min value of this stat. [range: -2147483648 ~ 2147483647, default: 0]
I:min_value=0
# The amount each item changes this stat. [range: -2147483648 ~ 2147483647, default: 2]
I:value=2
}
min_delay {
# The item that applies this modifier. [default: minecraft:sugar]
S:item=minecraft:sugar
# The max value of this stat. [range: -2147483648 ~ 2147483647, default: 99999]
I:max_value=99999
# The min value of this stat. [range: -2147483648 ~ 2147483647, default: 5]
I:min_value=5
# The amount each item changes this stat. [range: -2147483648 ~ 2147483647, default: -5]
I:value=-5
}
player_activation_range {
# The item that applies this modifier. [default: minecraft:prismarine_crystals]
S:item=minecraft:prismarine_crystals
# The max value of this stat. [range: -2147483648 ~ 2147483647, default: 50]
I:max_value=50
# The min value of this stat. [range: -2147483648 ~ 2147483647, default: 0]
I:min_value=0
# The amount each item changes this stat. [range: -2147483648 ~ 2147483647, default: 2]
I:value=2
}
redstone_control {
# The item that applies this modifier. [default: minecraft:comparator]
S:item=minecraft:comparator
}
require_players {
# The item that applies this modifier. [default: minecraft:nether_star]
S:item=minecraft:nether_star
}
spawn_count {
# The item that applies this modifier. [default: minecraft:fermented_spider_eye]
S:item=minecraft:fermented_spider_eye
# The max value of this stat. [range: -2147483648 ~ 2147483647, default: 20]
I:max_value=20
# The min value of this stat. [range: -2147483648 ~ 2147483647, default: 1]
I:min_value=1
# The amount each item changes this stat. [range: -2147483648 ~ 2147483647, default: 1]
I:value=1
}
spawn_eggs {
# A list of entity registry names that cannot be applied to spawners via egg. [default: ]
S:"Banned Mobs" <
>
}
spawn_range {
# The item that applies this modifier. [default: minecraft:blaze_rod]
S:item=minecraft:blaze_rod
# The max value of this stat. [range: -2147483648 ~ 2147483647, default: 32]
I:max_value=32
# The min value of this stat. [range: -2147483648 ~ 2147483647, default: 0]
I:min_value=0
# The amount each item changes this stat. [range: -2147483648 ~ 2147483647, default: 1]
I:value=1
}

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# Configuration file
wanderer {
# If the generic trade list will be cleared before datapack loaded trades are added. [default: false]
B:"Clear Generic Trades"=false
# If the rare trade list will be cleared before datapack loaded trades are added. [default: false]
B:"Clear Rare Trades"=false
B:"Enable New Trades"=true
}

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[client]
#If true, shows the hunger (and saturation if showSaturationHudOverlay is true) that would be restored by food you are currently holding
showFoodValuesHudOverlay = true
#If true, shows your food exhaustion as a progress bar behind the hunger bars
showFoodExhaustionHudUnderlay = true
#Alpha value of the flashing icons at their most visible point (1.0 = fully opaque, 0.0 = fully transparent)
#Range: 0.0 ~ 1.0
maxHudOverlayFlashAlpha = 0.65
#If true, health/hunger overlay will shake to match Minecraft's icon animations
showVanillaAnimationsOverlay = true
#If true, adds a line that shows your hunger, saturation, and exhaustion level in the F3 debug overlay
showFoodStatsInDebugOverlay = true
#If true, shows the hunger and saturation values of food in its tooltip while holding SHIFT
showFoodValuesInTooltip = true
#If true, shows the hunger and saturation values of food in its tooltip automatically (without needing to hold SHIFT)
showFoodValuesInTooltipAlways = true
#If true, shows estimated health restored by food on the health bar
showFoodHealthHudOverlay = true
#If true, shows your current saturation level overlayed on the hunger bar
showSaturationHudOverlay = true
#If true, enables the hunger/saturation/health overlays for food in your off-hand
showFoodValuesHudOverlayWhenOffhand = true

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#Affects how common artifacts are (does not affect mimics)
#When this is 1, the default artifact spawn rates will be used
#Values higher that 1 will decrease spawn rates while values lower than 1 will increase spawn rates
#Doubling this value will (roughly) halve the chance a container contains an artifact
#Setting this to 10000 will completely prevent artifacts from spawning
#When set to 0, every container that can contain artifacts will contain an artifact
#Range: 0.0 ~ 10000.0
artifact_rarity = 1.0
[campsite]
#The maximum y-level at which a campsite can generate
#Range: 1 ~ 255
max_y = 45
#Whether to use wooden chests from other mods when generating campsites
#(keeping this enabled may make it easier to distinguish them from mimics)
use_modded_chests = true
#List of biome IDs in which campsites are not allowed to generate
#End and nether biomes are excluded by default
#To blacklist all biomes from a single mod, use "modid:*"
biome_blacklist = ["minecraft:void", "undergarden:*", "the_bumblezone:*"]
#Probability for a container of a campsite to be replaced by a mimic
#Range: 0.0 ~ 1.0
mimic_chance = 0.3
#The minimum y-level at which a campsite can generate
#Range: 1 ~ 255
min_y = 1
#Probability for an ore vein to generate underneath a campsite
#Range: 0.0 ~ 1.0
ore_chance = 0.25
#Rarity of campsites generating in the world
#The chance a campsite generates in a specific chunk is 1/rarity
#A rarity of 1 will generate a campsite in every chunk, while 10000 will generate no campsites
#Not every attempt at generating a campsite succeeds, this also depends on the density and shape of caves
#Range: 1 ~ 10000
rarity = 12

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#Values for the minecraft:generic.max_health attribute.
[minecraft_generic_max_health]
#The minimum vallue for the attribute. Changing this may have unforseen consequences.
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
min = 1.0
#The maximum value for the attribute.
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
max = 65536.0
#Whether or not this attribute should be modified.
enabled = true
#Values for the minecraft:generic.follow_range attribute.
[minecraft_generic_follow_range]
#The minimum vallue for the attribute. Changing this may have unforseen consequences.
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
min = 4.9E-324
#The maximum value for the attribute.
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
max = 65536.0
#Whether or not this attribute should be modified.
enabled = true
#Values for the minecraft:generic.knockback_resistance attribute.
[minecraft_generic_knockback_resistance]
#The minimum vallue for the attribute. Changing this may have unforseen consequences.
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
min = 4.9E-324
#The maximum value for the attribute.
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
max = 65536.0
#Whether or not this attribute should be modified.
enabled = true
#Values for the minecraft:generic.movement_speed attribute.
[minecraft_generic_movement_speed]
#The minimum vallue for the attribute. Changing this may have unforseen consequences.
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
min = 4.9E-324
#The maximum value for the attribute.
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
max = 65536.0
#Whether or not this attribute should be modified.
enabled = true
#Values for the minecraft:generic.flying_speed attribute.
[minecraft_generic_flying_speed]
#The minimum vallue for the attribute. Changing this may have unforseen consequences.
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
min = 4.9E-324
#The maximum value for the attribute.
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
max = 65536.0
#Whether or not this attribute should be modified.
enabled = true
#Values for the minecraft:generic.attack_damage attribute.
[minecraft_generic_attack_damage]
#The minimum vallue for the attribute. Changing this may have unforseen consequences.
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
min = 4.9E-324
#The maximum value for the attribute.
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
max = 65536.0
#Whether or not this attribute should be modified.
enabled = true
#Values for the minecraft:generic.attack_knockback attribute.
[minecraft_generic_attack_knockback]
#The minimum vallue for the attribute. Changing this may have unforseen consequences.
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
min = 4.9E-324
#The maximum value for the attribute.
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
max = 65536.0
#Whether or not this attribute should be modified.
enabled = true
#Values for the minecraft:generic.attack_speed attribute.
[minecraft_generic_attack_speed]
#The minimum vallue for the attribute. Changing this may have unforseen consequences.
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
min = 4.9E-324
#The maximum value for the attribute.
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
max = 65536.0
#Whether or not this attribute should be modified.
enabled = true
#Values for the minecraft:generic.armor attribute.
[minecraft_generic_armor]
#The minimum vallue for the attribute. Changing this may have unforseen consequences.
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
min = 4.9E-324
#The maximum value for the attribute.
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
max = 65536.0
#Whether or not this attribute should be modified.
enabled = true
#Values for the minecraft:generic.armor_toughness attribute.
[minecraft_generic_armor_toughness]
#The minimum vallue for the attribute. Changing this may have unforseen consequences.
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
min = 4.9E-324
#The maximum value for the attribute.
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
max = 65536.0
#Whether or not this attribute should be modified.
enabled = true
#Values for the minecraft:generic.luck attribute.
[minecraft_generic_luck]
#The minimum vallue for the attribute. Changing this may have unforseen consequences.
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
min = 4.9E-324
#The maximum value for the attribute.
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
max = 65536.0
#Whether or not this attribute should be modified.
enabled = true
#Values for the minecraft:zombie.spawn_reinforcements attribute.
[minecraft_zombie_spawn_reinforcements]
#The minimum vallue for the attribute. Changing this may have unforseen consequences.
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
min = 4.9E-324
#The maximum value for the attribute.
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
max = 65536.0
#Whether or not this attribute should be modified.
enabled = true
#Values for the minecraft:horse.jump_strength attribute.
[minecraft_horse_jump_strength]
#The minimum vallue for the attribute. Changing this may have unforseen consequences.
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
min = 4.9E-324
#The maximum value for the attribute.
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
max = 65536.0
#Whether or not this attribute should be modified.
enabled = true

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#General settings for the mod.
[general]
#Should flint and steel deal fire damage when used as a weapon?
ShouldFlintAndSteelDoFireDamage = true
#Fixes some fire related damage sources not causing mobs to drop cooked items?
fireFromDamagesource = true
#How much fire damage should flint and steel do?
#Range: > 0
flintAndSteelFireDamage = 3
#What is the % chance skeletons will shoot flaming arrows while on fire?
#Range: 0.0 ~ 1.0
flameArrowSkeletonChance = 0.7
#How long should Soulfire burn players if they try to punch it out?
#Range: > 0
soulfireHitBurnTime = 2
#Can players put out fire with bottled water?
extinguishWithBottledWater = true
#Should the fire/burning HUD overlay be hidden if the player has fire immunity?
hideFireOverlayWhenImmune = true
#Should skeletons shoot flaming arrows while on fire?
flameArrowSkeletons = true
#Should players be able to put out fire blocks by punching them?
punchOutFlames = true
#How long should Fire burn players if they try to punch it out?
#Range: > 0
fireHitBurnTime = 1
#Should fire damage spread between mobs when they hurt eachother? Zombies already do this and won't be changed.
fireDamageSpreads = true
#What is the % chance that fire damage will spread between mobs?
#Range: 0.0 ~ 1.0
fireDamageSpreadChance = 0.3
#Should having fire resistance stop things from being on fire visually?
fireResistanceExtinguish = true

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["Better Caves"]
# List of dimensions that will have Better Caves. Ignored if Global Whitelisting is enabled.
# List must be comma-separated values enclosed in square brackets.
# Entries must have the mod namespace included.
# For example: "[minecraft:overworld, minecraft:the_nether, rats:ratlantis]"
# Default: "[minecraft:overworld]"
"Whitelisted Dimensions" = "[minecraft:overworld]"
# Automatically enables Better Caves in every possible dimension.
# If this is enabled, the Whitelisted Dimension IDs option is ignored.
# Default: false
"Enable Global Whitelist" = false
###########################################################################################################
## Configure how bedrock generates.
###########################################################################################################
["Better Caves"."Bedrock Generation"]
# Replaces the usual bedrock generation pattern with flat layers.
# Activates in all whitelisted dimensions.
# Default: true
"Flatten Bedrock" = true
# The width of the bedrock layer. Only works if Flatten Bedrock is true.
#Range: 0 ~ 256
"Bedrock Layer Width" = 1
###########################################################################################################
## Configure settings related to caves, caverns, ravines and more.
###########################################################################################################
["Better Caves"."Underground Generation"]
###########################################################################################################
## Miscellaneous settings used in cave and cavern generation.
###########################################################################################################
["Better Caves"."Underground Generation".Miscellaneous]
# Set to true to enable flooded underground in ocean biomes.
# Default: true
"Enable Flooded Underground" = true
# Ignores surface detection for closing off caves and caverns, forcing them to spawn
# up until their max height. Useful for Nether-like dimensions with no real "surface".
# Default: false
"Override Surface Detection" = false
# Lava (or water in water regions) spawns at and below this y-coordinate.
# Default: 10
#Range: 0 ~ 255
"Liquid Altitude" = 10
# Replace naturally generated floating gravel on the ocean floor with andesite.
# Can prevent lag due to cascading gravel falling into caverns under the ocean.
# Default: true
"Prevent Cascading Gravel" = true
# The block used for lava generation at and below the Liquid Altitude.
# Defaults to regular lava if an invalid block is given.
# Default: minecraft:lava
"Lava Block" = "minecraft:lava"
# The block used for water generation in water caves/caverns at and below the Liquid Altitude.
# Defaults to regular water if an invalid block is given.
# Default: minecraft:water
"Water Block" = "minecraft:water"
###########################################################################################################
## Settings used in the generation of water regions.
###########################################################################################################
["Better Caves"."Underground Generation"."Water Regions"]
# Custom value for water region size. Smaller value = larger regions. This value is very sensitive to change.
# ONLY WORKS IF Water Region Size IS Custom.
# Provided values:
# Small: 0.008
# Medium: 0.004
# Large: 0.0028
# ExtraLarge: 0.001
# Default: 0.004
#Range: 0.0 ~ 0.05
"Water Region Size Custom Value" = 0.004
# Percent chance of a region having water instead of lava at low altitudes.
# Default: 40%
#Range: 0.0 ~ 100.0
"Water Region Spawn Chance" = 40.0
# Determines how large water regions are.
# Default: Medium (recommended).
"Water Region Size" = "Medium"
###########################################################################################################
## Settings used in the generation of caves.
###########################################################################################################
["Better Caves"."Underground Generation".Caves]
# Percent chance of caves spawning in a given region.
# Default: caves spawn in 100% of regions.
#Range: 0.0 ~ 100.0
"Cave Spawn Chance" = 100.0
# Determines how large cave regions are.
# Controls the average size of a cave system.
# Accepted values: Small, Medium, Large, ExtraLarge, Custom
# Default: Small (recommended).
"Cave Region Size" = "Small"
# Custom value for cave region size. Smaller value = larger regions. This value is very sensitive to change.
# ONLY WORKS IF Cave Region Size IS Custom.
# Provided values:
# Small: 0.008
# Medium: 0.005
# Large: 0.0032
# ExtraLarge: 0.001
# Default: 0.008
#Range: 0.0 ~ 0.05000000074505806
"Cave Region Size Custom Value" = 0.00800000037997961
###########################################################################################################
## Settings used in the generation of vanilla-like caves near the surface.
###########################################################################################################
["Better Caves"."Underground Generation".Caves."Surface Caves"]
# The minimum y-coordinate at which surface caves can generate.
# Default: 40
#Range: 0 ~ 255
"Surface Cave Minimum Altitude" = 40
# Set to true to enable vanilla-like caves which provide nice, natural-looking openings at the surface.
# Default: true
"Enable Surface Caves" = true
# The maximum y-coordinate at which surface caves can generate.
# Default: 128
#Range: 0 ~ 255
"Surface Cave Maximum Altitude" = 128
# The density of surface caves. Higher = more caves, closer together.
# Default: 17
#Range: 0 ~ 100
"Surface Cave Density" = 17
###########################################################################################################
## Settings used in the generation of type 1 caves, which are more worm-like.
###########################################################################################################
["Better Caves"."Underground Generation".Caves."Type 1 Caves"]
# The maximum y-coordinate at which type 1 caves can generate.
# Default: 80
#Range: 0 ~ 255
"Type 1 Cave Maximum Altitude" = 80
# Stretches caves horizontally. Lower value = wider caves.
# Default: 1.6 (recommended)
#Range: 0.0 ~ 100.0
"Compression - Horizontal" = 1.6
# The minimum y-coordinate at which type 1 caves can generate.
# Default: 1
#Range: 0 ~ 255
"Type 1 Cave Minimum Altitude" = 1
# The depth from a given point on the surface at which type 1 caves start to close off.
# Will use the Max Cave Altitude instead of surface height if it is lower.
# Will use the Max Cave Altitude no matter what if Override Surface Detection is enabled.
# Default: 15 (recommended)
#Range: 0 ~ 255
"Type 1 Cave Surface Cutoff Depth" = 15
# Stretches caves vertically. Lower value = taller caves with steeper drops.
# Default: 5.0 (recommended)
#Range: 0.0 ~ 100.0
"Compression - Vertical" = 5.0
# Determines how frequently Type 1 Caves spawn. 0 = will not spawn at all.
# Default: 10
#Range: 0 ~ 10
"Type 1 Cave Priority" = 10
###########################################################################################################
## Settings used in the generation of type 2 caves, which tend to be more open and spacious.
###########################################################################################################
["Better Caves"."Underground Generation".Caves."Type 2 Caves"]
# The minimum y-coordinate at which type 2 caves can generate.
# Default: 1
#Range: 0 ~ 255
"Type 2 Cave Minimum Altitude" = 1
# The maximum y-coordinate at which type 2 caves can generate.
# Default: 80
#Range: 0 ~ 255
"Type 2 Cave Maximum Altitude" = 80
# Stretches caves horizontally. Lower value = wider caves.
# Default: 0.9 (recommended)
#Range: 0.0 ~ 100.0
"Compression - Horizontal" = 0.9
# The depth from a given point on the surface at which type 2 caves start to close off.
# Will use the Max Cave Altitude instead of surface height if it is lower.
# Will use the Max Cave Altitude no matter what if Override Surface Detection is enabled.
# Default: 15 (recommended)
#Range: 0 ~ 255
"Type 2 Cave Surface Cutoff Depth" = 15
# Stretches caves vertically. Lower value = taller caves with steeper drops.
# Default: 2.2 (recommended)
#Range: 0.0 ~ 100.0
"Compression - Vertical" = 2.2
# Determines how frequently Type 2 Caves spawn. 0 = will not spawn at all.
# Default: 5
#Range: 0 ~ 10
"Type 2 Cave Priority" = 5
###########################################################################################################
## Settings controlling vanilla Minecraft cave generation.
###########################################################################################################
["Better Caves"."Underground Generation".Caves."Vanilla Caves"]
# The maximum y-coordinate at which vanilla caves can generate.
# Default: 128
#Range: 0 ~ 255
"Vanilla Cave Maximum Altitude" = 128
# The density of vanilla caves. Higher = more caves, closer together.
# Default: 14 (value used in vanilla)
#Range: 0 ~ 100
"Vanilla Cave Density" = 14
# Determines how frequently vanilla caves spawn. 0 = will not spawn at all.
# Default: 0
#Range: 0 ~ 10
"Vanilla Cave Priority" = 0
# The minimum y-coordinate at which vanilla caves can generate.
# Default: 8
#Range: 0 ~ 255
"Vanilla Cave Minimum Altitude" = 8
###########################################################################################################
## Settings used in the generation of caverns. Caverns are spacious caves at low altitudes.
###########################################################################################################
["Better Caves"."Underground Generation".Caverns]
# Custom value for cavern region size. Only works if Cavern Region Size is set to Custom. Smaller value = larger regions. This value is very sensitive to change.
# Provided values:
# Small: 0.01
# Medium: 0.007
# Large: 0.005
# ExtraLarge: 0.001
# Default: 0.01
#Range: 0.0 ~ 0.05
"Cavern Region Size Custom Value" = 0.01
# Percent chance of caverns spawning in a given region.
# Default: caverns spawn in 25% of regions.
#Range: 0.0 ~ 100.0
"Cavern Spawn Chance" = 25.0
# Determines how large cavern regions are. This controls the average size of caverns.
# Accepted values: Small, Medium, Large, ExtraLarge, Custom
# Default: Small (recommended).
"Cavern Region Size" = "Small"
###########################################################################################################
## Settings used in the generation of Floored Caverns found at low altitudes.
## These have much more ground to walk on than Liquid Caverns.
###########################################################################################################
["Better Caves"."Underground Generation".Caverns."Floored Caverns"]
# Stretches caverns horizontally. Lower value = more open caverns with larger features.
# Default: 0.7
#Range: 0.0 ~ 100.0
"Compression - Horizontal" = 0.7
# Determines how frequently Floored Caverns spawn. 0 = will not spawn at all.
# Default: 10
#Range: 0 ~ 10
"Floored Cavern Priority" = 10
# Stretches caverns vertically. Lower value = more open caverns with larger features.
# Default: 1.3
#Range: 0.0 ~ 100.0
"Compression - Vertical" = 1.3
# The minimum y-coordinate at which Floored Caverns can generate.
# Default: 1
#Range: 0 ~ 255
"Floored Cavern Minimum Altitude" = 1
# The maximum y-coordinate at which Floored Caverns can generate.
# Caverns will attempt to close off anyway if this value is greater than the surface's altitude.
# Default: 35
#Range: 0 ~ 255
"Floored Cavern Maximum Altitude" = 35
###########################################################################################################
## Settings used in the generation of Liquid Caverns found at low altitudes.
## These are caverns where the floor is predominantly water or lava.
###########################################################################################################
["Better Caves"."Underground Generation".Caverns."Liquid Caverns"]
# Stretches caverns horizontally. Lower value = more open caverns with larger features.
# Default: 0.7
#Range: 0.0 ~ 100.0
"Compression - Horizontal" = 0.7
# Determines how frequently Liquid Caverns spawn. 0 = will not spawn at all.
# Default: 10
#Range: 0 ~ 10
"Liquid Cavern Priority" = 10
# Stretches caverns vertically. Lower value = more open caverns with larger features.
# Default: 1.3
#Range: 0.0 ~ 100.0
"Compression - Vertical" = 1.3
# The minimum y-coordinate at which Liquid Caverns can generate.
# Default: 1
#Range: 0 ~ 255
"Liquid Cavern Minimum Altitude" = 1
# The maximum y-coordinate at which Liquid Caverns can generate.
# Caverns will attempt to close off anyway if this value is greater than the surface's altitude.
# Default: 35
#Range: 0 ~ 255
"Liquid Cavern Maximum Altitude" = 35
###########################################################################################################
## Settings used for ravine generation.
###########################################################################################################
["Better Caves"."Underground Generation".Ravines]
# Set to true to enable flooded ravines in ocean biomes.
# Default: true
"Enable Flooded Ravines" = true
# Set to true to enable ravine generation.
# Default: true
"Enable Ravines" = true
###########################################################################################################
## Don't mess with these settings for normal gameplay.
###########################################################################################################
["Better Caves"."DEBUG Settings"]
# The visualizer creates worlds where there are no blocks except those indicating where caves
# and caverns would be carved out in a regular world. This is useful for visualizing the kinds of
# caves and caverns your current config options will create.
# Type 1 Cave: Wooden Planks
# Type 2 Cave: Cobblestone
# Lava Cavern: Redstone Block
# Floored Cavern: Gold Block
# Surface Cave: Emerald Block
# Vanilla Cave: Bricks
# Default: false
"Enable DEBUG Visualizer" = false

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This directory is for adding YUNG's Better Caves configurations specific to certain dimensions.
Starting with Minecraft 1.16, this directory serves as the base directory for all future versions.
For example, to add a dimension-specific config to the Nether in 1.16, you need to first create a
directory named 1_16 in this folder.
(This will be created for you the first time you run YUNG's Better Caves for 1.16).
Then, in the 1_16 folder, create a config file named DIM_minecraft-the_nether.toml.
NOTE -- YOU MUST HAVE THE DIMENSIONS YOU WANT TO USE WHITELISTED (OR HAVE GLOBAL WHITELISTING ENABLED)
IN THE BASE CONFIG FILE FOR THIS TO WORK.
FOR MORE INFORMATION, CHECK OUT THE WIKI -- https://github.com/yungnickyoung/YUNGs-Better-Caves/wiki

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["YUNG's Better Mineshafts"]
# Default: .003
"Mineshaft Spawn Rate" = 0.003
# The lowest a mineshaft can spawn.
# Default: 17
"Minimum y-coordinate" = 17
# The highest the a mineshaft can spawn.
# Be careful, setting this too high may make mineshafts poke through ocean floors.
# Default: 37
"Maximum y-coordinate" = 37
###########################################################################################################
## Spawn rates for various mineshaft parts and decorations.
###########################################################################################################
["YUNG's Better Mineshafts"."Spawn Rates & More"]
# The spawn rate for minecarts holding TNT in the main shaft.
# Default: .0025
#Range: 0.0 ~ 1.0
"Main Shaft TNT Minecart Spawn Rate" = 0.0025
# The spawn rate for minecarts holding TNT in small shafts.
# Default: .0025
#Range: 0.0 ~ 1.0
"Small Shaft TNT Minecart Spawn Rate" = 0.0025
# Percent chance of an Abandoned Miners' Outpost to spawn at the end of a small mineshaft tunnel.
# Default: 2
#Range: 0 ~ 100
"Abandoned Miners' Outpost Spawn Chance" = 2
# The spawn rate for minecarts holding chests in small shafts.
# Default: .00125
#Range: 0.0 ~ 1.0
"Small Shaft Chest Minecart Spawn Rate" = 0.00125
# The spawn rate for minecarts holding chests in the main shaft.
# Default: .01
#Range: 0.0 ~ 1.0
"Main Shaft Chest Minecart Spawn Rate" = 0.01
# The spawn rate for workstation cellars below workstations along the main shaft.
# Default: .25
#Range: 0.0 ~ 1.0
"Workstation Cellar Spawn Rate" = 0.25
# The spawn rate for smaller tunnels that generate along the main shaft.
# Default: .07
#Range: 0.0 ~ 1.0
"Small Shaft Spawn Rate" = 0.07
# The spawn rate for workstation side rooms along the main shaft.
# Default: .025
#Range: 0.0 ~ 1.0
"Workstation Spawn Rate" = 0.025
# The spawn rate for cobwebs.
# Default: .15
#Range: 0.0 ~ 1.0
"Cobweb Spawn Rate" = 0.15
# The spawn rate for lanterns in the main shaft.
# Default: .0067
#Range: 0.0 ~ 1.0
"Lantern Spawn Rate" = 0.0067
# The spawn rate for torches in small shafts.
# Default: .02
#Range: 0.0 ~ 1.0
"Torch Spawn Rate" = 0.02
# The number of "pieces" (e.g. straight, turn, ladder, intersection, etc.) in a single small shaft.
# This determines the overall length of small shafts.
# Default: 9
#Range: 0 ~ 1000
"Small Shaft Piece Chain Length" = 9
###########################################################################################################
## Ore deposit settings.
###########################################################################################################
["YUNG's Better Mineshafts"."Ore Deposits"]
# Chance of an ore deposit containing emerald.
# Default: 3
#Range: 0 ~ 100
"Emerald Spawn Chance" = 3
# Chance of an ore deposit being cobblestone only.
# Default: 50
#Range: 0 ~ 100
"Cobble Spawn Chance (Empty Deposit)" = 50
# Chance of an ore deposit containing iron.
# Default: 9
#Range: 0 ~ 100
"Iron Spawn Chance" = 9
# Chance of an ore deposit containing gold.
# Default: 7
#Range: 0 ~ 100
"Gold Spawn Chance" = 7
# Chance of an ore deposit containing diamond.
# Default: 1
#Range: 0 ~ 100
"Diamond Spawn Chance" = 1
"Enable Ore Deposits" = true
# Chance of an ore deposit containing lapis lazuli.
# Default: 3
#Range: 0 ~ 100
"Lapis Spawn Chance" = 3
# Chance of an ore deposit containing coal.
# Default: 20
#Range: 0 ~ 100
"Coal Spawn Chance" = 20
# Chance of an ore deposit containing redstone.
# Default: 7
#Range: 0 ~ 100
"Redstone Spawn Chance" = 7

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variants.json README
The variants.json file contains two properties:
- variants: a list of all the biome-dependent Variant Settings objects (see below)
* NOTE - order is important! The list will be searched in order, and searching will be stopped at the first match.
For example, if you have a rare mesa variant that uses the RARE and MESA biomeTags, as well as a normal mesa variant that only uses the MESA biomeTag,
you will have to put the rare mesa variant BEFORE the normal mesa variant, or else all mesa biomes will match the normal mesa variant before they can check for the rare mesa variant.
- defaultVariant: a Variant Settings object to use for biomes that don't match the biomeTags for any of the Variant Settings in the "variants" list.
This serves as the go-to/default mineshaft - think plain ol' oak planks mineshafts
Variant Settings: a single Variant Settings object is composed of the following properties.
ALL of these properties are required for ALL Variants Settings objects, with the exception of the biomeTags for the defaultVariant.
- biomeTags: a list of lists of BiomeDictionary tags required for this variant to spawn. Only one of the lists of tags must be matched.
For example, by default we want the Red Desert mineshaft variant to spawn in rare desert AND rare mesa biomes.
All desert biomes have the HOT, DRY, and SANDY tags; all mesa biomes have the MESA tag.
Therefore, the biomeTags list for our Red Desert mineshaft in this example will look like the following:
"biomeTags": [
[
"HOT",
"DRY",
"SANDY",
"RARE"
],
[
"MESA",
"RARE"
]
]
NOTE that the biomeTags property is IGNORED for the defaultVariant, since the defaultVariant simply acts as the variant for all
the biomes in the world that don't meet the criteria for any of the variants in the "variants" list.
* SEE THE biomeTags.txt FILE FOR A LIST OF ALL BIOME TAGS *
- mainSelector: the BlockSelector (see below) used for generating the mineshaft's walls and ceiling
- floorSelector: the BlockSelector (see below) used for generating the mineshaft's floor
- brickSelector: the BlockSelector (see below) used for generating areas of the mineshaft where brick-like blocks would be more appropriate.
This includes abandoned workstations, workstation cellars, and the doorway at the end of the main shaft for mineshafts containing surface openings.
- legSelector: the BlockSetSelector (see below) used for generating the 'legs' of the main mineshaft.
These are the supports that form underneath the main mineshaft tunnel when the mineshaft spawns over a big opening.
- mainBlock: The main thematic block for the mineshaft. You will almost certainly want this to be the same as the defaultBlock in the mainSelector and floorSelector properties (see above).
Used as the base and top of the small supports generated throughout the mineshaft.
Also used as the floor for bridging gaps the mineshaft might spawn over.
- supportBlock: Used as the middle section of the small supports generated throughout the mineshaft.
Also used as the supports in rooms with ladders found in the small shafts.
Also used in Type 1 Leg Variants (see below).
Usually this is a fence or wall block, but it's not required to be.
- slabBlock: The main slab block to use. Should be a block that matches your mainBlock well.
- gravelBlock: The block used for gravel deposits placed randomly throughout mineshafts.
Usually gravel, sand, or snow.
- stoneWallBlock: The block used to frame the left and right sides of the doorway in the main shaft leading to the surface entrance, if present.
This is a very minor piece and doesn't matter much. If you aren't sure, use your mainBlock or one of the blocks in your brickSelector.
- stoneSlabBlock: The block used to frame the top side of the doorway in the main shaft leading to the surface entrance, if present.
This is a very minor piece and doesn't matter much. If you aren't sure, use your mainBlock or one of the blocks in your brickSelector.
- trapdoorBlock: The block used for trapdoors leading to workstation cellars.
- vineChance: chance of vines spawning in the mineshaft
- snowChance: chance of snow spawning on the floor of the mineshaft
- cactusChance: chance of cactus spawning in the mineshaft. Can only spawn on top of valid floor blocks (e.g. sand)
- deadBushChance: chance of dead bushes spawning the mineshaft. Can only spawn on top of valid floor blocks (sand, terracotta, dirt)
- mushroomChance: chance of mushrooms spawning in the mineshaft. Can only spawn on top of valid floor blocks (mycelium, dirt)
- legVariant: The ID of the leg variant to use. ACCEPTABLE VALUES: 1, 2
1: The legs used for most mineshafts. Uses the legSelector and the supportBlock.
2: The legs used for ice and mushroom variants by default. Uses only the legSelector.
- flammableLegs: Boolean value for whether the legs of this mineshaft are made of flammable material.
If a mineshaft variant has this value set to true, it will use the brickSelector instead of the legSelector
to generate legs that will spawn in lava. This helps to prevent mineshafts from catching on fire right after generation.
- replacementRate: The percent of existing blocks the mainSelector and floorSelector should replace.
For example, if the replacementRate is .6, then 60% of the already existing stone, andesite, etc in the floors/walls/ceiling
will be replaced with blocks determined by the selectors.
Lowering this value preserves more of the regular worldgen blocks in the mineshaft's floors/walls/ceiling.
BlockSelector: Describes a set of blocks and the probability of each block being chosen.
- entries: An object where each entry's key is a block, and each value is that block's probability of being chosen.
The total sum of all probabilities SHOULD NOT exceed 1.0!
- defaultBlock: The block used for any leftover probability ranges.
For example, if the total sum of all the probabilities of the entries is 0.6, then
there is a 0.4 chance of the defaultBlock being selected.
Here's an example block selector:
"entries": {
"minecraft:cobblestone": 0.25,
"minecraft:air": 0.2,
"minecraft:stonebrick[variant=stonebrick]": 0.1
},
"defaultBlock": "minecraft:planks[variant=oak]"
For each block, this selector has a 25% chance of returning cobblestone, 20% chance of choosing air,
10% chance of choosing stone bricks, and a 100 - (25 + 20 + 10) = 45% chance of choosing oak planks (since it's the default block).

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@ -1,38 +0,0 @@
Helper file showing all available BiomeDictionary biome tags.
[
"BEACH",
"COLD",
"CONIFEROUS",
"DEAD",
"DENSE",
"DRY",
"END",
"FOREST",
"HILLS",
"HOT",
"JUNGLE",
"LUSH",
"MAGICAL",
"MESA",
"MODIFIED",
"MOUNTAIN",
"MUSHROOM",
"NETHER",
"OCEAN",
"OVERWORLD",
"PLAINS",
"PLATEAU",
"RARE",
"RIVER",
"SANDY",
"SAVANNA",
"SNOWY",
"SPARSE",
"SPOOKY",
"SWAMP",
"VOID",
"WASTELAND",
"WATER",
"WET"
]

View File

@ -1,577 +0,0 @@
{
"variants": [
{
"biomeTags": [
[
"HOT",
"DRY",
"SANDY",
"RARE"
],
[
"MESA",
"RARE"
]
],
"mainSelector": {
"entries": {
"minecraft:cracked_stone_bricks": 0.05,
"minecraft:cut_red_sandstone": 0.1,
"minecraft:smooth_red_sandstone": 0.1,
"minecraft:stone_bricks": 0.05,
"minecraft:chiseled_red_sandstone": 0.1,
"minecraft:cave_air": 0.2
},
"defaultBlock": "minecraft:red_sandstone"
},
"floorSelector": {
"entries": {
"minecraft:cracked_stone_bricks": 0.05,
"minecraft:cut_red_sandstone": 0.1,
"minecraft:smooth_red_sandstone": 0.1,
"minecraft:stone_bricks": 0.05,
"minecraft:chiseled_red_sandstone": 0.1,
"minecraft:red_sand": 0.3
},
"defaultBlock": "minecraft:red_sandstone"
},
"brickSelector": {
"entries": {
"minecraft:cut_red_sandstone": 0.2,
"minecraft:smooth_red_sandstone": 0.2,
"minecraft:chiseled_red_sandstone": 0.1,
"minecraft:red_sandstone": 0.5
},
"defaultBlock": "minecraft:red_sandstone"
},
"legSelector": {
"entries": {
"minecraft:cut_red_sandstone": 0.2,
"minecraft:smooth_red_sandstone": 0.2,
"minecraft:chiseled_red_sandstone": 0.1,
"minecraft:red_sandstone": 0.5
},
"defaultBlock": "minecraft:red_sandstone"
},
"mainBlock": "minecraft:red_sandstone",
"supportBlock": "minecraft:red_sandstone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none]",
"slabBlock": "minecraft:red_sandstone_slab[type=bottom,waterlogged=false]",
"gravelBlock": "minecraft:red_sand",
"stoneWallBlock": "minecraft:red_sandstone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none]",
"stoneSlabBlock": "minecraft:red_sandstone_slab[type=top,waterlogged=false]",
"trapdoorBlock": "minecraft:dark_oak_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=false]",
"vineChance": 0.1,
"snowChance": 0.0,
"cactusChance": 0.1,
"deadBushChance": 0.1,
"mushroomChance": 0.0,
"legVariant": 1,
"flammableLegs": false,
"replacementRate": 0.6
},
{
"biomeTags": [
[
"SNOWY",
"RARE"
]
],
"mainSelector": {
"entries": {
"minecraft:blue_ice": 0.4,
"minecraft:snow_block": 0.1,
"minecraft:cave_air": 0.1
},
"defaultBlock": "minecraft:blue_ice"
},
"floorSelector": {
"entries": {
"minecraft:blue_ice": 0.2,
"minecraft:snow_block": 0.1
},
"defaultBlock": "minecraft:blue_ice"
},
"brickSelector": {
"entries": {
"minecraft:blue_ice": 0.5
},
"defaultBlock": "minecraft:blue_ice"
},
"legSelector": {
"entries": {
"minecraft:blue_ice": 0.5
},
"defaultBlock": "minecraft:blue_ice"
},
"mainBlock": "minecraft:blue_ice",
"supportBlock": "minecraft:blue_ice",
"slabBlock": "minecraft:blue_ice",
"gravelBlock": "minecraft:snow_block",
"stoneWallBlock": "minecraft:blue_ice",
"stoneSlabBlock": "minecraft:blue_ice",
"trapdoorBlock": "minecraft:spruce_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=false]",
"vineChance": 0.05,
"snowChance": 0.0,
"cactusChance": 0.0,
"deadBushChance": 0.0,
"mushroomChance": 0.0,
"legVariant": 2,
"flammableLegs": false,
"replacementRate": 0.95
},
{
"biomeTags": [
[
"MESA"
]
],
"mainSelector": {
"entries": {
"minecraft:brown_terracotta": 0.05,
"minecraft:white_terracotta": 0.05,
"minecraft:orange_terracotta": 0.05,
"minecraft:yellow_terracotta": 0.05,
"minecraft:cave_air": 0.2
},
"defaultBlock": "minecraft:dark_oak_planks"
},
"floorSelector": {
"entries": {
"minecraft:brown_terracotta": 0.1,
"minecraft:white_terracotta": 0.1,
"minecraft:orange_terracotta": 0.1,
"minecraft:mossy_stone_bricks": 0.05,
"minecraft:stone_bricks": 0.1,
"minecraft:chiseled_stone_bricks": 0.05,
"minecraft:yellow_terracotta": 0.1
},
"defaultBlock": "minecraft:dark_oak_planks"
},
"brickSelector": {
"entries": {
"minecraft:cracked_stone_bricks": 0.33333,
"minecraft:mossy_stone_bricks": 0.33333,
"minecraft:stone_bricks": 0.33333
},
"defaultBlock": "minecraft:dark_oak_planks"
},
"legSelector": {
"entries": {
"minecraft:stripped_dark_oak_log[axis=y]": 1.0
},
"defaultBlock": "minecraft:dark_oak_planks"
},
"mainBlock": "minecraft:dark_oak_planks",
"supportBlock": "minecraft:dark_oak_fence[east=false,north=false,south=false,waterlogged=false,west=false]",
"slabBlock": "minecraft:dark_oak_slab[type=bottom,waterlogged=false]",
"gravelBlock": "minecraft:gravel",
"stoneWallBlock": "minecraft:stone_brick_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none]",
"stoneSlabBlock": "minecraft:stone_brick_slab[type=top,waterlogged=false]",
"trapdoorBlock": "minecraft:dark_oak_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=false]",
"vineChance": 0.15,
"snowChance": 0.0,
"cactusChance": 0.0,
"deadBushChance": 0.1,
"mushroomChance": 0.0,
"legVariant": 1,
"flammableLegs": true,
"replacementRate": 0.9
},
{
"biomeTags": [
[
"JUNGLE"
]
],
"mainSelector": {
"entries": {
"minecraft:cracked_stone_bricks": 0.05,
"minecraft:mossy_stone_bricks": 0.2,
"minecraft:stone_bricks": 0.05,
"minecraft:chiseled_stone_bricks": 0.05,
"minecraft:cave_air": 0.2,
"minecraft:mossy_cobblestone": 0.1
},
"defaultBlock": "minecraft:jungle_planks"
},
"floorSelector": {
"entries": {
"minecraft:cracked_stone_bricks": 0.05,
"minecraft:mossy_stone_bricks": 0.2,
"minecraft:stone_bricks": 0.05,
"minecraft:chiseled_stone_bricks": 0.05,
"minecraft:mossy_cobblestone": 0.1
},
"defaultBlock": "minecraft:jungle_planks"
},
"brickSelector": {
"entries": {
"minecraft:cracked_stone_bricks": 0.25,
"minecraft:mossy_stone_bricks": 0.25,
"minecraft:stone_bricks": 0.25,
"minecraft:chiseled_stone_bricks": 0.25
},
"defaultBlock": "minecraft:jungle_planks"
},
"legSelector": {
"entries": {
"minecraft:stripped_jungle_log[axis=y]": 1.0
},
"defaultBlock": "minecraft:jungle_planks"
},
"mainBlock": "minecraft:jungle_planks",
"supportBlock": "minecraft:jungle_fence[east=false,north=false,south=false,waterlogged=false,west=false]",
"slabBlock": "minecraft:jungle_slab[type=bottom,waterlogged=false]",
"gravelBlock": "minecraft:gravel",
"stoneWallBlock": "minecraft:stone_brick_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none]",
"stoneSlabBlock": "minecraft:stone_brick_slab[type=top,waterlogged=false]",
"trapdoorBlock": "minecraft:jungle_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=false]",
"vineChance": 0.6,
"snowChance": 0.0,
"cactusChance": 0.0,
"deadBushChance": 0.0,
"mushroomChance": 0.0,
"legVariant": 1,
"flammableLegs": true,
"replacementRate": 0.6
},
{
"biomeTags": [
[
"SNOWY"
]
],
"mainSelector": {
"entries": {
"minecraft:blue_ice": 0.1,
"minecraft:cracked_stone_bricks": 0.1,
"minecraft:cobblestone": 0.05,
"minecraft:packed_ice": 0.2,
"minecraft:snow_block": 0.25,
"minecraft:cave_air": 0.2
},
"defaultBlock": "minecraft:spruce_planks"
},
"floorSelector": {
"entries": {
"minecraft:blue_ice": 0.1,
"minecraft:cracked_stone_bricks": 0.1,
"minecraft:cobblestone": 0.05,
"minecraft:packed_ice": 0.2,
"minecraft:snow_block": 0.25
},
"defaultBlock": "minecraft:spruce_planks"
},
"brickSelector": {
"entries": {
"minecraft:blue_ice": 0.25,
"minecraft:packed_ice": 0.25,
"minecraft:snow_block": 0.5
},
"defaultBlock": "minecraft:spruce_planks"
},
"legSelector": {
"entries": {
"minecraft:stripped_spruce_log[axis=y]": 1.0
},
"defaultBlock": "minecraft:spruce_planks"
},
"mainBlock": "minecraft:spruce_planks",
"supportBlock": "minecraft:spruce_fence[east=false,north=false,south=false,waterlogged=false,west=false]",
"slabBlock": "minecraft:spruce_slab[type=bottom,waterlogged=false]",
"gravelBlock": "minecraft:snow_block",
"stoneWallBlock": "minecraft:snow_block",
"stoneSlabBlock": "minecraft:snow_block",
"trapdoorBlock": "minecraft:spruce_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=false]",
"vineChance": 0.2,
"snowChance": 1.0,
"cactusChance": 0.0,
"deadBushChance": 0.0,
"mushroomChance": 0.0,
"legVariant": 1,
"flammableLegs": true,
"replacementRate": 0.9
},
{
"biomeTags": [
[
"COLD",
"CONIFEROUS",
"FOREST"
]
],
"mainSelector": {
"entries": {
"minecraft:cracked_stone_bricks": 0.1,
"minecraft:mossy_stone_bricks": 0.1,
"minecraft:cobblestone": 0.1,
"minecraft:stone_bricks": 0.1,
"minecraft:cave_air": 0.2
},
"defaultBlock": "minecraft:spruce_planks"
},
"floorSelector": {
"entries": {
"minecraft:cracked_stone_bricks": 0.1,
"minecraft:mossy_stone_bricks": 0.1,
"minecraft:cobblestone": 0.1,
"minecraft:stone_bricks": 0.1
},
"defaultBlock": "minecraft:spruce_planks"
},
"brickSelector": {
"entries": {
"minecraft:cracked_stone_bricks": 0.33333,
"minecraft:mossy_stone_bricks": 0.33333,
"minecraft:stone_bricks": 0.33333
},
"defaultBlock": "minecraft:spruce_planks"
},
"legSelector": {
"entries": {
"minecraft:stripped_spruce_log[axis=y]": 1.0
},
"defaultBlock": "minecraft:spruce_planks"
},
"mainBlock": "minecraft:spruce_planks",
"supportBlock": "minecraft:spruce_fence[east=false,north=false,south=false,waterlogged=false,west=false]",
"slabBlock": "minecraft:spruce_slab[type=bottom,waterlogged=false]",
"gravelBlock": "minecraft:gravel",
"stoneWallBlock": "minecraft:stone_brick_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none]",
"stoneSlabBlock": "minecraft:stone_brick_slab[type=top,waterlogged=false]",
"trapdoorBlock": "minecraft:spruce_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=false]",
"vineChance": 0.25,
"snowChance": 0.0,
"cactusChance": 0.0,
"deadBushChance": 0.0,
"mushroomChance": 0.0,
"legVariant": 1,
"flammableLegs": true,
"replacementRate": 0.6
},
{
"biomeTags": [
[
"HOT",
"DRY",
"SANDY"
]
],
"mainSelector": {
"entries": {
"minecraft:smooth_sandstone": 0.1,
"minecraft:cracked_stone_bricks": 0.05,
"minecraft:chiseled_sandstone": 0.1,
"minecraft:cut_sandstone": 0.1,
"minecraft:stone_bricks": 0.05,
"minecraft:cave_air": 0.2
},
"defaultBlock": "minecraft:sandstone"
},
"floorSelector": {
"entries": {
"minecraft:smooth_sandstone": 0.1,
"minecraft:cracked_stone_bricks": 0.05,
"minecraft:chiseled_sandstone": 0.1,
"minecraft:cut_sandstone": 0.1,
"minecraft:stone_bricks": 0.05,
"minecraft:cave_air": 0.2,
"minecraft:sand": 0.3
},
"defaultBlock": "minecraft:sandstone"
},
"brickSelector": {
"entries": {
"minecraft:smooth_sandstone": 0.2,
"minecraft:sandstone": 0.5,
"minecraft:cut_sandstone": 0.2,
"minecraft:chiseled_sandstone": 0.1
},
"defaultBlock": "minecraft:sandstone"
},
"legSelector": {
"entries": {
"minecraft:smooth_sandstone": 0.2,
"minecraft:sandstone": 0.5,
"minecraft:cut_sandstone": 0.2,
"minecraft:chiseled_sandstone": 0.1
},
"defaultBlock": "minecraft:sandstone"
},
"mainBlock": "minecraft:sandstone",
"supportBlock": "minecraft:sandstone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none]",
"slabBlock": "minecraft:sandstone_slab[type=bottom,waterlogged=false]",
"gravelBlock": "minecraft:sand",
"stoneWallBlock": "minecraft:sandstone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none]",
"stoneSlabBlock": "minecraft:sandstone_slab[type=top,waterlogged=false]",
"trapdoorBlock": "minecraft:oak_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=false]",
"vineChance": 0.1,
"snowChance": 0.0,
"cactusChance": 0.1,
"deadBushChance": 0.1,
"mushroomChance": 0.0,
"legVariant": 1,
"flammableLegs": false,
"replacementRate": 0.6
},
{
"biomeTags": [
[
"SAVANNA"
]
],
"mainSelector": {
"entries": {
"minecraft:cracked_stone_bricks": 0.1,
"minecraft:mossy_stone_bricks": 0.1,
"minecraft:cobblestone": 0.1,
"minecraft:stone_bricks": 0.1,
"minecraft:cave_air": 0.2
},
"defaultBlock": "minecraft:acacia_planks"
},
"floorSelector": {
"entries": {
"minecraft:cracked_stone_bricks": 0.1,
"minecraft:mossy_stone_bricks": 0.1,
"minecraft:cobblestone": 0.1,
"minecraft:stone_bricks": 0.1,
"minecraft:cave_air": 0.2
},
"defaultBlock": "minecraft:acacia_planks"
},
"brickSelector": {
"entries": {
"minecraft:cracked_stone_bricks": 0.33333,
"minecraft:mossy_stone_bricks": 0.33333,
"minecraft:stone_bricks": 0.33333
},
"defaultBlock": "minecraft:acacia_planks"
},
"legSelector": {
"entries": {
"minecraft:stripped_acacia_log[axis=y]": 1.0
},
"defaultBlock": "minecraft:acacia_planks"
},
"mainBlock": "minecraft:acacia_planks",
"supportBlock": "minecraft:acacia_fence[east=false,north=false,south=false,waterlogged=false,west=false]",
"slabBlock": "minecraft:acacia_slab[type=bottom,waterlogged=false]",
"gravelBlock": "minecraft:gravel",
"stoneWallBlock": "minecraft:stone_brick_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none]",
"stoneSlabBlock": "minecraft:stone_brick_slab[type=top,waterlogged=false]",
"trapdoorBlock": "minecraft:acacia_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=false]",
"vineChance": 0.25,
"snowChance": 0.0,
"cactusChance": 0.0,
"deadBushChance": 0.0,
"mushroomChance": 0.0,
"legVariant": 1,
"flammableLegs": true,
"replacementRate": 0.6
},
{
"biomeTags": [
[
"MUSHROOM"
]
],
"mainSelector": {
"entries": {
"minecraft:mushroom_stem[down=true,east=true,north=true,south=true,up=true,west=true]": 0.33333,
"minecraft:red_mushroom_block[down=true,east=true,north=true,south=true,up=true,west=true]": 0.33333,
"minecraft:brown_mushroom_block[down=true,east=true,north=true,south=true,up=true,west=true]": 0.33333
},
"defaultBlock": "minecraft:red_mushroom_block[down=true,east=true,north=true,south=true,up=true,west=true]"
},
"floorSelector": {
"entries": {
"minecraft:mycelium[snowy=false]": 1.0
},
"defaultBlock": "minecraft:red_mushroom_block[down=true,east=true,north=true,south=true,up=true,west=true]"
},
"brickSelector": {
"entries": {
"minecraft:mushroom_stem[down=true,east=true,north=true,south=true,up=true,west=true]": 0.33333,
"minecraft:red_mushroom_block[down=true,east=true,north=true,south=true,up=true,west=true]": 0.33333,
"minecraft:brown_mushroom_block[down=true,east=true,north=true,south=true,up=true,west=true]": 0.33333
},
"defaultBlock": "minecraft:red_mushroom_block[down=true,east=true,north=true,south=true,up=true,west=true]"
},
"legSelector": {
"entries": {
"minecraft:mushroom_stem[down=true,east=true,north=true,south=true,up=true,west=true]": 0.33333,
"minecraft:red_mushroom_block[down=true,east=true,north=true,south=true,up=true,west=true]": 0.33333,
"minecraft:brown_mushroom_block[down=true,east=true,north=true,south=true,up=true,west=true]": 0.33333
},
"defaultBlock": "minecraft:red_mushroom_block[down=true,east=true,north=true,south=true,up=true,west=true]"
},
"mainBlock": "minecraft:red_mushroom_block[down=true,east=true,north=true,south=true,up=true,west=true]",
"supportBlock": "minecraft:mushroom_stem[down=true,east=true,north=true,south=true,up=true,west=true]",
"slabBlock": "minecraft:brown_mushroom_block[down=true,east=true,north=true,south=true,up=true,west=true]",
"gravelBlock": "minecraft:gravel",
"stoneWallBlock": "minecraft:red_mushroom_block[down=true,east=true,north=true,south=true,up=true,west=true]",
"stoneSlabBlock": "minecraft:red_mushroom_block[down=true,east=true,north=true,south=true,up=true,west=true]",
"trapdoorBlock": "minecraft:oak_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=false]",
"vineChance": 0.25,
"snowChance": 0.0,
"cactusChance": 0.0,
"deadBushChance": 0.0,
"mushroomChance": 0.4,
"legVariant": 2,
"flammableLegs": true,
"replacementRate": 0.95
}
],
"defaultVariant": {
"biomeTags": [],
"mainSelector": {
"entries": {
"minecraft:cracked_stone_bricks": 0.1,
"minecraft:mossy_stone_bricks": 0.1,
"minecraft:cobblestone": 0.1,
"minecraft:stone_bricks": 0.1,
"minecraft:cave_air": 0.2
},
"defaultBlock": "minecraft:oak_planks"
},
"floorSelector": {
"entries": {
"minecraft:cracked_stone_bricks": 0.1,
"minecraft:mossy_stone_bricks": 0.1,
"minecraft:cobblestone": 0.1,
"minecraft:stone_bricks": 0.1
},
"defaultBlock": "minecraft:oak_planks"
},
"brickSelector": {
"entries": {
"minecraft:cracked_stone_bricks": 0.33333,
"minecraft:mossy_stone_bricks": 0.33333,
"minecraft:stone_bricks": 0.33333
},
"defaultBlock": "minecraft:oak_planks"
},
"legSelector": {
"entries": {
"minecraft:stripped_oak_log[axis=y]": 1.0
},
"defaultBlock": "minecraft:oak_planks"
},
"mainBlock": "minecraft:oak_planks",
"supportBlock": "minecraft:oak_fence[east=false,north=false,south=false,waterlogged=false,west=false]",
"slabBlock": "minecraft:oak_slab[type=bottom,waterlogged=false]",
"gravelBlock": "minecraft:gravel",
"stoneWallBlock": "minecraft:stone_brick_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none]",
"stoneSlabBlock": "minecraft:stone_brick_slab[type=top,waterlogged=false]",
"trapdoorBlock": "minecraft:oak_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=false]",
"vineChance": 0.25,
"snowChance": 0.0,
"cactusChance": 0.0,
"deadBushChance": 0.0,
"mushroomChance": 0.0,
"legVariant": 1,
"flammableLegs": true,
"replacementRate": 0.6
}
}

View File

@ -1,5 +0,0 @@
This directory is for adding YUNG's Better Mineshafts advanced options.
Options provided may vary by version.
This directory contains subdirectories for supported versions. The first time you run Better Mineshafts, a version subdirectory will be created if that version supports advanced options.
For example, the first time you use Better Mineshafts v2.0+ for Minecraft 1.12.2, the '1_12_2' subdirectory will be created in this folder.
If no subdirectory for your version is created, then that version probably does not support advanced options.

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@ -1,11 +0,0 @@
["Better Portals"]
# The maximum height at which a Dimensional Plasma Bucket may be used to place Dimensional Plasma.
# This option exists to force users to go underground in order to get to the Nether (or other dimension, if configured).
# Default: 15
#Range: 1 ~ 255
"Max Dimensional Plasma Placement Altitude" = 15
# Whether or not vanilla Nether portals can be created.
# Default: false
"Enable Vanilla Nether Portals" = false

View File

@ -1,69 +0,0 @@
######################################################
# README for the rifts.json and monoliths.json files #
######################################################
NOTE -- EDITING THE rifts.json and monoliths.json FILES REQUIRES A MINECRAFT RESTART TO UPDATE!
Each of these JSON files contains the 'variants' property, which is a list of all the rifts and monoliths to spawn, respectively.
Each dimensional rift in rifts.json is an object with the following properties:
- blockSelector: A BlockSetSelector describing the blocks this rift is made of.
See the bottom of this README for documentation on BlockSetSelectors.
- fluidColor: The color of ANY DIMENSIONAL PLASMA IN THIS DIMENSION. Keep in mind this hue is added to the base purple hue
- red: Any hex string from 00 to FF.
- green: Any hex string from 00 to FF.
- blue: Any hex string from 00 to FF.
- alpha: Any hex string from 00 to FF.
- minY: The minimum y-coordinate a rift can spawn at.
- maxY: The maximum y-coordinate a rift can spawn at.
- playerTeleportedMinY: The minimum y-coordinate a player can be teleported to in the target dimension.
- playerTeleportedMaxY: The maximum y-coordinate a player can be teleported to in the target dimension.
- spawnDimension: The dimension this rift will spawn in. This MUST be distinct for each variant! In other words - only ONE variant per dimension!
- targetDimension: The dimension this rift will teleport you to. This does not have to be distinct for each variant.
- spawnChance: The chance of a Rift spawning.
- spawnPlatformBlock: Sometimes, when teleporting the player, a small 3x3 platform is generated for the player to stand on.
This is the block the platform will be made of. Should be a block that matches the target dimension well.
Each monolith in monoliths.json is an object with the following properties:
- stairSelector: A BlockSetSelector describing the stairs on the perimeter of this monolith.
- cornerSelector: A BlockSetSelector describing the blocks on the corners of this monolith.
- insideSelector: A BlockSetSelector describing the blocks making up the inside of this monolith.
- fenceSelector: A BlockSetSelector describing the fences used in this monolith.
- powerBlock: The block required to power this monolith.
- decorationBlock: The block in the four corners of the power grid at the center of this monolith.
- beamStopBlocks: A list of blocks through which the beams of ANY RECLAIMERS PLACED IN THIS DIMENSION cannot pass.
- unpoweredBeamColor: The color of the beam of ANY RECLAIMER IN THIS DIMENSION, when UNPOWERED.
- red: Any hex string from 00 to FF.
- green: Any hex string from 00 to FF.
- blue: Any hex string from 00 to FF.
- alpha: Any hex string from 00 to FF.
- poweredBeamColor: The color of the beam of ANY RECLAIMER IN THIS DIMENSION, when POWERED.
- red: Any hex string from 00 to FF.
- green: Any hex string from 00 to FF.
- blue: Any hex string from 00 to FF.
- alpha: Any hex string from 00 to FF.
- minY: The minimum y-coordinate this monolith can spawn at.
- maxY: The maximum y-coordinate this monolith can spawn at.
- playerTeleportedMinY: The minimum y-coordinate a player can be teleported to in the target dimension.
- playerTeleportedMaxY: The maximum y-coordinate a player can be teleported to in the target dimension.
- spawnDimension: The dimension this monolith will spawn in. This MUST be distinct for each variant! In other words - only ONE variant per dimension!
- targetDimension: The dimension this monolith will teleport you to. This does not have to be distinct for each variant.
- spawnChance: The chance of a Monolith spawning.
BlockSetSelector information:
A BlockSetSelector describes a set of blocks and the probability of each block being chosen.
Each BlockSetSelector has the following two fields:
- entries: An object where each entry's key is a block, and each value is that block's probability of being chosen.
The total sum of all probabilities SHOULD NOT exceed 1.0!
- defaultBlock: The block used for any leftover probability ranges.
For example, if the total sum of all the probabilities of the entries is 0.6, then
there is a 0.4 chance of the defaultBlock being selected.
Here's an example BlockSetSelector:
"entries": {
"minecraft:cobblestone": 0.25,
"minecraft:air": 0.2,
"minecraft:stonebrick[variant=stonebrick]": 0.1
},
"defaultBlock": "minecraft:planks[variant=oak]"
For each block, this selector has a 25% chance of returning cobblestone, 20% chance of choosing air,
10% chance of choosing stone bricks, and a 100 - (25 + 20 + 10) = 45% chance of choosing oak planks (since it's the default block).

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{
"variants": [
{
"stairSelector": {
"entries": {
"minecraft:blackstone_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]": 0.5,
"minecraft:polished_blackstone_brick_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]": 0.5
},
"defaultBlock": "minecraft:blackstone_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]"
},
"cornerSelector": {
"entries": {},
"defaultBlock": "minecraft:chiseled_polished_blackstone"
},
"insideSelector": {
"entries": {
"minecraft:cracked_polished_blackstone_bricks": 0.2
},
"defaultBlock": "minecraft:polished_blackstone_bricks"
},
"fenceSelector": {
"entries": {
"minecraft:polished_blackstone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none]": 0.33,
"minecraft:blackstone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none]": 0.33,
"minecraft:polished_blackstone_brick_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none]": 0.33
},
"defaultBlock": "minecraft:blackstone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none]"
},
"powerBlock": "minecraft:gold_block",
"decorationBlock": "minecraft:yellow_glazed_terracotta[facing=north]",
"beamStopBlocks": [
"minecraft:obsidian"
],
"unpoweredBeamColor": {
"red": "14",
"green": "0c",
"blue": "24",
"alpha": "FF"
},
"poweredBeamColor": {
"red": "FF",
"green": "DC",
"blue": "73",
"alpha": "FF"
},
"minY": 35,
"maxY": 70,
"playerTeleportedMinY": 11,
"playerTeleportedMaxY": 30,
"spawnChance": 0.1,
"spawnDimension": "minecraft:the_nether",
"targetDimension": "minecraft:overworld"
}
]
}

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{
"variants": [
{
"blockSelector": {
"entries": {
"minecraft:obsidian": 0.1,
"minecraft:crying_obsidian": 0.05,
"minecraft:gilded_blackstone": 0.05,
"minecraft:blackstone": 0.1,
"minecraft:netherrack": 0.7
},
"defaultBlock": "minecraft:cave_air"
},
"fluidColor": {
"red": "19",
"green": "00",
"blue": "20",
"alpha": "FC"
},
"minY": 10,
"maxY": 15,
"playerTeleportedMinY": 100,
"playerTeleportedMaxY": 120,
"spawnChance": 0.05,
"spawnDimension": "minecraft:overworld",
"targetDimension": "minecraft:the_nether",
"spawnPlatformBlock": "minecraft:netherrack"
}
]
}

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######################################################
# README for the rifts.json and monoliths.json files #
######################################################
NOTE -- EDITING THE rifts.json and monoliths.json FILES REQUIRES A MINECRAFT RESTART TO UPDATE!
Each of these JSON files contains the 'variants' property, which is a list of all the rifts and monoliths to spawn, respectively.
Each dimensional rift in rifts.json is an object with the following properties:
- blockSelector: A BlockSetSelector describing the blocks this rift is made of.
See the bottom of this README for documentation on BlockSetSelectors.
- fluidColor: The color of ANY DIMENSIONAL PLASMA IN THIS DIMENSION. Keep in mind this hue is added to the base purple hue
- red: Any hex string from 00 to FF.
- green: Any hex string from 00 to FF.
- blue: Any hex string from 00 to FF.
- alpha: Any hex string from 00 to FF.
- minY: The minimum y-coordinate a rift can spawn at.
- maxY: The maximum y-coordinate a rift can spawn at.
- playerTeleportedMinY: The minimum y-coordinate a player can be teleported to in the target dimension.
- playerTeleportedMaxY: The maximum y-coordinate a player can be teleported to in the target dimension.
- spawnDimension: The dimension this rift will spawn in. This MUST be distinct for each variant! In other words - only ONE variant per dimension!
- targetDimension: The dimension this rift will teleport you to. This does not have to be distinct for each variant.
- spawnChance: The chance of a Rift spawning.
- spawnPlatformBlock: Sometimes, when teleporting the player, a small 3x3 platform is generated for the player to stand on.
This is the block the platform will be made of. Should be a block that matches the target dimension well.
Each monolith in monoliths.json is an object with the following properties:
- stairSelector: A BlockSetSelector describing the stairs on the perimeter of this monolith.
- cornerSelector: A BlockSetSelector describing the blocks on the corners of this monolith.
- insideSelector: A BlockSetSelector describing the blocks making up the inside of this monolith.
- fenceSelector: A BlockSetSelector describing the fences used in this monolith.
- powerBlock: The block required to power this monolith.
- decorationBlock: The block in the four corners of the power grid at the center of this monolith.
- beamStopBlocks: A list of blocks through which the beams of ANY RECLAIMERS PLACED IN THIS DIMENSION cannot pass.
- unpoweredBeamColor: The color of the beam of ANY RECLAIMER IN THIS DIMENSION, when UNPOWERED.
- red: Any hex string from 00 to FF.
- green: Any hex string from 00 to FF.
- blue: Any hex string from 00 to FF.
- alpha: Any hex string from 00 to FF.
- poweredBeamColor: The color of the beam of ANY RECLAIMER IN THIS DIMENSION, when POWERED.
- red: Any hex string from 00 to FF.
- green: Any hex string from 00 to FF.
- blue: Any hex string from 00 to FF.
- alpha: Any hex string from 00 to FF.
- minY: The minimum y-coordinate this monolith can spawn at.
- maxY: The maximum y-coordinate this monolith can spawn at.
- playerTeleportedMinY: The minimum y-coordinate a player can be teleported to in the target dimension.
- playerTeleportedMaxY: The maximum y-coordinate a player can be teleported to in the target dimension.
- spawnDimension: The dimension this monolith will spawn in. This MUST be distinct for each variant! In other words - only ONE variant per dimension!
- targetDimension: The dimension this monolith will teleport you to. This does not have to be distinct for each variant.
- spawnChance: The chance of a Monolith spawning.
BlockSetSelector information:
A BlockSetSelector describes a set of blocks and the probability of each block being chosen.
Each BlockSetSelector has the following two fields:
- entries: An object where each entry's key is a block, and each value is that block's probability of being chosen.
The total sum of all probabilities SHOULD NOT exceed 1.0!
- defaultBlock: The block used for any leftover probability ranges.
For example, if the total sum of all the probabilities of the entries is 0.6, then
there is a 0.4 chance of the defaultBlock being selected.
Here's an example BlockSetSelector:
"entries": {
"minecraft:cobblestone": 0.25,
"minecraft:air": 0.2,
"minecraft:stonebrick[variant=stonebrick]": 0.1
},
"defaultBlock": "minecraft:planks[variant=oak]"
For each block, this selector has a 25% chance of returning cobblestone, 20% chance of choosing air,
10% chance of choosing stone bricks, and a 100 - (25 + 20 + 10) = 45% chance of choosing oak planks (since it's the default block).

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{
"variants": [
{
"stairSelector": {
"entries": {
"minecraft:polished_blackstone_brick_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]": 0.5,
"minecraft:blackstone_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]": 0.5
},
"defaultBlock": "minecraft:blackstone_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]"
},
"cornerSelector": {
"entries": {},
"defaultBlock": "minecraft:chiseled_polished_blackstone"
},
"insideSelector": {
"entries": {
"minecraft:cracked_polished_blackstone_bricks": 0.2
},
"defaultBlock": "minecraft:polished_blackstone_bricks"
},
"fenceSelector": {
"entries": {
"minecraft:blackstone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none]": 0.33,
"minecraft:polished_blackstone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none]": 0.33,
"minecraft:polished_blackstone_brick_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none]": 0.33
},
"defaultBlock": "minecraft:blackstone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none]"
},
"powerBlock": "minecraft:gold_block",
"decorationBlock": "minecraft:yellow_glazed_terracotta[facing=north]",
"beamStopBlocks": [
"minecraft:obsidian"
],
"unpoweredBeamColor": {
"red": "14",
"green": "0c",
"blue": "24",
"alpha": "FF"
},
"poweredBeamColor": {
"red": "FF",
"green": "DC",
"blue": "73",
"alpha": "FF"
},
"minY": 35,
"maxY": 70,
"playerTeleportedMinY": 11,
"playerTeleportedMaxY": 30,
"spawnChance": 0.1,
"spawnDimension": "minecraft:the_nether",
"targetDimension": "minecraft:overworld"
}
]
}

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{
"variants": [
{
"blockSelector": {
"entries": {
"minecraft:crying_obsidian": 0.05,
"minecraft:netherrack": 0.7,
"minecraft:gilded_blackstone": 0.05,
"minecraft:obsidian": 0.1,
"minecraft:blackstone": 0.1
},
"defaultBlock": "minecraft:cave_air"
},
"fluidColor": {
"red": "19",
"green": "00",
"blue": "20",
"alpha": "FC"
},
"minY": 10,
"maxY": 15,
"playerTeleportedMinY": 100,
"playerTeleportedMaxY": 120,
"spawnChance": 0.05,
"spawnDimension": "minecraft:overworld",
"targetDimension": "minecraft:the_nether",
"spawnPlatformBlock": "minecraft:netherrack"
}
]
}

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[General]
#Silence the wandering trader's ambient sound.
silenceTrader = true
#Silence the server-wide Wither spawn and death broadcast sounds.
silenceWither = true
#Silence the server-wide Ender Dragon Death broadcast sound.
silenceDragon = true
#Silence the server-wide Thunder broadcast sound caused by the Lightning event
silenceLightning = true
#If enabled the console will load up spam showing what sounds are being received and whether or not they are being canceled
debugMode = false
#A list of sounds to silence, discoverable with the toggle command /listen
#enter one sound event per line with no commas.
silenceUs = []

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If you need help understanding what the byg-biomes or byg-sub-biomes configs allow you to do, please watch this video: https://youtu.be/iq0q09O7ZYo
If you need help with datapacking, please watch this: https://youtu.be/TF_p8OeB-hc

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{
"biomes": {
"byg:bulbis_gardens": {
"dictionary": "END",
"weight": 5,
"edge": "byg:bulbis_gardens_edge",
"hills": []
},
"byg:cryptic_wastes": {
"dictionary": "END",
"weight": 5,
"edge": "",
"hills": []
},
"byg:ethereal_islands": {
"dictionary": "END",
"weight": 5,
"edge": "byg:ethereal_clearing",
"hills": [
{
"name": "byg:ethereal_forest",
"weight": 10
},
{
"name": "byg:ethereal_clearing",
"weight": 5
}
]
},
"byg:ivis_fields": {
"dictionary": "END",
"weight": 5,
"edge": "",
"hills": []
},
"byg:nightshade_forest": {
"dictionary": "END",
"weight": 5,
"edge": "",
"hills": []
},
"byg:purpur_peaks": {
"dictionary": "END",
"weight": 5,
"edge": "",
"hills": []
},
"byg:shattered_desert": {
"dictionary": "END",
"weight": 5,
"edge": "",
"hills": []
},
"byg:shulkren_forest": {
"dictionary": "END",
"weight": 5,
"edge": "",
"hills": []
},
"minecraft:end_highlands": {
"dictionary": "END",
"weight": 5,
"edge": "",
"hills": []
},
"minecraft:end_midlands": {
"dictionary": "END",
"weight": 5,
"edge": "",
"hills": []
}
},
"void-biomes": {
"byg:viscal_isles": {
"dictionary": "END,VOID",
"weight": 5,
"edge": "",
"hills": [
{
"name": "byg:shattered_viscal_isles",
"weight": 10
}
]
}
}
}

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{
"biomes": {
"byg:bulbis_gardens_edge": {
"dictionary": "END",
"edge": ""
},
"byg:ethereal_forest": {
"dictionary": "END",
"edge": ""
},
"byg:ethereal_clearing": {
"dictionary": "END",
"edge": ""
}
},
"void-biomes": {
"byg:shattered_viscal_isles": {
"dictionary": "END,VOID",
"edge": ""
}
}
}

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[The_Nether]
#
#Is the list of biomes a blacklist or whitelist?
#When this list is a blacklist, the values in the list will not be in world generation.
#When this list is a whitelist, Adding a biome several times gives it more weight in generation and it must contain at least 1 value.
#When set to true, datapack biomes will work automatically! When set to false, you will need to manually add datapack entries.
#Default: true
isBlacklistNether = true
#
#This works as a whitelist or blacklist depending on the "isBlacklistNether" value.
#NO SPACES AFTER COMMAS!
#Default: ""
BlacklistNether = ""

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{
"sub-biomes": {
"byg:alpine_foothills": {
"dictionary": "COLD,HILLS,OVERWORLD,SNOWY",
"river": "byg:alpine_foothills",
"beach": "minecraft:beach",
"edge": ""
},
"byg:araucaria_forest": {
"dictionary": "DENSE,FOREST,OVERWORLD",
"river": "minecraft:river",
"beach": "minecraft:beach",
"edge": ""
},
"byg:aspen_clearing": {
"dictionary": "FOREST,OVERWORLD",
"river": "minecraft:river",
"beach": "minecraft:beach",
"edge": ""
},
"byg:aspen_forest_hills": {
"dictionary": "FOREST,HILLS,OVERWORLD",
"river": "minecraft:river",
"beach": "minecraft:beach",
"edge": ""
},
"byg:bamboo_forest": {
"dictionary": "DENSE,FOREST,OVERWORLD",
"river": "minecraft:river",
"beach": "minecraft:beach",
"edge": ""
},
"byg:basalt_barrera": {
"dictionary": "BEACH,OVERWORLD",
"river": "minecraft:river",
"beach": "",
"edge": ""
},
"byg:black_forest_clearing": {
"dictionary": "COLD,CONIFEROUS,FOREST,OVERWORLD",
"river": "minecraft:river",
"beach": "byg:rocky_beach",
"edge": ""
},
"byg:black_forest_hills": {
"dictionary": "COLD,CONIFEROUS,FOREST,HILLS,OVERWORLD",
"river": "minecraft:river",
"beach": "byg:rocky_beach",
"edge": ""
},
"byg:blue_giant_taiga": {
"dictionary": "OVERWORLD,RARE",
"river": "minecraft:river",
"beach": "minecraft:beach",
"edge": ""
},
"byg:blue_taiga_hills": {
"dictionary": "COLD,CONIFEROUS,FOREST,HILLS,OVERWORLD",
"river": "minecraft:river",
"beach": "minecraft:beach",
"edge": ""
},
"byg:bluff_peaks": {
"dictionary": "COLD,MOUNTAIN,OVERWORLD,SNOWY",
"river": "minecraft:river",
"beach": "byg:rocky_beach",
"edge": ""
},
"byg:bog": {
"dictionary": "OVERWORLD,SWAMP,WATER,WET",
"river": "byg:bog",
"beach": "byg:bog",
"edge": ""
},
"byg:boreal_clearing": {
"dictionary": "CONIFEROUS,FOREST,OVERWORLD",
"river": "minecraft:river",
"beach": "minecraft:beach",
"edge": ""
},
"byg:boreal_forest_hills": {
"dictionary": "COLD,CONIFEROUS,FOREST,HILLS,OVERWORLD",
"river": "minecraft:river",
"beach": "minecraft:beach",
"edge": ""
},
"byg:canyon_edge": {
"dictionary": "OVERWORLD,WATER,WET",
"river": "byg:canyon_edge",
"beach": "minecraft:beach",
"edge": ""
},
"byg:cherry_blossom_clearing": {
"dictionary": "FOREST,OVERWORLD",
"river": "minecraft:river",
"beach": "minecraft:beach",
"edge": ""
},
"byg:cika_mountains": {
"dictionary": "COLD,CONIFEROUS,FOREST,MOUNTAIN,OVERWORLD",
"river": "minecraft:river",
"beach": "byg:rocky_beach",
"edge": ""
},
"byg:coniferous_clearing": {
"dictionary": "COLD,CONIFEROUS,FOREST,OVERWORLD",
"river": "minecraft:river",
"beach": "minecraft:beach",
"edge": ""
},
"byg:coniferous_forest_hills": {
"dictionary": "COLD,CONIFEROUS,FOREST,HILLS,OVERWORLD",
"river": "minecraft:river",
"beach": "minecraft:beach",
"edge": ""
},
"byg:coral_mangroves": {
"dictionary": "OVERWORLD,SWAMP,WATER,WET",
"river": "byg:coral_mangroves",
"beach": "byg:coral_mangroves",
"edge": ""
},
"byg:deciduous_clearing": {
"dictionary": "FOREST,OVERWORLD",
"river": "minecraft:river",
"beach": "minecraft:beach",
"edge": ""
},
"byg:deciduous_forest_hills": {
"dictionary": "FOREST,HILLS,OVERWORLD",
"river": "minecraft:river",
"beach": "minecraft:beach",
"edge": ""
},
"byg:dummy": {
"dictionary": "OVERWORLD",
"river": "minecraft:river",
"beach": "minecraft:beach",
"edge": ""
},
"byg:ebony_hills": {
"dictionary": "DENSE,FOREST,HILLS,OVERWORLD",
"river": "minecraft:river",
"beach": "minecraft:beach",
"edge": ""
},
"byg:enchanted_forest_hills": {
"dictionary": "FOREST,HILLS,MAGICAL,OVERWORLD,RARE",
"river": "minecraft:river",
"beach": "minecraft:beach",
"edge": ""
},
"byg:evergreen_clearing": {
"dictionary": "COLD,CONIFEROUS,FOREST,OVERWORLD",
"river": "minecraft:river",
"beach": "minecraft:beach",
"edge": ""
},
"byg:evergreen_hills": {
"dictionary": "COLD,CONIFEROUS,FOREST,HILLS,OVERWORLD",
"river": "minecraft:river",
"beach": "minecraft:beach",
"edge": ""
},
"byg:flowering_ancient_forest": {
"dictionary": "DENSE,FOREST,MAGICAL,OVERWORLD,RARE",
"river": "minecraft:river",
"beach": "minecraft:beach",
"edge": ""
},
"byg:flowering_enchanted_grove": {
"dictionary": "LUSH,MAGICAL,OVERWORLD,PLAINS",
"river": "minecraft:river",
"beach": "minecraft:beach",
"edge": ""
},
"byg:flowering_grove": {
"dictionary": "LUSH,OVERWORLD,PLAINS",
"river": "minecraft:river",
"beach": "minecraft:beach",
"edge": ""
},
"byg:flowering_meadow": {
"dictionary": "LUSH,OVERWORLD,PLAINS",
"river": "minecraft:river",
"beach": "minecraft:beach",
"edge": ""
},
"byg:forest_fault": {
"dictionary": "COLD,CONIFEROUS,FOREST,OVERWORLD,RARE",
"river": "minecraft:river",
"beach": "byg:rocky_beach",
"edge": ""
},
"byg:fresh_water_lake": {
"dictionary": "OVERWORLD,WATER,WET",
"river": "byg:fresh_water_lake",
"beach": "minecraft:beach",
"edge": ""
},
"byg:frozen_lake": {
"dictionary": "OVERWORLD,SNOWY,WATER,WET",
"river": "byg:frozen_lake",
"beach": "minecraft:beach",
"edge": ""
},
"byg:fungal_patch": {
"dictionary": "DENSE,HOT,JUNGLE,MAGICAL,OVERWORLD",
"river": "minecraft:river",
"beach": "minecraft:beach",
"edge": ""
},
"byg:glowing_ancient_forest": {
"dictionary": "DENSE,FOREST,MAGICAL,OVERWORLD,RARE",
"river": "minecraft:river",
"beach": "minecraft:beach",
"edge": ""
},
"byg:great_lake_isles": {
"dictionary": "CONIFEROUS,OVERWORLD",
"river": "minecraft:river",
"beach": "minecraft:beach",
"edge": ""
},
"byg:guiana_clearing": {
"dictionary": "FOREST,JUNGLE,OVERWORLD",
"river": "minecraft:river",
"beach": "minecraft:beach",
"edge": ""
},
"byg:jacaranda_clearing": {
"dictionary": "FOREST,JUNGLE,OVERWORLD",
"river": "minecraft:river",
"beach": "minecraft:beach",
"edge": ""
},
"byg:jacaranda_forest_hills": {
"dictionary": "DENSE,FOREST,HILLS,HOT,JUNGLE,OVERWORLD",
"river": "minecraft:river",
"beach": "minecraft:beach",
"edge": ""
},
"byg:lush_red_desert": {
"dictionary": "DRY,HOT,OVERWORLD,SANDY",
"river": "minecraft:river",
"beach": "minecraft:beach",
"edge": ""
},
"byg:maple_hills": {
"dictionary": "COLD,FOREST,HILLS,OVERWORLD",
"river": "minecraft:river",
"beach": "minecraft:beach",
"edge": ""
},
"byg:marshlands": {
"dictionary": "OVERWORLD,SWAMP,WATER,WET",
"river": "byg:marshlands",
"beach": "minecraft:beach",
"edge": ""
},
"byg:northern_forest": {
"dictionary": "COLD,FOREST,LUSH,OVERWORLD,SNOWY",
"river": "minecraft:river",
"beach": "minecraft:beach",
"edge": ""
},
"byg:oasis": {
"dictionary": "HOT,LUSH,OVERWORLD,SANDY,WATER,WET",
"river": "byg:oasis",
"beach": "minecraft:beach",
"edge": ""
},
"byg:pointed_stone_forest": {
"dictionary": "FOREST,MOUNTAIN,OVERWORLD,PLATEAU",
"river": "minecraft:river",
"beach": "byg:rocky_beach",
"edge": ""
},
"byg:polluted_lake": {
"dictionary": "OVERWORLD,WASTELAND,WATER,WET",
"river": "byg:polluted_lake",
"beach": "minecraft:beach",
"edge": ""
},
"byg:prairie_clearing": {
"dictionary": "DRY,OVERWORLD,PLAINS,SPARSE",
"river": "minecraft:river",
"beach": "minecraft:beach",
"edge": ""
},
"byg:pumpkin_forest": {
"dictionary": "COLD,FOREST,MAGICAL,OVERWORLD,RARE",
"river": "minecraft:river",
"beach": "minecraft:beach",
"edge": ""
},
"byg:rainbow_beach": {
"dictionary": "BEACH,OVERWORLD",
"river": "minecraft:river",
"beach": "",
"edge": ""
},
"byg:red_desert_dunes": {
"dictionary": "HILLS,HOT,OVERWORLD,SANDY,WASTELAND",
"river": "byg:red_desert_dunes",
"beach": "minecraft:beach",
"edge": ""
},
"byg:red_oak_forest_hills": {
"dictionary": "FOREST,HILLS,OVERWORLD",
"river": "minecraft:river",
"beach": "minecraft:beach",
"edge": ""
},
"byg:red_rock_highlands": {
"dictionary": "HOT,MOUNTAIN,OVERWORLD",
"river": "minecraft:river",
"beach": "minecraft:beach",
"edge": ""
},
"byg:red_rock_lowlands": {
"dictionary": "HOT,OVERWORLD",
"river": "minecraft:river",
"beach": "minecraft:beach",
"edge": ""
},
"byg:red_spruce_taiga": {
"dictionary": "COLD,CONIFEROUS,FOREST,OVERWORLD",
"river": "minecraft:river",
"beach": "minecraft:beach",
"edge": ""
},
"byg:redwood_clearing": {
"dictionary": "FOREST,OVERWORLD,SPARSE",
"river": "minecraft:river",
"beach": "byg:rocky_beach",
"edge": ""
},
"byg:redwood_mountains": {
"dictionary": "DRY,HOT,MOUNTAIN,OVERWORLD",
"river": "minecraft:river",
"beach": "byg:rocky_beach",
"edge": ""
},
"byg:rocky_beach": {
"dictionary": "OVERWORLD",
"river": "minecraft:river",
"beach": "minecraft:beach",
"edge": ""
},
"byg:seasonal_birch_forest_hills": {
"dictionary": "COLD,FOREST,HILLS,OVERWORLD",
"river": "minecraft:river",
"beach": "minecraft:beach",
"edge": ""
},
"byg:seasonal_deciduous_clearing": {
"dictionary": "FOREST,OVERWORLD",
"river": "minecraft:river",
"beach": "minecraft:beach",
"edge": ""
},
"byg:seasonal_deciduous_forest_hills": {
"dictionary": "FOREST,HILLS,OVERWORLD",
"river": "minecraft:river",
"beach": "minecraft:beach",
"edge": ""
},
"byg:seasonal_forest_hills": {
"dictionary": "COLD,FOREST,OVERWORLD",
"river": "minecraft:river",
"beach": "minecraft:beach",
"edge": ""
},
"byg:seasonal_giant_taiga": {
"dictionary": "COLD,CONIFEROUS,FOREST,OVERWORLD",
"river": "minecraft:river",
"beach": "minecraft:beach",
"edge": ""
},
"byg:seasonal_taiga_hills": {
"dictionary": "COLD,CONIFEROUS,FOREST,OVERWORLD",
"river": "minecraft:river",
"beach": "minecraft:beach",
"edge": ""
},
"byg:sierra_range": {
"dictionary": "DRY,HOT,MOUNTAIN,OVERWORLD",
"river": "minecraft:river",
"beach": "minecraft:beach",
"edge": ""
},
"byg:snowy_black_beach": {
"dictionary": "BEACH,OVERWORLD,SNOWY",
"river": "minecraft:frozen_river",
"beach": "",
"edge": ""
},
"byg:snowy_blue_giant_taiga": {
"dictionary": "CONIFEROUS,FOREST,OVERWORLD,RARE,SNOWY",
"river": "minecraft:river",
"beach": "minecraft:beach",
"edge": ""
},
"byg:snowy_blue_taiga_hills": {
"dictionary": "COLD,CONIFEROUS,FOREST,OVERWORLD,SNOWY",
"river": "minecraft:frozen_river",
"beach": "minecraft:snowy_beach",
"edge": ""
},
"byg:snowy_coniferous_clearing": {
"dictionary": "CONIFEROUS,FOREST,OVERWORLD,SNOWY",
"river": "minecraft:frozen_river",
"beach": "byg:snowy_black_beach",
"edge": ""
},
"byg:snowy_coniferous_forest_hills": {
"dictionary": "CONIFEROUS,FOREST,HILLS,OVERWORLD,SNOWY",
"river": "minecraft:frozen_river",
"beach": "byg:snowy_black_beach",
"edge": ""
},
"byg:snowy_deciduous_clearing": {
"dictionary": "FOREST,OVERWORLD,SNOWY",
"river": "minecraft:frozen_river",
"beach": "minecraft:snowy_beach",
"edge": ""
},
"byg:snowy_deciduous_forest_hills": {
"dictionary": "FOREST,HILLS,OVERWORLD,SNOWY",
"river": "minecraft:frozen_river",
"beach": "minecraft:snowy_beach",
"edge": ""
},
"byg:snowy_evergreen_clearing": {
"dictionary": "CONIFEROUS,FOREST,OVERWORLD,SNOWY",
"river": "minecraft:frozen_river",
"beach": "byg:snowy_black_beach",
"edge": ""
},
"byg:snowy_evergreen_hills": {
"dictionary": "CONIFEROUS,FOREST,OVERWORLD,SNOWY",
"river": "minecraft:frozen_river",
"beach": "byg:snowy_black_beach",
"edge": ""
},
"byg:snowy_rocky_black_beach": {
"dictionary": "BEACH,OVERWORLD,SNOWY",
"river": "minecraft:frozen_river",
"beach": "",
"edge": ""
},
"byg:tropical_fungal_rainforest_hills": {
"dictionary": "DENSE,HILLS,HOT,JUNGLE,MAGICAL,OVERWORLD",
"river": "minecraft:river",
"beach": "minecraft:beach",
"edge": ""
},
"byg:tropical_islands": {
"dictionary": "OVERWORLD",
"river": "byg:tropical_islands",
"beach": "byg:rainbow_beach",
"edge": ""
},
"byg:tropical_rainforest_hills": {
"dictionary": "DENSE,HILLS,HOT,JUNGLE,OVERWORLD",
"river": "minecraft:river",
"beach": "minecraft:beach",
"edge": ""
},
"byg:twilight_valley_hills": {
"dictionary": "COLD,HILLS,MAGICAL,OVERWORLD,WASTELAND",
"river": "minecraft:river",
"beach": "minecraft:beach",
"edge": ""
},
"byg:weeping_witch_clearing": {
"dictionary": "COLD,FOREST,MAGICAL,OVERWORLD,RARE",
"river": "minecraft:river",
"beach": "minecraft:beach",
"edge": ""
},
"byg:white_beach": {
"dictionary": "BEACH,OVERWORLD",
"river": "minecraft:river",
"beach": "",
"edge": ""
},
"byg:wooded_grassland_plateau": {
"dictionary": "FOREST,OVERWORLD,PLAINS",
"river": "minecraft:river",
"beach": "byg:rocky_beach",
"edge": ""
},
"byg:wooded_meadow": {
"dictionary": "FOREST,LUSH,OVERWORLD,PLAINS",
"river": "minecraft:river",
"beach": "minecraft:beach",
"edge": ""
},
"byg:wooded_red_rock_mountains": {
"dictionary": "DRY,HOT,MOUNTAIN,OVERWORLD",
"river": "minecraft:river",
"beach": "minecraft:beach",
"edge": ""
},
"byg:zelkova_clearing": {
"dictionary": "COLD,CONIFEROUS,FOREST,OVERWORLD",
"river": "minecraft:river",
"beach": "minecraft:beach",
"edge": ""
},
"byg:zelkova_forest_hills": {
"dictionary": "COLD,CONIFEROUS,FOREST,HILLS,OVERWORLD",
"river": "minecraft:river",
"beach": "minecraft:beach",
"edge": ""
}
}
}

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@ -1,218 +0,0 @@
[Overworld]
[Overworld.Ores]
[Overworld.Ores.Pendorite]
#
#Number of times to spawn per chunk.
#Default: 10
#Range: 1 ~ 100
PendoritePerChunk = 10
#
#Generate Pendorite Ore? Only spawns in Forest Fault.
GeneratePendorite = true
#
#Y level to start generating at.
#Default: 56
#Range: 1 ~ 256
PendoriteY = 56
#
#Size of the clusters.
#Default: 4
#Range: 1 ~ 100
PendoriteSize = 4
#Datapacks can and will override all values in the "Ore" category so keep that in mind!
[Overworld.Ores.Ametrine]
#
#Number of times to spawn per chunk.
#Default: 10
#Range: 1 ~ 100
AmetrinePerChunk = 10
#
#Size of the clusters.
#Default: 4
#Range: 1 ~ 100
AmetrineSize = 4
#
#Generate Ametrine Ore? Only spawns in Guiana Shield, Stone Forest, and Pointed Stone Forest!
GenerateAmetrine = true
#
#Y level to start generating at.
#Default: 56
#Range: 1 ~ 256
AmetrineY = 56
[Overworld.Stones]
[Overworld.Stones.Scoria_Stone]
#
#Number of times to spawn per chunk.
#Default: 10
#Range: 1 ~ 100
ScoriaStonePerChunk = 10
#
#Y level to start generating at.
#Default: 63
#Range: 1 ~ 256
ScoriaStoneY = 63
#
#Size of the clusters.
#Default: 20
#Range: 1 ~ 100
ScoriaStoneSize = 20
#
#Generate Scoria Stone?
GenerateScoriaStone = true
[Overworld.Stones.Soap_Stone]
#
#Number of times to spawn per chunk.
#Default: 10
#Range: 1 ~ 100
SoapStonePerChunk = 10
#
#Size of the clusters.
#Default: 20
#Range: 1 ~ 100
SoapStoneSize = 20
#
#Generate Soap Stone?
GenerateSoapStone = true
#
#Y level to start generating at.
#Default: 63
#Range: 1 ~ 256
SoapStoneY = 63
#Datapacks can and will override all values in the "Stone" category so keep that in mind!
[Overworld.Stones.Rocky_Stone]
#
#Y level to start generating at.
#Default: 63
#Range: 1 ~ 256
RockyStoneY = 63
#
#Size of the clusters.
#Default: 20
#Range: 1 ~ 100
RockyStoneSize = 20
#
#Number of times to spawn per chunk.
#Default: 10
#Range: 1 ~ 100
RockyStonePerChunk = 10
#
#Generate Rocky Stone?
GenerateRockyStone = true
[The_End]
#
#Does BYG control The End?
ControlEnd = true
#
#End Biome Size.
#Default: 3
#Range: 0 ~ 10
IslandBiomeSize = 3
#
#End Biome Size
#Default: 3
#Range: 0 ~ 10
EndBiomeSize = 3
[The_End.Void]
#
#Void Biome(where small end islands generate in vanilla) size.
#Default: 3
#Range: 0 ~ 10
VoidBiomeSize = 2
[The_Nether]
#
#Is the list of biomes a blacklist or whitelist?
#When this list is a blacklist, the values in the list will not be in world generation.
#When this list is a whitelist, Adding a biome several times gives it more weight in generation and it must contain at least 1 value.
#When set to true, datapack biomes will work automatically! When set to false, you will need to manually add datapack entries.
#Default: true
isBlacklistNether = true
#
#Nether Biome Size
#Default: 3
#Range: 0 ~ 10
NetherBiomeSize = 3
#
#Does BYG control The Nether?
ControlNether = true
#
#This works as a whitelist or blacklist depending on the "isBlacklistNether" value.
#NO SPACES AFTER COMMAS!
#Default: ""
BlacklistNether = ""
#End related settings
[end]
#Does BYG control The End?
#This only applies when making NEW worlds!
#Is not guaranteed to work in specific world types.
#You can find more info here in regards to specific world types: https://github.com/CorgiTaco/BYG/wiki/Enabling-BYG-Nether-&-End-Biomes
#For existing worlds, follow the steps listed here: https://wiki.griefed.de/SCP/edit-world.
controlEnd = true
#End Biome Size
#Default: 3
#Range: 1-10
endBiomeSize = 3
#Void Biome Size
#Default: 2
#Range: 1-10
voidBiomeSize = 2
#Nether related settings
[nether]
#Does BYG control The Nether?
#This only applies when making NEW worlds!
#Is not guaranteed to work in specific world types.
#You can find more info here in regards to specific world types: https://github.com/CorgiTaco/BYG/wiki/Enabling-BYG-Nether-&-End-Biomes
#For existing worlds, follow the steps listed here: https://wiki.griefed.de/SCP/edit-world.
controlNether = true
#Nether Biome Size
#Default: 3
#Range: 1-10
netherBiomeSize = 3
#BYG uses a prefix system for its ore spawns.
# Prefix Guide:
# "#" - Biome category representable.
# "$" - Biome dictionary representable.
# "," - Creates a new condition, separate from the previous.
# "ALL" - Spawn in all biomes(no condition).
# "!" - Negates/flips/does the reverse of the condition.
# "" - No prefix serves as a biome ID OR Mod ID representable.
#
# Here are a few examples:
#1. "byg#THE_END, $OCEAN" would mean that the ore may spawn in biomes with the name space "byg" AND in the "END" biome category, OR all biomes in the "OCEAN" dictionary.
#2. "byg:guiana_shield, #MESA" would mean that the ore may spawn in the "byg:guiana_shield" OR all biomes in the "MESA" category.
#3. "byg#ICY$MOUNTAIN" would mean that the ore may only spawn in biomes from byg in the "ICY" category and "MOUNTAIN" dictionary type.
#4. "!byg#DESERT" would mean that the ore may only spawn in biomes that are NOT from byg and NOT in the "DESERT" category.
#5. "ALL", spawn everywhere.
#6. "" Don't spawn anywhere.
[ores]
#What biome(s) does Ametrine spawn in? Default: "byg:shattered_viscal_isles".
ametrineSpawns = "byg:shattered_viscal_isles"
#What biome(s) does Budding Ametrine spawn in? Default: "byg:shattered_viscal_isles".
buddingAmetrineSpawns = "byg:shattered_viscal_isles"
#What biome(s) does Pendorite spawn in? Default: "byg:forest_fault".
pendoriteSpawns = "byg:forest_fault"
#What biome(s) does Therium spawn in? Default: "byg#THE_END".
theriumSpawns = "byg#THEEND"
#See the explanation for ores for configuring stones.
[stones]
#What biome(s) does Rocky Stone spawn in? Default: "!#THEEND#NETHER".
rockyStoneSpawns = "!#THEEND#NETHER"
#What biome(s) does Scoria Stone spawn in? Default: "!#THEEND#NETHER".
scoriaStoneSpawns = "!#THEEND#NETHER"
#What biome(s) does Soap Stone spawn in? Default: "!#THEEND#NETHER".
soapStoneSpawns = "!#THEEND#NETHER"

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@ -1,8 +0,0 @@
[general]
#True if citadel tracks entity properties(freezing, stone mobs, etc) on server. Turn this to false to solve some server lag, may break some stuff.
"Track Entities" = true
#Multiplies the count of entities spawned by this number. 0 = no entites added on chunk gen, 2 = twice as many entities added on chunk gen. Useful for many mods that add a lot of creatures, namely animals, to the spawn lists.
#Range: 0.0 ~ 100000.0
chunkGenSpawnModifier = 1.0

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@ -1,23 +0,0 @@
#If true, a cow can be squished into a Milk Jar by dropping an anvil on top.
cowJarEnabled = true
#The amount of milk the cow in a jar generates per tick.
#Range: 0.0 ~ 3.4028234663852886E38
cowJarMilkPerTick = 0.5
#Set this to true if you'd like the sink to require water to be piped in, instead of providing infinite of it.
sinkRequiresWater = false
#Enabling this will make the kitchen counters have twice as much inventory space.
largeCounters = false
#Set this to true if you'd like to disallow automation of the oven (pipes and such won't be able to insert/extract)
disallowOvenAutomation = false
#The fuel multiplier for the cooking oven. Higher values means fuel lasts longer, 1.0 is furnace default.
#Range: 0.10000000149011612 ~ 2.0
ovenFuelTimeMultiplier = 0.33000001311302185
#The cooking time multiplier for the cooking oven. Higher values means it will take longer.
#Range: 0.25 ~ 9.0
ovenCookTimeMultiplier = 1.0
#Set this to true if you'd like the oven to only accept cooking oil as fuel (requires Pam's Harvestcraft)
ovenRequiresCookingOil = false
#Ex Compressum compatibility. Multiplier applied to the milk per tick for Compressed Cow in a Jar.
#Range: 0.0 ~ 3.4028234663852886E38
compressedCowJarMilkMultiplier = 9.0

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@ -1,10 +0,0 @@
#These settings affects both server and client
[Common]
#Whether or not to disable the RecipeBook in the CosmeticArmorInventory
CosArmorDisableRecipeBook = false
#Whether or not to keep items in cosmetic armor slots in the event of player death
CosArmorKeepThroughDeath = false
#Whether or not to disable the coshat command
CosArmorDisableCosHatCommand = false

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[worldgen]
#
#Modify Create's impact on your terrain
[worldgen.v2]
#
#Prevents all worldgen added by Create from taking effect
disableWorldGen = false
[worldgen.v2.copper_ore]
#
#Range: > 0
minHeight = 40
#
#Range: > 0
maxHeight = 85
#
#Range: > 0
clusterSize = 18
#
#Amount of clusters generated per Chunk.
# >1 to spawn multiple.
# <1 to make it a chance.
# 0 to disable.
#Range: 0.0 ~ 512.0
frequency = 2.0
[worldgen.v2.weathered_limestone]
#
#Range: > 0
minHeight = 10
#
#Range: > 0
maxHeight = 30
#
#Range: > 0
clusterSize = 128
#
#Amount of clusters generated per Chunk.
# >1 to spawn multiple.
# <1 to make it a chance.
# 0 to disable.
#Range: 0.0 ~ 512.0
frequency = 0.015625
[worldgen.v2.zinc_ore]
#
#Range: > 0
minHeight = 15
#
#Range: > 0
maxHeight = 70
#
#Range: > 0
clusterSize = 14
#
#Amount of clusters generated per Chunk.
# >1 to spawn multiple.
# <1 to make it a chance.
# 0 to disable.
#Range: 0.0 ~ 512.0
frequency = 4.0
[worldgen.v2.limestone]
#
#Range: > 0
minHeight = 30
#
#Range: > 0
maxHeight = 70
#
#Range: > 0
clusterSize = 128
#
#Amount of clusters generated per Chunk.
# >1 to spawn multiple.
# <1 to make it a chance.
# 0 to disable.
#Range: 0.0 ~ 512.0
frequency = 0.015625
[worldgen.v2.dolomite]
#
#Range: > 0
minHeight = 20
#
#Range: > 0
maxHeight = 70
#
#Range: > 0
clusterSize = 128
#
#Amount of clusters generated per Chunk.
# >1 to spawn multiple.
# <1 to make it a chance.
# 0 to disable.
#Range: 0.0 ~ 512.0
frequency = 0.015625
[worldgen.v2.gabbro]
#
#Range: > 0
minHeight = 20
#
#Range: > 0
maxHeight = 70
#
#Range: > 0
clusterSize = 128
#
#Amount of clusters generated per Chunk.
# >1 to spawn multiple.
# <1 to make it a chance.
# 0 to disable.
#Range: 0.0 ~ 512.0
frequency = 0.015625
[worldgen.v2.scoria]
#
#Range: > 0
minHeight = 0
#
#Range: > 0
maxHeight = 10
#
#Range: > 0
clusterSize = 128
#
#Amount of clusters generated per Chunk.
# >1 to spawn multiple.
# <1 to make it a chance.
# 0 to disable.
#Range: 0.0 ~ 512.0
frequency = 0.03125

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