tlaternet-server/configuration/services/configs/minecraft/voor-kia/config/byg/byg-world.toml

219 lines
6.1 KiB
TOML

[Overworld]
[Overworld.Ores]
[Overworld.Ores.Pendorite]
#
#Number of times to spawn per chunk.
#Default: 10
#Range: 1 ~ 100
PendoritePerChunk = 10
#
#Generate Pendorite Ore? Only spawns in Forest Fault.
GeneratePendorite = true
#
#Y level to start generating at.
#Default: 56
#Range: 1 ~ 256
PendoriteY = 56
#
#Size of the clusters.
#Default: 4
#Range: 1 ~ 100
PendoriteSize = 4
#Datapacks can and will override all values in the "Ore" category so keep that in mind!
[Overworld.Ores.Ametrine]
#
#Number of times to spawn per chunk.
#Default: 10
#Range: 1 ~ 100
AmetrinePerChunk = 10
#
#Size of the clusters.
#Default: 4
#Range: 1 ~ 100
AmetrineSize = 4
#
#Generate Ametrine Ore? Only spawns in Guiana Shield, Stone Forest, and Pointed Stone Forest!
GenerateAmetrine = true
#
#Y level to start generating at.
#Default: 56
#Range: 1 ~ 256
AmetrineY = 56
[Overworld.Stones]
[Overworld.Stones.Scoria_Stone]
#
#Number of times to spawn per chunk.
#Default: 10
#Range: 1 ~ 100
ScoriaStonePerChunk = 10
#
#Y level to start generating at.
#Default: 63
#Range: 1 ~ 256
ScoriaStoneY = 63
#
#Size of the clusters.
#Default: 20
#Range: 1 ~ 100
ScoriaStoneSize = 20
#
#Generate Scoria Stone?
GenerateScoriaStone = true
[Overworld.Stones.Soap_Stone]
#
#Number of times to spawn per chunk.
#Default: 10
#Range: 1 ~ 100
SoapStonePerChunk = 10
#
#Size of the clusters.
#Default: 20
#Range: 1 ~ 100
SoapStoneSize = 20
#
#Generate Soap Stone?
GenerateSoapStone = true
#
#Y level to start generating at.
#Default: 63
#Range: 1 ~ 256
SoapStoneY = 63
#Datapacks can and will override all values in the "Stone" category so keep that in mind!
[Overworld.Stones.Rocky_Stone]
#
#Y level to start generating at.
#Default: 63
#Range: 1 ~ 256
RockyStoneY = 63
#
#Size of the clusters.
#Default: 20
#Range: 1 ~ 100
RockyStoneSize = 20
#
#Number of times to spawn per chunk.
#Default: 10
#Range: 1 ~ 100
RockyStonePerChunk = 10
#
#Generate Rocky Stone?
GenerateRockyStone = true
[The_End]
#
#Does BYG control The End?
ControlEnd = true
#
#End Biome Size.
#Default: 3
#Range: 0 ~ 10
IslandBiomeSize = 3
#
#End Biome Size
#Default: 3
#Range: 0 ~ 10
EndBiomeSize = 3
[The_End.Void]
#
#Void Biome(where small end islands generate in vanilla) size.
#Default: 3
#Range: 0 ~ 10
VoidBiomeSize = 2
[The_Nether]
#
#Is the list of biomes a blacklist or whitelist?
#When this list is a blacklist, the values in the list will not be in world generation.
#When this list is a whitelist, Adding a biome several times gives it more weight in generation and it must contain at least 1 value.
#When set to true, datapack biomes will work automatically! When set to false, you will need to manually add datapack entries.
#Default: true
isBlacklistNether = true
#
#Nether Biome Size
#Default: 3
#Range: 0 ~ 10
NetherBiomeSize = 3
#
#Does BYG control The Nether?
ControlNether = true
#
#This works as a whitelist or blacklist depending on the "isBlacklistNether" value.
#NO SPACES AFTER COMMAS!
#Default: ""
BlacklistNether = ""
#End related settings
[end]
#Does BYG control The End?
#This only applies when making NEW worlds!
#Is not guaranteed to work in specific world types.
#You can find more info here in regards to specific world types: https://github.com/CorgiTaco/BYG/wiki/Enabling-BYG-Nether-&-End-Biomes
#For existing worlds, follow the steps listed here: https://wiki.griefed.de/SCP/edit-world.
controlEnd = true
#End Biome Size
#Default: 3
#Range: 1-10
endBiomeSize = 3
#Void Biome Size
#Default: 2
#Range: 1-10
voidBiomeSize = 2
#Nether related settings
[nether]
#Does BYG control The Nether?
#This only applies when making NEW worlds!
#Is not guaranteed to work in specific world types.
#You can find more info here in regards to specific world types: https://github.com/CorgiTaco/BYG/wiki/Enabling-BYG-Nether-&-End-Biomes
#For existing worlds, follow the steps listed here: https://wiki.griefed.de/SCP/edit-world.
controlNether = true
#Nether Biome Size
#Default: 3
#Range: 1-10
netherBiomeSize = 3
#BYG uses a prefix system for its ore spawns.
# Prefix Guide:
# "#" - Biome category representable.
# "$" - Biome dictionary representable.
# "," - Creates a new condition, separate from the previous.
# "ALL" - Spawn in all biomes(no condition).
# "!" - Negates/flips/does the reverse of the condition.
# "" - No prefix serves as a biome ID OR Mod ID representable.
#
# Here are a few examples:
#1. "byg#THE_END, $OCEAN" would mean that the ore may spawn in biomes with the name space "byg" AND in the "END" biome category, OR all biomes in the "OCEAN" dictionary.
#2. "byg:guiana_shield, #MESA" would mean that the ore may spawn in the "byg:guiana_shield" OR all biomes in the "MESA" category.
#3. "byg#ICY$MOUNTAIN" would mean that the ore may only spawn in biomes from byg in the "ICY" category and "MOUNTAIN" dictionary type.
#4. "!byg#DESERT" would mean that the ore may only spawn in biomes that are NOT from byg and NOT in the "DESERT" category.
#5. "ALL", spawn everywhere.
#6. "" Don't spawn anywhere.
[ores]
#What biome(s) does Ametrine spawn in? Default: "byg:shattered_viscal_isles".
ametrineSpawns = "byg:shattered_viscal_isles"
#What biome(s) does Budding Ametrine spawn in? Default: "byg:shattered_viscal_isles".
buddingAmetrineSpawns = "byg:shattered_viscal_isles"
#What biome(s) does Pendorite spawn in? Default: "byg:forest_fault".
pendoriteSpawns = "byg:forest_fault"
#What biome(s) does Therium spawn in? Default: "byg#THE_END".
theriumSpawns = "byg#THEEND"
#See the explanation for ores for configuring stones.
[stones]
#What biome(s) does Rocky Stone spawn in? Default: "!#THEEND#NETHER".
rockyStoneSpawns = "!#THEEND#NETHER"
#What biome(s) does Scoria Stone spawn in? Default: "!#THEEND#NETHER".
scoriaStoneSpawns = "!#THEEND#NETHER"
#What biome(s) does Soap Stone spawn in? Default: "!#THEEND#NETHER".
soapStoneSpawns = "!#THEEND#NETHER"