219 lines
6.1 KiB
TOML
219 lines
6.1 KiB
TOML
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[Overworld]
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[Overworld.Ores]
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[Overworld.Ores.Pendorite]
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#
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#Number of times to spawn per chunk.
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#Default: 10
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#Range: 1 ~ 100
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PendoritePerChunk = 10
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#
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#Generate Pendorite Ore? Only spawns in Forest Fault.
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GeneratePendorite = true
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#
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#Y level to start generating at.
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#Default: 56
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#Range: 1 ~ 256
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PendoriteY = 56
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#
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#Size of the clusters.
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#Default: 4
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#Range: 1 ~ 100
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PendoriteSize = 4
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#Datapacks can and will override all values in the "Ore" category so keep that in mind!
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[Overworld.Ores.Ametrine]
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#
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#Number of times to spawn per chunk.
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#Default: 10
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#Range: 1 ~ 100
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AmetrinePerChunk = 10
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#
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#Size of the clusters.
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#Default: 4
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#Range: 1 ~ 100
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AmetrineSize = 4
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#
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#Generate Ametrine Ore? Only spawns in Guiana Shield, Stone Forest, and Pointed Stone Forest!
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GenerateAmetrine = true
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#
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#Y level to start generating at.
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#Default: 56
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#Range: 1 ~ 256
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AmetrineY = 56
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[Overworld.Stones]
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[Overworld.Stones.Scoria_Stone]
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#
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#Number of times to spawn per chunk.
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#Default: 10
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#Range: 1 ~ 100
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ScoriaStonePerChunk = 10
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#
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#Y level to start generating at.
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#Default: 63
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#Range: 1 ~ 256
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ScoriaStoneY = 63
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#
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#Size of the clusters.
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#Default: 20
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#Range: 1 ~ 100
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ScoriaStoneSize = 20
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#
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#Generate Scoria Stone?
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GenerateScoriaStone = true
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[Overworld.Stones.Soap_Stone]
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#
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#Number of times to spawn per chunk.
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#Default: 10
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#Range: 1 ~ 100
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SoapStonePerChunk = 10
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#
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#Size of the clusters.
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#Default: 20
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#Range: 1 ~ 100
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SoapStoneSize = 20
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#
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#Generate Soap Stone?
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GenerateSoapStone = true
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#
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#Y level to start generating at.
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#Default: 63
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#Range: 1 ~ 256
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SoapStoneY = 63
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#Datapacks can and will override all values in the "Stone" category so keep that in mind!
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[Overworld.Stones.Rocky_Stone]
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#
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#Y level to start generating at.
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#Default: 63
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#Range: 1 ~ 256
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RockyStoneY = 63
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#
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#Size of the clusters.
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#Default: 20
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#Range: 1 ~ 100
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RockyStoneSize = 20
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#
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#Number of times to spawn per chunk.
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#Default: 10
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#Range: 1 ~ 100
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RockyStonePerChunk = 10
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#
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#Generate Rocky Stone?
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GenerateRockyStone = true
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[The_End]
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#
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#Does BYG control The End?
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ControlEnd = true
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#
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#End Biome Size.
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#Default: 3
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#Range: 0 ~ 10
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IslandBiomeSize = 3
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#
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#End Biome Size
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#Default: 3
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#Range: 0 ~ 10
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EndBiomeSize = 3
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[The_End.Void]
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#
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#Void Biome(where small end islands generate in vanilla) size.
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#Default: 3
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#Range: 0 ~ 10
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VoidBiomeSize = 2
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[The_Nether]
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#
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#Is the list of biomes a blacklist or whitelist?
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#When this list is a blacklist, the values in the list will not be in world generation.
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#When this list is a whitelist, Adding a biome several times gives it more weight in generation and it must contain at least 1 value.
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#When set to true, datapack biomes will work automatically! When set to false, you will need to manually add datapack entries.
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#Default: true
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isBlacklistNether = true
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#
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#Nether Biome Size
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#Default: 3
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#Range: 0 ~ 10
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NetherBiomeSize = 3
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#
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#Does BYG control The Nether?
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ControlNether = true
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#
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#This works as a whitelist or blacklist depending on the "isBlacklistNether" value.
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#NO SPACES AFTER COMMAS!
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#Default: ""
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BlacklistNether = ""
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#End related settings
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[end]
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#Does BYG control The End?
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#This only applies when making NEW worlds!
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#Is not guaranteed to work in specific world types.
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#You can find more info here in regards to specific world types: https://github.com/CorgiTaco/BYG/wiki/Enabling-BYG-Nether-&-End-Biomes
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#For existing worlds, follow the steps listed here: https://wiki.griefed.de/SCP/edit-world.
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controlEnd = true
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#End Biome Size
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#Default: 3
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#Range: 1-10
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endBiomeSize = 3
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#Void Biome Size
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#Default: 2
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#Range: 1-10
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voidBiomeSize = 2
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#Nether related settings
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[nether]
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#Does BYG control The Nether?
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#This only applies when making NEW worlds!
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#Is not guaranteed to work in specific world types.
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#You can find more info here in regards to specific world types: https://github.com/CorgiTaco/BYG/wiki/Enabling-BYG-Nether-&-End-Biomes
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#For existing worlds, follow the steps listed here: https://wiki.griefed.de/SCP/edit-world.
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controlNether = true
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#Nether Biome Size
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#Default: 3
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#Range: 1-10
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netherBiomeSize = 3
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#BYG uses a prefix system for its ore spawns.
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# Prefix Guide:
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# "#" - Biome category representable.
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# "$" - Biome dictionary representable.
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# "," - Creates a new condition, separate from the previous.
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# "ALL" - Spawn in all biomes(no condition).
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# "!" - Negates/flips/does the reverse of the condition.
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# "" - No prefix serves as a biome ID OR Mod ID representable.
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#
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# Here are a few examples:
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#1. "byg#THE_END, $OCEAN" would mean that the ore may spawn in biomes with the name space "byg" AND in the "END" biome category, OR all biomes in the "OCEAN" dictionary.
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#2. "byg:guiana_shield, #MESA" would mean that the ore may spawn in the "byg:guiana_shield" OR all biomes in the "MESA" category.
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#3. "byg#ICY$MOUNTAIN" would mean that the ore may only spawn in biomes from byg in the "ICY" category and "MOUNTAIN" dictionary type.
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#4. "!byg#DESERT" would mean that the ore may only spawn in biomes that are NOT from byg and NOT in the "DESERT" category.
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#5. "ALL", spawn everywhere.
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#6. "" Don't spawn anywhere.
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[ores]
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#What biome(s) does Ametrine spawn in? Default: "byg:shattered_viscal_isles".
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ametrineSpawns = "byg:shattered_viscal_isles"
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#What biome(s) does Budding Ametrine spawn in? Default: "byg:shattered_viscal_isles".
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buddingAmetrineSpawns = "byg:shattered_viscal_isles"
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#What biome(s) does Pendorite spawn in? Default: "byg:forest_fault".
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pendoriteSpawns = "byg:forest_fault"
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#What biome(s) does Therium spawn in? Default: "byg#THE_END".
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theriumSpawns = "byg#THEEND"
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#See the explanation for ores for configuring stones.
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[stones]
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#What biome(s) does Rocky Stone spawn in? Default: "!#THEEND#NETHER".
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rockyStoneSpawns = "!#THEEND#NETHER"
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#What biome(s) does Scoria Stone spawn in? Default: "!#THEEND#NETHER".
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scoriaStoneSpawns = "!#THEEND#NETHER"
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#What biome(s) does Soap Stone spawn in? Default: "!#THEEND#NETHER".
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soapStoneSpawns = "!#THEEND#NETHER"
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