111 lines
3.9 KiB
Nix
111 lines
3.9 KiB
Nix
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{
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pkgs,
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lib,
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...
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}: let
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inherit (lib) concatStringsSep;
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in {
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systemd.services.starbound = {
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description = "Starbound";
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after = ["network.target"];
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serviceConfig = {
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ExecStart = "${pkgs.local.starbound}/bin/launch-starbound ${./configs/starbound.json}";
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Type = "simple";
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# Credential loading for steam auth (if necessary; prefer
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# anonymous login wherever possible).
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LoadCredential = "steam:/run/secrets/steam";
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# Security settings
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DynamicUser = true;
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# This is where the StateDirectory ends up
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WorkingDirectory = "/var/lib/starbound";
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# Creates /var/lib/starbound (or rather, a symlink there to
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# /var/lib/private/starbound), and sets it up to be writeable to
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# by the dynamic user.
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StateDirectory = "starbound";
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# Note some settings below are basically tautologous with
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# `NoNewPrivileges`, but they all work slightly differently so
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# add additional layers in case of bugs.
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## THESE SETTINGS ARE A GOOD IDEA BUT THE STEAM CLIENT IS
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## REALLY, REALLY BAD, AND FOR SOME REASON I NEED TO USE IT TO
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## DOWNLOAD GAME SERVERS AS WELL:
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##
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# To guarantee the above (only permits 64-bit syscalls, 32-bit
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# syscalls can circumvent the above restrictions).
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#
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# Obviously, if running a 32 bit game server, change this.
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# SystemCallArchitectures = "native";
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# Game servers shouldn't need to create new namespaces ever.
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#
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# TODO: Since steam uses namespaces for things *entirely
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# unrelated* to installing game servers, we need to allow
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# namespace access. Ideally I'd instead do this in an
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# ExecStartPre, but alas, this isn't possible because of
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# https://github.com/systemd/systemd/issues/19604.
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#
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# RestrictNamespaces = true;
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# Don't need to let the game server see other user accounts
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PrivateUsers = true;
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# *Probably* not harmful for game servers, which probably don't update dynamically
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ProtectHostname = true;
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# Yeah, if a game server tries to edit the hardware clock something's fishy
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ProtectClock = true;
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# Don't let game servers modify kernel settings, duh
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ProtectKernelTunables = true;
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ProtectKernelModules = true;
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ProtectKernelLogs = true;
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# Game servers shouldn't use cgroups themselves either
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ProtectControlGroups = true;
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# Most game servers will never need other socket types
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RestrictAddressFamilies = ["AF_UNIX AF_INET AF_INET6"];
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# Also a no-brainer, no game server should ever need this
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LockPersonality = true;
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# Some game servers will probably try to set this, but they
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# don't need it. It's only required for audio processing and
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# such, which the server end doesn't need to do.
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RestrictRealtime = true;
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# Don't allow a variety of syscalls that gameservers have no
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# business using anyway
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SystemCallFilter =
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"~"
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+ (concatStringsSep " " [
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"@clock"
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"@cpu-emulation"
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"@debug"
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"@keyring"
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"@memlock"
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"@module"
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# "@mount" TODO: Consider adding when steamcmd is run in ExecStartPre
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"@obsolete"
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"@raw-io"
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"@reboot"
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"@resources"
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"@setuid"
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"@swap"
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]);
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# Normally only "read-only", but steamcmd will puke if there is
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# no home directory to write to (though the nix package will
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# implicitly symlink to the path that we set in its override, so
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# no actual files are created, besides a symlink).
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ProtectHome = "tmpfs";
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# Implied by DynamicUser anyway, but it doesn't hurt to add
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# these explicitly, at least for reference.
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RemoveIPC = true;
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PrivateTmp = true;
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PrivateDevices = true;
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NoNewPrivileges = true;
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RestrictSUIDSGID = true;
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ProtectSystem = "strict";
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# ProtectHome = "read-only"; # See further up
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};
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};
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}
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