Add starbound server
This commit is contained in:
parent
e7102adec1
commit
cd92ec64c2
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@ -6,6 +6,7 @@
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./services/minecraft.nix
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./services/nextcloud.nix
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./services/webserver.nix
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./services/starbound.nix
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./ids.nix
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];
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@ -20,6 +21,9 @@
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trustedUsers = [ "@wheel" ];
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};
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nixpkgs.config.allowUnfreePredicate = pkg:
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builtins.elem (lib.getName pkg) ["forge-server" "steam-runtime" "steamcmd"];
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sops = {
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defaultSopsFile = ../keys/external.yaml;
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secrets.steam = { };
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@ -34,7 +38,7 @@
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useDHCP = false;
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interfaces.eth0.useDHCP = true;
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firewall.allowedTCPPorts = [ 80 443 2222 2221 25565 ];
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firewall.allowedTCPPorts = [ 80 443 2222 2221 25565 21025 ];
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};
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time.timeZone = "Europe/London";
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50
configuration/services/configs/starbound.json
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50
configuration/services/configs/starbound.json
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@ -0,0 +1,50 @@
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{
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"allowAdminCommands" : true,
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"allowAdminCommandsFromAnyone" : false,
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"allowAnonymousConnections" : true,
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"allowAssetsMismatch" : true,
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"anonymousConnectionsAreAdmin" : false,
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"bannedIPs" : [],
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"bannedUuids" : [],
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"checkAssetsDigest" : false,
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"clearPlayerFiles" : false,
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"clearUniverseFiles" : false,
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"clientIPJoinable" : false,
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"clientP2PJoinable" : true,
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"configurationVersion" : {
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"basic" : 2,
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"server" : 4
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},
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"crafting" : {
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"filterHaveMaterials" : false
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},
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"gameServerBind" : "::",
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"gameServerPort" : 21025,
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"interactiveHighlight" : true,
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"inventory" : {
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"pickupToActionBar" : true
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},
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"maxPlayers" : 8,
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"maxTeamSize" : 4,
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"monochromeLighting" : false,
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"playerBackupFileCount" : 3,
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"queryServerBind" : "::",
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"queryServerPort" : 21025,
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"rconServerBind" : "::",
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"rconServerPassword" : "",
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"rconServerPort" : 21026,
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"rconServerTimeout" : 1000,
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"runQueryServer" : false,
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"runRconServer" : false,
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"safeScripts" : true,
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"scriptInstructionLimit" : 10000000,
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"scriptInstructionMeasureInterval" : 10000,
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"scriptProfilingEnabled" : false,
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"scriptRecursionLimit" : 100,
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"serverFidelity" : "automatic",
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"serverName" : "tlater.net",
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"serverOverrideAssetsDigest" : null,
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"serverUsers" : {
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},
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"tutorialMessages" : true
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}
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@ -51,9 +51,6 @@ let
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eula = pkgs.writeText "eula.txt" "eula=true";
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in {
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nixpkgs.config.allowUnfreePredicate = pkg:
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builtins.elem (lib.getName pkg) [ "forge-server" ];
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users = {
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extraUsers.minecraft = {
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uid = config.ids.uids.minecraft;
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110
configuration/services/starbound.nix
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110
configuration/services/starbound.nix
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{
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pkgs,
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lib,
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...
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}: let
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inherit (lib) concatStringsSep;
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in {
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systemd.services.starbound = {
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description = "Starbound";
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after = ["network.target"];
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serviceConfig = {
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ExecStart = "${pkgs.local.starbound}/bin/launch-starbound ${./configs/starbound.json}";
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Type = "simple";
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# Credential loading for steam auth (if necessary; prefer
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# anonymous login wherever possible).
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LoadCredential = "steam:/run/secrets/steam";
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# Security settings
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DynamicUser = true;
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# This is where the StateDirectory ends up
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WorkingDirectory = "/var/lib/starbound";
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# Creates /var/lib/starbound (or rather, a symlink there to
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# /var/lib/private/starbound), and sets it up to be writeable to
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# by the dynamic user.
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StateDirectory = "starbound";
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# Note some settings below are basically tautologous with
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# `NoNewPrivileges`, but they all work slightly differently so
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# add additional layers in case of bugs.
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## THESE SETTINGS ARE A GOOD IDEA BUT THE STEAM CLIENT IS
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## REALLY, REALLY BAD, AND FOR SOME REASON I NEED TO USE IT TO
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## DOWNLOAD GAME SERVERS AS WELL:
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##
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# To guarantee the above (only permits 64-bit syscalls, 32-bit
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# syscalls can circumvent the above restrictions).
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#
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# Obviously, if running a 32 bit game server, change this.
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# SystemCallArchitectures = "native";
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# Game servers shouldn't need to create new namespaces ever.
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#
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# TODO: Since steam uses namespaces for things *entirely
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# unrelated* to installing game servers, we need to allow
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# namespace access. Ideally I'd instead do this in an
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# ExecStartPre, but alas, this isn't possible because of
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# https://github.com/systemd/systemd/issues/19604.
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#
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# RestrictNamespaces = true;
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# Don't need to let the game server see other user accounts
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PrivateUsers = true;
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# *Probably* not harmful for game servers, which probably don't update dynamically
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ProtectHostname = true;
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# Yeah, if a game server tries to edit the hardware clock something's fishy
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ProtectClock = true;
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# Don't let game servers modify kernel settings, duh
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ProtectKernelTunables = true;
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ProtectKernelModules = true;
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ProtectKernelLogs = true;
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# Game servers shouldn't use cgroups themselves either
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ProtectControlGroups = true;
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# Most game servers will never need other socket types
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RestrictAddressFamilies = ["AF_UNIX AF_INET AF_INET6"];
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# Also a no-brainer, no game server should ever need this
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LockPersonality = true;
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# Some game servers will probably try to set this, but they
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# don't need it. It's only required for audio processing and
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# such, which the server end doesn't need to do.
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RestrictRealtime = true;
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# Don't allow a variety of syscalls that gameservers have no
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# business using anyway
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SystemCallFilter =
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"~"
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+ (concatStringsSep " " [
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"@clock"
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"@cpu-emulation"
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"@debug"
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"@keyring"
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"@memlock"
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"@module"
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# "@mount" TODO: Consider adding when steamcmd is run in ExecStartPre
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"@obsolete"
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"@raw-io"
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"@reboot"
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"@resources"
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"@setuid"
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"@swap"
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]);
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# Normally only "read-only", but steamcmd will puke if there is
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# no home directory to write to (though the nix package will
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# implicitly symlink to the path that we set in its override, so
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# no actual files are created, besides a symlink).
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ProtectHome = "tmpfs";
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# Implied by DynamicUser anyway, but it doesn't hurt to add
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# these explicitly, at least for reference.
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RemoveIPC = true;
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PrivateTmp = true;
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PrivateDevices = true;
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NoNewPrivileges = true;
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RestrictSUIDSGID = true;
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ProtectSystem = "strict";
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# ProtectHome = "read-only"; # See further up
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};
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};
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}
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21
flake.nix
21
flake.nix
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])
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]))
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];
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shellHook = ''
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shellHook = let
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inherit (pkgs.lib.attrsets) mapAttrsToList;
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inherit (pkgs.lib.strings) concatStringsSep;
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ports = {
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"3022" = "2222";
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"3080" = "80";
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"3443" = "443";
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"3021" = "2221";
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"25565" = "25565";
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"21025" = "21025"; # Starbound
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};
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QEMU_NET_OPTS =
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concatStringsSep ","
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(mapAttrsToList
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(host: vm: "hostfwd=::${host}-:${vm}")
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ports);
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in
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''
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export QEMU_OPTS="-m 3941 -smp 2 -curses"
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export QEMU_NET_OPTS="hostfwd=::3022-:2222,hostfwd=::3080-:80,hostfwd=::3443-:443,hostfwd=::3021-:2221,hostfwd=::25565-:25565"
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export QEMU_NET_OPTS="${QEMU_NET_OPTS}"
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# Work around sudo requiring a full terminal
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export NIX_SSHOPTS="-t"
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@ -13,4 +13,7 @@ in {
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# Minecraft modpacks
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voor-kia = callPackage ./minecraft/voor-kia.nix { };
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voor-kia-client = callPackage ./minecraft/voor-kia-client.nix { };
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# Starbound
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starbound = callPackage ./starbound { };
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}
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34
pkgs/starbound/default.nix
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34
pkgs/starbound/default.nix
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{
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stdenv,
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lib,
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makeWrapper,
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patchelf,
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steamPackages,
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replace-secret,
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}: let
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# Use the directory in which starbound is installed so steamcmd
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# doesn't have to be reinstalled constantly (we're using DynamicUser
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# with StateDirectory to persist this).
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steamcmd = steamPackages.steamcmd.override {
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steamRoot = "/var/lib/starbound/.steamcmd";
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};
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wrapperPath = lib.makeBinPath [patchelf steamcmd replace-secret];
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in
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stdenv.mkDerivation {
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name = "starbound-update-script";
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nativeBuildInputs = [makeWrapper];
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dontUnpack = true;
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patchPhase = ''
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interpreter="$(cat $NIX_CC/nix-support/dynamic-linker)"
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substitute ${./launch-starbound.sh} launch-starbound --subst-var interpreter
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'';
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installPhase = ''
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mkdir -p $out/bin
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cp launch-starbound $out/bin/launch-starbound
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chmod +x $out/bin/launch-starbound
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'';
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postFixup = ''
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wrapProgram $out/bin/launch-starbound \
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--prefix PATH : "${wrapperPath}"
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'';
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}
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32
pkgs/starbound/launch-starbound.sh
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32
pkgs/starbound/launch-starbound.sh
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#!/usr/bin/env bash
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set -eu
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if ! [[ -v STATE_DIRECTORY && -v CREDENTIALS_DIRECTORY ]]; then
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echo "Error: Runtime dir or credential not set"
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exit 1
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fi
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# Update the server to the latest version
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echo "Updating/installing starbound"
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mkdir -p "${STATE_DIRECTORY}/.steamcmd"
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steamcmd <<EOF
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force_install_dir $STATE_DIRECTORY
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login tlater $(cat "$CREDENTIALS_DIRECTORY/steam")
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app_update 211820
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quit
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EOF
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echo "Updating config"
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if [ -f "$1" ]; then
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mkdir -p ./storage
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cp "$1" ./storage/starbound_server.config
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fi
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echo "Running starbound server"
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patchelf --set-interpreter '@interpreter@' ./linux/starbound_server
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# Must be run from the directory that the binary is in (why do game
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# devs do this?)
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cd linux
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./starbound_server
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