311 lines
15 KiB
TOML
311 lines
15 KiB
TOML
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["Better Caves"]
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# List of dimensions that will have Better Caves. Ignored if Global Whitelisting is enabled.
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# List must be comma-separated values enclosed in square brackets.
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# Entries must have the mod namespace included.
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# For example: "[minecraft:overworld, minecraft:the_nether, rats:ratlantis]"
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# Default: "[minecraft:overworld]"
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"Whitelisted Dimensions" = "[minecraft:overworld]"
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# Automatically enables Better Caves in every possible dimension.
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# If this is enabled, the Whitelisted Dimension IDs option is ignored.
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# Default: false
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"Enable Global Whitelist" = false
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###########################################################################################################
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## Configure how bedrock generates.
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###########################################################################################################
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["Better Caves"."Bedrock Generation"]
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# Replaces the usual bedrock generation pattern with flat layers.
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# Activates in all whitelisted dimensions.
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# Default: true
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"Flatten Bedrock" = true
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# The width of the bedrock layer. Only works if Flatten Bedrock is true.
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#Range: 0 ~ 256
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"Bedrock Layer Width" = 1
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###########################################################################################################
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## Configure settings related to caves, caverns, ravines and more.
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###########################################################################################################
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["Better Caves"."Underground Generation"]
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###########################################################################################################
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## Miscellaneous settings used in cave and cavern generation.
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###########################################################################################################
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["Better Caves"."Underground Generation".Miscellaneous]
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# Set to true to enable flooded underground in ocean biomes.
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# Default: true
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"Enable Flooded Underground" = true
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# Ignores surface detection for closing off caves and caverns, forcing them to spawn
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# up until their max height. Useful for Nether-like dimensions with no real "surface".
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# Default: false
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"Override Surface Detection" = false
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# Lava (or water in water regions) spawns at and below this y-coordinate.
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# Default: 10
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#Range: 0 ~ 255
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"Liquid Altitude" = 10
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# Replace naturally generated floating gravel on the ocean floor with andesite.
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# Can prevent lag due to cascading gravel falling into caverns under the ocean.
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# Default: true
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"Prevent Cascading Gravel" = true
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# The block used for lava generation at and below the Liquid Altitude.
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# Defaults to regular lava if an invalid block is given.
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# Default: minecraft:lava
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"Lava Block" = "minecraft:lava"
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# The block used for water generation in water caves/caverns at and below the Liquid Altitude.
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# Defaults to regular water if an invalid block is given.
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# Default: minecraft:water
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"Water Block" = "minecraft:water"
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###########################################################################################################
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## Settings used in the generation of water regions.
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###########################################################################################################
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["Better Caves"."Underground Generation"."Water Regions"]
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# Custom value for water region size. Smaller value = larger regions. This value is very sensitive to change.
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# ONLY WORKS IF Water Region Size IS Custom.
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# Provided values:
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# Small: 0.008
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# Medium: 0.004
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# Large: 0.0028
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# ExtraLarge: 0.001
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# Default: 0.004
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#Range: 0.0 ~ 0.05
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"Water Region Size Custom Value" = 0.004
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# Percent chance of a region having water instead of lava at low altitudes.
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# Default: 40%
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#Range: 0.0 ~ 100.0
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"Water Region Spawn Chance" = 40.0
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# Determines how large water regions are.
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# Default: Medium (recommended).
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"Water Region Size" = "Medium"
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###########################################################################################################
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## Settings used in the generation of caves.
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###########################################################################################################
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["Better Caves"."Underground Generation".Caves]
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# Percent chance of caves spawning in a given region.
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# Default: caves spawn in 100% of regions.
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#Range: 0.0 ~ 100.0
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"Cave Spawn Chance" = 100.0
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# Determines how large cave regions are.
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# Controls the average size of a cave system.
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# Accepted values: Small, Medium, Large, ExtraLarge, Custom
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# Default: Small (recommended).
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"Cave Region Size" = "Small"
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# Custom value for cave region size. Smaller value = larger regions. This value is very sensitive to change.
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# ONLY WORKS IF Cave Region Size IS Custom.
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# Provided values:
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# Small: 0.008
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# Medium: 0.005
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# Large: 0.0032
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# ExtraLarge: 0.001
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# Default: 0.008
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#Range: 0.0 ~ 0.05000000074505806
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"Cave Region Size Custom Value" = 0.00800000037997961
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###########################################################################################################
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## Settings used in the generation of vanilla-like caves near the surface.
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###########################################################################################################
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["Better Caves"."Underground Generation".Caves."Surface Caves"]
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# The minimum y-coordinate at which surface caves can generate.
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# Default: 40
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#Range: 0 ~ 255
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"Surface Cave Minimum Altitude" = 40
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# Set to true to enable vanilla-like caves which provide nice, natural-looking openings at the surface.
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# Default: true
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"Enable Surface Caves" = true
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# The maximum y-coordinate at which surface caves can generate.
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# Default: 128
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#Range: 0 ~ 255
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"Surface Cave Maximum Altitude" = 128
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# The density of surface caves. Higher = more caves, closer together.
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# Default: 17
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#Range: 0 ~ 100
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"Surface Cave Density" = 17
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###########################################################################################################
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## Settings used in the generation of type 1 caves, which are more worm-like.
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###########################################################################################################
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["Better Caves"."Underground Generation".Caves."Type 1 Caves"]
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# The maximum y-coordinate at which type 1 caves can generate.
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# Default: 80
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#Range: 0 ~ 255
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"Type 1 Cave Maximum Altitude" = 80
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# Stretches caves horizontally. Lower value = wider caves.
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# Default: 1.6 (recommended)
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#Range: 0.0 ~ 100.0
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"Compression - Horizontal" = 1.6
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# The minimum y-coordinate at which type 1 caves can generate.
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# Default: 1
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#Range: 0 ~ 255
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"Type 1 Cave Minimum Altitude" = 1
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# The depth from a given point on the surface at which type 1 caves start to close off.
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# Will use the Max Cave Altitude instead of surface height if it is lower.
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# Will use the Max Cave Altitude no matter what if Override Surface Detection is enabled.
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# Default: 15 (recommended)
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#Range: 0 ~ 255
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"Type 1 Cave Surface Cutoff Depth" = 15
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# Stretches caves vertically. Lower value = taller caves with steeper drops.
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# Default: 5.0 (recommended)
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#Range: 0.0 ~ 100.0
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"Compression - Vertical" = 5.0
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# Determines how frequently Type 1 Caves spawn. 0 = will not spawn at all.
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# Default: 10
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#Range: 0 ~ 10
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"Type 1 Cave Priority" = 10
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###########################################################################################################
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## Settings used in the generation of type 2 caves, which tend to be more open and spacious.
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###########################################################################################################
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["Better Caves"."Underground Generation".Caves."Type 2 Caves"]
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# The minimum y-coordinate at which type 2 caves can generate.
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# Default: 1
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#Range: 0 ~ 255
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"Type 2 Cave Minimum Altitude" = 1
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# The maximum y-coordinate at which type 2 caves can generate.
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# Default: 80
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#Range: 0 ~ 255
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"Type 2 Cave Maximum Altitude" = 80
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# Stretches caves horizontally. Lower value = wider caves.
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# Default: 0.9 (recommended)
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#Range: 0.0 ~ 100.0
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"Compression - Horizontal" = 0.9
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# The depth from a given point on the surface at which type 2 caves start to close off.
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# Will use the Max Cave Altitude instead of surface height if it is lower.
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# Will use the Max Cave Altitude no matter what if Override Surface Detection is enabled.
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# Default: 15 (recommended)
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#Range: 0 ~ 255
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"Type 2 Cave Surface Cutoff Depth" = 15
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# Stretches caves vertically. Lower value = taller caves with steeper drops.
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# Default: 2.2 (recommended)
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#Range: 0.0 ~ 100.0
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"Compression - Vertical" = 2.2
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# Determines how frequently Type 2 Caves spawn. 0 = will not spawn at all.
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# Default: 5
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#Range: 0 ~ 10
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"Type 2 Cave Priority" = 5
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###########################################################################################################
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## Settings controlling vanilla Minecraft cave generation.
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###########################################################################################################
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["Better Caves"."Underground Generation".Caves."Vanilla Caves"]
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# The maximum y-coordinate at which vanilla caves can generate.
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# Default: 128
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#Range: 0 ~ 255
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"Vanilla Cave Maximum Altitude" = 128
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# The density of vanilla caves. Higher = more caves, closer together.
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# Default: 14 (value used in vanilla)
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#Range: 0 ~ 100
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"Vanilla Cave Density" = 14
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# Determines how frequently vanilla caves spawn. 0 = will not spawn at all.
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# Default: 0
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#Range: 0 ~ 10
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"Vanilla Cave Priority" = 0
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# The minimum y-coordinate at which vanilla caves can generate.
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# Default: 8
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#Range: 0 ~ 255
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"Vanilla Cave Minimum Altitude" = 8
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###########################################################################################################
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## Settings used in the generation of caverns. Caverns are spacious caves at low altitudes.
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###########################################################################################################
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["Better Caves"."Underground Generation".Caverns]
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# Custom value for cavern region size. Only works if Cavern Region Size is set to Custom. Smaller value = larger regions. This value is very sensitive to change.
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# Provided values:
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# Small: 0.01
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# Medium: 0.007
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# Large: 0.005
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# ExtraLarge: 0.001
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# Default: 0.01
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#Range: 0.0 ~ 0.05
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"Cavern Region Size Custom Value" = 0.01
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# Percent chance of caverns spawning in a given region.
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# Default: caverns spawn in 25% of regions.
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#Range: 0.0 ~ 100.0
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"Cavern Spawn Chance" = 25.0
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# Determines how large cavern regions are. This controls the average size of caverns.
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# Accepted values: Small, Medium, Large, ExtraLarge, Custom
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# Default: Small (recommended).
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"Cavern Region Size" = "Small"
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###########################################################################################################
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## Settings used in the generation of Floored Caverns found at low altitudes.
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## These have much more ground to walk on than Liquid Caverns.
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###########################################################################################################
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["Better Caves"."Underground Generation".Caverns."Floored Caverns"]
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# Stretches caverns horizontally. Lower value = more open caverns with larger features.
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# Default: 0.7
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#Range: 0.0 ~ 100.0
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"Compression - Horizontal" = 0.7
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# Determines how frequently Floored Caverns spawn. 0 = will not spawn at all.
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# Default: 10
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#Range: 0 ~ 10
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"Floored Cavern Priority" = 10
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# Stretches caverns vertically. Lower value = more open caverns with larger features.
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# Default: 1.3
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#Range: 0.0 ~ 100.0
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"Compression - Vertical" = 1.3
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# The minimum y-coordinate at which Floored Caverns can generate.
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# Default: 1
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#Range: 0 ~ 255
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"Floored Cavern Minimum Altitude" = 1
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# The maximum y-coordinate at which Floored Caverns can generate.
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# Caverns will attempt to close off anyway if this value is greater than the surface's altitude.
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# Default: 35
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#Range: 0 ~ 255
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"Floored Cavern Maximum Altitude" = 35
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###########################################################################################################
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## Settings used in the generation of Liquid Caverns found at low altitudes.
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## These are caverns where the floor is predominantly water or lava.
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###########################################################################################################
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["Better Caves"."Underground Generation".Caverns."Liquid Caverns"]
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# Stretches caverns horizontally. Lower value = more open caverns with larger features.
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# Default: 0.7
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#Range: 0.0 ~ 100.0
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"Compression - Horizontal" = 0.7
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# Determines how frequently Liquid Caverns spawn. 0 = will not spawn at all.
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# Default: 10
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#Range: 0 ~ 10
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"Liquid Cavern Priority" = 10
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# Stretches caverns vertically. Lower value = more open caverns with larger features.
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# Default: 1.3
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#Range: 0.0 ~ 100.0
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"Compression - Vertical" = 1.3
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# The minimum y-coordinate at which Liquid Caverns can generate.
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# Default: 1
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#Range: 0 ~ 255
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"Liquid Cavern Minimum Altitude" = 1
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# The maximum y-coordinate at which Liquid Caverns can generate.
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# Caverns will attempt to close off anyway if this value is greater than the surface's altitude.
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# Default: 35
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#Range: 0 ~ 255
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"Liquid Cavern Maximum Altitude" = 35
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###########################################################################################################
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## Settings used for ravine generation.
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###########################################################################################################
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["Better Caves"."Underground Generation".Ravines]
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# Set to true to enable flooded ravines in ocean biomes.
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# Default: true
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"Enable Flooded Ravines" = true
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# Set to true to enable ravine generation.
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# Default: true
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"Enable Ravines" = true
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###########################################################################################################
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## Don't mess with these settings for normal gameplay.
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###########################################################################################################
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["Better Caves"."DEBUG Settings"]
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# The visualizer creates worlds where there are no blocks except those indicating where caves
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# and caverns would be carved out in a regular world. This is useful for visualizing the kinds of
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# caves and caverns your current config options will create.
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# Type 1 Cave: Wooden Planks
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# Type 2 Cave: Cobblestone
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# Lava Cavern: Redstone Block
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# Floored Cavern: Gold Block
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# Surface Cave: Emerald Block
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# Vanilla Cave: Bricks
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# Default: false
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"Enable DEBUG Visualizer" = false
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