#Enables dynamic update distance, it will reduces entity updates when far away from the player, respecting the entities own update range. default = true. Requires restart
#Entity density setting, determines how many entities are spawned overall. 1 = Vanilla default, 0.1 e.g 10x less than vanilla. 10 = 10x more than vanilla, default = 1
#Enables dynamic entity rendering, stops non-visible entities from beeing rendered but can sometimes cause a slight phasing-in delay. Usually a large boost to fps, default = true. Require restart
#Entity dynamic update distance setting, reduces the entities own update range from players at which entities get slowed down, in chunks(16blocks). The higher you set this, the closer to the player entities will get slower updates. Default = 0
#Sets the tick interval in which non-running AI tasks are rechecked. Vanilla default is 1(starting with 1.13+), this mods suggested default is 4(as it was in vanilla 1.12)
#Enables a slower updated AI Fox find shelter goal, which causes too much load. default = true
slowFindShelter=true
#Enables a slower updated AI Panic entity goal, panic is used for chickens/other animals running away e.g. on fire. default = true
optimizePanic=true
#Enables a slower updated AI Breed entity goal, breed is used for searching nearby similar animals and doesnt have to be checked that often. default = true
optimizeBreed=true
#Enables a slower updated AI tempt goal, tempt is used e.g. for luring sheep with wheat. default = true
optimizeTempt=true
#Enables a slower updated AI avoid entity goal, avoid is used e.g. for villagers avoiding zombies so it constantly searches for mobs in the area. default = true
optimizeAvoid=true
#Fix chunkloading and lag caused by the block break goal, mostly used by zombies or endermen. default = true
fixBlockBreakGoal=true
["General performance improvements settings"]
#If true hoppers are causing less lag
fasterHoppers=true
#Reduces crafting lag by caching recipe lookups, helps a lot with autocrafting/crafting related lag. default = true
cacheRecipes=true
#Enable fast spawn radius check, this makes entity spawn mechanics lag less. default = true
fastSpawnRadius=true
#Set how many scheduled blocks are updated each tick, scheduled block updates are for example fluid flowing. default = 1000, vanilla default = 65536
#Range: 1 ~ 65536
blockTicks=3000
#Enable fast chunk save, unmodified chunks are saved a lot faster and cause less lag when saving to disk. default = true
fastChunkSave=true
#Enable FPS improvements, default = true
betterFps=true
#Enable fast chunk block ticks, reduces lag on random block ticks in the world but keeps the same growth e.g. on crops. default = true
fastChunkBlocks=true
["Utility settings, debugging and other"]
#Set the max login timeout during connection in ticks. 20 ticks = 1 sec, default = 120 seconds
#Range: 600 ~ 20000
logintimeout=2400
#Set the amount of items at which too many stacked items report their position. Default = 100 items
#Range: 2 ~ 1000
maxItems=100
#Enable various debugging error logs, like chunkloading etc. , default = false
debugOptionsEnabled=false
#Disables the config reload during the game, can cause performance issues on some linux systems, default = false
disableConfigReload=false
#Enable printing of world/chunk saves for debugging purposes, those normally happen every 5minutes. default = false
#Set the maximum allowed amount of same sounds playing at the same time. Lowers e.g. lag of flowing water and other cases where a sound is repeated a lot at once. Default = 10