tlaternet-server/configuration/services/configs/minecraft/voor-kia/config/bettercaves-1_16.toml

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["Better Caves"]
# List of dimensions that will have Better Caves. Ignored if Global Whitelisting is enabled.
# List must be comma-separated values enclosed in square brackets.
# Entries must have the mod namespace included.
# For example: "[minecraft:overworld, minecraft:the_nether, rats:ratlantis]"
# Default: "[minecraft:overworld]"
"Whitelisted Dimensions" = "[minecraft:overworld]"
# Automatically enables Better Caves in every possible dimension.
# If this is enabled, the Whitelisted Dimension IDs option is ignored.
# Default: false
"Enable Global Whitelist" = false
###########################################################################################################
## Configure how bedrock generates.
###########################################################################################################
["Better Caves"."Bedrock Generation"]
# Replaces the usual bedrock generation pattern with flat layers.
# Activates in all whitelisted dimensions.
# Default: true
"Flatten Bedrock" = true
# The width of the bedrock layer. Only works if Flatten Bedrock is true.
#Range: 0 ~ 256
"Bedrock Layer Width" = 1
###########################################################################################################
## Configure settings related to caves, caverns, ravines and more.
###########################################################################################################
["Better Caves"."Underground Generation"]
###########################################################################################################
## Miscellaneous settings used in cave and cavern generation.
###########################################################################################################
["Better Caves"."Underground Generation".Miscellaneous]
# Set to true to enable flooded underground in ocean biomes.
# Default: true
"Enable Flooded Underground" = true
# Ignores surface detection for closing off caves and caverns, forcing them to spawn
# up until their max height. Useful for Nether-like dimensions with no real "surface".
# Default: false
"Override Surface Detection" = false
# Lava (or water in water regions) spawns at and below this y-coordinate.
# Default: 10
#Range: 0 ~ 255
"Liquid Altitude" = 10
# Replace naturally generated floating gravel on the ocean floor with andesite.
# Can prevent lag due to cascading gravel falling into caverns under the ocean.
# Default: true
"Prevent Cascading Gravel" = true
# The block used for lava generation at and below the Liquid Altitude.
# Defaults to regular lava if an invalid block is given.
# Default: minecraft:lava
"Lava Block" = "minecraft:lava"
# The block used for water generation in water caves/caverns at and below the Liquid Altitude.
# Defaults to regular water if an invalid block is given.
# Default: minecraft:water
"Water Block" = "minecraft:water"
###########################################################################################################
## Settings used in the generation of water regions.
###########################################################################################################
["Better Caves"."Underground Generation"."Water Regions"]
# Custom value for water region size. Smaller value = larger regions. This value is very sensitive to change.
# ONLY WORKS IF Water Region Size IS Custom.
# Provided values:
# Small: 0.008
# Medium: 0.004
# Large: 0.0028
# ExtraLarge: 0.001
# Default: 0.004
#Range: 0.0 ~ 0.05
"Water Region Size Custom Value" = 0.004
# Percent chance of a region having water instead of lava at low altitudes.
# Default: 40%
#Range: 0.0 ~ 100.0
"Water Region Spawn Chance" = 40.0
# Determines how large water regions are.
# Default: Medium (recommended).
"Water Region Size" = "Medium"
###########################################################################################################
## Settings used in the generation of caves.
###########################################################################################################
["Better Caves"."Underground Generation".Caves]
# Percent chance of caves spawning in a given region.
# Default: caves spawn in 100% of regions.
#Range: 0.0 ~ 100.0
"Cave Spawn Chance" = 100.0
# Determines how large cave regions are.
# Controls the average size of a cave system.
# Accepted values: Small, Medium, Large, ExtraLarge, Custom
# Default: Small (recommended).
"Cave Region Size" = "Small"
# Custom value for cave region size. Smaller value = larger regions. This value is very sensitive to change.
# ONLY WORKS IF Cave Region Size IS Custom.
# Provided values:
# Small: 0.008
# Medium: 0.005
# Large: 0.0032
# ExtraLarge: 0.001
# Default: 0.008
#Range: 0.0 ~ 0.05000000074505806
"Cave Region Size Custom Value" = 0.00800000037997961
###########################################################################################################
## Settings used in the generation of vanilla-like caves near the surface.
###########################################################################################################
["Better Caves"."Underground Generation".Caves."Surface Caves"]
# The minimum y-coordinate at which surface caves can generate.
# Default: 40
#Range: 0 ~ 255
"Surface Cave Minimum Altitude" = 40
# Set to true to enable vanilla-like caves which provide nice, natural-looking openings at the surface.
# Default: true
"Enable Surface Caves" = true
# The maximum y-coordinate at which surface caves can generate.
# Default: 128
#Range: 0 ~ 255
"Surface Cave Maximum Altitude" = 128
# The density of surface caves. Higher = more caves, closer together.
# Default: 17
#Range: 0 ~ 100
"Surface Cave Density" = 17
###########################################################################################################
## Settings used in the generation of type 1 caves, which are more worm-like.
###########################################################################################################
["Better Caves"."Underground Generation".Caves."Type 1 Caves"]
# The maximum y-coordinate at which type 1 caves can generate.
# Default: 80
#Range: 0 ~ 255
"Type 1 Cave Maximum Altitude" = 80
# Stretches caves horizontally. Lower value = wider caves.
# Default: 1.6 (recommended)
#Range: 0.0 ~ 100.0
"Compression - Horizontal" = 1.6
# The minimum y-coordinate at which type 1 caves can generate.
# Default: 1
#Range: 0 ~ 255
"Type 1 Cave Minimum Altitude" = 1
# The depth from a given point on the surface at which type 1 caves start to close off.
# Will use the Max Cave Altitude instead of surface height if it is lower.
# Will use the Max Cave Altitude no matter what if Override Surface Detection is enabled.
# Default: 15 (recommended)
#Range: 0 ~ 255
"Type 1 Cave Surface Cutoff Depth" = 15
# Stretches caves vertically. Lower value = taller caves with steeper drops.
# Default: 5.0 (recommended)
#Range: 0.0 ~ 100.0
"Compression - Vertical" = 5.0
# Determines how frequently Type 1 Caves spawn. 0 = will not spawn at all.
# Default: 10
#Range: 0 ~ 10
"Type 1 Cave Priority" = 10
###########################################################################################################
## Settings used in the generation of type 2 caves, which tend to be more open and spacious.
###########################################################################################################
["Better Caves"."Underground Generation".Caves."Type 2 Caves"]
# The minimum y-coordinate at which type 2 caves can generate.
# Default: 1
#Range: 0 ~ 255
"Type 2 Cave Minimum Altitude" = 1
# The maximum y-coordinate at which type 2 caves can generate.
# Default: 80
#Range: 0 ~ 255
"Type 2 Cave Maximum Altitude" = 80
# Stretches caves horizontally. Lower value = wider caves.
# Default: 0.9 (recommended)
#Range: 0.0 ~ 100.0
"Compression - Horizontal" = 0.9
# The depth from a given point on the surface at which type 2 caves start to close off.
# Will use the Max Cave Altitude instead of surface height if it is lower.
# Will use the Max Cave Altitude no matter what if Override Surface Detection is enabled.
# Default: 15 (recommended)
#Range: 0 ~ 255
"Type 2 Cave Surface Cutoff Depth" = 15
# Stretches caves vertically. Lower value = taller caves with steeper drops.
# Default: 2.2 (recommended)
#Range: 0.0 ~ 100.0
"Compression - Vertical" = 2.2
# Determines how frequently Type 2 Caves spawn. 0 = will not spawn at all.
# Default: 5
#Range: 0 ~ 10
"Type 2 Cave Priority" = 5
###########################################################################################################
## Settings controlling vanilla Minecraft cave generation.
###########################################################################################################
["Better Caves"."Underground Generation".Caves."Vanilla Caves"]
# The maximum y-coordinate at which vanilla caves can generate.
# Default: 128
#Range: 0 ~ 255
"Vanilla Cave Maximum Altitude" = 128
# The density of vanilla caves. Higher = more caves, closer together.
# Default: 14 (value used in vanilla)
#Range: 0 ~ 100
"Vanilla Cave Density" = 14
# Determines how frequently vanilla caves spawn. 0 = will not spawn at all.
# Default: 0
#Range: 0 ~ 10
"Vanilla Cave Priority" = 0
# The minimum y-coordinate at which vanilla caves can generate.
# Default: 8
#Range: 0 ~ 255
"Vanilla Cave Minimum Altitude" = 8
###########################################################################################################
## Settings used in the generation of caverns. Caverns are spacious caves at low altitudes.
###########################################################################################################
["Better Caves"."Underground Generation".Caverns]
# Custom value for cavern region size. Only works if Cavern Region Size is set to Custom. Smaller value = larger regions. This value is very sensitive to change.
# Provided values:
# Small: 0.01
# Medium: 0.007
# Large: 0.005
# ExtraLarge: 0.001
# Default: 0.01
#Range: 0.0 ~ 0.05
"Cavern Region Size Custom Value" = 0.01
# Percent chance of caverns spawning in a given region.
# Default: caverns spawn in 25% of regions.
#Range: 0.0 ~ 100.0
"Cavern Spawn Chance" = 25.0
# Determines how large cavern regions are. This controls the average size of caverns.
# Accepted values: Small, Medium, Large, ExtraLarge, Custom
# Default: Small (recommended).
"Cavern Region Size" = "Small"
###########################################################################################################
## Settings used in the generation of Floored Caverns found at low altitudes.
## These have much more ground to walk on than Liquid Caverns.
###########################################################################################################
["Better Caves"."Underground Generation".Caverns."Floored Caverns"]
# Stretches caverns horizontally. Lower value = more open caverns with larger features.
# Default: 0.7
#Range: 0.0 ~ 100.0
"Compression - Horizontal" = 0.7
# Determines how frequently Floored Caverns spawn. 0 = will not spawn at all.
# Default: 10
#Range: 0 ~ 10
"Floored Cavern Priority" = 10
# Stretches caverns vertically. Lower value = more open caverns with larger features.
# Default: 1.3
#Range: 0.0 ~ 100.0
"Compression - Vertical" = 1.3
# The minimum y-coordinate at which Floored Caverns can generate.
# Default: 1
#Range: 0 ~ 255
"Floored Cavern Minimum Altitude" = 1
# The maximum y-coordinate at which Floored Caverns can generate.
# Caverns will attempt to close off anyway if this value is greater than the surface's altitude.
# Default: 35
#Range: 0 ~ 255
"Floored Cavern Maximum Altitude" = 35
###########################################################################################################
## Settings used in the generation of Liquid Caverns found at low altitudes.
## These are caverns where the floor is predominantly water or lava.
###########################################################################################################
["Better Caves"."Underground Generation".Caverns."Liquid Caverns"]
# Stretches caverns horizontally. Lower value = more open caverns with larger features.
# Default: 0.7
#Range: 0.0 ~ 100.0
"Compression - Horizontal" = 0.7
# Determines how frequently Liquid Caverns spawn. 0 = will not spawn at all.
# Default: 10
#Range: 0 ~ 10
"Liquid Cavern Priority" = 10
# Stretches caverns vertically. Lower value = more open caverns with larger features.
# Default: 1.3
#Range: 0.0 ~ 100.0
"Compression - Vertical" = 1.3
# The minimum y-coordinate at which Liquid Caverns can generate.
# Default: 1
#Range: 0 ~ 255
"Liquid Cavern Minimum Altitude" = 1
# The maximum y-coordinate at which Liquid Caverns can generate.
# Caverns will attempt to close off anyway if this value is greater than the surface's altitude.
# Default: 35
#Range: 0 ~ 255
"Liquid Cavern Maximum Altitude" = 35
###########################################################################################################
## Settings used for ravine generation.
###########################################################################################################
["Better Caves"."Underground Generation".Ravines]
# Set to true to enable flooded ravines in ocean biomes.
# Default: true
"Enable Flooded Ravines" = true
# Set to true to enable ravine generation.
# Default: true
"Enable Ravines" = true
###########################################################################################################
## Don't mess with these settings for normal gameplay.
###########################################################################################################
["Better Caves"."DEBUG Settings"]
# The visualizer creates worlds where there are no blocks except those indicating where caves
# and caverns would be carved out in a regular world. This is useful for visualizing the kinds of
# caves and caverns your current config options will create.
# Type 1 Cave: Wooden Planks
# Type 2 Cave: Cobblestone
# Lava Cavern: Redstone Block
# Floored Cavern: Gold Block
# Surface Cave: Emerald Block
# Vanilla Cave: Bricks
# Default: false
"Enable DEBUG Visualizer" = false