31 lines
1.4 KiB
TOML
31 lines
1.4 KiB
TOML
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#To disable items or to change the frequency at which artifacts appear, override the loot tables from this mod with a datapack
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#Cosmetic slots are disabled by default, they can be enabled using the Curios config, see https://github.com/TheIllusiveC4/Curios/wiki/How-to-Use:-Users#creating-a-new-slot-type
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[campsite]
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#Probability for an ore vein to generate underneath a campsite
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#Range: 0 ~ 100
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campsite_ore_chance = 25
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#The minimum y-level at which a campsite can generate
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#Range: 1 ~ 255
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campsite_min_y = 1
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#The maximum y-level at which a campsite can generate
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#Range: 0 ~ 255
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campsite_max_y = 45
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#Whether to use wooden chests from other mods when generating campsites, may make it easier to distinguish them from mimics
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use_modded_chests = true
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#Probability for a container of a campsite to be replaced by a mimic
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#Range: 0 ~ 100
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campsite_mimic_chance = 30
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#List of biome IDs in which campsites are not allowed to generate. End and nether biomes are excluded by default.
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# To blacklist all biomes from a single mod, use 'modid:*'
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biome_blacklist = ["minecraft:void", "undergarden:*", "the_bumblezone:*"]
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#Per-chunk probability (as a percentage) a campsite is attempted to be generated. Not every attempt succeeds, this also depends on the density and shape of caves
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#Range: 0 ~ 100
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campsite_chance = 8
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[items]
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#Cooldown in ticks for the Everlasting Beef and Eternal Steak items
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#Range: > 0
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eternal_food_cooldown = 300
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