13 lines
261 B
Plaintext
13 lines
261 B
Plaintext
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#version 300 es
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// FRAGMENT SHADER
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//
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// Basic fragment shader, just passes along colors, we don't do much
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// with textures or anything else complex in this project.
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precision highp float;
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flat in vec4 vColor;
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out vec4 color;
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void main() { color = vColor; }
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