Rework website with bulma instead of bootstrap #6

Manually merged
tlater merged 43 commits from tlater/bulma2 into master 2022-08-14 00:26:49 +01:00
18 changed files with 298 additions and 580 deletions
Showing only changes of commit 3788e377d9 - Show all commits

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@ -1,106 +0,0 @@
import React from "react";
import { connect } from "react-redux";
import Controls from "./components/controls";
import Visualizer from "./components/visualizer";
import { State } from "./store";
type AudioState = {
audioContext: AudioContext;
audioSource: HTMLAudioElement;
audioSourceNode: MediaElementAudioSourceNode;
audioVolume: GainNode;
};
type MusicPlayerProps = {
playing: boolean;
muted: boolean;
source?: string;
};
class MusicPlayer extends React.Component<MusicPlayerProps, State> {
private audioState: AudioState;
constructor(props: MusicPlayerProps) {
super(props);
const context = new AudioContext();
const source = new Audio();
const sourceNode = context.createMediaElementSource(source);
const volume = context.createGain();
sourceNode.connect(volume);
volume.connect(context.destination);
this.audioState = {
audioContext: context,
audioSourceNode: sourceNode,
audioSource: source,
audioVolume: volume,
};
}
render() {
return (
<div className="is-flex-grow-1 is-flex is-flex-direction-column">
<div className="is-flex-grow-1 is-overflow-hidden">
<Visualizer
audioContext={this.audioState.audioContext}
audioSource={this.audioState.audioSourceNode}
/>
</div>
<div className="is-flex-grow-0">
<Controls />
</div>
</div>
);
}
async componentDidUpdate() {
const context = this.audioState.audioContext;
const source = this.audioState.audioSource;
const volume = this.audioState.audioVolume;
// First, set the audio source (if it changed)
if (this.props.source && source.src != this.props.source) {
source.src = this.props.source;
}
if (this.props.playing) {
// Chrome is super awkward about AudioContext, and won't
// even allow creating one without complaining about
// wanting user input, so we need to resume the context
// before we can actually play.
//
// Luckily, this has no adverse effects on Firefox.
try {
await context.resume();
await source.play();
} catch (error) {
if (error instanceof DOMException) {
console.error(`Could not play audio: ${error.message}`);
} else {
throw error;
}
}
} else {
source.pause();
}
if (!this.props.muted) {
volume.gain.setValueAtTime(1, context.currentTime);
} else {
volume.gain.setValueAtTime(0, context.currentTime);
}
}
}
function mapStateToProps(state: State): MusicPlayerProps {
return {
playing: state.musicState.playing,
muted: state.musicState.muted,
source: state.musicState.source,
};
}
export default connect(mapStateToProps)(MusicPlayer);

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@ -1,65 +0,0 @@
import React from "react";
import { connect } from "react-redux";
import { State } from "../store";
import { Title } from "../store/music/types";
import Indicator from "./indicator";
type ControlProps = {
title: Title;
};
class Controls extends React.Component<ControlProps, State> {
render() {
let title = (
<div className="notification is-primary">
<div className="level-item">{this.props.title.name}</div>
</div>
);
if (
this.props.title.name == "Journey" &&
this.props.title.artist == "Mseq"
) {
title = (
<div className="notification is-primary">
<div className="level-item">
<a href="http://dig.ccmixter.org/files/Mseq/54702">
Journey
</a>
&nbsp;by Mseq (c) copyright 2016 Licensed under a
Creative Commons&nbsp;
<a href="http://creativecommons.org/licenses/by-nc/3.0/">
Attribution Noncommercial (3.0)
</a>
&nbsp; license. Ft: Admiral Bob,Texas Radio Fish
</div>
</div>
);
}
return (
<div className="notification is-primary">
<div className="level">
<div className="level-left">
<Indicator></Indicator>
{title}
</div>
<div className="level-right">
<div className="level-item">
{this.props.title.artist}
</div>
</div>
</div>
</div>
);
}
}
function mapStateToProps(state: State): ControlProps {
return {
title: state.musicState.title,
};
}
export default connect(mapStateToProps)(Controls);

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@ -1,69 +0,0 @@
import React from "react";
import { connect } from "react-redux";
import classNames from "classnames";
import { Dispatch, State } from "../store";
import { togglePlay } from "../store/music/types";
type IndicatorProps = {
muted: boolean;
playing: boolean;
};
type IndicatorDispatch = {
play: () => void;
};
type Props = IndicatorProps & IndicatorDispatch;
class Indicator extends React.Component<Props, State> {
render() {
const button_classes = classNames({
button: true,
"is-primary": true,
"level-item": true,
// TODO(tlater): Add loading logic here
});
const icon_classes = classNames({
fas: true,
"fa-2x": true,
"fa-muted": this.props.muted,
"fa-play": !this.props.playing,
"fa-pause": this.props.playing,
});
return (
<button
type="button"
onClick={this.click}
className={button_classes}
>
<span className="icon is-medium">
<i className={icon_classes}></i>
</span>
</button>
);
}
click = () => {
this.props.play();
};
}
function mapStateToProps(state: State): IndicatorProps {
return {
muted: state.musicState.muted,
playing: state.musicState.playing,
};
}
function mapDispatchToProps(dispatch: Dispatch): IndicatorDispatch {
return {
play: () => {
dispatch(togglePlay());
},
};
}
export default connect(mapStateToProps, mapDispatchToProps)(Indicator);

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@ -1,227 +0,0 @@
import React from "react";
import * as three from "three";
import { State } from "../store";
type VisualizerProps = {
audioContext: AudioContext;
audioSource: AudioNode;
};
class CanvasDrawer {
private analyser: AnalyserNode;
private canvas: HTMLCanvasElement;
private analyserData: Float32Array;
private boxes: Array<three.Mesh>;
private camera: three.PerspectiveCamera;
private renderer: three.WebGLRenderer;
private scene: three.Scene;
private angle: number;
private animationFrame: number;
private lastTime: number;
constructor(analyser: AnalyserNode, canvas: HTMLCanvasElement) {
this.analyser = analyser;
this.canvas = canvas;
// Set up analyser data storage
this.analyserData = new Float32Array(analyser.frequencyBinCount);
// Initialize the scene
this.scene = new three.Scene();
// Make a bunch of boxes to represent the bars
this.boxes = new Array(analyser.frequencyBinCount) as Array<three.Mesh>;
const width = 2 / analyser.frequencyBinCount;
for (let freq = 0; freq < analyser.frequencyBinCount; freq++) {
const geometry = new three.BoxGeometry(1, 1, 1);
const material = new three.MeshLambertMaterial({
color: new three.Color(0x99d1ce),
});
const cube = new three.Mesh(geometry, material);
cube.scale.set(width, 1e-6, width);
cube.position.set(-1 + freq * width, 0, 0);
this.scene.add(cube);
this.boxes[freq] = cube;
}
// Add lights for shadowing
const ambientLight = new three.AmbientLight(0xffffff, 0.4);
this.scene.add(ambientLight);
const directionalLight = new three.DirectionalLight(0xffffff, 1);
directionalLight.position.set(-1, 0.3, -1);
directionalLight.castShadow = true;
this.scene.add(directionalLight);
// Add a camera
this.angle = 3;
this.camera = new three.PerspectiveCamera(
70,
canvas.width / canvas.height,
0.01,
10
);
this.camera.lookAt(0, 0, 0);
this.scene.add(this.camera);
this.rotateCamera(1);
// Add a renderer
this.renderer = new three.WebGLRenderer({
antialias: true,
canvas: canvas,
powerPreference: "low-power",
});
this.renderer.setClearColor(new three.Color(0x0f0f0f));
this.renderer.setSize(canvas.width, canvas.height, false);
// Set up canvas resizing
window.addEventListener("resize", this.resize);
// Run the first, set the first animation frame time and start requesting
// animation frames
this.resize();
this.lastTime = 0;
this.animationFrame = requestAnimationFrame(this.render);
}
scaleBoxes() {
const analyser = this.analyser;
analyser.getFloatFrequencyData(this.analyserData);
for (let freq = 0; freq < analyser.frequencyBinCount; freq++) {
let height = analyser.maxDecibels / this.analyserData[freq];
if (height > 0.3) {
height -= 0.3;
} else {
height = 1e-6;
}
this.boxes[freq].scale.y = height;
}
}
rotateCamera(elapsed: number) {
if (this.angle >= Math.PI * 2) {
this.angle = 0;
} else {
this.angle += 0.1 * (elapsed / 1000);
}
const camera = this.camera;
const angle = this.angle;
camera.position.x = 1.01 * Math.sin(angle);
camera.position.z = 1.01 * Math.cos(angle);
/* camera.position.y = (1 - Math.abs(angle - 0.5) / 0.5); */
camera.lookAt(0, 0, 0);
}
stop() {
if (this.animationFrame != 0) {
cancelAnimationFrame(this.animationFrame);
}
}
render = (time: number) => {
// Set our animation frame to 0, so that if we stop, we don't try to cancel a past animation frame
this.animationFrame = 0;
// Update elapsed time
const elapsed = time - this.lastTime;
this.lastTime = time;
const camera = this.camera;
const renderer = this.renderer;
const scene = this.scene;
this.scaleBoxes();
this.rotateCamera(elapsed);
renderer.render(scene, camera);
this.animationFrame = requestAnimationFrame(this.render);
};
resize = () => {
const canvas = this.canvas;
if (canvas.parentElement === null) {
throw Error("Could not access canvas parent for size calculation");
}
// This is stupid, but by setting the canvas proportions to 0
// for a split second the browser can actually figure out the
// height of the parentElement.
//
// If the canvas is allowed to keep its height, it will
// prevent the parentElement from being able to shrink because
// its contents are filling it completely.
//
// I've seen others use `overflow: hidden` to achieve this
// (and in fact seen it render in my browser on jsfiddle), but
// that doesn't work here somehow.
canvas.height = 0;
canvas.width = 0;
const height = canvas.parentElement.clientHeight;
const width = canvas.parentElement.clientWidth;
this.camera.aspect = width / height;
this.camera.updateProjectionMatrix();
this.renderer.setSize(width, height, false);
};
}
class Visualizer extends React.Component<VisualizerProps, State> {
private analyser?: AnalyserNode;
private canvas: React.RefObject<HTMLCanvasElement>;
private drawer?: CanvasDrawer;
constructor(props: VisualizerProps) {
super(props);
this.canvas = React.createRef();
}
render(): React.ReactNode {
return (
<canvas
ref={this.canvas}
style={{
display: "block",
}}
></canvas>
);
}
componentDidMount(): void {
if (this.canvas.current === null) {
throw Error("Failed to create canvas; aborting");
}
this.analyser = this.props.audioContext.createAnalyser();
this.analyser.fftSize = 2048;
this.analyser.smoothingTimeConstant = 0.8;
this.props.audioSource.connect(this.analyser);
this.drawer = new CanvasDrawer(this.analyser, this.canvas.current);
}
componentWillUnmount(): void {
if (!this.drawer || !this.analyser) {
return;
}
this.drawer.stop();
this.props.audioSource.disconnect(this.analyser);
}
}
export default Visualizer;

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@ -0,0 +1,44 @@
import React from "react";
import Indicator from "../indicator/Indicator";
import { useAppSelector } from "../../hooks";
function Controls() {
const title = useAppSelector((state) => state.musicPlayer.title);
let titleLine = <div className="level-item">{title.name}</div>;
if (title.name === "Journey" && title.artist === "Mseq") {
titleLine = (
<div className="notification is-primary">
<div className="level-item">
<a href="http://dig.ccmixter.org/files/Mseq/54702">
Journey
</a>
&nbsp;by Mseq (c) copyright 2016 Licensed under a Creative
Commons&nbsp;
<a href="http://creativecommons.org/licenses/by-nc/3.0/">
Attribution Noncommercial (3.0)
</a>
&nbsp; license. Ft: Admiral Bob,Texas Radio Fish
</div>
</div>
);
}
return (
<div className="notification is-primary">
<div className="level">
<div className="level-left">
<Indicator />
{titleLine}
</div>
<div className="level-right">
<div className="level-item">{title.artist}</div>
</div>
</div>
</div>
);
}
export default Controls;

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@ -0,0 +1,44 @@
import React from "react";
import classNames from "classnames";
import { useAppSelector, useAppDispatch } from "../../hooks";
import { togglePlay, PlayState } from "../musicplayer/musicPlayerSlice";
function Indicator() {
const playing = useAppSelector((state) => state.musicPlayer.playing);
const muted = useAppSelector((state) => state.musicPlayer.muted);
const dispatch = useAppDispatch();
const buttonClass = classNames({
button: true,
"is-primary": true,
"level-item": true,
"is-loading": playing === PlayState.Loading,
});
const iconClass = classNames({
fas: true,
"fa-2x": true,
"fa-muted": muted,
"fa-play": playing === PlayState.Paused,
"fa-pause": playing === PlayState.Playing,
});
return (
<button
type="button"
onClick={() => {
dispatch(togglePlay(null)).catch((e) => {
console.error(e);
});
}}
className={buttonClass}
>
<span className="icon is-medium">
<i className={iconClass}></i>
</span>
</button>
);
}
export default Indicator;

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@ -0,0 +1,19 @@
import React from "react";
import Controls from "../controls/Controls";
import { musicPlayer } from "./musicPlayerSlice";
function MusicPlayer() {
return (
<div className="is-flex-grow-1 is-flex is-flex-direction-column">
<div className="is-flex-grow-1 is-overflow-hidden">
<div></div>
</div>
<div className="is-flex-grow-0">
<Controls />
</div>
</div>
);
}
export default MusicPlayer;

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@ -0,0 +1,150 @@
import { createSlice, createAsyncThunk, PayloadAction } from "@reduxjs/toolkit";
import { RootState, AppDispatch } from "../../store";
//************************
// Interface definitions *
//************************
interface MusicPlayerState {
muted: boolean;
playing: PlayState;
title: MusicPlayerTitle;
}
interface MusicPlayerTitle {
source: string;
artist: string;
name: string;
album: string;
length: number;
}
enum PlayState {
Playing = "Playing",
Paused = "Paused",
Loading = "Loading",
}
//*********************
// Music player logic *
//*********************
class MusicPlayer {
private context: AudioContext;
private source: HTMLAudioElement;
private sourceNode: MediaElementAudioSourceNode;
private volume: GainNode;
constructor() {
this.context = new AudioContext();
this.source = new Audio();
this.sourceNode = this.context.createMediaElementSource(this.source);
this.volume = this.context.createGain();
this.sourceNode.connect(this.volume);
this.volume.connect(this.context.destination);
}
get audioContext() {
return this.context;
}
get audioNode() {
return this.sourceNode;
}
set src(source: string) {
this.source.src = source;
}
togglePlay = async (
_: null,
{ getState }: { getState: () => RootState }
): Promise<PlayState> => {
const playing = getState().musicPlayer.playing;
switch (playing) {
case PlayState.Playing:
this.source.pause();
return PlayState.Paused;
case PlayState.Paused:
case PlayState.Loading:
// Chrome's extra cookie, it refuses to play if we
// don't resume after the first user interaction.
await this.context.resume();
return this.source.play().then(() => PlayState.Playing);
}
};
}
const player = new MusicPlayer();
//*************************
// Redux state management *
//*************************
const initialState: MusicPlayerState = {
muted: false,
playing: PlayState.Paused,
title: {
source: "",
artist: "",
name: "",
album: "",
length: 0,
},
};
export const musicPlayerSlice = createSlice({
name: "musicPlayer",
initialState,
reducers: {
setSource: (state, action: PayloadAction<MusicPlayerTitle>) => {
state.title = action.payload;
player.src = state.title.source;
},
},
extraReducers: (builder) => {
builder
.addCase(togglePlay.pending, (state) => {
// If we are currently paused or loading, then this is
// actually an async call, otherwise we just
// synchronously pause the music.
if (state.playing !== PlayState.Playing) {
state.playing = PlayState.Loading;
}
})
.addCase(togglePlay.fulfilled, (state, { payload }) => {
state.playing = payload;
})
.addCase(togglePlay.rejected, (state, { error }) => {
if (error.message !== undefined) {
console.error(`Could not play music: ${error.message}`);
}
state.playing = PlayState.Paused;
});
},
});
export const togglePlay = createAsyncThunk<
PlayState,
null,
{ dispatch: AppDispatch; state: RootState }
>("musicPlayer/togglePlay", player.togglePlay, {
condition: (_, { getState }) => {
const playing = getState().musicPlayer.playing;
if (playing == PlayState.Loading) {
// Block updates when we're loading
return false;
}
},
});
export const { setSource } = musicPlayerSlice.actions;
export { PlayState, player as musicPlayer };
export type { MusicPlayerState };
export default musicPlayerSlice.reducer;

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src/music/hooks.ts Normal file
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import { TypedUseSelectorHook, useDispatch, useSelector } from "react-redux";
import type { RootState, AppDispatch } from "./store";
export const useAppDispatch: () => AppDispatch = useDispatch;
export const useAppSelector: TypedUseSelectorHook<RootState> = useSelector;

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@ -2,10 +2,10 @@ import React from "react";
import { createRoot } from "react-dom/client";
import { Provider } from "react-redux";
import { store } from "./store";
import MusicPlayer from "./MusicPlayer";
import { setSource, setTitle } from "./store/music/types";
import mseq from "./Mseq_-_Journey.mp3";
import store from "./store";
import MusicPlayer from "./features/musicplayer/MusicPlayer";
import { setSource } from "./features/musicplayer/musicPlayerSlice";
import mseq from "./assets/Mseq_-_Journey.mp3";
const rootElement = document.getElementById("playerUI");
@ -20,11 +20,11 @@ root.render(
</Provider>
);
store.dispatch(setSource(mseq));
store.dispatch(
setTitle({
name: "Journey",
setSource({
source: mseq,
artist: "Mseq",
name: "Journey",
album: "Unknown album",
length: 192052244,
})

15
src/music/player.ts Normal file
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@ -0,0 +1,15 @@
class Player {
constructor() {
console.info("Test");
}
}
let player: Player | null = null;
export default () => {
if (player === null) {
player = new Player();
}
return player;
};

13
src/music/store.ts Normal file
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@ -0,0 +1,13 @@
import { configureStore } from "@reduxjs/toolkit";
import musicPlayerReducer from "./features/musicplayer/musicPlayerSlice";
const store = configureStore({
reducer: {
musicPlayer: musicPlayerReducer,
},
});
export type RootState = ReturnType<typeof store.getState>;
export type AppDispatch = typeof store.dispatch;
export default store;

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@ -1,20 +0,0 @@
import { createStore, combineReducers } from "redux";
import { MusicState } from "./music/types";
import { musicStateReducer } from "./music/reducers";
export interface State {
musicState: MusicState;
}
const rootReducer = combineReducers<State>({
musicState: musicStateReducer,
});
export const store = createStore(
rootReducer,
// @ts-expect-error - These properties are set by the devtools extension
window.__REDUX_DEVTOOLS_EXTENSION__ && window.__REDUX_DEVTOOLS_EXTENSION__()
);
export type Dispatch = typeof store.dispatch;

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@ -1,53 +0,0 @@
import { createReducer } from "redux-act";
import update from "immutability-helper";
import {
Title,
MusicState,
setTitle,
toggleMute,
togglePlay,
setSource,
} from "./types";
const defaultTitle: Title = {
name: "Untitled",
artist: "Unknown Artist",
album: "Unknown Album",
length: 0,
};
const initialState: MusicState = {
muted: false,
playing: false,
title: defaultTitle,
playTime: 0,
};
export const musicStateReducer = createReducer<MusicState>(
{
// @ts-expect-error - These appear to be working, even if functions
// are technically prohibited, and were recommended upstream
[setTitle]: (state: MusicState, title: Title): MusicState => {
return update(state, {
title: { $set: title },
});
},
// @ts-expect-error - These appear to be working, even if functions
// are technically prohibited, and were recommended upstream
[togglePlay]: (state: MusicState): MusicState => {
return update(state, { $toggle: ["playing"] });
},
// @ts-expect-error - These appear to be working, even if functions
// are technically prohibited, and were recommended upstream
[toggleMute]: (state: MusicState): MusicState => {
return update(state, { $toggle: ["muted"] });
},
// @ts-expect-error - These appear to be working, even if functions
// are technically prohibited, and were recommended upstream
[setSource]: (state: MusicState, source: string): MusicState => {
return update(state, { source: { $set: source } });
},
},
initialState
);

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@ -1,33 +0,0 @@
import { Action, createAction } from "redux-act";
export interface Title {
name: string;
artist: string;
album: string;
/**
* The length of the title in nanoseconds.
*/
length: number;
}
export interface MusicState {
muted: boolean;
playing: boolean;
title: Title;
playTime: number;
source?: string;
}
export const setTitle: (_title: Title) => Action<null, null> = createAction(
"set currently playing title"
);
export const setPlayTime: (_time: number) => Action<null, null> =
createAction("set the play time");
export const toggleMute: () => Action<null, null> = createAction("toggle mute");
export const togglePlay: () => Action<null, null> = createAction("toggle play");
export const setSource: (_source: string) => Action<null, null> =
createAction("set the title");

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@ -5,6 +5,7 @@
"esModuleInterop": true,
"jsx": "react",
"isolatedModules": true,
"target": "es5",
"plugins": [
{
"name": "typescript-eslint-language-service"