Rework website with bulma instead of bootstrap #6

Manually merged
tlater merged 43 commits from tlater/bulma2 into master 2022-08-14 00:26:49 +01:00
2 changed files with 8 additions and 2 deletions
Showing only changes of commit 0a357f0109 - Show all commits

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@ -6,6 +6,7 @@ import vertexSource from "./shaders/vertices.glsl";
import fragmentSource from "./shaders/fragments.glsl"; import fragmentSource from "./shaders/fragments.glsl";
const ROTATION_SPEED = 0.0005; const ROTATION_SPEED = 0.0005;
const BACKGROUND_COLOR = [0.0588235294118, 0.0588235294118, 0.0588235294118];
class RendererError extends Error {} class RendererError extends Error {}
@ -148,7 +149,12 @@ class Renderer {
initGL(gl: WebGLRenderingContext, shader: Shader) { initGL(gl: WebGLRenderingContext, shader: Shader) {
gl.useProgram(shader.program); gl.useProgram(shader.program);
gl.clearColor(0.0, 0.0, 0.0, 1.0); gl.clearColor(
BACKGROUND_COLOR[0],
BACKGROUND_COLOR[1],
BACKGROUND_COLOR[2],
1.0
);
gl.clearDepth(1.0); gl.clearDepth(1.0);
gl.enable(gl.DEPTH_TEST); gl.enable(gl.DEPTH_TEST);
gl.depthFunc(gl.LESS); gl.depthFunc(gl.LESS);

View file

@ -4,7 +4,7 @@
// Takes vertices of a unit cube, scales them up along Y according to // Takes vertices of a unit cube, scales them up along Y according to
// aHeight, and colors them with basic diffuse shading. // aHeight, and colors them with basic diffuse shading.
#define CLEAR_COLOR vec4(0.0, 0.0, 0.0, 1.0) #define CLEAR_COLOR vec4(0.0588235294118, 0.0588235294118, 0.0588235294118, 1.0)
#define BASE_COLOR vec3(0.6, 0.819607843137, 0.807843137255) #define BASE_COLOR vec3(0.6, 0.819607843137, 0.807843137255)
#define AMBIENT_LIGHT vec3(0.3, 0.3, 0.3) #define AMBIENT_LIGHT vec3(0.3, 0.3, 0.3)
#define LIGHT_DIRECTION normalize(vec3(0.85, 0.8, 0.75)) #define LIGHT_DIRECTION normalize(vec3(0.85, 0.8, 0.75))