Make the visualizer use a compute shader to spawn slowly falling boxes #9
Loading…
Reference in New Issue
There is no content yet.
Delete Branch "%!s(<nil>)"
Deleting a branch is permanent. Although the deleted branch may exist for a short time before cleaning up, in most cases it CANNOT be undone. Continue?
I thought this would look cool, make the demo a bit more impressive, and also gives some opportunity to play with compute shaders.
Blog post that may be helpful: https://gpfault.net/posts/webgl2-particles.txt.html