Fix AudioContext warnings
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034c2a2c3f
commit
86b6e1a246
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@ -2,15 +2,11 @@ import React from "react";
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import Controls from "../controls/Controls";
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import Visualizer from "../visualizer/Visualizer";
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import { musicPlayer } from "./musicPlayerSlice";
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function MusicPlayer() {
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return (
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<div className="is-flex-grow-1 is-flex is-flex-direction-column">
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<Visualizer
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audioContext={musicPlayer.audioContext}
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audioNode={musicPlayer.audioNode}
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/>
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<Visualizer />
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<div className="is-flex-grow-0">
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<Controls />
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</div>
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@ -30,27 +30,18 @@ enum PlayState {
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//*********************
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class MusicPlayer {
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private context: AudioContext;
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private context?: AudioContext;
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private source: HTMLAudioElement;
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private sourceNode: MediaElementAudioSourceNode;
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private volume: GainNode;
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private sourceNode?: MediaElementAudioSourceNode;
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private volume?: GainNode;
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private analyser?: AnalyserNode;
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constructor() {
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this.context = new AudioContext();
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this.source = new Audio();
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this.sourceNode = this.context.createMediaElementSource(this.source);
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this.volume = this.context.createGain();
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this.sourceNode.connect(this.volume);
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this.volume.connect(this.context.destination);
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}
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get audioContext() {
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return this.context;
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}
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get audioNode() {
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return this.sourceNode;
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get audioAnalyser() {
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return this.analyser;
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}
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set src(source: string) {
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@ -61,6 +52,22 @@ class MusicPlayer {
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_: null,
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{ getState }: { getState: () => RootState }
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): Promise<PlayState> => {
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if (this.context === undefined) {
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this.context = new AudioContext();
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this.sourceNode = this.context.createMediaElementSource(
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this.source
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);
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this.volume = this.context.createGain();
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this.analyser = this.context.createAnalyser();
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this.analyser.fftSize = 2048;
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this.analyser.smoothingTimeConstant = 0.8;
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this.sourceNode.connect(this.analyser);
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this.sourceNode.connect(this.volume);
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this.volume.connect(this.context.destination);
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}
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const playing = getState().musicPlayer.playing;
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switch (playing) {
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@ -33,16 +33,10 @@ class Renderer {
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};
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constructor(
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context: AudioContext,
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node: AudioNode,
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analyser: AnalyserNode,
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canvas: HTMLCanvasElement,
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overlay: HTMLSpanElement
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) {
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const analyser = context.createAnalyser();
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analyser.fftSize = 2048;
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analyser.smoothingTimeConstant = 0.8;
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node.connect(analyser);
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this.canvas = canvas;
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this.overlay = overlay;
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this.analyser = analyser;
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@ -2,17 +2,41 @@ import React, { useCallback, useState } from "react";
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import { Renderer, RendererError } from "./Renderer";
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import { ShaderError } from "./Shader";
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function Visualizer({
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audioContext,
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audioNode,
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}: {
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audioContext: AudioContext;
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audioNode: AudioNode;
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}) {
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import { useAppSelector } from "../../hooks";
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import { PlayState, musicPlayer } from "../musicplayer/musicPlayerSlice";
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function Visualizer() {
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const playing = useAppSelector((state) => state.musicPlayer.playing);
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const rendererState = useState<Renderer | null>(null);
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let renderer = rendererState[0];
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const setRenderer = rendererState[1];
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const [renderError, setRenderError] = useState<JSX.Element | null>(null);
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const visualizer = useCallback(
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(visualizer: HTMLDivElement | null) => {
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// TODO(tlater): Clean up state management. This is all
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// but trivial; there's seemingly no good place to keep
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// these big api objects (WebGLRenderingcontext or
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// AudioContext).
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//
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// It's tricky, too, because obviously react expects to be
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// in control of the DOM, and be allowed to delete our
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// canvas and create a new one.
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//
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// For the moment, this works, but it's a definite hack.
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if (renderer) {
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return;
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}
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// Until we start playing music, there is nothing to render.
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if (playing !== PlayState.Playing) {
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return;
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}
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if (musicPlayer.audioAnalyser === undefined) {
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throw new Error("MusicPlayer analyser was not set up on time");
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}
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// If we're rendering an error message, we won't be
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// setting up the visualizer.
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//
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@ -35,12 +59,14 @@ function Visualizer({
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);
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}
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const renderer = new Renderer(
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audioContext,
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audioNode,
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if (renderer === null) {
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renderer = new Renderer(
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musicPlayer.audioAnalyser,
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canvas,
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overlay
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);
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setRenderer(renderer);
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}
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try {
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renderer.initializeScene();
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@ -92,7 +118,7 @@ function Visualizer({
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}
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}
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},
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[audioContext, audioNode]
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[playing, renderer, musicPlayer.audioAnalyser]
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);
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if (renderError === null) {
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