Clean up some debris
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@ -193,8 +193,6 @@ class Renderer {
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this.buffers.positions === undefined ||
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this.buffers.normals === undefined ||
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this.buffers.fft === undefined
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// this.buffers.velocitiesRead === undefined ||
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// this.buffers.velocitiesWrite === undefined
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) {
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throw new Error("failed to create buffers before rendering");
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}
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@ -226,7 +224,6 @@ class Renderer {
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// Update fft
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this.analyser.getByteFrequencyData(this.analyserData);
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// this.analyserData.fill(255);
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gl.bindBuffer(gl.ARRAY_BUFFER, this.buffers.fft);
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gl.bufferData(gl.ARRAY_BUFFER, this.analyserData, gl.STREAM_DRAW);
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