Rename shaders
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@ -2,8 +2,8 @@ import { Shader } from "./Shader";
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import { mat4 } from "gl-matrix";
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import { Cube } from "./cube";
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import vertexSource from "./vertices.glsl";
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import fragmentSource from "./fragments.glsl";
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import vertexSource from "./shaders/vertices.glsl";
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import fragmentSource from "./shaders/fragments.glsl";
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const ROTATION_SPEED = 0.0005;
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