Fix linting problems

pull/2/head
Tristan Daniël Maat 2021-04-07 23:14:42 +01:00
parent de932501c5
commit 7d028fdebd
Signed by: tlater
GPG Key ID: 49670FD774E43268
10 changed files with 52 additions and 46 deletions

View File

@ -33,7 +33,8 @@
"off"
],
"no-unused-vars": [
"warn"
"warn",
{ "argsIgnorePattern": "^_" }
]
}
}

View File

@ -1,4 +1,4 @@
import $ from "jquery";
import jQuery from "jquery";
// Helpers
@ -113,7 +113,7 @@ class Typer {
}
}
$(document).ready(() => {
let typer = new Typer($(".head-line .typed").get(0), 500, 3000);
jQuery(($) => {
const typer = new Typer($(".head-line .typed").get(0), 500, 3000);
typer.type();
});

View File

@ -1,3 +1,3 @@
import $ from "jquery";
import jQuery from "jquery";
$(document).ready(() => $("html").removeClass("no-js"));
jQuery(($) => $("html").removeClass("no-js"));

View File

@ -18,16 +18,16 @@ type MusicPlayerProps = {
source?: string;
};
class MusicPlayer extends React.Component<MusicPlayerProps, {}> {
class MusicPlayer extends React.Component<MusicPlayerProps, State> {
private audioState: AudioState;
constructor(props: MusicPlayerProps) {
super(props);
let context = new AudioContext();
let source = new Audio();
let sourceNode = context.createMediaElementSource(source);
let volume = context.createGain();
const context = new AudioContext();
const source = new Audio();
const sourceNode = context.createMediaElementSource(source);
const volume = context.createGain();
sourceNode.connect(volume);
volume.connect(context.destination);
@ -53,9 +53,9 @@ class MusicPlayer extends React.Component<MusicPlayerProps, {}> {
}
componentDidUpdate() {
let context = this.audioState.audioContext;
let source = this.audioState.audioSource;
let volume = this.audioState.audioVolume;
const context = this.audioState.audioContext;
const source = this.audioState.audioSource;
const volume = this.audioState.audioVolume;
// First, set the audio source (if it changed)
if (this.props.source && source.src != this.props.source) {

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@ -1,16 +1,15 @@
import React from "react";
import Redux from "redux";
import { connect } from "react-redux";
import { State } from "../store";
import { Title, togglePlay } from "../store/music/types";
import { Title } from "../store/music/types";
import Indicator from "./indicator";
type ControlProps = {
title: Title;
};
class Controls extends React.Component<ControlProps, {}> {
class Controls extends React.Component<ControlProps, State> {
render() {
return (
<div id="playerControls" className="container-fluid fixed-bottom">

View File

@ -2,8 +2,8 @@ import React from "react";
import { connect } from "react-redux";
import classNames from "classnames";
import { State } from "../store";
import { MusicState, togglePlay } from "../store/music/types";
import { Dispatch, State } from "../store";
import { togglePlay } from "../store/music/types";
type IndicatorProps = {
muted: boolean;
@ -16,13 +16,13 @@ type IndicatorDispatch = {
type Props = IndicatorProps & IndicatorDispatch;
class Indicator extends React.Component<Props, {}> {
class Indicator extends React.Component<Props, State> {
click() {
this.props.play();
}
render() {
let classes = classNames({
const classes = classNames({
btn: true,
"col-auto": true,
fas: true,
@ -49,7 +49,7 @@ function mapStateToProps(state: State): IndicatorProps {
};
}
function mapDispatchToProps(dispatch: Redux.Dispatch<any>): IndicatorDispatch {
function mapDispatchToProps(dispatch: Dispatch): IndicatorDispatch {
return {
play: () => {
dispatch(togglePlay());

View File

@ -1,6 +1,8 @@
import React from "react";
import * as three from "three";
import { State } from "../store";
type VisualizerProps = {
audioContext: AudioContext;
audioSource: AudioNode;
@ -13,8 +15,8 @@ class CanvasDrawer {
private analyserData: Float32Array;
private boxes: Array<three.Mesh>;
private camera: three.Camera;
private renderer: three.Renderer;
private camera: three.PerspectiveCamera;
private renderer: three.WebGLRenderer;
private scene: three.Scene;
private angle: number;
@ -34,13 +36,13 @@ class CanvasDrawer {
// Make a bunch of boxes to represent the bars
this.boxes = Array(analyser.frequencyBinCount);
let width = 2 / analyser.frequencyBinCount;
const width = 2 / analyser.frequencyBinCount;
for (let freq = 0; freq < analyser.frequencyBinCount; freq++) {
let geometry = new three.BoxGeometry(1, 1, 1);
let material = new three.MeshLambertMaterial({
const geometry = new three.BoxGeometry(1, 1, 1);
const material = new three.MeshLambertMaterial({
color: new three.Color(0x99d1ce),
});
let cube = new three.Mesh(geometry, material);
const cube = new three.Mesh(geometry, material);
cube.scale.set(width, 1e-6, width);
cube.position.set(-1 + freq * width, 0, 0);
@ -50,10 +52,10 @@ class CanvasDrawer {
}
// Add lights for shadowing
let ambientLight = new three.AmbientLight(0xffffff, 0.4);
const ambientLight = new three.AmbientLight(0xffffff, 0.4);
this.scene.add(ambientLight);
let directionalLight = new three.DirectionalLight(0xffffff, 1);
const directionalLight = new three.DirectionalLight(0xffffff, 1);
directionalLight.position.set(-1, 0.3, -1);
directionalLight.castShadow = true;
this.scene.add(directionalLight);
@ -94,12 +96,12 @@ class CanvasDrawer {
// Set our animation frame to 0, so that if we stop, we don't try to cancel a past animation frame
this.animationFrame = 0;
// Update elapsed time
let elapsed = time - this.lastTime;
const elapsed = time - this.lastTime;
this.lastTime = time;
let camera = this.camera;
let renderer = this.renderer;
let scene = this.scene;
const camera = this.camera;
const renderer = this.renderer;
const scene = this.scene;
this.scaleBoxes();
this.rotateCamera(elapsed);
@ -109,7 +111,7 @@ class CanvasDrawer {
}
scaleBoxes() {
let analyser = this.analyser;
const analyser = this.analyser;
analyser.getFloatFrequencyData(this.analyserData);
@ -133,8 +135,8 @@ class CanvasDrawer {
this.angle += 0.1 * (elapsed / 1000);
}
let camera = this.camera;
let angle = this.angle;
const camera = this.camera;
const angle = this.angle;
camera.position.x = 1.01 * Math.sin(angle);
camera.position.z = 1.01 * Math.cos(angle);
@ -144,7 +146,7 @@ class CanvasDrawer {
}
resize() {
let canvas = this.canvas;
const canvas = this.canvas;
if (canvas.parentElement === null) {
throw Error("Could not access canvas parent for size calculation");
}
@ -160,7 +162,7 @@ class CanvasDrawer {
}
// The remaining space we want to fill
let remainingHeight = canvas.parentElement.clientHeight - combinedHeight;
const remainingHeight = canvas.parentElement.clientHeight - combinedHeight;
canvas.height = remainingHeight;
canvas.width = canvas.parentElement.clientWidth;
@ -176,7 +178,7 @@ class CanvasDrawer {
}
}
class Visualizer extends React.Component<VisualizerProps, {}> {
class Visualizer extends React.Component<VisualizerProps, State> {
private analyser: AnalyserNode;
private canvas: React.RefObject<HTMLCanvasElement>;
private drawer: CanvasDrawer;
@ -186,7 +188,7 @@ class Visualizer extends React.Component<VisualizerProps, {}> {
this.canvas = React.createRef();
}
render() {
render(): React.ReactNode {
return (
<canvas
id="visualizer"
@ -196,7 +198,7 @@ class Visualizer extends React.Component<VisualizerProps, {}> {
);
}
componentDidMount() {
componentDidMount(): void {
if (this.canvas.current === null) {
throw Error("Failed to create canvas; aborting");
}
@ -209,7 +211,7 @@ class Visualizer extends React.Component<VisualizerProps, {}> {
this.drawer = new CanvasDrawer(this.analyser, this.canvas.current);
}
componentWillUnmount() {
componentWillUnmount(): void {
this.drawer.stop();
this.props.audioSource.disconnect(this.analyser);
}

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@ -5,6 +5,7 @@ import { Provider } from "react-redux";
import { store } from "./store";
import MusicPlayer from "./MusicPlayer";
import { setSource, setTitle } from "./store/music/types";
// @ts-ignore - mp3 files have no types.
import mseq from "./Mseq_-_Journey.mp3";
const rootElement = document.getElementById("playerUI");

View File

@ -13,5 +13,8 @@ const rootReducer = combineReducers<State>({
export const store = createStore(
rootReducer,
// @ts-ignore - These properties are set by the devtools extension
window.__REDUX_DEVTOOLS_EXTENSION__ && window.__REDUX_DEVTOOLS_EXTENSION__()
);
export type Dispatch = typeof store.dispatch;

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@ -18,11 +18,11 @@ export interface MusicState {
source?: string;
}
export const setTitle: (title: Title) => Action<null, null> = createAction(
export const setTitle: (_title: Title) => Action<null, null> = createAction(
"set currently playing title"
);
export const setPlayTime: (time: number) => Action<null, null> = createAction(
export const setPlayTime: (_time: number) => Action<null, null> = createAction(
"set the play time"
);
@ -30,6 +30,6 @@ export const toggleMute: () => Action<null, null> = createAction("toggle mute");
export const togglePlay: () => Action<null, null> = createAction("toggle play");
export const setSource: (source: string) => Action<null, null> = createAction(
export const setSource: (_source: string) => Action<null, null> = createAction(
"set the title"
);