Switch to react-redux for the music player

This commit is contained in:
Tristan Daniël Maat 2020-03-27 22:23:31 +00:00 committed by Tristan Daniël Maat
parent 5d4ed8e167
commit 4d013e37a4
Signed by: tlater
GPG key ID: 49670FD774E43268
21 changed files with 574 additions and 450 deletions

5
package-lock.json generated
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@ -3125,6 +3125,11 @@
}
}
},
"classnames": {
"version": "2.2.6",
"resolved": "https://registry.npmjs.org/classnames/-/classnames-2.2.6.tgz",
"integrity": "sha512-JR/iSQOSt+LQIWwrwEzJ9uk0xfN3mTVYMwt1Ir5mUcSN6pU+V4zQFFaJsclJbPuAUQH+yfWef6tm7l1quW3C8Q=="
},
"clean-css": {
"version": "4.2.3",
"resolved": "https://registry.npmjs.org/clean-css/-/clean-css-4.2.3.tgz",

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@ -16,9 +16,18 @@
},
"dependencies": {
"@fortawesome/fontawesome-free": "^5.12.1",
"@types/react": "^16.9.23",
"@types/react-redux": "^7.1.7",
"bootstrap": "^4.0.0",
"classnames": "^2.2.6",
"immutability-helper": "^3.0.1",
"jquery": "^3.3.1",
"popper.js": "^1.16.1",
"react": "^16.13.0",
"react-dom": "^16.13.1",
"react-redux": "^7.2.0",
"redux": "^4.0.5",
"redux-act": "^1.7.7",
"three": "^0.101.1"
},
"scripts": {

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src/music/MusicPlayer.tsx Normal file
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import React from "react";
import { connect } from "react-redux";
import Controls from "./components/controls";
import Visualizer from "./components/visualizer";
import { State } from "./store";
type AudioState = {
audioContext: AudioContext;
audioSource: HTMLAudioElement;
audioSourceNode: MediaElementAudioSourceNode;
audioVolume: GainNode;
};
type MusicPlayerProps = {
playing: boolean;
muted: boolean;
source?: string;
};
class MusicPlayer extends React.Component<MusicPlayerProps, {}> {
private audioState: AudioState;
constructor(props: MusicPlayerProps) {
super(props);
let context = new AudioContext();
let source = new Audio();
let sourceNode = context.createMediaElementSource(source);
let volume = context.createGain();
sourceNode.connect(volume);
volume.connect(context.destination);
this.audioState = {
audioContext: context,
audioSourceNode: sourceNode,
audioSource: source,
audioVolume: volume,
};
}
render() {
return (
<div id="player" style={{ height: "100%", width: "100%" }}>
<Visualizer
audioContext={this.audioState.audioContext}
audioSource={this.audioState.audioSourceNode}
/>
<Controls />
</div>
);
}
componentDidUpdate() {
let context = this.audioState.audioContext;
let source = this.audioState.audioSource;
let volume = this.audioState.audioVolume;
// First, set the audio source (if it changed)
if (this.props.source && source.src != this.props.source) {
source.src = this.props.source;
}
if (this.props.playing) {
source
.play()
.then(() => {
console.info("Started playing audio");
})
.catch((error) => {
console.error(`Could not play audio: ${error}`);
});
} else {
source.pause();
}
if (!this.props.muted) {
volume.gain.setValueAtTime(1, context.currentTime);
} else {
volume.gain.setValueAtTime(0, context.currentTime);
}
}
}
function mapStateToProps(state: State): MusicPlayerProps {
return {
playing: state.musicState.playing,
muted: state.musicState.muted,
source: state.musicState.source,
};
}
export default connect(mapStateToProps)(MusicPlayer);

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import React from "react";
import Redux from "redux";
import { connect } from "react-redux";
import { State } from "../store";
import { Title, togglePlay } from "../store/music/types";
import Indicator from "./indicator";
type ControlProps = {
title: Title;
};
class Controls extends React.Component<ControlProps, {}> {
render() {
return (
<div id="playerControls" className="container-fluid fixed-bottom">
<div className="row">
<Indicator></Indicator>
<div
id="playerText"
className="text-justify text-truncate col-6 playerControlsContent"
>
{this.props.title.name} - {this.props.title.album}
</div>
{this.props.title.name === "Journey" &&
this.props.title.artist === "Mseq" ? (
<div id="copyrightNotice" className="col text-center">
<a href="http://dig.ccmixter.org/files/Mseq/54702">Journey</a>
&nbsp;by Mseq (c) copyright 2016 Licensed under a Creative
Commons&nbsp;
<a href="http://creativecommons.org/licenses/by-nc/3.0/">
Attribution Noncommercial (3.0)
</a>
&nbsp; license. Ft: Admiral Bob,Texas Radio Fish
</div>
) : null}
</div>
</div>
);
}
}
function mapStateToProps(state: State): ControlProps {
return {
title: state.musicState.title,
};
}
export default connect(mapStateToProps)(Controls);

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import React from "react";
import { connect } from "react-redux";
import classNames from "classnames";
import { State } from "../store";
import { MusicState, togglePlay } from "../store/music/types";
type IndicatorProps = {
muted: boolean;
playing: boolean;
};
type IndicatorDispatch = {
play: () => void;
};
type Props = IndicatorProps & IndicatorDispatch;
class Indicator extends React.Component<Props, {}> {
click() {
this.props.play();
}
render() {
let classes = classNames({
"col-auto": true,
"text-center": true,
fas: true,
"fa-muted": this.props.muted,
"fa-play": this.props.playing,
"fa-pause": !this.props.playing,
});
return (
<div
id="playerIndicator"
onClick={this.click.bind(this)}
className={classes}
></div>
);
}
}
function mapStateToProps(state: State): IndicatorProps {
return {
muted: state.musicState.muted,
playing: state.musicState.playing,
};
}
function mapDispatchToProps(dispatch: Redux.Dispatch<any>): IndicatorDispatch {
return {
play: () => {
dispatch(togglePlay());
},
};
}
export default connect(mapStateToProps, mapDispatchToProps)(Indicator);

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import React from "react";
import * as three from "three";
type VisualizerProps = {
audioContext: AudioContext;
audioSource: AudioNode;
};
class CanvasDrawer {
private analyser: AnalyserNode;
private canvas: HTMLCanvasElement;
private analyserData: Float32Array;
private boxes: Array<three.Mesh>;
private camera: three.Camera;
private renderer: three.Renderer;
private scene: three.Scene;
private angle: number;
private animationFrame: number;
private lastTime: number;
constructor(analyser: AnalyserNode, canvas: HTMLCanvasElement) {
this.analyser = analyser;
this.canvas = canvas;
// Set up analyser data storage
this.analyserData = new Float32Array(analyser.frequencyBinCount);
// Initialize the scene
this.scene = new three.Scene();
// Make a bunch of boxes to represent the bars
this.boxes = Array(analyser.frequencyBinCount);
let width = 2 / analyser.frequencyBinCount;
for (let freq = 0; freq < analyser.frequencyBinCount; freq++) {
let geometry = new three.BoxGeometry(1, 1, 1);
let material = new three.MeshLambertMaterial({
color: new three.Color(0x99d1ce),
});
let cube = new three.Mesh(geometry, material);
cube.scale.set(width, 1e-6, width);
cube.position.set(-1 + freq * width, 0, 0);
this.scene.add(cube);
this.boxes[freq] = cube;
}
// Add lights for shadowing
let ambientLight = new three.AmbientLight(0xffffff, 0.4);
this.scene.add(ambientLight);
let directionalLight = new three.DirectionalLight(0xffffff, 1);
directionalLight.position.set(-1, 0.3, -1);
directionalLight.castShadow = true;
this.scene.add(directionalLight);
// Add a camera
this.angle = 3;
this.camera = new three.PerspectiveCamera(
70,
canvas.width / canvas.height,
0.01,
10
);
this.camera.lookAt(0, 0, 0);
this.scene.add(this.camera);
this.rotateCamera(1);
// Add a renderer
this.renderer = new three.WebGLRenderer({
antialias: true,
canvas: canvas,
powerPreference: "low-power",
});
this.renderer.setClearColor(new three.Color(0x0f0f0f));
this.renderer.setSize(canvas.width, canvas.height);
// Set up canvas resizing
window.addEventListener("resize", this.resize.bind(this));
// Run the first, set the first animation frame time and start requesting
// animation frames
this.resize();
this.lastTime = 0;
this.animationFrame = requestAnimationFrame(this.render.bind(this));
}
render(time: number) {
// Set our animation frame to 0, so that if we stop, we don't try to cancel a past animation frame
this.animationFrame = 0;
// Update elapsed time
let elapsed = time - this.lastTime;
this.lastTime = time;
let camera = this.camera;
let renderer = this.renderer;
let scene = this.scene;
this.scaleBoxes();
this.rotateCamera(elapsed);
renderer.render(scene, camera);
this.animationFrame = requestAnimationFrame(this.render.bind(this));
}
scaleBoxes() {
let analyser = this.analyser;
analyser.getFloatFrequencyData(this.analyserData);
for (let freq = 0; freq < analyser.frequencyBinCount; freq++) {
let height = analyser.maxDecibels / this.analyserData[freq];
if (height > 0.3) {
height -= 0.3;
} else {
height = 1e-6;
}
this.boxes[freq].scale.y = height;
}
}
rotateCamera(elapsed: number) {
if (this.angle >= Math.PI * 2) {
this.angle = 0;
} else {
this.angle += 0.1 * (elapsed / 1000);
}
let camera = this.camera;
let angle = this.angle;
camera.position.x = 1.01 * Math.sin(angle);
camera.position.z = 1.01 * Math.cos(angle);
/* camera.position.y = (1 - Math.abs(angle - 0.5) / 0.5); */
camera.lookAt(0, 0, 0);
}
resize() {
let canvas = this.canvas;
if (canvas.parentElement === null) {
throw Error("Could not access canvas parent for size calculation");
}
// Compute the height of all our siblings
let combinedHeight = 0;
for (let i = 0; i < canvas.parentElement.children.length; i++) {
const child = canvas.parentElement.children[i];
if (child != canvas) {
combinedHeight += child.clientHeight;
}
}
// The remaining space we want to fill
let remainingHeight = canvas.parentElement.clientHeight - combinedHeight;
canvas.height = remainingHeight;
canvas.width = canvas.parentElement.clientWidth;
this.camera.aspect = canvas.width / remainingHeight;
this.camera.updateProjectionMatrix();
this.renderer.setSize(canvas.width, remainingHeight);
}
stop() {
if (this.animationFrame != 0) {
cancelAnimationFrame(this.animationFrame);
}
}
}
class Visualizer extends React.Component<VisualizerProps, {}> {
private analyser: AnalyserNode;
private canvas: React.RefObject<HTMLCanvasElement>;
private drawer: CanvasDrawer;
constructor(props: VisualizerProps) {
super(props);
this.canvas = React.createRef();
}
render() {
return (
<canvas
id="visualizer"
ref={this.canvas}
style={{ width: "100%", height: "100%" }}
></canvas>
);
}
componentDidMount() {
if (this.canvas.current === null) {
throw Error("Failed to create canvas; aborting");
}
this.analyser = this.props.audioContext.createAnalyser();
this.analyser.fftSize = 2048;
this.analyser.smoothingTimeConstant = 0.8;
this.props.audioSource.connect(this.analyser);
this.drawer = new CanvasDrawer(this.analyser, this.canvas.current);
}
componentWillUnmount() {
this.drawer.stop();
this.props.audioSource.disconnect(this.analyser);
}
}
export default Visualizer;

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src/music/index.tsx Normal file
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import React from "react";
import ReactDOM from "react-dom";
import { Provider } from "react-redux";
import { store } from "./store";
import MusicPlayer from "./MusicPlayer";
import { setSource, setTitle } from "./store/music/types";
import mseq from "./Mseq_-_Journey.mp3";
const rootElement = document.getElementById("playerUI");
ReactDOM.render(
<Provider store={store}>
<MusicPlayer />
</Provider>,
rootElement
);
store.dispatch(setSource(mseq));
store.dispatch(
setTitle({
name: "Journey",
artist: "Mseq",
album: "Unknown album",
length: 192052244,
})
);

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import music from "./Mseq_-_Journey.mp3";
import Player from "./player/player.js";
window.player = new Player(music);

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@ -2,16 +2,19 @@
// @import "@fortawesome/fontawesome-free/scss/fontawesome.scss";
// @import "@fortawesome/fontawesome-free/scss/solid.scss";
@import "~/src/lib/scss/main";
/* @import "~/src/lib/scss/main"; */
@import url("~/node_modules/@fortawesome/fontawesome-free/scss/fontawesome");
@import url("~/node_modules/@fortawesome/fontawesome-free/scss/solid");
#playerControls {
background-color: $dark;
background-color: #11151c;
max-width: 100%;
padding: 0.5rem 1rem;
}
.playerControlsContent {
.playerControlsContent, #playerIndicator {
padding: 0.5rem 1rem;
line-height: 1.5;
}
#playerButton {

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/**
* AudioManager()
*
* A class to manage the audio stream.
*
* @param {string} src - The URL of the audio to play.
*/
class AudioManager {
constructor(src) {
this._muted = false;
// Create audio graph
this._context = new AudioContext();
this.audio = new Audio(src);
this._volume = this._context.createGain();
this._source = this._context.createMediaElementSource(this.audio);
let context = this._context;
let volume = this._volume;
let source = this._source;
source.connect(volume);
volume.connect(context.destination);
}
get context() {
return this._context;
}
get source() {
return this._source;
}
get muted() {
return this._muted;
}
addEventListener(...args) {
this.audio.addEventListener(...args);
}
mute() {
let context = this._context;
let volume = this._volume;
if (this._muted) {
volume.gain.setValueAtTime(1, context.currentTime);
} else {
volume.gain.setValueAtTime(0, context.currentTime);
}
this._muted = !this._muted;
}
}
export default AudioManager;

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class Background {
constructor(display, audioManager) {
if (this.constructor === Background)
throw new Error("Cannot instantiate abstract class!");
}
start() {}
stop() {}
}
export default Background;

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@ -1,135 +0,0 @@
import $ from "jquery";
import * as three from "three";
import Background from "../background";
class Spectrum extends Background {
constructor(display, audioManager) {
super(audioManager, display);
this._audioManager = audioManager;
this._display = display;
this._init_analyser();
this._init_scene();
this._init_objects();
this._resize();
}
_get_canvas_height() {
return (
this._display.parent().height() -
this._display
.siblings()
.toArray()
.reduce((a, b) => {
return a + b.clientHeight;
}, 0)
);
}
_resize() {
this._camera.aspect = this._display.width() / this._get_canvas_height();
this._camera.updateProjectionMatrix();
this._renderer.setSize(
this._display.width(),
this._get_canvas_height()
);
}
_init_analyser() {
let audioManager = this._audioManager;
let analyser = audioManager.context.createAnalyser();
analyser.fftSize = 2048;
analyser.smoothingTimeConstant = 0.8;
let analyser_data = new Float32Array(analyser.frequencyBinCount);
audioManager.source.connect(analyser);
analyser.getFloatFrequencyData(analyser_data);
this._analyser = analyser;
this._analyser_data = analyser_data;
}
_init_scene() {
let scene = new three.Scene();
let camera = new three.PerspectiveCamera(
70,
this._display.width() / this._get_canvas_height(),
0.01,
10
);
camera.position.z = 1;
scene.add(camera);
let renderer = new three.WebGLRenderer({
antialias: true,
powerPreference: "low-power"
});
renderer.setSize(this._display.width(), this._display.height());
this._display.append(renderer.domElement);
this._scene = scene;
this._camera = camera;
this._renderer = renderer;
// Set the resize handler
$(window).resize(() => this._resize());
}
_init_objects() {
let analyser = this._analyser;
let scene = this._scene;
let boxes = Array(analyser.frequencyBinCount);
let width = 2 / analyser.frequencyBinCount;
for (let freq = 0; freq < analyser.frequencyBinCount; freq++) {
let geometry = new three.BoxGeometry(1, 1, 1);
let material = new three.MeshBasicMaterial({ color: 0x99d1ce });
let cube = new three.Mesh(geometry, material);
cube.scale.set(width, 1e-6, width);
cube.position.set(-1 + freq * width, 0, 0);
scene.add(cube);
boxes[freq] = cube;
}
this._boxes = boxes;
}
start() {
requestAnimationFrame(this._render.bind(this));
}
_render() {
let analyser = this._analyser;
let camera = this._camera;
let renderer = this._renderer;
let scene = this._scene;
for (let freq = 0; freq < analyser.frequencyBinCount; freq++) {
let height = analyser.maxDecibels / this._analyser_data[freq];
if (height > 0.3) {
height -= 0.3;
} else {
height = 1e-6;
}
this._boxes[freq].scale.y = height;
}
renderer.render(scene, camera);
analyser.getFloatFrequencyData(this._analyser_data);
requestAnimationFrame(this._render.bind(this));
}
}
export default Spectrum;

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@ -1,195 +0,0 @@
import $ from "jquery";
/**
* _Text()
*
* A helper class to control the text area for audio controls.
*
* @private
* @param {HTMLElement} div - The div of the text area.
*/
class _Text {
constructor(div) {
this._element = div;
this._text = "";
this._flashing = false;
this._flash_timeout = null;
}
flashText(text) {
let element = this._element;
let flash_timeout = this._flash_timeout;
element.html(text);
this._flashing = true;
clearTimeout(flash_timeout);
this._flash_timeout = setTimeout(() => {
this._flashing = false;
}, 1000);
}
setText(text) {
let element = this._element;
let flashing = this._flashing;
if (!flashing) {
element.html(text);
}
this._text = text;
}
}
/**
* _Button()
*
* A helper class to control the indicator button for audio controls.
*
* @private
* @param {HTMLElement} button - The div of the button.
*/
class _Button {
constructor(button) {
this._element = button;
this._classes = "";
this._flash_classes = "";
this._flashing = false;
this._flash_timeout = null;
}
click(callback) {
this._element.click(callback);
}
flashIcon(icon) {
let classes = this._classes;
let element = this._element;
let flash_classes = this._flash_classes;
let flash_timeout = this._flash_timeout;
// We remove any potentially current classes, and add the
// requested icon class.
element.removeClass(flash_classes);
element.removeClass(classes);
element.addClass(icon);
// We keep track of the classes we are flashing and the fact
// that we are flashing, so that we can remove the correct
// classes later.
this._flash_classes = icon;
this._flashing = true;
// If we previously started a timeout, we'll want to cancel it
// now, since otherwise *it* will clear out our classes.
clearTimeout(flash_timeout);
// We start a timeout to reset to the original classes.
this._flash_timeout = setTimeout(() => {
element.removeClass(this._flash_classes);
element.addClass(this._classes);
this._flash_classes = "";
this._flashing = false;
}, 1000);
}
setIcon(icon) {
let classes = this._classes;
let element = this._element;
let flashing = this._flashing;
// If we are currently flashing an icon, we'll hold off on
// changing the icon.
if (!flashing) {
element.removeClass(classes);
element.addClass(icon);
}
this._classes = icon;
}
}
/**
* Controls()
*
* A class to manage music player controls.
*
* @param {AudioManager} audioManager - The audio manager to interact with.
*/
class Controls {
constructor(audioManager) {
this._element = $("#playerControls");
this._button = new _Button($("#playerControls #playerButton"));
this._text = new _Text($("#playerControls #playerText"));
this._audioManager = audioManager;
this._setAudioEvents({
canplay: () => this._audioManager.audio.play(),
error: () => this.setError(this._audioManager.audio.error.message),
loadstart: () => this.setLoading(),
playing: () => this.setPlaying(),
stalled: () => this.setLoading("Stalling")
});
this._button.click(() => this.mute());
}
setPlaying() {
let button = this._button;
let text = this._text;
button.setIcon("fa-play");
text.setText("");
}
setLoading(reason = "Loading") {
let button = this._button;
let text = this._text;
button.setIcon("fa-spin fa-spinner");
text.setText(reason);
}
setError(reason = "") {
let button = this._button;
let text = this._text;
if (reason == "") {
reason = "Error";
} else {
reason = `Error: ${reason}`;
}
button.setIcon("fa-stop-circle");
text.setText(reason);
}
mute() {
let audioManager = this._audioManager;
let button = this._button;
let text = this._text;
audioManager.mute();
if (audioManager.muted) {
button.flashIcon("fa-volume-off");
text.flashText("Muted");
} else {
button.flashIcon("fa-volume-up");
text.flashText("Unmuted");
}
}
_setAudioEvents(events) {
for (let [event, handler] of Object.entries(events)) {
this._audioManager.addEventListener(event, handler);
}
}
}
export default Controls;

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@ -1,23 +0,0 @@
import $ from "jquery";
import Spectrum from "./backgrounds/Spectrum.js";
let backgrounds = {
Spectrum: Spectrum
};
class Display {
constructor(audioManager) {
this._audioManager = audioManager;
this._element = $("#playerContent");
this._background = new backgrounds["Spectrum"](
this._element,
audioManager
);
this._background.start();
}
set background(name) {}
}
export default Display;

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@ -1,15 +0,0 @@
import $ from "jquery";
import AudioManager from "./audio_manager";
import Controls from "./controls";
import Display from "./display";
class Player {
constructor(src = "https://tlater.net/assets/Mseq_-_Journey.mp3") {
this._ui = $("#playerUI");
this._audioManager = new AudioManager(src);
this._controls = new Controls(this._audioManager);
this._display = new Display(this._audioManager);
}
}
export default Player;

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src/music/store/index.ts Normal file
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import { createStore, combineReducers } from "redux";
import { MusicState } from "./music/types";
import { musicStateReducer } from "./music/reducers";
export interface State {
musicState: MusicState;
}
const rootReducer = combineReducers<State>({
musicState: musicStateReducer,
});
export const store = createStore(
rootReducer,
window.__REDUX_DEVTOOLS_EXTENSION__ && window.__REDUX_DEVTOOLS_EXTENSION__()
);

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import { createReducer } from "redux-act";
import update from "immutability-helper";
import {
Title,
MusicState,
setTitle,
toggleMute,
togglePlay,
setSource,
} from "./types";
const defaultTitle: Title = {
name: "Untitled",
artist: "Unknown Artist",
album: "Unknown Album",
length: 0,
};
const initialState: MusicState = {
muted: false,
playing: false,
title: defaultTitle,
playTime: 0,
};
export const musicStateReducer = createReducer<MusicState>(
{
[setTitle]: (state: MusicState, title: Title): MusicState => {
return update(state, {
title: { $set: title },
});
},
[togglePlay]: (state: MusicState): MusicState => {
return update(state, { $toggle: ["playing"] });
},
[toggleMute]: (state: MusicState): MusicState => {
return update(state, { $toggle: ["muted"] });
},
[setSource]: (state: MusicState, source: string): MusicState => {
return update(state, { source: { $set: source } });
},
},
initialState
);

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@ -0,0 +1,35 @@
import { Action, createAction } from "redux-act";
export interface Title {
name: string;
artist: string;
album: string;
/**
* The length of the title in nanoseconds.
*/
length: number;
}
export interface MusicState {
muted: boolean;
playing: boolean;
title: Title;
playTime: number;
source?: string;
}
export const setTitle: (title: Title) => Action<null, null> = createAction(
"set currently playing title"
);
export const setPlayTime: (time: number) => Action<null, null> = createAction(
"set the play time"
);
export const toggleMute: () => Action<null, null> = createAction("toggle mute");
export const togglePlay: () => Action<null, null> = createAction("toggle play");
export const setSource: (source: string) => Action<null, null> = createAction(
"set the title"
);

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@ -5,10 +5,4 @@ block stylesheets
block footer
#playerUI.container-fluid.flex-grow-1
.row.d-flex.flex-column.h-100
#playerContent.container-fluid.flex-grow-1
#playerControls.container-fluid.fixed-bottom
.row
span#playerButton.col-1.playerControlsContent.fa.fa-fw.fa-spin.fa-spinner
#playerText.col-11.playerControlsContent Some text for now
script(type="text/javascript" src="./music/music.js")
script(type="text/javascript" src="./music/")

8
tsconfig.json Normal file
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@ -0,0 +1,8 @@
{
"compilerOptions": {
"strictNullChecks": true,
"esModuleInterop": true,
"jsx": "react"
}
}