Fix music sample

pull/1/head
Tristan Daniël Maat 2020-02-29 15:15:55 +00:00
parent 6b65befce2
commit 0efedd91d9
Signed by: tlater
GPG Key ID: 49670FD774E43268
5 changed files with 33 additions and 17 deletions

View File

@ -8,7 +8,7 @@ html.no-js(lang="en")
link(rel="stylesheet", href="~/src/lib/scss/main.scss")
block stylesheets
title="tlater.net"
body
body.d-flex.flex-column
block navigation
include ./navigation

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@ -1,3 +1,8 @@
@import 'custom-bootstrap';
/* @import 'fonts'; */
@import 'headings';
html, body {
height: 100%;
width: 100%;
}

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@ -4,16 +4,6 @@
@import "~/src/lib/scss/main";
#playerUI {
width: 100%;
height: 100%;
}
#playerContent {
width: 100%;
height: 100%;
}
#playerControls {
background-color: $dark;
max-width: 100%;

View File

@ -1,3 +1,4 @@
import $ from "jquery";
import * as three from "three";
import Background from "../background";
@ -12,6 +13,19 @@ class Spectrum extends Background {
this._init_analyser();
this._init_scene();
this._init_objects();
this._resize();
}
_get_canvas_height() {
return this._display.parent().height() - this._display.siblings().toArray().reduce((a, b) => {
return a + b.clientHeight;
}, 0);
}
_resize() {
this._camera.aspect = this._display.width() / this._get_canvas_height();
this._camera.updateProjectionMatrix();
this._renderer.setSize(this._display.width(), this._get_canvas_height());
}
_init_analyser() {
@ -33,18 +47,25 @@ class Spectrum extends Background {
_init_scene() {
let scene = new three.Scene();
let camera = new three.PerspectiveCamera(70, window.innerWidth / window.innerHeight, 0.01, 10);
let camera = new three.PerspectiveCamera(70, this._display.width() / this._get_canvas_height(), 0.01, 10);
camera.position.z = 1;
scene.add(camera);
let renderer = new three.WebGLRenderer({antialias: true});
renderer.setSize(window.innerWidth, window.innerHeight);
let renderer = new three.WebGLRenderer({
antialias: true,
powerPreference: "low-power"
});
renderer.setSize(this._display.width(), this._display.height());
this._display.append(renderer.domElement);
this._scene = scene;
this._camera = camera;
this._renderer = renderer;
// Set the resize handler
$(window).resize(() => this._resize());
}
_init_objects() {

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@ -4,9 +4,9 @@ block stylesheets
link(rel="stylesheet", href="music/music.scss")
block footer
#playerUI.container-fluid
.row
#playerContent.container-fluid
#playerUI.container-fluid.flex-grow-1
.row.d-flex.flex-column.h-100
#playerContent.container-fluid.flex-grow-1
#playerControls.container-fluid.fixed-bottom
.row
span#playerButton.col-1.playerControlsContent.fa.fa-fw.fa-spin.fa-spinner