tlaternet-server/configuration/services/configs/minecraft/voor-kia/config/iceandfire-common.toml
Tristan Daniël Maat cd55c50224
Update ice and fire config
Yes, they completely changed the config format and didn't take into
account the user's changes.

I guess I shouldn't be expecting much from minecraft mod authors, but
damn.
2021-08-20 23:45:12 +01:00

453 lines
20 KiB
TOML

[Generation]
[Generation.Dimensions]
#True if using blacklists, false if using whitelists for dragons and structure gen.
"Use Dimension Blacklist" = false
#Whitelist dragon gen dimensions. Use the format like "minecraft:the_nether" or "rats:ratlantis"
whitelistDimensionsDragons = ["minecraft:overworld"]
#Whitelisted feature(cyclops caves, hydra dens, etc) gen dimensions. Use the format like "minecraft:the_nether" or "rats:ratlantis"
whitelistDimensionsFeature = ["minecraft:overworld"]
#Whitelist mob spawn (troll, hippogryph, etc) dimensions. Use the format like "minecraft:the_nether" or "rats:ratlantis"
whitelistDimensionsMobs = ["minecraft:overworld"]
#Blacklisted dragon gen dimensions. Use the format like "minecraft:the_nether" or "rats:ratlantis"
blacklistDimensionsDragons = ["minecraft:the_nether", "minecraft:the_end"]
#Blacklisted feature(cyclops caves, hydra dens, etc) gen dimensions. Use the format like "minecraft:the_nether" or "rats:ratlantis"
blacklistDimensionsFeature = ["minecraft:the_nether", "minecraft:the_end"]
#Blacklisted mob spawn (troll, hippogryph, etc) dimensions. Use the format like "minecraft:the_nether" or "rats:ratlantis"
blacklistDimensionsMobs = ["minecraft:the_nether", "minecraft:the_end"]
[Generation.Ores]
#Whether to generate copper ore or not
"Generate Copper Ore" = false
#Whether to generate silver ore or not
"Generate Silver Ore" = true
#Whether to generate sapphire ore or not
"Generate Sapphire Ore" = true
#Whether to generate amethyst ore or not
"Generate Amethyst Ore" = true
[Generation.Dragon]
#Whether to generate dragon skeletons or not
"Generate Dragon Skeletons" = true
#1 out of this number chance per chunk for generation
#Range: 1 ~ 10000
"Generate Dragon Skeleton Chance" = 300
#Whether to generate dragon caves or not
"Generate Dragon Caves" = true
#1 out of this number chance per chunk for generation
#Range: 1 ~ 10000
"Generate Dragon Cave Chance" = 200
#Whether to generate dragon roosts or not
"Generate Dragon Roosts" = true
#1 out of this number chance per chunk for generation
#Range: 1 ~ 10000
"Generate Dragon Roost Chance" = 1000
#1 out of this number chance per block that gold will generate in dragon lairs.
#Range: 1 ~ 10000
"Dragon Den Gold Amount" = 4
#Ratio of Stone(this number) to Ores in Dragon Caves
#Range: 1 ~ 10000
"Dragon Cave Ore Ratio" = 45
[Generation.Structures-Features]
#How far away dangerous structures(dragon roosts, cyclops caves, etc.) must be from spawn(0, 0).
#Range: 1 ~ 10000
"Dangerous World Gen Dist From Spawn" = 2000
#How far away dangerous structures(dragon roosts, cyclops caves, etc.) must be from the last generated structure.
#Range: 1 ~ 10000
"Dangerous World Gen Dist Seperation" = 500
#Whether to generate glacier biomes or not
"Generate Glaciers" = true
#Glacier Spawn Weight. Higher number = more common
#Range: 1 ~ 10000
"Glacier Spawn Weight" = 4
#True if mausoleums are allowed to generate
"Generate Mausoleums" = true
#One out of this number chance per chunk to generate a mausoleum.
#Range: 1 ~ 10000
"Mausoleum Gen Chance" = 5000
#Whether to generate graveyards or not
"Generate Graveyards" = true
#Graveyard rarity.
#Range: 2 ~ 10000
"Graveyard Chance" = 100
[Dragons]
[Dragons.Griefing]
#Dragon griefing - 2 is no griefing, 1 is breaking weak blocks, 0 is default
#Range: 0 ~ 2
"Dragon Griefing" = 2
#True if tamed dragons can follow the griefing rules.
"Tamed Dragon Griefing" = false
#The percentage chance for a block to drop as an item when a dragon breaks it.
#Range: 0.0 ~ 1.0
"Dragon Block Breaking Drop Chance" = 0.10000000149011612
#Blocks that a dragon cannot break. Use the format like "minecraft:chest" or "rats:block_of_cheese"
blacklistedBreakBlocks = []
#Blocks that a dragon can break, but won't spawn drops for. Use the format like "minecraft:stone" or "rats:block_of_cheese"
noDropBreakBlocks = ["minecraft:stone", "minecraft:dirt", "minecraft:grass_block"]
[Dragons.Attributes]
#How long it takes(in ticks) for a dragon egg to hatch
#Range: > 1
"Dragon Egg Hatch Time" = 7200
#Dragon Flap Noise Distance - Larger number, further away you can hear it
#Range: 0 ~ 10000
"Dragon Flap Noise Distance" = 4
#Dragon Flute Distance - how many chunks away is the dragon flute effective?
#Range: 0 ~ 10000
"Dragon Flute Distance" = 4
#Max dragon health. Health is scaled to this
#Range: 1.0 ~ 100000.0
"Dragon Health" = 500.0
#Max dragon attack damage. Attack Damage is scaled to this
#Range: 1 ~ 10000
"Dragon Attack Damage" = 17
#Damage dealt from a successful fire breath attack. Attack Damage is scaled to by age, so a stage 5 dragon will deal 5x as much as this number
#Range: 0.0 ~ 10000.0
"Dragon Attack Damage(Fire breath)" = 2.0
#Damage dealt from a successful ice breath attack. Attack Damage is scaled to by age, so a stage 5 dragon will deal 5x as much as this number
#Range: 0.0 ~ 10000.0
"Dragon Attack Damage(Ice breath)" = 2.5
#Damage dealt from a successful lightning breath attack. Attack Damage is scaled to by age, so a stage 5 dragon will deal 5x as much as this number
#Range: 0.0 ~ 10000.0
"Dragon Attack Damage(Lightning breath)" = 3.5
#Change this to slow down or speed up dragon or amphithere flight.
#Range: 0.0 ~ 2.0
"Dragon Flight Speed Modifier" = 1.0
#Enable this if your server is being bombarded with moved wrongly or moved too fast console messages. REQUIRES RESTART!
"Dragon Moved Wrongly Error Fix" = false
[Dragons.Behaviour]
#How high dragons can fly, in Y height.
#Range: > 100
"Max Dragon Flight Height" = 128
#How far away dragons will detect gold blocks being destroyed or chests being opened
#Range: 0 ~ 10000
"Dragon Gold Search Length" = 30
#True if dragons can despawn. Note that if this is false there may be SERIOUS lag issues.
"Dragons Despawn" = true
#True if tamed dragons go to sleep at night.
"Tamed Dragons Sleep" = true
#True if dragons can break blocks if they get stuck. Turn this off if your dragons randomly explode.
"Dragons Dig When Stuck" = true
#True if dragons can drop their skull on death.
"Dragons Drop Skull" = true
#True if dragons can drop their heart on death.
"Dragons Drop Heart" = true
#True if dragons can drop their blood on death.
"Dragons Drop Blood" = true
#True if dragons fire/ice charges create secondary explosions that launch blocks everywhere. Turn this to true if you like unfair explosions. Or lag.
"Explosive Dragon Breath" = false
#How many blocks away can dragons spot potential prey. Note that increasing this could cause lag.
#Range: 1 ~ 10000
"Dragon Target Search Length" = 128
#How many blocks away can dragons wander from their defined "home" position.
#Range: 1 ~ 10000
"Dragon Wander From Home Distance" = 40
#Every interval of this number in ticks, dragon hunger decreases.
#Range: 1 ~ 10000
"Dragon Hunger Tick Rate" = 3000
#Every interval of this number in ticks, dragon allowed to break blocks.
#Range: 0 ~ 10000
"Dragon Block Break Cooldown" = 5
#True if villagers should run away and hide from dragons and other hostile Ice and Fire mobs.
"Villagers Fear Dragons" = true
#True if animals should run away and hide from dragons and other hostile Ice and Fire mobs.
"Animals Fear Dragons" = true
#A more intelligent dragon pathfinding system, but is also laggier. Turn this on if you think dragons are too stupid.
"Intelligent Dragon Pathfinding" = false
[Mobs]
[Mobs.Pixies]
#True if pixie villages are allowed to spawn
"Spawn Pixies" = true
#1 out of this number chance per chunk for generation
#Range: 1 ~ 10000
"Spawn Pixies Chance" = 800
#size of pixie villages
#Range: 1 ~ 10000
"Pixie Village Size" = 5
#True if pixies are allowed to steal from players
"Pixies Steal Items" = true
[Mobs.Cyclops]
#True if cyclops caves are allowed to spawn
"Spawn Cyclopes Caves" = true
#1 out of this number chance per chunk for generation
#Range: 1 ~ 10000
"Spawn Cyclops Cave Chance" = 1000
#True if wandering cyclopes are allowed to spawn
"Spawn Wandering Cyclopes" = true
#1 out of this number chance per chunk for generation
#Range: 1 ~ 10000
"Spawn Wandering Cyclops Chance" = 300
#Maximum cyclops health
#Range: 1.0 ~ 10000.0
"Cyclops Max Health" = 150.0
#How many blocks away can cyclopes detect sheep. Note that increasing this could cause lag.
#Range: 1 ~ 10000
"Cyclopes Sheep Search Length" = 17
#Cyclops attack strength
#Range: 1.0 ~ 10000.0
"Cyclops Attack Strength" = 15.0
#Amount of damage done with cyclops bite attack.
#Range: 1.0 ~ 10000.0
"Cyclops Bite Strength" = 40.0
#Whether or not cyclops can break logs or leaves in their way
"Cyclops Griefing" = false
[Mobs.Sirens]
#Maximum siren health
#Range: 1.0 ~ 10000.0
"Siren Max Health" = 50.0
#True if siren islands are allowed to spawn
"Spawn Sirens" = true
#True to make the screen pink when sirens attract players
"Use Siren Shader" = true
#1 out of this number chance per chunk for generation
#Range: 1 ~ 10000
"Spawn Sirens Chance" = 400
#how long(in ticks) can a siren use its sing effect on a player, without a cooldown.
#Range: 100 ~ 24000
"Siren Max Sing Time" = 12000
#how long(in ticks) a siren has to wait after failing to lure in a player
#Range: 100 ~ 24000
"Siren Time Between Songs" = 2000
[Mobs.DeathWorms]
#How many blocks away can death worms spot potential prey. Note that increasing this could cause lag
#Range: 1 ~ 10000
"Death Worm Target Search Length" = 64
#Default deathworm health, this is scaled to the worm's particular size
#Range: 1.0 ~ 10000.0
"Death Worm Base Health" = 10.0
#Default deathworm attack strength, this is scaled to the worm's particular size
#Range: 1.0 ~ 10000.0
"Death Worm Base Attack Strength" = 3.0
#True if deathworms are allowed to spawn
"Spawn Death Worms" = true
#True if wild deathworms are allowed to target and attack monsters
"Death Worms Target Monsters" = true
#Deathworm spawn weight. Higher = lower chance to spawn
#Range: 1 ~ 10000
"Death Worm Spawn Weight" = 100
#A double check to see if the game can spawn death worms. Higher number = lower chance to spawn.
#Range: 0 ~ 10000
"Death Worm Spawn Check Chance" = 3
[Mobs.Cockatrice]
#Maximum cockatrice health
#Range: 1.0 ~ 10000.0
"Cockatrice Health" = 40.0
#1 out of this number chance per 6000 ticks for a chicken to lay a cockatrice egg.
#Range: > 1
"Cockatrice chicken Search Length" = 30
#True if chickens lay rotten eggs.
"Chickens Lay Rotten Eggs" = true
#True if cockatrices are allowed to spawn
"Spawn Cockatrices" = true
#Cockatrice spawn weight. Lower = lower chance to spawn
#Range: 1 ~ 10000
"Cockatrice Spawn Weight" = 4
#A double check to see if the game can spawn cockatrices. Higher number = lower chance to spawn.
#Range: 0 ~ 10000
"Cockatrice Spawn Check Chance" = 1000
[Mobs.Stymphalians]
#How many blocks away can stymphalian birds spot potential prey. Note that increasing this could cause lag.
#Range: 1 ~ 10000
"Stymphalian Bird Target Search Length" = 64
#1/this number chance for a stymphalian feather to turn into an item before despawning. Zero means never.
#Range: 0 ~ 10000
"Stymphalian Bird Feather Drop Chance" = 25
#Stymphalian bird feather attack strength.
#Range: 0.0 ~ 10000.0
"Stymphalian Bird Feather Attack Strength" = 1.0
#How far away stymphalian birds will consider other birds to be in the same flock.
#Range: 1 ~ 10000
"Stymphalian Bird Flock Length" = 40
#How high stymphalian birds can fly, in Y height.
#Range: > 10
"Max Stymphalian Bird Flight Height" = 80
#True if stymphalian birds are allowed to spawn
"Spawn Stymphalian Birds" = true
#True if stymphalian birds can drop items registered in the ore dictionary to ingotCopper, ingotBronze, nuggetCopper, nuggetBronze.
"Stymphalian Birds drop ore dict items" = true
#True if stymphalian birds are allowed to target and attack animals
"Stymphalian Birds Target Animals" = false
#1 out of this number chance per chunk for generation
#Range: 1 ~ 10000
"Spawn Stymhphalian Bird Chance" = 500
[Mobs.Trolls]
#True if trolls are allowed to spawn
"Spawn Trolls" = true
#True if trolls are allowed to drop their weapon on death.
"Trolls Drop Weapon" = true
#Troll spawn weight. Lower = lower chance to spawn
#Range: 1 ~ 10000
"Troll Spawn Weight" = 40
#A double check to see if the game can spawn trolls. Higher number = lower chance to spawn.
#Range: 0 ~ 10000
"Troll Spawn Check Chance" = 10
#Maximum troll health
#Range: 1.0 ~ 10000.0
"Troll Max Health" = 50.0
#Troll attack strength
#Range: 1.0 ~ 10000.0
"Troll Attack Strength" = 10.0
[Mobs.Myrmex]
#True if myrmex colonies are allowed to spawn
"Spawn Myrmex" = true
#How many ticks it takes for a Myrmex Queen to produce an egg.
#Range: 1 ~ 10000
"Myrmex Gestation Length" = 2500
#How many ticks it takes for a Myrmex to move from a larva to a pupa, and from a pupa to an adult.
#Range: 1 ~ 100000
"Myrmex Hatch Length" = 35000
#One out of this number chance per chunk to generate a myrmex hive.
#Range: 1 ~ 10000
"Myrmex Colony Gen Chance" = 1500
#How many maximum individuals a myrmex colony can have.
#Range: 10 ~ 10000
"Myrmex Colony Max Size" = 80
#Base Myrmex(worker) attack strength
#Range: 1.0 ~ 10000.0
"Myrmex Base Attack Strength" = 3.0
#The maximum radius myrmex area allowed to wander/forage
#Range: 100 ~ 20000
"Myrmex Maximum Wnader Radius" = 4000
[Mobs.Amphitheres]
#True if amphitheres are allowed to spawn
"Spawn Amphitheres" = true
#Amphithere spawn weight. Lower = lower chance to spawn
#Range: 1 ~ 10000
"Amphithere Spawn Weight" = 50
#How many blocks away can ampitheres detect villagers being hurt. Note that increasing this could cause lag.
#Range: 1 ~ 10000
"Amphithere Villager Search Length" = 64
#How many ticks it takes while riding an untamed amphithere to tame it.
#Range: 1 ~ 10000
"Amphithere Tame Time" = 400
#How fast amphitheres fly.
#Range: 0.0 ~ 3.0
"Amphithere Flight Speed" = 1.75
#Maximum amphithere health
#Range: 1.0 ~ 10000.0
"Amphithere Max Health" = 50.0
#Amphithere attack strength
#Range: 1.0 ~ 10000.0
"Amphithere Attack Strength" = 7.0
[Mobs.SeaSerpents]
#True if sea serpents are allowed to spawn
"Spawn Sea Serpents" = true
#1 out of this number chance per chunk for generation
#Range: 1 ~ 10000
"Spawn Sea Serpent Chance" = 2500
#Whether or not sea serpents can break weak blocks in their way
"Sea Serpent Griefing" = false
#Default sea serpent health, this is scaled to the sea serpent's particular size
#Range: 1.0 ~ 10000.0
"Sea Serpent Base Health" = 20.0
#Default sea serpent attack strength, this is scaled to the sea serpent's particular size
#Range: 1.0 ~ 10000.0
"Sea Serpent Base Attack Strength" = 4.0
[Mobs.Hippocampus]
#True if hippocampi are allowed to spawn
"Spawn Hippocampus" = true
#1 out of this number chance per chunk for generation
#Range: 1 ~ 10000
"Spawn Hippocampus Chance" = 200
#Change this to slow down or speed up hippocampus swimming.
#Range: 0.0 ~ 2.0
"Hippocampus Swim Speed Modifier" = 1.0
[Mobs.Hippogryph]
#True if hippogryphs are allowed to spawn
"Spawn Hippogryphs" = true
#Hippogryph spawn weight. Lower = lower chance to spawn.
#Range: 1 ~ 10000
"Hippogryph Spawn Weight" = 1
#Change this to slow down or speed up hippogryph flight.
#Range: 0.0 ~ 2.0
"Hippogryph Flight Speed Modifier" = 1.0
[Mobs.Gorgons]
#True if gorgon temples are allowed to spawn
"Spawn Gorgons" = true
#1 out of this number chance per chunk for generation
#Range: 1 ~ 10000
"Spawn Gorgon Chance" = 10000
#Maximum gorgon health
#Range: 1.0 ~ 10000.0
"Gorgon Max Health" = 100.0
[Mobs.Others]
#True if dread liches are allowed to spawn
"Spawn Liches" = true
#Dread Lich spawn weight. Lower = lower chance to spawn
#Range: 1 ~ 10000
"Lich Spawn Weight" = 2
#Maximum hydra health
#Range: 1.0 ~ 10000.0
"Hydra Max Health" = 250.0
#True if hydra caves are allowed to generate
"Generate Hydra Caves" = true
#One out of this number chance per chunk to generate a hydra cave.
#Range: 1 ~ 10000
"Hydra Caves Gen Chance" = 1000
#Maximum ghost health.
#Range: 1.0 ~ 10000.0
"Ghost Max Health" = 30.0
#Maximum ghost attack strength.
#Range: 0.0 ~ 10000.0
"Ghost Attack Strength" = 3.0
#True if ghosts can rarely spawn from brutal PvP deaths.
"Ghost Spawn from PvP deaths" = true
#Villager Scribe House generation weight. Lower = lower chance to spawn
#Range: 30 ~ 10000
"Villager Scribe House Weight" = 30
[Items]
#Default attack strength of a dragonsteel sword.
#Range: 5.0 ~ 2.147483647E9
"Dragonsteel Sword Base Attack Strength" = 25.0
#Default armor value of dragonsteel chestplate.
#Range: > 7
"Dragonsteel Base Armor" = 12
#Default durability value of dragonsteel tools.
#Range: > 1
"Dragonsteel Base Durability" = 8000
#Default durability value of dragonsteel equipment.
#Range: > 1
"Dragonsteel Base Durability Equipment" = 8000
#Disable this to remove easter egg with tinkers installed.
Weezer = true
#Percentage of critical strike that will disarm with easter egg tinkers material.
#Range: 0.0 ~ 1.0
"Easter Egg Tinkers Tool Disarm chance" = 0.20000000298023224
#True if the summon crystal can load chunks to find dragons.
"Chunk Load Summon Crystal" = true
#True if the dragon bone fire sword ignites attackers.
"Dragon Bone Fire Abilities" = true
#True if the dragon bone ice sword freezes attackers.
"Dragon Bone Ice Abilities" = true
#True if the dragon bone lightning sword strikes attackers.
"Dragon Bone Lightning Abilities" = true
[Pathfinding]
#Maximum threads to use for dragon/myrmex pathfinding. Increase this number if pathing is slow and you have many cores.
#Range: > 1
"Dragon Pathfinding Threads" = 3
#Maximum nodes for dragons/myrmex to path too. Decrease this is dragon pathfinding is super slow or intensive.
#Range: > 1
"Dragon Max Pathfinding Nodes" = 5000