Tristan Daniël Maat
544036d4e4
Largely sensible changes, no complete rewrites without taking user configuration into account like ice and fire.
37 lines
1.6 KiB
TOML
37 lines
1.6 KiB
TOML
#Affects how common artifacts are (does not affect mimics)
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#When this is 1, the default artifact spawn rates will be used
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#Values higher that 1 will decrease spawn rates while values lower than 1 will increase spawn rates
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#Doubling this value will (roughly) halve the chance a container contains an artifact
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#Setting this to 10000 will completely prevent artifacts from spawning
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#When set to 0, every container that can contain artifacts will contain an artifact
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#Range: 0.0 ~ 10000.0
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artifact_rarity = 1.0
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[campsite]
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#The maximum y-level at which a campsite can generate
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#Range: 1 ~ 255
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max_y = 45
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#Whether to use wooden chests from other mods when generating campsites
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#(keeping this enabled may make it easier to distinguish them from mimics)
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use_modded_chests = true
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#List of biome IDs in which campsites are not allowed to generate
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#End and nether biomes are excluded by default
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#To blacklist all biomes from a single mod, use "modid:*"
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biome_blacklist = ["minecraft:void", "undergarden:*", "the_bumblezone:*"]
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#Probability for a container of a campsite to be replaced by a mimic
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#Range: 0.0 ~ 1.0
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mimic_chance = 0.3
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#The minimum y-level at which a campsite can generate
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#Range: 1 ~ 255
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min_y = 1
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#Probability for an ore vein to generate underneath a campsite
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#Range: 0.0 ~ 1.0
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ore_chance = 0.25
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#Rarity of campsites generating in the world
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#The chance a campsite generates in a specific chunk is 1/rarity
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#A rarity of 1 will generate a campsite in every chunk, while 10000 will generate no campsites
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#Not every attempt at generating a campsite succeeds, this also depends on the density and shape of caves
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#Range: 1 ~ 10000
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rarity = 12
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