tlaternet-server/configuration/services/configs/minecraft/voor-kia/config/artifacts-common.toml
Tristan Daniël Maat 544036d4e4
Update miscellaneous minecraft configs
Largely sensible changes, no complete rewrites without taking user
configuration into account like ice and fire.
2021-08-20 23:45:35 +01:00

37 lines
1.6 KiB
TOML

#Affects how common artifacts are (does not affect mimics)
#When this is 1, the default artifact spawn rates will be used
#Values higher that 1 will decrease spawn rates while values lower than 1 will increase spawn rates
#Doubling this value will (roughly) halve the chance a container contains an artifact
#Setting this to 10000 will completely prevent artifacts from spawning
#When set to 0, every container that can contain artifacts will contain an artifact
#Range: 0.0 ~ 10000.0
artifact_rarity = 1.0
[campsite]
#The maximum y-level at which a campsite can generate
#Range: 1 ~ 255
max_y = 45
#Whether to use wooden chests from other mods when generating campsites
#(keeping this enabled may make it easier to distinguish them from mimics)
use_modded_chests = true
#List of biome IDs in which campsites are not allowed to generate
#End and nether biomes are excluded by default
#To blacklist all biomes from a single mod, use "modid:*"
biome_blacklist = ["minecraft:void", "undergarden:*", "the_bumblezone:*"]
#Probability for a container of a campsite to be replaced by a mimic
#Range: 0.0 ~ 1.0
mimic_chance = 0.3
#The minimum y-level at which a campsite can generate
#Range: 1 ~ 255
min_y = 1
#Probability for an ore vein to generate underneath a campsite
#Range: 0.0 ~ 1.0
ore_chance = 0.25
#Rarity of campsites generating in the world
#The chance a campsite generates in a specific chunk is 1/rarity
#A rarity of 1 will generate a campsite in every chunk, while 10000 will generate no campsites
#Not every attempt at generating a campsite succeeds, this also depends on the density and shape of caves
#Range: 1 ~ 10000
rarity = 12