Tristan Daniël Maat
cd55c50224
Yes, they completely changed the config format and didn't take into account the user's changes. I guess I shouldn't be expecting much from minecraft mod authors, but damn.
453 lines
20 KiB
TOML
453 lines
20 KiB
TOML
[Generation]
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[Generation.Dimensions]
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#True if using blacklists, false if using whitelists for dragons and structure gen.
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"Use Dimension Blacklist" = false
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#Whitelist dragon gen dimensions. Use the format like "minecraft:the_nether" or "rats:ratlantis"
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whitelistDimensionsDragons = ["minecraft:overworld"]
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#Whitelisted feature(cyclops caves, hydra dens, etc) gen dimensions. Use the format like "minecraft:the_nether" or "rats:ratlantis"
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whitelistDimensionsFeature = ["minecraft:overworld"]
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#Whitelist mob spawn (troll, hippogryph, etc) dimensions. Use the format like "minecraft:the_nether" or "rats:ratlantis"
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whitelistDimensionsMobs = ["minecraft:overworld"]
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#Blacklisted dragon gen dimensions. Use the format like "minecraft:the_nether" or "rats:ratlantis"
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blacklistDimensionsDragons = ["minecraft:the_nether", "minecraft:the_end"]
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#Blacklisted feature(cyclops caves, hydra dens, etc) gen dimensions. Use the format like "minecraft:the_nether" or "rats:ratlantis"
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blacklistDimensionsFeature = ["minecraft:the_nether", "minecraft:the_end"]
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#Blacklisted mob spawn (troll, hippogryph, etc) dimensions. Use the format like "minecraft:the_nether" or "rats:ratlantis"
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blacklistDimensionsMobs = ["minecraft:the_nether", "minecraft:the_end"]
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[Generation.Ores]
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#Whether to generate copper ore or not
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"Generate Copper Ore" = false
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#Whether to generate silver ore or not
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"Generate Silver Ore" = true
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#Whether to generate sapphire ore or not
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"Generate Sapphire Ore" = true
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#Whether to generate amethyst ore or not
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"Generate Amethyst Ore" = true
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[Generation.Dragon]
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#Whether to generate dragon skeletons or not
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"Generate Dragon Skeletons" = true
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#1 out of this number chance per chunk for generation
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#Range: 1 ~ 10000
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"Generate Dragon Skeleton Chance" = 300
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#Whether to generate dragon caves or not
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"Generate Dragon Caves" = true
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#1 out of this number chance per chunk for generation
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#Range: 1 ~ 10000
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"Generate Dragon Cave Chance" = 200
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#Whether to generate dragon roosts or not
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"Generate Dragon Roosts" = true
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#1 out of this number chance per chunk for generation
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#Range: 1 ~ 10000
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"Generate Dragon Roost Chance" = 1000
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#1 out of this number chance per block that gold will generate in dragon lairs.
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#Range: 1 ~ 10000
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"Dragon Den Gold Amount" = 4
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#Ratio of Stone(this number) to Ores in Dragon Caves
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#Range: 1 ~ 10000
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"Dragon Cave Ore Ratio" = 45
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[Generation.Structures-Features]
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#How far away dangerous structures(dragon roosts, cyclops caves, etc.) must be from spawn(0, 0).
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#Range: 1 ~ 10000
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"Dangerous World Gen Dist From Spawn" = 2000
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#How far away dangerous structures(dragon roosts, cyclops caves, etc.) must be from the last generated structure.
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#Range: 1 ~ 10000
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"Dangerous World Gen Dist Seperation" = 500
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#Whether to generate glacier biomes or not
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"Generate Glaciers" = true
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#Glacier Spawn Weight. Higher number = more common
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#Range: 1 ~ 10000
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"Glacier Spawn Weight" = 4
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#True if mausoleums are allowed to generate
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"Generate Mausoleums" = true
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#One out of this number chance per chunk to generate a mausoleum.
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#Range: 1 ~ 10000
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"Mausoleum Gen Chance" = 5000
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#Whether to generate graveyards or not
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"Generate Graveyards" = true
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#Graveyard rarity.
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#Range: 2 ~ 10000
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"Graveyard Chance" = 100
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[Dragons]
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[Dragons.Griefing]
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#Dragon griefing - 2 is no griefing, 1 is breaking weak blocks, 0 is default
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#Range: 0 ~ 2
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"Dragon Griefing" = 2
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#True if tamed dragons can follow the griefing rules.
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"Tamed Dragon Griefing" = false
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#The percentage chance for a block to drop as an item when a dragon breaks it.
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#Range: 0.0 ~ 1.0
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"Dragon Block Breaking Drop Chance" = 0.10000000149011612
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#Blocks that a dragon cannot break. Use the format like "minecraft:chest" or "rats:block_of_cheese"
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blacklistedBreakBlocks = []
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#Blocks that a dragon can break, but won't spawn drops for. Use the format like "minecraft:stone" or "rats:block_of_cheese"
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noDropBreakBlocks = ["minecraft:stone", "minecraft:dirt", "minecraft:grass_block"]
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[Dragons.Attributes]
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#How long it takes(in ticks) for a dragon egg to hatch
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#Range: > 1
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"Dragon Egg Hatch Time" = 7200
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#Dragon Flap Noise Distance - Larger number, further away you can hear it
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#Range: 0 ~ 10000
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"Dragon Flap Noise Distance" = 4
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#Dragon Flute Distance - how many chunks away is the dragon flute effective?
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#Range: 0 ~ 10000
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"Dragon Flute Distance" = 4
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#Max dragon health. Health is scaled to this
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#Range: 1.0 ~ 100000.0
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"Dragon Health" = 500.0
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#Max dragon attack damage. Attack Damage is scaled to this
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#Range: 1 ~ 10000
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"Dragon Attack Damage" = 17
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#Damage dealt from a successful fire breath attack. Attack Damage is scaled to by age, so a stage 5 dragon will deal 5x as much as this number
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#Range: 0.0 ~ 10000.0
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"Dragon Attack Damage(Fire breath)" = 2.0
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#Damage dealt from a successful ice breath attack. Attack Damage is scaled to by age, so a stage 5 dragon will deal 5x as much as this number
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#Range: 0.0 ~ 10000.0
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"Dragon Attack Damage(Ice breath)" = 2.5
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#Damage dealt from a successful lightning breath attack. Attack Damage is scaled to by age, so a stage 5 dragon will deal 5x as much as this number
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#Range: 0.0 ~ 10000.0
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"Dragon Attack Damage(Lightning breath)" = 3.5
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#Change this to slow down or speed up dragon or amphithere flight.
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#Range: 0.0 ~ 2.0
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"Dragon Flight Speed Modifier" = 1.0
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#Enable this if your server is being bombarded with moved wrongly or moved too fast console messages. REQUIRES RESTART!
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"Dragon Moved Wrongly Error Fix" = false
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[Dragons.Behaviour]
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#How high dragons can fly, in Y height.
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#Range: > 100
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"Max Dragon Flight Height" = 128
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#How far away dragons will detect gold blocks being destroyed or chests being opened
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#Range: 0 ~ 10000
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"Dragon Gold Search Length" = 30
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#True if dragons can despawn. Note that if this is false there may be SERIOUS lag issues.
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"Dragons Despawn" = true
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#True if tamed dragons go to sleep at night.
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"Tamed Dragons Sleep" = true
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#True if dragons can break blocks if they get stuck. Turn this off if your dragons randomly explode.
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"Dragons Dig When Stuck" = true
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#True if dragons can drop their skull on death.
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"Dragons Drop Skull" = true
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#True if dragons can drop their heart on death.
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"Dragons Drop Heart" = true
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#True if dragons can drop their blood on death.
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"Dragons Drop Blood" = true
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#True if dragons fire/ice charges create secondary explosions that launch blocks everywhere. Turn this to true if you like unfair explosions. Or lag.
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"Explosive Dragon Breath" = false
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#How many blocks away can dragons spot potential prey. Note that increasing this could cause lag.
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#Range: 1 ~ 10000
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"Dragon Target Search Length" = 128
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#How many blocks away can dragons wander from their defined "home" position.
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#Range: 1 ~ 10000
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"Dragon Wander From Home Distance" = 40
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#Every interval of this number in ticks, dragon hunger decreases.
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#Range: 1 ~ 10000
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"Dragon Hunger Tick Rate" = 3000
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#Every interval of this number in ticks, dragon allowed to break blocks.
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#Range: 0 ~ 10000
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"Dragon Block Break Cooldown" = 5
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#True if villagers should run away and hide from dragons and other hostile Ice and Fire mobs.
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"Villagers Fear Dragons" = true
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#True if animals should run away and hide from dragons and other hostile Ice and Fire mobs.
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"Animals Fear Dragons" = true
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#A more intelligent dragon pathfinding system, but is also laggier. Turn this on if you think dragons are too stupid.
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"Intelligent Dragon Pathfinding" = false
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[Mobs]
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[Mobs.Pixies]
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#True if pixie villages are allowed to spawn
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"Spawn Pixies" = true
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#1 out of this number chance per chunk for generation
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#Range: 1 ~ 10000
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"Spawn Pixies Chance" = 800
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#size of pixie villages
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#Range: 1 ~ 10000
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"Pixie Village Size" = 5
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#True if pixies are allowed to steal from players
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"Pixies Steal Items" = true
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[Mobs.Cyclops]
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#True if cyclops caves are allowed to spawn
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"Spawn Cyclopes Caves" = true
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#1 out of this number chance per chunk for generation
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#Range: 1 ~ 10000
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"Spawn Cyclops Cave Chance" = 1000
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#True if wandering cyclopes are allowed to spawn
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"Spawn Wandering Cyclopes" = true
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#1 out of this number chance per chunk for generation
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#Range: 1 ~ 10000
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"Spawn Wandering Cyclops Chance" = 300
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#Maximum cyclops health
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#Range: 1.0 ~ 10000.0
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"Cyclops Max Health" = 150.0
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#How many blocks away can cyclopes detect sheep. Note that increasing this could cause lag.
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#Range: 1 ~ 10000
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"Cyclopes Sheep Search Length" = 17
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#Cyclops attack strength
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#Range: 1.0 ~ 10000.0
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"Cyclops Attack Strength" = 15.0
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#Amount of damage done with cyclops bite attack.
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#Range: 1.0 ~ 10000.0
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"Cyclops Bite Strength" = 40.0
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#Whether or not cyclops can break logs or leaves in their way
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"Cyclops Griefing" = false
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[Mobs.Sirens]
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#Maximum siren health
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#Range: 1.0 ~ 10000.0
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"Siren Max Health" = 50.0
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#True if siren islands are allowed to spawn
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"Spawn Sirens" = true
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#True to make the screen pink when sirens attract players
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"Use Siren Shader" = true
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#1 out of this number chance per chunk for generation
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#Range: 1 ~ 10000
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"Spawn Sirens Chance" = 400
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#how long(in ticks) can a siren use its sing effect on a player, without a cooldown.
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#Range: 100 ~ 24000
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"Siren Max Sing Time" = 12000
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#how long(in ticks) a siren has to wait after failing to lure in a player
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#Range: 100 ~ 24000
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"Siren Time Between Songs" = 2000
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[Mobs.DeathWorms]
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#How many blocks away can death worms spot potential prey. Note that increasing this could cause lag
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#Range: 1 ~ 10000
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"Death Worm Target Search Length" = 64
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#Default deathworm health, this is scaled to the worm's particular size
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#Range: 1.0 ~ 10000.0
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"Death Worm Base Health" = 10.0
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#Default deathworm attack strength, this is scaled to the worm's particular size
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#Range: 1.0 ~ 10000.0
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"Death Worm Base Attack Strength" = 3.0
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#True if deathworms are allowed to spawn
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"Spawn Death Worms" = true
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#True if wild deathworms are allowed to target and attack monsters
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"Death Worms Target Monsters" = true
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#Deathworm spawn weight. Higher = lower chance to spawn
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#Range: 1 ~ 10000
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"Death Worm Spawn Weight" = 100
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#A double check to see if the game can spawn death worms. Higher number = lower chance to spawn.
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#Range: 0 ~ 10000
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"Death Worm Spawn Check Chance" = 3
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[Mobs.Cockatrice]
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#Maximum cockatrice health
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#Range: 1.0 ~ 10000.0
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"Cockatrice Health" = 40.0
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#1 out of this number chance per 6000 ticks for a chicken to lay a cockatrice egg.
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#Range: > 1
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"Cockatrice chicken Search Length" = 30
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#True if chickens lay rotten eggs.
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"Chickens Lay Rotten Eggs" = true
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#True if cockatrices are allowed to spawn
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"Spawn Cockatrices" = true
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#Cockatrice spawn weight. Lower = lower chance to spawn
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#Range: 1 ~ 10000
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"Cockatrice Spawn Weight" = 4
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#A double check to see if the game can spawn cockatrices. Higher number = lower chance to spawn.
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#Range: 0 ~ 10000
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"Cockatrice Spawn Check Chance" = 1000
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[Mobs.Stymphalians]
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#How many blocks away can stymphalian birds spot potential prey. Note that increasing this could cause lag.
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#Range: 1 ~ 10000
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"Stymphalian Bird Target Search Length" = 64
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#1/this number chance for a stymphalian feather to turn into an item before despawning. Zero means never.
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#Range: 0 ~ 10000
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"Stymphalian Bird Feather Drop Chance" = 25
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#Stymphalian bird feather attack strength.
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#Range: 0.0 ~ 10000.0
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"Stymphalian Bird Feather Attack Strength" = 1.0
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#How far away stymphalian birds will consider other birds to be in the same flock.
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#Range: 1 ~ 10000
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"Stymphalian Bird Flock Length" = 40
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#How high stymphalian birds can fly, in Y height.
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#Range: > 10
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"Max Stymphalian Bird Flight Height" = 80
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#True if stymphalian birds are allowed to spawn
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"Spawn Stymphalian Birds" = true
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#True if stymphalian birds can drop items registered in the ore dictionary to ingotCopper, ingotBronze, nuggetCopper, nuggetBronze.
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"Stymphalian Birds drop ore dict items" = true
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#True if stymphalian birds are allowed to target and attack animals
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"Stymphalian Birds Target Animals" = false
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#1 out of this number chance per chunk for generation
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#Range: 1 ~ 10000
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"Spawn Stymhphalian Bird Chance" = 500
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[Mobs.Trolls]
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#True if trolls are allowed to spawn
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"Spawn Trolls" = true
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#True if trolls are allowed to drop their weapon on death.
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"Trolls Drop Weapon" = true
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#Troll spawn weight. Lower = lower chance to spawn
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#Range: 1 ~ 10000
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"Troll Spawn Weight" = 40
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#A double check to see if the game can spawn trolls. Higher number = lower chance to spawn.
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#Range: 0 ~ 10000
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"Troll Spawn Check Chance" = 10
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#Maximum troll health
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#Range: 1.0 ~ 10000.0
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"Troll Max Health" = 50.0
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#Troll attack strength
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#Range: 1.0 ~ 10000.0
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"Troll Attack Strength" = 10.0
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[Mobs.Myrmex]
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#True if myrmex colonies are allowed to spawn
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"Spawn Myrmex" = true
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#How many ticks it takes for a Myrmex Queen to produce an egg.
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#Range: 1 ~ 10000
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"Myrmex Gestation Length" = 2500
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#How many ticks it takes for a Myrmex to move from a larva to a pupa, and from a pupa to an adult.
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#Range: 1 ~ 100000
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"Myrmex Hatch Length" = 35000
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#One out of this number chance per chunk to generate a myrmex hive.
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#Range: 1 ~ 10000
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"Myrmex Colony Gen Chance" = 1500
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#How many maximum individuals a myrmex colony can have.
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#Range: 10 ~ 10000
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"Myrmex Colony Max Size" = 80
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#Base Myrmex(worker) attack strength
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#Range: 1.0 ~ 10000.0
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"Myrmex Base Attack Strength" = 3.0
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#The maximum radius myrmex area allowed to wander/forage
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#Range: 100 ~ 20000
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"Myrmex Maximum Wnader Radius" = 4000
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[Mobs.Amphitheres]
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#True if amphitheres are allowed to spawn
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"Spawn Amphitheres" = true
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#Amphithere spawn weight. Lower = lower chance to spawn
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#Range: 1 ~ 10000
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"Amphithere Spawn Weight" = 50
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#How many blocks away can ampitheres detect villagers being hurt. Note that increasing this could cause lag.
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#Range: 1 ~ 10000
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"Amphithere Villager Search Length" = 64
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#How many ticks it takes while riding an untamed amphithere to tame it.
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#Range: 1 ~ 10000
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"Amphithere Tame Time" = 400
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#How fast amphitheres fly.
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#Range: 0.0 ~ 3.0
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"Amphithere Flight Speed" = 1.75
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#Maximum amphithere health
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#Range: 1.0 ~ 10000.0
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"Amphithere Max Health" = 50.0
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#Amphithere attack strength
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#Range: 1.0 ~ 10000.0
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"Amphithere Attack Strength" = 7.0
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[Mobs.SeaSerpents]
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#True if sea serpents are allowed to spawn
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"Spawn Sea Serpents" = true
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#1 out of this number chance per chunk for generation
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#Range: 1 ~ 10000
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"Spawn Sea Serpent Chance" = 2500
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#Whether or not sea serpents can break weak blocks in their way
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"Sea Serpent Griefing" = false
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#Default sea serpent health, this is scaled to the sea serpent's particular size
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#Range: 1.0 ~ 10000.0
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"Sea Serpent Base Health" = 20.0
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#Default sea serpent attack strength, this is scaled to the sea serpent's particular size
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#Range: 1.0 ~ 10000.0
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"Sea Serpent Base Attack Strength" = 4.0
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[Mobs.Hippocampus]
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#True if hippocampi are allowed to spawn
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"Spawn Hippocampus" = true
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#1 out of this number chance per chunk for generation
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#Range: 1 ~ 10000
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"Spawn Hippocampus Chance" = 200
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#Change this to slow down or speed up hippocampus swimming.
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#Range: 0.0 ~ 2.0
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"Hippocampus Swim Speed Modifier" = 1.0
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[Mobs.Hippogryph]
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#True if hippogryphs are allowed to spawn
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"Spawn Hippogryphs" = true
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#Hippogryph spawn weight. Lower = lower chance to spawn.
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#Range: 1 ~ 10000
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"Hippogryph Spawn Weight" = 1
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#Change this to slow down or speed up hippogryph flight.
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#Range: 0.0 ~ 2.0
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"Hippogryph Flight Speed Modifier" = 1.0
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[Mobs.Gorgons]
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#True if gorgon temples are allowed to spawn
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"Spawn Gorgons" = true
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#1 out of this number chance per chunk for generation
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#Range: 1 ~ 10000
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"Spawn Gorgon Chance" = 10000
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#Maximum gorgon health
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#Range: 1.0 ~ 10000.0
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"Gorgon Max Health" = 100.0
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[Mobs.Others]
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#True if dread liches are allowed to spawn
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"Spawn Liches" = true
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#Dread Lich spawn weight. Lower = lower chance to spawn
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#Range: 1 ~ 10000
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"Lich Spawn Weight" = 2
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#Maximum hydra health
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#Range: 1.0 ~ 10000.0
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"Hydra Max Health" = 250.0
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#True if hydra caves are allowed to generate
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"Generate Hydra Caves" = true
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#One out of this number chance per chunk to generate a hydra cave.
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#Range: 1 ~ 10000
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"Hydra Caves Gen Chance" = 1000
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#Maximum ghost health.
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#Range: 1.0 ~ 10000.0
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"Ghost Max Health" = 30.0
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#Maximum ghost attack strength.
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#Range: 0.0 ~ 10000.0
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"Ghost Attack Strength" = 3.0
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#True if ghosts can rarely spawn from brutal PvP deaths.
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"Ghost Spawn from PvP deaths" = true
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#Villager Scribe House generation weight. Lower = lower chance to spawn
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#Range: 30 ~ 10000
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"Villager Scribe House Weight" = 30
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[Items]
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#Default attack strength of a dragonsteel sword.
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#Range: 5.0 ~ 2.147483647E9
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"Dragonsteel Sword Base Attack Strength" = 25.0
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#Default armor value of dragonsteel chestplate.
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#Range: > 7
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"Dragonsteel Base Armor" = 12
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#Default durability value of dragonsteel tools.
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#Range: > 1
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"Dragonsteel Base Durability" = 8000
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#Default durability value of dragonsteel equipment.
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#Range: > 1
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"Dragonsteel Base Durability Equipment" = 8000
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#Disable this to remove easter egg with tinkers installed.
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Weezer = true
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#Percentage of critical strike that will disarm with easter egg tinkers material.
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#Range: 0.0 ~ 1.0
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"Easter Egg Tinkers Tool Disarm chance" = 0.20000000298023224
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#True if the summon crystal can load chunks to find dragons.
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"Chunk Load Summon Crystal" = true
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#True if the dragon bone fire sword ignites attackers.
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"Dragon Bone Fire Abilities" = true
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#True if the dragon bone ice sword freezes attackers.
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"Dragon Bone Ice Abilities" = true
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#True if the dragon bone lightning sword strikes attackers.
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"Dragon Bone Lightning Abilities" = true
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[Pathfinding]
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#Maximum threads to use for dragon/myrmex pathfinding. Increase this number if pathing is slow and you have many cores.
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#Range: > 1
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"Dragon Pathfinding Threads" = 3
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#Maximum nodes for dragons/myrmex to path too. Decrease this is dragon pathfinding is super slow or intensive.
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#Range: > 1
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"Dragon Max Pathfinding Nodes" = 5000
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