# Configuration file armor { # The weight of this affix, relative to others that may apply to the same item. [range: 0 ~ 2147483647, default: 5] I:Weight=5 } armor_toughness { # The weight of this affix, relative to others that may apply to the same item. [range: 0 ~ 2147483647, default: 5] I:Weight=5 } arrow_catcher { # The weight of this affix, relative to others that may apply to the same item. [range: 0 ~ 2147483647, default: 1] I:Weight=1 } attack_speed { # The weight of this affix, relative to others that may apply to the same item. [range: 0 ~ 2147483647, default: 5] I:Weight=5 } cleave { # The weight of this affix, relative to others that may apply to the same item. [range: 0 ~ 2147483647, default: 3] I:Weight=3 } cold_damage { # The weight of this affix, relative to others that may apply to the same item. [range: 0 ~ 2147483647, default: 5] I:Weight=5 } crit_chance { # The weight of this affix, relative to others that may apply to the same item. [range: 0 ~ 2147483647, default: 2] I:Weight=2 } crit_damage { # The weight of this affix, relative to others that may apply to the same item. [range: 0 ~ 2147483647, default: 3] I:Weight=3 } current_hp_damage { # The weight of this affix, relative to others that may apply to the same item. [range: 0 ~ 2147483647, default: 2] I:Weight=2 } damage_chain { # The weight of this affix, relative to others that may apply to the same item. [range: 0 ~ 2147483647, default: 1] I:Weight=1 } disengage { # The weight of this affix, relative to others that may apply to the same item. [range: 0 ~ 2147483647, default: 3] I:Weight=3 } draw_speed { # The weight of this affix, relative to others that may apply to the same item. [range: 0 ~ 2147483647, default: 5] I:Weight=5 } eldritch_block { # The weight of this affix, relative to others that may apply to the same item. [range: 0 ~ 2147483647, default: 1] I:Weight=1 } enchantability { # The weight of this affix, relative to others that may apply to the same item. [range: 0 ~ 2147483647, default: 3] I:Weight=3 } execute { # The weight of this affix, relative to others that may apply to the same item. [range: 0 ~ 2147483647, default: 5] I:Weight=5 } fire_damage { # The weight of this affix, relative to others that may apply to the same item. [range: 0 ~ 2147483647, default: 5] I:Weight=5 } life_steal { # The weight of this affix, relative to others that may apply to the same item. [range: 0 ~ 2147483647, default: 3] I:Weight=3 } loot_pinata { # The weight of this affix, relative to others that may apply to the same item. [range: 0 ~ 2147483647, default: 2] I:Weight=2 } magic_arrow { # The weight of this affix, relative to others that may apply to the same item. [range: 0 ~ 2147483647, default: 1] I:Weight=1 } max_crit { # The weight of this affix, relative to others that may apply to the same item. [range: 0 ~ 2147483647, default: 1] I:Weight=1 } max_health { # The weight of this affix, relative to others that may apply to the same item. [range: 0 ~ 2147483647, default: 5] I:Weight=5 } movement_speed { # The weight of this affix, relative to others that may apply to the same item. [range: 0 ~ 2147483647, default: 5] I:Weight=5 } omnitool { # The weight of this affix, relative to others that may apply to the same item. [range: 0 ~ 2147483647, default: 2] I:Weight=2 } overheal { # The weight of this affix, relative to others that may apply to the same item. [range: 0 ~ 2147483647, default: 4] I:Weight=4 } piercing { # The weight of this affix, relative to others that may apply to the same item. [range: 0 ~ 2147483647, default: 0] I:Weight=0 } radius_mining { # The weight of this affix, relative to others that may apply to the same item. [range: 0 ~ 2147483647, default: 2] I:Weight=2 } reach_distance { # The weight of this affix, relative to others that may apply to the same item. [range: 0 ~ 2147483647, default: 3] I:Weight=3 } shield_damage { # The weight of this affix, relative to others that may apply to the same item. [range: 0 ~ 2147483647, default: 3] I:Weight=3 } shield_speed { # The weight of this affix, relative to others that may apply to the same item. [range: 0 ~ 2147483647, default: 5] I:Weight=5 } snare_hit { # The weight of this affix, relative to others that may apply to the same item. [range: 0 ~ 2147483647, default: 1] I:Weight=1 } snipe_damage { # The weight of this affix, relative to others that may apply to the same item. [range: 0 ~ 2147483647, default: 3] I:Weight=3 } spectral_shot { # The weight of this affix, relative to others that may apply to the same item. [range: 0 ~ 2147483647, default: 2] I:Weight=2 } spiked_shield { # The weight of this affix, relative to others that may apply to the same item. [range: 0 ~ 2147483647, default: 2] I:Weight=2 } teleport_drops { # The weight of this affix, relative to others that may apply to the same item. [range: 0 ~ 2147483647, default: 2] I:Weight=2 } torch_placement { # The weight of this affix, relative to others that may apply to the same item. [range: 0 ~ 2147483647, default: 4] I:Weight=4 }