["Better Caves"] # List of dimensions that will have Better Caves. Ignored if Global Whitelisting is enabled. # List must be comma-separated values enclosed in square brackets. # Entries must have the mod namespace included. # For example: "[minecraft:overworld, minecraft:the_nether, rats:ratlantis]" # Default: "[minecraft:overworld]" "Whitelisted Dimensions" = "[minecraft:overworld]" # Automatically enables Better Caves in every possible dimension. # If this is enabled, the Whitelisted Dimension IDs option is ignored. # Default: false "Enable Global Whitelist" = false ########################################################################################################### ## Configure how bedrock generates. ########################################################################################################### ["Better Caves"."Bedrock Generation"] # Replaces the usual bedrock generation pattern with flat layers. # Activates in all whitelisted dimensions. # Default: true "Flatten Bedrock" = true # The width of the bedrock layer. Only works if Flatten Bedrock is true. #Range: 0 ~ 256 "Bedrock Layer Width" = 1 ########################################################################################################### ## Configure settings related to caves, caverns, ravines and more. ########################################################################################################### ["Better Caves"."Underground Generation"] ########################################################################################################### ## Miscellaneous settings used in cave and cavern generation. ########################################################################################################### ["Better Caves"."Underground Generation".Miscellaneous] # Set to true to enable flooded underground in ocean biomes. # Default: true "Enable Flooded Underground" = true # Ignores surface detection for closing off caves and caverns, forcing them to spawn # up until their max height. Useful for Nether-like dimensions with no real "surface". # Default: false "Override Surface Detection" = false # Lava (or water in water regions) spawns at and below this y-coordinate. # Default: 10 #Range: 0 ~ 255 "Liquid Altitude" = 10 # Replace naturally generated floating gravel on the ocean floor with andesite. # Can prevent lag due to cascading gravel falling into caverns under the ocean. # Default: true "Prevent Cascading Gravel" = true # The block used for lava generation at and below the Liquid Altitude. # Defaults to regular lava if an invalid block is given. # Default: minecraft:lava "Lava Block" = "minecraft:lava" # The block used for water generation in water caves/caverns at and below the Liquid Altitude. # Defaults to regular water if an invalid block is given. # Default: minecraft:water "Water Block" = "minecraft:water" ########################################################################################################### ## Settings used in the generation of water regions. ########################################################################################################### ["Better Caves"."Underground Generation"."Water Regions"] # Custom value for water region size. Smaller value = larger regions. This value is very sensitive to change. # ONLY WORKS IF Water Region Size IS Custom. # Provided values: # Small: 0.008 # Medium: 0.004 # Large: 0.0028 # ExtraLarge: 0.001 # Default: 0.004 #Range: 0.0 ~ 0.05 "Water Region Size Custom Value" = 0.004 # Percent chance of a region having water instead of lava at low altitudes. # Default: 40% #Range: 0.0 ~ 100.0 "Water Region Spawn Chance" = 40.0 # Determines how large water regions are. # Default: Medium (recommended). "Water Region Size" = "Medium" ########################################################################################################### ## Settings used in the generation of caves. ########################################################################################################### ["Better Caves"."Underground Generation".Caves] # Percent chance of caves spawning in a given region. # Default: caves spawn in 100% of regions. #Range: 0.0 ~ 100.0 "Cave Spawn Chance" = 100.0 # Determines how large cave regions are. # Controls the average size of a cave system. # Accepted values: Small, Medium, Large, ExtraLarge, Custom # Default: Small (recommended). "Cave Region Size" = "Small" # Custom value for cave region size. Smaller value = larger regions. This value is very sensitive to change. # ONLY WORKS IF Cave Region Size IS Custom. # Provided values: # Small: 0.008 # Medium: 0.005 # Large: 0.0032 # ExtraLarge: 0.001 # Default: 0.008 #Range: 0.0 ~ 0.05000000074505806 "Cave Region Size Custom Value" = 0.00800000037997961 ########################################################################################################### ## Settings used in the generation of vanilla-like caves near the surface. ########################################################################################################### ["Better Caves"."Underground Generation".Caves."Surface Caves"] # The minimum y-coordinate at which surface caves can generate. # Default: 40 #Range: 0 ~ 255 "Surface Cave Minimum Altitude" = 40 # Set to true to enable vanilla-like caves which provide nice, natural-looking openings at the surface. # Default: true "Enable Surface Caves" = true # The maximum y-coordinate at which surface caves can generate. # Default: 128 #Range: 0 ~ 255 "Surface Cave Maximum Altitude" = 128 # The density of surface caves. Higher = more caves, closer together. # Default: 17 #Range: 0 ~ 100 "Surface Cave Density" = 17 ########################################################################################################### ## Settings used in the generation of type 1 caves, which are more worm-like. ########################################################################################################### ["Better Caves"."Underground Generation".Caves."Type 1 Caves"] # The maximum y-coordinate at which type 1 caves can generate. # Default: 80 #Range: 0 ~ 255 "Type 1 Cave Maximum Altitude" = 80 # Stretches caves horizontally. Lower value = wider caves. # Default: 1.6 (recommended) #Range: 0.0 ~ 100.0 "Compression - Horizontal" = 1.6 # The minimum y-coordinate at which type 1 caves can generate. # Default: 1 #Range: 0 ~ 255 "Type 1 Cave Minimum Altitude" = 1 # The depth from a given point on the surface at which type 1 caves start to close off. # Will use the Max Cave Altitude instead of surface height if it is lower. # Will use the Max Cave Altitude no matter what if Override Surface Detection is enabled. # Default: 15 (recommended) #Range: 0 ~ 255 "Type 1 Cave Surface Cutoff Depth" = 15 # Stretches caves vertically. Lower value = taller caves with steeper drops. # Default: 5.0 (recommended) #Range: 0.0 ~ 100.0 "Compression - Vertical" = 5.0 # Determines how frequently Type 1 Caves spawn. 0 = will not spawn at all. # Default: 10 #Range: 0 ~ 10 "Type 1 Cave Priority" = 10 ########################################################################################################### ## Settings used in the generation of type 2 caves, which tend to be more open and spacious. ########################################################################################################### ["Better Caves"."Underground Generation".Caves."Type 2 Caves"] # The minimum y-coordinate at which type 2 caves can generate. # Default: 1 #Range: 0 ~ 255 "Type 2 Cave Minimum Altitude" = 1 # The maximum y-coordinate at which type 2 caves can generate. # Default: 80 #Range: 0 ~ 255 "Type 2 Cave Maximum Altitude" = 80 # Stretches caves horizontally. Lower value = wider caves. # Default: 0.9 (recommended) #Range: 0.0 ~ 100.0 "Compression - Horizontal" = 0.9 # The depth from a given point on the surface at which type 2 caves start to close off. # Will use the Max Cave Altitude instead of surface height if it is lower. # Will use the Max Cave Altitude no matter what if Override Surface Detection is enabled. # Default: 15 (recommended) #Range: 0 ~ 255 "Type 2 Cave Surface Cutoff Depth" = 15 # Stretches caves vertically. Lower value = taller caves with steeper drops. # Default: 2.2 (recommended) #Range: 0.0 ~ 100.0 "Compression - Vertical" = 2.2 # Determines how frequently Type 2 Caves spawn. 0 = will not spawn at all. # Default: 5 #Range: 0 ~ 10 "Type 2 Cave Priority" = 5 ########################################################################################################### ## Settings controlling vanilla Minecraft cave generation. ########################################################################################################### ["Better Caves"."Underground Generation".Caves."Vanilla Caves"] # The maximum y-coordinate at which vanilla caves can generate. # Default: 128 #Range: 0 ~ 255 "Vanilla Cave Maximum Altitude" = 128 # The density of vanilla caves. Higher = more caves, closer together. # Default: 14 (value used in vanilla) #Range: 0 ~ 100 "Vanilla Cave Density" = 14 # Determines how frequently vanilla caves spawn. 0 = will not spawn at all. # Default: 0 #Range: 0 ~ 10 "Vanilla Cave Priority" = 0 # The minimum y-coordinate at which vanilla caves can generate. # Default: 8 #Range: 0 ~ 255 "Vanilla Cave Minimum Altitude" = 8 ########################################################################################################### ## Settings used in the generation of caverns. Caverns are spacious caves at low altitudes. ########################################################################################################### ["Better Caves"."Underground Generation".Caverns] # Custom value for cavern region size. Only works if Cavern Region Size is set to Custom. Smaller value = larger regions. This value is very sensitive to change. # Provided values: # Small: 0.01 # Medium: 0.007 # Large: 0.005 # ExtraLarge: 0.001 # Default: 0.01 #Range: 0.0 ~ 0.05 "Cavern Region Size Custom Value" = 0.01 # Percent chance of caverns spawning in a given region. # Default: caverns spawn in 25% of regions. #Range: 0.0 ~ 100.0 "Cavern Spawn Chance" = 25.0 # Determines how large cavern regions are. This controls the average size of caverns. # Accepted values: Small, Medium, Large, ExtraLarge, Custom # Default: Small (recommended). "Cavern Region Size" = "Small" ########################################################################################################### ## Settings used in the generation of Floored Caverns found at low altitudes. ## These have much more ground to walk on than Liquid Caverns. ########################################################################################################### ["Better Caves"."Underground Generation".Caverns."Floored Caverns"] # Stretches caverns horizontally. Lower value = more open caverns with larger features. # Default: 0.7 #Range: 0.0 ~ 100.0 "Compression - Horizontal" = 0.7 # Determines how frequently Floored Caverns spawn. 0 = will not spawn at all. # Default: 10 #Range: 0 ~ 10 "Floored Cavern Priority" = 10 # Stretches caverns vertically. Lower value = more open caverns with larger features. # Default: 1.3 #Range: 0.0 ~ 100.0 "Compression - Vertical" = 1.3 # The minimum y-coordinate at which Floored Caverns can generate. # Default: 1 #Range: 0 ~ 255 "Floored Cavern Minimum Altitude" = 1 # The maximum y-coordinate at which Floored Caverns can generate. # Caverns will attempt to close off anyway if this value is greater than the surface's altitude. # Default: 35 #Range: 0 ~ 255 "Floored Cavern Maximum Altitude" = 35 ########################################################################################################### ## Settings used in the generation of Liquid Caverns found at low altitudes. ## These are caverns where the floor is predominantly water or lava. ########################################################################################################### ["Better Caves"."Underground Generation".Caverns."Liquid Caverns"] # Stretches caverns horizontally. Lower value = more open caverns with larger features. # Default: 0.7 #Range: 0.0 ~ 100.0 "Compression - Horizontal" = 0.7 # Determines how frequently Liquid Caverns spawn. 0 = will not spawn at all. # Default: 10 #Range: 0 ~ 10 "Liquid Cavern Priority" = 10 # Stretches caverns vertically. Lower value = more open caverns with larger features. # Default: 1.3 #Range: 0.0 ~ 100.0 "Compression - Vertical" = 1.3 # The minimum y-coordinate at which Liquid Caverns can generate. # Default: 1 #Range: 0 ~ 255 "Liquid Cavern Minimum Altitude" = 1 # The maximum y-coordinate at which Liquid Caverns can generate. # Caverns will attempt to close off anyway if this value is greater than the surface's altitude. # Default: 35 #Range: 0 ~ 255 "Liquid Cavern Maximum Altitude" = 35 ########################################################################################################### ## Settings used for ravine generation. ########################################################################################################### ["Better Caves"."Underground Generation".Ravines] # Set to true to enable flooded ravines in ocean biomes. # Default: true "Enable Flooded Ravines" = true # Set to true to enable ravine generation. # Default: true "Enable Ravines" = true ########################################################################################################### ## Don't mess with these settings for normal gameplay. ########################################################################################################### ["Better Caves"."DEBUG Settings"] # The visualizer creates worlds where there are no blocks except those indicating where caves # and caverns would be carved out in a regular world. This is useful for visualizing the kinds of # caves and caverns your current config options will create. # Type 1 Cave: Wooden Planks # Type 2 Cave: Cobblestone # Lava Cavern: Redstone Block # Floored Cavern: Gold Block # Surface Cave: Emerald Block # Vanilla Cave: Bricks # Default: false "Enable DEBUG Visualizer" = false