###################################################### # README for the rifts.json and monoliths.json files # ###################################################### NOTE -- EDITING THE rifts.json and monoliths.json FILES REQUIRES A MINECRAFT RESTART TO UPDATE! Each of these JSON files contains the 'variants' property, which is a list of all the rifts and monoliths to spawn, respectively. Each dimensional rift in rifts.json is an object with the following properties: - blockSelector: A BlockSetSelector describing the blocks this rift is made of. See the bottom of this README for documentation on BlockSetSelectors. - fluidColor: The color of ANY DIMENSIONAL PLASMA IN THIS DIMENSION. Keep in mind this hue is added to the base purple hue - red: Any hex string from 00 to FF. - green: Any hex string from 00 to FF. - blue: Any hex string from 00 to FF. - alpha: Any hex string from 00 to FF. - minY: The minimum y-coordinate a rift can spawn at. - maxY: The maximum y-coordinate a rift can spawn at. - playerTeleportedMinY: The minimum y-coordinate a player can be teleported to in the target dimension. - playerTeleportedMaxY: The maximum y-coordinate a player can be teleported to in the target dimension. - spawnDimension: The dimension this rift will spawn in. This MUST be distinct for each variant! In other words - only ONE variant per dimension! - targetDimension: The dimension this rift will teleport you to. This does not have to be distinct for each variant. - spawnChance: The chance of a Rift spawning. - spawnPlatformBlock: Sometimes, when teleporting the player, a small 3x3 platform is generated for the player to stand on. This is the block the platform will be made of. Should be a block that matches the target dimension well. Each monolith in monoliths.json is an object with the following properties: - stairSelector: A BlockSetSelector describing the stairs on the perimeter of this monolith. - cornerSelector: A BlockSetSelector describing the blocks on the corners of this monolith. - insideSelector: A BlockSetSelector describing the blocks making up the inside of this monolith. - fenceSelector: A BlockSetSelector describing the fences used in this monolith. - powerBlock: The block required to power this monolith. - decorationBlock: The block in the four corners of the power grid at the center of this monolith. - beamStopBlocks: A list of blocks through which the beams of ANY RECLAIMERS PLACED IN THIS DIMENSION cannot pass. - unpoweredBeamColor: The color of the beam of ANY RECLAIMER IN THIS DIMENSION, when UNPOWERED. - red: Any hex string from 00 to FF. - green: Any hex string from 00 to FF. - blue: Any hex string from 00 to FF. - alpha: Any hex string from 00 to FF. - poweredBeamColor: The color of the beam of ANY RECLAIMER IN THIS DIMENSION, when POWERED. - red: Any hex string from 00 to FF. - green: Any hex string from 00 to FF. - blue: Any hex string from 00 to FF. - alpha: Any hex string from 00 to FF. - minY: The minimum y-coordinate this monolith can spawn at. - maxY: The maximum y-coordinate this monolith can spawn at. - playerTeleportedMinY: The minimum y-coordinate a player can be teleported to in the target dimension. - playerTeleportedMaxY: The maximum y-coordinate a player can be teleported to in the target dimension. - spawnDimension: The dimension this monolith will spawn in. This MUST be distinct for each variant! In other words - only ONE variant per dimension! - targetDimension: The dimension this monolith will teleport you to. This does not have to be distinct for each variant. - spawnChance: The chance of a Monolith spawning. BlockSetSelector information: A BlockSetSelector describes a set of blocks and the probability of each block being chosen. Each BlockSetSelector has the following two fields: - entries: An object where each entry's key is a block, and each value is that block's probability of being chosen. The total sum of all probabilities SHOULD NOT exceed 1.0! - defaultBlock: The block used for any leftover probability ranges. For example, if the total sum of all the probabilities of the entries is 0.6, then there is a 0.4 chance of the defaultBlock being selected. Here's an example BlockSetSelector: "entries": { "minecraft:cobblestone": 0.25, "minecraft:air": 0.2, "minecraft:stonebrick[variant=stonebrick]": 0.1 }, "defaultBlock": "minecraft:planks[variant=oak]" For each block, this selector has a 25% chance of returning cobblestone, 20% chance of choosing air, 10% chance of choosing stone bricks, and a 100 - (25 + 20 + 10) = 45% chance of choosing oak planks (since it's the default block).