#To disable items or to change the frequency at which artifacts appear, override the loot tables from this mod with a datapack #Cosmetic slots are disabled by default, they can be enabled using the Curios config, see https://github.com/TheIllusiveC4/Curios/wiki/How-to-Use:-Users#creating-a-new-slot-type [campsite] #Probability for an ore vein to generate underneath a campsite #Range: 0 ~ 100 campsite_ore_chance = 25 #The minimum y-level at which a campsite can generate #Range: 1 ~ 255 campsite_min_y = 1 #The maximum y-level at which a campsite can generate #Range: 0 ~ 255 campsite_max_y = 45 #Whether to use wooden chests from other mods when generating campsites, may make it easier to distinguish them from mimics use_modded_chests = true #Probability for a container of a campsite to be replaced by a mimic #Range: 0 ~ 100 campsite_mimic_chance = 30 #List of biome IDs in which campsites are not allowed to generate. End and nether biomes are excluded by default. # To blacklist all biomes from a single mod, use 'modid:*' biome_blacklist = ["minecraft:void", "undergarden:*", "the_bumblezone:*"] #Per-chunk probability (as a percentage) a campsite is attempted to be generated. Not every attempt succeeds, this also depends on the density and shape of caves #Range: 0 ~ 100 campsite_chance = 8 [items] #Cooldown in ticks for the Everlasting Beef and Eternal Steak items #Range: > 0 eternal_food_cooldown = 300