#Entity Settings [entity] #General [entity.general] #Allows repeat remove calls to bubble to the top of the list to improve performance of repeat mob spawning. enable_call_bubbling = true #Allow AI tasks to be removed from entities at runtime. If this is disable no per mob or per mob type removes will run. allow_remove_calls = true #Entity Mob [entity.mob] #Remove the look at goal (player or attack target) AI task. This will cause AIs to not face targets or walking directions. remove_look_goal = false #Replaces the default look controller with a version featuring cached tan math improving performance. Only works on vanilla style mobs, if a mod overrides the look controller it will skip. replace_look_controller = true #Remove the look at random position AI task. This will cause AIs to feel a little lifeless as they do not animate head movement while idle. remove_look_random = false #Entity Fish [entity.fish] #Remove the fish's AI task to follow a leader fish to act as a group of fish. remove_follow_leader = false #Remove the fish's random swimming pathfinder. This will cause fish to stay in position more often. remove_swim = false #Remove the fish's panic pathfinder. This will cause fish to not run away. remove_panic = false #Remove the fish's AI task to avoid players. remove_avoid_player = false #Remove the fish's AI task to puff up when entities are nearby remove_puff = false #Squid Fish [entity.squid] #Remove the squid's flee pathfinder. This will cause squid to not run away. remove_flee = false #Remove the squid's random movement pathfinder. This will cause squid to swim around randomly. remove_random_move = false