diff --git a/configuration/services/configs/minecraft/voor-kia/config/alexsmobs.toml b/configuration/services/configs/minecraft/voor-kia/config/alexsmobs.toml index 88c5b8a..0226397 100644 --- a/configuration/services/configs/minecraft/voor-kia/config/alexsmobs.toml +++ b/configuration/services/configs/minecraft/voor-kia/config/alexsmobs.toml @@ -4,6 +4,12 @@ polarBearsAttackSeals = true #Whether bone serpents are neutral or hostile. neutralBoneSerpents = false + #Makes eagles teleport back to their owner if they get stuck during controlled flight. Useful for when playing with the Optifine mod, since this mod is the fault of many issues with the falconry system. + falconryTeleportsBack = false + #List of dimensions in which spawning void worms via mysterious worm items is allowed. + voidWormSpawnDimensions = ["minecraft:the_end"] + #True if straddleboard enchants are enabled. + straddleboardEnchants = true #Whether Crimson Mosquitoes can transform into Warped Moscos if attacking a Mungus or any listed creature. warpedMoscoTransformation = true #Whether wild raccoons steal food from chests. @@ -29,8 +35,19 @@ #0 = no mungus biome transformation. 1 = mungus changes blocks, but not chunk's biome. 2 = mungus transforms blocks and biome of chunk. #Range: 0 ~ 2 mungusBiomeTransformationType = 2 + #Max Health of the void worm boss. + #Range: 0.0 ~ 1000000.0 + voidWormMaxHealth = 160.0 + #All void worm damage is scaled to this. + #Range: 0.0 ~ 100.0 + voidWormDamageModifier = 1.0 + #Whether the void worm boss is summonable or not, via the mysterious worm item. + voidWormSummonable = true #List of all mungus mushrooms, biome transformations and surface blocks. Each is seperated by a |. Add an entry with a block registry name, biome registry name, and block registry name(for the ground). mungusBiomeMatches = ["minecraft:red_mushroom|minecraft:mushroom_fields|minecraft:mycelium", "minecraft:brown_mushroom|minecraft:mushroom_fields|minecraft:mycelium", "minecraft:crimson_fungus|minecraft:crimson_forest|minecraft:crimson_nylium", "minecraft:warped_fungus|minecraft:warped_forest|minecraft:warped_nylium"] + #Percent chance for leafcutter ants to break leaves blocks when harvesting. Set to zero so that they can not break any blocks. + #Range: 0.0 ~ 1.0 + leafcutterAntBreakLeavesChance = 0.2 #Whether to disable certain aspects of the Lava Vision Potion. Enable if issues with shaders persist. shadersCompat = false #List of extra(non mungus) mobs that will trigger a crimson mosquito to become a warped mosquito. Ex: "minecraft:mooshroom", "alexsmobs:warped_toad" @@ -38,14 +55,27 @@ #1 out of this number chance for leaves to drop a banana when broken. Fortune is automatically factored in #Range: > 0 bananaChance = 200 + #Max number of ant entities allowed inside a leafcutter anthill. + #Range: 2 ~ 100000 + leafcutterAntColonySize = 20 #Whether soul vulture spawns should be restricted solely to the nether fossil structure or to whatever biome is specified in their respective biome config. soulVultureSpawnOnFossil = true + #Makes Tarantula Hawks fireproof, perfect if you also want these guys to spawn in the nether. + fireproofTarantulaHawk = false + #Percent chance for fungus to grow per each leaf a leafcutter ant returns to the colony. + #Range: 0.0 ~ 1.0 + leafcutterAntFungusGrowChance = 0.3 #Whether fish oil gives players a special levitation effect. fishOilMeme = true #Whether mimicubes spawns should be restricted solely to the end city structure or to whatever biome is specified in their respective biome config. mimicubeSpawnInEndCity = true #Whether bananas should drop from blocks tagged with #alexsmobs:drops_bananas bananasDropFromLeaves = true + #Relative volume of cachalot whales compared to other animals. Note that irl they are the loudest animal. Turn this down if you find their clicks annoying. + #Range: 0.0 ~ 10.0 + cachalotVolume = 3.0 + #Whether emu should target skeletons. + emuTargetSkeletons = true #Lava Opacity for the Lava Vision Potion. #Range: 0.01 ~ 1.0 lavaVisionOpacity = 0.65 @@ -53,6 +83,12 @@ spidersAttackFlies = true #Whether wolves should target moose mobs. wolvesAttackMoose = true + #Percent chance for emu leggings to dodge projectile attacks. + #Range: 0.0 ~ 1.0 + emuPantsDodgeChance = 0.45 + #How many feedings of leaves does a leafcutter colony need in order to regain a worker ant, if below half the max members. + #Range: 2 ~ 100000 + leafcutterAntRepopulateFeedings = 25 #Whether wandering traders offer items like acacia blossoms, mosquito larva, crocodile egg, etc. wanderingTraderOffers = true @@ -63,12 +99,9 @@ #Random roll chance to enable mob spawning. Higher number = lower chance of spawning #Range: > 0 alligatorSnappingTurtleSpawnRolls = 1 - #Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn - #Range: 0 ~ 1000 - straddlerSpawnWeight = 85 - #Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn - #Range: 0 ~ 1000 - hummingbirdSpawnWeight = 39 + #Random roll chance to enable mob spawning. Higher number = lower chance of spawning + #Range: > 0 + frilledSharkSpawnRolls = 0 #Random roll chance to enable mob spawning. Higher number = lower chance of spawning #Range: > 0 stradpoleSpawnRolls = 3 @@ -77,28 +110,13 @@ mantisShrimpSpawnWeight = 15 #Random roll chance to enable mob spawning. Higher number = lower chance of spawning #Range: > 0 - roadrunnerSpawnRolls = 1 - #Random roll chance to enable mob spawning. Higher number = lower chance of spawning - #Range: > 0 lobsterSpawnRolls = 0 #Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn #Range: 0 ~ 1000 - gusterSpawnWeight = 35 - #Random roll chance to enable mob spawning. Higher number = lower chance of spawning - #Range: > 0 - endergradeSpawnRolls = 0 - #Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn - #Range: 0 ~ 1000 - elephantSpawnWeight = 30 - #Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn - #Range: 0 ~ 1000 spectreSpawnWeight = 10 #Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn #Range: 0 ~ 1000 endergradeSpawnWeight = 10 - #Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn - #Range: 0 ~ 1000 - hammerheadSharkSpawnWeight = 8 #Random roll chance to enable mob spawning. Higher number = lower chance of spawning #Range: > 0 sealSpawnRolls = 0 @@ -107,13 +125,7 @@ sunbirdSpawnRolls = 15 #Random roll chance to enable mob spawning. Higher number = lower chance of spawning #Range: > 0 - straddlerSpawnRolls = 0 - #Random roll chance to enable mob spawning. Higher number = lower chance of spawning - #Range: > 0 shoebillSpawnRolls = 0 - #Random roll chance to enable mob spawning. Higher number = lower chance of spawning - #Range: > 0 - gazelleSpawnRolls = 0 #Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn #Range: 0 ~ 1000 sunbirdSpawnWeight = 2 @@ -122,49 +134,25 @@ raccoonSpawnWeight = 10 #Random roll chance to enable mob spawning. Higher number = lower chance of spawning #Range: > 0 - mantisShrimpSpawnRolls = 0 - #Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn - #Range: 0 ~ 1000 - mungusSpawnWeight = 4 - #Random roll chance to enable mob spawning. Higher number = lower chance of spawning - #Range: > 0 mungusSpawnRolls = 1 - #Random roll chance to enable mob spawning. Higher number = lower chance of spawning - #Range: > 0 - crocSpawnRolls = 1 #Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn #Range: 0 ~ 1000 mimicubeSpawnWeight = 40 #Random roll chance to enable mob spawning. Higher number = lower chance of spawning #Range: > 0 blobfishSpawnRolls = 0 - #Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn - #Range: 0 ~ 1000 - stradpoleSpawnWeight = 10 - #Random roll chance to enable mob spawning. Higher number = lower chance of spawning - #Range: > 0 - mooseSpawnRolls = 0 - #Random roll chance to enable mob spawning. Higher number = lower chance of spawning - #Range: > 0 - spectreSpawnRolls = 5 - #Random roll chance to enable mob spawning. Higher number = lower chance of spawning - #Range: > 0 - caveCentipedeSpawnRolls = 1 #Random roll chance to enable mob spawning. Higher number = lower chance of spawning #Range: > 0 crowSpawnRolls = 0 #Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn #Range: 0 ~ 1000 - grizzlyBearSpawnWeight = 8 + tasmanianDevilSpawnWeight = 10 #Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn #Range: 0 ~ 1000 - blobfishSpawnWeight = 30 + grizzlyBearSpawnWeight = 8 #Random roll chance to enable mob spawning. Higher number = lower chance of spawning #Range: > 0 elephantSpawnRolls = 0 - #Random roll chance to enable mob spawning. Higher number = lower chance of spawning - #Range: > 0 - raccoonSpawnRolls = 0 #Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn #Range: 0 ~ 1000 caveCentipedeSpawnWeight = 8 @@ -173,28 +161,22 @@ shoebillSpawnWeight = 10 #Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn #Range: 0 ~ 1000 - warpedToadSpawnWeight = 80 - #Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn - #Range: 0 ~ 1000 - crowSpawnWeight = 10 - #Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn - #Range: 0 ~ 1000 sealSpawnWeight = 30 #Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn #Range: 0 ~ 1000 - komodoDragonSpawnWeight = 4 + baldEagleSpawnWeight = 15 #Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn #Range: 0 ~ 1000 - flySpawnWeight = 3 - #Random roll chance to enable mob spawning. Higher number = lower chance of spawning - #Range: > 0 - snowLeopardSpawnRolls = 0 + kangarooSpawnWeight = 25 #Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn #Range: 0 ~ 1000 rattlesnakeSpawnWeight = 12 #Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn #Range: 0 ~ 1000 soulVultureSpawnWeight = 30 + #Random roll chance to enable mob spawning. Higher number = lower chance of spawning + #Range: > 0 + enderiophageSpawnRolls = 2 #Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn #Range: 0 ~ 1000 mooseSpawnWeight = 15 @@ -203,18 +185,15 @@ warpedMoscoSpawnRolls = 1000 #Random roll chance to enable mob spawning. Higher number = lower chance of spawning #Range: > 0 - komodoDragonSpawnRolls = 1 - #Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn - #Range: 0 ~ 1000 - crocodileSpawnWeight = 40 + platypusSpawnRolls = 0 + #Random roll chance to enable mob spawning. Higher number = lower chance of spawning + #Range: > 0 + tarantulaHawkSpawnRolls = 1 #Random roll chance to enable mob spawning. Higher number = lower chance of spawning #Range: > 0 soulVultureSpawnRolls = 0 #Random roll chance to enable mob spawning. Higher number = lower chance of spawning #Range: > 0 - gusterSpawnRolls = 0 - #Random roll chance to enable mob spawning. Higher number = lower chance of spawning - #Range: > 0 orcaSpawnRolls = 6 #Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn #Range: 0 ~ 1000 @@ -228,9 +207,6 @@ #Random roll chance to enable mob spawning. Higher number = lower chance of spawning #Range: > 0 mimicubeSpawnRolls = 0 - #Random roll chance to enable mob spawning. Higher number = lower chance of spawning - #Range: > 0 - cockroachSpawnRolls = 0 #Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn. NOTE: By default the warped mosco doesn't spawn in any biomes. #Range: 0 ~ 1000 warpedMoscoSpawnWeight = 1 @@ -240,24 +216,15 @@ #Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn #Range: 0 ~ 1000 gazelleSpawnWeight = 40 - #Random roll chance to enable mob spawning. Higher number = lower chance of spawning - #Range: > 0 - rattlesnakeSpawnRolls = 0 #Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn #Range: 0 ~ 1000 gorillaSpawnWeight = 50 - #Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn - #Range: 0 ~ 1000 - roadrunnerSpawnWeight = 15 #Random roll chance to enable mob spawning. Higher number = lower chance of spawning #Range: > 0 flySpawnRolls = 1 #Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn #Range: 0 ~ 1000 - lobsterSpawnWeight = 7 - #Random roll chance to enable mob spawning. Higher number = lower chance of spawning - #Range: > 0 - capuchinMonkeySpawnRolls = 0 + platypusSpawnWeight = 30 #Random roll chance to enable mob spawning. Higher number = lower chance of spawning #Range: > 0 warpedToadSpawnRolls = 0 @@ -270,6 +237,156 @@ #Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn #Range: 0 ~ 1000 orcaSpawnWeight = 2 + #Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn + #Range: 0 ~ 1000 + mimicOctopusSpawnWeight = 9 + #Random roll chance to enable mob spawning. Higher number = lower chance of spawning + #Range: > 0 + tigerSpawnRolls = 0 + #Random roll chance to enable mob spawning. Higher number = lower chance of spawning + #Range: > 0 + dropbearSpawnRolls = 1 + #Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn + #Range: 0 ~ 1000 + crimsonMosquitoSpawnWeight = 15 + #Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn + #Range: 0 ~ 1000 + straddlerSpawnWeight = 85 + #Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn + #Range: 0 ~ 1000 + hummingbirdSpawnWeight = 39 + #Random roll chance to enable mob spawning. Higher number = lower chance of spawning + #Range: > 0 + roadrunnerSpawnRolls = 1 + #Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn + #Range: 0 ~ 1000 + gusterSpawnWeight = 35 + #Random roll chance to enable mob spawning. Higher number = lower chance of spawning + #Range: > 0 + endergradeSpawnRolls = 0 + #Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn + #Range: 0 ~ 1000 + elephantSpawnWeight = 30 + #Random roll chance to enable mob spawning. Higher number = lower chance of spawning + #Range: > 0 + tasmanianDevilSpawnRolls = 0 + #Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn + #Range: 0 ~ 1000 + hammerheadSharkSpawnWeight = 8 + #Random roll chance to enable mob spawning. Higher number = lower chance of spawning + #Range: > 0 + straddlerSpawnRolls = 0 + #Random roll chance to enable mob spawning. Higher number = lower chance of spawning + #Range: > 0 + voidWormSpawnRolls = 0 + #Random roll chance to enable mob spawning. Higher number = lower chance of spawning + #Range: > 0 + gazelleSpawnRolls = 0 + #Random roll chance to enable mob spawning. Higher number = lower chance of spawning + #Range: > 0 + mantisShrimpSpawnRolls = 0 + #Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn + #Range: 0 ~ 1000 + mungusSpawnWeight = 4 + #Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn + #Range: 0 ~ 1000 + voidWormSpawnWeight = 0 + #Random roll chance to enable mob spawning. Higher number = lower chance of spawning + #Range: > 0 + crocSpawnRolls = 1 + #Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn + #Range: 0 ~ 1000 + stradpoleSpawnWeight = 10 + #Random roll chance to enable mob spawning. Higher number = lower chance of spawning + #Range: > 0 + mooseSpawnRolls = 0 + #Random roll chance to enable mob spawning. Higher number = lower chance of spawning + #Range: > 0 + spectreSpawnRolls = 5 + #Random roll chance to enable mob spawning. Higher number = lower chance of spawning + #Range: > 0 + caveCentipedeSpawnRolls = 1 + #Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn + #Range: 0 ~ 1000 + blobfishSpawnWeight = 30 + #Random roll chance to enable mob spawning. Higher number = lower chance of spawning + #Range: > 0 + baldEagleSpawnRolls = 0 + #Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn + #Range: 0 ~ 1000 + tigerSpawnWeight = 100 + #Random roll chance to enable mob spawning. Higher number = lower chance of spawning + #Range: > 0 + raccoonSpawnRolls = 0 + #Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn + #Range: 0 ~ 1000 + warpedToadSpawnWeight = 80 + #Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn + #Range: 0 ~ 1000 + frilledSharkSpawnWeight = 11 + #Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn + #Range: 0 ~ 1000 + emuSpawnWeight = 20 + #Random roll chance to enable mob spawning. Higher number = lower chance of spawning + #Range: > 0 + kangarooSpawnRolls = 0 + #Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn + #Range: 0 ~ 1000 + crowSpawnWeight = 10 + #Random roll chance to enable mob spawning. Higher number = lower chance of spawning + #Range: > 0 + mimicOctopusSpawnRolls = 0 + #Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn + #Range: 0 ~ 1000 + komodoDragonSpawnWeight = 4 + #Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn + #Range: 0 ~ 1000 + flySpawnWeight = 3 + #Random roll chance to enable mob spawning. Higher number = lower chance of spawning + #Range: > 0 + snowLeopardSpawnRolls = 0 + #Random roll chance to enable mob spawning. Higher number = lower chance of spawning + #Range: > 0 + cachalotWhaleSpawnRolls = 0 + #Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn + #Range: 0 ~ 1000 + cachalotWhaleSpawnWeight = 2 + #Random roll chance to enable mob spawning. Higher number = lower chance of spawning + #Range: > 0 + komodoDragonSpawnRolls = 1 + #Random roll chance to enable mob spawning. Higher number = lower chance of spawning + #Range: > 0 + emuSpawnRolls = 0 + #Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn + #Range: 0 ~ 1000 + tarantulaHawkSpawnWeight = 6 + #Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn + #Range: 0 ~ 1000 + crocodileSpawnWeight = 40 + #Random roll chance to enable mob spawning. Higher number = lower chance of spawning + #Range: > 0 + gusterSpawnRolls = 0 + #Random roll chance to enable mob spawning. Higher number = lower chance of spawning + #Range: > 0 + cockroachSpawnRolls = 0 + #Random roll chance to enable mob spawning. Higher number = lower chance of spawning + #Range: > 0 + rattlesnakeSpawnRolls = 0 + #Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn + #Range: 0 ~ 1000 + roadrunnerSpawnWeight = 15 + #Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn + #Range: 0 ~ 1000 + lobsterSpawnWeight = 7 + #Random roll chance to enable mob spawning. Higher number = lower chance of spawning + #Range: > 0 + capuchinMonkeySpawnRolls = 0 + #Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn + #Range: 0 ~ 1000 + dropbearSpawnWeight = 19 + #Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn + #Range: 0 ~ 1000 + enderiophageSpawnWeight = 4 #Random roll chance to enable mob spawning. Higher number = lower chance of spawning #Range: > 0 hummingbirdSpawnRolls = 1 @@ -282,7 +399,17 @@ #Random roll chance to enable mob spawning. Higher number = lower chance of spawning #Range: > 0 hammerheadSharkSpawnRolls = 1 - #Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn - #Range: 0 ~ 1000 - crimsonMosquitoSpawnWeight = 15 + + [general.spawning.uniqueSpawning] + #Delay (in ticks) between attempts to spawn beached cachalot whales. Default is a single day. Works like wandering traders. + #Range: > 0 + beachedCachalotWhaleSpawnDelay = 24000 + #Percent chance for leafcutter anthills to spawn as world gen in each chunk. Set to zero to disable spawning. + #Range: 0.0 ~ 1.0 + leafcutterAnthillSpawnChance = 0.004999999888241291 + #Whether to enable beached cachalot whales to spawn on beaches during thunder storms. + beachedCachalotWhales = true + #Percent chance increase for each failed attempt to spawn a beached cachalot whale. Higher value = more spawns. + #Range: 0 ~ 100 + beachedCachalotWhaleSpawnChance = 5 diff --git a/configuration/services/configs/minecraft/voor-kia/config/alexsmobs/bald_eagle_spawns.json b/configuration/services/configs/minecraft/voor-kia/config/alexsmobs/bald_eagle_spawns.json new file mode 100644 index 0000000..e2ade4f --- /dev/null +++ b/configuration/services/configs/minecraft/voor-kia/config/alexsmobs/bald_eagle_spawns.json @@ -0,0 +1,21 @@ +{ + "biomes": [ + [ + { + "type": "BIOME_DICT", + "negate": false, + "value": "overworld" + }, + { + "type": "BIOME_DICT", + "negate": false, + "value": "mountain" + }, + { + "type": "BIOME_DICT", + "negate": false, + "value": "forest" + } + ] + ] +} \ No newline at end of file diff --git a/configuration/services/configs/minecraft/voor-kia/config/alexsmobs/cachalot_whale_beached_spawns.json b/configuration/services/configs/minecraft/voor-kia/config/alexsmobs/cachalot_whale_beached_spawns.json new file mode 100644 index 0000000..cfb150a --- /dev/null +++ b/configuration/services/configs/minecraft/voor-kia/config/alexsmobs/cachalot_whale_beached_spawns.json @@ -0,0 +1,16 @@ +{ + "biomes": [ + [ + { + "type": "BIOME_DICT", + "negate": false, + "value": "overworld" + }, + { + "type": "BIOME_DICT", + "negate": false, + "value": "beach" + } + ] + ] +} \ No newline at end of file diff --git a/configuration/services/configs/minecraft/voor-kia/config/alexsmobs/cachalot_whale_spawns.json b/configuration/services/configs/minecraft/voor-kia/config/alexsmobs/cachalot_whale_spawns.json new file mode 100644 index 0000000..15f385f --- /dev/null +++ b/configuration/services/configs/minecraft/voor-kia/config/alexsmobs/cachalot_whale_spawns.json @@ -0,0 +1,42 @@ +{ + "biomes": [ + [ + { + "type": "BIOME_DICT", + "negate": false, + "value": "overworld" + }, + { + "type": "BIOME_DICT", + "negate": false, + "value": "ocean" + }, + { + "type": "BIOME_DICT", + "negate": false, + "value": "cold" + } + ], + [ + { + "type": "REGISTRY_NAME", + "negate": false, + "value": "minecraft:lukewarm_ocean" + } + ], + [ + { + "type": "REGISTRY_NAME", + "negate": false, + "value": "minecraft:deep_ocean" + } + ], + [ + { + "type": "REGISTRY_NAME", + "negate": false, + "value": "minecraft:deep_lukewarm_ocean" + } + ] + ] +} \ No newline at end of file diff --git a/configuration/services/configs/minecraft/voor-kia/config/alexsmobs/dropbear_spawns.json b/configuration/services/configs/minecraft/voor-kia/config/alexsmobs/dropbear_spawns.json new file mode 100644 index 0000000..6abab58 --- /dev/null +++ b/configuration/services/configs/minecraft/voor-kia/config/alexsmobs/dropbear_spawns.json @@ -0,0 +1,18 @@ +{ + "biomes": [ + [ + { + "type": "REGISTRY_NAME", + "negate": false, + "value": "minecraft:nether_wastes" + } + ], + [ + { + "type": "REGISTRY_NAME", + "negate": false, + "value": "biomesoplenty:crystalline_chasm" + } + ] + ] +} \ No newline at end of file diff --git a/configuration/services/configs/minecraft/voor-kia/config/alexsmobs/emu_spawns.json b/configuration/services/configs/minecraft/voor-kia/config/alexsmobs/emu_spawns.json new file mode 100644 index 0000000..7de7826 --- /dev/null +++ b/configuration/services/configs/minecraft/voor-kia/config/alexsmobs/emu_spawns.json @@ -0,0 +1,28 @@ +{ + "biomes": [ + [ + { + "type": "BIOME_DICT", + "negate": false, + "value": "overworld" + }, + { + "type": "BIOME_DICT", + "negate": false, + "value": "mesa" + } + ], + [ + { + "type": "BIOME_DICT", + "negate": false, + "value": "overworld" + }, + { + "type": "BIOME_DICT", + "negate": false, + "value": "savanna" + } + ] + ] +} \ No newline at end of file diff --git a/configuration/services/configs/minecraft/voor-kia/config/alexsmobs/enderiophage_spawns.json b/configuration/services/configs/minecraft/voor-kia/config/alexsmobs/enderiophage_spawns.json new file mode 100644 index 0000000..427b044 --- /dev/null +++ b/configuration/services/configs/minecraft/voor-kia/config/alexsmobs/enderiophage_spawns.json @@ -0,0 +1,31 @@ +{ + "biomes": [ + [ + { + "type": "BIOME_DICT", + "negate": false, + "value": "end" + }, + { + "type": "REGISTRY_NAME", + "negate": true, + "value": "minecraft:the_end" + }, + { + "type": "REGISTRY_NAME", + "negate": true, + "value": "minecraft:end_barrens" + }, + { + "type": "REGISTRY_NAME", + "negate": true, + "value": "minecraft:end_highlands" + }, + { + "type": "REGISTRY_NAME", + "negate": true, + "value": "minecraft:small_end_islands" + } + ] + ] +} \ No newline at end of file diff --git a/configuration/services/configs/minecraft/voor-kia/config/alexsmobs/frilled_shark_spawns.json b/configuration/services/configs/minecraft/voor-kia/config/alexsmobs/frilled_shark_spawns.json new file mode 100644 index 0000000..696a296 --- /dev/null +++ b/configuration/services/configs/minecraft/voor-kia/config/alexsmobs/frilled_shark_spawns.json @@ -0,0 +1,32 @@ +{ + "biomes": [ + [ + { + "type": "REGISTRY_NAME", + "negate": false, + "value": "minecraft:deep_ocean" + } + ], + [ + { + "type": "REGISTRY_NAME", + "negate": false, + "value": "minecraft:deep_lukewarm_ocean" + } + ], + [ + { + "type": "REGISTRY_NAME", + "negate": false, + "value": "minecraft:deep_cold_ocean" + } + ], + [ + { + "type": "REGISTRY_NAME", + "negate": false, + "value": "minecraft:deep_frozen_ocean" + } + ] + ] +} \ No newline at end of file diff --git a/configuration/services/configs/minecraft/voor-kia/config/alexsmobs/kangaroo_spawns.json b/configuration/services/configs/minecraft/voor-kia/config/alexsmobs/kangaroo_spawns.json new file mode 100644 index 0000000..7de7826 --- /dev/null +++ b/configuration/services/configs/minecraft/voor-kia/config/alexsmobs/kangaroo_spawns.json @@ -0,0 +1,28 @@ +{ + "biomes": [ + [ + { + "type": "BIOME_DICT", + "negate": false, + "value": "overworld" + }, + { + "type": "BIOME_DICT", + "negate": false, + "value": "mesa" + } + ], + [ + { + "type": "BIOME_DICT", + "negate": false, + "value": "overworld" + }, + { + "type": "BIOME_DICT", + "negate": false, + "value": "savanna" + } + ] + ] +} \ No newline at end of file diff --git a/configuration/services/configs/minecraft/voor-kia/config/alexsmobs/leafcutter_anthill_spawns.json b/configuration/services/configs/minecraft/voor-kia/config/alexsmobs/leafcutter_anthill_spawns.json new file mode 100644 index 0000000..feabd66 --- /dev/null +++ b/configuration/services/configs/minecraft/voor-kia/config/alexsmobs/leafcutter_anthill_spawns.json @@ -0,0 +1,26 @@ +{ + "biomes": [ + [ + { + "type": "BIOME_DICT", + "negate": false, + "value": "overworld" + }, + { + "type": "BIOME_DICT", + "negate": false, + "value": "jungle" + }, + { + "type": "REGISTRY_NAME", + "negate": true, + "value": "minecraft:bamboo_jungle" + }, + { + "type": "REGISTRY_NAME", + "negate": true, + "value": "minecraft:bamboo_jungle_hills" + } + ] + ] +} \ No newline at end of file diff --git a/configuration/services/configs/minecraft/voor-kia/config/alexsmobs/mimic_octopus_spawns.json b/configuration/services/configs/minecraft/voor-kia/config/alexsmobs/mimic_octopus_spawns.json new file mode 100644 index 0000000..5c1d0ef --- /dev/null +++ b/configuration/services/configs/minecraft/voor-kia/config/alexsmobs/mimic_octopus_spawns.json @@ -0,0 +1,26 @@ +{ + "biomes": [ + [ + { + "type": "BIOME_DICT", + "negate": false, + "value": "overworld" + }, + { + "type": "BIOME_DICT", + "negate": false, + "value": "ocean" + }, + { + "type": "BIOME_DICT", + "negate": false, + "value": "hot" + }, + { + "type": "REGISTRY_NAME", + "negate": true, + "value": "minecraft:deep_warm_ocean" + } + ] + ] +} \ No newline at end of file diff --git a/configuration/services/configs/minecraft/voor-kia/config/alexsmobs/platypus_spawns.json b/configuration/services/configs/minecraft/voor-kia/config/alexsmobs/platypus_spawns.json new file mode 100644 index 0000000..8b1a91c --- /dev/null +++ b/configuration/services/configs/minecraft/voor-kia/config/alexsmobs/platypus_spawns.json @@ -0,0 +1,28 @@ +{ + "biomes": [ + [ + { + "type": "BIOME_DICT", + "negate": false, + "value": "overworld" + }, + { + "type": "BIOME_DICT", + "negate": false, + "value": "river" + }, + { + "type": "BIOME_DICT", + "negate": true, + "value": "cold" + } + ], + [ + { + "type": "REGISTRY_NAME", + "negate": false, + "value": "biomesoplenty:tundra_bog" + } + ] + ] +} \ No newline at end of file diff --git a/configuration/services/configs/minecraft/voor-kia/config/alexsmobs/tarantula_hawk_spawns.json b/configuration/services/configs/minecraft/voor-kia/config/alexsmobs/tarantula_hawk_spawns.json new file mode 100644 index 0000000..7f73edd --- /dev/null +++ b/configuration/services/configs/minecraft/voor-kia/config/alexsmobs/tarantula_hawk_spawns.json @@ -0,0 +1,16 @@ +{ + "biomes": [ + [ + { + "type": "BIOME_DICT", + "negate": false, + "value": "overworld" + }, + { + "type": "BIOME_CATEGORY", + "negate": false, + "value": "desert" + } + ] + ] +} \ No newline at end of file diff --git a/configuration/services/configs/minecraft/voor-kia/config/alexsmobs/tasmanian_devil_spawns.json b/configuration/services/configs/minecraft/voor-kia/config/alexsmobs/tasmanian_devil_spawns.json new file mode 100644 index 0000000..c0342a8 --- /dev/null +++ b/configuration/services/configs/minecraft/voor-kia/config/alexsmobs/tasmanian_devil_spawns.json @@ -0,0 +1,36 @@ +{ + "biomes": [ + [ + { + "type": "BIOME_DICT", + "negate": false, + "value": "overworld" + }, + { + "type": "BIOME_DICT", + "negate": true, + "value": "savanna" + }, + { + "type": "BIOME_DICT", + "negate": false, + "value": "forest" + }, + { + "type": "BIOME_DICT", + "negate": true, + "value": "cold" + }, + { + "type": "REGISTRY_NAME", + "negate": true, + "value": "minecraft:jungle_egde" + }, + { + "type": "REGISTRY_NAME", + "negate": true, + "value": "minecraft:modified_jungle_edge" + } + ] + ] +} \ No newline at end of file diff --git a/configuration/services/configs/minecraft/voor-kia/config/alexsmobs/tiger_spawns.json b/configuration/services/configs/minecraft/voor-kia/config/alexsmobs/tiger_spawns.json new file mode 100644 index 0000000..f62ca32 --- /dev/null +++ b/configuration/services/configs/minecraft/voor-kia/config/alexsmobs/tiger_spawns.json @@ -0,0 +1,42 @@ +{ + "biomes": [ + [ + { + "type": "BIOME_DICT", + "negate": false, + "value": "overworld" + }, + { + "type": "REGISTRY_NAME", + "negate": false, + "value": "minecraft:bamboo_jungle" + } + ], + [ + { + "type": "BIOME_DICT", + "negate": false, + "value": "overworld" + }, + { + "type": "REGISTRY_NAME", + "negate": false, + "value": "minecraft:bamboo_jungle_hills" + } + ], + [ + { + "type": "REGISTRY_NAME", + "negate": false, + "value": "biomesoplenty:bamboo_blossom_grove" + } + ], + [ + { + "type": "REGISTRY_NAME", + "negate": false, + "value": "biomesoplenty:cherry_blossom_grove" + } + ] + ] +} \ No newline at end of file diff --git a/configuration/services/configs/minecraft/voor-kia/config/alexsmobs/void_worm_spawns.json b/configuration/services/configs/minecraft/voor-kia/config/alexsmobs/void_worm_spawns.json new file mode 100644 index 0000000..333b7b9 --- /dev/null +++ b/configuration/services/configs/minecraft/voor-kia/config/alexsmobs/void_worm_spawns.json @@ -0,0 +1,3 @@ +{ + "biomes": [] +} \ No newline at end of file diff --git a/configuration/services/configs/minecraft/voor-kia/config/apotheosis/affixes.cfg b/configuration/services/configs/minecraft/voor-kia/config/apotheosis/affixes.cfg new file mode 100644 index 0000000..031011a --- /dev/null +++ b/configuration/services/configs/minecraft/voor-kia/config/apotheosis/affixes.cfg @@ -0,0 +1,212 @@ +# Configuration file + +armor { + # The weight of this affix, relative to others that may apply to the same item. [range: 0 ~ 2147483647, default: 5] + I:Weight=5 +} + + +armor_toughness { + # The weight of this affix, relative to others that may apply to the same item. [range: 0 ~ 2147483647, default: 5] + I:Weight=5 +} + + +arrow_catcher { + # The weight of this affix, relative to others that may apply to the same item. [range: 0 ~ 2147483647, default: 1] + I:Weight=1 +} + + +attack_speed { + # The weight of this affix, relative to others that may apply to the same item. [range: 0 ~ 2147483647, default: 5] + I:Weight=5 +} + + +cleave { + # The weight of this affix, relative to others that may apply to the same item. [range: 0 ~ 2147483647, default: 3] + I:Weight=3 +} + + +cold_damage { + # The weight of this affix, relative to others that may apply to the same item. [range: 0 ~ 2147483647, default: 5] + I:Weight=5 +} + + +crit_chance { + # The weight of this affix, relative to others that may apply to the same item. [range: 0 ~ 2147483647, default: 2] + I:Weight=2 +} + + +crit_damage { + # The weight of this affix, relative to others that may apply to the same item. [range: 0 ~ 2147483647, default: 3] + I:Weight=3 +} + + +current_hp_damage { + # The weight of this affix, relative to others that may apply to the same item. [range: 0 ~ 2147483647, default: 2] + I:Weight=2 +} + + +damage_chain { + # The weight of this affix, relative to others that may apply to the same item. [range: 0 ~ 2147483647, default: 1] + I:Weight=1 +} + + +disengage { + # The weight of this affix, relative to others that may apply to the same item. [range: 0 ~ 2147483647, default: 3] + I:Weight=3 +} + + +draw_speed { + # The weight of this affix, relative to others that may apply to the same item. [range: 0 ~ 2147483647, default: 5] + I:Weight=5 +} + + +eldritch_block { + # The weight of this affix, relative to others that may apply to the same item. [range: 0 ~ 2147483647, default: 1] + I:Weight=1 +} + + +enchantability { + # The weight of this affix, relative to others that may apply to the same item. [range: 0 ~ 2147483647, default: 3] + I:Weight=3 +} + + +execute { + # The weight of this affix, relative to others that may apply to the same item. [range: 0 ~ 2147483647, default: 5] + I:Weight=5 +} + + +fire_damage { + # The weight of this affix, relative to others that may apply to the same item. [range: 0 ~ 2147483647, default: 5] + I:Weight=5 +} + + +life_steal { + # The weight of this affix, relative to others that may apply to the same item. [range: 0 ~ 2147483647, default: 3] + I:Weight=3 +} + + +loot_pinata { + # The weight of this affix, relative to others that may apply to the same item. [range: 0 ~ 2147483647, default: 2] + I:Weight=2 +} + + +magic_arrow { + # The weight of this affix, relative to others that may apply to the same item. [range: 0 ~ 2147483647, default: 1] + I:Weight=1 +} + + +max_crit { + # The weight of this affix, relative to others that may apply to the same item. [range: 0 ~ 2147483647, default: 1] + I:Weight=1 +} + + +max_health { + # The weight of this affix, relative to others that may apply to the same item. [range: 0 ~ 2147483647, default: 5] + I:Weight=5 +} + + +movement_speed { + # The weight of this affix, relative to others that may apply to the same item. [range: 0 ~ 2147483647, default: 5] + I:Weight=5 +} + + +omnitool { + # The weight of this affix, relative to others that may apply to the same item. [range: 0 ~ 2147483647, default: 2] + I:Weight=2 +} + + +overheal { + # The weight of this affix, relative to others that may apply to the same item. [range: 0 ~ 2147483647, default: 4] + I:Weight=4 +} + + +piercing { + # The weight of this affix, relative to others that may apply to the same item. [range: 0 ~ 2147483647, default: 0] + I:Weight=0 +} + + +radius_mining { + # The weight of this affix, relative to others that may apply to the same item. [range: 0 ~ 2147483647, default: 2] + I:Weight=2 +} + + +reach_distance { + # The weight of this affix, relative to others that may apply to the same item. [range: 0 ~ 2147483647, default: 3] + I:Weight=3 +} + + +shield_damage { + # The weight of this affix, relative to others that may apply to the same item. [range: 0 ~ 2147483647, default: 3] + I:Weight=3 +} + + +shield_speed { + # The weight of this affix, relative to others that may apply to the same item. [range: 0 ~ 2147483647, default: 5] + I:Weight=5 +} + + +snare_hit { + # The weight of this affix, relative to others that may apply to the same item. [range: 0 ~ 2147483647, default: 1] + I:Weight=1 +} + + +snipe_damage { + # The weight of this affix, relative to others that may apply to the same item. [range: 0 ~ 2147483647, default: 3] + I:Weight=3 +} + + +spectral_shot { + # The weight of this affix, relative to others that may apply to the same item. [range: 0 ~ 2147483647, default: 2] + I:Weight=2 +} + + +spiked_shield { + # The weight of this affix, relative to others that may apply to the same item. [range: 0 ~ 2147483647, default: 2] + I:Weight=2 +} + + +teleport_drops { + # The weight of this affix, relative to others that may apply to the same item. [range: 0 ~ 2147483647, default: 2] + I:Weight=2 +} + + +torch_placement { + # The weight of this affix, relative to others that may apply to the same item. [range: 0 ~ 2147483647, default: 4] + I:Weight=4 +} + + diff --git a/configuration/services/configs/minecraft/voor-kia/config/apotheosis/deadly.cfg b/configuration/services/configs/minecraft/voor-kia/config/apotheosis/deadly.cfg index 643a089..8b1b5e8 100644 --- a/configuration/services/configs/minecraft/voor-kia/config/apotheosis/deadly.cfg +++ b/configuration/services/configs/minecraft/voor-kia/config/apotheosis/deadly.cfg @@ -1,24 +1,22 @@ # Configuration file affixes { - # The 1/n chance that a naturally spawned mob will be granted an affix item. [range: 1 ~ 500000, default: 250] + # A list of type overrides for the affix loot system. Format is |. Types are SWORD, RANGED, PICKAXE, SHOVEL, AXE, SHIELD [default: [minecraft:stick|SWORD]] + S:"Equipment Type Overrides" < + minecraft:stick|SWORD + > + + # The 1/n chance that a naturally spawned mob will be granted an affix item. 0 to disable. [range: 0 ~ 500000, default: 125] I:"Random Affix Chance"=250 } bosses { - # A list of potions (registry names) that bosses cannot generate with. [default: [forbidden_arcanus:spectral_vision]] S:"Blacklisted Potions" < forbidden_arcanus:spectral_vision > - - # The block that spawns in a 5x5 underneath world-generated bosses. [default: minecraft:red_sandstone] S:"Boss Filler Block"=minecraft:red_sandstone - - # The rarity offset for boss item generation. 400 guarantees uncommon, 700 guarantees rare, 800 guarantees epic, 950 guarantees mythic. [range: 0 ~ 999, default: 475] I:"Boss Rarity Offset"=475 - - # The possible mob types for bosses. Format is weight@entity, entity is a registry name. [default: [3@minecraft:zombie], [3@minecraft:skeleton], [2@minecraft:husk], [2@minecraft:stray], [1@minecraft:wither_skeleton], [1@minecraft:pillager]] S:"Boss Spawner Mobs" < 3@minecraft:zombie 3@minecraft:skeleton @@ -27,65 +25,32 @@ bosses { 1@minecraft:wither_skeleton 1@minecraft:pillager > - - # The percent chance a boss has fire resistance. [range: 0.0 ~ 3.4028235E38, default: 1.0] S:"Fire Resistance"=1.0 - - # The max amount of extra damage bosses do, in half hearts. [range: 0.0 ~ 2.14748365E9, default: 4.5] S:"Max Damage Bonus"=4.5 - - # The max amount boss health is multiplied by. Base hp * factor = final hp. [range: 0.0 ~ 2.14748365E9, default: 8.0] S:"Max Health Multiplier"=8.0 - - # The max amount of knockback resist bosses have. [range: 0.0 ~ 2.14748365E9, default: 1.0] S:"Max Knockback Resist"=1.0 - - # The max regeneration level of bosses. [range: 0 ~ 2147483647, default: 2] I:"Max Regen Level"=2 - - # The max resistance level of bosses. [range: 0 ~ 2147483647, default: 3] I:"Max Resistance Level"=3 - - # The max amount boss speed is multiplied by. Base speed * factor = final speed. [range: 0.0 ~ 2.14748365E9, default: 1.4] S:"Max Speed Multiplier"=1.4 - - # The min amount of extra damage bosses do, in half hearts. [range: 0.0 ~ 2.14748365E9, default: 2.0] S:"Min Damage Bonus"=2.0 - - # The min amount boss health is multiplied by. Base hp * factor = final hp. [range: 0.0 ~ 2.14748365E9, default: 4.0] S:"Min Health Multiplier"=4.0 - - # The min amount of knockback resist bosses have. [range: 0.0 ~ 2.14748365E9, default: 0.65] S:"Min Knockback Resist"=0.65 - - # The min regeneration level of bosses. [range: 0 ~ 2147483647, default: 0] I:"Min Regen Level"=0 - - # The min resistance level of bosses. [range: 0 ~ 2147483647, default: 0] I:"Min Resistance Level"=0 - - # The min amount boss speed is multiplied by. Base speed * factor = final speed. [range: 0.0 ~ 2.14748365E9, default: 1.1] S:"Min Speed Multiplier"=1.1 - - # The chance a gear piece will be randomly enchanted. [range: 0.0 ~ 2.14748365E9, default: 0.45] S:"Random Enchantment Chance"=0.45 - - # The chance a boss will have extra random potion effects. [range: 0.0 ~ 2.14748365E9, default: 0.65] S:"Random Potion Chance"=0.65 - # The 1/n chance that a naturally spawned mob that can see the sky is transformed into a boss. [range: 1 ~ 500000, default: 600] + # The 1/n chance that a naturally spawned mob that can see the sky is transformed into a boss. 0 to disable. [range: 0 ~ 500000, default: 85] I:"Surface Boss Chance"=600 # If a lightning bolt strikes when a surface boss spawn occurs. [default: true] B:"Surface Boss Lightning"=true - - # The percent chance a boss has water breathing. [range: 0.0 ~ 3.4028235E38, default: 1.0] S:"Water Breathing"=1.0 } "brutal spawners" { - # The potion effects applied to all brutal mobs. Format is potion@level, potion is a registry name. [default: [minecraft:resistance@2], [minecraft:fire_resistance@1], [minecraft:regeneration@1], [minecraft:speed@2], [minecraft:water_breathing@1], [minecraft:strength@1]] S:"Brutal Potion Effects" < minecraft:resistance@2 minecraft:fire_resistance@1 @@ -94,8 +59,6 @@ bosses { minecraft:water_breathing@1 minecraft:strength@1 > - - # The possible spawn entries for brutal spawners. Format is weight@entity, entity is a registry name. apotheosis:random is a special name, used to generate a spawner that spawns any mob. [default: [3@minecraft:zombie], [3@minecraft:skeleton], [2@minecraft:husk], [2@minecraft:stray], [1@minecraft:spider]] S:"Brutal Spawner Mobs" < 3@minecraft:zombie 3@minecraft:skeleton @@ -107,17 +70,30 @@ bosses { frequencies { - # The chance (per chunk) for a boss to try spawning. [range: 0.0 ~ 1.0, default: 0.07] S:"Boss Chance"=0.07 - - # The chance (per chunk) for a brutal spawner to try spawning. [range: 0.0 ~ 1.0, default: 0.18] S:"Brutal Spawner Chance"=0.18 - - # The chance (per chunk) for a swarm spawner to try spawning. [range: 0.0 ~ 1.0, default: 0.2] S:"Swarm Spawner Chance"=0.2 } +frequency { + # The number of generation attempts (per chunk) for boss dungeons. [range: 0 ~ 50000, default: 8] + I:"Boss Dungeon"=8 + + # The number of generation attempts (per chunk) for boss dungeon variant 2. [range: 0 ~ 50000, default: 8] + I:"Boss Dungeon Variant 2"=8 + + # The number of generation attempts (per chunk) for ore troves. [range: 0 ~ 50000, default: 8] + I:"Ore Troves"=8 + + # The number of generation attempts (per chunk) for rogue spawners. [range: 0 ~ 50000, default: 4] + I:"Rogue Spawners"=4 + + # The 1/n chance (per chunk) that a tome tower may attempt generation. 0 = disabled, lower = more chances. [range: 0 ~ 50000, default: 125] + I:"Tome Tower"=125 +} + + general { # The biomes that the deadly module will not generate in. [default: [minecraft:warm_ocean], [minecraft:lukewarm_ocean], [minecraft:cold_ocean], [minecraft:frozen_ocean], [minecraft:deep_warm_ocean], [minecraft:deep_frozen_ocean], [minecraft:deep_lukewarm_ocean], [minecraft:deep_cold_ocean], [minecraft:ocean], [minecraft:deep_ocean]] S:"Generation Biome Blacklist" < @@ -137,236 +113,97 @@ general { S:"Generation Dimension Whitelist" < overworld > + + # The 1/n chance that a rogue spawner will generate with a CHEST_VALUABLE instead of it's default chest. 0 to disable. [range: 0 ~ 80000, default: 9] + I:"Spawner Rare Loot Chance"=9 } "random spawners" { - # [range: 0 ~ 50, default: 1] I:"alexsmobs:bone_serpent"=1 - - # [range: 0 ~ 50, default: 1] I:"alexsmobs:bone_serpent_part"=1 - - # [range: 0 ~ 50, default: 1] I:"alexsmobs:guster"=1 - - # [range: 0 ~ 50, default: 1] I:"alexsmobs:mimicube"=1 - - # [range: 0 ~ 50, default: 1] I:"alexsmobs:soul_vulture"=1 - - # [range: 0 ~ 50, default: 1] I:"alexsmobs:straddler"=1 - - # [range: 0 ~ 50, default: 1] I:"alexsmobs:warped_mosco"=1 - - # [range: 0 ~ 50, default: 1] I:"artifacts:mimic"=1 - - # [range: 0 ~ 50, default: 8] I:"minecraft:blaze"=8 - - # [range: 0 ~ 50, default: 8] I:"minecraft:cave_spider"=8 - - # [range: 0 ~ 50, default: 8] I:"minecraft:creeper"=8 - - # [range: 0 ~ 50, default: 8] I:"minecraft:drowned"=8 - - # [range: 0 ~ 50, default: 8] I:"minecraft:elder_guardian"=8 - - # [range: 0 ~ 50, default: 8] I:"minecraft:ender_dragon"=8 - - # [range: 0 ~ 50, default: 8] I:"minecraft:enderman"=8 - - # [range: 0 ~ 50, default: 8] I:"minecraft:endermite"=8 - - # [range: 0 ~ 50, default: 8] I:"minecraft:evoker"=8 - - # [range: 0 ~ 50, default: 8] I:"minecraft:ghast"=8 - - # [range: 0 ~ 50, default: 8] I:"minecraft:giant"=8 - - # [range: 0 ~ 50, default: 8] I:"minecraft:guardian"=8 - - # [range: 0 ~ 50, default: 8] I:"minecraft:hoglin"=8 - - # [range: 0 ~ 50, default: 8] I:"minecraft:husk"=8 - - # [range: 0 ~ 50, default: 8] I:"minecraft:illusioner"=8 - - # [range: 0 ~ 50, default: 8] I:"minecraft:magma_cube"=8 - - # [range: 0 ~ 50, default: 8] I:"minecraft:phantom"=8 - - # [range: 0 ~ 50, default: 8] I:"minecraft:piglin"=8 - - # [range: 0 ~ 50, default: 8] I:"minecraft:piglin_brute"=8 - - # [range: 0 ~ 50, default: 8] I:"minecraft:pillager"=8 - - # [range: 0 ~ 50, default: 8] I:"minecraft:ravager"=8 - - # [range: 0 ~ 50, default: 8] I:"minecraft:shulker"=8 - - # [range: 0 ~ 50, default: 8] I:"minecraft:silverfish"=8 - - # [range: 0 ~ 50, default: 8] I:"minecraft:skeleton"=8 - - # [range: 0 ~ 50, default: 8] I:"minecraft:slime"=8 - - # [range: 0 ~ 50, default: 8] I:"minecraft:spider"=8 - - # [range: 0 ~ 50, default: 8] I:"minecraft:stray"=8 - - # [range: 0 ~ 50, default: 8] I:"minecraft:vex"=8 - - # [range: 0 ~ 50, default: 8] I:"minecraft:vindicator"=8 - - # [range: 0 ~ 50, default: 8] I:"minecraft:witch"=8 - - # [range: 0 ~ 50, default: 8] I:"minecraft:wither"=8 - - # [range: 0 ~ 50, default: 8] I:"minecraft:wither_skeleton"=8 - - # [range: 0 ~ 50, default: 8] I:"minecraft:zoglin"=8 - - # [range: 0 ~ 50, default: 8] I:"minecraft:zombie"=8 - - # [range: 0 ~ 50, default: 8] I:"minecraft:zombie_villager"=8 - - # [range: 0 ~ 50, default: 8] I:"minecraft:zombified_piglin"=8 - - # [range: 0 ~ 50, default: 1] I:"quark:forgotten"=1 - - # [range: 0 ~ 50, default: 1] I:"quark:wraith"=1 - - # [range: 0 ~ 50, default: 1] I:"quark:wrapped"=1 - - # [range: 0 ~ 50, default: 1] I:"undergarden:brute"=1 - - # [range: 0 ~ 50, default: 1] I:"undergarden:forgotten_guardian"=1 - - # [range: 0 ~ 50, default: 1] I:"undergarden:masticator"=1 - - # [range: 0 ~ 50, default: 1] I:"undergarden:muncher"=1 - - # [range: 0 ~ 50, default: 1] I:"undergarden:nargoyle"=1 - - # [range: 0 ~ 50, default: 1] I:"undergarden:rotbeast"=1 - - # [range: 0 ~ 50, default: 1] I:"undergarden:rotdweller"=1 - - # [range: 0 ~ 50, default: 1] I:"undergarden:rotling"=1 - - # [range: 0 ~ 50, default: 1] I:"undergarden:rotwalker"=1 - - # [range: 0 ~ 50, default: 1] I:"undergarden:sploogie"=1 - - # [range: 0 ~ 50, default: 1] I:"undergarden:stoneborn"=1 } "spawner stats: brutal spawners" { - # The maximum delay between spawns [range: 1 ~ 32767, default: 400] I:"Max Delay"=400 - - # The maximum number of nearby entities (when hit, the spawner turns off). [range: 1 ~ 32767, default: 6] I:"Max Nearby Entities"=6 - - # The minimum delay between spawns [range: 1 ~ 32767, default: 200] I:"Min Delay"=200 - - # The required distance a player must be within for this spawner to work. [range: 1 ~ 32767, default: 16] I:"Player Range"=16 - - # The number of mobs that will spawn. [range: 1 ~ 32767, default: 6] I:"Spawn Count"=6 - - # The delay before first spawn on this spawner. [range: 1 ~ 32767, default: 20] I:"Spawn Delay"=20 - - # The spawn range. [range: 1 ~ 32767, default: 4] I:"Spawn Range"=4 } "spawner stats: swarm spawners" { - # The maximum delay between spawns [range: 1 ~ 32767, default: 300] I:"Max Delay"=300 - - # The maximum number of nearby entities (when hit, the spawner turns off). [range: 1 ~ 32767, default: 32] I:"Max Nearby Entities"=32 - - # The minimum delay between spawns [range: 1 ~ 32767, default: 75] I:"Min Delay"=75 - - # The required distance a player must be within for this spawner to work. [range: 1 ~ 32767, default: 8] I:"Player Range"=8 - - # The number of mobs that will spawn. [range: 1 ~ 32767, default: 8] I:"Spawn Count"=8 - - # The delay before first spawn on this spawner. [range: 1 ~ 32767, default: 20] I:"Spawn Delay"=20 - - # The spawn range. [range: 1 ~ 32767, default: 6] I:"Spawn Range"=6 } "swarm spawners" { - # The possible spawn entries for swarm spawners. Format is weight@entity, entity is a registry name. [default: [4@minecraft:zombie], [2@minecraft:skeleton], [5@minecraft:spider], [8@minecraft:cave_spider], [1@minecraft:creeper]] S:"Swarm Spawner Mobs" < 4@minecraft:zombie 2@minecraft:skeleton @@ -377,3 +214,9 @@ general { } +wanderer { + # If the wandering trader may sell affix loot items as a rare trade. [default: true] + B:"Affix Trades"=true +} + + diff --git a/configuration/services/configs/minecraft/voor-kia/config/apotheosis/enchantments.cfg b/configuration/services/configs/minecraft/voor-kia/config/apotheosis/enchantments.cfg index 03e565b..0144ba8 100644 --- a/configuration/services/configs/minecraft/voor-kia/config/apotheosis/enchantments.cfg +++ b/configuration/services/configs/minecraft/voor-kia/config/apotheosis/enchantments.cfg @@ -375,6 +375,36 @@ } +"create:capacity" { + # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 7] + I:"Max Level"=7 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] + S:"Max Power Function"= + + # The min level of this enchantment. [range: 1 ~ 127, default: 1] + I:"Min Level"=1 + + # A function to determine the min enchanting power. [default: ] + S:"Min Power Function"= +} + + +"create:potato_recovery" { + # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 7] + I:"Max Level"=7 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] + S:"Max Power Function"= + + # The min level of this enchantment. [range: 1 ~ 127, default: 1] + I:"Min Level"=1 + + # A function to determine the min enchanting power. [default: ] + S:"Min Power Function"= +} + + "minecraft:aqua_affinity" { # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1] I:"Max Level"=1 @@ -960,3 +990,18 @@ } +"the_bumblezone:comb_cutter" { + # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1] + I:"Max Level"=1 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] + S:"Max Power Function"= + + # The min level of this enchantment. [range: 1 ~ 127, default: 1] + I:"Min Level"=1 + + # A function to determine the min enchanting power. [default: ] + S:"Min Power Function"= +} + + diff --git a/configuration/services/configs/minecraft/voor-kia/config/apotheosis/names.cfg b/configuration/services/configs/minecraft/voor-kia/config/apotheosis/names.cfg index c097ac8..127f4c8 100644 --- a/configuration/services/configs/minecraft/voor-kia/config/apotheosis/names.cfg +++ b/configuration/services/configs/minecraft/voor-kia/config/apotheosis/names.cfg @@ -3,14 +3,12 @@ armors { # A list of material-based prefix names for this material group. May be empty. # Items in this group: byg:ametrine_helmet, byg:ametrine_chestplate, byg:ametrine_leggings, byg:ametrine_boots - # Repair Material: byg:ametrine_gems # [default: ] S:AMETRINE < > # A list of material-based prefix names for this material group. May be empty. # Items in this group: minecraft:chainmail_helmet, minecraft:chainmail_chestplate, minecraft:chainmail_leggings, minecraft:chainmail_boots - # Repair Material: minecraft:iron_ingot # [default: [Chainmail], [Chain], [Chain Link], [Scale]] S:CHAIN < Chainmail @@ -21,14 +19,18 @@ armors { # A list of material-based prefix names for this material group. May be empty. # Items in this group: undergarden:cloggrum_helmet, undergarden:cloggrum_chestplate, undergarden:cloggrum_leggings, undergarden:cloggrum_boots - # Repair Material: undergarden:cloggrum_ingot # [default: ] S:CLOGGRUM < > + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: create:copper_backtank, create:diving_helmet, create:diving_boots + # [default: ] + S:COPPER < + > + # A list of material-based prefix names for this material group. May be empty. # Items in this group: minecraft:diamond_helmet, minecraft:diamond_chestplate, minecraft:diamond_leggings, minecraft:diamond_boots - # Repair Material: minecraft:diamond # [default: [Diamond], [Zircon], [Gemstone], [Jewel], [Crystal]] S:DIAMOND < Diamond @@ -40,14 +42,12 @@ armors { # A list of material-based prefix names for this material group. May be empty. # Items in this group: undergarden:froststeel_helmet, undergarden:froststeel_chestplate, undergarden:froststeel_leggings, undergarden:froststeel_boots - # Repair Material: undergarden:froststeel_ingot # [default: ] S:FROSTSTEEL < > # A list of material-based prefix names for this material group. May be empty. # Items in this group: minecraft:golden_helmet, minecraft:golden_chestplate, minecraft:golden_leggings, minecraft:golden_boots - # Repair Material: minecraft:gold_ingot # [default: [Golden], [Gold], [Gilt], [Auric], [Ornate]] S:GOLD < Golden @@ -59,7 +59,6 @@ armors { # A list of material-based prefix names for this material group. May be empty. # Items in this group: minecraft:iron_helmet, minecraft:iron_chestplate, minecraft:iron_leggings, minecraft:iron_boots - # Repair Material: minecraft:iron_ingot # [default: [Iron], [Steel], [Ferrous], [Rusty], [Wrought Iron]] S:IRON < Iron @@ -70,8 +69,7 @@ armors { > # A list of material-based prefix names for this material group. May be empty. - # Items in this group: minecraft:leather_helmet, minecraft:leather_chestplate, minecraft:leather_leggings, minecraft:leather_boots, quark:backpack, quark:forgotten_hat - # Repair Material: minecraft:leather + # Items in this group: minecraft:leather_helmet, minecraft:leather_chestplate, minecraft:leather_leggings, minecraft:leather_boots, quark:forgotten_hat, quark:backpack # [default: [Leather], [Rawhide], [Lamellar], [Cow Skin]] S:LEATHER < Leather @@ -82,14 +80,12 @@ armors { # A list of material-based prefix names for this material group. May be empty. # Items in this group: undergarden:masticated_chestplate - # Repair Material: undergarden:masticator_scales # [default: ] S:MASTICATED < > # A list of material-based prefix names for this material group. May be empty. # Items in this group: minecraft:netherite_helmet, minecraft:netherite_chestplate, minecraft:netherite_leggings, minecraft:netherite_boots - # Repair Material: minecraft:netherite_ingot # [default: [Burnt], [Embered], [Fiery], [Hellborn], [Flameforged]] S:NETHERITE < Burnt @@ -101,7 +97,6 @@ armors { # A list of material-based prefix names for this material group. May be empty. # Items in this group: minecraft:turtle_helmet - # Repair Material: minecraft:scute # [default: [Tortollan], [Very Tragic], [Environmental], [Organic]] S:TURTLE < Tortollan @@ -112,301 +107,276 @@ armors { # A list of material-based prefix names for this material group. May be empty. # Items in this group: undergarden:utheric_helmet, undergarden:utheric_chestplate, undergarden:utheric_leggings, undergarden:utheric_boots - # Repair Material: undergarden:utherium_ingot # [default: ] S:UTHERIC < > # A list of material-based prefix names for this material group. May be empty. # Items in this group: alexsmobs:centipede_leggings - # Repair Material: alexsmobs:centipede_leg # [default: ] S:alexsmobs_centipede_leggings < > # A list of material-based prefix names for this material group. May be empty. # Items in this group: alexsmobs:crocodile_chestplate - # Repair Material: alexsmobs:crocodile_scute # [default: ] S:alexsmobs_crocodile_chestplate < > + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: alexsmobs:emu_leggings + # [default: ] + S:alexsmobs_emu_leggings < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: alexsmobs:fedora + # [default: ] + S:alexsmobs_fedora < + > + # A list of material-based prefix names for this material group. May be empty. # Items in this group: alexsmobs:frontier_cap - # Repair Material: alexsmobs:raccoon_tail # [default: ] S:alexsmobs_frontier_cap < > # A list of material-based prefix names for this material group. May be empty. # Items in this group: alexsmobs:moose_headgear - # Repair Material: alexsmobs:moose_antler # [default: ] S:alexsmobs_moose_headgear < > # A list of material-based prefix names for this material group. May be empty. # Items in this group: alexsmobs:roadrunner_boots - # Repair Material: alexsmobs:roadrunner_feather # [default: ] S:alexsmobs_roadrunner_boots < > # A list of material-based prefix names for this material group. May be empty. # Items in this group: alexsmobs:sombrero - # Repair Material: minecraft:hay_block # [default: ] S:alexsmobs_sombrero < > # A list of material-based prefix names for this material group. May be empty. # Items in this group: alexsmobs:spiked_turtle_shell - # Repair Material: null # [default: ] S:alexsmobs_spiked_turtle_shell < > + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: alexsmobs:tarantula_hawk_elytra + # [default: ] + S:alexsmobs_tarantula_hawk_elytra < + > + # A list of material-based prefix names for this material group. May be empty. # Items in this group: iceandfire:armor_amythest_helmet, iceandfire:armor_amythest_chestplate, iceandfire:armor_amythest_leggings, iceandfire:armor_amythest_boots - # Repair Material: iceandfire:dragonscales_amythest # [default: ] S:iceandfire_armor_amythest_helmet < > # A list of material-based prefix names for this material group. May be empty. # Items in this group: iceandfire:armor_black_helmet, iceandfire:armor_black_chestplate, iceandfire:armor_black_leggings, iceandfire:armor_black_boots - # Repair Material: iceandfire:dragonscales_black # [default: ] S:iceandfire_armor_black_helmet < > # A list of material-based prefix names for this material group. May be empty. # Items in this group: iceandfire:armor_blue_helmet, iceandfire:armor_blue_chestplate, iceandfire:armor_blue_leggings, iceandfire:armor_blue_boots - # Repair Material: iceandfire:dragonscales_blue # [default: ] S:iceandfire_armor_blue_helmet < > # A list of material-based prefix names for this material group. May be empty. # Items in this group: iceandfire:armor_bronze_helmet, iceandfire:armor_bronze_chestplate, iceandfire:armor_bronze_leggings, iceandfire:armor_bronze_boots - # Repair Material: iceandfire:dragonscales_bronze # [default: ] S:iceandfire_armor_bronze_helmet < > # A list of material-based prefix names for this material group. May be empty. # Items in this group: iceandfire:armor_copper_helmet, iceandfire:armor_copper_chestplate, iceandfire:armor_copper_leggings, iceandfire:armor_copper_boots - # Repair Material: iceandfire:dragonscales_copper # [default: ] S:iceandfire_armor_copper_helmet < > # A list of material-based prefix names for this material group. May be empty. # Items in this group: iceandfire:armor_copper_metal_helmet, iceandfire:armor_copper_metal_chestplate, iceandfire:armor_copper_metal_leggings, iceandfire:armor_copper_metal_boots - # Repair Material: null # [default: ] S:iceandfire_armor_copper_metal_helmet < > # A list of material-based prefix names for this material group. May be empty. # Items in this group: iceandfire:armor_electric_helmet, iceandfire:armor_electric_chestplate, iceandfire:armor_electric_leggings, iceandfire:armor_electric_boots - # Repair Material: iceandfire:dragonscales_electric # [default: ] S:iceandfire_armor_electric_helmet < > # A list of material-based prefix names for this material group. May be empty. # Items in this group: iceandfire:armor_gray_helmet, iceandfire:armor_gray_chestplate, iceandfire:armor_gray_leggings, iceandfire:armor_gray_boots - # Repair Material: iceandfire:dragonscales_gray # [default: ] S:iceandfire_armor_gray_helmet < > # A list of material-based prefix names for this material group. May be empty. # Items in this group: iceandfire:armor_green_helmet, iceandfire:armor_green_chestplate, iceandfire:armor_green_leggings, iceandfire:armor_green_boots - # Repair Material: iceandfire:dragonscales_green # [default: ] S:iceandfire_armor_green_helmet < > # A list of material-based prefix names for this material group. May be empty. # Items in this group: iceandfire:armor_red_helmet, iceandfire:armor_red_chestplate, iceandfire:armor_red_leggings, iceandfire:armor_red_boots - # Repair Material: iceandfire:dragonscales_red # [default: ] S:iceandfire_armor_red_helmet < > # A list of material-based prefix names for this material group. May be empty. # Items in this group: iceandfire:armor_sapphire_helmet, iceandfire:armor_sapphire_chestplate, iceandfire:armor_sapphire_leggings, iceandfire:armor_sapphire_boots - # Repair Material: iceandfire:dragonscales_sapphire # [default: ] S:iceandfire_armor_sapphire_helmet < > # A list of material-based prefix names for this material group. May be empty. # Items in this group: iceandfire:armor_silver_helmet, iceandfire:armor_silver_chestplate, iceandfire:armor_silver_leggings, iceandfire:armor_silver_boots - # Repair Material: iceandfire:dragonscales_silver # [default: ] S:iceandfire_armor_silver_helmet < > # A list of material-based prefix names for this material group. May be empty. # Items in this group: iceandfire:armor_silver_metal_helmet, iceandfire:armor_silver_metal_chestplate, iceandfire:armor_silver_metal_leggings, iceandfire:armor_silver_metal_boots - # Repair Material: iceandfire:silver_ingot # [default: ] S:iceandfire_armor_silver_metal_helmet < > # A list of material-based prefix names for this material group. May be empty. # Items in this group: iceandfire:armor_white_helmet, iceandfire:armor_white_chestplate, iceandfire:armor_white_leggings, iceandfire:armor_white_boots - # Repair Material: iceandfire:dragonscales_white # [default: ] S:iceandfire_armor_white_helmet < > # A list of material-based prefix names for this material group. May be empty. # Items in this group: iceandfire:blindfold - # Repair Material: minecraft:string # [default: ] S:iceandfire_blindfold < > # A list of material-based prefix names for this material group. May be empty. # Items in this group: iceandfire:deathworm_red_helmet, iceandfire:deathworm_red_chestplate, iceandfire:deathworm_red_leggings, iceandfire:deathworm_red_boots - # Repair Material: iceandfire:deathworm_chitin_white # [default: ] S:iceandfire_deathworm_red_helmet < > # A list of material-based prefix names for this material group. May be empty. # Items in this group: iceandfire:deathworm_white_helmet, iceandfire:deathworm_white_chestplate, iceandfire:deathworm_white_leggings, iceandfire:deathworm_white_boots - # Repair Material: iceandfire:deathworm_chitin_red # [default: ] S:iceandfire_deathworm_white_helmet < > # A list of material-based prefix names for this material group. May be empty. # Items in this group: iceandfire:deathworm_yellow_helmet, iceandfire:deathworm_yellow_chestplate, iceandfire:deathworm_yellow_leggings, iceandfire:deathworm_yellow_boots - # Repair Material: iceandfire:deathworm_chitin_yellow # [default: ] S:iceandfire_deathworm_yellow_helmet < > # A list of material-based prefix names for this material group. May be empty. # Items in this group: iceandfire:dragonsteel_fire_helmet, iceandfire:dragonsteel_fire_chestplate, iceandfire:dragonsteel_fire_leggings, iceandfire:dragonsteel_fire_boots - # Repair Material: iceandfire:dragonsteel_fire_ingot # [default: ] S:iceandfire_dragonsteel_fire_helmet < > # A list of material-based prefix names for this material group. May be empty. # Items in this group: iceandfire:dragonsteel_ice_helmet, iceandfire:dragonsteel_ice_chestplate, iceandfire:dragonsteel_ice_leggings, iceandfire:dragonsteel_ice_boots - # Repair Material: iceandfire:dragonsteel_ice_ingot # [default: ] S:iceandfire_dragonsteel_ice_helmet < > # A list of material-based prefix names for this material group. May be empty. # Items in this group: iceandfire:dragonsteel_lightning_helmet, iceandfire:dragonsteel_lightning_chestplate, iceandfire:dragonsteel_lightning_leggings, iceandfire:dragonsteel_lightning_boots - # Repair Material: iceandfire:dragonsteel_lightning_ingot # [default: ] S:iceandfire_dragonsteel_lightning_helmet < > # A list of material-based prefix names for this material group. May be empty. # Items in this group: iceandfire:earplugs - # Repair Material: minecraft:oak_button # [default: ] S:iceandfire_earplugs < > # A list of material-based prefix names for this material group. May be empty. # Items in this group: iceandfire:forest_troll_leather_helmet, iceandfire:forest_troll_leather_chestplate, iceandfire:forest_troll_leather_leggings, iceandfire:forest_troll_leather_boots - # Repair Material: iceandfire:troll_leather_forest # [default: ] S:iceandfire_forest_troll_leather_helmet < > # A list of material-based prefix names for this material group. May be empty. # Items in this group: iceandfire:frost_troll_leather_helmet, iceandfire:frost_troll_leather_chestplate, iceandfire:frost_troll_leather_leggings, iceandfire:frost_troll_leather_boots - # Repair Material: iceandfire:troll_leather_frost # [default: ] S:iceandfire_frost_troll_leather_helmet < > # A list of material-based prefix names for this material group. May be empty. # Items in this group: iceandfire:mountain_troll_leather_helmet, iceandfire:mountain_troll_leather_chestplate, iceandfire:mountain_troll_leather_leggings, iceandfire:mountain_troll_leather_boots - # Repair Material: iceandfire:troll_leather_mountain # [default: ] S:iceandfire_mountain_troll_leather_helmet < > # A list of material-based prefix names for this material group. May be empty. # Items in this group: iceandfire:myrmex_desert_helmet, iceandfire:myrmex_desert_chestplate, iceandfire:myrmex_desert_leggings, iceandfire:myrmex_desert_boots - # Repair Material: iceandfire:myrmex_desert_chitin # [default: ] S:iceandfire_myrmex_desert_helmet < > # A list of material-based prefix names for this material group. May be empty. # Items in this group: iceandfire:myrmex_jungle_helmet, iceandfire:myrmex_jungle_chestplate, iceandfire:myrmex_jungle_leggings, iceandfire:myrmex_jungle_boots - # Repair Material: iceandfire:myrmex_jungle_chitin # [default: ] S:iceandfire_myrmex_jungle_helmet < > # A list of material-based prefix names for this material group. May be empty. # Items in this group: iceandfire:sheep_helmet, iceandfire:sheep_chestplate, iceandfire:sheep_leggings, iceandfire:sheep_boots - # Repair Material: minecraft:white_wool # [default: ] S:iceandfire_sheep_helmet < > # A list of material-based prefix names for this material group. May be empty. # Items in this group: iceandfire:tide_blue_helmet, iceandfire:tide_blue_chestplate, iceandfire:tide_blue_leggings, iceandfire:tide_blue_boots - # Repair Material: iceandfire:sea_serpent_scales_blue # [default: ] S:iceandfire_tide_blue_helmet < > # A list of material-based prefix names for this material group. May be empty. # Items in this group: iceandfire:tide_bronze_helmet, iceandfire:tide_bronze_chestplate, iceandfire:tide_bronze_leggings, iceandfire:tide_bronze_boots - # Repair Material: iceandfire:sea_serpent_scales_bronze # [default: ] S:iceandfire_tide_bronze_helmet < > # A list of material-based prefix names for this material group. May be empty. # Items in this group: iceandfire:tide_deepblue_helmet, iceandfire:tide_deepblue_chestplate, iceandfire:tide_deepblue_leggings, iceandfire:tide_deepblue_boots - # Repair Material: iceandfire:sea_serpent_scales_deepblue # [default: ] S:iceandfire_tide_deepblue_helmet < > # A list of material-based prefix names for this material group. May be empty. # Items in this group: iceandfire:tide_green_helmet, iceandfire:tide_green_chestplate, iceandfire:tide_green_leggings, iceandfire:tide_green_boots - # Repair Material: iceandfire:sea_serpent_scales_green # [default: ] S:iceandfire_tide_green_helmet < > # A list of material-based prefix names for this material group. May be empty. # Items in this group: iceandfire:tide_purple_helmet, iceandfire:tide_purple_chestplate, iceandfire:tide_purple_leggings, iceandfire:tide_purple_boots - # Repair Material: iceandfire:sea_serpent_scales_purple # [default: ] S:iceandfire_tide_purple_helmet < > # A list of material-based prefix names for this material group. May be empty. # Items in this group: iceandfire:tide_red_helmet, iceandfire:tide_red_chestplate, iceandfire:tide_red_leggings, iceandfire:tide_red_boots - # Repair Material: iceandfire:sea_serpent_scales_red # [default: ] S:iceandfire_tide_red_helmet < > # A list of material-based prefix names for this material group. May be empty. # Items in this group: iceandfire:tide_teal_helmet, iceandfire:tide_teal_chestplate, iceandfire:tide_teal_leggings, iceandfire:tide_teal_boots - # Repair Material: iceandfire:sea_serpent_scales_teal # [default: ] S:iceandfire_tide_teal_helmet < > @@ -414,7 +384,7 @@ armors { entity { - # A list of name pieces, which can be spliced together to create full names. May be empty only if names is not empty. [default: [Grab], [Thar], [Ger], [Ald], [Mas], [On], [O], [Din], [Thor], [Jon], [Ath], [Burb], [En], [A], [E], [I], [U], [Hab], [Bloo], [Ena], [Dit], [Aph], [Ern], [Bor], [Dav], [Id], [Toast], [Son], [Dottir], [For], [Wen], [Lob], [Ed], [Die], [Van], [Y], [Zap], [Ear], [Ben], [Don], [Bran], [Gro], [Jen], [Bob], [Ette], [Ere], [Man], [Qua], [Bro], [Cree], [Per], [Skel], [Ton], [Zom], [Bie], [Wolf], [End], [Er], [Pig], [Sil], [Ver], [Fish], [Cow], [Chic], [Ken], [Sheep], [Squid], [Hell]] + # A list of name pieces, which can be spliced together to create full names. May be empty only if names is not empty. [default: [Dark], [Osto], [Grab], [Thar], [Ger], [Ald], [Mas], [On], [O], [Din], [Thor], [Jon], [Ath], [Burb], [En], [A], [E], [I], [U], [Hab], [Bloo], [Ena], [Dit], [Aph], [Ern], [Bor], [Dav], [Id], [Toast], [Son], [Dottir], [For], [Wen], [Lob], [Ed], [Die], [Van], [Y], [Zap], [Ear], [Ben], [Don], [Bran], [Gro], [Jen], [Bob], [Ette], [Ere], [Man], [Qua], [Bro], [Cree], [Per], [Skel], [Ton], [Zom], [Bie], [Wolf], [End], [Er], [Pig], [Sil], [Ver], [Fish], [Cow], [Chic], [Ken], [Sheep], [Squid], [Hell]] S:"Name Parts" < Grab Thar @@ -486,7 +456,7 @@ entity { Hell > - # A list of full names, which are used in the generation of boss names. May be empty only if name parts is not empty. [default: [Albert], [Andrew], [Anderson], [Andy], [Allan], [Arthur], [Aaron], [Allison], [Arielle], [Amanda], [Anne], [Annie], [Amy], [Alana], [Brandon], [Brady], [Bernard], [Ben], [Benjamin], [Bob], [Bobette], [Brooke], [Brandy], [Beatrice], [Bea], [Bella], [Becky], [Carlton], [Carl], [Calvin], [Cameron], [Carson], [Chase], [Cassandra], [Cassie], [Cas], [Carol], [Carly], [Cherise], [Charlotte], [Cheryl], [Chasity], [Danny], [Drake], [Daniel], [Derrel], [David], [Dave], [Donovan], [Don], [Donald], [Drew], [Derrick], [Darla], [Donna], [Dora], [Danielle], [Edward], [Elliot], [Ed], [Edson], [Elton], [Eddison], [Earl], [Eric], [Ericson], [Eddie], [Ediovany], [Emma], [Elizabeth], [Eliza], [Esperanza], [Esper], [Esmeralda], [Emi], [Emily], [Elaine], [Fernando], [Ferdinand], [Fred], [Feddie], [Fredward], [Frank], [Franklin], [Felix], [Felicia], [Fran], [Greg], [Gregory], [George], [Gerald], [Gina], [Geraldine], [Gabby], [Hendrix], [Henry], [Hobbes], [Herbert], [Heath], [Henderson], [Helga], [Hera], [Helen], [Helena], [Hannah], [Ike], [Issac], [Israel], [Ismael], [Irlanda], [Isabelle], [Irene], [Irenia], [Jimmy], [Jim], [Justin], [Jacob], [Jake], [Jon], [Johnson], [Jonny], [Jonathan], [Josh], [Joshua], [Julian], [Jesus], [Jericho], [Jeb], [Jess], [Joan], [Jill], [Jillian], [Jessica], [Jennifer], [Jenny], [Jen], [Judy], [Kenneth], [Kenny], [Ken], [Keith], [Kevin], [Karen], [Kassandra], [Kassie], [Leonard], [Leo], [Leroy], [Lee], [Lenny], [Luke], [Lucas], [Liam], [Lorraine], [Latasha], [Lauren], [Laquisha], [Livia], [Lydia], [Lila], [Lilly], [Lillian], [Lilith], [Lana], [Mason], [Mike], [Mickey], [Mario], [Manny], [Mark], [Marcus], [Martin], [Marty], [Matthew], [Matt], [Max], [Maximillian], [Marth], [Mia], [Marriah], [Maddison], [Maddie], [Marissa], [Miranda], [Mary], [Martha], [Melonie], [Melody], [Mel], [Minnie], [Nathan], [Nathaniel], [Nate], [Ned], [Nick], [Norman], [Nicholas], [Natasha], [Nicki], [Nora], [Nelly], [Nina], [Orville], [Oliver], [Orlando], [Owen], [Olsen], [Odin], [Olaf], [Ortega], [Olivia], [Patrick], [Pat], [Paul], [Perry], [Pinnochio], [Patrice], [Patricia], [Pennie], [Petunia], [Patti], [Pernelle], [Quade], [Quincy], [Quentin], [Quinn], [Roberto], [Robbie], [Rob], [Robert], [Roy], [Roland], [Ronald], [Richard], [Rick], [Ricky], [Rose], [Rosa], [Rhonda], [Rebecca], [Roberta], [Sparky], [Shiloh], [Stephen], [Steve], [Saul], [Sheen], [Shane], [Sean], [Sampson], [Samuel], [Sammy], [Stefan], [Sasha], [Sam], [Susan], [Suzy], [Shelby], [Samantha], [Sheila], [Sharon], [Sally], [Stephanie], [Sandra], [Sandy], [Sage], [Tim], [Thomas], [Thompson], [Tyson], [Tyler], [Tom], [Tyrone], [Timmothy], [Tamara], [Tabby], [Tabitha], [Tessa], [Tiara], [Tyra], [Uriel], [Ursala], [Uma], [Victor], [Vincent], [Vince], [Vance], [Vinny], [Velma], [Victoria], [Veronica], [Wilson], [Wally], [Wallace], [Will], [Wilard], [William], [Wilhelm], [Xavier], [Xandra], [Young], [Yvonne], [Yolanda], [Zach], [Zachary]] + # A list of full names, which are used in the generation of boss names. May be empty only if name parts is not empty. [default: [Darko], [Shadows], [Kat], [Jank], [Albert], [Andrew], [Anderson], [Andy], [Allan], [Arthur], [Aaron], [Allison], [Arielle], [Amanda], [Anne], [Annie], [Amy], [Alana], [Brandon], [Brady], [Bernard], [Ben], [Benjamin], [Bob], [Bobette], [Brooke], [Brandy], [Beatrice], [Bea], [Bella], [Becky], [Carlton], [Carl], [Calvin], [Cameron], [Carson], [Chase], [Cassandra], [Cassie], [Cas], [Carol], [Carly], [Cherise], [Charlotte], [Cheryl], [Chasity], [Danny], [Drake], [Daniel], [Derrel], [David], [Dave], [Donovan], [Don], [Donald], [Drew], [Derrick], [Darla], [Donna], [Dora], [Danielle], [Edward], [Elliot], [Ed], [Edson], [Elton], [Eddison], [Earl], [Eric], [Ericson], [Eddie], [Ediovany], [Emma], [Elizabeth], [Eliza], [Esperanza], [Esper], [Esmeralda], [Emi], [Emily], [Elaine], [Fernando], [Ferdinand], [Fred], [Feddie], [Fredward], [Frank], [Franklin], [Felix], [Felicia], [Fran], [Greg], [Gregory], [George], [Gerald], [Gina], [Geraldine], [Gabby], [Hendrix], [Henry], [Hobbes], [Herbert], [Heath], [Henderson], [Helga], [Hera], [Helen], [Helena], [Hannah], [Ike], [Issac], [Israel], [Ismael], [Irlanda], [Isabelle], [Irene], [Irenia], [Jimmy], [Jim], [Justin], [Jacob], [Jake], [Jon], [Johnson], [Jonny], [Jonathan], [Josh], [Joshua], [Julian], [Jesus], [Jericho], [Jeb], [Jess], [Joan], [Jill], [Jillian], [Jessica], [Jennifer], [Jenny], [Jen], [Judy], [Kenneth], [Kenny], [Ken], [Keith], [Kevin], [Karen], [Kassandra], [Kassie], [Leonard], [Leo], [Leroy], [Lee], [Lenny], [Luke], [Lucas], [Liam], [Lorraine], [Latasha], [Lauren], [Laquisha], [Livia], [Lydia], [Lila], [Lilly], [Lillian], [Lilith], [Lana], [Mason], [Mike], [Mickey], [Mario], [Manny], [Mark], [Marcus], [Martin], [Marty], [Matthew], [Matt], [Max], [Maximillian], [Marth], [Mia], [Marriah], [Maddison], [Maddie], [Marissa], [Miranda], [Mary], [Martha], [Melonie], [Melody], [Mel], [Minnie], [Nathan], [Nathaniel], [Nate], [Ned], [Nick], [Norman], [Nicholas], [Natasha], [Nicki], [Nora], [Nelly], [Nina], [Orville], [Oliver], [Orlando], [Owen], [Olsen], [Odin], [Olaf], [Ortega], [Olivia], [Patrick], [Pat], [Paul], [Perry], [Pinnochio], [Patrice], [Patricia], [Pennie], [Petunia], [Patti], [Pernelle], [Quade], [Quincy], [Quentin], [Quinn], [Roberto], [Robbie], [Rob], [Robert], [Roy], [Roland], [Ronald], [Richard], [Rick], [Ricky], [Rose], [Rosa], [Rhonda], [Rebecca], [Roberta], [Sparky], [Shiloh], [Stephen], [Steve], [Saul], [Sheen], [Shane], [Sean], [Sampson], [Samuel], [Sammy], [Stefan], [Sasha], [Sam], [Susan], [Suzy], [Shelby], [Samantha], [Sheila], [Sharon], [Sally], [Stephanie], [Sandra], [Sandy], [Sage], [Tim], [Thomas], [Thompson], [Tyson], [Tyler], [Tom], [Tyrone], [Timmothy], [Tamara], [Tabby], [Tabitha], [Tessa], [Tiara], [Tyra], [Uriel], [Ursala], [Uma], [Victor], [Vincent], [Vince], [Vance], [Vinny], [Velma], [Victoria], [Veronica], [Wilson], [Wally], [Wallace], [Will], [Wilard], [William], [Wilhelm], [Xavier], [Xandra], [Young], [Yvonne], [Yolanda], [Zach], [Zachary]] S:Names < Albert Andrew @@ -795,7 +765,7 @@ entity { Zachary > - # A list of prefixes, which are used in the generation of boss names. May be empty. [default: [Sir], [Mister], [Madam], [Doctor], [Father], [Mother]] + # A list of prefixes, which are used in the generation of boss names. May be empty. [default: [Sir], [Mister], [Madam], [Doctor], [Father], [Mother], [Poppa]] S:Prefixes < Sir Mister @@ -805,7 +775,7 @@ entity { Mother > - # A list of suffixes, which are used in the generation of boss names. A suffix is always preceeded by "The". May be empty. [default: [Mighty], [Supreme], [Superior], [Ultimate], [Lame], [Wimpy], [Curious], [Sneaky], [Pathetic], [Crying], [Eagle], [Errant], [Unholy], [Questionable], [Mean], [Hungry], [Thirsty], [Feeble], [Wise], [Sage], [Magical], [Mythical], [Legendary], [Not Very Nice], [Jerk], [Doctor], [Misunderstood], [Angry], [Knight], [Bishop], [Godly], [Special], [Toasty], [Shiny], [Shimmering], [Light], [Dark], [Odd-Smelling], [Funky], [Rock Smasher], [Son of Herobrine], [Cracked], [Sticky], [§kAlien§r], [Baby], [Manly], [Rough], [Scary], [Undoubtable], [Honest], [Non-Suspicious], [Boring], [Odd], [Lazy], [Super], [Nifty], [Ogre Slayer], [Pig Thief], [Dirt Digger], [Really Cool], [Doominator], [... Something]] + # A list of suffixes, which are used in the generation of boss names. A suffix is always preceeded by "The". May be empty. [default: [Mighty], [Supreme], [Superior], [Ultimate], [Lame], [Wimpy], [Curious], [Sneaky], [Pathetic], [Crying], [Eagle], [Errant], [Unholy], [Questionable], [Mean], [Hungry], [Thirsty], [Feeble], [Wise], [Sage], [Magical], [Mythical], [Legendary], [Not Very Nice], [Jerk], [Doctor], [Misunderstood], [Angry], [Knight], [Bishop], [Godly], [Special], [Toasty], [Shiny], [Shimmering], [Light], [Dark], [Odd-Smelling], [Funky], [Rock Smasher], [Son of Herobrine], [Cracked], [Sticky], [§kAlien§r], [Baby], [Manly], [Rough], [Scary], [Undoubtable], [Honest], [Non-Suspicious], [Boring], [Odd], [Lazy], [Super], [Nifty], [Ogre Slayer], [Pig Thief], [Dirt Digger], [Really Cool], [Doominator], [... Something], [Extra-Fishy], [Gorilla Slaughterer], [Marbles Winner]] S:Suffixes < Mighty Supreme @@ -956,6 +926,19 @@ items { Miner > + # A list of root names for shields, used in the generation of item names. May not be empty. [default: [Shield], [Defender], [Ardent Defender], [Greatshield], [Blockade], [Bulwark], [Tower Shield], [Protector], [Aegis]] + S:shields < + Shield + Defender + Ardent Defender + Greatshield + Blockade + Bulwark + Tower Shield + Protector + Aegis + > + # A list of root names for shovels, used in the generation of item names. May not be empty. [default: [Shovel], [Spade], [Digger], [Excavator], [Trowel], [Scoop]] S:shovels < Shovel @@ -995,14 +978,12 @@ items { tools { # A list of material-based prefix names for this material group. May be empty. # Items in this group: undergarden:cloggrum_battleaxe, undergarden:cloggrum_sword, undergarden:cloggrum_pickaxe, undergarden:cloggrum_axe, undergarden:cloggrum_shovel, undergarden:cloggrum_hoe - # Repair Material: undergarden:cloggrum_ingot # [default: ] S:CLOGGRUM < > # A list of material-based prefix names for this material group. May be empty. # Items in this group: minecraft:diamond_sword, minecraft:diamond_shovel, minecraft:diamond_pickaxe, minecraft:diamond_axe, minecraft:diamond_hoe - # Repair Material: minecraft:diamond # [default: [Diamond], [Zircon], [Gemstone], [Jewel], [Crystal]] S:DIAMOND < Diamond @@ -1014,21 +995,18 @@ tools { # A list of material-based prefix names for this material group. May be empty. # Items in this group: undergarden:forgotten_sword, undergarden:forgotten_pickaxe, undergarden:forgotten_axe, undergarden:forgotten_shovel, undergarden:forgotten_hoe - # Repair Material: undergarden:forgotten_ingot # [default: ] S:FORGOTTEN < > # A list of material-based prefix names for this material group. May be empty. # Items in this group: undergarden:froststeel_sword, undergarden:froststeel_pickaxe, undergarden:froststeel_axe, undergarden:froststeel_shovel, undergarden:froststeel_hoe - # Repair Material: undergarden:froststeel_ingot # [default: ] S:FROSTSTEEL < > # A list of material-based prefix names for this material group. May be empty. # Items in this group: minecraft:golden_sword, minecraft:golden_shovel, minecraft:golden_pickaxe, minecraft:golden_axe, minecraft:golden_hoe - # Repair Material: minecraft:gold_ingot # [default: [Golden], [Gold], [Gilt], [Auric], [Ornate]] S:GOLD < Golden @@ -1040,7 +1018,6 @@ tools { # A list of material-based prefix names for this material group. May be empty. # Items in this group: minecraft:iron_sword, minecraft:iron_shovel, minecraft:iron_pickaxe, minecraft:iron_axe, minecraft:iron_hoe - # Repair Material: minecraft:iron_ingot # [default: [Iron], [Steel], [Ferrous], [Rusty], [Wrought Iron]] S:IRON < Iron @@ -1052,7 +1029,6 @@ tools { # A list of material-based prefix names for this material group. May be empty. # Items in this group: minecraft:netherite_sword, minecraft:netherite_shovel, minecraft:netherite_pickaxe, minecraft:netherite_axe, minecraft:netherite_hoe - # Repair Material: minecraft:netherite_ingot # [default: [Burnt], [Embered], [Fiery], [Hellborn], [Flameforged]] S:NETHERITE < Burnt @@ -1064,21 +1040,14 @@ tools { # A list of material-based prefix names for this material group. May be empty. # Items in this group: byg:pendorite_axe, byg:pendorite_pickaxe, byg:pendorite_sword, byg:pendorite_battleaxe, byg:pendorite_shovel, byg:pendorite_hoe - # Repair Material: byg:pendorite_scraps # [default: ] S:PENDORITE < > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: create:deforester - # Repair Material: create:refined_radiance - # [default: ] S:RADIANT < > # A list of material-based prefix names for this material group. May be empty. # Items in this group: minecraft:stone_sword, minecraft:stone_shovel, minecraft:stone_pickaxe, minecraft:stone_axe, minecraft:stone_hoe - # Repair Material: null # [default: [Stone], [Rock], [Marble], [Cobblestone]] S:STONE < Stone @@ -1089,14 +1058,12 @@ tools { # A list of material-based prefix names for this material group. May be empty. # Items in this group: undergarden:utheric_sword, undergarden:utheric_pickaxe, undergarden:utheric_axe, undergarden:utheric_shovel, undergarden:utheric_hoe - # Repair Material: undergarden:utherium_ingot # [default: ] S:UTHERIC < > # A list of material-based prefix names for this material group. May be empty. # Items in this group: minecraft:wooden_sword, minecraft:wooden_shovel, minecraft:wooden_pickaxe, minecraft:wooden_axe, minecraft:wooden_hoe - # Repair Material: null # [default: [Wooden], [Wood], [Hardwood], [Balsa Wood], [Mahogany], [Plywood]] S:WOOD < Wooden @@ -1109,140 +1076,120 @@ tools { # A list of material-based prefix names for this material group. May be empty. # Items in this group: iceandfire:amphithere_macuahuitl - # Repair Material: iceandfire:amphithere_feather # [default: ] S:iceandfire_amphithere_macuahuitl < > # A list of material-based prefix names for this material group. May be empty. # Items in this group: iceandfire:copper_sword, iceandfire:copper_shovel, iceandfire:copper_pickaxe, iceandfire:copper_axe, iceandfire:copper_hoe - # Repair Material: null # [default: ] S:iceandfire_copper_sword < > # A list of material-based prefix names for this material group. May be empty. # Items in this group: iceandfire:dragonbone_sword, iceandfire:dragonbone_shovel, iceandfire:dragonbone_pickaxe, iceandfire:dragonbone_axe, iceandfire:dragonbone_hoe - # Repair Material: iceandfire:dragonbone # [default: ] S:iceandfire_dragonbone_sword < > # A list of material-based prefix names for this material group. May be empty. # Items in this group: iceandfire:dragonbone_sword_fire - # Repair Material: iceandfire:dragonbone # [default: ] S:iceandfire_dragonbone_sword_fire < > # A list of material-based prefix names for this material group. May be empty. # Items in this group: iceandfire:dragonbone_sword_ice - # Repair Material: iceandfire:dragonbone # [default: ] S:iceandfire_dragonbone_sword_ice < > # A list of material-based prefix names for this material group. May be empty. # Items in this group: iceandfire:dragonbone_sword_lightning - # Repair Material: null # [default: ] S:iceandfire_dragonbone_sword_lightning < > # A list of material-based prefix names for this material group. May be empty. # Items in this group: iceandfire:dragonsteel_fire_sword, iceandfire:dragonsteel_fire_pickaxe, iceandfire:dragonsteel_fire_axe, iceandfire:dragonsteel_fire_shovel, iceandfire:dragonsteel_fire_hoe - # Repair Material: iceandfire:dragonsteel_fire_ingot # [default: ] S:iceandfire_dragonsteel_fire_sword < > # A list of material-based prefix names for this material group. May be empty. # Items in this group: iceandfire:dragonsteel_ice_sword, iceandfire:dragonsteel_ice_pickaxe, iceandfire:dragonsteel_ice_axe, iceandfire:dragonsteel_ice_shovel, iceandfire:dragonsteel_ice_hoe - # Repair Material: iceandfire:dragonsteel_ice_ingot # [default: ] S:iceandfire_dragonsteel_ice_sword < > # A list of material-based prefix names for this material group. May be empty. # Items in this group: iceandfire:dragonsteel_lightning_sword, iceandfire:dragonsteel_lightning_pickaxe, iceandfire:dragonsteel_lightning_axe, iceandfire:dragonsteel_lightning_shovel, iceandfire:dragonsteel_lightning_hoe - # Repair Material: iceandfire:dragonsteel_lightning_ingot # [default: ] S:iceandfire_dragonsteel_lightning_sword < > # A list of material-based prefix names for this material group. May be empty. # Items in this group: iceandfire:dread_knight_sword - # Repair Material: iceandfire:dread_shard # [default: ] S:iceandfire_dread_knight_sword < > # A list of material-based prefix names for this material group. May be empty. # Items in this group: iceandfire:dread_queen_sword - # Repair Material: null # [default: ] S:iceandfire_dread_queen_sword < > # A list of material-based prefix names for this material group. May be empty. # Items in this group: iceandfire:dread_sword - # Repair Material: iceandfire:dread_shard # [default: ] S:iceandfire_dread_sword < > # A list of material-based prefix names for this material group. May be empty. # Items in this group: iceandfire:ghost_sword - # Repair Material: null # [default: ] S:iceandfire_ghost_sword < > # A list of material-based prefix names for this material group. May be empty. # Items in this group: iceandfire:hippocampus_slapper - # Repair Material: iceandfire:shiny_scales # [default: ] S:iceandfire_hippocampus_slapper < > # A list of material-based prefix names for this material group. May be empty. # Items in this group: iceandfire:hippogryph_sword - # Repair Material: iceandfire:hippogryph_talon # [default: ] S:iceandfire_hippogryph_sword < > # A list of material-based prefix names for this material group. May be empty. # Items in this group: iceandfire:myrmex_desert_sword, iceandfire:myrmex_desert_sword_venom, iceandfire:myrmex_desert_shovel, iceandfire:myrmex_desert_pickaxe, iceandfire:myrmex_desert_axe, iceandfire:myrmex_desert_hoe, iceandfire:myrmex_jungle_sword, iceandfire:myrmex_jungle_sword_venom, iceandfire:myrmex_jungle_shovel, iceandfire:myrmex_jungle_pickaxe, iceandfire:myrmex_jungle_axe, iceandfire:myrmex_jungle_hoe - # Repair Material: iceandfire:myrmex_desert_chitin # [default: ] S:iceandfire_myrmex_desert_sword < > # A list of material-based prefix names for this material group. May be empty. # Items in this group: iceandfire:silver_sword, iceandfire:silver_shovel, iceandfire:silver_pickaxe, iceandfire:silver_axe, iceandfire:silver_hoe - # Repair Material: iceandfire:silver_ingot # [default: ] S:iceandfire_silver_sword < > # A list of material-based prefix names for this material group. May be empty. # Items in this group: iceandfire:stymphalian_bird_dagger - # Repair Material: iceandfire:stymphalian_bird_feather # [default: ] S:iceandfire_stymphalian_bird_dagger < > # A list of material-based prefix names for this material group. May be empty. # Items in this group: iceandfire:troll_weapon_axe, iceandfire:troll_weapon_column, iceandfire:troll_weapon_column_forest, iceandfire:troll_weapon_column_frost, iceandfire:troll_weapon_hammer, iceandfire:troll_weapon_trunk, iceandfire:troll_weapon_trunk_frost - # Repair Material: minecraft:stone # [default: ] S:iceandfire_troll_weapon_axe < > # A list of material-based prefix names for this material group. May be empty. # Items in this group: wstweaks:lava_blade, wstweaks:blaze_blade - # Repair Material: minecraft:nether_star # [default: ] S:wstweaks_lava_blade < > diff --git a/configuration/services/configs/minecraft/voor-kia/config/apotheosis/village.cfg b/configuration/services/configs/minecraft/voor-kia/config/apotheosis/village.cfg index ead9ef8..109b3e5 100644 --- a/configuration/services/configs/minecraft/voor-kia/config/apotheosis/village.cfg +++ b/configuration/services/configs/minecraft/voor-kia/config/apotheosis/village.cfg @@ -1,7 +1,11 @@ # Configuration file wanderer { - # If new trades are added to the wandering merchant. [default: true] + # If the generic trade list will be cleared before datapack loaded trades are added. [default: false] + B:"Clear Generic Trades"=false + + # If the rare trade list will be cleared before datapack loaded trades are added. [default: false] + B:"Clear Rare Trades"=false B:"Enable New Trades"=true } diff --git a/configuration/services/configs/minecraft/voor-kia/config/appleskin-client.toml b/configuration/services/configs/minecraft/voor-kia/config/appleskin-client.toml index eff69f3..b171cd8 100644 --- a/configuration/services/configs/minecraft/voor-kia/config/appleskin-client.toml +++ b/configuration/services/configs/minecraft/voor-kia/config/appleskin-client.toml @@ -4,12 +4,21 @@ showFoodValuesHudOverlay = true #If true, shows your food exhaustion as a progress bar behind the hunger bars showFoodExhaustionHudUnderlay = true + #Alpha value of the flashing icons at their most visible point (1.0 = fully opaque, 0.0 = fully transparent) + #Range: 0.0 ~ 1.0 + maxHudOverlayFlashAlpha = 0.65 + #If true, health/hunger overlay will shake to match Minecraft's icon animations + showVanillaAnimationsOverlay = true #If true, adds a line that shows your hunger, saturation, and exhaustion level in the F3 debug overlay showFoodStatsInDebugOverlay = true #If true, shows the hunger and saturation values of food in its tooltip while holding SHIFT showFoodValuesInTooltip = true #If true, shows the hunger and saturation values of food in its tooltip automatically (without needing to hold SHIFT) showFoodValuesInTooltipAlways = true + #If true, shows estimated health restored by food on the health bar + showFoodHealthHudOverlay = true #If true, shows your current saturation level overlayed on the hunger bar showSaturationHudOverlay = true + #If true, enables the hunger/saturation/health overlays for food in your off-hand + showFoodValuesHudOverlayWhenOffhand = true diff --git a/configuration/services/configs/minecraft/voor-kia/config/artifacts-common.toml b/configuration/services/configs/minecraft/voor-kia/config/artifacts-common.toml index 120dae9..5977567 100644 --- a/configuration/services/configs/minecraft/voor-kia/config/artifacts-common.toml +++ b/configuration/services/configs/minecraft/voor-kia/config/artifacts-common.toml @@ -1,30 +1,36 @@ +#Affects how common artifacts are (does not affect mimics) +#When this is 1, the default artifact spawn rates will be used +#Values higher that 1 will decrease spawn rates while values lower than 1 will increase spawn rates +#Doubling this value will (roughly) halve the chance a container contains an artifact +#Setting this to 10000 will completely prevent artifacts from spawning +#When set to 0, every container that can contain artifacts will contain an artifact +#Range: 0.0 ~ 10000.0 +artifact_rarity = 1.0 -#To disable items or to change the frequency at which artifacts appear, override the loot tables from this mod with a datapack -#Cosmetic slots are disabled by default, they can be enabled using the Curios config, see https://github.com/TheIllusiveC4/Curios/wiki/How-to-Use:-Users#creating-a-new-slot-type [campsite] - #Probability for an ore vein to generate underneath a campsite - #Range: 0 ~ 100 - campsite_ore_chance = 25 + #The maximum y-level at which a campsite can generate + #Range: 1 ~ 255 + max_y = 45 + #Whether to use wooden chests from other mods when generating campsites + #(keeping this enabled may make it easier to distinguish them from mimics) + use_modded_chests = true + #List of biome IDs in which campsites are not allowed to generate + #End and nether biomes are excluded by default + #To blacklist all biomes from a single mod, use "modid:*" + biome_blacklist = ["minecraft:void", "undergarden:*", "the_bumblezone:*"] + #Probability for a container of a campsite to be replaced by a mimic + #Range: 0.0 ~ 1.0 + mimic_chance = 0.3 #The minimum y-level at which a campsite can generate #Range: 1 ~ 255 - campsite_min_y = 1 - #The maximum y-level at which a campsite can generate - #Range: 0 ~ 255 - campsite_max_y = 45 - #Whether to use wooden chests from other mods when generating campsites, may make it easier to distinguish them from mimics - use_modded_chests = true - #Probability for a container of a campsite to be replaced by a mimic - #Range: 0 ~ 100 - campsite_mimic_chance = 30 - #List of biome IDs in which campsites are not allowed to generate. End and nether biomes are excluded by default. - # To blacklist all biomes from a single mod, use 'modid:*' - biome_blacklist = ["minecraft:void", "undergarden:*", "the_bumblezone:*"] - #Per-chunk probability (as a percentage) a campsite is attempted to be generated. Not every attempt succeeds, this also depends on the density and shape of caves - #Range: 0 ~ 100 - campsite_chance = 8 - -[items] - #Cooldown in ticks for the Everlasting Beef and Eternal Steak items - #Range: > 0 - eternal_food_cooldown = 300 + min_y = 1 + #Probability for an ore vein to generate underneath a campsite + #Range: 0.0 ~ 1.0 + ore_chance = 0.25 + #Rarity of campsites generating in the world + #The chance a campsite generates in a specific chunk is 1/rarity + #A rarity of 1 will generate a campsite in every chunk, while 10000 will generate no campsites + #Not every attempt at generating a campsite succeeds, this also depends on the density and shape of caves + #Range: 1 ~ 10000 + rarity = 12 diff --git a/configuration/services/configs/minecraft/voor-kia/config/attributefix-common.toml b/configuration/services/configs/minecraft/voor-kia/config/attributefix-common.toml index 9b63d3a..b13b887 100644 --- a/configuration/services/configs/minecraft/voor-kia/config/attributefix-common.toml +++ b/configuration/services/configs/minecraft/voor-kia/config/attributefix-common.toml @@ -2,10 +2,10 @@ #Values for the minecraft:generic.max_health attribute. [minecraft_generic_max_health] #The minimum vallue for the attribute. Changing this may have unforseen consequences. - #Range: 4.9E-324 ~ 1.7976931348623157E308 + #Range: -1.7976931348623157E308 ~ 1.7976931348623157E308 min = 1.0 #The maximum value for the attribute. - #Range: 4.9E-324 ~ 1.7976931348623157E308 + #Range: -1.7976931348623157E308 ~ 1.7976931348623157E308 max = 65536.0 #Whether or not this attribute should be modified. enabled = true @@ -13,10 +13,10 @@ #Values for the minecraft:generic.follow_range attribute. [minecraft_generic_follow_range] #The minimum vallue for the attribute. Changing this may have unforseen consequences. - #Range: 4.9E-324 ~ 1.7976931348623157E308 + #Range: -1.7976931348623157E308 ~ 1.7976931348623157E308 min = 4.9E-324 #The maximum value for the attribute. - #Range: 4.9E-324 ~ 1.7976931348623157E308 + #Range: -1.7976931348623157E308 ~ 1.7976931348623157E308 max = 65536.0 #Whether or not this attribute should be modified. enabled = true @@ -24,10 +24,10 @@ #Values for the minecraft:generic.knockback_resistance attribute. [minecraft_generic_knockback_resistance] #The minimum vallue for the attribute. Changing this may have unforseen consequences. - #Range: 4.9E-324 ~ 1.7976931348623157E308 + #Range: -1.7976931348623157E308 ~ 1.7976931348623157E308 min = 4.9E-324 #The maximum value for the attribute. - #Range: 4.9E-324 ~ 1.7976931348623157E308 + #Range: -1.7976931348623157E308 ~ 1.7976931348623157E308 max = 65536.0 #Whether or not this attribute should be modified. enabled = true @@ -35,10 +35,10 @@ #Values for the minecraft:generic.movement_speed attribute. [minecraft_generic_movement_speed] #The minimum vallue for the attribute. Changing this may have unforseen consequences. - #Range: 4.9E-324 ~ 1.7976931348623157E308 + #Range: -1.7976931348623157E308 ~ 1.7976931348623157E308 min = 4.9E-324 #The maximum value for the attribute. - #Range: 4.9E-324 ~ 1.7976931348623157E308 + #Range: -1.7976931348623157E308 ~ 1.7976931348623157E308 max = 65536.0 #Whether or not this attribute should be modified. enabled = true @@ -46,10 +46,10 @@ #Values for the minecraft:generic.flying_speed attribute. [minecraft_generic_flying_speed] #The minimum vallue for the attribute. Changing this may have unforseen consequences. - #Range: 4.9E-324 ~ 1.7976931348623157E308 + #Range: -1.7976931348623157E308 ~ 1.7976931348623157E308 min = 4.9E-324 #The maximum value for the attribute. - #Range: 4.9E-324 ~ 1.7976931348623157E308 + #Range: -1.7976931348623157E308 ~ 1.7976931348623157E308 max = 65536.0 #Whether or not this attribute should be modified. enabled = true @@ -57,10 +57,10 @@ #Values for the minecraft:generic.attack_damage attribute. [minecraft_generic_attack_damage] #The minimum vallue for the attribute. Changing this may have unforseen consequences. - #Range: 4.9E-324 ~ 1.7976931348623157E308 + #Range: -1.7976931348623157E308 ~ 1.7976931348623157E308 min = 4.9E-324 #The maximum value for the attribute. - #Range: 4.9E-324 ~ 1.7976931348623157E308 + #Range: -1.7976931348623157E308 ~ 1.7976931348623157E308 max = 65536.0 #Whether or not this attribute should be modified. enabled = true @@ -68,10 +68,10 @@ #Values for the minecraft:generic.attack_knockback attribute. [minecraft_generic_attack_knockback] #The minimum vallue for the attribute. Changing this may have unforseen consequences. - #Range: 4.9E-324 ~ 1.7976931348623157E308 + #Range: -1.7976931348623157E308 ~ 1.7976931348623157E308 min = 4.9E-324 #The maximum value for the attribute. - #Range: 4.9E-324 ~ 1.7976931348623157E308 + #Range: -1.7976931348623157E308 ~ 1.7976931348623157E308 max = 65536.0 #Whether or not this attribute should be modified. enabled = true @@ -79,10 +79,10 @@ #Values for the minecraft:generic.attack_speed attribute. [minecraft_generic_attack_speed] #The minimum vallue for the attribute. Changing this may have unforseen consequences. - #Range: 4.9E-324 ~ 1.7976931348623157E308 + #Range: -1.7976931348623157E308 ~ 1.7976931348623157E308 min = 4.9E-324 #The maximum value for the attribute. - #Range: 4.9E-324 ~ 1.7976931348623157E308 + #Range: -1.7976931348623157E308 ~ 1.7976931348623157E308 max = 65536.0 #Whether or not this attribute should be modified. enabled = true @@ -90,10 +90,10 @@ #Values for the minecraft:generic.armor attribute. [minecraft_generic_armor] #The minimum vallue for the attribute. Changing this may have unforseen consequences. - #Range: 4.9E-324 ~ 1.7976931348623157E308 + #Range: -1.7976931348623157E308 ~ 1.7976931348623157E308 min = 4.9E-324 #The maximum value for the attribute. - #Range: 4.9E-324 ~ 1.7976931348623157E308 + #Range: -1.7976931348623157E308 ~ 1.7976931348623157E308 max = 65536.0 #Whether or not this attribute should be modified. enabled = true @@ -101,10 +101,10 @@ #Values for the minecraft:generic.armor_toughness attribute. [minecraft_generic_armor_toughness] #The minimum vallue for the attribute. Changing this may have unforseen consequences. - #Range: 4.9E-324 ~ 1.7976931348623157E308 + #Range: -1.7976931348623157E308 ~ 1.7976931348623157E308 min = 4.9E-324 #The maximum value for the attribute. - #Range: 4.9E-324 ~ 1.7976931348623157E308 + #Range: -1.7976931348623157E308 ~ 1.7976931348623157E308 max = 65536.0 #Whether or not this attribute should be modified. enabled = true @@ -112,10 +112,10 @@ #Values for the minecraft:generic.luck attribute. [minecraft_generic_luck] #The minimum vallue for the attribute. Changing this may have unforseen consequences. - #Range: 4.9E-324 ~ 1.7976931348623157E308 + #Range: -1.7976931348623157E308 ~ 1.7976931348623157E308 min = 4.9E-324 #The maximum value for the attribute. - #Range: 4.9E-324 ~ 1.7976931348623157E308 + #Range: -1.7976931348623157E308 ~ 1.7976931348623157E308 max = 65536.0 #Whether or not this attribute should be modified. enabled = true @@ -123,10 +123,10 @@ #Values for the minecraft:zombie.spawn_reinforcements attribute. [minecraft_zombie_spawn_reinforcements] #The minimum vallue for the attribute. Changing this may have unforseen consequences. - #Range: 4.9E-324 ~ 1.7976931348623157E308 + #Range: -1.7976931348623157E308 ~ 1.7976931348623157E308 min = 4.9E-324 #The maximum value for the attribute. - #Range: 4.9E-324 ~ 1.7976931348623157E308 + #Range: -1.7976931348623157E308 ~ 1.7976931348623157E308 max = 65536.0 #Whether or not this attribute should be modified. enabled = true @@ -134,197 +134,10 @@ #Values for the minecraft:horse.jump_strength attribute. [minecraft_horse_jump_strength] #The minimum vallue for the attribute. Changing this may have unforseen consequences. - #Range: 4.9E-324 ~ 1.7976931348623157E308 + #Range: -1.7976931348623157E308 ~ 1.7976931348623157E308 min = 4.9E-324 #The maximum value for the attribute. - #Range: 4.9E-324 ~ 1.7976931348623157E308 - max = 65536.0 - #Whether or not this attribute should be modified. - enabled = true - -#Values for the doggytalents:generic.jump_power attribute. -[doggytalents_generic_jump_power] - #The minimum vallue for the attribute. Changing this may have unforseen consequences. - #Range: 4.9E-324 ~ 1.7976931348623157E308 - min = 4.9E-324 - #The maximum value for the attribute. - #Range: 4.9E-324 ~ 1.7976931348623157E308 - max = 65536.0 - #Whether or not this attribute should be modified. - enabled = true - -#Values for the doggytalents:generic.crit_chance attribute. -[doggytalents_generic_crit_chance] - #The minimum vallue for the attribute. Changing this may have unforseen consequences. - #Range: 4.9E-324 ~ 1.7976931348623157E308 - min = 4.9E-324 - #The maximum value for the attribute. - #Range: 4.9E-324 ~ 1.7976931348623157E308 - max = 65536.0 - #Whether or not this attribute should be modified. - enabled = true - -#Values for the doggytalents:generic.crit_bonus attribute. -[doggytalents_generic_crit_bonus] - #The minimum vallue for the attribute. Changing this may have unforseen consequences. - #Range: 4.9E-324 ~ 1.7976931348623157E308 - min = 4.9E-324 - #The maximum value for the attribute. - #Range: 4.9E-324 ~ 1.7976931348623157E308 - max = 65536.0 - #Whether or not this attribute should be modified. - enabled = true - -#Values for the forge:swim_speed attribute. -[forge_swim_speed] - #The minimum vallue for the attribute. Changing this may have unforseen consequences. - #Range: 4.9E-324 ~ 1.7976931348623157E308 - min = 4.9E-324 - #The maximum value for the attribute. - #Range: 4.9E-324 ~ 1.7976931348623157E308 - max = 65536.0 - #Whether or not this attribute should be modified. - enabled = true - -#Values for the forge:nametag_distance attribute. -[forge_nametag_distance] - #The minimum vallue for the attribute. Changing this may have unforseen consequences. - #Range: 4.9E-324 ~ 1.7976931348623157E308 - min = 4.9E-324 - #The maximum value for the attribute. - #Range: 4.9E-324 ~ 1.7976931348623157E308 - max = 65536.0 - #Whether or not this attribute should be modified. - enabled = true - -#Values for the forge:entity_gravity attribute. -[forge_entity_gravity] - #The minimum vallue for the attribute. Changing this may have unforseen consequences. - #Range: 4.9E-324 ~ 1.7976931348623157E308 - min = 4.9E-324 - #The maximum value for the attribute. - #Range: 4.9E-324 ~ 1.7976931348623157E308 - max = 65536.0 - #Whether or not this attribute should be modified. - enabled = true - -#Values for the forge:reach_distance attribute. -[forge_reach_distance] - #The minimum vallue for the attribute. Changing this may have unforseen consequences. - #Range: 4.9E-324 ~ 1.7976931348623157E308 - min = 4.9E-324 - #The maximum value for the attribute. - #Range: 4.9E-324 ~ 1.7976931348623157E308 - max = 65536.0 - #Whether or not this attribute should be modified. - enabled = true - -#Values for the apotheosis:draw_speed attribute. -[apotheosis_draw_speed] - #The minimum vallue for the attribute. Changing this may have unforseen consequences. - #Range: 4.9E-324 ~ 1.7976931348623157E308 - min = 4.9E-324 - #The maximum value for the attribute. - #Range: 4.9E-324 ~ 1.7976931348623157E308 - max = 65536.0 - #Whether or not this attribute should be modified. - enabled = true - -#Values for the apotheosis:snipe_damage attribute. -[apotheosis_snipe_damage] - #The minimum vallue for the attribute. Changing this may have unforseen consequences. - #Range: 4.9E-324 ~ 1.7976931348623157E308 - min = 4.9E-324 - #The maximum value for the attribute. - #Range: 4.9E-324 ~ 1.7976931348623157E308 - max = 65536.0 - #Whether or not this attribute should be modified. - enabled = true - -#Values for the apotheosis:fire_damage attribute. -[apotheosis_fire_damage] - #The minimum vallue for the attribute. Changing this may have unforseen consequences. - #Range: 4.9E-324 ~ 1.7976931348623157E308 - min = 4.9E-324 - #The maximum value for the attribute. - #Range: 4.9E-324 ~ 1.7976931348623157E308 - max = 65536.0 - #Whether or not this attribute should be modified. - enabled = true - -#Values for the apotheosis:cold_damage attribute. -[apotheosis_cold_damage] - #The minimum vallue for the attribute. Changing this may have unforseen consequences. - #Range: 4.9E-324 ~ 1.7976931348623157E308 - min = 4.9E-324 - #The maximum value for the attribute. - #Range: 4.9E-324 ~ 1.7976931348623157E308 - max = 65536.0 - #Whether or not this attribute should be modified. - enabled = true - -#Values for the apotheosis:life_steal attribute. -[apotheosis_life_steal] - #The minimum vallue for the attribute. Changing this may have unforseen consequences. - #Range: 4.9E-324 ~ 1.7976931348623157E308 - min = 4.9E-324 - #The maximum value for the attribute. - #Range: 4.9E-324 ~ 1.7976931348623157E308 - max = 65536.0 - #Whether or not this attribute should be modified. - enabled = true - -#Values for the apotheosis:piercing_damage attribute. -[apotheosis_piercing_damage] - #The minimum vallue for the attribute. Changing this may have unforseen consequences. - #Range: 4.9E-324 ~ 1.7976931348623157E308 - min = 4.9E-324 - #The maximum value for the attribute. - #Range: 4.9E-324 ~ 1.7976931348623157E308 - max = 65536.0 - #Whether or not this attribute should be modified. - enabled = true - -#Values for the apotheosis:current_hp_damage attribute. -[apotheosis_current_hp_damage] - #The minimum vallue for the attribute. Changing this may have unforseen consequences. - #Range: 4.9E-324 ~ 1.7976931348623157E308 - min = 4.9E-324 - #The maximum value for the attribute. - #Range: 4.9E-324 ~ 1.7976931348623157E308 - max = 65536.0 - #Whether or not this attribute should be modified. - enabled = true - -#Values for the apotheosis:crit_chance attribute. -[apotheosis_crit_chance] - #The minimum vallue for the attribute. Changing this may have unforseen consequences. - #Range: 4.9E-324 ~ 1.7976931348623157E308 - min = 4.9E-324 - #The maximum value for the attribute. - #Range: 4.9E-324 ~ 1.7976931348623157E308 - max = 65536.0 - #Whether or not this attribute should be modified. - enabled = true - -#Values for the apotheosis:crit_damage attribute. -[apotheosis_crit_damage] - #The minimum vallue for the attribute. Changing this may have unforseen consequences. - #Range: 4.9E-324 ~ 1.7976931348623157E308 - min = 4.9E-324 - #The maximum value for the attribute. - #Range: 4.9E-324 ~ 1.7976931348623157E308 - max = 65536.0 - #Whether or not this attribute should be modified. - enabled = true - -#Values for the apotheosis:overhealing attribute. -[apotheosis_overhealing] - #The minimum vallue for the attribute. Changing this may have unforseen consequences. - #Range: 4.9E-324 ~ 1.7976931348623157E308 - min = 4.9E-324 - #The maximum value for the attribute. - #Range: 4.9E-324 ~ 1.7976931348623157E308 + #Range: -1.7976931348623157E308 ~ 1.7976931348623157E308 max = 65536.0 #Whether or not this attribute should be modified. enabled = true diff --git a/configuration/services/configs/minecraft/voor-kia/config/betterburning-common.toml b/configuration/services/configs/minecraft/voor-kia/config/betterburning-common.toml index 9be5b51..d159303 100644 --- a/configuration/services/configs/minecraft/voor-kia/config/betterburning-common.toml +++ b/configuration/services/configs/minecraft/voor-kia/config/betterburning-common.toml @@ -11,6 +11,20 @@ #What is the % chance skeletons will shoot flaming arrows while on fire? #Range: 0.0 ~ 1.0 flameArrowSkeletonChance = 0.7 + #How long should Soulfire burn players if they try to punch it out? + #Range: > 0 + soulfireHitBurnTime = 2 + #Can players put out fire with bottled water? + extinguishWithBottledWater = true + #Should the fire/burning HUD overlay be hidden if the player has fire immunity? + hideFireOverlayWhenImmune = true + #Should skeletons shoot flaming arrows while on fire? + flameArrowSkeletons = true + #Should players be able to put out fire blocks by punching them? + punchOutFlames = true + #How long should Fire burn players if they try to punch it out? + #Range: > 0 + fireHitBurnTime = 1 #Should fire damage spread between mobs when they hurt eachother? Zombies already do this and won't be changed. fireDamageSpreads = true #What is the % chance that fire damage will spread between mobs? @@ -18,6 +32,4 @@ fireDamageSpreadChance = 0.3 #Should having fire resistance stop things from being on fire visually? fireResistanceExtinguish = true - #Should skeletons shoot flaming arrows while on fire? - flameArrowSkeletons = true diff --git a/configuration/services/configs/minecraft/voor-kia/config/betterportals/1_16/README.txt b/configuration/services/configs/minecraft/voor-kia/config/betterportals/1_16/README.txt new file mode 100644 index 0000000..e0446b4 --- /dev/null +++ b/configuration/services/configs/minecraft/voor-kia/config/betterportals/1_16/README.txt @@ -0,0 +1,69 @@ +###################################################### +# README for the rifts.json and monoliths.json files # +###################################################### +NOTE -- EDITING THE rifts.json and monoliths.json FILES REQUIRES A MINECRAFT RESTART TO UPDATE! +Each of these JSON files contains the 'variants' property, which is a list of all the rifts and monoliths to spawn, respectively. + +Each dimensional rift in rifts.json is an object with the following properties: + - blockSelector: A BlockSetSelector describing the blocks this rift is made of. + See the bottom of this README for documentation on BlockSetSelectors. + - fluidColor: The color of ANY DIMENSIONAL PLASMA IN THIS DIMENSION. Keep in mind this hue is added to the base purple hue + - red: Any hex string from 00 to FF. + - green: Any hex string from 00 to FF. + - blue: Any hex string from 00 to FF. + - alpha: Any hex string from 00 to FF. + - minY: The minimum y-coordinate a rift can spawn at. + - maxY: The maximum y-coordinate a rift can spawn at. + - playerTeleportedMinY: The minimum y-coordinate a player can be teleported to in the target dimension. + - playerTeleportedMaxY: The maximum y-coordinate a player can be teleported to in the target dimension. + - spawnDimension: The dimension this rift will spawn in. This MUST be distinct for each variant! In other words - only ONE variant per dimension! + - targetDimension: The dimension this rift will teleport you to. This does not have to be distinct for each variant. + - spawnChance: The chance of a Rift spawning. + - spawnPlatformBlock: Sometimes, when teleporting the player, a small 3x3 platform is generated for the player to stand on. + This is the block the platform will be made of. Should be a block that matches the target dimension well. + +Each monolith in monoliths.json is an object with the following properties: + - stairSelector: A BlockSetSelector describing the stairs on the perimeter of this monolith. + - cornerSelector: A BlockSetSelector describing the blocks on the corners of this monolith. + - insideSelector: A BlockSetSelector describing the blocks making up the inside of this monolith. + - fenceSelector: A BlockSetSelector describing the fences used in this monolith. + - powerBlock: The block required to power this monolith. + - decorationBlock: The block in the four corners of the power grid at the center of this monolith. + - beamStopBlocks: A list of blocks through which the beams of ANY RECLAIMERS PLACED IN THIS DIMENSION cannot pass. + - unpoweredBeamColor: The color of the beam of ANY RECLAIMER IN THIS DIMENSION, when UNPOWERED. + - red: Any hex string from 00 to FF. + - green: Any hex string from 00 to FF. + - blue: Any hex string from 00 to FF. + - alpha: Any hex string from 00 to FF. + - poweredBeamColor: The color of the beam of ANY RECLAIMER IN THIS DIMENSION, when POWERED. + - red: Any hex string from 00 to FF. + - green: Any hex string from 00 to FF. + - blue: Any hex string from 00 to FF. + - alpha: Any hex string from 00 to FF. + - minY: The minimum y-coordinate this monolith can spawn at. + - maxY: The maximum y-coordinate this monolith can spawn at. + - playerTeleportedMinY: The minimum y-coordinate a player can be teleported to in the target dimension. + - playerTeleportedMaxY: The maximum y-coordinate a player can be teleported to in the target dimension. + - spawnDimension: The dimension this monolith will spawn in. This MUST be distinct for each variant! In other words - only ONE variant per dimension! + - targetDimension: The dimension this monolith will teleport you to. This does not have to be distinct for each variant. + - spawnChance: The chance of a Monolith spawning. + +BlockSetSelector information: +A BlockSetSelector describes a set of blocks and the probability of each block being chosen. +Each BlockSetSelector has the following two fields: + - entries: An object where each entry's key is a block, and each value is that block's probability of being chosen. + The total sum of all probabilities SHOULD NOT exceed 1.0! + - defaultBlock: The block used for any leftover probability ranges. + For example, if the total sum of all the probabilities of the entries is 0.6, then + there is a 0.4 chance of the defaultBlock being selected. + +Here's an example BlockSetSelector: +"entries": { + "minecraft:cobblestone": 0.25, + "minecraft:air": 0.2, + "minecraft:stonebrick[variant=stonebrick]": 0.1 +}, +"defaultBlock": "minecraft:planks[variant=oak]" + +For each block, this selector has a 25% chance of returning cobblestone, 20% chance of choosing air, +10% chance of choosing stone bricks, and a 100 - (25 + 20 + 10) = 45% chance of choosing oak planks (since it's the default block). diff --git a/configuration/services/configs/minecraft/voor-kia/config/betterportals/1_16/monoliths.json b/configuration/services/configs/minecraft/voor-kia/config/betterportals/1_16/monoliths.json new file mode 100644 index 0000000..71b85ba --- /dev/null +++ b/configuration/services/configs/minecraft/voor-kia/config/betterportals/1_16/monoliths.json @@ -0,0 +1,55 @@ +{ + "variants": [ + { + "stairSelector": { + "entries": { + "minecraft:blackstone_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]": 0.5, + "minecraft:polished_blackstone_brick_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]": 0.5 + }, + "defaultBlock": "minecraft:blackstone_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]" + }, + "cornerSelector": { + "entries": {}, + "defaultBlock": "minecraft:chiseled_polished_blackstone" + }, + "insideSelector": { + "entries": { + "minecraft:cracked_polished_blackstone_bricks": 0.2 + }, + "defaultBlock": "minecraft:polished_blackstone_bricks" + }, + "fenceSelector": { + "entries": { + "minecraft:polished_blackstone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none]": 0.33, + "minecraft:blackstone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none]": 0.33, + "minecraft:polished_blackstone_brick_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none]": 0.33 + }, + "defaultBlock": "minecraft:blackstone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none]" + }, + "powerBlock": "minecraft:gold_block", + "decorationBlock": "minecraft:yellow_glazed_terracotta[facing=north]", + "beamStopBlocks": [ + "minecraft:obsidian" + ], + "unpoweredBeamColor": { + "red": "14", + "green": "0c", + "blue": "24", + "alpha": "FF" + }, + "poweredBeamColor": { + "red": "FF", + "green": "DC", + "blue": "73", + "alpha": "FF" + }, + "minY": 35, + "maxY": 70, + "playerTeleportedMinY": 11, + "playerTeleportedMaxY": 30, + "spawnChance": 0.1, + "spawnDimension": "minecraft:the_nether", + "targetDimension": "minecraft:overworld" + } + ] +} \ No newline at end of file diff --git a/configuration/services/configs/minecraft/voor-kia/config/betterportals/1_16/rifts.json b/configuration/services/configs/minecraft/voor-kia/config/betterportals/1_16/rifts.json new file mode 100644 index 0000000..644a9b4 --- /dev/null +++ b/configuration/services/configs/minecraft/voor-kia/config/betterportals/1_16/rifts.json @@ -0,0 +1,30 @@ +{ + "variants": [ + { + "blockSelector": { + "entries": { + "minecraft:obsidian": 0.1, + "minecraft:crying_obsidian": 0.05, + "minecraft:gilded_blackstone": 0.05, + "minecraft:blackstone": 0.1, + "minecraft:netherrack": 0.7 + }, + "defaultBlock": "minecraft:cave_air" + }, + "fluidColor": { + "red": "19", + "green": "00", + "blue": "20", + "alpha": "FC" + }, + "minY": 10, + "maxY": 15, + "playerTeleportedMinY": 100, + "playerTeleportedMaxY": 120, + "spawnChance": 0.05, + "spawnDimension": "minecraft:overworld", + "targetDimension": "minecraft:the_nether", + "spawnPlatformBlock": "minecraft:netherrack" + } + ] +} \ No newline at end of file diff --git a/configuration/services/configs/minecraft/voor-kia/config/byg/byg-nether.toml b/configuration/services/configs/minecraft/voor-kia/config/byg/byg-nether.toml new file mode 100644 index 0000000..763a12d --- /dev/null +++ b/configuration/services/configs/minecraft/voor-kia/config/byg/byg-nether.toml @@ -0,0 +1,15 @@ + +[The_Nether] + # + #Is the list of biomes a blacklist or whitelist? + #When this list is a blacklist, the values in the list will not be in world generation. + #When this list is a whitelist, Adding a biome several times gives it more weight in generation and it must contain at least 1 value. + #When set to true, datapack biomes will work automatically! When set to false, you will need to manually add datapack entries. + #Default: true + isBlacklistNether = true + # + #This works as a whitelist or blacklist depending on the "isBlacklistNether" value. + #NO SPACES AFTER COMMAS! + #Default: "" + BlacklistNether = "" + diff --git a/configuration/services/configs/minecraft/voor-kia/config/byg/byg-world.toml b/configuration/services/configs/minecraft/voor-kia/config/byg/byg-world.toml index 2813df8..235c77b 100644 --- a/configuration/services/configs/minecraft/voor-kia/config/byg/byg-world.toml +++ b/configuration/services/configs/minecraft/voor-kia/config/byg/byg-world.toml @@ -1,26 +1,4 @@ -[The_End] - # - #Does BYG control The End? - ControlEnd = true - # - #End Biome Size. - #Default: 3 - #Range: 0 ~ 10 - IslandBiomeSize = 3 - # - #End Biome Size - #Default: 3 - #Range: 0 ~ 10 - EndBiomeSize = 3 - - [The_End.Void] - # - #Void Biome(where small end islands generate in vanilla) size. - #Default: 3 - #Range: 0 ~ 10 - VoidBiomeSize = 2 - [Overworld] [Overworld.Ores] @@ -129,6 +107,28 @@ #Generate Rocky Stone? GenerateRockyStone = true +[The_End] + # + #Does BYG control The End? + ControlEnd = true + # + #End Biome Size. + #Default: 3 + #Range: 0 ~ 10 + IslandBiomeSize = 3 + # + #End Biome Size + #Default: 3 + #Range: 0 ~ 10 + EndBiomeSize = 3 + + [The_End.Void] + # + #Void Biome(where small end islands generate in vanilla) size. + #Default: 3 + #Range: 0 ~ 10 + VoidBiomeSize = 2 + [The_Nether] # #Is the list of biomes a blacklist or whitelist? @@ -151,3 +151,68 @@ #Default: "" BlacklistNether = "" +#End related settings +[end] + #Does BYG control The End? + #This only applies when making NEW worlds! + #Is not guaranteed to work in specific world types. + #You can find more info here in regards to specific world types: https://github.com/CorgiTaco/BYG/wiki/Enabling-BYG-Nether-&-End-Biomes + #For existing worlds, follow the steps listed here: https://wiki.griefed.de/SCP/edit-world. + controlEnd = true + #End Biome Size + #Default: 3 + #Range: 1-10 + endBiomeSize = 3 + #Void Biome Size + #Default: 2 + #Range: 1-10 + voidBiomeSize = 2 + +#Nether related settings +[nether] + #Does BYG control The Nether? + #This only applies when making NEW worlds! + #Is not guaranteed to work in specific world types. + #You can find more info here in regards to specific world types: https://github.com/CorgiTaco/BYG/wiki/Enabling-BYG-Nether-&-End-Biomes + #For existing worlds, follow the steps listed here: https://wiki.griefed.de/SCP/edit-world. + controlNether = true + #Nether Biome Size + #Default: 3 + #Range: 1-10 + netherBiomeSize = 3 + +#BYG uses a prefix system for its ore spawns. +# Prefix Guide: +# "#" - Biome category representable. +# "$" - Biome dictionary representable. +# "," - Creates a new condition, separate from the previous. +# "ALL" - Spawn in all biomes(no condition). +# "!" - Negates/flips/does the reverse of the condition. +# "" - No prefix serves as a biome ID OR Mod ID representable. +# +# Here are a few examples: +#1. "byg#THE_END, $OCEAN" would mean that the ore may spawn in biomes with the name space "byg" AND in the "END" biome category, OR all biomes in the "OCEAN" dictionary. +#2. "byg:guiana_shield, #MESA" would mean that the ore may spawn in the "byg:guiana_shield" OR all biomes in the "MESA" category. +#3. "byg#ICY$MOUNTAIN" would mean that the ore may only spawn in biomes from byg in the "ICY" category and "MOUNTAIN" dictionary type. +#4. "!byg#DESERT" would mean that the ore may only spawn in biomes that are NOT from byg and NOT in the "DESERT" category. +#5. "ALL", spawn everywhere. +#6. "" Don't spawn anywhere. +[ores] + #What biome(s) does Ametrine spawn in? Default: "byg:shattered_viscal_isles". + ametrineSpawns = "byg:shattered_viscal_isles" + #What biome(s) does Budding Ametrine spawn in? Default: "byg:shattered_viscal_isles". + buddingAmetrineSpawns = "byg:shattered_viscal_isles" + #What biome(s) does Pendorite spawn in? Default: "byg:forest_fault". + pendoriteSpawns = "byg:forest_fault" + #What biome(s) does Therium spawn in? Default: "byg#THE_END". + theriumSpawns = "byg#THEEND" + +#See the explanation for ores for configuring stones. +[stones] + #What biome(s) does Rocky Stone spawn in? Default: "!#THEEND#NETHER". + rockyStoneSpawns = "!#THEEND#NETHER" + #What biome(s) does Scoria Stone spawn in? Default: "!#THEEND#NETHER". + scoriaStoneSpawns = "!#THEEND#NETHER" + #What biome(s) does Soap Stone spawn in? Default: "!#THEEND#NETHER". + soapStoneSpawns = "!#THEEND#NETHER" + diff --git a/configuration/services/configs/minecraft/voor-kia/config/citadel-common.toml b/configuration/services/configs/minecraft/voor-kia/config/citadel-common.toml index e4832f0..af71d32 100644 --- a/configuration/services/configs/minecraft/voor-kia/config/citadel-common.toml +++ b/configuration/services/configs/minecraft/voor-kia/config/citadel-common.toml @@ -2,4 +2,7 @@ [general] #True if citadel tracks entity properties(freezing, stone mobs, etc) on server. Turn this to false to solve some server lag, may break some stuff. "Track Entities" = true + #Multiplies the count of entities spawned by this number. 0 = no entites added on chunk gen, 2 = twice as many entities added on chunk gen. Useful for many mods that add a lot of creatures, namely animals, to the spawn lists. + #Range: 0.0 ~ 100000.0 + chunkGenSpawnModifier = 1.0 diff --git a/configuration/services/configs/minecraft/voor-kia/config/cookingforblockheads-common.toml b/configuration/services/configs/minecraft/voor-kia/config/cookingforblockheads-common.toml index d336dc2..a6c1d69 100644 --- a/configuration/services/configs/minecraft/voor-kia/config/cookingforblockheads-common.toml +++ b/configuration/services/configs/minecraft/voor-kia/config/cookingforblockheads-common.toml @@ -17,4 +17,7 @@ ovenFuelTimeMultiplier = 0.33000001311302185 ovenCookTimeMultiplier = 1.0 #Set this to true if you'd like the oven to only accept cooking oil as fuel (requires Pam's Harvestcraft) ovenRequiresCookingOil = false +#Ex Compressum compatibility. Multiplier applied to the milk per tick for Compressed Cow in a Jar. +#Range: 0.0 ~ 3.4028234663852886E38 +compressedCowJarMilkMultiplier = 9.0 diff --git a/configuration/services/configs/minecraft/voor-kia/config/cosmeticarmorreworked-common.toml b/configuration/services/configs/minecraft/voor-kia/config/cosmeticarmorreworked-common.toml index 90bfda0..bb30134 100644 --- a/configuration/services/configs/minecraft/voor-kia/config/cosmeticarmorreworked-common.toml +++ b/configuration/services/configs/minecraft/voor-kia/config/cosmeticarmorreworked-common.toml @@ -1,6 +1,10 @@ #These settings affects both server and client [Common] + #Whether or not to disable the RecipeBook in the CosmeticArmorInventory + CosArmorDisableRecipeBook = false #Whether or not to keep items in cosmetic armor slots in the event of player death CosArmorKeepThroughDeath = false + #Whether or not to disable the coshat command + CosArmorDisableCosHatCommand = false diff --git a/configuration/services/configs/minecraft/voor-kia/config/create-common.toml b/configuration/services/configs/minecraft/voor-kia/config/create-common.toml index aeb7acf..c01195c 100644 --- a/configuration/services/configs/minecraft/voor-kia/config/create-common.toml +++ b/configuration/services/configs/minecraft/voor-kia/config/create-common.toml @@ -1,166 +1,136 @@ [worldgen] - # + # #Modify Create's impact on your terrain - [worldgen.v1] - # + [worldgen.v2] + # #Prevents all worldgen added by Create from taking effect disableWorldGen = false - # - #Forward caught TileEntityExceptions to the log at debug level. - logTeErrors = false - [worldgen.v1.copper_ore] - #No comment + [worldgen.v2.copper_ore] + # #Range: > 0 minHeight = 40 - #No comment - #Range: > 0 - clusterCount = 2 - #No comment - #Range: > 0 - maxHeight = 86 - # - #Whether to spawn this in your World - enable = true - #No comment - #Range: > 0 - clusterSize = 18 - - [worldgen.v1.weathered_limestone] - #No comment - #Range: > 0 - minHeight = 10 - #No comment - #Range: 0.0 ~ 1.0 - clusterChance = 0.03125 - #No comment - #Range: > 0 - maxHeight = 30 - # - #Whether to spawn this in your World - enable = true - #No comment - #Range: > 0 - clusterSize = 128 - - [worldgen.v1.zinc_ore] - #No comment - #Range: > 0 - minHeight = 15 - #No comment - #Range: > 0 - clusterCount = 4 - #No comment - #Range: > 0 - maxHeight = 70 - # - #Whether to spawn this in your World - enable = true - #No comment - #Range: > 0 - clusterSize = 14 - - [worldgen.v1.zinc_ore_desert] - #No comment - #Range: > 0 - minHeight = 10 - #No comment - #Range: > 0 - clusterCount = 5 - #No comment + # #Range: > 0 maxHeight = 85 - # - #Whether to spawn this in your World - enable = true - #No comment + # #Range: > 0 - clusterSize = 17 + clusterSize = 18 + # + #Amount of clusters generated per Chunk. + # >1 to spawn multiple. + # <1 to make it a chance. + # 0 to disable. + #Range: 0.0 ~ 512.0 + frequency = 2.0 - [worldgen.v1.limestone] - #No comment + [worldgen.v2.weathered_limestone] + # + #Range: > 0 + minHeight = 10 + # + #Range: > 0 + maxHeight = 30 + # + #Range: > 0 + clusterSize = 128 + # + #Amount of clusters generated per Chunk. + # >1 to spawn multiple. + # <1 to make it a chance. + # 0 to disable. + #Range: 0.0 ~ 512.0 + frequency = 0.015625 + + [worldgen.v2.zinc_ore] + # + #Range: > 0 + minHeight = 15 + # + #Range: > 0 + maxHeight = 70 + # + #Range: > 0 + clusterSize = 14 + # + #Amount of clusters generated per Chunk. + # >1 to spawn multiple. + # <1 to make it a chance. + # 0 to disable. + #Range: 0.0 ~ 512.0 + frequency = 4.0 + + [worldgen.v2.limestone] + # #Range: > 0 minHeight = 30 - #No comment - #Range: 0.0 ~ 1.0 - clusterChance = 0.03125 - #No comment + # #Range: > 0 maxHeight = 70 - # - #Whether to spawn this in your World - enable = true - #No comment + # #Range: > 0 clusterSize = 128 + # + #Amount of clusters generated per Chunk. + # >1 to spawn multiple. + # <1 to make it a chance. + # 0 to disable. + #Range: 0.0 ~ 512.0 + frequency = 0.015625 - [worldgen.v1.dolomite] - #No comment + [worldgen.v2.dolomite] + # #Range: > 0 minHeight = 20 - #No comment - #Range: 0.0 ~ 1.0 - clusterChance = 0.015625 - #No comment + # #Range: > 0 maxHeight = 70 - # - #Whether to spawn this in your World - enable = true - #No comment + # #Range: > 0 clusterSize = 128 + # + #Amount of clusters generated per Chunk. + # >1 to spawn multiple. + # <1 to make it a chance. + # 0 to disable. + #Range: 0.0 ~ 512.0 + frequency = 0.015625 - [worldgen.v1.copper_ore_ocean] - #No comment + [worldgen.v2.gabbro] + # #Range: > 0 minHeight = 20 - #No comment - #Range: > 0 - clusterCount = 4 - #No comment - #Range: > 0 - maxHeight = 55 - # - #Whether to spawn this in your World - enable = true - #No comment - #Range: > 0 - clusterSize = 15 - - [worldgen.v1.gabbro] - #No comment - #Range: > 0 - minHeight = 20 - #No comment - #Range: 0.0 ~ 1.0 - clusterChance = 0.015625 - #No comment + # #Range: > 0 maxHeight = 70 - # - #Whether to spawn this in your World - enable = true - #No comment + # #Range: > 0 clusterSize = 128 + # + #Amount of clusters generated per Chunk. + # >1 to spawn multiple. + # <1 to make it a chance. + # 0 to disable. + #Range: 0.0 ~ 512.0 + frequency = 0.015625 - [worldgen.v1.scoria] - #No comment + [worldgen.v2.scoria] + # #Range: > 0 minHeight = 0 - #No comment - #Range: 0.0 ~ 1.0 - clusterChance = 0.03125 - #No comment + # #Range: > 0 maxHeight = 10 - # - #Whether to spawn this in your World - enable = true - #No comment + # #Range: > 0 clusterSize = 128 + # + #Amount of clusters generated per Chunk. + # >1 to spawn multiple. + # <1 to make it a chance. + # 0 to disable. + #Range: 0.0 ~ 512.0 + frequency = 0.03125 diff --git a/configuration/services/configs/minecraft/voor-kia/config/hardcorerevival-common.toml b/configuration/services/configs/minecraft/voor-kia/config/hardcorerevival-common.toml new file mode 100644 index 0000000..e0f6a28 --- /dev/null +++ b/configuration/services/configs/minecraft/voor-kia/config/hardcorerevival-common.toml @@ -0,0 +1,34 @@ + +[general] + #If true, knocked out players will glow, making them visible through blocks. + glowOnKnockout = true + #The time in ticks in which a player can still be rescued from death. Set to 0 to disable the timer. + #Range: > 0 + ticksUntilDeath = 2400 + #If true, the timer until death continues even if the player logs out. + continueTimerWhileOffline = false + +[rescue] + #The distance at which a player can rescue another. + #Range: 0.0 ~ 3.4028234663852886E38 + rescueDistance = 5.0 + #The time in ticks it takes to rescue a player. + #Range: > 0 + rescueActionTicks = 40 + #The amount of health to respawn with when a player was rescued, out of 20. + #Range: > 1 + rescueRespawnHealth = 1 + #The food level to respawn with when a player was rescued, out of 20. + #Range: > 0 + rescueRespawnFoodLevel = 5 + #Effects applied to a player when rescued, in the format "effect|duration|amplifier" + rescueRespawnEffects = ["minecraft:hunger|600|0", "minecraft:weakness|1200|0"] + +[restrictions] + #If true, knocked out players are still able to punch nearby enemies. + allowUnarmedMelee = false + #If true, knocked out players are still able to fire bows. + allowBows = false + #If true, knocked out players are still able to fire pistols from Mr Crayfish's Gun Mod. + allowPistols = false + diff --git a/configuration/services/configs/minecraft/voor-kia/config/iceandfire-common.toml b/configuration/services/configs/minecraft/voor-kia/config/iceandfire-common.toml index 2fbe215..3ebb545 100644 --- a/configuration/services/configs/minecraft/voor-kia/config/iceandfire-common.toml +++ b/configuration/services/configs/minecraft/voor-kia/config/iceandfire-common.toml @@ -1,374 +1,452 @@ +[Generation] -[general] - #How fast amphitheres fly. - #Range: 0.0 ~ 3.0 - "Amphithere Flight Speed" = 1.75 - #how long(in ticks) a siren has to wait after failing to lure in a player - #Range: 100 ~ 24000 - "Siren Time Between Songs" = 2000 - #Troll attack strength - #Range: 1.0 ~ 10000.0 - "Troll Attack Strength" = 10.0 - #Maximum cyclops health - #Range: 1.0 ~ 10000.0 - "Cyclops Max Health" = 150.0 - #Dread Lich spawn weight. Lower = lower chance to spawn - #Range: 1 ~ 10000 - "Lich Spawn Weight" = 2 - #Whether or not sea serpents can break weak blocks in their way - "Sea Serpent Griefing" = false - #True if pixie villages are allowed to spawn - "Spawn Pixies" = true - #How many blocks away can cyclopes detect sheep. Note that increasing this could cause lag. - #Range: 1 ~ 10000 - "Cyclopes Sheep Search Length" = 17 - #A double check to see if the game can spawn death worms. Higher number = lower chance to spawn. - #Range: 0 ~ 10000 - "Death Worm Spawn Check Chance" = 3 - #Maximum cockatrice health - #Range: 1.0 ~ 10000.0 - "Cockatrice Health" = 40.0 - #True if gorgon temples are allowed to spawn - "Spawn Gorgons" = true - #True if hippocampi are allowed to spawn - "Spawn Hippocampus" = true - #Damage dealt from a successful ice breath attack. Attack Damage is scaled to by age, so a stage 5 dragon will deal 5x as much as this number - #Range: 0.0 ~ 10000.0 - "Dragon Attack Damage(Ice breath)" = 2.5 - #How high dragons can fly, in Y height. - #Range: > 100 - "Max Dragon Flight Height" = 128 - #True if cockatrices are allowed to spawn - "Spawn Cockatrices" = true - #True if tamed dragons go to sleep at night. - "Tamed Dragons Sleep" = true - #True if ghosts can rarely spawn from brutal PvP deaths. - "Ghost Spawn from PvP deaths" = true - #Whether or not cyclops can break logs or leaves in their way - "Cyclops Griefing" = false - #Disable this to remove easter egg with tinkers installed. - Weezer = true - #True if dragons can despawn. Note that if this is false there may be SERIOUS lag issues. - "Dragons Despawn" = true - #True if hippogryphs are allowed to spawn - "Spawn Hippogryphs" = true - #True if dread liches are allowed to spawn - "Spawn Liches" = true - #One out of this number chance per chunk to generate a mausoleum. - #Range: 1 ~ 10000 - "Mausoleum Gen Chance" = 5000 - #Whether to generate copper ore or not - "Generate Copper Ore" = false - #A more intelligent dragon pathfinding system, but is also laggier. Turn this on if you think dragons are too stupid. - "Intelligent Dragon Pathfinding" = false - #Cockatrice spawn weight. Lower = lower chance to spawn - #Range: 1 ~ 10000 - "Cockatrice Spawn Weight" = 4 - #True to make the screen pink when sirens attract players - "Use Siren Shader" = true - #Enable this if your server is being bombarded with moved wrongly or moved too fast console messages. REQUIRES RESTART! - "Dragon Moved Wrongly Error Fix" = false - #Blocks that a dragon can break, but won't spawn drops for. Use the format like "minecraft:stone" or "rats:block_of_cheese" - noDropBreakBlocks = ["minecraft:stone", "minecraft:dirt", "minecraft:grass_block"] - #How many blocks away can death worms spot potential prey. Note that increasing this could cause lag - #Range: 1 ~ 10000 - "Death Worm Target Search Length" = 64 - #How far away stymphalian birds will consider other birds to be in the same flock. - #Range: 1 ~ 10000 - "Stymphalian Bird Flock Length" = 40 - #How many maximum individuals a myrmex colony can have. - #Range: 10 ~ 10000 - "Myrmex Colony Max Size" = 80 - #1 out of this number chance per block that gold will generate in dragon lairs. - #Range: 1 ~ 10000 - "Dragon Den Gold Amount" = 4 - #Whether to generate dragon skeletons or not - "Generate Dragon Skeletons" = true - #1 out of this number chance per chunk for generation - #Range: 1 ~ 10000 - "Spawn Cyclops Cave Chance" = 1000 - #True if myrmex colonies are allowed to spawn - "Spawn Myrmex" = true - #Default attack strength of a dragonsteel sword. - #Range: 5.0 ~ 2.147483647E9 - "Dragonsteel Sword Base Attack Strength" = 25.0 - #Whether to generate dragon caves or not - "Generate Dragon Caves" = true - #How high stymphalian birds can fly, in Y height. - #Range: > 10 - "Max Stymphalian Bird Flight Height" = 80 - #Whitelist mob spawn (troll, hippogryph, etc) dimensions. Use the format like "minecraft:the_nether" or "rats:ratlantis" - blacklistDimensions = ["minecraft:overworld"] - #1 out of this number chance per chunk for generation - #Range: 1 ~ 10000 - "Spawn Sea Serpent Chance" = 2500 - #Default sea serpent health, this is scaled to the sea serpent's particular size - #Range: 1.0 ~ 10000.0 - "Sea Serpent Base Health" = 20.0 - #True if chickens lay rotten eggs. - "Chickens Lay Rotten Eggs" = true - #size of pixie villages - #Range: 1 ~ 10000 - "Pixie Village Size" = 5 - #Maximum amphithere health - #Range: 1.0 ~ 10000.0 - "Amphithere Max Health" = 50.0 - #How many ticks it takes while riding an untamed amphithere to tame it. - #Range: 1 ~ 10000 - "Amphithere Tame Time" = 400 - #True if dragons can break blocks if they get stuck. Turn this off if your dragons randomly explode. - "Dragons Dig When Stuck" = true - #True if siren islands are allowed to spawn - "Spawn Sirens" = true - #True if tamed dragons can follow the griefing rules. - "Tamed Dragon Griefing" = true - #Default deathworm attack strength, this is scaled to the worm's particular size - #Range: 1.0 ~ 10000.0 - "Death Worm Base Attack Strength" = 3.0 - #Maximum hydra health - #Range: 1.0 ~ 10000.0 - "Hydra Max Health" = 250.0 - #Maximum gorgon health - #Range: 1.0 ~ 10000.0 - "Gorgon Max Health" = 100.0 - #Whether to generate silver ore or not - "Generate Silver Ore" = true - #Turning this to true simplifies the dragon's pathfinding process, making them dumber when finding a path, but better for servers with many loaded dragons. - "Experimental Dragon path Finder" = false - #1 out of this number chance per chunk for generation - #Range: 1 ~ 10000 - "Generate Dragon Skeleton Chance" = 300 - #True if villagers should run away and hide from dragons and other hostile Ice and Fire mobs. - "Villagers Fear Dragons" = true - #1 out of this number chance per 6000 ticks for a chicken to lay a cockatrice egg. - #Range: > 1 - "Cockatrice chicken Search Length" = 30 - #True if cyclops caves are allowed to spawn - "Spawn Cyclopes Caves" = true - #True if hydra caves are allowed to generate - "Generate Hydra Caves" = true - #Default armor value of dragonsteel chestplate. - #Range: > 7 - "Dragonsteel Base Armor" = 12 - #How many blocks away can dragons wander from their defined "home" position. - #Range: 1 ~ 10000 - "Dragon Wander From Home Distance" = 40 - #True if using blacklists, false if using whitelists for dragons and structure gen. - "Use Dimension Blacklist" = false - #Default deathworm health, this is scaled to the worm's particular size - #Range: 1.0 ~ 10000.0 - "Death Worm Base Health" = 10.0 - #Change this to slow down or speed up dragon or amphithere flight. - #Range: 0.0 ~ 2.0 - "Dragon Flight Speed Modifier" = 1.0 - #1 out of this number chance per chunk for generation - #Range: 1 ~ 10000 - "Spawn Wandering Cyclops Chance" = 300 - #1 out of this number chance per chunk for generation - #Range: 1 ~ 10000 - "Spawn Gorgon Chance" = 10000 - #Default durability value of dragonsteel sword. - #Range: > 1 - "Dragonsteel Base Durability" = 8000 - #How many blocks away can stymphalian birds spot potential prey. Note that increasing this could cause lag. - #Range: 1 ~ 10000 - "Stymphalian Bird Target Search Length" = 64 - #True if stymphalian birds are allowed to target and attack animals - "Stymphalian Birds Target Animals" = false - #How many ticks it takes for a Myrmex to move from a larva to a pupa, and from a pupa to an adult. - #Range: 1 ~ 100000 - "Myrmex Hatch Length" = 35000 - #Whether to generate graveyards or not - "Generate Graveyards" = true - #True if trolls are allowed to spawn - "Spawn Trolls" = true - #True if amphitheres are allowed to spawn - "Spawn Amphitheres" = true - #Whether to generate sapphire ore or not - "Generate Sapphire Ore" = true - #Maximum ghost health. - #Range: 1.0 ~ 10000.0 - "Ghost Max Health" = 30.0 - #How far away dangerous structures(dragon roosts, cyclops caves, etc.) must be from spawn(0, 0). - #Range: 1 ~ 10000 - "Dangerous World Gen Dist From Spawn" = 2000 - #Damage dealt from a successful lightning breath attack. Attack Damage is scaled to by age, so a stage 5 dragon will deal 5x as much as this number - #Range: 0.0 ~ 10000.0 - "Dragon Attack Damage(Lightning breath)" = 3.5 - #One out of this number chance per chunk to generate a myrmex hive. - #Range: 1 ~ 10000 - "Myrmex Colony Gen Chance" = 1500 - #Hippogryph spawn weight. Lower = lower chance to spawn. - #Range: 1 ~ 10000 - "Hippogryph Spawn Weight" = 1 - #1 out of this number chance per chunk for generation - #Range: 1 ~ 10000 - "Generate Dragon Roost Chance" = 1000 - #Maximum ghost attack strength. - #Range: 0.0 ~ 10000.0 - "Ghost Attack Strength" = 3.0 - #One out of this number chance per chunk to generate a hydra cave. - #Range: 1 ~ 10000 - "Hydra Caves Gen Chance" = 1000 - #Every interval of this number in ticks, dragon allowed to break blocks. - #Range: 0 ~ 10000 - "Dragon Block Break Cooldown" = 5 - #True if stymphalian birds are allowed to spawn - "Spawn Stymphalian Birds" = true - #True if dragons can drop their blood on death. - "Dragons Drop Blood" = true - #Every interval of this number in ticks, dragon hunger decreases. - #Range: 1 ~ 10000 - "Dragon Hunger Tick Rate" = 3000 - #True if trolls are allowed to drop their weapon on death. - "Trolls Drop Weapon" = true - #Troll spawn weight. Lower = lower chance to spawn - #Range: 1 ~ 10000 - "Troll Spawn Weight" = 4 - #Glacier Spawn Weight. Higher number = more common - #Range: 1 ~ 10000 - "Glacier Spawn Weight" = 4 - #1 out of this number chance per chunk for generation - #Range: 1 ~ 10000 - "Generate Dragon Cave Chance" = 200 - #Dragon griefing - 2 is no griefing, 1 is breaking weak blocks, 0 is default - #Range: 0 ~ 2 - "Dragon Griefing" = 2 - #A double check to see if the game can spawn cockatrices. Higher number = lower chance to spawn. - #Range: 0 ~ 10000 - "Cockatrice Spawn Check Chance" = 1000 - #True if pixies are allowed to steal from players - "Pixies Steal Items" = true - #True if dragons can drop their heart on death. - "Dragons Drop Heart" = true - #True if wild deathworms are allowed to target and attack monsters - "Death Worms Target Monsters" = true - #How far away dangerous structures(dragon roosts, cyclops caves, etc.) must be from the last generated structure. - #Range: 1 ~ 10000 - "Dangerous World Gen Dist Seperation" = 1000 - #True if dragons fire/ice charges create secondary explosions that launch blocks everywhere. Turn this to true if you like unfair explosions. Or lag. - "Explosive Dragon Breath" = false - #Maximum threads to use for dragon/myrmex pathfinding. Increase this number if pathing is slow and you have many cores. - #Range: > 1 - "Dragon Pathfinding Threads" = 3 - #Base Myrmex(worker) attack strength - #Range: 1.0 ~ 10000.0 - "Myrmex Base Attack Strength" = 3.0 - #How far away dragons will detect gold blocks being destroyed or chests being opened - #Range: 0 ~ 10000 - "Dragon Gold Search Length" = 30 - #True if stymphalian birds can drop items registered in the ore dictionary to ingotCopper, ingotBronze, nuggetCopper, nuggetBronze. - "Stymphalian Birds drop ore dict items" = true - #True if animals should run away and hide from dragons and other hostile Ice and Fire mobs. - "Animals Fear Dragons" = true - #Stymphalian bird feather attack strength. - #Range: 0.0 ~ 10000.0 - "Stymphalian Bird Feather Attack Strength" = 1.0 - #Blocks that a dragon cannot break. Use the format like "minecraft:chest" or "rats:block_of_cheese" - blacklistedBreakBlocks = [] - #1 out of this number chance per chunk for generation - #Range: 1 ~ 10000 - "Spawn Hippocampus Chance" = 400 - #Amphithere spawn weight. Lower = lower chance to spawn - #Range: 1 ~ 10000 - "Amphithere Spawn Weight" = 500 - #Dragon Flute Distance - how many chunks away is the dragon flute effective? - #Range: 0 ~ 10000 - "Dragon Flute Distance" = 4 - #The percentage chance for a block to drop as an item when a dragon breaks it. - #Range: 0.0 ~ 1.0 - "Dragon Block Breaking Drop Chance" = 0.10000000149011612 - #Damage dealt from a successful fire breath attack. Attack Damage is scaled to by age, so a stage 5 dragon will deal 5x as much as this number - #Range: 0.0 ~ 10000.0 - "Dragon Attack Damage(Fire breath)" = 2.0 - #How many blocks away can ampitheres detect villagers being hurt. Note that increasing this could cause lag. - #Range: 1 ~ 10000 - "Amphithere Villager Search Length" = 64 - #Deathworm spawn weight. Lower = lower chance to spawn - #Range: 1 ~ 10000 - "Death Worm Spawn Weight" = 100 - #Percentage of critical strike that will disarm with easter egg tinkers material. - #Range: 0.0 ~ 1.0 - "Easter Egg Tinkers Tool Disarm chance" = 0.20000000298023224 - #Whether to generate amethyst ore or not - "Generate Amethyst Ore" = true - #Ratio of Stone(this number) to Ores in Dragon Caves - #Range: 1 ~ 10000 - "Dragon Cave Ore Ratio" = 45 - #1 out of this number chance per chunk for generation - #Range: 1 ~ 10000 - "Spawn Stymhphalian Bird Chance" = 500 - #A double check to see if the game can spawn trolls. Higher number = lower chance to spawn. - #Range: 0 ~ 10000 - "Troll Spawn Check Chance" = 0 - #1/this number chance for a stymphalian feather to turn into an item before despawning. Zero means never. - #Range: 0 ~ 10000 - "Stymphalian Bird Feather Drop Chance" = 25 - #How long it takes(in ticks) for a dragon egg to hatch - #Range: > 1 - "Dragon Egg Hatch Time" = 7200 - #Cyclops attack strength - #Range: 1.0 ~ 10000.0 - "Cyclops Attack Strength" = 15.0 - #how long(in ticks) can a siren use its sing effect on a player, without a cooldown. - #Range: 100 ~ 24000 - "Siren Max Sing Time" = 12000 - #Max dragon health. Health is scaled to this - #Range: 1.0 ~ 100000.0 - "Dragon Health" = 500.0 - #How many blocks away can dragons spot potential prey. Note that increasing this could cause lag. - #Range: 1 ~ 10000 - "Dragon Target Search Length" = 128 - #How many ticks it takes for a Myrmex Queen to produce an egg. - #Range: 1 ~ 10000 - "Myrmex Gestation Length" = 2500 - #Whether to generate glacier biomes or not - "Generate Glaciers" = true - #True if wandering cyclopes are allowed to spawn - "Spawn Wandering Cyclopes" = true - #Maximum siren health - #Range: 1.0 ~ 10000.0 - "Siren Max Health" = 50.0 - #True if dragons can drop their skull on death. - "Dragons Drop Skull" = true - #True if sea serpents are allowed to spawn - "Spawn Sea Serpents" = true - #Maximum nodes for dragons/myrmex to path too. Decrease this is dragon pathfinding is super slow or intensive. - #Range: > 1 - "Dragon Max Pathfinding Nodes" = 5000 - #True if the summon crystal can load chunks to find dragons. - "Chunk Load Summon Crystal" = true - #Amount of damage done with cyclops bite attack. - #Range: 1.0 ~ 10000.0 - "Cyclops Bite Strength" = 40.0 - #Amphithere attack strength - #Range: 1.0 ~ 10000.0 - "Amphithere Attack Strength" = 7.0 - #Graveyard rarity. - #Range: 2 ~ 10000 - "Graveyard Chance" = 5000 - #Max dragon attack damage. Attack Damage is scaled to this - #Range: 1 ~ 10000 - "Dragon Attack Damage" = 17 - #1 out of this number chance per chunk for generation - #Range: 1 ~ 10000 - "Spawn Sirens Chance" = 400 - #Maximum troll health - #Range: 1.0 ~ 10000.0 - "Troll Max Health" = 50.0 - #Default sea serpent attack strength, this is scaled to the sea serpent's particular size - #Range: 1.0 ~ 10000.0 - "Sea Serpent Base Attack Strength" = 4.0 - #Whether to generate dragon roosts or not - "Generate Dragon Roosts" = true - #True if mausoleums are allowed to generate - "Generate Mausoleums" = true - #Dragon Flap Noise Distance - Larger number, further away you can hear it - #Range: 0 ~ 10000 - "Dragon Flap Noise Distance" = 4 - #True if deathworms are allowed to spawn - "Spawn Death Worms" = true - #1 out of this number chance per chunk for generation - #Range: 1 ~ 10000 - "Spawn Pixies Chance" = 800 + [Generation.Dimensions] + #True if using blacklists, false if using whitelists for dragons and structure gen. + "Use Dimension Blacklist" = false + #Whitelist dragon gen dimensions. Use the format like "minecraft:the_nether" or "rats:ratlantis" + whitelistDimensionsDragons = ["minecraft:overworld"] + #Whitelisted feature(cyclops caves, hydra dens, etc) gen dimensions. Use the format like "minecraft:the_nether" or "rats:ratlantis" + whitelistDimensionsFeature = ["minecraft:overworld"] + #Whitelist mob spawn (troll, hippogryph, etc) dimensions. Use the format like "minecraft:the_nether" or "rats:ratlantis" + whitelistDimensionsMobs = ["minecraft:overworld"] + #Blacklisted dragon gen dimensions. Use the format like "minecraft:the_nether" or "rats:ratlantis" + blacklistDimensionsDragons = ["minecraft:the_nether", "minecraft:the_end"] + #Blacklisted feature(cyclops caves, hydra dens, etc) gen dimensions. Use the format like "minecraft:the_nether" or "rats:ratlantis" + blacklistDimensionsFeature = ["minecraft:the_nether", "minecraft:the_end"] + #Blacklisted mob spawn (troll, hippogryph, etc) dimensions. Use the format like "minecraft:the_nether" or "rats:ratlantis" + blacklistDimensionsMobs = ["minecraft:the_nether", "minecraft:the_end"] + + [Generation.Ores] + #Whether to generate copper ore or not + "Generate Copper Ore" = false + #Whether to generate silver ore or not + "Generate Silver Ore" = true + #Whether to generate sapphire ore or not + "Generate Sapphire Ore" = true + #Whether to generate amethyst ore or not + "Generate Amethyst Ore" = true + + [Generation.Dragon] + #Whether to generate dragon skeletons or not + "Generate Dragon Skeletons" = true + #1 out of this number chance per chunk for generation + #Range: 1 ~ 10000 + "Generate Dragon Skeleton Chance" = 300 + #Whether to generate dragon caves or not + "Generate Dragon Caves" = true + #1 out of this number chance per chunk for generation + #Range: 1 ~ 10000 + "Generate Dragon Cave Chance" = 200 + #Whether to generate dragon roosts or not + "Generate Dragon Roosts" = true + #1 out of this number chance per chunk for generation + #Range: 1 ~ 10000 + "Generate Dragon Roost Chance" = 1000 + #1 out of this number chance per block that gold will generate in dragon lairs. + #Range: 1 ~ 10000 + "Dragon Den Gold Amount" = 4 + #Ratio of Stone(this number) to Ores in Dragon Caves + #Range: 1 ~ 10000 + "Dragon Cave Ore Ratio" = 45 + + [Generation.Structures-Features] + #How far away dangerous structures(dragon roosts, cyclops caves, etc.) must be from spawn(0, 0). + #Range: 1 ~ 10000 + "Dangerous World Gen Dist From Spawn" = 2000 + #How far away dangerous structures(dragon roosts, cyclops caves, etc.) must be from the last generated structure. + #Range: 1 ~ 10000 + "Dangerous World Gen Dist Seperation" = 500 + #Whether to generate glacier biomes or not + "Generate Glaciers" = true + #Glacier Spawn Weight. Higher number = more common + #Range: 1 ~ 10000 + "Glacier Spawn Weight" = 4 + #True if mausoleums are allowed to generate + "Generate Mausoleums" = true + #One out of this number chance per chunk to generate a mausoleum. + #Range: 1 ~ 10000 + "Mausoleum Gen Chance" = 5000 + #Whether to generate graveyards or not + "Generate Graveyards" = true + #Graveyard rarity. + #Range: 2 ~ 10000 + "Graveyard Chance" = 100 + +[Dragons] + + [Dragons.Griefing] + #Dragon griefing - 2 is no griefing, 1 is breaking weak blocks, 0 is default + #Range: 0 ~ 2 + "Dragon Griefing" = 2 + #True if tamed dragons can follow the griefing rules. + "Tamed Dragon Griefing" = false + #The percentage chance for a block to drop as an item when a dragon breaks it. + #Range: 0.0 ~ 1.0 + "Dragon Block Breaking Drop Chance" = 0.10000000149011612 + #Blocks that a dragon cannot break. Use the format like "minecraft:chest" or "rats:block_of_cheese" + blacklistedBreakBlocks = [] + #Blocks that a dragon can break, but won't spawn drops for. Use the format like "minecraft:stone" or "rats:block_of_cheese" + noDropBreakBlocks = ["minecraft:stone", "minecraft:dirt", "minecraft:grass_block"] + + [Dragons.Attributes] + #How long it takes(in ticks) for a dragon egg to hatch + #Range: > 1 + "Dragon Egg Hatch Time" = 7200 + #Dragon Flap Noise Distance - Larger number, further away you can hear it + #Range: 0 ~ 10000 + "Dragon Flap Noise Distance" = 4 + #Dragon Flute Distance - how many chunks away is the dragon flute effective? + #Range: 0 ~ 10000 + "Dragon Flute Distance" = 4 + #Max dragon health. Health is scaled to this + #Range: 1.0 ~ 100000.0 + "Dragon Health" = 500.0 + #Max dragon attack damage. Attack Damage is scaled to this + #Range: 1 ~ 10000 + "Dragon Attack Damage" = 17 + #Damage dealt from a successful fire breath attack. Attack Damage is scaled to by age, so a stage 5 dragon will deal 5x as much as this number + #Range: 0.0 ~ 10000.0 + "Dragon Attack Damage(Fire breath)" = 2.0 + #Damage dealt from a successful ice breath attack. Attack Damage is scaled to by age, so a stage 5 dragon will deal 5x as much as this number + #Range: 0.0 ~ 10000.0 + "Dragon Attack Damage(Ice breath)" = 2.5 + #Damage dealt from a successful lightning breath attack. Attack Damage is scaled to by age, so a stage 5 dragon will deal 5x as much as this number + #Range: 0.0 ~ 10000.0 + "Dragon Attack Damage(Lightning breath)" = 3.5 + #Change this to slow down or speed up dragon or amphithere flight. + #Range: 0.0 ~ 2.0 + "Dragon Flight Speed Modifier" = 1.0 + #Enable this if your server is being bombarded with moved wrongly or moved too fast console messages. REQUIRES RESTART! + "Dragon Moved Wrongly Error Fix" = false + + [Dragons.Behaviour] + #How high dragons can fly, in Y height. + #Range: > 100 + "Max Dragon Flight Height" = 128 + #How far away dragons will detect gold blocks being destroyed or chests being opened + #Range: 0 ~ 10000 + "Dragon Gold Search Length" = 30 + #True if dragons can despawn. Note that if this is false there may be SERIOUS lag issues. + "Dragons Despawn" = true + #True if tamed dragons go to sleep at night. + "Tamed Dragons Sleep" = true + #True if dragons can break blocks if they get stuck. Turn this off if your dragons randomly explode. + "Dragons Dig When Stuck" = true + #True if dragons can drop their skull on death. + "Dragons Drop Skull" = true + #True if dragons can drop their heart on death. + "Dragons Drop Heart" = true + #True if dragons can drop their blood on death. + "Dragons Drop Blood" = true + #True if dragons fire/ice charges create secondary explosions that launch blocks everywhere. Turn this to true if you like unfair explosions. Or lag. + "Explosive Dragon Breath" = false + #How many blocks away can dragons spot potential prey. Note that increasing this could cause lag. + #Range: 1 ~ 10000 + "Dragon Target Search Length" = 128 + #How many blocks away can dragons wander from their defined "home" position. + #Range: 1 ~ 10000 + "Dragon Wander From Home Distance" = 40 + #Every interval of this number in ticks, dragon hunger decreases. + #Range: 1 ~ 10000 + "Dragon Hunger Tick Rate" = 3000 + #Every interval of this number in ticks, dragon allowed to break blocks. + #Range: 0 ~ 10000 + "Dragon Block Break Cooldown" = 5 + #True if villagers should run away and hide from dragons and other hostile Ice and Fire mobs. + "Villagers Fear Dragons" = true + #True if animals should run away and hide from dragons and other hostile Ice and Fire mobs. + "Animals Fear Dragons" = true + #A more intelligent dragon pathfinding system, but is also laggier. Turn this on if you think dragons are too stupid. + "Intelligent Dragon Pathfinding" = false + +[Mobs] + + [Mobs.Pixies] + #True if pixie villages are allowed to spawn + "Spawn Pixies" = true + #1 out of this number chance per chunk for generation + #Range: 1 ~ 10000 + "Spawn Pixies Chance" = 800 + #size of pixie villages + #Range: 1 ~ 10000 + "Pixie Village Size" = 5 + #True if pixies are allowed to steal from players + "Pixies Steal Items" = true + + [Mobs.Cyclops] + #True if cyclops caves are allowed to spawn + "Spawn Cyclopes Caves" = true + #1 out of this number chance per chunk for generation + #Range: 1 ~ 10000 + "Spawn Cyclops Cave Chance" = 1000 + #True if wandering cyclopes are allowed to spawn + "Spawn Wandering Cyclopes" = true + #1 out of this number chance per chunk for generation + #Range: 1 ~ 10000 + "Spawn Wandering Cyclops Chance" = 300 + #Maximum cyclops health + #Range: 1.0 ~ 10000.0 + "Cyclops Max Health" = 150.0 + #How many blocks away can cyclopes detect sheep. Note that increasing this could cause lag. + #Range: 1 ~ 10000 + "Cyclopes Sheep Search Length" = 17 + #Cyclops attack strength + #Range: 1.0 ~ 10000.0 + "Cyclops Attack Strength" = 15.0 + #Amount of damage done with cyclops bite attack. + #Range: 1.0 ~ 10000.0 + "Cyclops Bite Strength" = 40.0 + #Whether or not cyclops can break logs or leaves in their way + "Cyclops Griefing" = false + + [Mobs.Sirens] + #Maximum siren health + #Range: 1.0 ~ 10000.0 + "Siren Max Health" = 50.0 + #True if siren islands are allowed to spawn + "Spawn Sirens" = true + #True to make the screen pink when sirens attract players + "Use Siren Shader" = true + #1 out of this number chance per chunk for generation + #Range: 1 ~ 10000 + "Spawn Sirens Chance" = 400 + #how long(in ticks) can a siren use its sing effect on a player, without a cooldown. + #Range: 100 ~ 24000 + "Siren Max Sing Time" = 12000 + #how long(in ticks) a siren has to wait after failing to lure in a player + #Range: 100 ~ 24000 + "Siren Time Between Songs" = 2000 + + [Mobs.DeathWorms] + #How many blocks away can death worms spot potential prey. Note that increasing this could cause lag + #Range: 1 ~ 10000 + "Death Worm Target Search Length" = 64 + #Default deathworm health, this is scaled to the worm's particular size + #Range: 1.0 ~ 10000.0 + "Death Worm Base Health" = 10.0 + #Default deathworm attack strength, this is scaled to the worm's particular size + #Range: 1.0 ~ 10000.0 + "Death Worm Base Attack Strength" = 3.0 + #True if deathworms are allowed to spawn + "Spawn Death Worms" = true + #True if wild deathworms are allowed to target and attack monsters + "Death Worms Target Monsters" = true + #Deathworm spawn weight. Higher = lower chance to spawn + #Range: 1 ~ 10000 + "Death Worm Spawn Weight" = 100 + #A double check to see if the game can spawn death worms. Higher number = lower chance to spawn. + #Range: 0 ~ 10000 + "Death Worm Spawn Check Chance" = 3 + + [Mobs.Cockatrice] + #Maximum cockatrice health + #Range: 1.0 ~ 10000.0 + "Cockatrice Health" = 40.0 + #1 out of this number chance per 6000 ticks for a chicken to lay a cockatrice egg. + #Range: > 1 + "Cockatrice chicken Search Length" = 30 + #True if chickens lay rotten eggs. + "Chickens Lay Rotten Eggs" = true + #True if cockatrices are allowed to spawn + "Spawn Cockatrices" = true + #Cockatrice spawn weight. Lower = lower chance to spawn + #Range: 1 ~ 10000 + "Cockatrice Spawn Weight" = 4 + #A double check to see if the game can spawn cockatrices. Higher number = lower chance to spawn. + #Range: 0 ~ 10000 + "Cockatrice Spawn Check Chance" = 1000 + + [Mobs.Stymphalians] + #How many blocks away can stymphalian birds spot potential prey. Note that increasing this could cause lag. + #Range: 1 ~ 10000 + "Stymphalian Bird Target Search Length" = 64 + #1/this number chance for a stymphalian feather to turn into an item before despawning. Zero means never. + #Range: 0 ~ 10000 + "Stymphalian Bird Feather Drop Chance" = 25 + #Stymphalian bird feather attack strength. + #Range: 0.0 ~ 10000.0 + "Stymphalian Bird Feather Attack Strength" = 1.0 + #How far away stymphalian birds will consider other birds to be in the same flock. + #Range: 1 ~ 10000 + "Stymphalian Bird Flock Length" = 40 + #How high stymphalian birds can fly, in Y height. + #Range: > 10 + "Max Stymphalian Bird Flight Height" = 80 + #True if stymphalian birds are allowed to spawn + "Spawn Stymphalian Birds" = true + #True if stymphalian birds can drop items registered in the ore dictionary to ingotCopper, ingotBronze, nuggetCopper, nuggetBronze. + "Stymphalian Birds drop ore dict items" = true + #True if stymphalian birds are allowed to target and attack animals + "Stymphalian Birds Target Animals" = false + #1 out of this number chance per chunk for generation + #Range: 1 ~ 10000 + "Spawn Stymhphalian Bird Chance" = 500 + + [Mobs.Trolls] + #True if trolls are allowed to spawn + "Spawn Trolls" = true + #True if trolls are allowed to drop their weapon on death. + "Trolls Drop Weapon" = true + #Troll spawn weight. Lower = lower chance to spawn + #Range: 1 ~ 10000 + "Troll Spawn Weight" = 40 + #A double check to see if the game can spawn trolls. Higher number = lower chance to spawn. + #Range: 0 ~ 10000 + "Troll Spawn Check Chance" = 10 + #Maximum troll health + #Range: 1.0 ~ 10000.0 + "Troll Max Health" = 50.0 + #Troll attack strength + #Range: 1.0 ~ 10000.0 + "Troll Attack Strength" = 10.0 + + [Mobs.Myrmex] + #True if myrmex colonies are allowed to spawn + "Spawn Myrmex" = true + #How many ticks it takes for a Myrmex Queen to produce an egg. + #Range: 1 ~ 10000 + "Myrmex Gestation Length" = 2500 + #How many ticks it takes for a Myrmex to move from a larva to a pupa, and from a pupa to an adult. + #Range: 1 ~ 100000 + "Myrmex Hatch Length" = 35000 + #One out of this number chance per chunk to generate a myrmex hive. + #Range: 1 ~ 10000 + "Myrmex Colony Gen Chance" = 1500 + #How many maximum individuals a myrmex colony can have. + #Range: 10 ~ 10000 + "Myrmex Colony Max Size" = 80 + #Base Myrmex(worker) attack strength + #Range: 1.0 ~ 10000.0 + "Myrmex Base Attack Strength" = 3.0 + #The maximum radius myrmex area allowed to wander/forage + #Range: 100 ~ 20000 + "Myrmex Maximum Wnader Radius" = 4000 + + [Mobs.Amphitheres] + #True if amphitheres are allowed to spawn + "Spawn Amphitheres" = true + #Amphithere spawn weight. Lower = lower chance to spawn + #Range: 1 ~ 10000 + "Amphithere Spawn Weight" = 50 + #How many blocks away can ampitheres detect villagers being hurt. Note that increasing this could cause lag. + #Range: 1 ~ 10000 + "Amphithere Villager Search Length" = 64 + #How many ticks it takes while riding an untamed amphithere to tame it. + #Range: 1 ~ 10000 + "Amphithere Tame Time" = 400 + #How fast amphitheres fly. + #Range: 0.0 ~ 3.0 + "Amphithere Flight Speed" = 1.75 + #Maximum amphithere health + #Range: 1.0 ~ 10000.0 + "Amphithere Max Health" = 50.0 + #Amphithere attack strength + #Range: 1.0 ~ 10000.0 + "Amphithere Attack Strength" = 7.0 + + [Mobs.SeaSerpents] + #True if sea serpents are allowed to spawn + "Spawn Sea Serpents" = true + #1 out of this number chance per chunk for generation + #Range: 1 ~ 10000 + "Spawn Sea Serpent Chance" = 2500 + #Whether or not sea serpents can break weak blocks in their way + "Sea Serpent Griefing" = false + #Default sea serpent health, this is scaled to the sea serpent's particular size + #Range: 1.0 ~ 10000.0 + "Sea Serpent Base Health" = 20.0 + #Default sea serpent attack strength, this is scaled to the sea serpent's particular size + #Range: 1.0 ~ 10000.0 + "Sea Serpent Base Attack Strength" = 4.0 + + [Mobs.Hippocampus] + #True if hippocampi are allowed to spawn + "Spawn Hippocampus" = true + #1 out of this number chance per chunk for generation + #Range: 1 ~ 10000 + "Spawn Hippocampus Chance" = 200 + #Change this to slow down or speed up hippocampus swimming. + #Range: 0.0 ~ 2.0 + "Hippocampus Swim Speed Modifier" = 1.0 + + [Mobs.Hippogryph] + #True if hippogryphs are allowed to spawn + "Spawn Hippogryphs" = true + #Hippogryph spawn weight. Lower = lower chance to spawn. + #Range: 1 ~ 10000 + "Hippogryph Spawn Weight" = 1 + #Change this to slow down or speed up hippogryph flight. + #Range: 0.0 ~ 2.0 + "Hippogryph Flight Speed Modifier" = 1.0 + + [Mobs.Gorgons] + #True if gorgon temples are allowed to spawn + "Spawn Gorgons" = true + #1 out of this number chance per chunk for generation + #Range: 1 ~ 10000 + "Spawn Gorgon Chance" = 10000 + #Maximum gorgon health + #Range: 1.0 ~ 10000.0 + "Gorgon Max Health" = 100.0 + + [Mobs.Others] + #True if dread liches are allowed to spawn + "Spawn Liches" = true + #Dread Lich spawn weight. Lower = lower chance to spawn + #Range: 1 ~ 10000 + "Lich Spawn Weight" = 2 + #Maximum hydra health + #Range: 1.0 ~ 10000.0 + "Hydra Max Health" = 250.0 + #True if hydra caves are allowed to generate + "Generate Hydra Caves" = true + #One out of this number chance per chunk to generate a hydra cave. + #Range: 1 ~ 10000 + "Hydra Caves Gen Chance" = 1000 + #Maximum ghost health. + #Range: 1.0 ~ 10000.0 + "Ghost Max Health" = 30.0 + #Maximum ghost attack strength. + #Range: 0.0 ~ 10000.0 + "Ghost Attack Strength" = 3.0 + #True if ghosts can rarely spawn from brutal PvP deaths. + "Ghost Spawn from PvP deaths" = true + #Villager Scribe House generation weight. Lower = lower chance to spawn + #Range: 30 ~ 10000 + "Villager Scribe House Weight" = 30 + +[Items] + #Default attack strength of a dragonsteel sword. + #Range: 5.0 ~ 2.147483647E9 + "Dragonsteel Sword Base Attack Strength" = 25.0 + #Default armor value of dragonsteel chestplate. + #Range: > 7 + "Dragonsteel Base Armor" = 12 + #Default durability value of dragonsteel tools. + #Range: > 1 + "Dragonsteel Base Durability" = 8000 + #Default durability value of dragonsteel equipment. + #Range: > 1 + "Dragonsteel Base Durability Equipment" = 8000 + #Disable this to remove easter egg with tinkers installed. + Weezer = true + #Percentage of critical strike that will disarm with easter egg tinkers material. + #Range: 0.0 ~ 1.0 + "Easter Egg Tinkers Tool Disarm chance" = 0.20000000298023224 + #True if the summon crystal can load chunks to find dragons. + "Chunk Load Summon Crystal" = true + #True if the dragon bone fire sword ignites attackers. + "Dragon Bone Fire Abilities" = true + #True if the dragon bone ice sword freezes attackers. + "Dragon Bone Ice Abilities" = true + #True if the dragon bone lightning sword strikes attackers. + "Dragon Bone Lightning Abilities" = true + +[Pathfinding] + #Maximum threads to use for dragon/myrmex pathfinding. Increase this number if pathing is slow and you have many cores. + #Range: > 1 + "Dragon Pathfinding Threads" = 3 + #Maximum nodes for dragons/myrmex to path too. Decrease this is dragon pathfinding is super slow or intensive. + #Range: > 1 + "Dragon Max Pathfinding Nodes" = 5000 diff --git a/configuration/services/configs/minecraft/voor-kia/config/iceandfire/amethyst_gen_biomes.json b/configuration/services/configs/minecraft/voor-kia/config/iceandfire/amethyst_gen_biomes.json new file mode 100644 index 0000000..a74daf4 --- /dev/null +++ b/configuration/services/configs/minecraft/voor-kia/config/iceandfire/amethyst_gen_biomes.json @@ -0,0 +1,28 @@ +{ + "biomes": [ + [ + { + "type": "BIOME_DICT", + "negate": false, + "value": "overworld" + }, + { + "type": "BIOME_DICT", + "negate": false, + "value": "savanna" + } + ], + [ + { + "type": "BIOME_DICT", + "negate": false, + "value": "overworld" + }, + { + "type": "BIOME_CATEGORY", + "negate": false, + "value": "savanna" + } + ] + ] +} \ No newline at end of file diff --git a/configuration/services/configs/minecraft/voor-kia/config/iceandfire/amphithere_biomes.json b/configuration/services/configs/minecraft/voor-kia/config/iceandfire/amphithere_biomes.json new file mode 100644 index 0000000..ab82bf2 --- /dev/null +++ b/configuration/services/configs/minecraft/voor-kia/config/iceandfire/amphithere_biomes.json @@ -0,0 +1,16 @@ +{ + "biomes": [ + [ + { + "type": "BIOME_DICT", + "negate": false, + "value": "overworld" + }, + { + "type": "BIOME_CATEGORY", + "negate": false, + "value": "jungle" + } + ] + ] +} \ No newline at end of file diff --git a/configuration/services/configs/minecraft/voor-kia/config/iceandfire/cockatrice_biomes.json b/configuration/services/configs/minecraft/voor-kia/config/iceandfire/cockatrice_biomes.json new file mode 100644 index 0000000..a74daf4 --- /dev/null +++ b/configuration/services/configs/minecraft/voor-kia/config/iceandfire/cockatrice_biomes.json @@ -0,0 +1,28 @@ +{ + "biomes": [ + [ + { + "type": "BIOME_DICT", + "negate": false, + "value": "overworld" + }, + { + "type": "BIOME_DICT", + "negate": false, + "value": "savanna" + } + ], + [ + { + "type": "BIOME_DICT", + "negate": false, + "value": "overworld" + }, + { + "type": "BIOME_CATEGORY", + "negate": false, + "value": "savanna" + } + ] + ] +} \ No newline at end of file diff --git a/configuration/services/configs/minecraft/voor-kia/config/iceandfire/cyclops_cave_biomes.json b/configuration/services/configs/minecraft/voor-kia/config/iceandfire/cyclops_cave_biomes.json new file mode 100644 index 0000000..38e6e45 --- /dev/null +++ b/configuration/services/configs/minecraft/voor-kia/config/iceandfire/cyclops_cave_biomes.json @@ -0,0 +1,28 @@ +{ + "biomes": [ + [ + { + "type": "BIOME_DICT", + "negate": false, + "value": "overworld" + }, + { + "type": "BIOME_DICT", + "negate": false, + "value": "beach" + } + ], + [ + { + "type": "BIOME_DICT", + "negate": false, + "value": "overworld" + }, + { + "type": "BIOME_CATEGORY", + "negate": false, + "value": "beach" + } + ] + ] +} \ No newline at end of file diff --git a/configuration/services/configs/minecraft/voor-kia/config/iceandfire/deathworm_biomes.json b/configuration/services/configs/minecraft/voor-kia/config/iceandfire/deathworm_biomes.json new file mode 100644 index 0000000..7f73edd --- /dev/null +++ b/configuration/services/configs/minecraft/voor-kia/config/iceandfire/deathworm_biomes.json @@ -0,0 +1,16 @@ +{ + "biomes": [ + [ + { + "type": "BIOME_DICT", + "negate": false, + "value": "overworld" + }, + { + "type": "BIOME_CATEGORY", + "negate": false, + "value": "desert" + } + ] + ] +} \ No newline at end of file diff --git a/configuration/services/configs/minecraft/voor-kia/config/iceandfire/desert_myrmex_biomes.json b/configuration/services/configs/minecraft/voor-kia/config/iceandfire/desert_myrmex_biomes.json new file mode 100644 index 0000000..7f73edd --- /dev/null +++ b/configuration/services/configs/minecraft/voor-kia/config/iceandfire/desert_myrmex_biomes.json @@ -0,0 +1,16 @@ +{ + "biomes": [ + [ + { + "type": "BIOME_DICT", + "negate": false, + "value": "overworld" + }, + { + "type": "BIOME_CATEGORY", + "negate": false, + "value": "desert" + } + ] + ] +} \ No newline at end of file diff --git a/configuration/services/configs/minecraft/voor-kia/config/iceandfire/fire_dragon_biomes.json b/configuration/services/configs/minecraft/voor-kia/config/iceandfire/fire_dragon_biomes.json new file mode 100644 index 0000000..0473537 --- /dev/null +++ b/configuration/services/configs/minecraft/voor-kia/config/iceandfire/fire_dragon_biomes.json @@ -0,0 +1,73 @@ +{ + "biomes": [ + [ + { + "type": "BIOME_DICT", + "negate": false, + "value": "overworld" + }, + { + "type": "BIOME_DICT", + "negate": false, + "value": "hot" + }, + { + "type": "BIOME_DICT", + "negate": true, + "value": "jungle" + }, + { + "type": "BIOME_DICT", + "negate": true, + "value": "mesa" + }, + { + "type": "BIOME_DICT", + "negate": true, + "value": "savanna" + } + ], + [ + { + "type": "BIOME_DICT", + "negate": false, + "value": "overworld" + }, + { + "type": "BIOME_DICT", + "negate": false, + "value": "plains" + }, + { + "type": "BIOME_DICT", + "negate": true, + "value": "wet" + }, + { + "type": "BIOME_DICT", + "negate": true, + "value": "cold" + }, + { + "type": "BIOME_DICT", + "negate": true, + "value": "jungle" + }, + { + "type": "BIOME_DICT", + "negate": true, + "value": "mesa" + }, + { + "type": "BIOME_DICT", + "negate": true, + "value": "savanna" + }, + { + "type": "BIOME_DICT", + "negate": true, + "value": "forest" + } + ] + ] +} \ No newline at end of file diff --git a/configuration/services/configs/minecraft/voor-kia/config/iceandfire/fire_dragon_skeleton_biomes.json b/configuration/services/configs/minecraft/voor-kia/config/iceandfire/fire_dragon_skeleton_biomes.json new file mode 100644 index 0000000..7f73edd --- /dev/null +++ b/configuration/services/configs/minecraft/voor-kia/config/iceandfire/fire_dragon_skeleton_biomes.json @@ -0,0 +1,16 @@ +{ + "biomes": [ + [ + { + "type": "BIOME_DICT", + "negate": false, + "value": "overworld" + }, + { + "type": "BIOME_CATEGORY", + "negate": false, + "value": "desert" + } + ] + ] +} \ No newline at end of file diff --git a/configuration/services/configs/minecraft/voor-kia/config/iceandfire/fire_lily_biomes.json b/configuration/services/configs/minecraft/voor-kia/config/iceandfire/fire_lily_biomes.json new file mode 100644 index 0000000..53b1af0 --- /dev/null +++ b/configuration/services/configs/minecraft/voor-kia/config/iceandfire/fire_lily_biomes.json @@ -0,0 +1,16 @@ +{ + "biomes": [ + [ + { + "type": "BIOME_DICT", + "negate": false, + "value": "overworld" + }, + { + "type": "BIOME_DICT", + "negate": false, + "value": "hot" + } + ] + ] +} \ No newline at end of file diff --git a/configuration/services/configs/minecraft/voor-kia/config/iceandfire/forest_troll_biomes.json b/configuration/services/configs/minecraft/voor-kia/config/iceandfire/forest_troll_biomes.json new file mode 100644 index 0000000..f2356ca --- /dev/null +++ b/configuration/services/configs/minecraft/voor-kia/config/iceandfire/forest_troll_biomes.json @@ -0,0 +1,28 @@ +{ + "biomes": [ + [ + { + "type": "BIOME_DICT", + "negate": false, + "value": "overworld" + }, + { + "type": "BIOME_DICT", + "negate": false, + "value": "forest" + } + ], + [ + { + "type": "BIOME_DICT", + "negate": false, + "value": "overworld" + }, + { + "type": "BIOME_CATEGORY", + "negate": false, + "value": "forest" + } + ] + ] +} \ No newline at end of file diff --git a/configuration/services/configs/minecraft/voor-kia/config/iceandfire/gorgon_temple_biomes.json b/configuration/services/configs/minecraft/voor-kia/config/iceandfire/gorgon_temple_biomes.json new file mode 100644 index 0000000..38e6e45 --- /dev/null +++ b/configuration/services/configs/minecraft/voor-kia/config/iceandfire/gorgon_temple_biomes.json @@ -0,0 +1,28 @@ +{ + "biomes": [ + [ + { + "type": "BIOME_DICT", + "negate": false, + "value": "overworld" + }, + { + "type": "BIOME_DICT", + "negate": false, + "value": "beach" + } + ], + [ + { + "type": "BIOME_DICT", + "negate": false, + "value": "overworld" + }, + { + "type": "BIOME_CATEGORY", + "negate": false, + "value": "beach" + } + ] + ] +} \ No newline at end of file diff --git a/configuration/services/configs/minecraft/voor-kia/config/iceandfire/graveyard_biomes.json b/configuration/services/configs/minecraft/voor-kia/config/iceandfire/graveyard_biomes.json new file mode 100644 index 0000000..343fa29 --- /dev/null +++ b/configuration/services/configs/minecraft/voor-kia/config/iceandfire/graveyard_biomes.json @@ -0,0 +1,31 @@ +{ + "biomes": [ + [ + { + "type": "BIOME_DICT", + "negate": false, + "value": "overworld" + }, + { + "type": "BIOME_DICT", + "negate": true, + "value": "ocean" + }, + { + "type": "BIOME_CATEGORY", + "negate": true, + "value": "ocean" + }, + { + "type": "BIOME_DICT", + "negate": true, + "value": "beach" + }, + { + "type": "BIOME_CATEGORY", + "negate": true, + "value": "beach" + } + ] + ] +} \ No newline at end of file diff --git a/configuration/services/configs/minecraft/voor-kia/config/iceandfire/hippocampus_biomes.json b/configuration/services/configs/minecraft/voor-kia/config/iceandfire/hippocampus_biomes.json new file mode 100644 index 0000000..3fba906 --- /dev/null +++ b/configuration/services/configs/minecraft/voor-kia/config/iceandfire/hippocampus_biomes.json @@ -0,0 +1,28 @@ +{ + "biomes": [ + [ + { + "type": "BIOME_DICT", + "negate": false, + "value": "overworld" + }, + { + "type": "BIOME_DICT", + "negate": false, + "value": "ocean" + } + ], + [ + { + "type": "BIOME_DICT", + "negate": false, + "value": "overworld" + }, + { + "type": "BIOME_CATEGORY", + "negate": false, + "value": "ocean" + } + ] + ] +} \ No newline at end of file diff --git a/configuration/services/configs/minecraft/voor-kia/config/iceandfire/hippogryph_biomes.json b/configuration/services/configs/minecraft/voor-kia/config/iceandfire/hippogryph_biomes.json new file mode 100644 index 0000000..21e99bd --- /dev/null +++ b/configuration/services/configs/minecraft/voor-kia/config/iceandfire/hippogryph_biomes.json @@ -0,0 +1,52 @@ +{ + "biomes": [ + [ + { + "type": "BIOME_DICT", + "negate": false, + "value": "overworld" + }, + { + "type": "BIOME_DICT", + "negate": false, + "value": "mesa" + } + ], + [ + { + "type": "BIOME_DICT", + "negate": false, + "value": "overworld" + }, + { + "type": "BIOME_DICT", + "negate": false, + "value": "mountain" + } + ], + [ + { + "type": "BIOME_DICT", + "negate": false, + "value": "overworld" + }, + { + "type": "BIOME_DICT", + "negate": false, + "value": "hills" + } + ], + [ + { + "type": "BIOME_DICT", + "negate": false, + "value": "overworld" + }, + { + "type": "BIOME_CATEGORY", + "negate": false, + "value": "extreme_hills" + } + ] + ] +} \ No newline at end of file diff --git a/configuration/services/configs/minecraft/voor-kia/config/iceandfire/hippogryph_black_biomes.json b/configuration/services/configs/minecraft/voor-kia/config/iceandfire/hippogryph_black_biomes.json new file mode 100644 index 0000000..eac1949 --- /dev/null +++ b/configuration/services/configs/minecraft/voor-kia/config/iceandfire/hippogryph_black_biomes.json @@ -0,0 +1,16 @@ +{ + "biomes": [ + [ + { + "type": "BIOME_DICT", + "negate": false, + "value": "overworld" + }, + { + "type": "REGISTRY_NAME", + "negate": false, + "value": "minecraft:desert_hills" + } + ] + ] +} \ No newline at end of file diff --git a/configuration/services/configs/minecraft/voor-kia/config/iceandfire/hippogryph_brown_biomes.json b/configuration/services/configs/minecraft/voor-kia/config/iceandfire/hippogryph_brown_biomes.json new file mode 100644 index 0000000..8b33d39 --- /dev/null +++ b/configuration/services/configs/minecraft/voor-kia/config/iceandfire/hippogryph_brown_biomes.json @@ -0,0 +1,28 @@ +{ + "biomes": [ + [ + { + "type": "BIOME_DICT", + "negate": false, + "value": "overworld" + }, + { + "type": "BIOME_DICT", + "negate": false, + "value": "mountains" + } + ], + [ + { + "type": "BIOME_DICT", + "negate": false, + "value": "overworld" + }, + { + "type": "BIOME_CATEGORY", + "negate": false, + "value": "extreme_hills" + } + ] + ] +} \ No newline at end of file diff --git a/configuration/services/configs/minecraft/voor-kia/config/iceandfire/hippogryph_chestnut_biomes.json b/configuration/services/configs/minecraft/voor-kia/config/iceandfire/hippogryph_chestnut_biomes.json new file mode 100644 index 0000000..21211b2 --- /dev/null +++ b/configuration/services/configs/minecraft/voor-kia/config/iceandfire/hippogryph_chestnut_biomes.json @@ -0,0 +1,16 @@ +{ + "biomes": [ + [ + { + "type": "BIOME_DICT", + "negate": false, + "value": "overworld" + }, + { + "type": "REGISTRY_NAME", + "negate": false, + "value": "minecraft:wooded_mountains" + } + ] + ] +} \ No newline at end of file diff --git a/configuration/services/configs/minecraft/voor-kia/config/iceandfire/hippogryph_creamy_biomes.json b/configuration/services/configs/minecraft/voor-kia/config/iceandfire/hippogryph_creamy_biomes.json new file mode 100644 index 0000000..48b78bd --- /dev/null +++ b/configuration/services/configs/minecraft/voor-kia/config/iceandfire/hippogryph_creamy_biomes.json @@ -0,0 +1,16 @@ +{ + "biomes": [ + [ + { + "type": "BIOME_DICT", + "negate": false, + "value": "overworld" + }, + { + "type": "REGISTRY_NAME", + "negate": false, + "value": "minecraft:savanna_plateau" + } + ] + ] +} \ No newline at end of file diff --git a/configuration/services/configs/minecraft/voor-kia/config/iceandfire/hippogryph_dark_brown_biomes.json b/configuration/services/configs/minecraft/voor-kia/config/iceandfire/hippogryph_dark_brown_biomes.json new file mode 100644 index 0000000..3bdc692 --- /dev/null +++ b/configuration/services/configs/minecraft/voor-kia/config/iceandfire/hippogryph_dark_brown_biomes.json @@ -0,0 +1,28 @@ +{ + "biomes": [ + [ + { + "type": "BIOME_DICT", + "negate": false, + "value": "overworld" + }, + { + "type": "REGISTRY_NAME", + "negate": false, + "value": "minecraft:taiga_mountains" + } + ], + [ + { + "type": "BIOME_DICT", + "negate": false, + "value": "overworld" + }, + { + "type": "REGISTRY_NAME", + "negate": false, + "value": "minecraft:taiga_hills" + } + ] + ] +} \ No newline at end of file diff --git a/configuration/services/configs/minecraft/voor-kia/config/iceandfire/hippogryph_gray_biomes.json b/configuration/services/configs/minecraft/voor-kia/config/iceandfire/hippogryph_gray_biomes.json new file mode 100644 index 0000000..718a68a --- /dev/null +++ b/configuration/services/configs/minecraft/voor-kia/config/iceandfire/hippogryph_gray_biomes.json @@ -0,0 +1,16 @@ +{ + "biomes": [ + [ + { + "type": "BIOME_DICT", + "negate": false, + "value": "overworld" + }, + { + "type": "REGISTRY_NAME", + "negate": false, + "value": "minecraft:dark_forest_hills" + } + ] + ] +} \ No newline at end of file diff --git a/configuration/services/configs/minecraft/voor-kia/config/iceandfire/hippogryph_white_biomes.json b/configuration/services/configs/minecraft/voor-kia/config/iceandfire/hippogryph_white_biomes.json new file mode 100644 index 0000000..ac739b4 --- /dev/null +++ b/configuration/services/configs/minecraft/voor-kia/config/iceandfire/hippogryph_white_biomes.json @@ -0,0 +1,40 @@ +{ + "biomes": [ + [ + { + "type": "BIOME_DICT", + "negate": false, + "value": "overworld" + }, + { + "type": "REGISTRY_NAME", + "negate": false, + "value": "minecraft:snowy_mountains" + } + ], + [ + { + "type": "BIOME_DICT", + "negate": false, + "value": "overworld" + }, + { + "type": "REGISTRY_NAME", + "negate": false, + "value": "minecraft:snowy_taiga_hills" + } + ], + [ + { + "type": "BIOME_DICT", + "negate": false, + "value": "overworld" + }, + { + "type": "REGISTRY_NAME", + "negate": false, + "value": "minecraft:snowy_taiga_mountains" + } + ] + ] +} \ No newline at end of file diff --git a/configuration/services/configs/minecraft/voor-kia/config/iceandfire/hydra_cave_biomes.json b/configuration/services/configs/minecraft/voor-kia/config/iceandfire/hydra_cave_biomes.json new file mode 100644 index 0000000..b696ee0 --- /dev/null +++ b/configuration/services/configs/minecraft/voor-kia/config/iceandfire/hydra_cave_biomes.json @@ -0,0 +1,28 @@ +{ + "biomes": [ + [ + { + "type": "BIOME_DICT", + "negate": false, + "value": "overworld" + }, + { + "type": "BIOME_DICT", + "negate": false, + "value": "swamp" + } + ], + [ + { + "type": "BIOME_DICT", + "negate": false, + "value": "overworld" + }, + { + "type": "BIOME_CATEGORY", + "negate": false, + "value": "swamp" + } + ] + ] +} \ No newline at end of file diff --git a/configuration/services/configs/minecraft/voor-kia/config/iceandfire/ice_dragon_biomes.json b/configuration/services/configs/minecraft/voor-kia/config/iceandfire/ice_dragon_biomes.json new file mode 100644 index 0000000..196b79b --- /dev/null +++ b/configuration/services/configs/minecraft/voor-kia/config/iceandfire/ice_dragon_biomes.json @@ -0,0 +1,40 @@ +{ + "biomes": [ + [ + { + "type": "BIOME_DICT", + "negate": false, + "value": "overworld" + }, + { + "type": "BIOME_CATEGORY", + "negate": false, + "value": "icy" + } + ], + [ + { + "type": "BIOME_DICT", + "negate": false, + "value": "overworld" + }, + { + "type": "BIOME_DICT", + "negate": false, + "value": "snowy" + } + ], + [ + { + "type": "BIOME_DICT", + "negate": false, + "value": "overworld" + }, + { + "type": "BIOME_DICT", + "negate": false, + "value": "cold" + } + ] + ] +} \ No newline at end of file diff --git a/configuration/services/configs/minecraft/voor-kia/config/iceandfire/ice_dragon_skeleton_biomes.json b/configuration/services/configs/minecraft/voor-kia/config/iceandfire/ice_dragon_skeleton_biomes.json new file mode 100644 index 0000000..6d766c7 --- /dev/null +++ b/configuration/services/configs/minecraft/voor-kia/config/iceandfire/ice_dragon_skeleton_biomes.json @@ -0,0 +1,28 @@ +{ + "biomes": [ + [ + { + "type": "BIOME_DICT", + "negate": false, + "value": "overworld" + }, + { + "type": "BIOME_DICT", + "negate": false, + "value": "snowy" + } + ], + [ + { + "type": "BIOME_DICT", + "negate": false, + "value": "overworld" + }, + { + "type": "BIOME_CATEGORY", + "negate": false, + "value": "icy" + } + ] + ] +} \ No newline at end of file diff --git a/configuration/services/configs/minecraft/voor-kia/config/iceandfire/ice_lily_biomes.json b/configuration/services/configs/minecraft/voor-kia/config/iceandfire/ice_lily_biomes.json new file mode 100644 index 0000000..6d766c7 --- /dev/null +++ b/configuration/services/configs/minecraft/voor-kia/config/iceandfire/ice_lily_biomes.json @@ -0,0 +1,28 @@ +{ + "biomes": [ + [ + { + "type": "BIOME_DICT", + "negate": false, + "value": "overworld" + }, + { + "type": "BIOME_DICT", + "negate": false, + "value": "snowy" + } + ], + [ + { + "type": "BIOME_DICT", + "negate": false, + "value": "overworld" + }, + { + "type": "BIOME_CATEGORY", + "negate": false, + "value": "icy" + } + ] + ] +} \ No newline at end of file diff --git a/configuration/services/configs/minecraft/voor-kia/config/iceandfire/jungle_myrmex_biomes.json b/configuration/services/configs/minecraft/voor-kia/config/iceandfire/jungle_myrmex_biomes.json new file mode 100644 index 0000000..ab82bf2 --- /dev/null +++ b/configuration/services/configs/minecraft/voor-kia/config/iceandfire/jungle_myrmex_biomes.json @@ -0,0 +1,16 @@ +{ + "biomes": [ + [ + { + "type": "BIOME_DICT", + "negate": false, + "value": "overworld" + }, + { + "type": "BIOME_CATEGORY", + "negate": false, + "value": "jungle" + } + ] + ] +} \ No newline at end of file diff --git a/configuration/services/configs/minecraft/voor-kia/config/iceandfire/lightning_dragon_biomes.json b/configuration/services/configs/minecraft/voor-kia/config/iceandfire/lightning_dragon_biomes.json new file mode 100644 index 0000000..d5109e2 --- /dev/null +++ b/configuration/services/configs/minecraft/voor-kia/config/iceandfire/lightning_dragon_biomes.json @@ -0,0 +1,40 @@ +{ + "biomes": [ + [ + { + "type": "BIOME_DICT", + "negate": false, + "value": "overworld" + }, + { + "type": "BIOME_DICT", + "negate": false, + "value": "jungle" + } + ], + [ + { + "type": "BIOME_DICT", + "negate": false, + "value": "overworld" + }, + { + "type": "BIOME_DICT", + "negate": false, + "value": "mesa" + } + ], + [ + { + "type": "BIOME_DICT", + "negate": false, + "value": "overworld" + }, + { + "type": "BIOME_DICT", + "negate": false, + "value": "savanna" + } + ] + ] +} \ No newline at end of file diff --git a/configuration/services/configs/minecraft/voor-kia/config/iceandfire/lightning_dragon_skeleton_biomes.json b/configuration/services/configs/minecraft/voor-kia/config/iceandfire/lightning_dragon_skeleton_biomes.json new file mode 100644 index 0000000..a74daf4 --- /dev/null +++ b/configuration/services/configs/minecraft/voor-kia/config/iceandfire/lightning_dragon_skeleton_biomes.json @@ -0,0 +1,28 @@ +{ + "biomes": [ + [ + { + "type": "BIOME_DICT", + "negate": false, + "value": "overworld" + }, + { + "type": "BIOME_DICT", + "negate": false, + "value": "savanna" + } + ], + [ + { + "type": "BIOME_DICT", + "negate": false, + "value": "overworld" + }, + { + "type": "BIOME_CATEGORY", + "negate": false, + "value": "savanna" + } + ] + ] +} \ No newline at end of file diff --git a/configuration/services/configs/minecraft/voor-kia/config/iceandfire/lightning_lily_biomes.json b/configuration/services/configs/minecraft/voor-kia/config/iceandfire/lightning_lily_biomes.json new file mode 100644 index 0000000..a74daf4 --- /dev/null +++ b/configuration/services/configs/minecraft/voor-kia/config/iceandfire/lightning_lily_biomes.json @@ -0,0 +1,28 @@ +{ + "biomes": [ + [ + { + "type": "BIOME_DICT", + "negate": false, + "value": "overworld" + }, + { + "type": "BIOME_DICT", + "negate": false, + "value": "savanna" + } + ], + [ + { + "type": "BIOME_DICT", + "negate": false, + "value": "overworld" + }, + { + "type": "BIOME_CATEGORY", + "negate": false, + "value": "savanna" + } + ] + ] +} \ No newline at end of file diff --git a/configuration/services/configs/minecraft/voor-kia/config/iceandfire/mausoleum_biomes.json b/configuration/services/configs/minecraft/voor-kia/config/iceandfire/mausoleum_biomes.json new file mode 100644 index 0000000..6d766c7 --- /dev/null +++ b/configuration/services/configs/minecraft/voor-kia/config/iceandfire/mausoleum_biomes.json @@ -0,0 +1,28 @@ +{ + "biomes": [ + [ + { + "type": "BIOME_DICT", + "negate": false, + "value": "overworld" + }, + { + "type": "BIOME_DICT", + "negate": false, + "value": "snowy" + } + ], + [ + { + "type": "BIOME_DICT", + "negate": false, + "value": "overworld" + }, + { + "type": "BIOME_CATEGORY", + "negate": false, + "value": "icy" + } + ] + ] +} \ No newline at end of file diff --git a/configuration/services/configs/minecraft/voor-kia/config/iceandfire/mountain_troll_biomes.json b/configuration/services/configs/minecraft/voor-kia/config/iceandfire/mountain_troll_biomes.json new file mode 100644 index 0000000..8b33d39 --- /dev/null +++ b/configuration/services/configs/minecraft/voor-kia/config/iceandfire/mountain_troll_biomes.json @@ -0,0 +1,28 @@ +{ + "biomes": [ + [ + { + "type": "BIOME_DICT", + "negate": false, + "value": "overworld" + }, + { + "type": "BIOME_DICT", + "negate": false, + "value": "mountains" + } + ], + [ + { + "type": "BIOME_DICT", + "negate": false, + "value": "overworld" + }, + { + "type": "BIOME_CATEGORY", + "negate": false, + "value": "extreme_hills" + } + ] + ] +} \ No newline at end of file diff --git a/configuration/services/configs/minecraft/voor-kia/config/iceandfire/ore_gen_biomes.json b/configuration/services/configs/minecraft/voor-kia/config/iceandfire/ore_gen_biomes.json new file mode 100644 index 0000000..fda5d7f --- /dev/null +++ b/configuration/services/configs/minecraft/voor-kia/config/iceandfire/ore_gen_biomes.json @@ -0,0 +1,11 @@ +{ + "biomes": [ + [ + { + "type": "BIOME_DICT", + "negate": false, + "value": "overworld" + } + ] + ] +} \ No newline at end of file diff --git a/configuration/services/configs/minecraft/voor-kia/config/iceandfire/pixie_village_biomes.json b/configuration/services/configs/minecraft/voor-kia/config/iceandfire/pixie_village_biomes.json new file mode 100644 index 0000000..6110f7b --- /dev/null +++ b/configuration/services/configs/minecraft/voor-kia/config/iceandfire/pixie_village_biomes.json @@ -0,0 +1,73 @@ +{ + "biomes": [ + [ + { + "type": "BIOME_DICT", + "negate": false, + "value": "overworld" + }, + { + "type": "BIOME_DICT", + "negate": false, + "value": "rare" + }, + { + "type": "BIOME_DICT", + "negate": false, + "value": "magical" + } + ], + [ + { + "type": "BIOME_DICT", + "negate": false, + "value": "overworld" + }, + { + "type": "BIOME_DICT", + "negate": false, + "value": "dense" + }, + { + "type": "BIOME_DICT", + "negate": false, + "value": "forest" + }, + { + "type": "BIOME_DICT", + "negate": true, + "value": "mountain" + }, + { + "type": "BIOME_DICT", + "negate": true, + "value": "hills" + }, + { + "type": "BIOME_DICT", + "negate": true, + "value": "wet" + }, + { + "type": "BIOME_DICT", + "negate": true, + "value": "hot" + }, + { + "type": "BIOME_DICT", + "negate": true, + "value": "cold" + }, + { + "type": "BIOME_DICT", + "negate": true, + "value": "dry" + }, + { + "type": "BIOME_CATEGORY", + "negate": true, + "value": "taiga" + } + ] + ] +} \ No newline at end of file diff --git a/configuration/services/configs/minecraft/voor-kia/config/iceandfire/sapphire_gen_biomes.json b/configuration/services/configs/minecraft/voor-kia/config/iceandfire/sapphire_gen_biomes.json new file mode 100644 index 0000000..6d766c7 --- /dev/null +++ b/configuration/services/configs/minecraft/voor-kia/config/iceandfire/sapphire_gen_biomes.json @@ -0,0 +1,28 @@ +{ + "biomes": [ + [ + { + "type": "BIOME_DICT", + "negate": false, + "value": "overworld" + }, + { + "type": "BIOME_DICT", + "negate": false, + "value": "snowy" + } + ], + [ + { + "type": "BIOME_DICT", + "negate": false, + "value": "overworld" + }, + { + "type": "BIOME_CATEGORY", + "negate": false, + "value": "icy" + } + ] + ] +} \ No newline at end of file diff --git a/configuration/services/configs/minecraft/voor-kia/config/iceandfire/sea_serpent_biomes.json b/configuration/services/configs/minecraft/voor-kia/config/iceandfire/sea_serpent_biomes.json new file mode 100644 index 0000000..3fba906 --- /dev/null +++ b/configuration/services/configs/minecraft/voor-kia/config/iceandfire/sea_serpent_biomes.json @@ -0,0 +1,28 @@ +{ + "biomes": [ + [ + { + "type": "BIOME_DICT", + "negate": false, + "value": "overworld" + }, + { + "type": "BIOME_DICT", + "negate": false, + "value": "ocean" + } + ], + [ + { + "type": "BIOME_DICT", + "negate": false, + "value": "overworld" + }, + { + "type": "BIOME_CATEGORY", + "negate": false, + "value": "ocean" + } + ] + ] +} \ No newline at end of file diff --git a/configuration/services/configs/minecraft/voor-kia/config/iceandfire/siren_biomes.json b/configuration/services/configs/minecraft/voor-kia/config/iceandfire/siren_biomes.json new file mode 100644 index 0000000..3fba906 --- /dev/null +++ b/configuration/services/configs/minecraft/voor-kia/config/iceandfire/siren_biomes.json @@ -0,0 +1,28 @@ +{ + "biomes": [ + [ + { + "type": "BIOME_DICT", + "negate": false, + "value": "overworld" + }, + { + "type": "BIOME_DICT", + "negate": false, + "value": "ocean" + } + ], + [ + { + "type": "BIOME_DICT", + "negate": false, + "value": "overworld" + }, + { + "type": "BIOME_CATEGORY", + "negate": false, + "value": "ocean" + } + ] + ] +} \ No newline at end of file diff --git a/configuration/services/configs/minecraft/voor-kia/config/iceandfire/snowy_troll_biomes.json b/configuration/services/configs/minecraft/voor-kia/config/iceandfire/snowy_troll_biomes.json new file mode 100644 index 0000000..e4db8f7 --- /dev/null +++ b/configuration/services/configs/minecraft/voor-kia/config/iceandfire/snowy_troll_biomes.json @@ -0,0 +1,16 @@ +{ + "biomes": [ + [ + { + "type": "BIOME_DICT", + "negate": false, + "value": "overworld" + }, + { + "type": "BIOME_DICT", + "negate": false, + "value": "snowy" + } + ] + ] +} \ No newline at end of file diff --git a/configuration/services/configs/minecraft/voor-kia/config/iceandfire/stymphalian_bird_biomes.json b/configuration/services/configs/minecraft/voor-kia/config/iceandfire/stymphalian_bird_biomes.json new file mode 100644 index 0000000..b696ee0 --- /dev/null +++ b/configuration/services/configs/minecraft/voor-kia/config/iceandfire/stymphalian_bird_biomes.json @@ -0,0 +1,28 @@ +{ + "biomes": [ + [ + { + "type": "BIOME_DICT", + "negate": false, + "value": "overworld" + }, + { + "type": "BIOME_DICT", + "negate": false, + "value": "swamp" + } + ], + [ + { + "type": "BIOME_DICT", + "negate": false, + "value": "overworld" + }, + { + "type": "BIOME_CATEGORY", + "negate": false, + "value": "swamp" + } + ] + ] +} \ No newline at end of file diff --git a/configuration/services/configs/minecraft/voor-kia/config/iceandfire/wandering_cyclops_biomes.json b/configuration/services/configs/minecraft/voor-kia/config/iceandfire/wandering_cyclops_biomes.json new file mode 100644 index 0000000..8d890df --- /dev/null +++ b/configuration/services/configs/minecraft/voor-kia/config/iceandfire/wandering_cyclops_biomes.json @@ -0,0 +1,28 @@ +{ + "biomes": [ + [ + { + "type": "BIOME_DICT", + "negate": false, + "value": "overworld" + }, + { + "type": "BIOME_DICT", + "negate": false, + "value": "plains" + } + ], + [ + { + "type": "BIOME_DICT", + "negate": false, + "value": "overworld" + }, + { + "type": "BIOME_CATEGORY", + "negate": false, + "value": "plains" + } + ] + ] +} \ No newline at end of file diff --git a/configuration/services/configs/minecraft/voor-kia/config/ironfurnaces.toml b/configuration/services/configs/minecraft/voor-kia/config/ironfurnaces.toml index abe46ad..df164ab 100644 --- a/configuration/services/configs/minecraft/voor-kia/config/ironfurnaces.toml +++ b/configuration/services/configs/minecraft/voor-kia/config/ironfurnaces.toml @@ -80,6 +80,16 @@ #Range: 2 ~ 72000 speed = 180 + [furnaces.furance_xp_drop] + # This value indicates when the furnace should 'overload' and spit out the xp stored. + # Default: 10, Recipes + #Range: 1 ~ 500 + value = 10 + # This value indicates when the furnace should 'overload' and spit out the xp stored. + # Default: 100000, Single recipe uses + #Range: 1 ~ 1000000 + value_two = 100000 + [furnaces.emerald_furnace] # Number of ticks to complete one smelting operation. # 200 ticks is what a regular furnace takes. @@ -97,7 +107,7 @@ [furnaces.rainbow_furnace] # Number of ticks to complete one smelting operation. # 200 ticks is what a regular furnace takes. - # Default: 200 + # Default: 20 #Range: 2 ~ 72000 speed = 200 @@ -123,6 +133,10 @@ [misc] [misc.misc] + # Enable or disable the Rainbow Content + rainbow = true # Given or not given the Rainbow Coal to our champion coal = false + # Show furnace settings errors in chat, used for debugging + errors = false diff --git a/configuration/services/configs/minecraft/voor-kia/config/jeresources-common.toml b/configuration/services/configs/minecraft/voor-kia/config/jeresources-common.toml index f733dfd..0dd954f 100644 --- a/configuration/services/configs/minecraft/voor-kia/config/jeresources-common.toml +++ b/configuration/services/configs/minecraft/voor-kia/config/jeresources-common.toml @@ -7,4 +7,5 @@ showDevData = false enchantsBlacklist = ["flimflam", "soulBound"] hiddenTabs = [] dimensionsBlacklist = [-11] +disableLootManagerReloading = false diff --git a/configuration/services/configs/minecraft/voor-kia/config/jeresources.toml b/configuration/services/configs/minecraft/voor-kia/config/jeresources.toml index 39ad778..a4f9f5b 100644 --- a/configuration/services/configs/minecraft/voor-kia/config/jeresources.toml +++ b/configuration/services/configs/minecraft/voor-kia/config/jeresources.toml @@ -1,3 +1,4 @@ +disableLootManagerReloading = false hiddenTabs = [] #Range: 1 ~ 4 itemsPerRow = 4 diff --git a/configuration/services/configs/minecraft/voor-kia/config/overworldtwo.json b/configuration/services/configs/minecraft/voor-kia/config/overworldtwo.json new file mode 100644 index 0000000..623db10 --- /dev/null +++ b/configuration/services/configs/minecraft/voor-kia/config/overworldtwo.json @@ -0,0 +1,5 @@ +{ + "version": 0, + "generate_nether": true, + "fast_ores": true +} \ No newline at end of file diff --git a/configuration/services/configs/minecraft/voor-kia/config/pamhc2crops.toml b/configuration/services/configs/minecraft/voor-kia/config/pamhc2crops.toml index 72008e8..0f5a672 100644 --- a/configuration/services/configs/minecraft/voor-kia/config/pamhc2crops.toml +++ b/configuration/services/configs/minecraft/voor-kia/config/pamhc2crops.toml @@ -4,10 +4,10 @@ "Enable fern blocks dropping seeds" = false #Disable/enable tall grass blocks dropping seeds. "Enable tall grass blocks dropping seeds" = false + #Disable/enable right-click harvesting of crops. + "Enable both for right-click harvesting for crops" = true #Disable/enable grass blocks dropping seeds. "Enable grass blocks dropping seeds" = false - #Disable/enable right-click harvesting of crops. - "Enable right-click harvesting for crops" = true ["Dimensions Settings"] #Enter a dimension id to whitelist feature generation @@ -46,5 +46,5 @@ ["Right-click Harvesting Settings"] #Disable/enable right-click harvesting of crops - "Enable right-click harvesting for crops" = true + "Enable both for right-click harvesting for crops" = true diff --git a/configuration/services/configs/minecraft/voor-kia/config/pamhc2trees.toml b/configuration/services/configs/minecraft/voor-kia/config/pamhc2trees.toml index 920fcfa..d04d4fe 100644 --- a/configuration/services/configs/minecraft/voor-kia/config/pamhc2trees.toml +++ b/configuration/services/configs/minecraft/voor-kia/config/pamhc2trees.toml @@ -6,8 +6,6 @@ "Enable tall grass blocks dropping seeds" = false #Disable/enable grass blocks dropping seeds. "Enable grass blocks dropping seeds" = false - #Disable/enable right-click harvesting of crops. - "Enable right-click harvesting for crops" = true ["Dimensions Settings"] #Enter a dimension id to whitelist feature generation @@ -126,7 +124,3 @@ #Should paperbark trees generate in world "Generate paperbark trees" = true -["Right-click Harvesting Settings"] - #Disable/enable right-click harvesting of crops - "Enable right-click harvesting for crops" = true - diff --git a/configuration/services/configs/minecraft/voor-kia/config/performant-common.toml b/configuration/services/configs/minecraft/voor-kia/config/performant-common.toml index f74a808..07a2e01 100644 --- a/configuration/services/configs/minecraft/voor-kia/config/performant-common.toml +++ b/configuration/services/configs/minecraft/voor-kia/config/performant-common.toml @@ -44,32 +44,41 @@ displayTooLargePackets = true #Entity spawn interval setting, determines how frequently entities are spawned overall. 1 = Vanilla default, default = 10 #Range: 1 ~ 1000 spawnInterval = 10 + #List of entities excluded from beeing affected by dynamic entity updates: e.g. format : ["minecraft:zombie", "minecraft:creeper"] + excludedTickDistanceMobs = [] #Fix leash lag from entities on a leash, default = true fixLeash = true + #Enable multithreading support for entities, requires fastCollisions to be enabled. default = true + multiEntities = true + #Disables block changes notifying all entity paths in the world, to possibly adjust their paths, disable with IE, incompat, default = true + disableNotifyOnBlockChange = true #Slower updating of armor stands, default = true slowArmorStands = true #Enables improved entity collision and movement calculations for any non item entity, default = true fastCollisions = true #Enables less laggy entity item pickup, default = true noLagItemPickup = true - #Enable multithreading support for entities, requires fastCollisions to be enabled. default = true - multiEntities = true - #Disables block changes notifying all entity paths in the world, to possibly adjust their paths, disable with IE, incompat, default = true - disableNotifyOnBlockChange = true + #Enables dynamic update distance, it will reduces entity updates when far away from the player, respecting the entities own update range. default = true. Requires restart + enableDynamicEntityUpdates = true #Enables fast itemstack comparisons fastItemCompare = true #Entity density setting, determines how many entities are spawned overall. 1 = Vanilla default, 0.1 e.g 10x less than vanilla. 10 = 10x more than vanilla, default = 1 #Range: 0.01 ~ 100.0 entityDensity = 1.0 + #Enables dynamic entity rendering, stops non-visible entities from beeing rendered but can sometimes cause a slight phasing-in delay. Usually a large boost to fps, default = true. Require restart + enableDynamicEntityRendering = true #Enable fast inventory advancement triggers, many advancements based on items tend to lag the players, default = true fastInventoryAdvancement = true #Adapt entity speed to tps, makes entities struggle less with lag. default = true adaptiveSpeed = true + #Entity dynamic update distance setting, reduces the entities own update range from players at which entities get slowed down, in chunks(16blocks). The higher you set this, the closer to the player entities will get slower updates. Default = 0 + #Range: 0 ~ 1000 + entityUpdateDistanceReduction = 0 #Enable faster pathfinding, default = true fastPathFinding = true ["Entity AI Settings"] - #Sets the tick interval in which non-running AI tasks are rechecked. Vanilla default is 1(starting with 1.13+), this mods suggested default is 4(as it was in 1.12) + #Sets the tick interval in which non-running AI tasks are rechecked. Vanilla default is 1(starting with 1.13+), this mods suggested default is 4(as it was in vanilla 1.12) #Range: 1 ~ 500 goalselectorrate = 4 #Enables a slower updated AI Fox find shelter goal, which causes too much load. default = true @@ -115,9 +124,15 @@ displayTooLargePackets = true disableConfigReload = false #Enable printing of world/chunk saves for debugging purposes, those normally happen every 5minutes. default = false printWorldSaves = false + #Set the watchdog timeout for the integrated server in miliseconds, -1 Disables it. 1 second = 1000 miliseconds, default = 180000 + #Range: -1 ~ 500000 + singlePlayerWatchDogTimeout = 180000 #Set the ingame disconnect timeout for disconnecting players. Default = 60sec #Range: 15 ~ 400 disconnectTimeout = 60 + #Set the maximum allowed amount of same sounds playing at the same time. Lowers e.g. lag of flowing water and other cases where a sound is repeated a lot at once. Default = 10 + #Range: 1 ~ 4000 + maxSameSounds = 10 #List of mobs disallowed from spawning: e.g. format : ["minecraft:zombie", "minecraft:creeper"] forbiddenMobs = [] diff --git a/configuration/services/configs/minecraft/voor-kia/config/quark-common.toml b/configuration/services/configs/minecraft/voor-kia/config/quark-common.toml index 7e648cb..8a6398b 100644 --- a/configuration/services/configs/minecraft/voor-kia/config/quark-common.toml +++ b/configuration/services/configs/minecraft/voor-kia/config/quark-common.toml @@ -1,36 +1,26 @@ [general] + #Allowed values: (0,) + "Advancement Visibility Depth" = 2 "'q' Button on the Right" = false - # #Allowed values: (0,) "Piston Push Limit" = 12 - # #Set to true to make the quark big worldgen features such as stone clusters or underground biomes generate as spheres rather than unique shapes. It's faster, but won't look as cool "Use Fast Worldgen" = false "Enable 'q' Button" = true - # #A list of screens that don't play well with quark's buttons. Use "Print Screen Classnames" to find the names of any others you'd want to add. "Ignored Screens" = ["blusunrize.immersiveengineering.client.gui.CraftingTableScreen", "com.tfar.craftingstation.client.CraftingStationScreen", "com.refinedmods.refinedstorage.screen.grid.GridScreen", "appeng.client.gui.implementations.CraftingTermScreen", "appeng.client.gui.implementations.PatternTermScreen", "com.blakebr0.extendedcrafting.client.screen.EliteTableScreen", "com.blakebr0.extendedcrafting.client.screen.EliteAutoTableScreen", "com.blakebr0.extendedcrafting.client.screen.UltimateTableScreen", "com.blakebr0.extendedcrafting.client.screen.UltimateAutoTableScreen", "me.desht.modularrouters.client.gui.filter.GuiFilterScreen", "com.resourcefulbees.resourcefulbees.client.gui.screen.CentrifugeScreen", "com.resourcefulbees.resourcefulbees.client.gui.screen.MechanicalCentrifugeScreen", "com.resourcefulbees.resourcefulbees.client.gui.screen.CentrifugeMultiblockScreen"] "Use Anti Overlap" = true - # - #Quark messes with the Stonecutter to allow any item that can be used in it to be shift clicked in. Set this to false to turn it off. - "Hack Stonecutter Shift Click" = true - # #Enables quark network profiling features. Do not enable this unless requested to. "Enable Network Profiling" = false - # #Quark replaces the Piston logic to allow for its piston features to work. If you're having troubles, try turning this off. "Use Piston Logic Replacement" = true - # #Set to true if you need to find the class name for a screen that's causing problems "Print Screen Classnames" = false - # #Blocks that Quark should treat as Shulker Boxes. "Shulker Boxes" = ["minecraft:white_shulker_box", "minecraft:orange_shulker_box", "minecraft:magenta_shulker_box", "minecraft:light_blue_shulker_box", "minecraft:yellow_shulker_box", "minecraft:lime_shulker_box", "minecraft:pink_shulker_box", "minecraft:gray_shulker_box", "minecraft:light_gray_shulker_box", "minecraft:cyan_shulker_box", "minecraft:purple_shulker_box", "minecraft:blue_shulker_box", "minecraft:brown_shulker_box", "minecraft:green_shulker_box", "minecraft:red_shulker_box", "minecraft:black_shulker_box"] - # #Set to true to enable a system that debugs quark's worldgen features. This should ONLY be used if you're asked to by a dev. "Enable Worldgen Watchdog" = false - # #Should Quark treat anything with 'shulker_box' in its item identifier as a shulker box? "Interpret Shulker Box Like Blocks" = true @@ -52,6 +42,7 @@ "Weather Sensor" = true "Ender Watcher" = true "Endermites Form Shulkers" = true + "Jukebox Automation" = true "Chains Connect Blocks" = true "Color Slime" = true "Dispensers Place Blocks" = true @@ -67,7 +58,6 @@ Blacklist = ["minecraft:water", "minecraft:lava", "minecraft:fire"] [automation.chain_linkage] - # #Can vehicle-linking chains be used for crafting chain armor? "Crafts Armor" = true @@ -83,6 +73,7 @@ Chance = 0.005 [automation.pistons_move_tile_entities] + "Enable Chests Moving Together" = true "Render Blacklist" = ["psi:programmer", "botania:starfield"] "Movement Blacklist" = ["minecraft:spawner", "integrateddynamics:cable", "randomthings:blockbreaker", "minecraft:ender_chest", "minecraft:enchanting_table", "minecraft:trapped_chest", "quark:spruce_trapped_chest", "quark:birch_trapped_chest", "quark:jungle_trapped_chest", "quark:acacia_trapped_chest", "quark:dark_oak_trapped_chest", "endergetic:bolloom_bud"] "Delayed Update List" = ["minecraft:dispenser", "minecraft:dropper"] @@ -91,49 +82,30 @@ "Change Name" = true [automation.feeding_trough] - # #The chance (between 0 and 1) for an animal to enter love mode when eating from the trough #Allowed values: (0,1] "Love Chance" = 0.333333333 - # #How long, in game ticks, between animals being able to eat from the trough #Allowed values: [1,) Cooldown = 30 - # #The maximum amount of animals allowed around the trough's range for an animal to enter love mode "Max Animals" = 32 Range = 10.0 [building] - "Duskbound Blocks" = true - "Bamboo Mat" = true "Cobblestone Bricks" = true - "More Brick Types" = true - "Gold Bars" = true - "Soul Sandstone" = true "Burn Vines" = true "Quilted Wool" = true - "Compressed Blocks" = true - Stools = true - Thatch = true + "Celebratory Lamps" = true "Variant Chests" = true - "Variant Ladders" = true Hedges = true "Vertical Slabs" = true - Shingles = true "Nether Brick Fence Gate" = true - "Item Frames" = true - "Stained Planks" = true - "Wooden Posts" = true - "Leaf Carpet" = true "Lit Lamp" = true "Vertical Planks" = true - Midori = true "Tie Leads To Fences" = true "Shallow Dirt" = true "More Stone Variants" = true - "Framed Glass" = true - "Tallow And Candles" = true Turf = true "Paper Decor" = true Rope = true @@ -142,10 +114,39 @@ "More Potted Plants" = true Grate = true "Variant Bookshelves" = true + "Duskbound Blocks" = true + "Bamboo Mat" = true + "More Brick Types" = true + "Gold Bars" = true + "Soul Sandstone" = true + "Compressed Blocks" = true + Stools = true + Thatch = true + "Variant Ladders" = true + Shingles = true + "Item Frames" = true + "Stained Planks" = true + "Wooden Posts" = true + "Leaf Carpet" = true + Midori = true + "Framed Glass" = true + "Tallow And Candles" = true + + [building.thatch] + #Allowed values: [0,1] + "Fall Damage Multiplier" = 0.5 + + [building.item_frames] + "Glass Item Frames Update Maps" = true + + [building.cobblestone_bricks] + "Enable Basalt Bricks" = true + "Enable Netherrack Bricks" = true + "Enable Dirt Bricks" = true + "Enable Blackstone Bricks" = true [building.rope] "Enable Dispenser Behavior" = true - # #Set to true to allow ropes to move Tile Entities even if Pistons Push TEs is disabled. #Note that ropes will still use the same blacklist. "Force Enable Move Tile Entities" = false @@ -156,11 +157,6 @@ "Enable Chiseled Bricks" = true "Enable Pavement" = true - [building.thatch] - # - #Allowed values: [0,1] - "Fall Damage Multiplier" = 0.5 - [building.variant_ladders] "Change Names" = true "Enable Iron Ladder" = true @@ -182,56 +178,49 @@ "Enable Blaze Lantern" = true "Enable Bamboo Block" = true "Enable Berry Sack" = true - # #Allowed values: [0,) "Bamboo Bundle Fuel Time" = 500 "Enable Golden Apple Crate" = true "Enable Sugar Cane Block" = true "Enable Bonded Leather" = true - # #Allowed values: [0,) "Blaze Lantern Fuel Time" = 24000 - # #Allowed values: [0,) "Charcoal Block Fuel Time" = 16000 - # #Allowed values: [0,) "Stick Block Fuel Time" = 900 [building.variant_chests] + "Enable Reverting Wooden Chests" = true "Replace Worldgen Chests" = true - # #Chests to put in each structure. The format per entry is "structure=chest", where "structure" is a structure ID, and "chest" is a block ID, which must correspond to a standard chest block. "Structure Chests" = ["minecraft:village_plains=quark:oak_chest", "minecraft:igloo=quark:spruce_chest", "minecraft:village_snowy=quark:spruce_chest", "minecraft:village_taiga=quark:spruce_chest", "minecraft:desert_pyramid=quark:birch_chest", "minecraft:jungle_pyramid=quark:jungle_chest", "minecraft:village_desert=quark:jungle_chest", "minecraft:village_savanna=quark:acacia_chest", "minecraft:mansion=quark:dark_oak_chest", "minecraft:pillager_outpost=quark:dark_oak_chest", "minecraft:ruined_portal=quark:crimson_chest", "minecraft:bastion_remnant=quark:crimson_chest", "minecraft:fortress=quark:nether_brick_chest", "minecraft:endcity=quark:purpur_chest", "bettermineshafts:mineshaft=quark:oak_chest", "cobbler:shulker_factory=quark:purpur_chest", "conjurer_illager:theatre=quark:dark_oak_chest", "dungeoncrawl:dungeon=quark:oak_chest", "dungeons_plus:bigger_dungeon=quark:oak_chest", "dungeons_plus:end_ruins=quark:purpur_chest", "dungeons_plus:leviathan=quark:jungle_chest", "dungeons_plus:snowy_temple=quark:spruce_chest", "dungeons_plus:soul_prison=quark:warped_chest", "dungeons_plus:tower=quark:oak_chest", "dungeons_plus:warped_garden=quark:warped__chest", "hunterillager:hunterhouse=quark:oak_chest", "iceandfire:gorgon_temple=quark:jungle_chest", "pandoras_creatures:end_prison=quark:purpur_chest", "repurposed_structures:fortress_jungle=quark:jungle_chest", "repurposed_structures:igloo_grassy=quark:oak_chest", "repurposed_structures:igloo_stone=quark:spruce_chest", "repurposed_structures:mineshaft_birch=quark:birch_chest", "repurposed_structures:mineshaft_desert=quark:jungle_chest", "repurposed_structures:mineshaft_end=quark:purpur_chest", "repurposed_structures:mineshaft_icy=quark:spruce_chest", "repurposed_structures:mineshaft_jungle=quark:jungle_chest", "repurposed_structures:mineshaft_nether=quark:nether_brick_chest", "repurposed_structures:mineshaft_ocean=quark:prismarine_chest", "repurposed_structures:mineshaft_savanna=quark:acacia_chest", "repurposed_structures:mineshaft_stone=quark:spruce_chest", "repurposed_structures:mineshaft_swamp_or_dark_forest=quark:dark_oak_chest", "repurposed_structures:mineshaft_taiga=quark:spruce_chest", "repurposed_structures:outpost_badlands=quark:dark_oak_chest", "repurposed_structures:outpost_birch=quark:birch_chest", "repurposed_structures:outpost_crimson=quark:crimson_chest", "repurposed_structures:outpost_desert=quark:jungle_chest", "repurposed_structures:outpost_giant_tree_taiga=quark:spruce_chest", "repurposed_structures:outpost_icy=quark:spruce_chest", "repurposed_structures:outpost_jungle=quark:jungle_chest", "repurposed_structures:outpost_nether_brick=quark:nether_brick_chest", "repurposed_structures:outpost_snowy=quark:spruce_chest", "repurposed_structures:outpost_warped=quark:warped_chest", "repurposed_structures:pyramid_badlands=quark:dark_oak_chest", "repurposed_structures:pyramid_nether=quark:nether_brick_chest", "repurposed_structures:ruined_portal_end=quark:purpur_chest", "repurposed_structures:shipwreck_crimson=quark:crimson_chest", "repurposed_structures:shipwreck_end=quark:purpur_chest", "repurposed_structures:shipwreck_nether_bricks=quark:nether_brick_chest", "repurposed_structures:shipwreck_warped=quark:warped_chest", "repurposed_structures:stronghold_nether=quark:nether_brick_chest", "repurposed_structures:stronghold_stonebrick=quark:oak_chest", "repurposed_structures:temple_nether_basalt=quark:nether_brick_chest", "repurposed_structures:temple_nether_crimson=quark:crimson_chest", "repurposed_structures:temple_nether_soul=quark:warped_chest", "repurposed_structures:temple_nether_warped=quark:warped_chest", "repurposed_structures:temple_nether_wasteland=quark:nether_brick_chest", "repurposed_structures:village_badlands=quark:dark_oak_chest", "repurposed_structures:village_birch=quark:birch_chest", "repurposed_structures:village_crimson=quark:crimson_chest", "repurposed_structures:village_dark_oak=quark:dark_oak_chest", "repurposed_structures:village_giant_taiga=quark:spruce_chest", "repurposed_structures:village_jungle=quark:jungle_chest", "repurposed_structures:village_mountains=quark:spruce_chest", "repurposed_structures:village_oak=quark:oak_chest", "repurposed_structures:village_swamp=quark:oak_chest", "repurposed_structures:village_warped=quark:warped_chest", "valhelsia_structures:castle=quark:spruce_chest", "valhelsia_structures:castle_ruin=quark:oak_chest", "valhelsia_structures:desert_house=quark:spruce_chest", "valhelsia_structures:forge=quark:spruce_chest", "valhelsia_structures:player_house=quark:oak_chest", "valhelsia_structures:small_castle=quark:oak_chest", "valhelsia_structures:small_dungeon=quark:oak_chest", "valhelsia_structures:tower_ruin=quark:spruce_chest"] [building.more_brick_types] "Enable Magma Bricks" = true "Enable Sandy Bricks" = true - # #This also comes with a utility recipe for Red Nether Bricks "Enable Blue Nether Bricks" = true "Enable Blackstone Variant Bricks" = true "Enable Charred Nether Bricks" = true "Enable Snow Bricks" = true - # #This also includes Red Sandstone Bricks and Soul Sandstone Bricks "Enable Sandstone Bricks" = true [building.tallow_and_candles] "Candles Fall" = true - # #Allowed values: [0,) "Tallow Burn Time" = 200 - # #Allowed values: [0,) "Max Drop" = 3 - # #Allowed values: [0,15] "Enchant Power" = 1.0 - # #Allowed values: [0,) "Min Drop" = 1 + [building.celebratory_lamps] + "Light Level" = 15 + [building.variant_bookshelves] "Change Names" = true @@ -245,7 +234,6 @@ "Easy Transfering" = true [management.inventory_sorting] - # #Play a click when sorting inventories using keybindings "Satisfying Click" = true "Enable Chests" = true @@ -260,6 +248,7 @@ [tools] Pickarang = true + "Ambient Discs" = true "Seed Pouch" = true "Pathfinder Maps" = true "Bottled Cloud" = true @@ -268,10 +257,13 @@ "Slime In A Bucket" = true Camera = true Trowel = true + Abacus = true + + [tools.ambient_discs] + "Drop On Spider Kill" = true [tools.trowel] - # - #Amount of blocks placed is this value + 1. Default is 255 (4 stacks). + #Amount of blocks placed is this value + 1. #Set to 0 to make the Trowel unbreakable #Allowed values: [0,) "Trowel Max Durability" = 255 @@ -281,34 +273,26 @@ "Cloud Level Bottom" = 127 [tools.ancient_tomes] - # + "Normal Upgrade Cost" = 10 + "Valid Enchantments" = ["minecraft:feather_falling", "minecraft:thorns", "minecraft:sharpness", "minecraft:smite", "minecraft:bane_of_arthropods", "minecraft:knockback", "minecraft:fire_aspect", "minecraft:looting", "minecraft:sweeping", "minecraft:efficiency", "minecraft:unbreaking", "minecraft:fortune", "minecraft:power", "minecraft:punch", "minecraft:luck_of_the_sea", "minecraft:lure", "minecraft:loyalty", "minecraft:riptide", "minecraft:impaling", "minecraft:piercing"] + "Item Quality" = 2 #Set to 0 to not generate in Underwater Ruins "Underwater Ruin Weight" = 0 - # #Set to 0 to not generate in Woodland Mansions "Woodland Mansion Weight" = 15 - "Valid Enchantments" = ["minecraft:feather_falling", "minecraft:thorns", "minecraft:sharpness", "minecraft:smite", "minecraft:bane_of_arthropods", "minecraft:knockback", "minecraft:fire_aspect", "minecraft:looting", "minecraft:sweeping", "minecraft:efficiency", "minecraft:unbreaking", "minecraft:fortune", "minecraft:power", "minecraft:punch", "minecraft:luck_of_the_sea", "minecraft:lure", "minecraft:loyalty", "minecraft:riptide", "minecraft:impaling", "minecraft:piercing"] - # #Set to 0 to not generate in Dungeons "Dungeon Weight" = 20 - "Item Quality" = 2 - "Apply Cost" = 35 - # + "Limit Break Upgrade Cost" = 30 #Set to 0 to not generate in Stronghold Libraries "Library Weight" = 30 - # #Set to 0 to not generate in Nether Fortresses "Nether Fortress Weight" = 0 - # #Set to 0 to not generate in Bastions "Bastion Weight" = 25 - # #Set to 0 to not generate in Monster Boxes "Monster Box Weight" = 5 - "Merge Cost" = 35 [tools.pathfinder_maps] - # #In this section you can add custom Pathfinder Maps. This works for both vanilla and modded biomes. #Each custom map must be on its own line. #The format for a custom map is as follows: @@ -325,6 +309,8 @@ #Here's an example of a map to locate Ice Mountains: #minecraft:ice_mountains,2,8,14,7FE4FF,Ice Mountains Pathfinder Map Customs = [] + "Search Radius" = 6400 + "Search Distance Increment" = 8 "Xp From Trade" = 5 [tools.seed_pouch] @@ -341,28 +327,20 @@ "Nether Fortress Weight" = 8 [tools.pickarang] - # #22.5 is ender chests, 25.0 is monster boxes, 50 is obsidian. Most things are below 5. "Max Hardness" = 20.0 - # #2 is Iron, 3 is Diamond. "Harvest Level" = 3 - # #2 is Iron, 3 is Diamond. "Netherite Harvest Level" = 3 - # #How long it takes before the pickarang starts returning to the player if it doesn't hit anything. Timeout = 20 - # #Set to -1 to have the Pickarang be unbreakable. Durability = 800 - # #Set this to true to disable the short cooldown between throwing pickarangs. "No Cooldown" = false - # #Set to -1 to have the Flamerang be unbreakable. "Netherite Durability" = 1040 - # #Set this to true to use the recipe without the Heart of Diamond, even if the Heart of Diamond is enabled. "Never Use Heart Of Diamond" = false @@ -395,17 +373,17 @@ "Snow Golem Player Heads" = true "Glass Shard" = true "Campfires Boost Elytra" = true + "More Banner Layers" = true + "Better Elytra Rocket" = true [tweaks.sign_editing] "Requires Empty Hand" = false [tweaks.pat_the_dogs] - # #How many ticks it takes for a dog to want affection after being pet/tamed; leave -1 to disable "Dogs Want Love" = -1 [tweaks.automatic_recipe_unlock] - # #A list of recipe names that should NOT be added in by default "Ignored Recipes" = [] "Disable Recipe Book" = false @@ -418,7 +396,6 @@ "Pike Range" = 5.0 [tweaks.infinity_bucket] - # #Set this to false to prevent dispensers from using infinite water buckets "Allow Dispensers To Use" = true Cost = 10 @@ -428,45 +405,32 @@ Chance = 0.1 [tweaks.utility_recipes] - # #Can you craft four chests at once using logs? "Logs To Chests" = true - # #Can other stone-like materials be used for crafting stone tools? "Better Stone Tool Crafting" = true - # #Can a dispenser be crafted by adding a bow to a dropper? "Enable Dispenser" = true - # #Can cookies, paper, and bread be crafted in a 2x2 crafting table? "Bent Recipes" = true - # #Can Rotten Flesh and Poisonous Potatoes be composted? "Compostable Toxins" = true - # #Can bones be smelted down to bone meal? "Bone Meal Utility" = true - # #Can any wool color be dyed? "Dye Any Wool" = true - # #Can Coral be crafted into dye? "Coral To Dye" = true - # #Can torches can be used as fuel in furnaces? "Torches Burn" = true - # #Can a repeater be crafted with the pattern for a redstone torch? "Enable Repeater" = true - # #Can you craft a minecart around blocks which can be placed inside? "Enable Minecarts" = true - # #Does Dragon Breath return a bottle when used as a reagent or material? "Effective Dragon Breath" = true [tweaks.reacharound_placing] - # #Allowed values: [0,1] Leniency = 0.5 Whitelist = [] @@ -475,43 +439,33 @@ [tweaks.improved_sleeping] "Enable Afk" = true - # #Allowed values: (0,) "Afk Time" = 2400 - # #Allowed values: (0,1] "Percent Req" = 0.5 [tweaks.emotes] - # #The enabled default emotes. Remove from this list to disable them. You can also re-order them, if you feel like it. "Enabled Emotes" = ["no", "yes", "wave", "salute", "cheer", "clap", "think", "point", "shrug", "headbang", "weep", "facepalm"] - # #Enable this to make custom emotes read the file every time they're triggered so you can edit on the fly. #DO NOT ship enabled this in a modpack, please. "Custom Emote Debug" = false - # #The list of Custom Emotes to be loaded. #Watch the tutorial on Custom Emotes to learn how to make your own: https://youtu.be/ourHUkan6aQ "Custom Emotes" = [] [tweaks.simple_harvest] - # #Can players harvest crops with empty hand clicks? "Empty Hand Harvest" = true - # #Does harvesting crops with a hoe cost durability? "Harvesting Costs Durability" = false - # #Should Quark look for (nonvanilla) crops, and handle them? "Do Harvesting Search" = true - # #Which crops can be harvested? #Format is: "harvestState[,afterHarvest]", i.e. "minecraft:wheat[age=7]" or "minecraft:cocoa[age=2,facing=north],minecraft:cocoa[age=0,facing=north]" "Harvestable Blocks" = ["minecraft:wheat[age=7]", "minecraft:carrots[age=7]", "minecraft:potatoes[age=7]", "minecraft:beetroots[age=3]", "minecraft:nether_wart[age=3]", "minecraft:cocoa[age=2,facing=north],minecraft:cocoa[age=0,facing=north]", "minecraft:cocoa[age=2,facing=south],minecraft:cocoa[age=0,facing=south]", "minecraft:cocoa[age=2,facing=east],minecraft:cocoa[age=0,facing=east]", "minecraft:cocoa[age=2,facing=west],minecraft:cocoa[age=0,facing=west]"] [tweaks.enhanced_ladders] - # #Allowed values: (,0] "Fall Speed" = -0.2 @@ -526,10 +480,13 @@ "Max Speed" = 1.0 [tweaks.replace_scaffolding] - # #How many times the algorithm for finding out where a block would be placed is allowed to turn. If you set this to large values (> 3) it may start producing weird effects. "Max Bounces" = 1 + [tweaks.more_banner_layers] + #Allowed values: [1,16] + "Layer Limit" = 16 + [world] "New Stone Types" = true "Lush Underground Biome" = true @@ -556,10 +513,10 @@ "Overgrown Underground Biome" = true "Cave Roots" = true "Spider Nest Underground Biome" = true + Deepslate = true "Monster Box" = true [world.monster_box] - # #The chance for the monster box generator to try and place one in a chunk, 1 is 100% #This can be higher than 100% if you want multiple per chunk, , 0 is 0% "Chance Per Chunk" = 0.8 @@ -568,7 +525,6 @@ "Max Y" = 30 "Max Mob Count" = 8 "Enable Extra Loot Table" = true - # #How many blocks to search vertically from a position before trying to place a block. Higher means you'll get more boxes in open spaces. "Search Range" = 6 @@ -577,44 +533,43 @@ "Is Blacklist" = false [world.cave_crystal_underground_biome] - # #The chance that a crystal can grow, this is on average 1 in X world ticks, set to a higher value to make them grow slower. Minimum is 1, for every tick. Set to 0 to disable growth. "Cave Crystal Growth Chance" = 5 - "Crystals Grow In Lava" = false - # #Allowed values: [0,1] - "Crystal Spawn Chance" = 0.025 + "Crystal Chance" = 0.16 + #Allowed values: [0,1] + "Crystal Cluster On Sides Chance" = 0.6 + #Allowed values: [0,1] + "Crystal Cluster Chance" = 0.2 + #Allowed values: [0,1] + "Double Crystal Chance" = 0.2 + "Enable Collateral Movement" = true + "Enable Beacon Redirection" = true "Crystals Craft Runes" = true [world.cave_crystal_underground_biome.biome_settings] - # #Allowed values: [0,) "Horizontal Size" = 42 - # #Allowed values: [0,) Rarity = 400 - # #Allowed values: [0,255] "Min Y Level" = 0 - # #Allowed values: [0,) "Horizontal Variation" = 22 - # #Allowed values: [0,255] "Max Y Level" = 64 - # #Allowed values: [0,) "Vertical Size" = 18 - # #Allowed values: [0,) "Vertical Variation" = 8 [world.cave_crystal_underground_biome.biome_settings.biomes] - # - #Allowed values: [[none, taiga, extreme_hills, jungle, mesa, plains, savanna, - # icy, the_end, beach, forest, ocean, desert, river, swamp, - # mushroom, nether] - "Biome Categories" = ["ocean"] + #Allowed values: [[hot, cold, sparse, dense, wet, dry, savanna, coniferous, + # jungle, spooky, dead, lush, mushroom, magical, rare, + # plateau, modified, ocean, river, water, mesa, forest, + # plains, mountain, hills, swamp, sandy, snowy, wasteland, + # beach, void, overworld, nether, end] + "Biome Types" = ["ocean"] "Is Blacklist" = true [world.cave_crystal_underground_biome.biome_settings.dimensions] @@ -624,6 +579,7 @@ [world.speleothems] "Tries Per Chunk In Nether" = 4 "Speleothems Per Chunk In Nether" = 12 + "Small Speleothems Increase Fall Damage" = true "Speleothems Per Chunk" = 12 "Max Ylevel" = 55 "Tries Per Chunk" = 60 @@ -635,34 +591,28 @@ [world.sandstone_underground_biome] [world.sandstone_underground_biome.biome_settings] - # #Allowed values: [0,) "Horizontal Size" = 26 - # #Allowed values: [0,) Rarity = 80 - # #Allowed values: [0,255] "Min Y Level" = 0 - # #Allowed values: [0,) "Horizontal Variation" = 14 - # #Allowed values: [0,255] "Max Y Level" = 64 - # #Allowed values: [0,) "Vertical Size" = 14 - # #Allowed values: [0,) "Vertical Variation" = 6 [world.sandstone_underground_biome.biome_settings.biomes] - # - #Allowed values: [[none, taiga, extreme_hills, jungle, mesa, plains, savanna, - # icy, the_end, beach, forest, ocean, desert, river, swamp, - # mushroom, nether] - "Biome Categories" = ["desert"] + #Allowed values: [[hot, cold, sparse, dense, wet, dry, savanna, coniferous, + # jungle, spooky, dead, lush, mushroom, magical, rare, + # plateau, modified, ocean, river, water, mesa, forest, + # plains, mountain, hills, swamp, sandy, snowy, wasteland, + # beach, void, overworld, nether, end] + "Biome Types" = ["sandy"] "Is Blacklist" = false [world.sandstone_underground_biome.biome_settings.dimensions] @@ -672,28 +622,35 @@ [world.spiral_spires] Radius = 15 Rarity = 200 - # #Set to 0 to turn off Myalite Conduits "Myalite Conduit Distance" = 24 "Renewable Myalite" = true [world.spiral_spires.biomes] - Biomes = ["minecraft:end_highlands"] - "Is Blacklist" = false + + [world.spiral_spires.biomes.types] + #Allowed values: [[hot, cold, sparse, dense, wet, dry, savanna, coniferous, + # jungle, spooky, dead, lush, mushroom, magical, rare, + # plateau, modified, ocean, river, water, mesa, forest, + # plains, mountain, hills, swamp, sandy, snowy, wasteland, + # beach, void, overworld, nether, end] + "Biome Types" = [] + "Is Blacklist" = true + + [world.spiral_spires.biomes.biomes] + Biomes = ["minecraft:end_highlands"] + "Is Blacklist" = false [world.spiral_spires.dimensions] Dimensions = ["minecraft:the_end"] "Is Blacklist" = false [world.nether_obsidian_spikes] - # #The chance for a chunk to contain spikes (1 is 100%, 0 is 0%) "Chance Per Chunk" = 0.1 "Big Spike Spawners" = true - # #Should a chunk have spikes, how many would the generator try to place "Tries Per Chunk" = 4 - # #The chance for a spike to be big (1 is 100%, 0 is 0%) "Big Spike Chance" = 0.03 @@ -712,50 +669,40 @@ "Is Blacklist" = false [world.biotite.ore_settings] - # #Allowed values: [0,255] "Max Height" = 64 - # #Allowed values: [0,) "Cluster Count" = 16 - # #Allowed values: [0,255] "Min Height" = 1 - # #Allowed values: [0,) "Cluster Size" = 14 [world.crevices] [world.crevices.spawn_settings] - # #Allowed values: [0,) "Horizontal Size" = 60 - # #Allowed values: [0,) Rarity = 120 - # #Allowed values: [0,255] "Min Y Level" = 15 - # #Allowed values: [0,) "Horizontal Variation" = 20 - # #Allowed values: [0,255] "Max Y Level" = 50 - # #Allowed values: [0,) "Vertical Size" = 4 - # #Allowed values: [0,) "Vertical Variation" = 1 [world.crevices.spawn_settings.biomes] - # - #Allowed values: [[none, taiga, extreme_hills, jungle, mesa, plains, savanna, - # icy, the_end, beach, forest, ocean, desert, river, swamp, - # mushroom, nether] - "Biome Categories" = ["ocean", "beach"] + #Allowed values: [[hot, cold, sparse, dense, wet, dry, savanna, coniferous, + # jungle, spooky, dead, lush, mushroom, magical, rare, + # plateau, modified, ocean, river, water, mesa, forest, + # plains, mountain, hills, swamp, sandy, snowy, wasteland, + # beach, void, overworld, nether, end] + "Biome Types" = ["ocean", "beach"] "Is Blacklist" = true [world.crevices.spawn_settings.dimensions] @@ -787,16 +734,12 @@ [world.new_stone_types.marble] [world.new_stone_types.marble.oregen] - # #Allowed values: [0,255] - "Max Height" = 256 - # + "Max Height" = 255 #Allowed values: [0,) "Cluster Count" = 10 - # #Allowed values: [0,255] "Min Height" = 0 - # #Allowed values: [0,) "Cluster Size" = 33 @@ -807,16 +750,12 @@ [world.new_stone_types.limestone] [world.new_stone_types.limestone.oregen] - # #Allowed values: [0,255] - "Max Height" = 256 - # + "Max Height" = 255 #Allowed values: [0,) "Cluster Count" = 10 - # #Allowed values: [0,255] "Min Height" = 0 - # #Allowed values: [0,) "Cluster Size" = 33 @@ -827,16 +766,12 @@ [world.new_stone_types.myalite] [world.new_stone_types.myalite.oregen] - # #Allowed values: [0,255] - "Max Height" = 256 - # + "Max Height" = 255 #Allowed values: [0,) "Cluster Count" = 10 - # #Allowed values: [0,255] "Min Height" = 0 - # #Allowed values: [0,) "Cluster Size" = 33 @@ -847,16 +782,12 @@ [world.new_stone_types.voidstone] [world.new_stone_types.voidstone.oregen] - # #Allowed values: [0,255] - "Max Height" = 256 - # + "Max Height" = 255 #Allowed values: [0,) "Cluster Count" = 10 - # #Allowed values: [0,255] "Min Height" = 0 - # #Allowed values: [0,) "Cluster Size" = 33 @@ -867,16 +798,12 @@ [world.new_stone_types.slate] [world.new_stone_types.slate.oregen] - # #Allowed values: [0,255] - "Max Height" = 256 - # + "Max Height" = 255 #Allowed values: [0,) "Cluster Count" = 10 - # #Allowed values: [0,255] "Min Height" = 0 - # #Allowed values: [0,) "Cluster Size" = 33 @@ -887,16 +814,12 @@ [world.new_stone_types.jasper] [world.new_stone_types.jasper.oregen] - # #Allowed values: [0,255] - "Max Height" = 256 - # + "Max Height" = 255 #Allowed values: [0,) "Cluster Count" = 10 - # #Allowed values: [0,255] "Min Height" = 0 - # #Allowed values: [0,) "Cluster Size" = 33 @@ -908,163 +831,202 @@ "Enabled Wrapped" = true [world.spider_nest_underground_biome.biome_settings] - # #Allowed values: [0,) "Horizontal Size" = 26 - # #Allowed values: [0,) Rarity = 80 - # #Allowed values: [0,255] "Min Y Level" = 0 - # #Allowed values: [0,) "Horizontal Variation" = 14 - # #Allowed values: [0,255] "Max Y Level" = 64 - # #Allowed values: [0,) "Vertical Size" = 14 - # #Allowed values: [0,) "Vertical Variation" = 6 [world.spider_nest_underground_biome.biome_settings.biomes] - # - #Allowed values: [[none, taiga, extreme_hills, jungle, mesa, plains, savanna, - # icy, the_end, beach, forest, ocean, desert, river, swamp, - # mushroom, nether] - "Biome Categories" = ["plains"] + #Allowed values: [[hot, cold, sparse, dense, wet, dry, savanna, coniferous, + # jungle, spooky, dead, lush, mushroom, magical, rare, + # plateau, modified, ocean, river, water, mesa, forest, + # plains, mountain, hills, swamp, sandy, snowy, wasteland, + # beach, void, overworld, nether, end] + "Biome Types" = ["plains"] "Is Blacklist" = false [world.spider_nest_underground_biome.biome_settings.dimensions] Dimensions = ["minecraft:overworld"] "Is Blacklist" = false + [world.deepslate] + "Sheet Height Variance" = 6 + "Sheet Y Start" = 0 + "Sheet Height" = 18 + + [world.deepslate.dimensions] + Dimensions = ["minecraft:overworld"] + "Is Blacklist" = false + [world.blossom_trees] [world.blossom_trees.orange] Rarity = 100 + [world.blossom_trees.orange.biome_config] + + [world.blossom_trees.orange.biome_config.types] + #Allowed values: [[hot, cold, sparse, dense, wet, dry, savanna, coniferous, + # jungle, spooky, dead, lush, mushroom, magical, rare, + # plateau, modified, ocean, river, water, mesa, forest, + # plains, mountain, hills, swamp, sandy, snowy, wasteland, + # beach, void, overworld, nether, end] + "Biome Types" = ["savanna"] + "Is Blacklist" = false + + [world.blossom_trees.orange.biome_config.biomes] + Biomes = [] + "Is Blacklist" = true + [world.blossom_trees.orange.dimensions] Dimensions = ["minecraft:overworld"] "Is Blacklist" = false - [world.blossom_trees.orange.biome_types] - # - #Allowed values: [[none, taiga, extreme_hills, jungle, mesa, plains, savanna, - # icy, the_end, beach, forest, ocean, desert, river, swamp, - # mushroom, nether] - "Biome Categories" = ["savanna"] - "Is Blacklist" = false - [world.blossom_trees.red] Rarity = 30 + [world.blossom_trees.red.biome_config] + + [world.blossom_trees.red.biome_config.types] + #Allowed values: [[hot, cold, sparse, dense, wet, dry, savanna, coniferous, + # jungle, spooky, dead, lush, mushroom, magical, rare, + # plateau, modified, ocean, river, water, mesa, forest, + # plains, mountain, hills, swamp, sandy, snowy, wasteland, + # beach, void, overworld, nether, end] + "Biome Types" = ["mesa"] + "Is Blacklist" = false + + [world.blossom_trees.red.biome_config.biomes] + Biomes = [] + "Is Blacklist" = true + [world.blossom_trees.red.dimensions] Dimensions = ["minecraft:overworld"] "Is Blacklist" = false - [world.blossom_trees.red.biome_types] - # - #Allowed values: [[none, taiga, extreme_hills, jungle, mesa, plains, savanna, - # icy, the_end, beach, forest, ocean, desert, river, swamp, - # mushroom, nether] - "Biome Categories" = ["mesa"] - "Is Blacklist" = false - [world.blossom_trees.pink] Rarity = 100 + [world.blossom_trees.pink.biome_config] + + [world.blossom_trees.pink.biome_config.types] + #Allowed values: [[hot, cold, sparse, dense, wet, dry, savanna, coniferous, + # jungle, spooky, dead, lush, mushroom, magical, rare, + # plateau, modified, ocean, river, water, mesa, forest, + # plains, mountain, hills, swamp, sandy, snowy, wasteland, + # beach, void, overworld, nether, end] + "Biome Types" = ["mountain"] + "Is Blacklist" = false + + [world.blossom_trees.pink.biome_config.biomes] + Biomes = [] + "Is Blacklist" = true + [world.blossom_trees.pink.dimensions] Dimensions = ["minecraft:overworld"] "Is Blacklist" = false - [world.blossom_trees.pink.biome_types] - # - #Allowed values: [[none, taiga, extreme_hills, jungle, mesa, plains, savanna, - # icy, the_end, beach, forest, ocean, desert, river, swamp, - # mushroom, nether] - "Biome Categories" = ["extreme_hills"] - "Is Blacklist" = false - [world.blossom_trees.blue] Rarity = 200 + [world.blossom_trees.blue.biome_config] + + [world.blossom_trees.blue.biome_config.types] + #Allowed values: [[hot, cold, sparse, dense, wet, dry, savanna, coniferous, + # jungle, spooky, dead, lush, mushroom, magical, rare, + # plateau, modified, ocean, river, water, mesa, forest, + # plains, mountain, hills, swamp, sandy, snowy, wasteland, + # beach, void, overworld, nether, end] + "Biome Types" = ["snowy"] + "Is Blacklist" = false + + [world.blossom_trees.blue.biome_config.biomes] + Biomes = [] + "Is Blacklist" = true + [world.blossom_trees.blue.dimensions] Dimensions = ["minecraft:overworld"] "Is Blacklist" = false - [world.blossom_trees.blue.biome_types] - # - #Allowed values: [[none, taiga, extreme_hills, jungle, mesa, plains, savanna, - # icy, the_end, beach, forest, ocean, desert, river, swamp, - # mushroom, nether] - "Biome Categories" = ["icy"] - "Is Blacklist" = false - [world.blossom_trees.yellow] Rarity = 200 + [world.blossom_trees.yellow.biome_config] + + [world.blossom_trees.yellow.biome_config.types] + #Allowed values: [[hot, cold, sparse, dense, wet, dry, savanna, coniferous, + # jungle, spooky, dead, lush, mushroom, magical, rare, + # plateau, modified, ocean, river, water, mesa, forest, + # plains, mountain, hills, swamp, sandy, snowy, wasteland, + # beach, void, overworld, nether, end] + "Biome Types" = ["plains"] + "Is Blacklist" = false + + [world.blossom_trees.yellow.biome_config.biomes] + Biomes = [] + "Is Blacklist" = true + [world.blossom_trees.yellow.dimensions] Dimensions = ["minecraft:overworld"] "Is Blacklist" = false - [world.blossom_trees.yellow.biome_types] - # - #Allowed values: [[none, taiga, extreme_hills, jungle, mesa, plains, savanna, - # icy, the_end, beach, forest, ocean, desert, river, swamp, - # mushroom, nether] - "Biome Categories" = ["plains"] - "Is Blacklist" = false - [world.blossom_trees.lavender] Rarity = 100 + [world.blossom_trees.lavender.biome_config] + + [world.blossom_trees.lavender.biome_config.types] + #Allowed values: [[hot, cold, sparse, dense, wet, dry, savanna, coniferous, + # jungle, spooky, dead, lush, mushroom, magical, rare, + # plateau, modified, ocean, river, water, mesa, forest, + # plains, mountain, hills, swamp, sandy, snowy, wasteland, + # beach, void, overworld, nether, end] + "Biome Types" = ["swamp"] + "Is Blacklist" = false + + [world.blossom_trees.lavender.biome_config.biomes] + Biomes = [] + "Is Blacklist" = true + [world.blossom_trees.lavender.dimensions] Dimensions = ["minecraft:overworld"] "Is Blacklist" = false - [world.blossom_trees.lavender.biome_types] - # - #Allowed values: [[none, taiga, extreme_hills, jungle, mesa, plains, savanna, - # icy, the_end, beach, forest, ocean, desert, river, swamp, - # mushroom, nether] - "Biome Categories" = ["swamp"] - "Is Blacklist" = false - [world.mega_caves] [world.mega_caves.spawn_settings] - # #Allowed values: [0,) "Horizontal Size" = 80 - # #Allowed values: [0,) Rarity = 800 - # #Allowed values: [0,255] "Min Y Level" = 10 - # #Allowed values: [0,) "Horizontal Variation" = 30 - # #Allowed values: [0,255] "Max Y Level" = 20 - # #Allowed values: [0,) "Vertical Size" = 25 - # #Allowed values: [0,) "Vertical Variation" = 10 [world.mega_caves.spawn_settings.biomes] - # - #Allowed values: [[none, taiga, extreme_hills, jungle, mesa, plains, savanna, - # icy, the_end, beach, forest, ocean, desert, river, swamp, - # mushroom, nether] - "Biome Categories" = ["ocean", "beach"] + #Allowed values: [[hot, cold, sparse, dense, wet, dry, savanna, coniferous, + # jungle, spooky, dead, lush, mushroom, magical, rare, + # plateau, modified, ocean, river, water, mesa, forest, + # plains, mountain, hills, swamp, sandy, snowy, wasteland, + # beach, void, overworld, nether, end] + "Biome Types" = ["ocean", "beach"] "Is Blacklist" = true [world.mega_caves.spawn_settings.dimensions] @@ -1076,42 +1038,34 @@ "Is Blacklist" = false [world.elder_prismarine_underground_biome] - # #Allowed values: [0,1] "Lantern Chance" = 0.0085 - # #Allowed values: [0,1] "Water Chance" = 0.25 [world.elder_prismarine_underground_biome.biome_settings] - # #Allowed values: [0,) "Horizontal Size" = 26 - # #Allowed values: [0,) Rarity = 200 - # #Allowed values: [0,255] "Min Y Level" = 0 - # #Allowed values: [0,) "Horizontal Variation" = 14 - # #Allowed values: [0,255] "Max Y Level" = 64 - # #Allowed values: [0,) "Vertical Size" = 14 - # #Allowed values: [0,) "Vertical Variation" = 6 [world.elder_prismarine_underground_biome.biome_settings.biomes] - # - #Allowed values: [[none, taiga, extreme_hills, jungle, mesa, plains, savanna, - # icy, the_end, beach, forest, ocean, desert, river, swamp, - # mushroom, nether] - "Biome Categories" = ["ocean"] + #Allowed values: [[hot, cold, sparse, dense, wet, dry, savanna, coniferous, + # jungle, spooky, dead, lush, mushroom, magical, rare, + # plateau, modified, ocean, river, water, mesa, forest, + # plains, mountain, hills, swamp, sandy, snowy, wasteland, + # beach, void, overworld, nether, end] + "Biome Types" = ["ocean"] "Is Blacklist" = false [world.elder_prismarine_underground_biome.biome_settings.dimensions] @@ -1119,44 +1073,36 @@ "Is Blacklist" = false [world.glowshroom_underground_biome] - # #Allowed values: [0,1] "Glowshroom Spawn Chance" = 0.0625 - # #Allowed values: (0,) "Glowshroom Growth Rate" = 20 "Enable Danger Sight" = true "Enable Huge Glowshrooms" = true [world.glowshroom_underground_biome.biome_settings] - # #Allowed values: [0,) "Horizontal Size" = 26 - # #Allowed values: [0,) Rarity = 80 - # #Allowed values: [0,255] "Min Y Level" = 0 - # #Allowed values: [0,) "Horizontal Variation" = 14 - # #Allowed values: [0,255] "Max Y Level" = 64 - # #Allowed values: [0,) "Vertical Size" = 14 - # #Allowed values: [0,) "Vertical Variation" = 6 [world.glowshroom_underground_biome.biome_settings.biomes] - # - #Allowed values: [[none, taiga, extreme_hills, jungle, mesa, plains, savanna, - # icy, the_end, beach, forest, ocean, desert, river, swamp, - # mushroom, nether] - "Biome Categories" = ["extreme_hills", "mushroom"] + #Allowed values: [[hot, cold, sparse, dense, wet, dry, savanna, coniferous, + # jungle, spooky, dead, lush, mushroom, magical, rare, + # plateau, modified, ocean, river, water, mesa, forest, + # plains, mountain, hills, swamp, sandy, snowy, wasteland, + # beach, void, overworld, nether, end] + "Biome Types" = ["mountain", "mushroom"] "Is Blacklist" = false [world.glowshroom_underground_biome.biome_settings.dimensions] @@ -1164,323 +1110,330 @@ "Is Blacklist" = false [world.big_stone_clusters] - # #Blocks that stone clusters can replace. If you want to make it so it only replaces in one dimension, #do "block|dimension", as we do for netherrack and end stone by default. "Blocks To Replace" = ["minecraft:stone", "minecraft:andesite", "minecraft:diorite", "minecraft:granite", "minecraft:netherrack|minecraft:the_nether", "minecraft:end_stone|minecraft:the_end", "quark:marble", "quark:limestone", "quark:jasper", "quark:slate", "quark:basalt"] [world.big_stone_clusters.marble] - # #Allowed values: [0,) "Horizontal Size" = 14 - # #Allowed values: [0,) Rarity = 4 - # #Allowed values: [0,255] "Min Y Level" = 20 - # #Allowed values: [0,) "Horizontal Variation" = 9 Enabled = true - # #Allowed values: [0,255] "Max Y Level" = 80 - # #Allowed values: [0,) "Vertical Size" = 14 - # #Allowed values: [0,) "Vertical Variation" = 9 [world.big_stone_clusters.marble.biomes] - # - #Allowed values: [[none, taiga, extreme_hills, jungle, mesa, plains, savanna, - # icy, the_end, beach, forest, ocean, desert, river, swamp, - # mushroom, nether] - "Biome Categories" = ["plains"] - "Is Blacklist" = false + + [world.big_stone_clusters.marble.biomes.types] + #Allowed values: [[hot, cold, sparse, dense, wet, dry, savanna, coniferous, + # jungle, spooky, dead, lush, mushroom, magical, rare, + # plateau, modified, ocean, river, water, mesa, forest, + # plains, mountain, hills, swamp, sandy, snowy, wasteland, + # beach, void, overworld, nether, end] + "Biome Types" = ["plains"] + "Is Blacklist" = false + + [world.big_stone_clusters.marble.biomes.biomes] + Biomes = [] + "Is Blacklist" = true [world.big_stone_clusters.marble.dimensions] Dimensions = ["minecraft:overworld"] "Is Blacklist" = false [world.big_stone_clusters.limestone] - # #Allowed values: [0,) "Horizontal Size" = 14 - # #Allowed values: [0,) Rarity = 4 - # #Allowed values: [0,255] "Min Y Level" = 20 - # #Allowed values: [0,) "Horizontal Variation" = 9 Enabled = true - # #Allowed values: [0,255] "Max Y Level" = 80 - # #Allowed values: [0,) "Vertical Size" = 14 - # #Allowed values: [0,) "Vertical Variation" = 9 [world.big_stone_clusters.limestone.biomes] - # - #Allowed values: [[none, taiga, extreme_hills, jungle, mesa, plains, savanna, - # icy, the_end, beach, forest, ocean, desert, river, swamp, - # mushroom, nether] - "Biome Categories" = ["swamp", "ocean"] - "Is Blacklist" = false + + [world.big_stone_clusters.limestone.biomes.types] + #Allowed values: [[hot, cold, sparse, dense, wet, dry, savanna, coniferous, + # jungle, spooky, dead, lush, mushroom, magical, rare, + # plateau, modified, ocean, river, water, mesa, forest, + # plains, mountain, hills, swamp, sandy, snowy, wasteland, + # beach, void, overworld, nether, end] + "Biome Types" = ["swamp", "ocean"] + "Is Blacklist" = false + + [world.big_stone_clusters.limestone.biomes.biomes] + Biomes = [] + "Is Blacklist" = true [world.big_stone_clusters.limestone.dimensions] Dimensions = ["minecraft:overworld"] "Is Blacklist" = false [world.big_stone_clusters.granite] - # #Allowed values: [0,) "Horizontal Size" = 14 - # #Allowed values: [0,) Rarity = 4 - # #Allowed values: [0,255] "Min Y Level" = 20 - # #Allowed values: [0,) "Horizontal Variation" = 9 Enabled = true - # #Allowed values: [0,255] "Max Y Level" = 80 - # #Allowed values: [0,) "Vertical Size" = 14 - # #Allowed values: [0,) "Vertical Variation" = 9 [world.big_stone_clusters.granite.biomes] - # - #Allowed values: [[none, taiga, extreme_hills, jungle, mesa, plains, savanna, - # icy, the_end, beach, forest, ocean, desert, river, swamp, - # mushroom, nether] - "Biome Categories" = ["extreme_hills"] - "Is Blacklist" = false + + [world.big_stone_clusters.granite.biomes.types] + #Allowed values: [[hot, cold, sparse, dense, wet, dry, savanna, coniferous, + # jungle, spooky, dead, lush, mushroom, magical, rare, + # plateau, modified, ocean, river, water, mesa, forest, + # plains, mountain, hills, swamp, sandy, snowy, wasteland, + # beach, void, overworld, nether, end] + "Biome Types" = ["mountain"] + "Is Blacklist" = false + + [world.big_stone_clusters.granite.biomes.biomes] + Biomes = [] + "Is Blacklist" = true [world.big_stone_clusters.granite.dimensions] Dimensions = ["minecraft:overworld"] "Is Blacklist" = false [world.big_stone_clusters.myalite] - # #Allowed values: [0,) "Horizontal Size" = 20 - # #Allowed values: [0,) Rarity = 100 "Generate In Air" = true - # #Allowed values: [0,255] "Min Y Level" = 58 - # #Allowed values: [0,) "Horizontal Variation" = 6 Enabled = true - # #Allowed values: [0,255] "Max Y Level" = 62 - # #Allowed values: [0,) "Vertical Size" = 40 - # #Allowed values: [0,) "Vertical Variation" = 10 [world.big_stone_clusters.myalite.biomes] - Biomes = ["minecraft:end_highlands"] - "Is Blacklist" = false + + [world.big_stone_clusters.myalite.biomes.types] + #Allowed values: [[hot, cold, sparse, dense, wet, dry, savanna, coniferous, + # jungle, spooky, dead, lush, mushroom, magical, rare, + # plateau, modified, ocean, river, water, mesa, forest, + # plains, mountain, hills, swamp, sandy, snowy, wasteland, + # beach, void, overworld, nether, end] + "Biome Types" = [] + "Is Blacklist" = true + + [world.big_stone_clusters.myalite.biomes.biomes] + Biomes = ["minecraft:end_highlands"] + "Is Blacklist" = false [world.big_stone_clusters.myalite.dimensions] Dimensions = ["minecraft:the_end"] "Is Blacklist" = false [world.big_stone_clusters.voidstone] - # #Allowed values: [0,) "Horizontal Size" = 19 - # #Allowed values: [0,) Rarity = 20 - # #Allowed values: [0,255] "Min Y Level" = 0 - # #Allowed values: [0,) "Horizontal Variation" = 6 Enabled = true - # #Allowed values: [0,255] "Max Y Level" = 40 - # #Allowed values: [0,) "Vertical Size" = 19 - # #Allowed values: [0,) "Vertical Variation" = 6 [world.big_stone_clusters.voidstone.biomes] - Biomes = ["minecraft:end_highlands", "minecraft:end_midlands", "minecraft:end_barrens"] - "Is Blacklist" = false + + [world.big_stone_clusters.voidstone.biomes.types] + #Allowed values: [[hot, cold, sparse, dense, wet, dry, savanna, coniferous, + # jungle, spooky, dead, lush, mushroom, magical, rare, + # plateau, modified, ocean, river, water, mesa, forest, + # plains, mountain, hills, swamp, sandy, snowy, wasteland, + # beach, void, overworld, nether, end] + "Biome Types" = [] + "Is Blacklist" = true + + [world.big_stone_clusters.voidstone.biomes.biomes] + Biomes = ["minecraft:end_highlands", "minecraft:end_midlands", "minecraft:end_barrens"] + "Is Blacklist" = false [world.big_stone_clusters.voidstone.dimensions] Dimensions = ["minecraft:the_end"] "Is Blacklist" = false [world.big_stone_clusters.andesite] - # #Allowed values: [0,) "Horizontal Size" = 14 - # #Allowed values: [0,) Rarity = 4 - # #Allowed values: [0,255] "Min Y Level" = 20 - # #Allowed values: [0,) "Horizontal Variation" = 9 Enabled = true - # #Allowed values: [0,255] "Max Y Level" = 80 - # #Allowed values: [0,) "Vertical Size" = 14 - # #Allowed values: [0,) "Vertical Variation" = 9 [world.big_stone_clusters.andesite.biomes] - # - #Allowed values: [[none, taiga, extreme_hills, jungle, mesa, plains, savanna, - # icy, the_end, beach, forest, ocean, desert, river, swamp, - # mushroom, nether] - "Biome Categories" = ["forest"] - "Is Blacklist" = false + + [world.big_stone_clusters.andesite.biomes.types] + #Allowed values: [[hot, cold, sparse, dense, wet, dry, savanna, coniferous, + # jungle, spooky, dead, lush, mushroom, magical, rare, + # plateau, modified, ocean, river, water, mesa, forest, + # plains, mountain, hills, swamp, sandy, snowy, wasteland, + # beach, void, overworld, nether, end] + "Biome Types" = ["forest"] + "Is Blacklist" = false + + [world.big_stone_clusters.andesite.biomes.biomes] + Biomes = [] + "Is Blacklist" = true [world.big_stone_clusters.andesite.dimensions] Dimensions = ["minecraft:overworld"] "Is Blacklist" = false [world.big_stone_clusters.slate] - # #Allowed values: [0,) "Horizontal Size" = 14 - # #Allowed values: [0,) Rarity = 4 - # #Allowed values: [0,255] "Min Y Level" = 20 - # #Allowed values: [0,) "Horizontal Variation" = 9 Enabled = true - # #Allowed values: [0,255] "Max Y Level" = 80 - # #Allowed values: [0,) "Vertical Size" = 14 - # #Allowed values: [0,) "Vertical Variation" = 9 [world.big_stone_clusters.slate.biomes] - # - #Allowed values: [[none, taiga, extreme_hills, jungle, mesa, plains, savanna, - # icy, the_end, beach, forest, ocean, desert, river, swamp, - # mushroom, nether] - "Biome Categories" = ["icy"] - "Is Blacklist" = false + + [world.big_stone_clusters.slate.biomes.types] + #Allowed values: [[hot, cold, sparse, dense, wet, dry, savanna, coniferous, + # jungle, spooky, dead, lush, mushroom, magical, rare, + # plateau, modified, ocean, river, water, mesa, forest, + # plains, mountain, hills, swamp, sandy, snowy, wasteland, + # beach, void, overworld, nether, end] + "Biome Types" = ["snowy"] + "Is Blacklist" = false + + [world.big_stone_clusters.slate.biomes.biomes] + Biomes = [] + "Is Blacklist" = true [world.big_stone_clusters.slate.dimensions] Dimensions = ["minecraft:overworld"] "Is Blacklist" = false [world.big_stone_clusters.diorite] - # #Allowed values: [0,) "Horizontal Size" = 14 - # #Allowed values: [0,) Rarity = 4 - # #Allowed values: [0,255] "Min Y Level" = 20 - # #Allowed values: [0,) "Horizontal Variation" = 9 Enabled = true - # #Allowed values: [0,255] "Max Y Level" = 80 - # #Allowed values: [0,) "Vertical Size" = 14 - # #Allowed values: [0,) "Vertical Variation" = 9 [world.big_stone_clusters.diorite.biomes] - # - #Allowed values: [[none, taiga, extreme_hills, jungle, mesa, plains, savanna, - # icy, the_end, beach, forest, ocean, desert, river, swamp, - # mushroom, nether] - "Biome Categories" = ["savanna", "jungle", "mushroom"] - "Is Blacklist" = false + + [world.big_stone_clusters.diorite.biomes.types] + #Allowed values: [[hot, cold, sparse, dense, wet, dry, savanna, coniferous, + # jungle, spooky, dead, lush, mushroom, magical, rare, + # plateau, modified, ocean, river, water, mesa, forest, + # plains, mountain, hills, swamp, sandy, snowy, wasteland, + # beach, void, overworld, nether, end] + "Biome Types" = ["savanna", "jungle", "mushroom"] + "Is Blacklist" = false + + [world.big_stone_clusters.diorite.biomes.biomes] + Biomes = [] + "Is Blacklist" = true [world.big_stone_clusters.diorite.dimensions] Dimensions = ["minecraft:overworld"] "Is Blacklist" = false [world.big_stone_clusters.jasper] - # #Allowed values: [0,) "Horizontal Size" = 14 - # #Allowed values: [0,) Rarity = 4 - # #Allowed values: [0,255] "Min Y Level" = 20 - # #Allowed values: [0,) "Horizontal Variation" = 9 Enabled = true - # #Allowed values: [0,255] "Max Y Level" = 80 - # #Allowed values: [0,) "Vertical Size" = 14 - # #Allowed values: [0,) "Vertical Variation" = 9 [world.big_stone_clusters.jasper.biomes] - # - #Allowed values: [[none, taiga, extreme_hills, jungle, mesa, plains, savanna, - # icy, the_end, beach, forest, ocean, desert, river, swamp, - # mushroom, nether] - "Biome Categories" = ["mesa", "desert"] - "Is Blacklist" = false + + [world.big_stone_clusters.jasper.biomes.types] + #Allowed values: [[hot, cold, sparse, dense, wet, dry, savanna, coniferous, + # jungle, spooky, dead, lush, mushroom, magical, rare, + # plateau, modified, ocean, river, water, mesa, forest, + # plains, mountain, hills, swamp, sandy, snowy, wasteland, + # beach, void, overworld, nether, end] + "Biome Types" = ["mesa", "sandy"] + "Is Blacklist" = false + + [world.big_stone_clusters.jasper.biomes.biomes] + Biomes = [] + "Is Blacklist" = true [world.big_stone_clusters.jasper.dimensions] Dimensions = ["minecraft:overworld"] @@ -1489,34 +1442,28 @@ [world.overgrown_underground_biome] [world.overgrown_underground_biome.biome_settings] - # #Allowed values: [0,) "Horizontal Size" = 26 - # #Allowed values: [0,) Rarity = 80 - # #Allowed values: [0,255] "Min Y Level" = 0 - # #Allowed values: [0,) "Horizontal Variation" = 14 - # #Allowed values: [0,255] "Max Y Level" = 64 - # #Allowed values: [0,) "Vertical Size" = 14 - # #Allowed values: [0,) "Vertical Variation" = 6 [world.overgrown_underground_biome.biome_settings.biomes] - # - #Allowed values: [[none, taiga, extreme_hills, jungle, mesa, plains, savanna, - # icy, the_end, beach, forest, ocean, desert, river, swamp, - # mushroom, nether] - "Biome Categories" = ["forest"] + #Allowed values: [[hot, cold, sparse, dense, wet, dry, savanna, coniferous, + # jungle, spooky, dead, lush, mushroom, magical, rare, + # plateau, modified, ocean, river, water, mesa, forest, + # plains, mountain, hills, swamp, sandy, snowy, wasteland, + # beach, void, overworld, nether, end] + "Biome Types" = ["forest"] "Is Blacklist" = false [world.overgrown_underground_biome.biome_settings.dimensions] @@ -1526,34 +1473,28 @@ [world.permafrost_underground_biome] [world.permafrost_underground_biome.biome_settings] - # #Allowed values: [0,) "Horizontal Size" = 26 - # #Allowed values: [0,) Rarity = 80 - # #Allowed values: [0,255] "Min Y Level" = 0 - # #Allowed values: [0,) "Horizontal Variation" = 14 - # #Allowed values: [0,255] "Max Y Level" = 64 - # #Allowed values: [0,) "Vertical Size" = 14 - # #Allowed values: [0,) "Vertical Variation" = 6 [world.permafrost_underground_biome.biome_settings.biomes] - # - #Allowed values: [[none, taiga, extreme_hills, jungle, mesa, plains, savanna, - # icy, the_end, beach, forest, ocean, desert, river, swamp, - # mushroom, nether] - "Biome Categories" = ["icy"] + #Allowed values: [[hot, cold, sparse, dense, wet, dry, savanna, coniferous, + # jungle, spooky, dead, lush, mushroom, magical, rare, + # plateau, modified, ocean, river, water, mesa, forest, + # plains, mountain, hills, swamp, sandy, snowy, wasteland, + # beach, void, overworld, nether, end] + "Biome Types" = ["snowy"] "Is Blacklist" = false [world.permafrost_underground_biome.biome_settings.dimensions] @@ -1563,34 +1504,28 @@ [world.lush_underground_biome] [world.lush_underground_biome.biome_settings] - # #Allowed values: [0,) "Horizontal Size" = 26 - # #Allowed values: [0,) Rarity = 80 - # #Allowed values: [0,255] "Min Y Level" = 0 - # #Allowed values: [0,) "Horizontal Variation" = 14 - # #Allowed values: [0,255] "Max Y Level" = 64 - # #Allowed values: [0,) "Vertical Size" = 14 - # #Allowed values: [0,) "Vertical Variation" = 6 [world.lush_underground_biome.biome_settings.biomes] - # - #Allowed values: [[none, taiga, extreme_hills, jungle, mesa, plains, savanna, - # icy, the_end, beach, forest, ocean, desert, river, swamp, - # mushroom, nether] - "Biome Categories" = ["jungle"] + #Allowed values: [[hot, cold, sparse, dense, wet, dry, savanna, coniferous, + # jungle, spooky, dead, lush, mushroom, magical, rare, + # plateau, modified, ocean, river, water, mesa, forest, + # plains, mountain, hills, swamp, sandy, snowy, wasteland, + # beach, void, overworld, nether, end] + "Biome Types" = ["jungle"] "Is Blacklist" = false [world.lush_underground_biome.biome_settings.dimensions] @@ -1600,34 +1535,28 @@ [world.brimstone_underground_biome] [world.brimstone_underground_biome.biome_settings] - # #Allowed values: [0,) "Horizontal Size" = 26 - # #Allowed values: [0,) Rarity = 80 - # #Allowed values: [0,255] "Min Y Level" = 0 - # #Allowed values: [0,) "Horizontal Variation" = 14 - # #Allowed values: [0,255] "Max Y Level" = 64 - # #Allowed values: [0,) "Vertical Size" = 14 - # #Allowed values: [0,) "Vertical Variation" = 6 [world.brimstone_underground_biome.biome_settings.biomes] - # - #Allowed values: [[none, taiga, extreme_hills, jungle, mesa, plains, savanna, - # icy, the_end, beach, forest, ocean, desert, river, swamp, - # mushroom, nether] - "Biome Categories" = ["mesa"] + #Allowed values: [[hot, cold, sparse, dense, wet, dry, savanna, coniferous, + # jungle, spooky, dead, lush, mushroom, magical, rare, + # plateau, modified, ocean, river, water, mesa, forest, + # plains, mountain, hills, swamp, sandy, snowy, wasteland, + # beach, void, overworld, nether, end] + "Biome Types" = ["mesa"] "Is Blacklist" = false [world.brimstone_underground_biome.biome_settings.dimensions] @@ -1636,19 +1565,25 @@ [world.big_dungeon] "Loot Table" = "minecraft:chests/simple_dungeon" - # #The chance that a big dungeon spawn candidate will be allowed to spawn. 0.2 is 20%, which is the same as the Pillager Outpost. "Spawn Chance" = 0.1 "Max Rooms" = 10 "Chest Chance" = 0.5 - [world.big_dungeon.biome_types] - # - #Allowed values: [[none, taiga, extreme_hills, jungle, mesa, plains, savanna, - # icy, the_end, beach, forest, ocean, desert, river, swamp, - # mushroom, nether] - "Biome Categories" = ["ocean", "beach", "nether", "the_end"] - "Is Blacklist" = true + [world.big_dungeon.biome_config] + + [world.big_dungeon.biome_config.types] + #Allowed values: [[hot, cold, sparse, dense, wet, dry, savanna, coniferous, + # jungle, spooky, dead, lush, mushroom, magical, rare, + # plateau, modified, ocean, river, water, mesa, forest, + # plains, mountain, hills, swamp, sandy, snowy, wasteland, + # beach, void, overworld, nether, end] + "Biome Types" = ["ocean", "beach", "nether", "end"] + "Is Blacklist" = true + + [world.big_dungeon.biome_config.biomes] + Biomes = [] + "Is Blacklist" = true [world.chorus_vegetation] "Teleport Duplication Chance" = 0.01 @@ -1677,50 +1612,40 @@ "Is Blacklist" = false [world.underground_clay.ore_settings] - # #Allowed values: [0,255] "Max Height" = 60 - # #Allowed values: [0,) "Cluster Count" = 3 - # #Allowed values: [0,255] "Min Height" = 20 - # #Allowed values: [0,) "Cluster Size" = 20 [world.slime_underground_biome] [world.slime_underground_biome.biome_settings] - # #Allowed values: [0,) "Horizontal Size" = 26 - # #Allowed values: [0,) Rarity = 120 - # #Allowed values: [0,255] "Min Y Level" = 0 - # #Allowed values: [0,) "Horizontal Variation" = 14 - # #Allowed values: [0,255] "Max Y Level" = 64 - # #Allowed values: [0,) "Vertical Size" = 14 - # #Allowed values: [0,) "Vertical Variation" = 6 [world.slime_underground_biome.biome_settings.biomes] - # - #Allowed values: [[none, taiga, extreme_hills, jungle, mesa, plains, savanna, - # icy, the_end, beach, forest, ocean, desert, river, swamp, - # mushroom, nether] - "Biome Categories" = ["swamp"] + #Allowed values: [[hot, cold, sparse, dense, wet, dry, savanna, coniferous, + # jungle, spooky, dead, lush, mushroom, magical, rare, + # plateau, modified, ocean, river, water, mesa, forest, + # plains, mountain, hills, swamp, sandy, snowy, wasteland, + # beach, void, overworld, nether, end] + "Biome Types" = ["swamp"] "Is Blacklist" = false [world.slime_underground_biome.biome_settings.dimensions] @@ -1740,23 +1665,27 @@ "Max Y Level" = 32 [mobs.toretoise.spawn_config] - # #Allowed values: (0,) "Spawn Weight" = 100 - # #Allowed values: [1,) "Min Group Size" = 1 - # #Allowed values: [1,) "Max Group Size" = 1 [mobs.toretoise.spawn_config.biomes] - # - #Allowed values: [[none, taiga, extreme_hills, jungle, mesa, plains, savanna, - # icy, the_end, beach, forest, ocean, desert, river, swamp, - # mushroom, nether] - "Biome Categories" = ["none", "nether", "the_end"] - "Is Blacklist" = true + + [mobs.toretoise.spawn_config.biomes.types] + #Allowed values: [[hot, cold, sparse, dense, wet, dry, savanna, coniferous, + # jungle, spooky, dead, lush, mushroom, magical, rare, + # plateau, modified, ocean, river, water, mesa, forest, + # plains, mountain, hills, swamp, sandy, snowy, wasteland, + # beach, void, overworld, nether, end] + "Biome Types" = ["void", "nether", "end"] + "Is Blacklist" = true + + [mobs.toretoise.spawn_config.biomes.biomes] + Biomes = [] + "Is Blacklist" = true [mobs.toretoise.dimensions] Dimensions = ["minecraft:overworld"] @@ -1766,83 +1695,109 @@ "Enable Brewing" = true [mobs.crabs.spawn_config] - # #Allowed values: (0,) "Spawn Weight" = 5 - # #Allowed values: [1,) "Min Group Size" = 1 - # #Allowed values: [1,) "Max Group Size" = 3 [mobs.crabs.spawn_config.biomes] - # - #Allowed values: [[none, taiga, extreme_hills, jungle, mesa, plains, savanna, - # icy, the_end, beach, forest, ocean, desert, river, swamp, - # mushroom, nether] - "Biome Categories" = ["beach"] - "Is Blacklist" = false + + [mobs.crabs.spawn_config.biomes.types] + #Allowed values: [[hot, cold, sparse, dense, wet, dry, savanna, coniferous, + # jungle, spooky, dead, lush, mushroom, magical, rare, + # plateau, modified, ocean, river, water, mesa, forest, + # plains, mountain, hills, swamp, sandy, snowy, wasteland, + # beach, void, overworld, nether, end] + "Biome Types" = ["beach"] + "Is Blacklist" = false + + [mobs.crabs.spawn_config.biomes.biomes] + Biomes = [] + "Is Blacklist" = true [mobs.foxhound] - # #The chance coal will tame a foxhound "Tame Chance" = 0.05 [mobs.foxhound.lesser_spawn_config] - # #Allowed values: (0,) "Spawn Weight" = 2 "Max Cost" = 0.7 - # #Allowed values: [1,) "Min Group Size" = 1 "Spawn Cost" = 0.15 - # #Allowed values: [1,) "Max Group Size" = 1 [mobs.foxhound.lesser_spawn_config.biomes] - Biomes = ["minecraft:soul_sand_valley"] - "Is Blacklist" = false + + [mobs.foxhound.lesser_spawn_config.biomes.types] + #Allowed values: [[hot, cold, sparse, dense, wet, dry, savanna, coniferous, + # jungle, spooky, dead, lush, mushroom, magical, rare, + # plateau, modified, ocean, river, water, mesa, forest, + # plains, mountain, hills, swamp, sandy, snowy, wasteland, + # beach, void, overworld, nether, end] + "Biome Types" = [] + "Is Blacklist" = true + + [mobs.foxhound.lesser_spawn_config.biomes.biomes] + Biomes = ["minecraft:soul_sand_valley"] + "Is Blacklist" = false [mobs.foxhound.spawn_config] - # #Allowed values: (0,) "Spawn Weight" = 30 - # #Allowed values: [1,) "Min Group Size" = 1 - # #Allowed values: [1,) "Max Group Size" = 2 [mobs.foxhound.spawn_config.biomes] - Biomes = ["minecraft:nether_wastes", "minecraft:basalt_deltas"] - "Is Blacklist" = false + + [mobs.foxhound.spawn_config.biomes.types] + #Allowed values: [[hot, cold, sparse, dense, wet, dry, savanna, coniferous, + # jungle, spooky, dead, lush, mushroom, magical, rare, + # plateau, modified, ocean, river, water, mesa, forest, + # plains, mountain, hills, swamp, sandy, snowy, wasteland, + # beach, void, overworld, nether, end] + "Biome Types" = [] + "Is Blacklist" = true + + [mobs.foxhound.spawn_config.biomes.biomes] + Biomes = ["minecraft:nether_wastes", "minecraft:basalt_deltas"] + "Is Blacklist" = false [mobs.wraith] - # #List of sound sets to use with wraiths. #Three sounds must be provided per entry, separated by | (in the format idle|hurt|death). Leave blank for no sound (i.e. if a mob has no ambient noise) "Wraith Sounds" = ["entity.sheep.ambient|entity.sheep.hurt|entity.sheep.death", "entity.cow.ambient|entity.cow.hurt|entity.cow.death", "entity.pig.ambient|entity.pig.hurt|entity.pig.death", "entity.chicken.ambient|entity.chicken.hurt|entity.chicken.death", "entity.horse.ambient|entity.horse.hurt|entity.horse.death", "entity.cat.ambient|entity.cat.hurt|entity.cat.death", "entity.wolf.ambient|entity.wolf.hurt|entity.wolf.death", "entity.villager.ambient|entity.villager.hurt|entity.villager.death", "entity.polar_bear.ambient|entity.polar_bear.hurt|entity.polar_bear.death", "entity.zombie.ambient|entity.zombie.hurt|entity.zombie.death", "entity.skeleton.ambient|entity.skeleton.hurt|entity.skeleton.death", "entity.spider.ambient|entity.spider.hurt|entity.spider.death", "|entity.creeper.hurt|entity.creeper.death", "entity.endermen.ambient|entity.endermen.hurt|entity.endermen.death", "entity.zombie_pig.ambient|entity.zombie_pig.hurt|entity.zombie_pig.death", "entity.witch.ambient|entity.witch.hurt|entity.witch.death", "entity.blaze.ambient|entity.blaze.hurt|entity.blaze.death", "entity.llama.ambient|entity.llama.hurt|entity.llama.death", "|quark:entity.stoneling.cry|quark:entity.stoneling.die", "quark:entity.frog.idle|quark:entity.frog.hurt|quark:entity.frog.die"] [mobs.wraith.spawn_config] - # #Allowed values: (0,) "Spawn Weight" = 8 "Max Cost" = 0.7 - # #Allowed values: [1,) "Min Group Size" = 1 "Spawn Cost" = 0.15 - # #Allowed values: [1,) "Max Group Size" = 3 [mobs.wraith.spawn_config.biomes] - Biomes = ["minecraft:soul_sand_valley"] - "Is Blacklist" = false + + [mobs.wraith.spawn_config.biomes.types] + #Allowed values: [[hot, cold, sparse, dense, wet, dry, savanna, coniferous, + # jungle, spooky, dead, lush, mushroom, magical, rare, + # plateau, modified, ocean, river, water, mesa, forest, + # plains, mountain, hills, swamp, sandy, snowy, wasteland, + # beach, void, overworld, nether, end] + "Biome Types" = [] + "Is Blacklist" = true + + [mobs.wraith.spawn_config.biomes.biomes] + Biomes = ["minecraft:soul_sand_valley"] + "Is Blacklist" = false [mobs.stonelings] "Cautious Stonelings" = true @@ -1851,30 +1806,33 @@ "Tamable Stonelings" = true [mobs.stonelings.spawn_config] - # #Allowed values: (0,) "Spawn Weight" = 80 - # #Allowed values: [1,) "Min Group Size" = 1 - # #Allowed values: [1,) "Max Group Size" = 1 [mobs.stonelings.spawn_config.biomes] - # - #Allowed values: [[none, taiga, extreme_hills, jungle, mesa, plains, savanna, - # icy, the_end, beach, forest, ocean, desert, river, swamp, - # mushroom, nether] - "Biome Categories" = ["none", "nether", "the_end"] - "Is Blacklist" = true + + [mobs.stonelings.spawn_config.biomes.types] + #Allowed values: [[hot, cold, sparse, dense, wet, dry, savanna, coniferous, + # jungle, spooky, dead, lush, mushroom, magical, rare, + # plateau, modified, ocean, river, water, mesa, forest, + # plains, mountain, hills, swamp, sandy, snowy, wasteland, + # beach, void, overworld, nether, end] + "Biome Types" = ["void", "nether", "end"] + "Is Blacklist" = true + + [mobs.stonelings.spawn_config.biomes.biomes] + Biomes = [] + "Is Blacklist" = true [mobs.stonelings.dimensions] Dimensions = ["minecraft:overworld"] "Is Blacklist" = false [mobs.forgotten] - # #1 in this many Skeletons that spawn under the threshold are replaced with Forgotten. "Forgotten Spawn Rate" = 0.05 "Max Height For Spawn" = 20 @@ -1884,23 +1842,27 @@ "Enable Big Funny" = false [mobs.frogs.spawn_config] - # #Allowed values: (0,) "Spawn Weight" = 40 - # #Allowed values: [1,) "Min Group Size" = 1 - # #Allowed values: [1,) "Max Group Size" = 3 [mobs.frogs.spawn_config.biomes] - # - #Allowed values: [[none, taiga, extreme_hills, jungle, mesa, plains, savanna, - # icy, the_end, beach, forest, ocean, desert, river, swamp, - # mushroom, nether] - "Biome Categories" = ["swamp"] - "Is Blacklist" = false + + [mobs.frogs.spawn_config.biomes.types] + #Allowed values: [[hot, cold, sparse, dense, wet, dry, savanna, coniferous, + # jungle, spooky, dead, lush, mushroom, magical, rare, + # plateau, modified, ocean, river, water, mesa, forest, + # plains, mountain, hills, swamp, sandy, snowy, wasteland, + # beach, void, overworld, nether, end] + "Biome Types" = ["swamp"] + "Is Blacklist" = false + + [mobs.frogs.spawn_config.biomes.biomes] + Biomes = [] + "Is Blacklist" = true [client] "Greener Grass" = true @@ -1913,7 +1875,6 @@ "Chest Searching" = true [client.usage_ticker] - # #Switch the armor display to the off hand side and the hand display to the main hand side Invert = false "Shift Right" = 0 @@ -1925,7 +1886,6 @@ [client.variant_animal_textures] "Enable Shiny Llama" = true "Every Bee Is L G B T" = false - # #The chance for an animal to have a special "Shiny" skin, like a shiny pokemon. This is 1 in X. Set to 0 to disable. "Shiny Animal Chance" = 2048 "Enable Pig" = true @@ -1939,10 +1899,8 @@ "Shulker Box Use Colors" = true "Attribute Tooltips" = true "Enchanting Tooltips" = true - # #The value of each shank of food. Tweak this when using mods like Hardcore Hunger which change that value. "Food Divisor" = 2 - # #A list of additional stacks to display on each enchantment #The format is as follows: #enchant_id=item1,item2,item3... @@ -1959,14 +1917,14 @@ [client.greener_grass] "Leaves List" = ["minecraft:spruce_leaves", "minecraft:birch_leaves", "minecraft:oak_leaves", "minecraft:jungle_leaves", "minecraft:acacia_leaves", "minecraft:dark_oak_leaves", "atmospheric:rosewood_leaves", "atmospheric:morado_leaves", "atmospheric:yucca_leaves", "autumnity:maple_leaves", "environmental:willow_leaves", "environmental:hanging_willow_leaves", "minecraft:vine"] - "Green Shift" = 30 - "Blue Shift" = -30 "Block List" = ["minecraft:large_fern", "minecraft:tall_grass", "minecraft:grass_block", "minecraft:fern", "minecraft:grass", "minecraft:potted_fern", "minecraft:sugar_cane", "environmental:giant_tall_grass"] - "Alpha Grass" = false - "Absolute Values" = false - "Red Shift" = -30 "Affect Leaves" = true + [client.greener_grass.color_matrix] + R = [0.89, 0.0, 0.0] + B = [0.0, 0.0, 0.89] + G = [0.0, 1.11, 0.0] + [oddities] "Totem Of Holding" = true Backpack = true @@ -1976,87 +1934,64 @@ Pipes = true [oddities.totem_of_holding] - # #Set this to false to remove the behaviour where totems destroy themselves if the player dies again. "Dark Souls Mode" = true "Spawn Totem on PVP Kill" = false - # #Set this to true to make it so that if a totem is destroyed, the items it holds are destroyed alongside it rather than dropped "Destroy Lost Items" = false "Enable Soul Compass" = true - # #Set this to false to only allow the owner of a totem to collect its items rather than any player "Allow Anyone To Collect" = true [oddities.magnets] "Magnetic Blacklist" = ["minecraft:tripwire_hook"] "Magnetic Whitelist" = ["minecraft:chipped_anvil", "minecraft:damaged_anvil"] - # #Any items you place in this list will be derived so that any block made of it will become magnetizable "Magnetic Derivation List" = ["minecraft:iron_ingot"] [oddities.matrix_enchanting] - # #Set to false to disable the ability to influence enchantment outcomes with candles (requires the Tallow and Candles module enabled) "Allow Influencing" = true - # #A list of enchantment IDs you don't want the enchantment table to be able to create "Disallowed Enchantments" = [] - # #The maximum enchanting power the matrix enchanter can accept "Max Bookshelves" = 15 - # #How much to multiply the frequency of pieces where at least one of the same type has been generated "Dupe Multiplier" = 1.4 - # #How much the min level requirement for adding a new piece to a book should increase per each bookshelf being used "Min Level Scale Factor Book" = 2.0 - # #At which piece count the calculation for the min level should default to increasing one per piece rather than using the scale factor "Min Level Cutoff" = 10 - # #Should this be X, the price of a piece increase by 1 every X pieces you generate "Piece Price Scale" = 9 - # #Matrix Enchanting can be done with water instead of air around the enchanting table. Set this to false to disable this behaviour. "Allow Underwater Enchanting" = true - # #How many pieces you can generate without any bookshelves "Base Max Piece Count" = 3 - # #How much each candle influences an enchantment. This works as a multiplier to its weight "Influence Power" = 0.125 - # #Set to false to disable the tooltip for items with pending enchantments "Show Tooltip" = true - # #Set to false to disable the ability to create Enchanted Books "Allow Books" = true - # + #If you set this to false, the vanilla Enchanting Table will no longer automatically convert to the Matrix Enchanting table. You'll have to add a recipe for the Matrix Enchanting Table to make use of this. + "Automatically Convert" = true #The higher this is, the better enchantments you'll get on books "Book Enchantability" = 12 - # #An array of influences each candle should apply. This list must be 16 elements long, and is in order of wool colors. "Influences List" = ["minecraft:unbreaking", "minecraft:fire_protection", "minecraft:knockback,minecraft:punch", "minecraft:feather_falling", "minecraft:looting,minecraft:fortune,minecraft:luck_of_the_sea", "minecraft:blast_protection", "minecraft:silk_touch,minecraft:channeling", "minecraft:bane_of_arthropods", "minecraft:protection", "minecraft:respiration,minecraft:loyalty,minecraft:infinity", "minecraft:sweeping,minecraft:multishot", "minecraft:efficiency,minecraft:sharpness,minecraft:lure,minecraft:power,minecraft:impaling,minecraft:quick_charge", "minecraft:aqua_affinity,minecraft:depth_strider,minecraft:riptide", "minecraft:thorns,minecraft:piercing", "minecraft:fire_aspect,minecraft:flame", "minecraft:smite,minecraft:projectile_protection"] - # #How many pieces a single Lapis can generate "Charge Per Lapis" = 4 - # #How many pieces you can generate without any bookshelves (for Books) "Base Max Piece Count Book" = 1 - # #How much to multiply the frequency of pieces where incompatible pieces have been generated "Incompatible Multiplier" = 0.0 - # #How much the min level requirement for adding a new piece should increase for each piece added (up until the value of Min Level Cutoff) "Min Level Scale Factor" = 1.5 - # #Set this to true to allow treasure enchantments to be rolled as pieces "Allow Treasures" = false - # #By default, enchantment rarities are fuzzed a bit to feel better with the new system. Set this to false to override this behaviour. "Normalize Rarity" = true - # #The max amount of candles that can influence a single enchantment "Influence Max" = 4 @@ -2064,7 +1999,6 @@ "Enable Ravager Hide" = true "Base Ravager Hide Drop" = 1 "Extra Chance Per Looting" = 0.5 - # #Set this to true to allow the backpacks to be unequipped even with items in them "Super Op Mode" = false @@ -2072,17 +2006,15 @@ "Max Items" = 640 [oddities.pipes] - # #Set to 0 if you don't want pipes to have a max amount of items "Max Pipe Items" = 16 - # #When items eject or are absorbed by pipes, should they make sounds? "Do Pipes Whoosh" = true - # #How long it takes for an item to cross a pipe. Bigger = slower. "Pipe Speed" = 5 [experimental] + Shiba = false "Adjustable Chat" = false "Narrator Readout" = false "Overlay Shader" = false @@ -2094,7 +2026,6 @@ "Vertical Shift" = 0 [experimental.custom_underground_biome] - # #The format for these definitions is: #dimensions;isDimensionBlacklist;biomeTypews;isBiomeBlacklist;rarity;minY..maxY;horizontalSize,verticalSize;horizontalVariation,verticalVariation;floorBlocks@weight;ceilingBlocks@weight;wallBlocks@weight;mimicInside #That's a lot to take in, so here's an example. This would be for the default config of the Slime underground biome. (Spaces are allowed.) @@ -2102,25 +2033,44 @@ "Biome Definitions" = [] [experimental.game_nerfs] - # #Makes Mending act like the Unmending mod #https://www.curseforge.com/minecraft/mc-mods/unmending "Nerf Mending" = true - # #Makes Iron Golems not drop Iron Ingots "Disable Iron Farms" = true - # #Makes Sheep not drop Wool when killed "Disable Wool Drops" = true - # #Makes Boats not glide on ice "Disable Ice Roads" = true - # #Resets all villager discounts when zombified to prevent reducing prices to ridiculous levels "Nerf Villager Discount" = true + [experimental.shiba] + + [experimental.shiba.spawn_config] + #Allowed values: (0,) + "Spawn Weight" = 40 + #Allowed values: [1,) + "Min Group Size" = 1 + #Allowed values: [1,) + "Max Group Size" = 3 + + [experimental.shiba.spawn_config.biomes] + + [experimental.shiba.spawn_config.biomes.types] + #Allowed values: [[hot, cold, sparse, dense, wet, dry, savanna, coniferous, + # jungle, spooky, dead, lush, mushroom, magical, rare, + # plateau, modified, ocean, river, water, mesa, forest, + # plains, mountain, hills, swamp, sandy, snowy, wasteland, + # beach, void, overworld, nether, end] + "Biome Types" = ["mountain"] + "Is Blacklist" = false + + [experimental.shiba.spawn_config.biomes.biomes] + Biomes = [] + "Is Blacklist" = true + [experimental.overlay_shader] - # #Sets the name of the shader to load on a regular basis. This can load any shader the Camera module can (and requires the Camera module enabled to apply said logic). #Some useful shaders include 'desaturate', 'oversaturate', 'bumpy' #Colorblind simulation shaders are available in the form of 'deuteranopia', 'protanopia', 'tritanopia', and 'achromatopsia' diff --git a/configuration/services/configs/minecraft/voor-kia/config/snowrealmagic-common.toml b/configuration/services/configs/minecraft/voor-kia/config/snowrealmagic-common.toml index 405ed11..06d5d7c 100644 --- a/configuration/services/configs/minecraft/voor-kia/config/snowrealmagic-common.toml +++ b/configuration/services/configs/minecraft/voor-kia/config/snowrealmagic-common.toml @@ -1,8 +1,11 @@ placeSnowInBlock = true snowGravity = true snowAlwaysReplaceable = true +#Unavailable if TerraForged mod installed snowAccumulationDuringSnowstorm = true +#Unavailable if TerraForged mod installed snowAccumulationDuringSnowfall = false +#Unavailable if TerraForged mod installed thinnerBoundingBox = true snowMakingIce = true snowOnIce = false @@ -15,4 +18,8 @@ replaceWorldFeature = true sustainGrassIfLayerMoreThanOne = true #If you want to uninstall this mod, you probably want to make snow-covered blocks back to normal via random tick. retainOriginalBlocks = false +#9 = Unlimited +#Range: 1 ~ 9 +snowAccumulationMaxLayers = 8 +advancedBlockInteraction = true diff --git a/configuration/services/configs/minecraft/voor-kia/config/supplementaries-common.toml b/configuration/services/configs/minecraft/voor-kia/config/supplementaries-common.toml new file mode 100644 index 0000000..4de24d6 --- /dev/null +++ b/configuration/services/configs/minecraft/voor-kia/config/supplementaries-common.toml @@ -0,0 +1,274 @@ + +#Server side blocks configs +[blocks] + + [blocks.globe] + #how many globe trades to give to the wandering trader. This will effectively increase the chance of him having a globe trader. Increase this if you have other mods that add stuff to that trader + #Range: 0 ~ 50 + chance = 2 + #chanche of finding a globe in a shipwreck treasure chest. + #Range: 0.0 ~ 1.0 + shipwreck_treasure_chance = 0.25 + + [blocks.speaker_block] + #maximum range + #Range: 0 ~ 256 + range = 64 + + [blocks.bellows] + #bellows pushes air following this equation: + #air=(sin(2PI*ticks/period)<0), with period = base_period-(redstone_power-1)*power_scaling + #represents base period at 1 power + #Range: 1 ~ 512 + base_period = 78 + #entities with velocity greated than this won't be pushed + #Range: 0.0 ~ 16.0 + power_scaling = 2.0 + #velocity increase uses this equation: + #vel = base_vel*((range-entity_distance)/range) with base_vel = base_velocity_scaling/period + #note that the block will push further the faster it's pulsing + #Range: 0.0 ~ 64.0 + base_velocity_scaling = 5.0 + #sets velocity changed flag when pushing entities + + #causes pushing animation to be smooth client side but also restricts player movement when being pushed + velocity_changed_flag = true + #note that it will still only keep alive the two fire blocks closer to it + #Range: 0 ~ 16 + range = 5 + + [blocks.spring_launcher] + #spring launcher launch speed + #Range: 0.0 ~ 16.0 + velocity = 1.5 + #fall distance needed to trigger the automatic spring launch + #Range: 0 ~ 512 + fall_height_required = 5 + + [blocks.turn_table] + #can rotate entities standing on it? + rotate_entities = true + #blocks that can't be rotated. Some special ones like chests, beds and pistons are already hardcoded + blacklist = ["minecraft:end_portal_frame"] + + [blocks.jar] + #jar liquid capacity: leave at 12 for pixel accuracy + #Range: 0 ~ 1024 + capacity = 12 + #allow right click to instantly eat or drink food or potions inside a jar. + #Disable if you think this ability is op. Cookies are excluded + drink_from_jar = true + + [blocks.cage] + #allow all entities to be captured by cages and jars. Not meant for survival + cage_allow_all_mobs = false + #allow all baby mobs to be captured by cages + cage_allow_all_babies = false + + [blocks.notice_board] + #allow notice boards to accept and display any item, not just maps and books + allow_any_item = false + + [blocks.sack] + #Penalize the player with slowness effect when carrying too many sacks + sack_penality = true + #maximum number of sacks after which the slowness effect will be applied. each multiple of this number will further slow the player down + #Range: 0 ~ 50 + sack_increment = 2 + #How many slots should a sack have + #Range: 1 ~ 27 + slots = 9 + + [blocks.safe] + #Makes safes only breakable by their owner or by a player in creative + prevent_breaking = false + #Make safes simpler so they do not require keys: + #they will be bound to the first person that opens one and only that person will be able to interact with them + simple_safes = false + + [blocks.blackboard] + #Enable to draw directly on a blackboard using any dye. Gui still only works in black and white + colored_blackboard = false + + [blocks.candle_holder] + #Candle holder light level + #Range: 1 ~ 15 + light_level = 12 + + [blocks.timber_frame] + #Replace a timber frame with wattle and daub block when daub is placed in it + replace_daub = true + + [blocks.hourglass] + #Time in ticks for sugar + #Range: 0 ~ 10000 + sugar_time = 40 + #Time in ticks for sand blocks + #Range: 0 ~ 10000 + sand_time = 70 + #Time in ticks for concrete blocks + #Range: 0 ~ 10000 + concrete_time = 105 + #Time in ticks for generic dust + #Range: 0 ~ 10000 + dust_time = 150 + #Time in ticks for glowstone dust + #Range: 0 ~ 10000 + glowstone_time = 190 + #Time in ticks for blaze powder + #Range: 0 ~ 10000 + blaze_powder_time = 277 + #Time in ticks for redstone dust + #Range: 0 ~ 10000 + redstone_time = 400 + #Time in ticks for slime balls + #Range: 0 ~ 10000 + slime_time = 1750 + #Time in ticks for honey + #Range: 0 ~ 10000 + honey_time = 2000 + + [blocks.item_shelf] + #Makes item shelves climbable + climbable_shelves = false + + [blocks.iron_gate] + #Allows two iron gates to be opened simultaneously when on top of the other + double_opening = true + +#Configure spawning conditions +[spawns] + + [spawns.firefly] + #Spawnable biomes + biomes = ["minecraft:swamp", "minecraft:swamp_hills", "minecraft:plains", "minecraft:sunflower_plains", "minecraft:dark_forest", "minecraft:dark_forest_hills", "byg:bayou", "byg:cypress_swamplands", "byg:glowshroom_bayou", "byg:mangrove_marshes", "byg:vibrant_swamplands", "byg:fresh_water_lake", "byg:grassland_plateau", "byg:wooded_grassland_plateau", "byg:flowering_grove", "byg:guiana_shield", "byg:guiana_clearing", "byg:meadow", "byg:orchard", "byg:seasonal_birch_forest", "byg:seasonal_deciduous_forest", "byg:seasonal_forest", "biomesoplenty:flower_meadow", "biomesoplenty:fir_clearing", "biomesoplenty:grove_lakes", "biomesoplenty:grove", "biomesoplenty:highland_moor", "biomesoplenty:wetland_marsh", "biomesoplenty:deep_bayou", "biomesoplenty:wetland"] + #Whitelisted mods. All biomes from said mods will be able to spawn fireflies. Use the one above for more control + mod_whitelist = [] + #Spawn weight + #Set to 0 to disable spawning entirely + #Range: 0 ~ 100 + weight = 3 + #Minimum group size + #Range: 0 ~ 64 + min = 5 + #Maximum group size + #Range: 0 ~ 64 + max = 9 + + [spawns.structures] + + [spawns.structures.way_sign] + #Average distance apart in chunks between spawn attempts + #Range: 0 ~ 1001 + average_distance = 19 + #Minimum distance apart in chunks between spawn attempts. 1001 to disable them entirely + #Range: 0 ~ 1001 + minimum_distance = 10 + #With this option road signs will display the distance to the structure that they are pointing to + show_distance_text = true + #list of structure that a sign can point to. Note that they will only spawn in dimensions where vanilla villages can + villages = ["minecraft:village", "repurposed_structures:village_badlands", "repurposed_structures:village_dark_oak", "repurposed_structures:village_birch", "repurposed_structures:village_giant_taiga", "repurposed_structures:village_jungle", "repurposed_structures:village_mountains", "repurposed_structures:village_oak", "repurposed_structures:village_swamp", "pokecube:village", "pokecube_legends:village", "pokecube_legends:village/ocean", "valhelsia_structures:castle", "valhelsia_structures:castle_ruin", "valhelsia_structures:small_castle", "valhelsia_structures:tower_ruin", "stoneholm:underground_village"] + +#entities parameters +[entities] + + [entities.firefly] + #firefly animation period + #note that actual period will be this + a random number between 0 and 10 + #this needs to be here to allow correct despawning of the entity when it's not glowing + #check client configs come more animation settings + #Range: 1 ~ 200 + period = 65 + #firefly flying speed + #Range: 0.0 ~ 10.0 + speed = 0.3 + #despawn during the day + despawn = true + +#Vanilla tweaks +[tweaks] + + [tweaks.cake_tweaks] + #allows you to place a cake ontop of another + double_cake = true + #replaces normal cake placement with a directional one + directional_cake = true + + [tweaks.hanging_flower_pots] + #allows you to place hanging flower pots. Works with any modded pot too + enabled = true + + [tweaks.throwable_bricks] + #throw bricks at your foes! Might break glass blocks + enabled = true + + [tweaks.wall_lantern] + #allow wall lanterns placement + enabled = true + #mod ids of mods that have lantern block that extend the base lantern class but don't look like one + mod_blacklist = ["extlights", "betterendforge", "tconstruct"] + + [tweaks.bells_tweaks] + #ring a bell by clicking on a chain that's connected to it + chain_ringing = true + #max chain length that allows a bell to ring + #Range: 0 ~ 1024 + chain_length = 16 + + [tweaks.raked_gravel] + #allow gravel to be raked with a hoe + enabled = true + + [tweaks.bottle_xp] + #Allow bottling up xp by using a bottle on an enchanting table + enabled = true + #bottling health cost + #Range: 0 ~ 20 + cost = 2 + + [tweaks.map_tweaks] + #In this section you can add custom structure maps to cartographers + #The format required is as follows: + #[[,,,,,,],[,...,],...] + #With the following parameters: + # - structure id to be located (ie: minecraft:igloo) + # - villager trading level at which the map will be sold. Must be between 1 and 5 + # - minimum emerald price + # - maximum emerald price + # - map item name + # - hex color of the map item overlay texture + # - id of the map marker to be used (ie: supplementaries:igloo). + #See texture folder for all the names. Leave empty for default ones + #Note that ony the first parameter is required, each of the others others can me removed and will be defaulted to reasonable values + #example: ['minecraft:swamp_hut','2','5','7','witch hut map','0x00ff33'] + custom_adventurer_maps = [[""]] + #Cartographers will sell 'adventurer maps' that will lead to a random vanilla structure (choosen from a thought out preset list). + #Best kept disabled if you are adding custom adventurer maps with its config + random_adventurer_maps = true + #enables beacons, lodestones, respawn anchors, beds, conduits, portals to be displayed on maps by clicking one of them with a map + block_map_markers = true + + [tweaks.ceiling_banners] + #Allow banners to be placed on ceilings + enabled = true + + [tweaks.zombie_horse] + #Feed a stack of rotten flesh to a skeleton horse to buff him up to a zombie horse + zombie_horse_conversion = true + #Amount of rotten flesh needed + #Range: 1 ~ 1000 + rotten_flesh = 64 + +[items] + + [items.rope_arrow] + #If you really don't like my ropes you can specify here the block id ofa rope from another mod which will get deployed by rope arrows instead of mine + rope_arrow_override = "supplementaries:rope" + + [items.flute] + #radius in which an unbound flute will search pets + #Range: 0 ~ 500 + unbound_radius = 64 + #max distance at which a bound flute will allow a pet to teleport + #Range: 0 ~ 500 + bound_distance = 64 + diff --git a/configuration/services/configs/minecraft/voor-kia/config/supplementaries-registry.toml b/configuration/services/configs/minecraft/voor-kia/config/supplementaries-registry.toml index a53af66..f38da67 100644 --- a/configuration/services/configs/minecraft/voor-kia/config/supplementaries-registry.toml +++ b/configuration/services/configs/minecraft/voor-kia/config/supplementaries-registry.toml @@ -1,18 +1,17 @@ +#Here are configs that need reloading to take effect +[initialization] -#all these don't actually disable blocks anymore, they just remove their recipe and remove them from the creative tabs(like all other mods do) -#to access server configuration go into /saves/serverconfigs -[general] - #enable creative tab - creative_tab = false - #set to false to disable custom dispenser behaviors (filling jars) if for some reason they are causing trouble - dispensers = true - #creates a creative tab full of filled jars - jar_tab = false + [initialization.general] + #Enable Creative Tab + creative_tab = false + #Set to false to disable custom dispenser behaviors (i.e: filling jars) if for some reason they are causing trouble + dispensers = true + #Creates a creative tab full of filled jars + jar_tab = false + #Enables custom Configured config screen + custom_configured_screen = true -#Enable and disable blocks / entities -[registration] - - [registration.blocks] + [initialization.blocks] planter = true clock_block = false pedestal = true @@ -62,9 +61,13 @@ bomb = true crimson_lantern = true magma_cream_block = true + goblet = true + raked_gravel = true + statue = true + iron_gate = true #WIP laser_block = false flag = false - [registration.entities] + [initialization.entities] firefly = true diff --git a/configuration/services/configs/minecraft/voor-kia/config/the_bumblezone-mod_compatibility.toml b/configuration/services/configs/minecraft/voor-kia/config/the_bumblezone-mod_compatibility.toml index 10b259c..5f599b6 100644 --- a/configuration/services/configs/minecraft/voor-kia/config/the_bumblezone-mod_compatibility.toml +++ b/configuration/services/configs/minecraft/voor-kia/config/the_bumblezone-mod_compatibility.toml @@ -19,8 +19,8 @@ # #----------------------------------------------------- # - # Spawn Productive Bees in The Bumblezone alongside regular - # bees at a 1/15th chance when spawning regular bees. + # Spawn Productive Bees in The Bumblezone and from Honey Brood Blocks + # alongside regular bees at a 1/15th chance when spawning regular bees. # spawnProductiveBeesBeesMob = true # @@ -111,6 +111,12 @@ # #----------------------------------------------------- # + # Add new trades to Buzzier Bees's Beekeeper Villager. + # + allowBuzzierBeesTradeCompat = true + # + #----------------------------------------------------- + # # How rare are powerful candles in Bee Dungeons. # Higher numbers means more rare. # Default rate is 2. @@ -162,6 +168,12 @@ # #----------------------------------------------------- # + # Add new trades to Resourceful Bees's Beekeeper Villager. + # + allowResorucefulBeesTradeCompat = true + # + #----------------------------------------------------- + # # How much of Bee Dungeons is made of ore-based honeycombs. # 0 is no or honeycombs, 1 is max ore honeycombs, and default is 0.3D # @@ -189,8 +201,8 @@ # #----------------------------------------------------- # - # Spawn Resourceful Bees in The Bumblezone alongside regular - # bees at a 1/15th chance when spawning regular bees. + # Spawn Resourceful Bees in The Bumblezone and from Honey Brood Blocks + # alongside regular bees at a 1/15th chance when spawning regular bees. # spawnResourcefulBeesBeesMob = true # @@ -220,3 +232,31 @@ # allowPotionOfBeesCompat = true + ["Mod Compatibility Options"."Pokecube Options"] + # + #----------------------------------------------------- + # + # Spawn Pokecube's bee-like pokemon in The Bumblezone and from Honey Brood Blocks. + # + spawnPokecubeBeePokemon = true + + ["Mod Compatibility Options"."Charm Options"] + # + #----------------------------------------------------- + # + # Spawn Charm Candles in Spider Infested Bee Dungeons. + # + allowCCandlesSpiderBeeDungeon = true + # + #----------------------------------------------------- + # + # Add new trades to Charm's Beekeeper Villager. + # + allowCharmTradeCompat = true + # + #----------------------------------------------------- + # + # Spawn Charm Candles in Bee Dungeons. + # + allowCCandlesBeeDungeon = true + diff --git a/configuration/services/configs/minecraft/voor-kia/config/travelersbackpack-common.toml b/configuration/services/configs/minecraft/voor-kia/config/travelersbackpack-common.toml index 9e9421d..44a5e95 100644 --- a/configuration/services/configs/minecraft/voor-kia/config/travelersbackpack-common.toml +++ b/configuration/services/configs/minecraft/voor-kia/config/travelersbackpack-common.toml @@ -7,6 +7,7 @@ enableEmptyTankButton = true enableBackpackAbilities = true #If true, backpack can only be worn by placing it in curios 'Back' slot + #WARNING - Remember to TAKE OFF BACKPACK BEFORE enabling or disabling this integration!! - if not you'll lose your backpack curiosIntegration = false enableSleepingBagSpawnPoint = false diff --git a/configuration/services/configs/minecraft/voor-kia/defaultconfigs/solcarrot-server.toml b/configuration/services/configs/minecraft/voor-kia/defaultconfigs/solcarrot-server.toml index b4e8837..86ba950 100644 --- a/configuration/services/configs/minecraft/voor-kia/defaultconfigs/solcarrot-server.toml +++ b/configuration/services/configs/minecraft/voor-kia/defaultconfigs/solcarrot-server.toml @@ -1,26 +1,26 @@ [milestones] - #Number of hearts you start out with. - #Range: 0 ~ 1000 - baseHearts = 7 #Number of hearts you gain for reaching a new milestone. #Range: 0 ~ 1000 heartsPerMilestone = 1 - #A list of numbers of unique foods you need to eat to unlock each milestone, in ascending order. + #A list of numbers of unique foods you need to eat to unlock each milestone, in ascending order. Naturally, adding more milestones lets you earn more hearts. milestones = [5, 10, 15, 20, 25, 30, 35, 40, 45, 50, 55, 60, 65, 70, 75, 80] + #Number of hearts you start out with. + #Range: 0 ~ 1000 + baseHearts = 7 [filtering] + #The minimum hunger value foods need to provide in order to count for milestones, in half drumsticks. + #Range: 0 ~ 1000 + minimumFoodValue = 4 #Foods in this list won't affect the player's health nor show up in the food book. blacklist = [] #When this list contains anything, the blacklist is ignored and instead only foods from here count. whitelist = [] - #The minimum hunger value foods need to provide in order to count for milestones, in half drumsticks. - #Range: 0 ~ 1000 - minimumFoodValue = 4 [miscellaneous] - #Whether or not to reset the food list on death, effectively losing all bonus hearts. - resetOnDeath = false #If true, eating foods outside of survival mode (e.g. creative/adventure) is not tracked and thus does not contribute towards progression. limitProgressionToSurvival = true + #Whether or not to reset the food list on death, effectively losing all bonus hearts. + resetOnDeath = false