feat(minecraft): Add minecraft modpack

This commit is contained in:
Tristan Daniël Maat 2025-07-01 07:15:16 +08:00
parent 91d158637f
commit e32c256369
Signed by: tlater
GPG key ID: 49670FD774E43268
175 changed files with 4316 additions and 14 deletions

View file

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[Etc]
#ScreenShake(on/off)
"ScreenShake(on/off)" = true
#Forced viewpoint change when hit by a grab attack
"setThirdPerson(on/off)" = true
#Forced viewpoint change when hit by a grab attack
"setFirstPerson(on/off)" = true
["bosses Common settings"]
#custombossbar(on/off)
"custombossbar(on/off)" = true
#BossMusic(on/off)
"BossMusic(on/off)" = true
#BossMusicVolume(denominator)
# Default: 1
# Range: 1 ~ 1000000
BossMusicVolume = 1
#If the boss leaves the summoned location and there is no target, it returns to the summoned location. When set to 0, it does not return
# Default: 20
# Range: 0 ~ 200
ReturnHome = 20
[Weapon]
#Armor Infinity Durability(on/off)
"Armor Infinity Durability(on/off)" = true
#Bulwark of the Flame's Cooldown
# Default: 80
# Range: 0 ~ 1000000
BulwarkOfTheFlameCooldown = 80
#Gauntlet of Bulwark's Cooldown
# Default: 80
# Range: 0 ~ 1000000
GauntletOfBulwarkCooldown = 80
#Infernal Forge's Cooldown
# Default: 80
# Range: 0 ~ 1000000
InfernalForgeCooldown = 80
#Void Forge's Cooldown
# Default: 120
# Range: 0 ~ 1000000
VoidForgeCooldown = 120
#The Incinerator's Cooldown
# Default: 400
# Range: 0 ~ 1000000
TheIncineratorCooldown = 400
#Wither Assault Shoulder Weapon's Missile Cooldown
# Default: 40
# Range: 0 ~ 1000000
WASWMissileCooldown = 40
#WASW's Wither Missile's Damage
# Default: 16.0
# Range: 0.0 ~ 1000000.0
"WASW's WitherMissiledamage" = 16.0
#Wither Assault Shoulder Weapon's Howitzer Cooldown
# Default: 100
# Range: 0 ~ 1000000
WASWHowitzerCooldown = 100
#Void Assault Shoulder Weapon's Cooldown
# Default: 120
# Range: 0 ~ 1000000
VASWCooldown = 120
#Void Core's Cooldown
# Default: 160
# Range: 0 ~ 1000000
VoidCoreCooldown = 160
#Sandstorm's cooldown
# Default: 300
# Range: 0 ~ 1000000
Sandstormcooldown = 300
#Soul Render's Timer
# Default: 100
# Range: 0 ~ 1000000
SoulRenderCooldown = 100
#Gauntlet of Maelstrom's Timer
# Default: 180
# Range: 0 ~ 1000000
gauntletofMaelstromCooldown = 180
#The Immolator's Timer
# Default: 300
# Range: 0 ~ 1000000
immolatorCooldown = 300
#Storm Bringer's LightningStorm Damage
# Default: 6.0
# Range: 0.0 ~ 1000000.0
"Ceraunus 's Lightning Storm Damage" = 6.0
#Ceraunus's Wave Damage
# Default: 6.0
# Range: 0.0 ~ 1000000.0
"Ceraunus's Wave Damage'" = 6.0
#Ceraunus's Cooldown
# Default: 150
# Range: 0 ~ 1000000
"Ceraunus Cooldown" = 150
#Astrape's LightningStorm Damage
# Default: 11.0
# Range: 0.0 ~ 1000000.0
"Astrape's Lightning Spear Damage" = 11.0
#Astrape's Wave Damage
# Default: 2.0
# Range: 0.0 ~ 1000000.0
"Astrape's Area Damage'" = 2.0
#Astrape's Cooldown
# Default: 80
# Range: 0 ~ 1000000
"Astrape Cooldown" = 80
[Block]
#Cursed Tombstone Summon cooldown Minute
# Default: 1
# Range: 1 ~ 300
"Cursed Tombstone Summon cooldown Minute" = 1
["Entity damage"]
#Void Rune's Damage
# Default: 7.0
# Range: 0.0 ~ 1000000.0
Voidrunedamage = 7.0
#Ashen Breath's Damage
# Default: 4.0
# Range: 0.0 ~ 1000000.0
Ashenbreathdamage = 4.0
#Death Laser's Damage
# Default: 5.0
# Range: 0.0 ~ 1000000.0
DeathLaserdamage = 5.0
#Death Laser's Hp Damage
# Default: 5.0
# Range: 0.0 ~ 100.0
DeathLaserHpdamage = 5.0
#Player's Laser's Damage
# Default: 7.0
# Range: 0.0 ~ 1000000.0
Laserdamage = 7.0
#Blazing Bone's Damage
# Default: 5.0
# Range: 0.0 ~ 1000000.0
BlazingBonedamage = 5.0
#Lionfish Spike's Damage
# Default: 4.0
# Range: 0.0 ~ 1000000.0
LionfishSpikedamage = 4.0
#Wither Howizter's Damage
# Default: 8.0
# Range: 0.0 ~ 1000000.0
WitherHowizterdamage = 8.0
#Dimensional Rift's Damage
# Default: 10.0
# Range: 0.0 ~ 1000000.0
DimensionalRiftdamage = 10.0
#Wither Homing Missile's Damage
# Default: 3.0
# Range: 0.0 ~ 1000000.0
WitherHomingMissiledamage = 3.0
#Abyss Blast's Damage
# Default: 10.0
# Range: 0.0 ~ 1000000.0
AbyssBlastdamage = 10.0
#Abyss Blast's Hp Damage
# Default: 0.1
# Range: 0.0 ~ 1.0
AbyssBlastHpdamage = 0.1
#Abyss Orb's Damage
# Default: 4.0
# Range: 0.0 ~ 1000000.0
AbyssOrbdamage = 4.0
#Lava bomb's Radius
# Default: 2
# Range: 1 ~ 7
Lavabombradius = 2
#Amethyst Cluster's Damage
# Default: 12.0
# Range: 0.0 ~ 1000000.0
"Amethyst Cluster Damage" = 12.0
#Sandstorm's Damage
# Default: 5.0
# Range: 0.0 ~ 1000000.0
"Sandstorm Damage" = 5.0
#Ancient Desert Stele's Damage
# Default: 18.0
# Range: 0.0 ~ 1000000.0
"Ancient Desert Stele Damage" = 18.0
#Player's Phantom Arrow's Damage
# Default: 8.0
# Range: 0.0 ~ 1000000.0
"Phantom Arrow Damage" = 8.0
#Phantom Halberd's Damage
# Default: 12.0
# Range: 0.0 ~ 1000000.0
"Phantom Halberd Damage" = 12.0
#Cursed Sandstorm's Damage
# Default: 7.5
# Range: 0.0 ~ 1000000.0
"Cursed Sandstorm Damage" = 7.5
#Flame jet's Damage
# Default: 7.0
# Range: 0.0 ~ 1000000.0
"Flame Jet Damage" = 7.0
#Flare Bomb's Damage
# Default: 7.0
# Range: 0.0 ~ 1000000.0
"Flare Bomb Damage" = 7.0
["Ender Guardian"]
#EnderGuardian's Health Multiplier
# Default: 1.0
# Range: 0.0 ~ 1000000.0
EnderGuardianHealthMultiplier = 1.0
#EnderGuardian's Damage Multiplier
# Default: 1.0
# Range: 0.0 ~ 1000000.0
EnderGuardianDamageMultiplier = 1.0
#EnderGuardian's DamageCap
# Default: 22.0
# Range: 0.0 ~ 1000000.0
EnderGuardianDamageCap = 22.0
#EnderGuardian's DamageTime
# Default: 30
# Range: 0 ~ 100
EnderGuardianDamageTime = 30
#EnderGuardian's Healing with out target
# Default: 25.0
# Range: 0.0 ~ 1000000.0
EnderGuardianNatureHealing = 25.0
#Ender guardian's block breaking ignore the MobGriefing
EnderguardianBlockBreaking = true
#Guardian's Immune to Long distance attack range.
# Default: 12.0
# Range: 1.0 ~ 1000000.0
"Guardian's prevent attacks from far away Range" = 12.0
#Guardian's gravity Punch Hp Damage
# Default: 0.05
# Range: 0.0 ~ 1.0
"Guardian's gravity Punch Hp Damage" = 0.05
#Guardian's Teleport attack Hp Damage
# Default: 0.05
# Range: 0.0 ~ 1.0
"Guardian's Teleport attack Hp Damage" = 0.05
#Guardian's Punch Hp Damage
# Default: 0.06
# Range: 0.0 ~ 1.0
"Guardian's knockback Hp Damage" = 0.06
#Guardian's Uppercut Hp Damage
# Default: 0.1
# Range: 0.0 ~ 1.0
"Guardian's Uppercut Hp Damage" = 0.1
#Guardian's RocketPunch Hp Damage
# Default: 0.1
# Range: 0.0 ~ 1.0
"Guardian's RocketPunch Hp Damage" = 0.1
#Guardian's etc area attack Hp Damage
# Default: 0.08
# Range: 0.0 ~ 1.0
"Guardian's area attack Hp Damage" = 0.08
#EnderGuardianBlockBreaking radius
# Default: 15
# Range: 0 ~ 20
"EnderGuardianBlockBreaking X" = 15
#EnderGuardianBlockBreaking radius
# Default: 2
# Range: 0 ~ 10
"EnderGuardianBlockBreaking Y" = 2
#EnderGuardianBlockBreaking radius
# Default: 15
# Range: 0 ~ 20
"EnderGuardianBlockBreaking Z" = 15
["Netherite Monstrosity"]
#Monstrosity's Lavabomb magazine.
# Default: 3
# Range: 1 ~ 1000000
LavabombMagazine = 3
#Monstrosity's Lavabomb amount
# Default: 3
# Range: 1 ~ 1000000
Lavabombamount = 3
#Lava Bomb of Monstrosity's Duration
# Default: 350
# Range: 1 ~ 10000
LavaBombDuration = 350
#Lava Bomb of Monstrosity's additional random duration size
# Default: 150
# Range: 1 ~ 10000
LavaBombRandomDuration = 150
#Monstrosity's Health Multiplier
# Default: 1.0
# Range: 0.0 ~ 1000000.0
MonstrosityHealthMultiplier = 1.0
#Monstrosity's Damage Multiplier
# Default: 1.0
# Range: 0.0 ~ 1000000.0
MonstrosityDamageMultiplier = 1.0
#Monstrosity's Healing Multiplier
# Default: 1.0
# Range: 0.0 ~ 1000000.0
MonstrosityHealingMultiplier = 1.0
# Monstrosity's Healing with out target
# Default: 25.0
# Range: 0.0 ~ 1000000.0
MonstrosityNatureHealing = 25.0
#Monstrosity's DamageCap
# Default: 22.0
# Range: 0.0 ~ 1000000.0
MonstrosityDamageCap = 22.0
#Monstrosity's DamageTime
# Default: 10
# Range: 0 ~ 100
MonstrosityDamageTime = 10
#Monstrosity's bodyBlocking verdict
NetheritemonstrosityBodyBloking = true
#Monstrosity's attack Hp Damage
# Default: 0.08
# Range: 0.0 ~ 1.0
"Monstrosity's attack Hp Damage" = 0.08
#Monstrosity's Immune to Long distance attack range.
# Default: 18.0
# Range: 1.0 ~ 1000000.0
"Monstrosity's prevent attacks from far away Range" = 18.0
#Monstrosity's block breaking ignore the MobGriefing
monstrosityBlockBreaking = true
["Ender Golem"]
#Ender Golem's block breaking ignore the MobGriefing
EndergolemBlockBreaking = false
#Endergolem's Immune to Long distance attack range.
# Default: 6.0
# Range: 1.0 ~ 1000000.0
"Endergolem's prevent attacks from far away Range" = 6.0
#Golem's Health Multiplier
# Default: 1.0
# Range: 0.0 ~ 1000000.0
GolemHealthMultiplier = 1.0
#Golem's Damage Multiplier
# Default: 1.0
# Range: 0.0 ~ 1000000.0
GolemDamageMultiplier = 1.0
[Ignis]
#Ignis's Health Multiplier
# Default: 1.0
# Range: 0.0 ~ 1000000.0
IgnisHealthMultiplier = 1.0
#Ignis's Damage Multiplier
# Default: 1.0
# Range: 0.0 ~ 1000000.0
IgnisDamageMultiplier = 1.0
#Ignis's Healing with out target
# Default: 25.0
# Range: 0.0 ~ 1000000.0
IgnisNatureHealing = 25.0
#Ignis's Healing Multiplier
# Default: 1.0
# Range: 0.0 ~ 1000000.0
IgnisHealingMultiplier = 1.0
#Ignis's Immune to Long distance attack range.
# Default: 15.0
# Range: 1.0 ~ 1000000.0
"Ignis's prevent attacks from far away Range" = 15.0
#Ignis's DamageCap
# Default: 20.0
# Range: 0.0 ~ 1000000.0
IgnisDamageCap = 20.0
#Ignis's DamageTime
# Default: 15
# Range: 0 ~ 100
IgnisDamageTime = 15
#Ignis's cracked block breaking ignore the MobGriefing
IgnisBlockBreaking = true
[revenant]
#Revenant's Health Multiplier
# Default: 1.0
# Range: 0.0 ~ 1000000.0
RevenantHealthMultiplier = 1.0
#Revenant's Damage Multiplier
# Default: 1.0
# Range: 0.0 ~ 1000000.0
RevenantDamageMultiplier = 1.0
["The Prowler"]
#The Prowler's Immune to Long distance attack range.
# Default: 16.0
# Range: 1.0 ~ 1000000.0
"The Prowler's prevent attacks from far away Range" = 16.0
#Prowler's Health Multiplier
# Default: 1.0
# Range: 0.0 ~ 1000000.0
ProwlerHealthMultiplier = 1.0
#Prowler's Damage Multiplier
# Default: 1.0
# Range: 0.0 ~ 1000000.0
ProwlerDamageMultiplier = 1.0
["The Harbinger"]
#Harbinger's Health Multiplier
# Default: 1.0
# Range: 0.0 ~ 1000000.0
HarbingerHealthMultiplier = 1.0
#Harbinger's Damage Multiplier
# Default: 1.0
# Range: 0.0 ~ 1000000.0
HarbingerDamageMultiplier = 1.0
#Harbinger's Healing Multiplier
# Default: 1.0
# Range: 0.0 ~ 1000000.0
HarbingerHealingMultiplier = 1.0
#Harbinger's Wither Missile's Damage
# Default: 8.0
# Range: 0.0 ~ 1000000.0
"Harbinger's WitherMissiledamage" = 8.0
#Harbinger's laser's Damage
# Default: 5.0
# Range: 0.0 ~ 1000000.0
"Harbinger's laser damage" = 5.0
#Harbinger's Immune to Long distance attack range.
# Default: 35.0
# Range: 1.0 ~ 1000000.0
"The Harbinger's prevent attacks from far away Range" = 35.0
#Harbinger's DamageCap
# Default: 22.0
# Range: 0.0 ~ 1000000.0
"The Harbinger DamageCap" = 22.0
#Harbinger's DamageTime
# Default: 12
# Range: 0 ~ 100
"The Harbinger DamageTime" = 12
#Harbinger's lasers can light a fire in MobGriefing
"The Harbinger Light A Fire" = true
#The Harbinger's charge attack Hp Damage
# Default: 0.06
# Range: 0.0 ~ 1.0
"The Harbinger's charge attack Hp Damage" = 0.06
["The Leviathan"]
#Leviathan's Health Multiplier
# Default: 1.0
# Range: 0.0 ~ 1000000.0
LeviathanHealthMultiplier = 1.0
#Leviathan's Damage Multiplier
# Default: 1.0
# Range: 0.0 ~ 1000000.0
LeviathanDamageMultiplier = 1.0
#Leviathan's Healing with out target
# Default: 25.0
# Range: 0.0 ~ 1000000.0
LeviathanNatureHealing = 25.0
#Leviathan's Immune to Long distance attack range.
# Default: 38.0
# Range: 1.0 ~ 1000000.0
"Leviathan's prevent attacks from far away Range" = 38.0
#Leviathan's Bite Hp Damage
# Default: 0.1
# Range: 0.0 ~ 1.0
"Leviathan's Bite Hp Damage" = 0.1
#Leviathan's Rush Hp Damage
# Default: 0.05
# Range: 0.0 ~ 1.0
"Leviathan's Rush Hp Damage" = 0.05
#Leviathan's TailSwing Hp Damage
# Default: 0.08
# Range: 0.0 ~ 1.0
"Leviathan's TailSwing Hp Damage" = 0.08
#Leviathan's Tentacle Hp Damage
# Default: 0.03
# Range: 0.0 ~ 1.0
"Leviathan's Tentacle Hp Damage" = 0.03
#Leviathan's DamageCap
# Default: 20.0
# Range: 0.0 ~ 1000000.0
LeviathanDamageCap = 20.0
#Leviathan's DamageTime
# Default: 15
# Range: 0 ~ 100
"Leviathan DamageTime" = 15
#Leviathan's block breaking ignore the MobGriefing
LeviathanBlockBreaking = true
#Leviathan Immune Out of Water
LeviathanImmuneOutofWater = true
["The Baby Leviathan"]
#BabyLeviathan's Health Multiplier
# Default: 1.0
# Range: 0.0 ~ 1000000.0
BabyLeviathanHealthMultiplier = 1.0
#BabyLeviathan's Damage Multiplier
# Default: 1.0
# Range: 0.0 ~ 1000000.0
BabyLeviathanDamageMultiplier = 1.0
["Modern Remnant"]
#Modern Remnant's Health Multiplier
# Default: 1.0
# Range: 0.0 ~ 1000000.0
ModernRemnantHealthMultiplier = 1.0
#Modern Remnant's Damage Multiplier
# Default: 1.0
# Range: 0.0 ~ 1000000.0
ModernRemnantDamageMultiplier = 1.0
["Netherite Ministrosity"]
#Ministrosity's Health Multiplier
# Default: 1.0
# Range: 0.0 ~ 1000000.0
MinistrosityHealthMultiplier = 1.0
["Amethyst Crab"]
#Amethyst Crab's Health Multiplier
# Default: 1.0
# Range: 0.0 ~ 1000000.0
AmethystCrabHealthMultiplier = 1.0
#Amethyst Crab's EarthQuake Damage
# Default: 5.0
# Range: 0.0 ~ 1000000.0
AmethystCrabEarthQuakeDamage = 5.0
#Amethyst Crab's Damage Multiplier
# Default: 1.0
# Range: 0.0 ~ 1000000.0
AmethystCrabDamageMultiplier = 1.0
["Ancient Remnant"]
#Ancient Remnant's Health Multiplier
# Default: 1.0
# Range: 0.0 ~ 1000000.0
AncientRemnantHealthMultiplier = 1.0
#Ancient Remnant's Damage Multiplier
# Default: 1.0
# Range: 0.0 ~ 1000000.0
AncientRemnantDamageMultiplier = 1.0
#AncientRemnant's Healing with out target
# Default: 25.0
# Range: 0.0 ~ 1000000.0
AncientRemnantNatureHealing = 25.0
#Ancient Remnant's Immune to Long distance attack range.
# Default: 14.0
# Range: 1.0 ~ 1000000.0
"Ancient Remnant's prevent attacks from far away Range" = 14.0
#Ancient Remnant's DamageCap
# Default: 21.0
# Range: 0.0 ~ 1000000.0
AncientRemnantCap = 21.0
#Ancient Remnant's DamageTime
# Default: 12
# Range: 0 ~ 100
"Ancient Remnant DamageTime" = 12
#Ancient Remnant's block breaking ignore the MobGriefing
AncientRemnantBlockBreaking = true
#Remnant's Charge Hp Damage
# Default: 0.1
# Range: 0.0 ~ 1.0
"Remnant's Charge Hp Damage" = 0.1
#Remnant's Hp Damage
# Default: 0.05
# Range: 0.0 ~ 1.0
"Remnant's Normal attack Hp Damage" = 0.05
#Remnant's Stomp Hp Damage
# Default: 0.03
# Range: 0.0 ~ 1.0
"Remnant's Stomp Hp Damage" = 0.03
#Remnant's EarthQuake Damage
# Default: 11.0
# Range: 0.0 ~ 1000000.0
"Remnant's EarthQuakeDamage" = 11.0
[Koboleton]
#Cause Koboleton to Drop Item In Hand Percent
# Default: 5.0
# Range: 0.0 ~ 100.0
CauseKoboletontoDropItemInHandPercent = 5.0
[Kobolediator]
#Kobolediator's block breaking ignore the MobGriefing
KobolediatorBlockBreaking = false
#Kobolediator's Health Multiplier
# Default: 1.0
# Range: 0.0 ~ 1000000.0
KobolediatorHealthMultiplier = 1.0
#Kobolediator's Damage Multiplier
# Default: 1.0
# Range: 0.0 ~ 1000000.0
KobolediatorDamageMultiplier = 1.0
[Wadjet]
#Wadjet's Health Multiplier
# Default: 1.0
# Range: 0.0 ~ 1000000.0
WadjetHealthMultiplier = 1.0
#Wadjet's Damage Multiplier
# Default: 1.0
# Range: 0.0 ~ 1000000.0
WadjetDamageMultiplier = 1.0
[Aptrgangr]
#Aptrgangr's Health Multiplier
# Default: 1.0
# Range: 0.0 ~ 1000000.0
AptrgangrHealthMultiplier = 1.0
#Aptrgangr's Damage Multiplier
# Default: 1.0
# Range: 0.0 ~ 1000000.0
AptrgangrDamageMultiplier = 1.0
#Axe Blade's Damage
# Default: 8.0
# Range: 0.0 ~ 1000000.0
AptrgangrAxeBladeDamage = 8.0
[Clawdian]
#Clawdian's Health Multiplier
# Default: 1.0
# Range: 0.0 ~ 1000000.0
ClawdianHealthMultiplier = 1.0
#Clawdian's Damage Multiplier
# Default: 1.0
# Range: 0.0 ~ 1000000.0
ClawdianDamageMultiplier = 1.0
[Scylla]
#Scylla's Health Multiplier
# Default: 1.0
# Range: 0.0 ~ 1000000.0
ScyllaHealthMultiplier = 1.0
#Scylla's Damage Multiplier
# Default: 1.0
# Range: 0.0 ~ 1000000.0
ScyllaDamageMultiplier = 1.0
#Scylla's Immune to Long distance attack range.
# Default: 10.0
# Range: 1.0 ~ 1000000.0
"Scylla's prevent attacks from far away Range" = 10.0
#Scylla's Spear Damage
# Default: 14.0
# Range: 0.0 ~ 1000000.0
"Scylla's Spear Damage" = 14.0
#Scylla's Lightning Storm
# Default: 10.0
# Range: 0.0 ~ 1000000.0
"Scylla's Lightning Storm" = 10.0
#Scylla's Lightning Area
# Default: 4.0
# Range: 0.0 ~ 1000000.0
"Scylla's Lightning Area" = 4.0
#Scylla's Storm Serpent
# Default: 16.0
# Range: 0.0 ~ 1000000.0
"Scylla's Snake Damage" = 16.0
#Scylla's Anchor Damage
# Default: 16.0
# Range: 0.0 ~ 1000000.0
"Scylla's Anchor Damage" = 16.0
#Scylla's Healing with out target
# Default: 25.0
# Range: 0.0 ~ 1000000.0
"Scylla NatureHealing" = 25.0
#Scylla's DamageCap
# Default: 22.0
# Range: 0.0 ~ 1000000.0
"Scylla DamageCap" = 22.0
#Scylla's DamageTime
# Default: 25
# Range: 0 ~ 100
"Scylla DamageTime" = 25
#Scylla's HP Damage
# Default: 0.05
# Range: 0.0 ~ 1000000.0
"Scylla's HP Damage" = 0.05
#Scylla's Spin HP Damage
# Default: 0.07
# Range: 0.0 ~ 1000000.0
"Scylla's Spin Hp Damage" = 0.07
#Scylla's Lightning Storm HP Damage
# Default: 0.04
# Range: 0.0 ~ 1000000.0
"Scylla's Lightning Storm HP Damage" = 0.04
[Maledictus]
#Maledictus's Health Multiplier
# Default: 1.0
# Range: 0.0 ~ 1000000.0
MaledictusHealthMultiplier = 1.0
#Maledictus's Damage Multiplier
# Default: 1.0
# Range: 0.0 ~ 1000000.0
MaledictusDamageMultiplier = 1.0
#Maledictus's Immune to Long distance attack range.
# Default: 12.0
# Range: 1.0 ~ 1000000.0
"Maledictus's prevent attacks from far away Range" = 12.0
#Maledictus's Healing with out target
# Default: 25.0
# Range: 0.0 ~ 1000000.0
MaledictusNatureHealing = 25.0
#Maledictus's Phantom Halberd Damage
# Default: 10.0
# Range: 0.0 ~ 1000000.0
"Maledictus' Phantom Halberd Damage'" = 10.0
#Maledictus's DamageCap
# Default: 20.0
# Range: 0.0 ~ 1000000.0
MaledictusDamageCap = 20.0
#Maledictus's DamageTime
# Default: 30
# Range: 0 ~ 100
"Maledictus DamageTime" = 30
#Maledictus's melee Hp Damage
# Default: 0.05
# Range: 0.0 ~ 1.0
"Maledictus's melee Hp Damage" = 0.05
#Maledictus's Shock wave Hp Damage
# Default: 0.03
# Range: 0.0 ~ 1.0
"Maledictus's Shock Wave Hp Damage" = 0.03
#Maledictus's AOE Hp Damage
# Default: 0.15
# Range: 0.0 ~ 1.0
"Maledictus's AOE Hp Damage" = 0.15
#Maledictus's flying Smash Hp Damage
# Default: 0.1
# Range: 0.0 ~ 1.0
"Maledictus's Flying Smash Hp Damage" = 0.1
#Maledictus's Jump Smash Hp Damage
# Default: 0.08
# Range: 0.0 ~ 1.0
"Maledictus's Jump Smash Hp Damage" = 0.08
#Maledictus's Phantom Arrow's Damage
# Default: 5.0
# Range: 0.0 ~ 1000000.0
"Maledictus's Phantom Arrow Damage" = 5.0
#Maledictus's cracked block breaking ignore the MobGriefing
MaledictusBlockBreaking = true
[spawning]
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
# Default: 2
# Range: 0 ~ 1000
DeeplingSpawnWeight = 0
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
# Default: 30
# Range: > 0
DeeplingSpawnRolls = 30
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
# Default: 1
# Range: 0 ~ 1000
DeeplingBruteSpawnWeight = 0
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
# Default: 50
# Range: > 0
DeeplingBruteSpawnRolls = 50
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
# Default: 2
# Range: 0 ~ 1000
DeeplingAnglerSpawnWeight = 0
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
# Default: 30
# Range: > 0
DeeplingAnglerSpawnRolls = 30
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
# Default: 1
# Range: 0 ~ 1000
DeeplingPriestSpawnWeight = 0
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
# Default: 70
# Range: > 0
DeeplingPriestSpawnRolls = 70
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
# Default: 1
# Range: 0 ~ 1000
DeeplingWarlockSpawnWeight = 0
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
# Default: 70
# Range: > 0
DeeplingWarlockSpawnRolls = 70
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
# Default: 1
# Range: 0 ~ 1000
CoralgolemSpawnWeight = 1
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
# Default: 70
# Range: > 0
CoralgolemSpawnRolls = 70
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
# Default: 1
# Range: 0 ~ 1000
AmethystCrabSpawnWeight = 1
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
# Default: 20
# Range: > 0
AmethystCrabSpawnRolls = 20
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
# Default: 15
# Range: 0 ~ 1000
KoboletonSpawnWeight = 15
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
# Default: 1
# Range: > 0
KoboletonSpawnRolls = 1
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
# Default: 5
# Range: 0 ~ 1000
IgnitedBerserkerSpawnWeight = 5
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
# Default: 2
# Range: > 0
IgnitedBerserkerSpawnRolls = 2
["World Generation"]
#Defines the area in which the structure check for height variances (1 means 9 chunks will be checked (center + area around it)) - 0 disables this check
# Default: 2
# Range: 0 ~ 5
cursedPyramidCheckRange = 2
#Allowed height variance for the check - if the variance is lower than this value the structure will not spawn (has no effect if the are check is disabled)
# Default: 2
# Range: 0 ~ 32
cursedPyramidHeightVariance = 2

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#Settings for Inventory HUD
[inventoryhud]
#Inventory HUD mini mode
invMini = true
#Inventory HUD vertical mode
invVert = false
#Inventory HUD alpha
# Default: 0
# Range: 0 ~ 100
invAlpha = 0
#Toggle on by default
byDefault = false
#Animate recently picked up items
animatedInv = false
#Hide background if inventory is empty
hideBackground = false
#Show Inventory HUD when debug menu is open
invWithDebug = true
#Settings for ArmorStatus HUD
[armorhud]
#Is Armor Damage HUD enabled
ArmorDamage = true
#Hide if durability is above this (in percentage):
# Default: 100
# Range: 0 ~ 100
armAbove = 100
#Show/Hide armor
showArmor = true
#Show/Hide armor
showMain = true
#Show/Hide armor
showOff = true
#Show/Hide armor
showArrows = true
#Show/Hide armor
showInv = true
#Armor HUD durability view (PERCENTAGE, DAMAGE, DAMAGE LEFT)
#Allowed Values: PERCENTAGE, DAMAGE, DAMAGE_LEFT, OFF
armView = "PERCENTAGE"
#Show item durability bar
armBars = false
#Move all items at once or each one
moveAll = true
#Show/Hide empty slot icon
showEmpty = true
#Show overall count of items in main/off hand
showCount = false
#ArmorHUD scale in persentage from 50 to 150
# Default: 100
# Range: 50 ~ 150
armScale = 100
#Show Armor HUD when debug menu is open
armWithDebug = true
#Show arrows count when no weapon in your hands
showArrowsWithoutWeapon = true
#Settings for Potions HUD
[potionshud]
#Is Potions HUD enabled
Potions = true
#Potion HUD alpha
# Default: 100
# Range: 0 ~ 100
potAlpha = 100
#Potion HUD gap
# Default: 0
# Range: -5 ~ 5
potGap = 0
#Potion HUD mini mode
potMini = false
#Potion HUD horizontal mode
potHor = false
#Full bar duration
# Default: 300
# Range: > 1
barDuration = 300
#Show hidden effects
showHiddenEffects = true
#Disable icons for effects in this list
effectsBlackList = []
#Show Potion HUD when debug menu is open
potWithDebug = true
#Show all levels of effects
potionLevels = false
#DONT TOUCH THESE FIELDS!
[positions]
#Inventory HUD vertical align
#Allowed Values: TOP, CENTER, BOTTOM
invValign = "BOTTOM"
#Inventory HUD horizontal align
#Allowed Values: LEFT, MIDDLE, RIGHT
invHalign = "MIDDLE"
#Inventory HUD position (X)
# Default: 0
# Range: -9999 ~ 9999
xPos = 0
#Inventory HUD position (Y)
# Default: 150
# Range: -9999 ~ 9999
yPos = 150
#Armor HUD vertical align
#Allowed Values: TOP, CENTER, BOTTOM
armValign = "BOTTOM"
#Armor HUD horizontal align
#Allowed Values: LEFT, MIDDLE, RIGHT
armHalign = "MIDDLE"
#Armor HUD position (X)
# Default: 0
# Range: -9999 ~ 9999
xArmPos = 0
#Armor HUD position (Y)
# Default: 70
# Range: -9999 ~ 9999
yArmPos = 70
#Potion HUD vertical align
#Allowed Values: TOP, CENTER, BOTTOM
potValign = "TOP"
#Potion HUD horizontal align
#Allowed Values: LEFT, MIDDLE, RIGHT
potHalign = "LEFT"
#Potion HUD position (X)
# Default: 20
# Range: -9999 ~ 9999
xPotionPos = 20
#Potion HUD position (Y)
# Default: 20
# Range: -9999 ~ 9999
yPotionPos = 20
#Helmet position (X)
# Default: 103
# Range: -9999 ~ 9999
helmPosX = 103
#Helmet position (Y)
# Default: 54
# Range: -9999 ~ 9999
helmPosY = 54
#Chestplate position (X)
# Default: 103
# Range: -9999 ~ 9999
chestPosX = 103
#Chestplate position (Y)
# Default: 37
# Range: -9999 ~ 9999
chestPosY = 37
#Leggings position (X)
# Default: -103
# Range: -9999 ~ 9999
legPosX = -103
#Leggings position (Y)
# Default: 54
# Range: -9999 ~ 9999
legPosY = 54
#Boots position (X)
# Default: -103
# Range: -9999 ~ 9999
bootPosX = -103
#Boots position (Y)
# Default: 37
# Range: -9999 ~ 9999
bootPosY = 37
#MainHand position (X)
# Default: 103
# Range: -9999 ~ 9999
mainPosX = 103
#MainHand position (Y)
# Default: 71
# Range: -9999 ~ 9999
mainPosY = 71
#OffHand position (X)
# Default: -103
# Range: -9999 ~ 9999
offPosX = -103
#OffHand position (Y)
# Default: 71
# Range: -9999 ~ 9999
offPosY = 71
#Arrows position (X)
# Default: 103
# Range: -9999 ~ 9999
arrPosX = 103
#Arrows position (Y)
# Default: 20
# Range: -9999 ~ 9999
arrPosY = 20
#InvIcon position (X)
# Default: -103
# Range: -9999 ~ 9999
invPosX = -103
#InvIcon position (Y)
# Default: 20
# Range: -9999 ~ 9999
invPosY = 20
#Helmet horizontal align
#Allowed Values: LEFT, MIDDLE, RIGHT
helmHal = "MIDDLE"
#Helmet vertical align
#Allowed Values: TOP, CENTER, BOTTOM
helmVal = "BOTTOM"
#Chestplate horizontal align
#Allowed Values: LEFT, MIDDLE, RIGHT
chestHal = "MIDDLE"
#Chestplate vertical align
#Allowed Values: TOP, CENTER, BOTTOM
chestVal = "BOTTOM"
#Leggings horizontal align
#Allowed Values: LEFT, MIDDLE, RIGHT
legHal = "MIDDLE"
#Leggings vertical align
#Allowed Values: TOP, CENTER, BOTTOM
legVal = "BOTTOM"
#Boots horizontal align
#Allowed Values: LEFT, MIDDLE, RIGHT
bootHal = "MIDDLE"
#Boots vertical align
#Allowed Values: TOP, CENTER, BOTTOM
bootVal = "BOTTOM"
#MainHand horizontal align
#Allowed Values: LEFT, MIDDLE, RIGHT
mainHal = "MIDDLE"
#MainHand vertical align
#Allowed Values: TOP, CENTER, BOTTOM
mainVal = "BOTTOM"
#OffHand horizontal align
#Allowed Values: LEFT, MIDDLE, RIGHT
offHal = "MIDDLE"
#OffHand vertical align
#Allowed Values: TOP, CENTER, BOTTOM
offVal = "BOTTOM"
#Arrows horizontal align
#Allowed Values: LEFT, MIDDLE, RIGHT
arrHal = "MIDDLE"
#Arrows vertical align
#Allowed Values: TOP, CENTER, BOTTOM
arrVal = "BOTTOM"
#InvIcon horizontal align
#Allowed Values: LEFT, MIDDLE, RIGHT
invHal = "MIDDLE"
#InvIcon vertical align
#Allowed Values: TOP, CENTER, BOTTOM
invVal = "BOTTOM"
#Notification settings
[notification]
#Last notified mod version
lastNotifiedVersion = "3.4.28"
#Notify more than once
keepNotifying = true

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#This file stores configuration options for Iris, such as the currently active shaderpack
#Thu Jul 31 02:25:56 HKT 2025
allowUnknownShaders=false
colorSpace=SRGB
disableUpdateMessage=false
enableDebugOptions=false
enableShaders=true
maxShadowRenderDistance=32
shaderPack=ComplementaryReimagined_r5.5.1 + Colorwheel_0.2.4.zip

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{
"animation_settings": {
"animation": true,
"water": true,
"lava": true,
"fire": true,
"portal": true,
"block_animations": true,
"sculk_sensor": true
},
"particle_settings": {
"particles": true,
"rain_splash": true,
"block_break": true,
"block_breaking": true,
"other": {
"subtle_effects:item_rarity": false,
"subtle_effects:frosty_breath": false
}
},
"detail_settings": {
"sky": true,
"sun": true,
"moon": true,
"stars": true,
"rain_snow": true,
"biome_colors": true,
"sky_colors": true
},
"render_settings": {
"fog_distance": 0,
"fog_start": 100,
"multi_dimension_fog_control": false,
"dimensionFogDistance": {},
"light_updates": true,
"item_frame": true,
"armor_stand": true,
"painting": true,
"piston": true,
"beacon_beam": true,
"limit_beacon_beam_height": false,
"enchanting_table_book": true,
"item_frame_name_tag": true,
"player_name_tag": true
},
"extra_settings": {
"overlay_corner": "TOP_LEFT",
"text_contrast": "NONE",
"show_fps": false,
"show_f_p_s_extended": true,
"show_coords": false,
"reduce_resolution_on_mac": false,
"use_adaptive_sync": false,
"cloud_height": 192,
"cloud_distance": 100,
"toasts": true,
"advancement_toast": true,
"recipe_toast": true,
"system_toast": true,
"tutorial_toast": true,
"instant_sneak": false,
"prevent_shaders": false,
"steady_debug_hud": true,
"steady_debug_hud_refresh_interval": 1
}
}

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[sodiumdynamiclights]
#Lighting mode
#Allowed Values: OFF, SLOW, FAST, REALTIME
mode = "OFF"
#Enable entities light source.
entities = false
#Enable first-person player light source.
self = true
#Enable block entities light source.
block_entities = true
#Enables water-sensitive light sources check. This means that water-sensitive items will not light up when submerged in water.
water_sensitive_check = true
#TNT lighting mode. May be off, simple or fancy.
#Allowed Values: OFF, SIMPLE, FANCY
tnt = "SIMPLE"
#Creeper lighting mode. May be off, simple or fancy.
#Allowed Values: OFF, SIMPLE, FANCY
creeper = "OFF"

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[embeddiumextras.general]
#Set Fullscreen mode
#Borderless let you change between screens more faster and move your mouse across monitors
#Allowed Values: WINDOWED, BORDERLESS, FULLSCREEN
fullscreen = "WINDOWED"
#Configure FPS Display mode
#Complete mode gives you min FPS count and average count
#Allowed Values: OFF, SIMPLE, ADVANCED
fpsDisplay = "ADVANCED"
#Configure FPS Display gravity
#Places counter on specified corner of your screen
#Allowed Values: LEFT, CENTER, RIGHT
fpsDisplayGravity = "LEFT"
#Shows GPU and memory usage onto FPS display
#Allowed Values: OFF, ON, GPU, RAM
fpsDisplaySystem = "ON"
#Configure FPS Display margin
#Give some space between corner and text
# Default: 12
# Range: 0 ~ 48
fpsDisplayMargin = 12
#Toggle FPS Display shadow
#In case sometimes you can't see the text
fpsDisplayShadow = false
[embeddiumextras.quality]
#Toggle fog feature
#Fog was a vanilla feature, toggling off may increases performance
fog = true
#Raise clouds
#Modify clouds height perfect for a adaptative world experience
# Default: 192
# Range: 0 ~ 512
cloudsHeight = 192
#Chunks fade in speed
#This option doesn't affect performance, just changes speed
#Allowed Values: OFF, FAST, SLOW
chunkFadeSpeed = "SLOW"
[embeddiumextras.quality.darkness]
#Configure Darkness Mode
#Each config changes what is considered 'true darkness'
#Allowed Values: PITCH_BLACK, TOTAL_DARKNESS, DARK, DIM, OFF
mode = "OFF"
#Toggle Darkness on Overworld dimension
enableOnOverworld = true
#Toggle Darkness on Nether dimension
enableOnNether = false
#Configure fog brightness on nether when darkness is enabled
# Default: 0.5
# Range: 0.0 ~ 1.0
netherFogBright = 0.5
#Toggle Darkness on End dimension
enableOnEnd = false
#Configure fog brightness on nether when darkness is enabled
# Default: 0.5
# Range: 0.0 ~ 1.0
endFogBright = 0.5
#Toggle Darkness default mode for modded dimensions
valueByDefault = false
#List of all dimensions to use True Darkness
#This option overrides 'valueByDefault' state
dimensionWhitelist = []
#Toggle darkness when dimension has no SkyLight
enableOnNoSkyLight = false
#Disables all bright sources of darkness like moon or fog
#Only affects darkness effect
enableBlockLightOnly = false
#Toggles if moon phases affects darkness in the overworld
affectedByMoonPhase = true
#Configure max moon brightness level with darkness
# Default: 0.25
# Range: 0.0 ~ 1.0
fullMoonBright = 0.25
#Configure min moon brightness level with darkness
# Default: 0.0
# Range: 0.0 ~ 1.0
newMoonBright = 0.0
[embeddiumextras.performance]
#Toggles JREI item rendering until searching
#Increases performance a little bit and cleans your screen when you don't want to use it
hideJREI = false
#Toggles Minecraft Fonts shadows
#Depending of the case may increase performance
#Gives a flat style text
fontShadows = true
[embeddiumextras.performance.distanceCulling.tileEntities]
#Toggles distance culling for Block Entities
#Maybe you use another mod for that :(
enable = true
#Configure horizontal max distance before cull Block entities
#Value is squared, default was 64^2 (or 64x64)
# Default: 4096
# Range: > 0
cullingMaxDistanceX = 4096
#Configure vertical max distance before cull Block entities
#Value is raw
# Default: 32
# Range: 0 ~ 512
cullingMaxDistanceY = 32
#List of all Block Entities to be ignored by distance culling
#Uses ResourceLocation to identify it
#Example 1: "minecraft:chest" - Ignores chests only
#Example 2: "ae2:*" - ignores all Block entities from Applied Energetics 2
whitelist = ["waterframes:*"]
[embeddiumextras.performance.distanceCulling.entities]
#Toggles distance culling for entities
#Maybe you use another mod for that :(
enable = true
#Configure horizontal max distance before cull entities
#Value is squared, default was 64^2 (or 64x64)
# Default: 4096
# Range: > 0
cullingMaxDistanceX = 4096
#Configure vertical max distance before cull entities
#Value is raw
# Default: 32
# Range: 0 ~ 512
cullingMaxDistanceY = 32
#List of all Entities to be ignored by distance culling
#Uses ResourceLocation to identify it
#Example 1: "minecraft:bat" - Ignores bats only
#Example 2: "alexsmobs:*" - ignores all entities for alexmobs mod
whitelist = ["minecraft:ghast", "minecraft:ender_dragon", "iceandfire:*", "create:*"]
[embeddiumextras.others]
#Configure if borderless fullscreen option should be attached to F11 or replace vanilla fullscreen
#Allowed Values: ATTACH, REPLACE, OFF
borderlessAttachModeOnF11 = "OFF"
#Toggles fast language reload
#Embeddedt points it maybe cause troubles to JEI, so ¿why not add it as a toggleable option?
fastLanguageReload = true