Update ice and fire config

Yes, they completely changed the config format and didn't take into
account the user's changes.

I guess I shouldn't be expecting much from minecraft mod authors, but
damn.
This commit is contained in:
Tristan Daniël Maat 2021-08-20 23:34:08 +01:00
parent 5e1340428e
commit cd55c50224
Signed by: tlater
GPG key ID: 49670FD774E43268

View file

@ -1,374 +1,452 @@
[Generation]
[general] [Generation.Dimensions]
#How fast amphitheres fly. #True if using blacklists, false if using whitelists for dragons and structure gen.
#Range: 0.0 ~ 3.0 "Use Dimension Blacklist" = false
"Amphithere Flight Speed" = 1.75 #Whitelist dragon gen dimensions. Use the format like "minecraft:the_nether" or "rats:ratlantis"
#how long(in ticks) a siren has to wait after failing to lure in a player whitelistDimensionsDragons = ["minecraft:overworld"]
#Range: 100 ~ 24000 #Whitelisted feature(cyclops caves, hydra dens, etc) gen dimensions. Use the format like "minecraft:the_nether" or "rats:ratlantis"
"Siren Time Between Songs" = 2000 whitelistDimensionsFeature = ["minecraft:overworld"]
#Troll attack strength #Whitelist mob spawn (troll, hippogryph, etc) dimensions. Use the format like "minecraft:the_nether" or "rats:ratlantis"
#Range: 1.0 ~ 10000.0 whitelistDimensionsMobs = ["minecraft:overworld"]
"Troll Attack Strength" = 10.0 #Blacklisted dragon gen dimensions. Use the format like "minecraft:the_nether" or "rats:ratlantis"
#Maximum cyclops health blacklistDimensionsDragons = ["minecraft:the_nether", "minecraft:the_end"]
#Range: 1.0 ~ 10000.0 #Blacklisted feature(cyclops caves, hydra dens, etc) gen dimensions. Use the format like "minecraft:the_nether" or "rats:ratlantis"
"Cyclops Max Health" = 150.0 blacklistDimensionsFeature = ["minecraft:the_nether", "minecraft:the_end"]
#Dread Lich spawn weight. Lower = lower chance to spawn #Blacklisted mob spawn (troll, hippogryph, etc) dimensions. Use the format like "minecraft:the_nether" or "rats:ratlantis"
#Range: 1 ~ 10000 blacklistDimensionsMobs = ["minecraft:the_nether", "minecraft:the_end"]
"Lich Spawn Weight" = 2
#Whether or not sea serpents can break weak blocks in their way [Generation.Ores]
"Sea Serpent Griefing" = false #Whether to generate copper ore or not
#True if pixie villages are allowed to spawn "Generate Copper Ore" = false
"Spawn Pixies" = true #Whether to generate silver ore or not
#How many blocks away can cyclopes detect sheep. Note that increasing this could cause lag. "Generate Silver Ore" = true
#Range: 1 ~ 10000 #Whether to generate sapphire ore or not
"Cyclopes Sheep Search Length" = 17 "Generate Sapphire Ore" = true
#A double check to see if the game can spawn death worms. Higher number = lower chance to spawn. #Whether to generate amethyst ore or not
#Range: 0 ~ 10000 "Generate Amethyst Ore" = true
"Death Worm Spawn Check Chance" = 3
#Maximum cockatrice health [Generation.Dragon]
#Range: 1.0 ~ 10000.0 #Whether to generate dragon skeletons or not
"Cockatrice Health" = 40.0 "Generate Dragon Skeletons" = true
#True if gorgon temples are allowed to spawn #1 out of this number chance per chunk for generation
"Spawn Gorgons" = true #Range: 1 ~ 10000
#True if hippocampi are allowed to spawn "Generate Dragon Skeleton Chance" = 300
"Spawn Hippocampus" = true #Whether to generate dragon caves or not
#Damage dealt from a successful ice breath attack. Attack Damage is scaled to by age, so a stage 5 dragon will deal 5x as much as this number "Generate Dragon Caves" = true
#Range: 0.0 ~ 10000.0 #1 out of this number chance per chunk for generation
"Dragon Attack Damage(Ice breath)" = 2.5 #Range: 1 ~ 10000
#How high dragons can fly, in Y height. "Generate Dragon Cave Chance" = 200
#Range: > 100 #Whether to generate dragon roosts or not
"Max Dragon Flight Height" = 128 "Generate Dragon Roosts" = true
#True if cockatrices are allowed to spawn #1 out of this number chance per chunk for generation
"Spawn Cockatrices" = true #Range: 1 ~ 10000
#True if tamed dragons go to sleep at night. "Generate Dragon Roost Chance" = 1000
"Tamed Dragons Sleep" = true #1 out of this number chance per block that gold will generate in dragon lairs.
#True if ghosts can rarely spawn from brutal PvP deaths. #Range: 1 ~ 10000
"Ghost Spawn from PvP deaths" = true "Dragon Den Gold Amount" = 4
#Whether or not cyclops can break logs or leaves in their way #Ratio of Stone(this number) to Ores in Dragon Caves
"Cyclops Griefing" = false #Range: 1 ~ 10000
#Disable this to remove easter egg with tinkers installed. "Dragon Cave Ore Ratio" = 45
Weezer = true
#True if dragons can despawn. Note that if this is false there may be SERIOUS lag issues. [Generation.Structures-Features]
"Dragons Despawn" = true #How far away dangerous structures(dragon roosts, cyclops caves, etc.) must be from spawn(0, 0).
#True if hippogryphs are allowed to spawn #Range: 1 ~ 10000
"Spawn Hippogryphs" = true "Dangerous World Gen Dist From Spawn" = 2000
#True if dread liches are allowed to spawn #How far away dangerous structures(dragon roosts, cyclops caves, etc.) must be from the last generated structure.
"Spawn Liches" = true #Range: 1 ~ 10000
#One out of this number chance per chunk to generate a mausoleum. "Dangerous World Gen Dist Seperation" = 500
#Range: 1 ~ 10000 #Whether to generate glacier biomes or not
"Mausoleum Gen Chance" = 5000 "Generate Glaciers" = true
#Whether to generate copper ore or not #Glacier Spawn Weight. Higher number = more common
"Generate Copper Ore" = false #Range: 1 ~ 10000
#A more intelligent dragon pathfinding system, but is also laggier. Turn this on if you think dragons are too stupid. "Glacier Spawn Weight" = 4
"Intelligent Dragon Pathfinding" = false #True if mausoleums are allowed to generate
#Cockatrice spawn weight. Lower = lower chance to spawn "Generate Mausoleums" = true
#Range: 1 ~ 10000 #One out of this number chance per chunk to generate a mausoleum.
"Cockatrice Spawn Weight" = 4 #Range: 1 ~ 10000
#True to make the screen pink when sirens attract players "Mausoleum Gen Chance" = 5000
"Use Siren Shader" = true #Whether to generate graveyards or not
#Enable this if your server is being bombarded with moved wrongly or moved too fast console messages. REQUIRES RESTART! "Generate Graveyards" = true
"Dragon Moved Wrongly Error Fix" = false #Graveyard rarity.
#Blocks that a dragon can break, but won't spawn drops for. Use the format like "minecraft:stone" or "rats:block_of_cheese" #Range: 2 ~ 10000
noDropBreakBlocks = ["minecraft:stone", "minecraft:dirt", "minecraft:grass_block"] "Graveyard Chance" = 100
#How many blocks away can death worms spot potential prey. Note that increasing this could cause lag
#Range: 1 ~ 10000 [Dragons]
"Death Worm Target Search Length" = 64
#How far away stymphalian birds will consider other birds to be in the same flock. [Dragons.Griefing]
#Range: 1 ~ 10000 #Dragon griefing - 2 is no griefing, 1 is breaking weak blocks, 0 is default
"Stymphalian Bird Flock Length" = 40 #Range: 0 ~ 2
#How many maximum individuals a myrmex colony can have. "Dragon Griefing" = 2
#Range: 10 ~ 10000 #True if tamed dragons can follow the griefing rules.
"Myrmex Colony Max Size" = 80 "Tamed Dragon Griefing" = false
#1 out of this number chance per block that gold will generate in dragon lairs. #The percentage chance for a block to drop as an item when a dragon breaks it.
#Range: 1 ~ 10000 #Range: 0.0 ~ 1.0
"Dragon Den Gold Amount" = 4 "Dragon Block Breaking Drop Chance" = 0.10000000149011612
#Whether to generate dragon skeletons or not #Blocks that a dragon cannot break. Use the format like "minecraft:chest" or "rats:block_of_cheese"
"Generate Dragon Skeletons" = true blacklistedBreakBlocks = []
#1 out of this number chance per chunk for generation #Blocks that a dragon can break, but won't spawn drops for. Use the format like "minecraft:stone" or "rats:block_of_cheese"
#Range: 1 ~ 10000 noDropBreakBlocks = ["minecraft:stone", "minecraft:dirt", "minecraft:grass_block"]
"Spawn Cyclops Cave Chance" = 1000
#True if myrmex colonies are allowed to spawn [Dragons.Attributes]
"Spawn Myrmex" = true #How long it takes(in ticks) for a dragon egg to hatch
#Default attack strength of a dragonsteel sword. #Range: > 1
#Range: 5.0 ~ 2.147483647E9 "Dragon Egg Hatch Time" = 7200
"Dragonsteel Sword Base Attack Strength" = 25.0 #Dragon Flap Noise Distance - Larger number, further away you can hear it
#Whether to generate dragon caves or not #Range: 0 ~ 10000
"Generate Dragon Caves" = true "Dragon Flap Noise Distance" = 4
#How high stymphalian birds can fly, in Y height. #Dragon Flute Distance - how many chunks away is the dragon flute effective?
#Range: > 10 #Range: 0 ~ 10000
"Max Stymphalian Bird Flight Height" = 80 "Dragon Flute Distance" = 4
#Whitelist mob spawn (troll, hippogryph, etc) dimensions. Use the format like "minecraft:the_nether" or "rats:ratlantis" #Max dragon health. Health is scaled to this
blacklistDimensions = ["minecraft:overworld"] #Range: 1.0 ~ 100000.0
#1 out of this number chance per chunk for generation "Dragon Health" = 500.0
#Range: 1 ~ 10000 #Max dragon attack damage. Attack Damage is scaled to this
"Spawn Sea Serpent Chance" = 2500 #Range: 1 ~ 10000
#Default sea serpent health, this is scaled to the sea serpent's particular size "Dragon Attack Damage" = 17
#Range: 1.0 ~ 10000.0 #Damage dealt from a successful fire breath attack. Attack Damage is scaled to by age, so a stage 5 dragon will deal 5x as much as this number
"Sea Serpent Base Health" = 20.0 #Range: 0.0 ~ 10000.0
#True if chickens lay rotten eggs. "Dragon Attack Damage(Fire breath)" = 2.0
"Chickens Lay Rotten Eggs" = true #Damage dealt from a successful ice breath attack. Attack Damage is scaled to by age, so a stage 5 dragon will deal 5x as much as this number
#size of pixie villages #Range: 0.0 ~ 10000.0
#Range: 1 ~ 10000 "Dragon Attack Damage(Ice breath)" = 2.5
"Pixie Village Size" = 5 #Damage dealt from a successful lightning breath attack. Attack Damage is scaled to by age, so a stage 5 dragon will deal 5x as much as this number
#Maximum amphithere health #Range: 0.0 ~ 10000.0
#Range: 1.0 ~ 10000.0 "Dragon Attack Damage(Lightning breath)" = 3.5
"Amphithere Max Health" = 50.0 #Change this to slow down or speed up dragon or amphithere flight.
#How many ticks it takes while riding an untamed amphithere to tame it. #Range: 0.0 ~ 2.0
#Range: 1 ~ 10000 "Dragon Flight Speed Modifier" = 1.0
"Amphithere Tame Time" = 400 #Enable this if your server is being bombarded with moved wrongly or moved too fast console messages. REQUIRES RESTART!
#True if dragons can break blocks if they get stuck. Turn this off if your dragons randomly explode. "Dragon Moved Wrongly Error Fix" = false
"Dragons Dig When Stuck" = true
#True if siren islands are allowed to spawn [Dragons.Behaviour]
"Spawn Sirens" = true #How high dragons can fly, in Y height.
#True if tamed dragons can follow the griefing rules. #Range: > 100
"Tamed Dragon Griefing" = true "Max Dragon Flight Height" = 128
#Default deathworm attack strength, this is scaled to the worm's particular size #How far away dragons will detect gold blocks being destroyed or chests being opened
#Range: 1.0 ~ 10000.0 #Range: 0 ~ 10000
"Death Worm Base Attack Strength" = 3.0 "Dragon Gold Search Length" = 30
#Maximum hydra health #True if dragons can despawn. Note that if this is false there may be SERIOUS lag issues.
#Range: 1.0 ~ 10000.0 "Dragons Despawn" = true
"Hydra Max Health" = 250.0 #True if tamed dragons go to sleep at night.
#Maximum gorgon health "Tamed Dragons Sleep" = true
#Range: 1.0 ~ 10000.0 #True if dragons can break blocks if they get stuck. Turn this off if your dragons randomly explode.
"Gorgon Max Health" = 100.0 "Dragons Dig When Stuck" = true
#Whether to generate silver ore or not #True if dragons can drop their skull on death.
"Generate Silver Ore" = true "Dragons Drop Skull" = true
#Turning this to true simplifies the dragon's pathfinding process, making them dumber when finding a path, but better for servers with many loaded dragons. #True if dragons can drop their heart on death.
"Experimental Dragon path Finder" = false "Dragons Drop Heart" = true
#1 out of this number chance per chunk for generation #True if dragons can drop their blood on death.
#Range: 1 ~ 10000 "Dragons Drop Blood" = true
"Generate Dragon Skeleton Chance" = 300 #True if dragons fire/ice charges create secondary explosions that launch blocks everywhere. Turn this to true if you like unfair explosions. Or lag.
#True if villagers should run away and hide from dragons and other hostile Ice and Fire mobs. "Explosive Dragon Breath" = false
"Villagers Fear Dragons" = true #How many blocks away can dragons spot potential prey. Note that increasing this could cause lag.
#1 out of this number chance per 6000 ticks for a chicken to lay a cockatrice egg. #Range: 1 ~ 10000
#Range: > 1 "Dragon Target Search Length" = 128
"Cockatrice chicken Search Length" = 30 #How many blocks away can dragons wander from their defined "home" position.
#True if cyclops caves are allowed to spawn #Range: 1 ~ 10000
"Spawn Cyclopes Caves" = true "Dragon Wander From Home Distance" = 40
#True if hydra caves are allowed to generate #Every interval of this number in ticks, dragon hunger decreases.
"Generate Hydra Caves" = true #Range: 1 ~ 10000
#Default armor value of dragonsteel chestplate. "Dragon Hunger Tick Rate" = 3000
#Range: > 7 #Every interval of this number in ticks, dragon allowed to break blocks.
"Dragonsteel Base Armor" = 12 #Range: 0 ~ 10000
#How many blocks away can dragons wander from their defined "home" position. "Dragon Block Break Cooldown" = 5
#Range: 1 ~ 10000 #True if villagers should run away and hide from dragons and other hostile Ice and Fire mobs.
"Dragon Wander From Home Distance" = 40 "Villagers Fear Dragons" = true
#True if using blacklists, false if using whitelists for dragons and structure gen. #True if animals should run away and hide from dragons and other hostile Ice and Fire mobs.
"Use Dimension Blacklist" = false "Animals Fear Dragons" = true
#Default deathworm health, this is scaled to the worm's particular size #A more intelligent dragon pathfinding system, but is also laggier. Turn this on if you think dragons are too stupid.
#Range: 1.0 ~ 10000.0 "Intelligent Dragon Pathfinding" = false
"Death Worm Base Health" = 10.0
#Change this to slow down or speed up dragon or amphithere flight. [Mobs]
#Range: 0.0 ~ 2.0
"Dragon Flight Speed Modifier" = 1.0 [Mobs.Pixies]
#1 out of this number chance per chunk for generation #True if pixie villages are allowed to spawn
#Range: 1 ~ 10000 "Spawn Pixies" = true
"Spawn Wandering Cyclops Chance" = 300 #1 out of this number chance per chunk for generation
#1 out of this number chance per chunk for generation #Range: 1 ~ 10000
#Range: 1 ~ 10000 "Spawn Pixies Chance" = 800
"Spawn Gorgon Chance" = 10000 #size of pixie villages
#Default durability value of dragonsteel sword. #Range: 1 ~ 10000
#Range: > 1 "Pixie Village Size" = 5
"Dragonsteel Base Durability" = 8000 #True if pixies are allowed to steal from players
#How many blocks away can stymphalian birds spot potential prey. Note that increasing this could cause lag. "Pixies Steal Items" = true
#Range: 1 ~ 10000
"Stymphalian Bird Target Search Length" = 64 [Mobs.Cyclops]
#True if stymphalian birds are allowed to target and attack animals #True if cyclops caves are allowed to spawn
"Stymphalian Birds Target Animals" = false "Spawn Cyclopes Caves" = true
#How many ticks it takes for a Myrmex to move from a larva to a pupa, and from a pupa to an adult. #1 out of this number chance per chunk for generation
#Range: 1 ~ 100000 #Range: 1 ~ 10000
"Myrmex Hatch Length" = 35000 "Spawn Cyclops Cave Chance" = 1000
#Whether to generate graveyards or not #True if wandering cyclopes are allowed to spawn
"Generate Graveyards" = true "Spawn Wandering Cyclopes" = true
#True if trolls are allowed to spawn #1 out of this number chance per chunk for generation
"Spawn Trolls" = true #Range: 1 ~ 10000
#True if amphitheres are allowed to spawn "Spawn Wandering Cyclops Chance" = 300
"Spawn Amphitheres" = true #Maximum cyclops health
#Whether to generate sapphire ore or not #Range: 1.0 ~ 10000.0
"Generate Sapphire Ore" = true "Cyclops Max Health" = 150.0
#Maximum ghost health. #How many blocks away can cyclopes detect sheep. Note that increasing this could cause lag.
#Range: 1.0 ~ 10000.0 #Range: 1 ~ 10000
"Ghost Max Health" = 30.0 "Cyclopes Sheep Search Length" = 17
#How far away dangerous structures(dragon roosts, cyclops caves, etc.) must be from spawn(0, 0). #Cyclops attack strength
#Range: 1 ~ 10000 #Range: 1.0 ~ 10000.0
"Dangerous World Gen Dist From Spawn" = 2000 "Cyclops Attack Strength" = 15.0
#Damage dealt from a successful lightning breath attack. Attack Damage is scaled to by age, so a stage 5 dragon will deal 5x as much as this number #Amount of damage done with cyclops bite attack.
#Range: 0.0 ~ 10000.0 #Range: 1.0 ~ 10000.0
"Dragon Attack Damage(Lightning breath)" = 3.5 "Cyclops Bite Strength" = 40.0
#One out of this number chance per chunk to generate a myrmex hive. #Whether or not cyclops can break logs or leaves in their way
#Range: 1 ~ 10000 "Cyclops Griefing" = false
"Myrmex Colony Gen Chance" = 1500
#Hippogryph spawn weight. Lower = lower chance to spawn. [Mobs.Sirens]
#Range: 1 ~ 10000 #Maximum siren health
"Hippogryph Spawn Weight" = 1 #Range: 1.0 ~ 10000.0
#1 out of this number chance per chunk for generation "Siren Max Health" = 50.0
#Range: 1 ~ 10000 #True if siren islands are allowed to spawn
"Generate Dragon Roost Chance" = 1000 "Spawn Sirens" = true
#Maximum ghost attack strength. #True to make the screen pink when sirens attract players
#Range: 0.0 ~ 10000.0 "Use Siren Shader" = true
"Ghost Attack Strength" = 3.0 #1 out of this number chance per chunk for generation
#One out of this number chance per chunk to generate a hydra cave. #Range: 1 ~ 10000
#Range: 1 ~ 10000 "Spawn Sirens Chance" = 400
"Hydra Caves Gen Chance" = 1000 #how long(in ticks) can a siren use its sing effect on a player, without a cooldown.
#Every interval of this number in ticks, dragon allowed to break blocks. #Range: 100 ~ 24000
#Range: 0 ~ 10000 "Siren Max Sing Time" = 12000
"Dragon Block Break Cooldown" = 5 #how long(in ticks) a siren has to wait after failing to lure in a player
#True if stymphalian birds are allowed to spawn #Range: 100 ~ 24000
"Spawn Stymphalian Birds" = true "Siren Time Between Songs" = 2000
#True if dragons can drop their blood on death.
"Dragons Drop Blood" = true [Mobs.DeathWorms]
#Every interval of this number in ticks, dragon hunger decreases. #How many blocks away can death worms spot potential prey. Note that increasing this could cause lag
#Range: 1 ~ 10000 #Range: 1 ~ 10000
"Dragon Hunger Tick Rate" = 3000 "Death Worm Target Search Length" = 64
#True if trolls are allowed to drop their weapon on death. #Default deathworm health, this is scaled to the worm's particular size
"Trolls Drop Weapon" = true #Range: 1.0 ~ 10000.0
#Troll spawn weight. Lower = lower chance to spawn "Death Worm Base Health" = 10.0
#Range: 1 ~ 10000 #Default deathworm attack strength, this is scaled to the worm's particular size
"Troll Spawn Weight" = 4 #Range: 1.0 ~ 10000.0
#Glacier Spawn Weight. Higher number = more common "Death Worm Base Attack Strength" = 3.0
#Range: 1 ~ 10000 #True if deathworms are allowed to spawn
"Glacier Spawn Weight" = 4 "Spawn Death Worms" = true
#1 out of this number chance per chunk for generation #True if wild deathworms are allowed to target and attack monsters
#Range: 1 ~ 10000 "Death Worms Target Monsters" = true
"Generate Dragon Cave Chance" = 200 #Deathworm spawn weight. Higher = lower chance to spawn
#Dragon griefing - 2 is no griefing, 1 is breaking weak blocks, 0 is default #Range: 1 ~ 10000
#Range: 0 ~ 2 "Death Worm Spawn Weight" = 100
"Dragon Griefing" = 2 #A double check to see if the game can spawn death worms. Higher number = lower chance to spawn.
#A double check to see if the game can spawn cockatrices. Higher number = lower chance to spawn. #Range: 0 ~ 10000
#Range: 0 ~ 10000 "Death Worm Spawn Check Chance" = 3
"Cockatrice Spawn Check Chance" = 1000
#True if pixies are allowed to steal from players [Mobs.Cockatrice]
"Pixies Steal Items" = true #Maximum cockatrice health
#True if dragons can drop their heart on death. #Range: 1.0 ~ 10000.0
"Dragons Drop Heart" = true "Cockatrice Health" = 40.0
#True if wild deathworms are allowed to target and attack monsters #1 out of this number chance per 6000 ticks for a chicken to lay a cockatrice egg.
"Death Worms Target Monsters" = true #Range: > 1
#How far away dangerous structures(dragon roosts, cyclops caves, etc.) must be from the last generated structure. "Cockatrice chicken Search Length" = 30
#Range: 1 ~ 10000 #True if chickens lay rotten eggs.
"Dangerous World Gen Dist Seperation" = 1000 "Chickens Lay Rotten Eggs" = true
#True if dragons fire/ice charges create secondary explosions that launch blocks everywhere. Turn this to true if you like unfair explosions. Or lag. #True if cockatrices are allowed to spawn
"Explosive Dragon Breath" = false "Spawn Cockatrices" = true
#Maximum threads to use for dragon/myrmex pathfinding. Increase this number if pathing is slow and you have many cores. #Cockatrice spawn weight. Lower = lower chance to spawn
#Range: > 1 #Range: 1 ~ 10000
"Dragon Pathfinding Threads" = 3 "Cockatrice Spawn Weight" = 4
#Base Myrmex(worker) attack strength #A double check to see if the game can spawn cockatrices. Higher number = lower chance to spawn.
#Range: 1.0 ~ 10000.0 #Range: 0 ~ 10000
"Myrmex Base Attack Strength" = 3.0 "Cockatrice Spawn Check Chance" = 1000
#How far away dragons will detect gold blocks being destroyed or chests being opened
#Range: 0 ~ 10000 [Mobs.Stymphalians]
"Dragon Gold Search Length" = 30 #How many blocks away can stymphalian birds spot potential prey. Note that increasing this could cause lag.
#True if stymphalian birds can drop items registered in the ore dictionary to ingotCopper, ingotBronze, nuggetCopper, nuggetBronze. #Range: 1 ~ 10000
"Stymphalian Birds drop ore dict items" = true "Stymphalian Bird Target Search Length" = 64
#True if animals should run away and hide from dragons and other hostile Ice and Fire mobs. #1/this number chance for a stymphalian feather to turn into an item before despawning. Zero means never.
"Animals Fear Dragons" = true #Range: 0 ~ 10000
#Stymphalian bird feather attack strength. "Stymphalian Bird Feather Drop Chance" = 25
#Range: 0.0 ~ 10000.0 #Stymphalian bird feather attack strength.
"Stymphalian Bird Feather Attack Strength" = 1.0 #Range: 0.0 ~ 10000.0
#Blocks that a dragon cannot break. Use the format like "minecraft:chest" or "rats:block_of_cheese" "Stymphalian Bird Feather Attack Strength" = 1.0
blacklistedBreakBlocks = [] #How far away stymphalian birds will consider other birds to be in the same flock.
#1 out of this number chance per chunk for generation #Range: 1 ~ 10000
#Range: 1 ~ 10000 "Stymphalian Bird Flock Length" = 40
"Spawn Hippocampus Chance" = 400 #How high stymphalian birds can fly, in Y height.
#Amphithere spawn weight. Lower = lower chance to spawn #Range: > 10
#Range: 1 ~ 10000 "Max Stymphalian Bird Flight Height" = 80
"Amphithere Spawn Weight" = 500 #True if stymphalian birds are allowed to spawn
#Dragon Flute Distance - how many chunks away is the dragon flute effective? "Spawn Stymphalian Birds" = true
#Range: 0 ~ 10000 #True if stymphalian birds can drop items registered in the ore dictionary to ingotCopper, ingotBronze, nuggetCopper, nuggetBronze.
"Dragon Flute Distance" = 4 "Stymphalian Birds drop ore dict items" = true
#The percentage chance for a block to drop as an item when a dragon breaks it. #True if stymphalian birds are allowed to target and attack animals
#Range: 0.0 ~ 1.0 "Stymphalian Birds Target Animals" = false
"Dragon Block Breaking Drop Chance" = 0.10000000149011612 #1 out of this number chance per chunk for generation
#Damage dealt from a successful fire breath attack. Attack Damage is scaled to by age, so a stage 5 dragon will deal 5x as much as this number #Range: 1 ~ 10000
#Range: 0.0 ~ 10000.0 "Spawn Stymhphalian Bird Chance" = 500
"Dragon Attack Damage(Fire breath)" = 2.0
#How many blocks away can ampitheres detect villagers being hurt. Note that increasing this could cause lag. [Mobs.Trolls]
#Range: 1 ~ 10000 #True if trolls are allowed to spawn
"Amphithere Villager Search Length" = 64 "Spawn Trolls" = true
#Deathworm spawn weight. Lower = lower chance to spawn #True if trolls are allowed to drop their weapon on death.
#Range: 1 ~ 10000 "Trolls Drop Weapon" = true
"Death Worm Spawn Weight" = 100 #Troll spawn weight. Lower = lower chance to spawn
#Percentage of critical strike that will disarm with easter egg tinkers material. #Range: 1 ~ 10000
#Range: 0.0 ~ 1.0 "Troll Spawn Weight" = 40
"Easter Egg Tinkers Tool Disarm chance" = 0.20000000298023224 #A double check to see if the game can spawn trolls. Higher number = lower chance to spawn.
#Whether to generate amethyst ore or not #Range: 0 ~ 10000
"Generate Amethyst Ore" = true "Troll Spawn Check Chance" = 10
#Ratio of Stone(this number) to Ores in Dragon Caves #Maximum troll health
#Range: 1 ~ 10000 #Range: 1.0 ~ 10000.0
"Dragon Cave Ore Ratio" = 45 "Troll Max Health" = 50.0
#1 out of this number chance per chunk for generation #Troll attack strength
#Range: 1 ~ 10000 #Range: 1.0 ~ 10000.0
"Spawn Stymhphalian Bird Chance" = 500 "Troll Attack Strength" = 10.0
#A double check to see if the game can spawn trolls. Higher number = lower chance to spawn.
#Range: 0 ~ 10000 [Mobs.Myrmex]
"Troll Spawn Check Chance" = 0 #True if myrmex colonies are allowed to spawn
#1/this number chance for a stymphalian feather to turn into an item before despawning. Zero means never. "Spawn Myrmex" = true
#Range: 0 ~ 10000 #How many ticks it takes for a Myrmex Queen to produce an egg.
"Stymphalian Bird Feather Drop Chance" = 25 #Range: 1 ~ 10000
#How long it takes(in ticks) for a dragon egg to hatch "Myrmex Gestation Length" = 2500
#Range: > 1 #How many ticks it takes for a Myrmex to move from a larva to a pupa, and from a pupa to an adult.
"Dragon Egg Hatch Time" = 7200 #Range: 1 ~ 100000
#Cyclops attack strength "Myrmex Hatch Length" = 35000
#Range: 1.0 ~ 10000.0 #One out of this number chance per chunk to generate a myrmex hive.
"Cyclops Attack Strength" = 15.0 #Range: 1 ~ 10000
#how long(in ticks) can a siren use its sing effect on a player, without a cooldown. "Myrmex Colony Gen Chance" = 1500
#Range: 100 ~ 24000 #How many maximum individuals a myrmex colony can have.
"Siren Max Sing Time" = 12000 #Range: 10 ~ 10000
#Max dragon health. Health is scaled to this "Myrmex Colony Max Size" = 80
#Range: 1.0 ~ 100000.0 #Base Myrmex(worker) attack strength
"Dragon Health" = 500.0 #Range: 1.0 ~ 10000.0
#How many blocks away can dragons spot potential prey. Note that increasing this could cause lag. "Myrmex Base Attack Strength" = 3.0
#Range: 1 ~ 10000 #The maximum radius myrmex area allowed to wander/forage
"Dragon Target Search Length" = 128 #Range: 100 ~ 20000
#How many ticks it takes for a Myrmex Queen to produce an egg. "Myrmex Maximum Wnader Radius" = 4000
#Range: 1 ~ 10000
"Myrmex Gestation Length" = 2500 [Mobs.Amphitheres]
#Whether to generate glacier biomes or not #True if amphitheres are allowed to spawn
"Generate Glaciers" = true "Spawn Amphitheres" = true
#True if wandering cyclopes are allowed to spawn #Amphithere spawn weight. Lower = lower chance to spawn
"Spawn Wandering Cyclopes" = true #Range: 1 ~ 10000
#Maximum siren health "Amphithere Spawn Weight" = 50
#Range: 1.0 ~ 10000.0 #How many blocks away can ampitheres detect villagers being hurt. Note that increasing this could cause lag.
"Siren Max Health" = 50.0 #Range: 1 ~ 10000
#True if dragons can drop their skull on death. "Amphithere Villager Search Length" = 64
"Dragons Drop Skull" = true #How many ticks it takes while riding an untamed amphithere to tame it.
#True if sea serpents are allowed to spawn #Range: 1 ~ 10000
"Spawn Sea Serpents" = true "Amphithere Tame Time" = 400
#Maximum nodes for dragons/myrmex to path too. Decrease this is dragon pathfinding is super slow or intensive. #How fast amphitheres fly.
#Range: > 1 #Range: 0.0 ~ 3.0
"Dragon Max Pathfinding Nodes" = 5000 "Amphithere Flight Speed" = 1.75
#True if the summon crystal can load chunks to find dragons. #Maximum amphithere health
"Chunk Load Summon Crystal" = true #Range: 1.0 ~ 10000.0
#Amount of damage done with cyclops bite attack. "Amphithere Max Health" = 50.0
#Range: 1.0 ~ 10000.0 #Amphithere attack strength
"Cyclops Bite Strength" = 40.0 #Range: 1.0 ~ 10000.0
#Amphithere attack strength "Amphithere Attack Strength" = 7.0
#Range: 1.0 ~ 10000.0
"Amphithere Attack Strength" = 7.0 [Mobs.SeaSerpents]
#Graveyard rarity. #True if sea serpents are allowed to spawn
#Range: 2 ~ 10000 "Spawn Sea Serpents" = true
"Graveyard Chance" = 5000 #1 out of this number chance per chunk for generation
#Max dragon attack damage. Attack Damage is scaled to this #Range: 1 ~ 10000
#Range: 1 ~ 10000 "Spawn Sea Serpent Chance" = 2500
"Dragon Attack Damage" = 17 #Whether or not sea serpents can break weak blocks in their way
#1 out of this number chance per chunk for generation "Sea Serpent Griefing" = false
#Range: 1 ~ 10000 #Default sea serpent health, this is scaled to the sea serpent's particular size
"Spawn Sirens Chance" = 400 #Range: 1.0 ~ 10000.0
#Maximum troll health "Sea Serpent Base Health" = 20.0
#Range: 1.0 ~ 10000.0 #Default sea serpent attack strength, this is scaled to the sea serpent's particular size
"Troll Max Health" = 50.0 #Range: 1.0 ~ 10000.0
#Default sea serpent attack strength, this is scaled to the sea serpent's particular size "Sea Serpent Base Attack Strength" = 4.0
#Range: 1.0 ~ 10000.0
"Sea Serpent Base Attack Strength" = 4.0 [Mobs.Hippocampus]
#Whether to generate dragon roosts or not #True if hippocampi are allowed to spawn
"Generate Dragon Roosts" = true "Spawn Hippocampus" = true
#True if mausoleums are allowed to generate #1 out of this number chance per chunk for generation
"Generate Mausoleums" = true #Range: 1 ~ 10000
#Dragon Flap Noise Distance - Larger number, further away you can hear it "Spawn Hippocampus Chance" = 200
#Range: 0 ~ 10000 #Change this to slow down or speed up hippocampus swimming.
"Dragon Flap Noise Distance" = 4 #Range: 0.0 ~ 2.0
#True if deathworms are allowed to spawn "Hippocampus Swim Speed Modifier" = 1.0
"Spawn Death Worms" = true
#1 out of this number chance per chunk for generation [Mobs.Hippogryph]
#Range: 1 ~ 10000 #True if hippogryphs are allowed to spawn
"Spawn Pixies Chance" = 800 "Spawn Hippogryphs" = true
#Hippogryph spawn weight. Lower = lower chance to spawn.
#Range: 1 ~ 10000
"Hippogryph Spawn Weight" = 1
#Change this to slow down or speed up hippogryph flight.
#Range: 0.0 ~ 2.0
"Hippogryph Flight Speed Modifier" = 1.0
[Mobs.Gorgons]
#True if gorgon temples are allowed to spawn
"Spawn Gorgons" = true
#1 out of this number chance per chunk for generation
#Range: 1 ~ 10000
"Spawn Gorgon Chance" = 10000
#Maximum gorgon health
#Range: 1.0 ~ 10000.0
"Gorgon Max Health" = 100.0
[Mobs.Others]
#True if dread liches are allowed to spawn
"Spawn Liches" = true
#Dread Lich spawn weight. Lower = lower chance to spawn
#Range: 1 ~ 10000
"Lich Spawn Weight" = 2
#Maximum hydra health
#Range: 1.0 ~ 10000.0
"Hydra Max Health" = 250.0
#True if hydra caves are allowed to generate
"Generate Hydra Caves" = true
#One out of this number chance per chunk to generate a hydra cave.
#Range: 1 ~ 10000
"Hydra Caves Gen Chance" = 1000
#Maximum ghost health.
#Range: 1.0 ~ 10000.0
"Ghost Max Health" = 30.0
#Maximum ghost attack strength.
#Range: 0.0 ~ 10000.0
"Ghost Attack Strength" = 3.0
#True if ghosts can rarely spawn from brutal PvP deaths.
"Ghost Spawn from PvP deaths" = true
#Villager Scribe House generation weight. Lower = lower chance to spawn
#Range: 30 ~ 10000
"Villager Scribe House Weight" = 30
[Items]
#Default attack strength of a dragonsteel sword.
#Range: 5.0 ~ 2.147483647E9
"Dragonsteel Sword Base Attack Strength" = 25.0
#Default armor value of dragonsteel chestplate.
#Range: > 7
"Dragonsteel Base Armor" = 12
#Default durability value of dragonsteel tools.
#Range: > 1
"Dragonsteel Base Durability" = 8000
#Default durability value of dragonsteel equipment.
#Range: > 1
"Dragonsteel Base Durability Equipment" = 8000
#Disable this to remove easter egg with tinkers installed.
Weezer = true
#Percentage of critical strike that will disarm with easter egg tinkers material.
#Range: 0.0 ~ 1.0
"Easter Egg Tinkers Tool Disarm chance" = 0.20000000298023224
#True if the summon crystal can load chunks to find dragons.
"Chunk Load Summon Crystal" = true
#True if the dragon bone fire sword ignites attackers.
"Dragon Bone Fire Abilities" = true
#True if the dragon bone ice sword freezes attackers.
"Dragon Bone Ice Abilities" = true
#True if the dragon bone lightning sword strikes attackers.
"Dragon Bone Lightning Abilities" = true
[Pathfinding]
#Maximum threads to use for dragon/myrmex pathfinding. Increase this number if pathing is slow and you have many cores.
#Range: > 1
"Dragon Pathfinding Threads" = 3
#Maximum nodes for dragons/myrmex to path too. Decrease this is dragon pathfinding is super slow or intensive.
#Range: > 1
"Dragon Max Pathfinding Nodes" = 5000