Update ice and fire config
Yes, they completely changed the config format and didn't take into account the user's changes. I guess I shouldn't be expecting much from minecraft mod authors, but damn.
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		|  | @ -1,374 +1,452 @@ | |||
| [Generation] | ||||
| 
 | ||||
| [general] | ||||
| 	#How fast amphitheres fly. | ||||
| 	#Range: 0.0 ~ 3.0 | ||||
| 	"Amphithere Flight Speed" = 1.75 | ||||
| 	#how long(in ticks) a siren has to wait after failing to lure in a player | ||||
| 	#Range: 100 ~ 24000 | ||||
| 	"Siren Time Between Songs" = 2000 | ||||
| 	#Troll attack strength | ||||
| 	#Range: 1.0 ~ 10000.0 | ||||
| 	"Troll Attack Strength" = 10.0 | ||||
| 	#Maximum cyclops health | ||||
| 	#Range: 1.0 ~ 10000.0 | ||||
| 	"Cyclops Max Health" = 150.0 | ||||
| 	#Dread Lich spawn weight. Lower = lower chance to spawn | ||||
| 	#Range: 1 ~ 10000 | ||||
| 	"Lich Spawn Weight" = 2 | ||||
| 	#Whether or not sea serpents can break weak blocks in their way | ||||
| 	"Sea Serpent Griefing" = false | ||||
| 	#True if pixie villages are allowed to spawn | ||||
| 	"Spawn Pixies" = true | ||||
| 	#How many blocks away can cyclopes detect sheep. Note that increasing this could cause lag. | ||||
| 	#Range: 1 ~ 10000 | ||||
| 	"Cyclopes Sheep Search Length" = 17 | ||||
| 	#A double check to see if the game can spawn death worms. Higher number = lower chance to spawn. | ||||
| 	#Range: 0 ~ 10000 | ||||
| 	"Death Worm Spawn Check Chance" = 3 | ||||
| 	#Maximum cockatrice health | ||||
| 	#Range: 1.0 ~ 10000.0 | ||||
| 	"Cockatrice Health" = 40.0 | ||||
| 	#True if gorgon temples are allowed to spawn | ||||
| 	"Spawn Gorgons" = true | ||||
| 	#True if hippocampi are allowed to spawn | ||||
| 	"Spawn Hippocampus" = true | ||||
| 	#Damage dealt from a successful ice breath attack. Attack Damage is scaled to by age, so a stage 5 dragon will deal 5x as much as this number | ||||
| 	#Range: 0.0 ~ 10000.0 | ||||
| 	"Dragon Attack Damage(Ice breath)" = 2.5 | ||||
| 	#How high dragons can fly, in Y height. | ||||
| 	#Range: > 100 | ||||
| 	"Max Dragon Flight Height" = 128 | ||||
| 	#True if cockatrices are allowed to spawn | ||||
| 	"Spawn Cockatrices" = true | ||||
| 	#True if tamed dragons go to sleep at night. | ||||
| 	"Tamed Dragons Sleep" = true | ||||
| 	#True if ghosts can rarely spawn from brutal PvP deaths. | ||||
| 	"Ghost Spawn from PvP deaths" = true | ||||
| 	#Whether or not cyclops can break logs or leaves in their way | ||||
| 	"Cyclops Griefing" = false | ||||
| 	#Disable this to remove easter egg with tinkers installed. | ||||
| 	Weezer = true | ||||
| 	#True if dragons can despawn. Note that if this is false there may be SERIOUS lag issues. | ||||
| 	"Dragons Despawn" = true | ||||
| 	#True if hippogryphs are allowed to spawn | ||||
| 	"Spawn Hippogryphs" = true | ||||
| 	#True if dread liches are allowed to spawn | ||||
| 	"Spawn Liches" = true | ||||
| 	#One out of this number chance per chunk to generate a mausoleum. | ||||
| 	#Range: 1 ~ 10000 | ||||
| 	"Mausoleum Gen Chance" = 5000 | ||||
| 	#Whether to generate copper ore or not | ||||
| 	"Generate Copper Ore" = false | ||||
| 	#A more intelligent dragon pathfinding system, but is also laggier. Turn this on if you think dragons are too stupid. | ||||
| 	"Intelligent Dragon Pathfinding" = false | ||||
| 	#Cockatrice spawn weight. Lower = lower chance to spawn | ||||
| 	#Range: 1 ~ 10000 | ||||
| 	"Cockatrice Spawn Weight" = 4 | ||||
| 	#True to make the screen pink when sirens attract players | ||||
| 	"Use Siren Shader" = true | ||||
| 	#Enable this if your server is being bombarded with moved wrongly or moved too fast console messages. REQUIRES RESTART! | ||||
| 	"Dragon Moved Wrongly Error Fix" = false | ||||
| 	#Blocks that a dragon can break, but won't spawn drops for. Use the format like "minecraft:stone" or "rats:block_of_cheese"  | ||||
| 	noDropBreakBlocks = ["minecraft:stone", "minecraft:dirt", "minecraft:grass_block"] | ||||
| 	#How many blocks away can death worms spot potential prey. Note that increasing this could cause lag | ||||
| 	#Range: 1 ~ 10000 | ||||
| 	"Death Worm Target Search Length" = 64 | ||||
| 	#How far away stymphalian birds will consider other birds to be in the same flock. | ||||
| 	#Range: 1 ~ 10000 | ||||
| 	"Stymphalian Bird Flock Length" = 40 | ||||
| 	#How many maximum individuals a myrmex colony can have. | ||||
| 	#Range: 10 ~ 10000 | ||||
| 	"Myrmex Colony Max Size" = 80 | ||||
| 	#1 out of this number chance per block that gold will generate in dragon lairs. | ||||
| 	#Range: 1 ~ 10000 | ||||
| 	"Dragon Den Gold Amount" = 4 | ||||
| 	#Whether to generate dragon skeletons or not | ||||
| 	"Generate Dragon Skeletons" = true | ||||
| 	#1 out of this number chance per chunk for generation | ||||
| 	#Range: 1 ~ 10000 | ||||
| 	"Spawn Cyclops Cave Chance" = 1000 | ||||
| 	#True if myrmex colonies are allowed to spawn | ||||
| 	"Spawn Myrmex" = true | ||||
| 	#Default attack strength of a dragonsteel sword. | ||||
| 	#Range: 5.0 ~ 2.147483647E9 | ||||
| 	"Dragonsteel Sword Base Attack Strength" = 25.0 | ||||
| 	#Whether to generate dragon caves or not | ||||
| 	"Generate Dragon Caves" = true | ||||
| 	#How high stymphalian birds can fly, in Y height. | ||||
| 	#Range: > 10 | ||||
| 	"Max Stymphalian Bird Flight Height" = 80 | ||||
| 	#Whitelist mob spawn (troll, hippogryph, etc) dimensions. Use the format like "minecraft:the_nether" or "rats:ratlantis"  | ||||
| 	blacklistDimensions = ["minecraft:overworld"] | ||||
| 	#1 out of this number chance per chunk for generation | ||||
| 	#Range: 1 ~ 10000 | ||||
| 	"Spawn Sea Serpent Chance" = 2500 | ||||
| 	#Default sea serpent health, this is scaled to the sea serpent's particular size | ||||
| 	#Range: 1.0 ~ 10000.0 | ||||
| 	"Sea Serpent Base Health" = 20.0 | ||||
| 	#True if chickens lay rotten eggs. | ||||
| 	"Chickens Lay Rotten Eggs" = true | ||||
| 	#size of pixie villages | ||||
| 	#Range: 1 ~ 10000 | ||||
| 	"Pixie Village Size" = 5 | ||||
| 	#Maximum amphithere health | ||||
| 	#Range: 1.0 ~ 10000.0 | ||||
| 	"Amphithere Max Health" = 50.0 | ||||
| 	#How many ticks it takes while riding an untamed amphithere to tame it. | ||||
| 	#Range: 1 ~ 10000 | ||||
| 	"Amphithere Tame Time" = 400 | ||||
| 	#True if dragons can break blocks if they get stuck. Turn this off if your dragons randomly explode. | ||||
| 	"Dragons Dig When Stuck" = true | ||||
| 	#True if siren islands are allowed to spawn | ||||
| 	"Spawn Sirens" = true | ||||
| 	#True if tamed dragons can follow the griefing rules. | ||||
| 	"Tamed Dragon Griefing" = true | ||||
| 	#Default deathworm attack strength, this is scaled to the worm's particular size | ||||
| 	#Range: 1.0 ~ 10000.0 | ||||
| 	"Death Worm Base Attack Strength" = 3.0 | ||||
| 	#Maximum hydra health | ||||
| 	#Range: 1.0 ~ 10000.0 | ||||
| 	"Hydra Max Health" = 250.0 | ||||
| 	#Maximum gorgon health | ||||
| 	#Range: 1.0 ~ 10000.0 | ||||
| 	"Gorgon Max Health" = 100.0 | ||||
| 	#Whether to generate silver ore or not | ||||
| 	"Generate Silver Ore" = true | ||||
| 	#Turning this to true simplifies the dragon's pathfinding process, making them dumber when finding a path, but better for servers with many loaded dragons. | ||||
| 	"Experimental Dragon path Finder" = false | ||||
| 	#1 out of this number chance per chunk for generation | ||||
| 	#Range: 1 ~ 10000 | ||||
| 	"Generate Dragon Skeleton Chance" = 300 | ||||
| 	#True if villagers should run away and hide from dragons and other hostile Ice and Fire mobs. | ||||
| 	"Villagers Fear Dragons" = true | ||||
| 	#1 out of this number chance per 6000 ticks for a chicken to lay a cockatrice egg. | ||||
| 	#Range: > 1 | ||||
| 	"Cockatrice chicken Search Length" = 30 | ||||
| 	#True if cyclops caves are allowed to spawn | ||||
| 	"Spawn Cyclopes Caves" = true | ||||
| 	#True if hydra caves are allowed to generate | ||||
| 	"Generate Hydra Caves" = true | ||||
| 	#Default armor value of dragonsteel chestplate. | ||||
| 	#Range: > 7 | ||||
| 	"Dragonsteel Base Armor" = 12 | ||||
| 	#How many blocks away can dragons wander from their defined "home" position. | ||||
| 	#Range: 1 ~ 10000 | ||||
| 	"Dragon Wander From Home Distance" = 40 | ||||
| 	#True if using blacklists, false if using whitelists for dragons and structure gen. | ||||
| 	"Use Dimension Blacklist" = false | ||||
| 	#Default deathworm health, this is scaled to the worm's particular size | ||||
| 	#Range: 1.0 ~ 10000.0 | ||||
| 	"Death Worm Base Health" = 10.0 | ||||
| 	#Change this to slow down or speed up dragon or amphithere flight. | ||||
| 	#Range: 0.0 ~ 2.0 | ||||
| 	"Dragon Flight Speed Modifier" = 1.0 | ||||
| 	#1 out of this number chance per chunk for generation | ||||
| 	#Range: 1 ~ 10000 | ||||
| 	"Spawn Wandering Cyclops Chance" = 300 | ||||
| 	#1 out of this number chance per chunk for generation | ||||
| 	#Range: 1 ~ 10000 | ||||
| 	"Spawn Gorgon Chance" = 10000 | ||||
| 	#Default durability value of dragonsteel sword. | ||||
| 	#Range: > 1 | ||||
| 	"Dragonsteel Base Durability" = 8000 | ||||
| 	#How many blocks away can stymphalian birds spot potential prey. Note that increasing this could cause lag. | ||||
| 	#Range: 1 ~ 10000 | ||||
| 	"Stymphalian Bird Target Search Length" = 64 | ||||
| 	#True if stymphalian birds are allowed to target and attack animals | ||||
| 	"Stymphalian Birds Target Animals" = false | ||||
| 	#How many ticks it takes for a Myrmex to move from a larva to a pupa, and from a pupa to an adult. | ||||
| 	#Range: 1 ~ 100000 | ||||
| 	"Myrmex Hatch Length" = 35000 | ||||
| 	#Whether to generate graveyards or not | ||||
| 	"Generate Graveyards" = true | ||||
| 	#True if trolls are allowed to spawn | ||||
| 	"Spawn Trolls" = true | ||||
| 	#True if amphitheres are allowed to spawn | ||||
| 	"Spawn Amphitheres" = true | ||||
| 	#Whether to generate sapphire ore or not | ||||
| 	"Generate Sapphire Ore" = true | ||||
| 	#Maximum ghost health. | ||||
| 	#Range: 1.0 ~ 10000.0 | ||||
| 	"Ghost Max Health" = 30.0 | ||||
| 	#How far away dangerous structures(dragon roosts, cyclops caves, etc.) must be from spawn(0, 0). | ||||
| 	#Range: 1 ~ 10000 | ||||
| 	"Dangerous World Gen Dist From Spawn" = 2000 | ||||
| 	#Damage dealt from a successful lightning breath attack. Attack Damage is scaled to by age, so a stage 5 dragon will deal 5x as much as this number | ||||
| 	#Range: 0.0 ~ 10000.0 | ||||
| 	"Dragon Attack Damage(Lightning breath)" = 3.5 | ||||
| 	#One out of this number chance per chunk to generate a myrmex hive. | ||||
| 	#Range: 1 ~ 10000 | ||||
| 	"Myrmex Colony Gen Chance" = 1500 | ||||
| 	#Hippogryph spawn weight. Lower = lower chance to spawn. | ||||
| 	#Range: 1 ~ 10000 | ||||
| 	"Hippogryph Spawn Weight" = 1 | ||||
| 	#1 out of this number chance per chunk for generation | ||||
| 	#Range: 1 ~ 10000 | ||||
| 	"Generate Dragon Roost Chance" = 1000 | ||||
| 	#Maximum ghost attack strength. | ||||
| 	#Range: 0.0 ~ 10000.0 | ||||
| 	"Ghost Attack Strength" = 3.0 | ||||
| 	#One out of this number chance per chunk to generate a hydra cave. | ||||
| 	#Range: 1 ~ 10000 | ||||
| 	"Hydra Caves Gen Chance" = 1000 | ||||
| 	#Every interval of this number in ticks, dragon allowed to break blocks. | ||||
| 	#Range: 0 ~ 10000 | ||||
| 	"Dragon Block Break Cooldown" = 5 | ||||
| 	#True if stymphalian birds are allowed to spawn | ||||
| 	"Spawn Stymphalian Birds" = true | ||||
| 	#True if dragons can drop their blood on death. | ||||
| 	"Dragons Drop Blood" = true | ||||
| 	#Every interval of this number in ticks, dragon hunger decreases. | ||||
| 	#Range: 1 ~ 10000 | ||||
| 	"Dragon Hunger Tick Rate" = 3000 | ||||
| 	#True if trolls are allowed to drop their weapon on death. | ||||
| 	"Trolls Drop Weapon" = true | ||||
| 	#Troll spawn weight. Lower = lower chance to spawn | ||||
| 	#Range: 1 ~ 10000 | ||||
| 	"Troll Spawn Weight" = 4 | ||||
| 	#Glacier Spawn Weight. Higher number = more common | ||||
| 	#Range: 1 ~ 10000 | ||||
| 	"Glacier Spawn Weight" = 4 | ||||
| 	#1 out of this number chance per chunk for generation | ||||
| 	#Range: 1 ~ 10000 | ||||
| 	"Generate Dragon Cave Chance" = 200 | ||||
| 	#Dragon griefing - 2 is no griefing, 1 is breaking weak blocks, 0 is default | ||||
| 	#Range: 0 ~ 2 | ||||
| 	"Dragon Griefing" = 2 | ||||
| 	#A double check to see if the game can spawn cockatrices. Higher number = lower chance to spawn. | ||||
| 	#Range: 0 ~ 10000 | ||||
| 	"Cockatrice Spawn Check Chance" = 1000 | ||||
| 	#True if pixies are allowed to steal from players | ||||
| 	"Pixies Steal Items" = true | ||||
| 	#True if dragons can drop their heart on death. | ||||
| 	"Dragons Drop Heart" = true | ||||
| 	#True if wild deathworms are allowed to target and attack monsters | ||||
| 	"Death Worms Target Monsters" = true | ||||
| 	#How far away dangerous structures(dragon roosts, cyclops caves, etc.) must be from the last generated structure. | ||||
| 	#Range: 1 ~ 10000 | ||||
| 	"Dangerous World Gen Dist Seperation" = 1000 | ||||
| 	#True if dragons fire/ice charges create secondary explosions that launch blocks everywhere. Turn this to true if you like unfair explosions. Or lag. | ||||
| 	"Explosive Dragon Breath" = false | ||||
| 	#Maximum threads to use for dragon/myrmex pathfinding. Increase this number if pathing is slow and you have many cores. | ||||
| 	#Range: > 1 | ||||
| 	"Dragon Pathfinding Threads" = 3 | ||||
| 	#Base Myrmex(worker) attack strength | ||||
| 	#Range: 1.0 ~ 10000.0 | ||||
| 	"Myrmex Base Attack Strength" = 3.0 | ||||
| 	#How far away dragons will detect gold blocks being destroyed or chests being opened | ||||
| 	#Range: 0 ~ 10000 | ||||
| 	"Dragon Gold Search Length" = 30 | ||||
| 	#True if stymphalian birds can drop items registered in the ore dictionary to ingotCopper, ingotBronze, nuggetCopper, nuggetBronze. | ||||
| 	"Stymphalian Birds drop ore dict items" = true | ||||
| 	#True if animals should run away and hide from dragons and other hostile Ice and Fire mobs. | ||||
| 	"Animals Fear Dragons" = true | ||||
| 	#Stymphalian bird feather attack strength. | ||||
| 	#Range: 0.0 ~ 10000.0 | ||||
| 	"Stymphalian Bird Feather Attack Strength" = 1.0 | ||||
| 	#Blocks that a dragon cannot break. Use the format like "minecraft:chest" or "rats:block_of_cheese"  | ||||
| 	blacklistedBreakBlocks = [] | ||||
| 	#1 out of this number chance per chunk for generation | ||||
| 	#Range: 1 ~ 10000 | ||||
| 	"Spawn Hippocampus Chance" = 400 | ||||
| 	#Amphithere spawn weight. Lower = lower chance to spawn | ||||
| 	#Range: 1 ~ 10000 | ||||
| 	"Amphithere Spawn Weight" = 500 | ||||
| 	#Dragon Flute Distance - how many chunks away is the dragon flute effective? | ||||
| 	#Range: 0 ~ 10000 | ||||
| 	"Dragon Flute Distance" = 4 | ||||
| 	#The percentage chance for a block to drop as an item when a dragon breaks it. | ||||
| 	#Range: 0.0 ~ 1.0 | ||||
| 	"Dragon Block Breaking Drop Chance" = 0.10000000149011612 | ||||
| 	#Damage dealt from a successful fire breath attack. Attack Damage is scaled to by age, so a stage 5 dragon will deal 5x as much as this number | ||||
| 	#Range: 0.0 ~ 10000.0 | ||||
| 	"Dragon Attack Damage(Fire breath)" = 2.0 | ||||
| 	#How many blocks away can ampitheres detect villagers being hurt. Note that increasing this could cause lag. | ||||
| 	#Range: 1 ~ 10000 | ||||
| 	"Amphithere Villager Search Length" = 64 | ||||
| 	#Deathworm spawn weight. Lower = lower chance to spawn | ||||
| 	#Range: 1 ~ 10000 | ||||
| 	"Death Worm Spawn Weight" = 100 | ||||
| 	#Percentage of critical strike that will disarm with easter egg tinkers material. | ||||
| 	#Range: 0.0 ~ 1.0 | ||||
| 	"Easter Egg Tinkers Tool Disarm chance" = 0.20000000298023224 | ||||
| 	#Whether to generate amethyst ore or not | ||||
| 	"Generate Amethyst Ore" = true | ||||
| 	#Ratio of Stone(this number) to Ores in Dragon Caves | ||||
| 	#Range: 1 ~ 10000 | ||||
| 	"Dragon Cave Ore Ratio" = 45 | ||||
| 	#1 out of this number chance per chunk for generation | ||||
| 	#Range: 1 ~ 10000 | ||||
| 	"Spawn Stymhphalian Bird Chance" = 500 | ||||
| 	#A double check to see if the game can spawn trolls. Higher number = lower chance to spawn. | ||||
| 	#Range: 0 ~ 10000 | ||||
| 	"Troll Spawn Check Chance" = 0 | ||||
| 	#1/this number chance for a stymphalian feather to turn into an item before despawning. Zero means never. | ||||
| 	#Range: 0 ~ 10000 | ||||
| 	"Stymphalian Bird Feather Drop Chance" = 25 | ||||
| 	#How long it takes(in ticks) for a dragon egg to hatch | ||||
| 	#Range: > 1 | ||||
| 	"Dragon Egg Hatch Time" = 7200 | ||||
| 	#Cyclops attack strength | ||||
| 	#Range: 1.0 ~ 10000.0 | ||||
| 	"Cyclops Attack Strength" = 15.0 | ||||
| 	#how long(in ticks) can a siren use its sing effect on a player, without a cooldown. | ||||
| 	#Range: 100 ~ 24000 | ||||
| 	"Siren Max Sing Time" = 12000 | ||||
| 	#Max dragon health. Health is scaled to this | ||||
| 	#Range: 1.0 ~ 100000.0 | ||||
| 	"Dragon Health" = 500.0 | ||||
| 	#How many blocks away can dragons spot potential prey. Note that increasing this could cause lag. | ||||
| 	#Range: 1 ~ 10000 | ||||
| 	"Dragon Target Search Length" = 128 | ||||
| 	#How many ticks it takes for a Myrmex Queen to produce an egg. | ||||
| 	#Range: 1 ~ 10000 | ||||
| 	"Myrmex Gestation Length" = 2500 | ||||
| 	#Whether to generate glacier biomes or not | ||||
| 	"Generate Glaciers" = true | ||||
| 	#True if wandering cyclopes are allowed to spawn | ||||
| 	"Spawn Wandering Cyclopes" = true | ||||
| 	#Maximum siren health | ||||
| 	#Range: 1.0 ~ 10000.0 | ||||
| 	"Siren Max Health" = 50.0 | ||||
| 	#True if dragons can drop their skull on death. | ||||
| 	"Dragons Drop Skull" = true | ||||
| 	#True if sea serpents are allowed to spawn | ||||
| 	"Spawn Sea Serpents" = true | ||||
| 	#Maximum nodes for dragons/myrmex to path too. Decrease this is dragon pathfinding is super slow or intensive. | ||||
| 	#Range: > 1 | ||||
| 	"Dragon Max Pathfinding Nodes" = 5000 | ||||
| 	#True if the summon crystal can load chunks to find dragons. | ||||
| 	"Chunk Load Summon Crystal" = true | ||||
| 	#Amount of damage done with cyclops bite attack. | ||||
| 	#Range: 1.0 ~ 10000.0 | ||||
| 	"Cyclops Bite Strength" = 40.0 | ||||
| 	#Amphithere attack strength | ||||
| 	#Range: 1.0 ~ 10000.0 | ||||
| 	"Amphithere Attack Strength" = 7.0 | ||||
| 	#Graveyard rarity. | ||||
| 	#Range: 2 ~ 10000 | ||||
| 	"Graveyard Chance" = 5000 | ||||
| 	#Max dragon attack damage. Attack Damage is scaled to this | ||||
| 	#Range: 1 ~ 10000 | ||||
| 	"Dragon Attack Damage" = 17 | ||||
| 	#1 out of this number chance per chunk for generation | ||||
| 	#Range: 1 ~ 10000 | ||||
| 	"Spawn Sirens Chance" = 400 | ||||
| 	#Maximum troll health | ||||
| 	#Range: 1.0 ~ 10000.0 | ||||
| 	"Troll Max Health" = 50.0 | ||||
| 	#Default sea serpent attack strength, this is scaled to the sea serpent's particular size | ||||
| 	#Range: 1.0 ~ 10000.0 | ||||
| 	"Sea Serpent Base Attack Strength" = 4.0 | ||||
| 	#Whether to generate dragon roosts or not | ||||
| 	"Generate Dragon Roosts" = true | ||||
| 	#True if mausoleums are allowed to generate | ||||
| 	"Generate Mausoleums" = true | ||||
| 	#Dragon Flap Noise Distance - Larger number, further away you can hear it | ||||
| 	#Range: 0 ~ 10000 | ||||
| 	"Dragon Flap Noise Distance" = 4 | ||||
| 	#True if deathworms are allowed to spawn | ||||
| 	"Spawn Death Worms" = true | ||||
| 	#1 out of this number chance per chunk for generation | ||||
| 	#Range: 1 ~ 10000 | ||||
| 	"Spawn Pixies Chance" = 800 | ||||
|     [Generation.Dimensions] | ||||
|         #True if using blacklists, false if using whitelists for dragons and structure gen. | ||||
|         "Use Dimension Blacklist" = false | ||||
|         #Whitelist dragon gen dimensions. Use the format like "minecraft:the_nether" or "rats:ratlantis"  | ||||
|         whitelistDimensionsDragons = ["minecraft:overworld"] | ||||
|         #Whitelisted feature(cyclops caves, hydra dens, etc) gen dimensions. Use the format like "minecraft:the_nether" or "rats:ratlantis"  | ||||
|         whitelistDimensionsFeature = ["minecraft:overworld"] | ||||
|         #Whitelist mob spawn (troll, hippogryph, etc) dimensions. Use the format like "minecraft:the_nether" or "rats:ratlantis"  | ||||
|         whitelistDimensionsMobs = ["minecraft:overworld"] | ||||
|         #Blacklisted dragon gen dimensions. Use the format like "minecraft:the_nether" or "rats:ratlantis"  | ||||
|         blacklistDimensionsDragons = ["minecraft:the_nether", "minecraft:the_end"] | ||||
|         #Blacklisted feature(cyclops caves, hydra dens, etc) gen dimensions. Use the format like "minecraft:the_nether" or "rats:ratlantis"  | ||||
|         blacklistDimensionsFeature = ["minecraft:the_nether", "minecraft:the_end"] | ||||
|         #Blacklisted mob spawn (troll, hippogryph, etc) dimensions. Use the format like "minecraft:the_nether" or "rats:ratlantis"  | ||||
|         blacklistDimensionsMobs = ["minecraft:the_nether", "minecraft:the_end"] | ||||
| 
 | ||||
|     [Generation.Ores] | ||||
|         #Whether to generate copper ore or not | ||||
|         "Generate Copper Ore" = false | ||||
|         #Whether to generate silver ore or not | ||||
|         "Generate Silver Ore" = true | ||||
|         #Whether to generate sapphire ore or not | ||||
|         "Generate Sapphire Ore" = true | ||||
|         #Whether to generate amethyst ore or not | ||||
|         "Generate Amethyst Ore" = true | ||||
| 
 | ||||
|     [Generation.Dragon] | ||||
|         #Whether to generate dragon skeletons or not | ||||
|         "Generate Dragon Skeletons" = true | ||||
|         #1 out of this number chance per chunk for generation | ||||
|         #Range: 1 ~ 10000 | ||||
|         "Generate Dragon Skeleton Chance" = 300 | ||||
|         #Whether to generate dragon caves or not | ||||
|         "Generate Dragon Caves" = true | ||||
|         #1 out of this number chance per chunk for generation | ||||
|         #Range: 1 ~ 10000 | ||||
|         "Generate Dragon Cave Chance" = 200 | ||||
|         #Whether to generate dragon roosts or not | ||||
|         "Generate Dragon Roosts" = true | ||||
|         #1 out of this number chance per chunk for generation | ||||
|         #Range: 1 ~ 10000 | ||||
|         "Generate Dragon Roost Chance" = 1000 | ||||
|         #1 out of this number chance per block that gold will generate in dragon lairs. | ||||
|         #Range: 1 ~ 10000 | ||||
|         "Dragon Den Gold Amount" = 4 | ||||
|         #Ratio of Stone(this number) to Ores in Dragon Caves | ||||
|         #Range: 1 ~ 10000 | ||||
|         "Dragon Cave Ore Ratio" = 45 | ||||
| 
 | ||||
|     [Generation.Structures-Features] | ||||
|         #How far away dangerous structures(dragon roosts, cyclops caves, etc.) must be from spawn(0, 0). | ||||
|         #Range: 1 ~ 10000 | ||||
|         "Dangerous World Gen Dist From Spawn" = 2000 | ||||
|         #How far away dangerous structures(dragon roosts, cyclops caves, etc.) must be from the last generated structure. | ||||
|         #Range: 1 ~ 10000 | ||||
|         "Dangerous World Gen Dist Seperation" = 500 | ||||
|         #Whether to generate glacier biomes or not | ||||
|         "Generate Glaciers" = true | ||||
|         #Glacier Spawn Weight. Higher number = more common | ||||
|         #Range: 1 ~ 10000 | ||||
|         "Glacier Spawn Weight" = 4 | ||||
|         #True if mausoleums are allowed to generate | ||||
|         "Generate Mausoleums" = true | ||||
|         #One out of this number chance per chunk to generate a mausoleum. | ||||
|         #Range: 1 ~ 10000 | ||||
|         "Mausoleum Gen Chance" = 5000 | ||||
|         #Whether to generate graveyards or not | ||||
|         "Generate Graveyards" = true | ||||
|         #Graveyard rarity. | ||||
|         #Range: 2 ~ 10000 | ||||
|         "Graveyard Chance" = 100 | ||||
| 
 | ||||
| [Dragons] | ||||
| 
 | ||||
|     [Dragons.Griefing] | ||||
|         #Dragon griefing - 2 is no griefing, 1 is breaking weak blocks, 0 is default | ||||
|         #Range: 0 ~ 2 | ||||
|         "Dragon Griefing" = 2 | ||||
|         #True if tamed dragons can follow the griefing rules. | ||||
|         "Tamed Dragon Griefing" = false | ||||
|         #The percentage chance for a block to drop as an item when a dragon breaks it. | ||||
|         #Range: 0.0 ~ 1.0 | ||||
|         "Dragon Block Breaking Drop Chance" = 0.10000000149011612 | ||||
|         #Blocks that a dragon cannot break. Use the format like "minecraft:chest" or "rats:block_of_cheese"  | ||||
|         blacklistedBreakBlocks = [] | ||||
|         #Blocks that a dragon can break, but won't spawn drops for. Use the format like "minecraft:stone" or "rats:block_of_cheese"  | ||||
|         noDropBreakBlocks = ["minecraft:stone", "minecraft:dirt", "minecraft:grass_block"] | ||||
| 
 | ||||
|     [Dragons.Attributes] | ||||
|         #How long it takes(in ticks) for a dragon egg to hatch | ||||
|         #Range: > 1 | ||||
|         "Dragon Egg Hatch Time" = 7200 | ||||
|         #Dragon Flap Noise Distance - Larger number, further away you can hear it | ||||
|         #Range: 0 ~ 10000 | ||||
|         "Dragon Flap Noise Distance" = 4 | ||||
|         #Dragon Flute Distance - how many chunks away is the dragon flute effective? | ||||
|         #Range: 0 ~ 10000 | ||||
|         "Dragon Flute Distance" = 4 | ||||
|         #Max dragon health. Health is scaled to this | ||||
|         #Range: 1.0 ~ 100000.0 | ||||
|         "Dragon Health" = 500.0 | ||||
|         #Max dragon attack damage. Attack Damage is scaled to this | ||||
|         #Range: 1 ~ 10000 | ||||
|         "Dragon Attack Damage" = 17 | ||||
|         #Damage dealt from a successful fire breath attack. Attack Damage is scaled to by age, so a stage 5 dragon will deal 5x as much as this number | ||||
|         #Range: 0.0 ~ 10000.0 | ||||
|         "Dragon Attack Damage(Fire breath)" = 2.0 | ||||
|         #Damage dealt from a successful ice breath attack. Attack Damage is scaled to by age, so a stage 5 dragon will deal 5x as much as this number | ||||
|         #Range: 0.0 ~ 10000.0 | ||||
|         "Dragon Attack Damage(Ice breath)" = 2.5 | ||||
|         #Damage dealt from a successful lightning breath attack. Attack Damage is scaled to by age, so a stage 5 dragon will deal 5x as much as this number | ||||
|         #Range: 0.0 ~ 10000.0 | ||||
|         "Dragon Attack Damage(Lightning breath)" = 3.5 | ||||
|         #Change this to slow down or speed up dragon or amphithere flight. | ||||
|         #Range: 0.0 ~ 2.0 | ||||
|         "Dragon Flight Speed Modifier" = 1.0 | ||||
|         #Enable this if your server is being bombarded with moved wrongly or moved too fast console messages. REQUIRES RESTART! | ||||
|         "Dragon Moved Wrongly Error Fix" = false | ||||
| 
 | ||||
|     [Dragons.Behaviour] | ||||
|         #How high dragons can fly, in Y height. | ||||
|         #Range: > 100 | ||||
|         "Max Dragon Flight Height" = 128 | ||||
|         #How far away dragons will detect gold blocks being destroyed or chests being opened | ||||
|         #Range: 0 ~ 10000 | ||||
|         "Dragon Gold Search Length" = 30 | ||||
|         #True if dragons can despawn. Note that if this is false there may be SERIOUS lag issues. | ||||
|         "Dragons Despawn" = true | ||||
|         #True if tamed dragons go to sleep at night. | ||||
|         "Tamed Dragons Sleep" = true | ||||
|         #True if dragons can break blocks if they get stuck. Turn this off if your dragons randomly explode. | ||||
|         "Dragons Dig When Stuck" = true | ||||
|         #True if dragons can drop their skull on death. | ||||
|         "Dragons Drop Skull" = true | ||||
|         #True if dragons can drop their heart on death. | ||||
|         "Dragons Drop Heart" = true | ||||
|         #True if dragons can drop their blood on death. | ||||
|         "Dragons Drop Blood" = true | ||||
|         #True if dragons fire/ice charges create secondary explosions that launch blocks everywhere. Turn this to true if you like unfair explosions. Or lag. | ||||
|         "Explosive Dragon Breath" = false | ||||
|         #How many blocks away can dragons spot potential prey. Note that increasing this could cause lag. | ||||
|         #Range: 1 ~ 10000 | ||||
|         "Dragon Target Search Length" = 128 | ||||
|         #How many blocks away can dragons wander from their defined "home" position. | ||||
|         #Range: 1 ~ 10000 | ||||
|         "Dragon Wander From Home Distance" = 40 | ||||
|         #Every interval of this number in ticks, dragon hunger decreases. | ||||
|         #Range: 1 ~ 10000 | ||||
|         "Dragon Hunger Tick Rate" = 3000 | ||||
|         #Every interval of this number in ticks, dragon allowed to break blocks. | ||||
|         #Range: 0 ~ 10000 | ||||
|         "Dragon Block Break Cooldown" = 5 | ||||
|         #True if villagers should run away and hide from dragons and other hostile Ice and Fire mobs. | ||||
|         "Villagers Fear Dragons" = true | ||||
|         #True if animals should run away and hide from dragons and other hostile Ice and Fire mobs. | ||||
|         "Animals Fear Dragons" = true | ||||
|         #A more intelligent dragon pathfinding system, but is also laggier. Turn this on if you think dragons are too stupid. | ||||
|         "Intelligent Dragon Pathfinding" = false | ||||
| 
 | ||||
| [Mobs] | ||||
| 
 | ||||
|     [Mobs.Pixies] | ||||
|         #True if pixie villages are allowed to spawn | ||||
|         "Spawn Pixies" = true | ||||
|         #1 out of this number chance per chunk for generation | ||||
|         #Range: 1 ~ 10000 | ||||
|         "Spawn Pixies Chance" = 800 | ||||
|         #size of pixie villages | ||||
|         #Range: 1 ~ 10000 | ||||
|         "Pixie Village Size" = 5 | ||||
|         #True if pixies are allowed to steal from players | ||||
|         "Pixies Steal Items" = true | ||||
| 
 | ||||
|     [Mobs.Cyclops] | ||||
|         #True if cyclops caves are allowed to spawn | ||||
|         "Spawn Cyclopes Caves" = true | ||||
|         #1 out of this number chance per chunk for generation | ||||
|         #Range: 1 ~ 10000 | ||||
|         "Spawn Cyclops Cave Chance" = 1000 | ||||
|         #True if wandering cyclopes are allowed to spawn | ||||
|         "Spawn Wandering Cyclopes" = true | ||||
|         #1 out of this number chance per chunk for generation | ||||
|         #Range: 1 ~ 10000 | ||||
|         "Spawn Wandering Cyclops Chance" = 300 | ||||
|         #Maximum cyclops health | ||||
|         #Range: 1.0 ~ 10000.0 | ||||
|         "Cyclops Max Health" = 150.0 | ||||
|         #How many blocks away can cyclopes detect sheep. Note that increasing this could cause lag. | ||||
|         #Range: 1 ~ 10000 | ||||
|         "Cyclopes Sheep Search Length" = 17 | ||||
|         #Cyclops attack strength | ||||
|         #Range: 1.0 ~ 10000.0 | ||||
|         "Cyclops Attack Strength" = 15.0 | ||||
|         #Amount of damage done with cyclops bite attack. | ||||
|         #Range: 1.0 ~ 10000.0 | ||||
|         "Cyclops Bite Strength" = 40.0 | ||||
|         #Whether or not cyclops can break logs or leaves in their way | ||||
|         "Cyclops Griefing" = false | ||||
| 
 | ||||
|     [Mobs.Sirens] | ||||
|         #Maximum siren health | ||||
|         #Range: 1.0 ~ 10000.0 | ||||
|         "Siren Max Health" = 50.0 | ||||
|         #True if siren islands are allowed to spawn | ||||
|         "Spawn Sirens" = true | ||||
|         #True to make the screen pink when sirens attract players | ||||
|         "Use Siren Shader" = true | ||||
|         #1 out of this number chance per chunk for generation | ||||
|         #Range: 1 ~ 10000 | ||||
|         "Spawn Sirens Chance" = 400 | ||||
|         #how long(in ticks) can a siren use its sing effect on a player, without a cooldown. | ||||
|         #Range: 100 ~ 24000 | ||||
|         "Siren Max Sing Time" = 12000 | ||||
|         #how long(in ticks) a siren has to wait after failing to lure in a player | ||||
|         #Range: 100 ~ 24000 | ||||
|         "Siren Time Between Songs" = 2000 | ||||
| 
 | ||||
|     [Mobs.DeathWorms] | ||||
|         #How many blocks away can death worms spot potential prey. Note that increasing this could cause lag | ||||
|         #Range: 1 ~ 10000 | ||||
|         "Death Worm Target Search Length" = 64 | ||||
|         #Default deathworm health, this is scaled to the worm's particular size | ||||
|         #Range: 1.0 ~ 10000.0 | ||||
|         "Death Worm Base Health" = 10.0 | ||||
|         #Default deathworm attack strength, this is scaled to the worm's particular size | ||||
|         #Range: 1.0 ~ 10000.0 | ||||
|         "Death Worm Base Attack Strength" = 3.0 | ||||
|         #True if deathworms are allowed to spawn | ||||
|         "Spawn Death Worms" = true | ||||
|         #True if wild deathworms are allowed to target and attack monsters | ||||
|         "Death Worms Target Monsters" = true | ||||
|         #Deathworm spawn weight. Higher = lower chance to spawn | ||||
|         #Range: 1 ~ 10000 | ||||
|         "Death Worm Spawn Weight" = 100 | ||||
|         #A double check to see if the game can spawn death worms. Higher number = lower chance to spawn. | ||||
|         #Range: 0 ~ 10000 | ||||
|         "Death Worm Spawn Check Chance" = 3 | ||||
| 
 | ||||
|     [Mobs.Cockatrice] | ||||
|         #Maximum cockatrice health | ||||
|         #Range: 1.0 ~ 10000.0 | ||||
|         "Cockatrice Health" = 40.0 | ||||
|         #1 out of this number chance per 6000 ticks for a chicken to lay a cockatrice egg. | ||||
|         #Range: > 1 | ||||
|         "Cockatrice chicken Search Length" = 30 | ||||
|         #True if chickens lay rotten eggs. | ||||
|         "Chickens Lay Rotten Eggs" = true | ||||
|         #True if cockatrices are allowed to spawn | ||||
|         "Spawn Cockatrices" = true | ||||
|         #Cockatrice spawn weight. Lower = lower chance to spawn | ||||
|         #Range: 1 ~ 10000 | ||||
|         "Cockatrice Spawn Weight" = 4 | ||||
|         #A double check to see if the game can spawn cockatrices. Higher number = lower chance to spawn. | ||||
|         #Range: 0 ~ 10000 | ||||
|         "Cockatrice Spawn Check Chance" = 1000 | ||||
| 
 | ||||
|     [Mobs.Stymphalians] | ||||
|         #How many blocks away can stymphalian birds spot potential prey. Note that increasing this could cause lag. | ||||
|         #Range: 1 ~ 10000 | ||||
|         "Stymphalian Bird Target Search Length" = 64 | ||||
|         #1/this number chance for a stymphalian feather to turn into an item before despawning. Zero means never. | ||||
|         #Range: 0 ~ 10000 | ||||
|         "Stymphalian Bird Feather Drop Chance" = 25 | ||||
|         #Stymphalian bird feather attack strength. | ||||
|         #Range: 0.0 ~ 10000.0 | ||||
|         "Stymphalian Bird Feather Attack Strength" = 1.0 | ||||
|         #How far away stymphalian birds will consider other birds to be in the same flock. | ||||
|         #Range: 1 ~ 10000 | ||||
|         "Stymphalian Bird Flock Length" = 40 | ||||
|         #How high stymphalian birds can fly, in Y height. | ||||
|         #Range: > 10 | ||||
|         "Max Stymphalian Bird Flight Height" = 80 | ||||
|         #True if stymphalian birds are allowed to spawn | ||||
|         "Spawn Stymphalian Birds" = true | ||||
|         #True if stymphalian birds can drop items registered in the ore dictionary to ingotCopper, ingotBronze, nuggetCopper, nuggetBronze. | ||||
|         "Stymphalian Birds drop ore dict items" = true | ||||
|         #True if stymphalian birds are allowed to target and attack animals | ||||
|         "Stymphalian Birds Target Animals" = false | ||||
|         #1 out of this number chance per chunk for generation | ||||
|         #Range: 1 ~ 10000 | ||||
|         "Spawn Stymhphalian Bird Chance" = 500 | ||||
| 
 | ||||
|     [Mobs.Trolls] | ||||
|         #True if trolls are allowed to spawn | ||||
|         "Spawn Trolls" = true | ||||
|         #True if trolls are allowed to drop their weapon on death. | ||||
|         "Trolls Drop Weapon" = true | ||||
|         #Troll spawn weight. Lower = lower chance to spawn | ||||
|         #Range: 1 ~ 10000 | ||||
|         "Troll Spawn Weight" = 40 | ||||
|         #A double check to see if the game can spawn trolls. Higher number = lower chance to spawn. | ||||
|         #Range: 0 ~ 10000 | ||||
|         "Troll Spawn Check Chance" = 10 | ||||
|         #Maximum troll health | ||||
|         #Range: 1.0 ~ 10000.0 | ||||
|         "Troll Max Health" = 50.0 | ||||
|         #Troll attack strength | ||||
|         #Range: 1.0 ~ 10000.0 | ||||
|         "Troll Attack Strength" = 10.0 | ||||
| 
 | ||||
|     [Mobs.Myrmex] | ||||
|         #True if myrmex colonies are allowed to spawn | ||||
|         "Spawn Myrmex" = true | ||||
|         #How many ticks it takes for a Myrmex Queen to produce an egg. | ||||
|         #Range: 1 ~ 10000 | ||||
|         "Myrmex Gestation Length" = 2500 | ||||
|         #How many ticks it takes for a Myrmex to move from a larva to a pupa, and from a pupa to an adult. | ||||
|         #Range: 1 ~ 100000 | ||||
|         "Myrmex Hatch Length" = 35000 | ||||
|         #One out of this number chance per chunk to generate a myrmex hive. | ||||
|         #Range: 1 ~ 10000 | ||||
|         "Myrmex Colony Gen Chance" = 1500 | ||||
|         #How many maximum individuals a myrmex colony can have. | ||||
|         #Range: 10 ~ 10000 | ||||
|         "Myrmex Colony Max Size" = 80 | ||||
|         #Base Myrmex(worker) attack strength | ||||
|         #Range: 1.0 ~ 10000.0 | ||||
|         "Myrmex Base Attack Strength" = 3.0 | ||||
|         #The maximum radius myrmex area allowed to wander/forage | ||||
|         #Range: 100 ~ 20000 | ||||
|         "Myrmex Maximum Wnader Radius" = 4000 | ||||
| 
 | ||||
|     [Mobs.Amphitheres] | ||||
|         #True if amphitheres are allowed to spawn | ||||
|         "Spawn Amphitheres" = true | ||||
|         #Amphithere spawn weight. Lower = lower chance to spawn | ||||
|         #Range: 1 ~ 10000 | ||||
|         "Amphithere Spawn Weight" = 50 | ||||
|         #How many blocks away can ampitheres detect villagers being hurt. Note that increasing this could cause lag. | ||||
|         #Range: 1 ~ 10000 | ||||
|         "Amphithere Villager Search Length" = 64 | ||||
|         #How many ticks it takes while riding an untamed amphithere to tame it. | ||||
|         #Range: 1 ~ 10000 | ||||
|         "Amphithere Tame Time" = 400 | ||||
|         #How fast amphitheres fly. | ||||
|         #Range: 0.0 ~ 3.0 | ||||
|         "Amphithere Flight Speed" = 1.75 | ||||
|         #Maximum amphithere health | ||||
|         #Range: 1.0 ~ 10000.0 | ||||
|         "Amphithere Max Health" = 50.0 | ||||
|         #Amphithere attack strength | ||||
|         #Range: 1.0 ~ 10000.0 | ||||
|         "Amphithere Attack Strength" = 7.0 | ||||
| 
 | ||||
|     [Mobs.SeaSerpents] | ||||
|         #True if sea serpents are allowed to spawn | ||||
|         "Spawn Sea Serpents" = true | ||||
|         #1 out of this number chance per chunk for generation | ||||
|         #Range: 1 ~ 10000 | ||||
|         "Spawn Sea Serpent Chance" = 2500 | ||||
|         #Whether or not sea serpents can break weak blocks in their way | ||||
|         "Sea Serpent Griefing" = false | ||||
|         #Default sea serpent health, this is scaled to the sea serpent's particular size | ||||
|         #Range: 1.0 ~ 10000.0 | ||||
|         "Sea Serpent Base Health" = 20.0 | ||||
|         #Default sea serpent attack strength, this is scaled to the sea serpent's particular size | ||||
|         #Range: 1.0 ~ 10000.0 | ||||
|         "Sea Serpent Base Attack Strength" = 4.0 | ||||
| 
 | ||||
|     [Mobs.Hippocampus] | ||||
|         #True if hippocampi are allowed to spawn | ||||
|         "Spawn Hippocampus" = true | ||||
|         #1 out of this number chance per chunk for generation | ||||
|         #Range: 1 ~ 10000 | ||||
|         "Spawn Hippocampus Chance" = 200 | ||||
|         #Change this to slow down or speed up hippocampus swimming. | ||||
|         #Range: 0.0 ~ 2.0 | ||||
|         "Hippocampus Swim Speed Modifier" = 1.0 | ||||
| 
 | ||||
|     [Mobs.Hippogryph] | ||||
|         #True if hippogryphs are allowed to spawn | ||||
|         "Spawn Hippogryphs" = true | ||||
|         #Hippogryph spawn weight. Lower = lower chance to spawn. | ||||
|         #Range: 1 ~ 10000 | ||||
|         "Hippogryph Spawn Weight" = 1 | ||||
|         #Change this to slow down or speed up hippogryph flight. | ||||
|         #Range: 0.0 ~ 2.0 | ||||
|         "Hippogryph Flight Speed Modifier" = 1.0 | ||||
| 
 | ||||
|     [Mobs.Gorgons] | ||||
|         #True if gorgon temples are allowed to spawn | ||||
|         "Spawn Gorgons" = true | ||||
|         #1 out of this number chance per chunk for generation | ||||
|         #Range: 1 ~ 10000 | ||||
|         "Spawn Gorgon Chance" = 10000 | ||||
|         #Maximum gorgon health | ||||
|         #Range: 1.0 ~ 10000.0 | ||||
|         "Gorgon Max Health" = 100.0 | ||||
| 
 | ||||
|     [Mobs.Others] | ||||
|         #True if dread liches are allowed to spawn | ||||
|         "Spawn Liches" = true | ||||
|         #Dread Lich spawn weight. Lower = lower chance to spawn | ||||
|         #Range: 1 ~ 10000 | ||||
|         "Lich Spawn Weight" = 2 | ||||
|         #Maximum hydra health | ||||
|         #Range: 1.0 ~ 10000.0 | ||||
|         "Hydra Max Health" = 250.0 | ||||
|         #True if hydra caves are allowed to generate | ||||
|         "Generate Hydra Caves" = true | ||||
|         #One out of this number chance per chunk to generate a hydra cave. | ||||
|         #Range: 1 ~ 10000 | ||||
|         "Hydra Caves Gen Chance" = 1000 | ||||
|         #Maximum ghost health. | ||||
|         #Range: 1.0 ~ 10000.0 | ||||
|         "Ghost Max Health" = 30.0 | ||||
|         #Maximum ghost attack strength. | ||||
|         #Range: 0.0 ~ 10000.0 | ||||
|         "Ghost Attack Strength" = 3.0 | ||||
|         #True if ghosts can rarely spawn from brutal PvP deaths. | ||||
|         "Ghost Spawn from PvP deaths" = true | ||||
|         #Villager Scribe House generation weight. Lower = lower chance to spawn | ||||
|         #Range: 30 ~ 10000 | ||||
|         "Villager Scribe House Weight" = 30 | ||||
| 
 | ||||
| [Items] | ||||
|     #Default attack strength of a dragonsteel sword. | ||||
|     #Range: 5.0 ~ 2.147483647E9 | ||||
|     "Dragonsteel Sword Base Attack Strength" = 25.0 | ||||
|     #Default armor value of dragonsteel chestplate. | ||||
|     #Range: > 7 | ||||
|     "Dragonsteel Base Armor" = 12 | ||||
|     #Default durability value of dragonsteel tools. | ||||
|     #Range: > 1 | ||||
|     "Dragonsteel Base Durability" = 8000 | ||||
|     #Default durability value of dragonsteel equipment. | ||||
|     #Range: > 1 | ||||
|     "Dragonsteel Base Durability Equipment" = 8000 | ||||
|     #Disable this to remove easter egg with tinkers installed. | ||||
|     Weezer = true | ||||
|     #Percentage of critical strike that will disarm with easter egg tinkers material. | ||||
|     #Range: 0.0 ~ 1.0 | ||||
|     "Easter Egg Tinkers Tool Disarm chance" = 0.20000000298023224 | ||||
|     #True if the summon crystal can load chunks to find dragons. | ||||
|     "Chunk Load Summon Crystal" = true | ||||
|     #True if the dragon bone fire sword ignites attackers. | ||||
|     "Dragon Bone Fire Abilities" = true | ||||
|     #True if the dragon bone ice sword freezes attackers. | ||||
|     "Dragon Bone Ice Abilities" = true | ||||
|     #True if the dragon bone lightning sword strikes attackers. | ||||
|     "Dragon Bone Lightning Abilities" = true | ||||
| 
 | ||||
| [Pathfinding] | ||||
|     #Maximum threads to use for dragon/myrmex pathfinding. Increase this number if pathing is slow and you have many cores. | ||||
|     #Range: > 1 | ||||
|     "Dragon Pathfinding Threads" = 3 | ||||
|     #Maximum nodes for dragons/myrmex to path too. Decrease this is dragon pathfinding is super slow or intensive. | ||||
|     #Range: > 1 | ||||
|     "Dragon Max Pathfinding Nodes" = 5000 | ||||
| 
 | ||||
|  |  | |||
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