Add voor-kia modpack with default configuration
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######################################################
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# README for the rifts.json and monoliths.json files #
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######################################################
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NOTE -- EDITING THE rifts.json and monoliths.json FILES REQUIRES A MINECRAFT RESTART TO UPDATE!
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Each of these JSON files contains the 'variants' property, which is a list of all the rifts and monoliths to spawn, respectively.
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Each dimensional rift in rifts.json is an object with the following properties:
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- blockSelector: A BlockSetSelector describing the blocks this rift is made of.
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See the bottom of this README for documentation on BlockSetSelectors.
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- fluidColor: The color of ANY DIMENSIONAL PLASMA IN THIS DIMENSION. Keep in mind this hue is added to the base purple hue
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- red: Any hex string from 00 to FF.
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- green: Any hex string from 00 to FF.
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- blue: Any hex string from 00 to FF.
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- alpha: Any hex string from 00 to FF.
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- minY: The minimum y-coordinate a rift can spawn at.
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- maxY: The maximum y-coordinate a rift can spawn at.
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- playerTeleportedMinY: The minimum y-coordinate a player can be teleported to in the target dimension.
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- playerTeleportedMaxY: The maximum y-coordinate a player can be teleported to in the target dimension.
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- spawnDimension: The dimension this rift will spawn in. This MUST be distinct for each variant! In other words - only ONE variant per dimension!
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- targetDimension: The dimension this rift will teleport you to. This does not have to be distinct for each variant.
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- spawnChance: The chance of a Rift spawning.
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- spawnPlatformBlock: Sometimes, when teleporting the player, a small 3x3 platform is generated for the player to stand on.
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This is the block the platform will be made of. Should be a block that matches the target dimension well.
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Each monolith in monoliths.json is an object with the following properties:
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- stairSelector: A BlockSetSelector describing the stairs on the perimeter of this monolith.
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- cornerSelector: A BlockSetSelector describing the blocks on the corners of this monolith.
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- insideSelector: A BlockSetSelector describing the blocks making up the inside of this monolith.
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- fenceSelector: A BlockSetSelector describing the fences used in this monolith.
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- powerBlock: The block required to power this monolith.
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- decorationBlock: The block in the four corners of the power grid at the center of this monolith.
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- beamStopBlocks: A list of blocks through which the beams of ANY RECLAIMERS PLACED IN THIS DIMENSION cannot pass.
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- unpoweredBeamColor: The color of the beam of ANY RECLAIMER IN THIS DIMENSION, when UNPOWERED.
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- red: Any hex string from 00 to FF.
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- green: Any hex string from 00 to FF.
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- blue: Any hex string from 00 to FF.
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- alpha: Any hex string from 00 to FF.
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- poweredBeamColor: The color of the beam of ANY RECLAIMER IN THIS DIMENSION, when POWERED.
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- red: Any hex string from 00 to FF.
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- green: Any hex string from 00 to FF.
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- blue: Any hex string from 00 to FF.
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- alpha: Any hex string from 00 to FF.
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- minY: The minimum y-coordinate this monolith can spawn at.
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- maxY: The maximum y-coordinate this monolith can spawn at.
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- playerTeleportedMinY: The minimum y-coordinate a player can be teleported to in the target dimension.
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- playerTeleportedMaxY: The maximum y-coordinate a player can be teleported to in the target dimension.
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- spawnDimension: The dimension this monolith will spawn in. This MUST be distinct for each variant! In other words - only ONE variant per dimension!
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- targetDimension: The dimension this monolith will teleport you to. This does not have to be distinct for each variant.
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- spawnChance: The chance of a Monolith spawning.
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BlockSetSelector information:
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A BlockSetSelector describes a set of blocks and the probability of each block being chosen.
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Each BlockSetSelector has the following two fields:
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- entries: An object where each entry's key is a block, and each value is that block's probability of being chosen.
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The total sum of all probabilities SHOULD NOT exceed 1.0!
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- defaultBlock: The block used for any leftover probability ranges.
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For example, if the total sum of all the probabilities of the entries is 0.6, then
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there is a 0.4 chance of the defaultBlock being selected.
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Here's an example BlockSetSelector:
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"entries": {
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"minecraft:cobblestone": 0.25,
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"minecraft:air": 0.2,
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"minecraft:stonebrick[variant=stonebrick]": 0.1
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},
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"defaultBlock": "minecraft:planks[variant=oak]"
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For each block, this selector has a 25% chance of returning cobblestone, 20% chance of choosing air,
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10% chance of choosing stone bricks, and a 100 - (25 + 20 + 10) = 45% chance of choosing oak planks (since it's the default block).
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{
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"variants": [
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{
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"stairSelector": {
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"entries": {
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"minecraft:polished_blackstone_brick_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]": 0.5,
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"minecraft:blackstone_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]": 0.5
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},
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"defaultBlock": "minecraft:blackstone_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]"
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},
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"cornerSelector": {
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"entries": {},
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"defaultBlock": "minecraft:chiseled_polished_blackstone"
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},
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"insideSelector": {
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"entries": {
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"minecraft:cracked_polished_blackstone_bricks": 0.2
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},
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"defaultBlock": "minecraft:polished_blackstone_bricks"
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},
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"fenceSelector": {
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"entries": {
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"minecraft:blackstone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none]": 0.33,
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"minecraft:polished_blackstone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none]": 0.33,
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"minecraft:polished_blackstone_brick_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none]": 0.33
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},
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"defaultBlock": "minecraft:blackstone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none]"
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},
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"powerBlock": "minecraft:gold_block",
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"decorationBlock": "minecraft:yellow_glazed_terracotta[facing=north]",
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"beamStopBlocks": [
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"minecraft:obsidian"
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],
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"unpoweredBeamColor": {
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"red": "14",
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"green": "0c",
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"blue": "24",
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"alpha": "FF"
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},
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"poweredBeamColor": {
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"red": "FF",
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"green": "DC",
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"blue": "73",
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"alpha": "FF"
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},
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"minY": 35,
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"maxY": 70,
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"playerTeleportedMinY": 11,
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"playerTeleportedMaxY": 30,
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"spawnChance": 0.1,
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"spawnDimension": "minecraft:the_nether",
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"targetDimension": "minecraft:overworld"
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}
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]
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}
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{
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"variants": [
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{
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"blockSelector": {
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"entries": {
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"minecraft:crying_obsidian": 0.05,
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"minecraft:netherrack": 0.7,
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"minecraft:gilded_blackstone": 0.05,
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"minecraft:obsidian": 0.1,
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"minecraft:blackstone": 0.1
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},
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"defaultBlock": "minecraft:cave_air"
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},
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"fluidColor": {
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"red": "19",
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"green": "00",
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"blue": "20",
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"alpha": "FC"
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},
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"minY": 10,
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"maxY": 15,
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"playerTeleportedMinY": 100,
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"playerTeleportedMaxY": 120,
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"spawnChance": 0.05,
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"spawnDimension": "minecraft:overworld",
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"targetDimension": "minecraft:the_nether",
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"spawnPlatformBlock": "minecraft:netherrack"
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}
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]
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}
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