feat(minecraft): Add minecraft modpack
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167 changed files with 3999 additions and 14 deletions
811
pkgs/minecraftmon/config/cataclysm.toml
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811
pkgs/minecraftmon/config/cataclysm.toml
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[Etc]
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#ScreenShake(on/off)
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"ScreenShake(on/off)" = true
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#Forced viewpoint change when hit by a grab attack
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"setThirdPerson(on/off)" = true
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#Forced viewpoint change when hit by a grab attack
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"setFirstPerson(on/off)" = true
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["bosses Common settings"]
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#custombossbar(on/off)
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"custombossbar(on/off)" = true
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#BossMusic(on/off)
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"BossMusic(on/off)" = true
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#BossMusicVolume(denominator)
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# Default: 1
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# Range: 1 ~ 1000000
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BossMusicVolume = 1
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#If the boss leaves the summoned location and there is no target, it returns to the summoned location. When set to 0, it does not return
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# Default: 20
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# Range: 0 ~ 200
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ReturnHome = 20
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[Weapon]
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#Armor Infinity Durability(on/off)
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"Armor Infinity Durability(on/off)" = true
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#Bulwark of the Flame's Cooldown
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# Default: 80
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# Range: 0 ~ 1000000
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BulwarkOfTheFlameCooldown = 80
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#Gauntlet of Bulwark's Cooldown
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# Default: 80
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# Range: 0 ~ 1000000
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GauntletOfBulwarkCooldown = 80
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#Infernal Forge's Cooldown
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# Default: 80
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# Range: 0 ~ 1000000
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InfernalForgeCooldown = 80
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#Void Forge's Cooldown
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# Default: 120
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# Range: 0 ~ 1000000
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VoidForgeCooldown = 120
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#The Incinerator's Cooldown
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# Default: 400
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# Range: 0 ~ 1000000
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TheIncineratorCooldown = 400
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#Wither Assault Shoulder Weapon's Missile Cooldown
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# Default: 40
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# Range: 0 ~ 1000000
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WASWMissileCooldown = 40
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#WASW's Wither Missile's Damage
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# Default: 16.0
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# Range: 0.0 ~ 1000000.0
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"WASW's WitherMissiledamage" = 16.0
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#Wither Assault Shoulder Weapon's Howitzer Cooldown
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# Default: 100
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# Range: 0 ~ 1000000
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WASWHowitzerCooldown = 100
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#Void Assault Shoulder Weapon's Cooldown
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# Default: 120
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# Range: 0 ~ 1000000
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VASWCooldown = 120
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#Void Core's Cooldown
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# Default: 160
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# Range: 0 ~ 1000000
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VoidCoreCooldown = 160
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#Sandstorm's cooldown
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# Default: 300
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# Range: 0 ~ 1000000
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Sandstormcooldown = 300
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#Soul Render's Timer
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# Default: 100
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# Range: 0 ~ 1000000
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SoulRenderCooldown = 100
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#Gauntlet of Maelstrom's Timer
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# Default: 180
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# Range: 0 ~ 1000000
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gauntletofMaelstromCooldown = 180
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#The Immolator's Timer
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# Default: 300
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# Range: 0 ~ 1000000
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immolatorCooldown = 300
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#Storm Bringer's LightningStorm Damage
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# Default: 6.0
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# Range: 0.0 ~ 1000000.0
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"Ceraunus 's Lightning Storm Damage" = 6.0
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#Ceraunus's Wave Damage
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# Default: 6.0
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# Range: 0.0 ~ 1000000.0
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"Ceraunus's Wave Damage'" = 6.0
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#Ceraunus's Cooldown
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# Default: 150
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# Range: 0 ~ 1000000
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"Ceraunus Cooldown" = 150
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#Astrape's LightningStorm Damage
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# Default: 11.0
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# Range: 0.0 ~ 1000000.0
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"Astrape's Lightning Spear Damage" = 11.0
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#Astrape's Wave Damage
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# Default: 2.0
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# Range: 0.0 ~ 1000000.0
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"Astrape's Area Damage'" = 2.0
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#Astrape's Cooldown
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# Default: 80
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# Range: 0 ~ 1000000
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"Astrape Cooldown" = 80
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[Block]
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#Cursed Tombstone Summon cooldown Minute
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# Default: 1
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# Range: 1 ~ 300
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"Cursed Tombstone Summon cooldown Minute" = 1
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["Entity damage"]
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#Void Rune's Damage
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# Default: 7.0
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# Range: 0.0 ~ 1000000.0
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Voidrunedamage = 7.0
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#Ashen Breath's Damage
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# Default: 4.0
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# Range: 0.0 ~ 1000000.0
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Ashenbreathdamage = 4.0
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#Death Laser's Damage
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# Default: 5.0
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# Range: 0.0 ~ 1000000.0
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DeathLaserdamage = 5.0
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#Death Laser's Hp Damage
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# Default: 5.0
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# Range: 0.0 ~ 100.0
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DeathLaserHpdamage = 5.0
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#Player's Laser's Damage
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# Default: 7.0
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# Range: 0.0 ~ 1000000.0
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Laserdamage = 7.0
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#Blazing Bone's Damage
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# Default: 5.0
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# Range: 0.0 ~ 1000000.0
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BlazingBonedamage = 5.0
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#Lionfish Spike's Damage
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# Default: 4.0
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# Range: 0.0 ~ 1000000.0
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LionfishSpikedamage = 4.0
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#Wither Howizter's Damage
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# Default: 8.0
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# Range: 0.0 ~ 1000000.0
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WitherHowizterdamage = 8.0
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#Dimensional Rift's Damage
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# Default: 10.0
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# Range: 0.0 ~ 1000000.0
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DimensionalRiftdamage = 10.0
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#Wither Homing Missile's Damage
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# Default: 3.0
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# Range: 0.0 ~ 1000000.0
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WitherHomingMissiledamage = 3.0
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#Abyss Blast's Damage
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# Default: 10.0
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# Range: 0.0 ~ 1000000.0
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AbyssBlastdamage = 10.0
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#Abyss Blast's Hp Damage
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# Default: 0.1
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# Range: 0.0 ~ 1.0
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AbyssBlastHpdamage = 0.1
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#Abyss Orb's Damage
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# Default: 4.0
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# Range: 0.0 ~ 1000000.0
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AbyssOrbdamage = 4.0
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#Lava bomb's Radius
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# Default: 2
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# Range: 1 ~ 7
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Lavabombradius = 2
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#Amethyst Cluster's Damage
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# Default: 12.0
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# Range: 0.0 ~ 1000000.0
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"Amethyst Cluster Damage" = 12.0
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#Sandstorm's Damage
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# Default: 5.0
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# Range: 0.0 ~ 1000000.0
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"Sandstorm Damage" = 5.0
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#Ancient Desert Stele's Damage
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# Default: 18.0
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# Range: 0.0 ~ 1000000.0
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"Ancient Desert Stele Damage" = 18.0
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#Player's Phantom Arrow's Damage
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# Default: 8.0
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# Range: 0.0 ~ 1000000.0
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"Phantom Arrow Damage" = 8.0
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#Phantom Halberd's Damage
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# Default: 12.0
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# Range: 0.0 ~ 1000000.0
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"Phantom Halberd Damage" = 12.0
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#Cursed Sandstorm's Damage
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# Default: 7.5
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# Range: 0.0 ~ 1000000.0
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"Cursed Sandstorm Damage" = 7.5
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#Flame jet's Damage
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# Default: 7.0
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# Range: 0.0 ~ 1000000.0
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"Flame Jet Damage" = 7.0
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#Flare Bomb's Damage
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# Default: 7.0
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# Range: 0.0 ~ 1000000.0
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"Flare Bomb Damage" = 7.0
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["Ender Guardian"]
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#EnderGuardian's Health Multiplier
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# Default: 1.0
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# Range: 0.0 ~ 1000000.0
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EnderGuardianHealthMultiplier = 1.0
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#EnderGuardian's Damage Multiplier
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# Default: 1.0
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# Range: 0.0 ~ 1000000.0
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EnderGuardianDamageMultiplier = 1.0
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#EnderGuardian's DamageCap
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# Default: 22.0
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# Range: 0.0 ~ 1000000.0
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EnderGuardianDamageCap = 22.0
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#EnderGuardian's DamageTime
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# Default: 30
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# Range: 0 ~ 100
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EnderGuardianDamageTime = 30
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#EnderGuardian's Healing with out target
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# Default: 25.0
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# Range: 0.0 ~ 1000000.0
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EnderGuardianNatureHealing = 25.0
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#Ender guardian's block breaking ignore the MobGriefing
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EnderguardianBlockBreaking = true
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#Guardian's Immune to Long distance attack range.
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# Default: 12.0
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# Range: 1.0 ~ 1000000.0
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"Guardian's prevent attacks from far away Range" = 12.0
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#Guardian's gravity Punch Hp Damage
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# Default: 0.05
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# Range: 0.0 ~ 1.0
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"Guardian's gravity Punch Hp Damage" = 0.05
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#Guardian's Teleport attack Hp Damage
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# Default: 0.05
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# Range: 0.0 ~ 1.0
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"Guardian's Teleport attack Hp Damage" = 0.05
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#Guardian's Punch Hp Damage
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# Default: 0.06
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# Range: 0.0 ~ 1.0
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"Guardian's knockback Hp Damage" = 0.06
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#Guardian's Uppercut Hp Damage
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# Default: 0.1
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# Range: 0.0 ~ 1.0
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"Guardian's Uppercut Hp Damage" = 0.1
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#Guardian's RocketPunch Hp Damage
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# Default: 0.1
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# Range: 0.0 ~ 1.0
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"Guardian's RocketPunch Hp Damage" = 0.1
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#Guardian's etc area attack Hp Damage
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# Default: 0.08
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# Range: 0.0 ~ 1.0
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"Guardian's area attack Hp Damage" = 0.08
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#EnderGuardianBlockBreaking radius
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# Default: 15
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# Range: 0 ~ 20
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"EnderGuardianBlockBreaking X" = 15
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#EnderGuardianBlockBreaking radius
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# Default: 2
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# Range: 0 ~ 10
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"EnderGuardianBlockBreaking Y" = 2
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#EnderGuardianBlockBreaking radius
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# Default: 15
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# Range: 0 ~ 20
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"EnderGuardianBlockBreaking Z" = 15
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["Netherite Monstrosity"]
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#Monstrosity's Lavabomb magazine.
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# Default: 3
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# Range: 1 ~ 1000000
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LavabombMagazine = 3
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#Monstrosity's Lavabomb amount
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# Default: 3
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# Range: 1 ~ 1000000
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Lavabombamount = 3
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#Lava Bomb of Monstrosity's Duration
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# Default: 350
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# Range: 1 ~ 10000
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LavaBombDuration = 350
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#Lava Bomb of Monstrosity's additional random duration size
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# Default: 150
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# Range: 1 ~ 10000
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LavaBombRandomDuration = 150
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#Monstrosity's Health Multiplier
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# Default: 1.0
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# Range: 0.0 ~ 1000000.0
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MonstrosityHealthMultiplier = 1.0
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#Monstrosity's Damage Multiplier
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# Default: 1.0
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# Range: 0.0 ~ 1000000.0
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MonstrosityDamageMultiplier = 1.0
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#Monstrosity's Healing Multiplier
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# Default: 1.0
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# Range: 0.0 ~ 1000000.0
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MonstrosityHealingMultiplier = 1.0
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# Monstrosity's Healing with out target
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# Default: 25.0
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# Range: 0.0 ~ 1000000.0
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MonstrosityNatureHealing = 25.0
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#Monstrosity's DamageCap
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# Default: 22.0
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# Range: 0.0 ~ 1000000.0
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MonstrosityDamageCap = 22.0
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#Monstrosity's DamageTime
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# Default: 10
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# Range: 0 ~ 100
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MonstrosityDamageTime = 10
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#Monstrosity's bodyBlocking verdict
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NetheritemonstrosityBodyBloking = true
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#Monstrosity's attack Hp Damage
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# Default: 0.08
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# Range: 0.0 ~ 1.0
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"Monstrosity's attack Hp Damage" = 0.08
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#Monstrosity's Immune to Long distance attack range.
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# Default: 18.0
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# Range: 1.0 ~ 1000000.0
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"Monstrosity's prevent attacks from far away Range" = 18.0
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#Monstrosity's block breaking ignore the MobGriefing
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monstrosityBlockBreaking = true
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["Ender Golem"]
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#Ender Golem's block breaking ignore the MobGriefing
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EndergolemBlockBreaking = false
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#Endergolem's Immune to Long distance attack range.
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# Default: 6.0
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# Range: 1.0 ~ 1000000.0
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"Endergolem's prevent attacks from far away Range" = 6.0
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#Golem's Health Multiplier
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# Default: 1.0
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# Range: 0.0 ~ 1000000.0
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GolemHealthMultiplier = 1.0
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#Golem's Damage Multiplier
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# Default: 1.0
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# Range: 0.0 ~ 1000000.0
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GolemDamageMultiplier = 1.0
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[Ignis]
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#Ignis's Health Multiplier
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# Default: 1.0
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# Range: 0.0 ~ 1000000.0
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IgnisHealthMultiplier = 1.0
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#Ignis's Damage Multiplier
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# Default: 1.0
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# Range: 0.0 ~ 1000000.0
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IgnisDamageMultiplier = 1.0
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#Ignis's Healing with out target
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# Default: 25.0
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# Range: 0.0 ~ 1000000.0
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IgnisNatureHealing = 25.0
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#Ignis's Healing Multiplier
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# Default: 1.0
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# Range: 0.0 ~ 1000000.0
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IgnisHealingMultiplier = 1.0
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#Ignis's Immune to Long distance attack range.
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# Default: 15.0
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# Range: 1.0 ~ 1000000.0
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"Ignis's prevent attacks from far away Range" = 15.0
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#Ignis's DamageCap
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# Default: 20.0
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# Range: 0.0 ~ 1000000.0
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IgnisDamageCap = 20.0
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#Ignis's DamageTime
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# Default: 15
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# Range: 0 ~ 100
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IgnisDamageTime = 15
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#Ignis's cracked block breaking ignore the MobGriefing
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IgnisBlockBreaking = true
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[revenant]
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#Revenant's Health Multiplier
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# Default: 1.0
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# Range: 0.0 ~ 1000000.0
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RevenantHealthMultiplier = 1.0
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#Revenant's Damage Multiplier
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# Default: 1.0
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# Range: 0.0 ~ 1000000.0
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RevenantDamageMultiplier = 1.0
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["The Prowler"]
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#The Prowler's Immune to Long distance attack range.
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# Default: 16.0
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# Range: 1.0 ~ 1000000.0
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"The Prowler's prevent attacks from far away Range" = 16.0
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#Prowler's Health Multiplier
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# Default: 1.0
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# Range: 0.0 ~ 1000000.0
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ProwlerHealthMultiplier = 1.0
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#Prowler's Damage Multiplier
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# Default: 1.0
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# Range: 0.0 ~ 1000000.0
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ProwlerDamageMultiplier = 1.0
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["The Harbinger"]
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#Harbinger's Health Multiplier
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# Default: 1.0
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# Range: 0.0 ~ 1000000.0
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HarbingerHealthMultiplier = 1.0
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#Harbinger's Damage Multiplier
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# Default: 1.0
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# Range: 0.0 ~ 1000000.0
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HarbingerDamageMultiplier = 1.0
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#Harbinger's Healing Multiplier
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# Default: 1.0
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# Range: 0.0 ~ 1000000.0
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HarbingerHealingMultiplier = 1.0
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#Harbinger's Wither Missile's Damage
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# Default: 8.0
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# Range: 0.0 ~ 1000000.0
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"Harbinger's WitherMissiledamage" = 8.0
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#Harbinger's laser's Damage
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# Default: 5.0
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# Range: 0.0 ~ 1000000.0
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"Harbinger's laser damage" = 5.0
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#Harbinger's Immune to Long distance attack range.
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# Default: 35.0
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# Range: 1.0 ~ 1000000.0
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"The Harbinger's prevent attacks from far away Range" = 35.0
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#Harbinger's DamageCap
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# Default: 22.0
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# Range: 0.0 ~ 1000000.0
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"The Harbinger DamageCap" = 22.0
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#Harbinger's DamageTime
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# Default: 12
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# Range: 0 ~ 100
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"The Harbinger DamageTime" = 12
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#Harbinger's lasers can light a fire in MobGriefing
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"The Harbinger Light A Fire" = true
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#The Harbinger's charge attack Hp Damage
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# Default: 0.06
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# Range: 0.0 ~ 1.0
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"The Harbinger's charge attack Hp Damage" = 0.06
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["The Leviathan"]
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#Leviathan's Health Multiplier
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# Default: 1.0
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# Range: 0.0 ~ 1000000.0
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LeviathanHealthMultiplier = 1.0
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#Leviathan's Damage Multiplier
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# Default: 1.0
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# Range: 0.0 ~ 1000000.0
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LeviathanDamageMultiplier = 1.0
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#Leviathan's Healing with out target
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# Default: 25.0
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# Range: 0.0 ~ 1000000.0
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LeviathanNatureHealing = 25.0
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#Leviathan's Immune to Long distance attack range.
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# Default: 38.0
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# Range: 1.0 ~ 1000000.0
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"Leviathan's prevent attacks from far away Range" = 38.0
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#Leviathan's Bite Hp Damage
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# Default: 0.1
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# Range: 0.0 ~ 1.0
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"Leviathan's Bite Hp Damage" = 0.1
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#Leviathan's Rush Hp Damage
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# Default: 0.05
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# Range: 0.0 ~ 1.0
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"Leviathan's Rush Hp Damage" = 0.05
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#Leviathan's TailSwing Hp Damage
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# Default: 0.08
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# Range: 0.0 ~ 1.0
|
||||
"Leviathan's TailSwing Hp Damage" = 0.08
|
||||
#Leviathan's Tentacle Hp Damage
|
||||
# Default: 0.03
|
||||
# Range: 0.0 ~ 1.0
|
||||
"Leviathan's Tentacle Hp Damage" = 0.03
|
||||
#Leviathan's DamageCap
|
||||
# Default: 20.0
|
||||
# Range: 0.0 ~ 1000000.0
|
||||
LeviathanDamageCap = 20.0
|
||||
#Leviathan's DamageTime
|
||||
# Default: 15
|
||||
# Range: 0 ~ 100
|
||||
"Leviathan DamageTime" = 15
|
||||
#Leviathan's block breaking ignore the MobGriefing
|
||||
LeviathanBlockBreaking = true
|
||||
#Leviathan Immune Out of Water
|
||||
LeviathanImmuneOutofWater = true
|
||||
|
||||
["The Baby Leviathan"]
|
||||
#BabyLeviathan's Health Multiplier
|
||||
# Default: 1.0
|
||||
# Range: 0.0 ~ 1000000.0
|
||||
BabyLeviathanHealthMultiplier = 1.0
|
||||
#BabyLeviathan's Damage Multiplier
|
||||
# Default: 1.0
|
||||
# Range: 0.0 ~ 1000000.0
|
||||
BabyLeviathanDamageMultiplier = 1.0
|
||||
|
||||
["Modern Remnant"]
|
||||
#Modern Remnant's Health Multiplier
|
||||
# Default: 1.0
|
||||
# Range: 0.0 ~ 1000000.0
|
||||
ModernRemnantHealthMultiplier = 1.0
|
||||
#Modern Remnant's Damage Multiplier
|
||||
# Default: 1.0
|
||||
# Range: 0.0 ~ 1000000.0
|
||||
ModernRemnantDamageMultiplier = 1.0
|
||||
|
||||
["Netherite Ministrosity"]
|
||||
#Ministrosity's Health Multiplier
|
||||
# Default: 1.0
|
||||
# Range: 0.0 ~ 1000000.0
|
||||
MinistrosityHealthMultiplier = 1.0
|
||||
|
||||
["Amethyst Crab"]
|
||||
#Amethyst Crab's Health Multiplier
|
||||
# Default: 1.0
|
||||
# Range: 0.0 ~ 1000000.0
|
||||
AmethystCrabHealthMultiplier = 1.0
|
||||
#Amethyst Crab's EarthQuake Damage
|
||||
# Default: 5.0
|
||||
# Range: 0.0 ~ 1000000.0
|
||||
AmethystCrabEarthQuakeDamage = 5.0
|
||||
#Amethyst Crab's Damage Multiplier
|
||||
# Default: 1.0
|
||||
# Range: 0.0 ~ 1000000.0
|
||||
AmethystCrabDamageMultiplier = 1.0
|
||||
|
||||
["Ancient Remnant"]
|
||||
#Ancient Remnant's Health Multiplier
|
||||
# Default: 1.0
|
||||
# Range: 0.0 ~ 1000000.0
|
||||
AncientRemnantHealthMultiplier = 1.0
|
||||
#Ancient Remnant's Damage Multiplier
|
||||
# Default: 1.0
|
||||
# Range: 0.0 ~ 1000000.0
|
||||
AncientRemnantDamageMultiplier = 1.0
|
||||
#AncientRemnant's Healing with out target
|
||||
# Default: 25.0
|
||||
# Range: 0.0 ~ 1000000.0
|
||||
AncientRemnantNatureHealing = 25.0
|
||||
#Ancient Remnant's Immune to Long distance attack range.
|
||||
# Default: 14.0
|
||||
# Range: 1.0 ~ 1000000.0
|
||||
"Ancient Remnant's prevent attacks from far away Range" = 14.0
|
||||
#Ancient Remnant's DamageCap
|
||||
# Default: 21.0
|
||||
# Range: 0.0 ~ 1000000.0
|
||||
AncientRemnantCap = 21.0
|
||||
#Ancient Remnant's DamageTime
|
||||
# Default: 12
|
||||
# Range: 0 ~ 100
|
||||
"Ancient Remnant DamageTime" = 12
|
||||
#Ancient Remnant's block breaking ignore the MobGriefing
|
||||
AncientRemnantBlockBreaking = true
|
||||
#Remnant's Charge Hp Damage
|
||||
# Default: 0.1
|
||||
# Range: 0.0 ~ 1.0
|
||||
"Remnant's Charge Hp Damage" = 0.1
|
||||
#Remnant's Hp Damage
|
||||
# Default: 0.05
|
||||
# Range: 0.0 ~ 1.0
|
||||
"Remnant's Normal attack Hp Damage" = 0.05
|
||||
#Remnant's Stomp Hp Damage
|
||||
# Default: 0.03
|
||||
# Range: 0.0 ~ 1.0
|
||||
"Remnant's Stomp Hp Damage" = 0.03
|
||||
#Remnant's EarthQuake Damage
|
||||
# Default: 11.0
|
||||
# Range: 0.0 ~ 1000000.0
|
||||
"Remnant's EarthQuakeDamage" = 11.0
|
||||
|
||||
[Koboleton]
|
||||
#Cause Koboleton to Drop Item In Hand Percent
|
||||
# Default: 5.0
|
||||
# Range: 0.0 ~ 100.0
|
||||
CauseKoboletontoDropItemInHandPercent = 5.0
|
||||
|
||||
[Kobolediator]
|
||||
#Kobolediator's block breaking ignore the MobGriefing
|
||||
KobolediatorBlockBreaking = false
|
||||
#Kobolediator's Health Multiplier
|
||||
# Default: 1.0
|
||||
# Range: 0.0 ~ 1000000.0
|
||||
KobolediatorHealthMultiplier = 1.0
|
||||
#Kobolediator's Damage Multiplier
|
||||
# Default: 1.0
|
||||
# Range: 0.0 ~ 1000000.0
|
||||
KobolediatorDamageMultiplier = 1.0
|
||||
|
||||
[Wadjet]
|
||||
#Wadjet's Health Multiplier
|
||||
# Default: 1.0
|
||||
# Range: 0.0 ~ 1000000.0
|
||||
WadjetHealthMultiplier = 1.0
|
||||
#Wadjet's Damage Multiplier
|
||||
# Default: 1.0
|
||||
# Range: 0.0 ~ 1000000.0
|
||||
WadjetDamageMultiplier = 1.0
|
||||
|
||||
[Aptrgangr]
|
||||
#Aptrgangr's Health Multiplier
|
||||
# Default: 1.0
|
||||
# Range: 0.0 ~ 1000000.0
|
||||
AptrgangrHealthMultiplier = 1.0
|
||||
#Aptrgangr's Damage Multiplier
|
||||
# Default: 1.0
|
||||
# Range: 0.0 ~ 1000000.0
|
||||
AptrgangrDamageMultiplier = 1.0
|
||||
#Axe Blade's Damage
|
||||
# Default: 8.0
|
||||
# Range: 0.0 ~ 1000000.0
|
||||
AptrgangrAxeBladeDamage = 8.0
|
||||
|
||||
[Clawdian]
|
||||
#Clawdian's Health Multiplier
|
||||
# Default: 1.0
|
||||
# Range: 0.0 ~ 1000000.0
|
||||
ClawdianHealthMultiplier = 1.0
|
||||
#Clawdian's Damage Multiplier
|
||||
# Default: 1.0
|
||||
# Range: 0.0 ~ 1000000.0
|
||||
ClawdianDamageMultiplier = 1.0
|
||||
|
||||
[Scylla]
|
||||
#Scylla's Health Multiplier
|
||||
# Default: 1.0
|
||||
# Range: 0.0 ~ 1000000.0
|
||||
ScyllaHealthMultiplier = 1.0
|
||||
#Scylla's Damage Multiplier
|
||||
# Default: 1.0
|
||||
# Range: 0.0 ~ 1000000.0
|
||||
ScyllaDamageMultiplier = 1.0
|
||||
#Scylla's Immune to Long distance attack range.
|
||||
# Default: 10.0
|
||||
# Range: 1.0 ~ 1000000.0
|
||||
"Scylla's prevent attacks from far away Range" = 10.0
|
||||
#Scylla's Spear Damage
|
||||
# Default: 14.0
|
||||
# Range: 0.0 ~ 1000000.0
|
||||
"Scylla's Spear Damage" = 14.0
|
||||
#Scylla's Lightning Storm
|
||||
# Default: 10.0
|
||||
# Range: 0.0 ~ 1000000.0
|
||||
"Scylla's Lightning Storm" = 10.0
|
||||
#Scylla's Lightning Area
|
||||
# Default: 4.0
|
||||
# Range: 0.0 ~ 1000000.0
|
||||
"Scylla's Lightning Area" = 4.0
|
||||
#Scylla's Storm Serpent
|
||||
# Default: 16.0
|
||||
# Range: 0.0 ~ 1000000.0
|
||||
"Scylla's Snake Damage" = 16.0
|
||||
#Scylla's Anchor Damage
|
||||
# Default: 16.0
|
||||
# Range: 0.0 ~ 1000000.0
|
||||
"Scylla's Anchor Damage" = 16.0
|
||||
#Scylla's Healing with out target
|
||||
# Default: 25.0
|
||||
# Range: 0.0 ~ 1000000.0
|
||||
"Scylla NatureHealing" = 25.0
|
||||
#Scylla's DamageCap
|
||||
# Default: 22.0
|
||||
# Range: 0.0 ~ 1000000.0
|
||||
"Scylla DamageCap" = 22.0
|
||||
#Scylla's DamageTime
|
||||
# Default: 25
|
||||
# Range: 0 ~ 100
|
||||
"Scylla DamageTime" = 25
|
||||
#Scylla's HP Damage
|
||||
# Default: 0.05
|
||||
# Range: 0.0 ~ 1000000.0
|
||||
"Scylla's HP Damage" = 0.05
|
||||
#Scylla's Spin HP Damage
|
||||
# Default: 0.07
|
||||
# Range: 0.0 ~ 1000000.0
|
||||
"Scylla's Spin Hp Damage" = 0.07
|
||||
#Scylla's Lightning Storm HP Damage
|
||||
# Default: 0.04
|
||||
# Range: 0.0 ~ 1000000.0
|
||||
"Scylla's Lightning Storm HP Damage" = 0.04
|
||||
|
||||
[Maledictus]
|
||||
#Maledictus's Health Multiplier
|
||||
# Default: 1.0
|
||||
# Range: 0.0 ~ 1000000.0
|
||||
MaledictusHealthMultiplier = 1.0
|
||||
#Maledictus's Damage Multiplier
|
||||
# Default: 1.0
|
||||
# Range: 0.0 ~ 1000000.0
|
||||
MaledictusDamageMultiplier = 1.0
|
||||
#Maledictus's Immune to Long distance attack range.
|
||||
# Default: 12.0
|
||||
# Range: 1.0 ~ 1000000.0
|
||||
"Maledictus's prevent attacks from far away Range" = 12.0
|
||||
#Maledictus's Healing with out target
|
||||
# Default: 25.0
|
||||
# Range: 0.0 ~ 1000000.0
|
||||
MaledictusNatureHealing = 25.0
|
||||
#Maledictus's Phantom Halberd Damage
|
||||
# Default: 10.0
|
||||
# Range: 0.0 ~ 1000000.0
|
||||
"Maledictus' Phantom Halberd Damage'" = 10.0
|
||||
#Maledictus's DamageCap
|
||||
# Default: 20.0
|
||||
# Range: 0.0 ~ 1000000.0
|
||||
MaledictusDamageCap = 20.0
|
||||
#Maledictus's DamageTime
|
||||
# Default: 30
|
||||
# Range: 0 ~ 100
|
||||
"Maledictus DamageTime" = 30
|
||||
#Maledictus's melee Hp Damage
|
||||
# Default: 0.05
|
||||
# Range: 0.0 ~ 1.0
|
||||
"Maledictus's melee Hp Damage" = 0.05
|
||||
#Maledictus's Shock wave Hp Damage
|
||||
# Default: 0.03
|
||||
# Range: 0.0 ~ 1.0
|
||||
"Maledictus's Shock Wave Hp Damage" = 0.03
|
||||
#Maledictus's AOE Hp Damage
|
||||
# Default: 0.15
|
||||
# Range: 0.0 ~ 1.0
|
||||
"Maledictus's AOE Hp Damage" = 0.15
|
||||
#Maledictus's flying Smash Hp Damage
|
||||
# Default: 0.1
|
||||
# Range: 0.0 ~ 1.0
|
||||
"Maledictus's Flying Smash Hp Damage" = 0.1
|
||||
#Maledictus's Jump Smash Hp Damage
|
||||
# Default: 0.08
|
||||
# Range: 0.0 ~ 1.0
|
||||
"Maledictus's Jump Smash Hp Damage" = 0.08
|
||||
#Maledictus's Phantom Arrow's Damage
|
||||
# Default: 5.0
|
||||
# Range: 0.0 ~ 1000000.0
|
||||
"Maledictus's Phantom Arrow Damage" = 5.0
|
||||
#Maledictus's cracked block breaking ignore the MobGriefing
|
||||
MaledictusBlockBreaking = true
|
||||
|
||||
[spawning]
|
||||
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
||||
# Default: 2
|
||||
# Range: 0 ~ 1000
|
||||
DeeplingSpawnWeight = 0
|
||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||
# Default: 30
|
||||
# Range: > 0
|
||||
DeeplingSpawnRolls = 30
|
||||
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
||||
# Default: 1
|
||||
# Range: 0 ~ 1000
|
||||
DeeplingBruteSpawnWeight = 0
|
||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||
# Default: 50
|
||||
# Range: > 0
|
||||
DeeplingBruteSpawnRolls = 50
|
||||
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
||||
# Default: 2
|
||||
# Range: 0 ~ 1000
|
||||
DeeplingAnglerSpawnWeight = 0
|
||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||
# Default: 30
|
||||
# Range: > 0
|
||||
DeeplingAnglerSpawnRolls = 30
|
||||
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
||||
# Default: 1
|
||||
# Range: 0 ~ 1000
|
||||
DeeplingPriestSpawnWeight = 0
|
||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||
# Default: 70
|
||||
# Range: > 0
|
||||
DeeplingPriestSpawnRolls = 70
|
||||
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
||||
# Default: 1
|
||||
# Range: 0 ~ 1000
|
||||
DeeplingWarlockSpawnWeight = 0
|
||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||
# Default: 70
|
||||
# Range: > 0
|
||||
DeeplingWarlockSpawnRolls = 70
|
||||
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
||||
# Default: 1
|
||||
# Range: 0 ~ 1000
|
||||
CoralgolemSpawnWeight = 1
|
||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||
# Default: 70
|
||||
# Range: > 0
|
||||
CoralgolemSpawnRolls = 70
|
||||
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
||||
# Default: 1
|
||||
# Range: 0 ~ 1000
|
||||
AmethystCrabSpawnWeight = 1
|
||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||
# Default: 20
|
||||
# Range: > 0
|
||||
AmethystCrabSpawnRolls = 20
|
||||
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
||||
# Default: 15
|
||||
# Range: 0 ~ 1000
|
||||
KoboletonSpawnWeight = 15
|
||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||
# Default: 1
|
||||
# Range: > 0
|
||||
KoboletonSpawnRolls = 1
|
||||
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
||||
# Default: 5
|
||||
# Range: 0 ~ 1000
|
||||
IgnitedBerserkerSpawnWeight = 5
|
||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||
# Default: 2
|
||||
# Range: > 0
|
||||
IgnitedBerserkerSpawnRolls = 2
|
||||
|
||||
["World Generation"]
|
||||
#Defines the area in which the structure check for height variances (1 means 9 chunks will be checked (center + area around it)) - 0 disables this check
|
||||
# Default: 2
|
||||
# Range: 0 ~ 5
|
||||
cursedPyramidCheckRange = 2
|
||||
#Allowed height variance for the check - if the variance is lower than this value the structure will not spawn (has no effect if the are check is disabled)
|
||||
# Default: 2
|
||||
# Range: 0 ~ 32
|
||||
cursedPyramidHeightVariance = 2
|
||||
249
pkgs/minecraftmon/config/inventoryhud-client.toml
Normal file
249
pkgs/minecraftmon/config/inventoryhud-client.toml
Normal file
|
|
@ -0,0 +1,249 @@
|
|||
#Settings for Inventory HUD
|
||||
[inventoryhud]
|
||||
#Inventory HUD mini mode
|
||||
invMini = true
|
||||
#Inventory HUD vertical mode
|
||||
invVert = false
|
||||
#Inventory HUD alpha
|
||||
# Default: 0
|
||||
# Range: 0 ~ 100
|
||||
invAlpha = 0
|
||||
#Toggle on by default
|
||||
byDefault = false
|
||||
#Animate recently picked up items
|
||||
animatedInv = false
|
||||
#Hide background if inventory is empty
|
||||
hideBackground = false
|
||||
#Show Inventory HUD when debug menu is open
|
||||
invWithDebug = true
|
||||
|
||||
#Settings for ArmorStatus HUD
|
||||
[armorhud]
|
||||
#Is Armor Damage HUD enabled
|
||||
ArmorDamage = true
|
||||
#Hide if durability is above this (in percentage):
|
||||
# Default: 100
|
||||
# Range: 0 ~ 100
|
||||
armAbove = 100
|
||||
#Show/Hide armor
|
||||
showArmor = true
|
||||
#Show/Hide armor
|
||||
showMain = true
|
||||
#Show/Hide armor
|
||||
showOff = true
|
||||
#Show/Hide armor
|
||||
showArrows = true
|
||||
#Show/Hide armor
|
||||
showInv = true
|
||||
#Armor HUD durability view (PERCENTAGE, DAMAGE, DAMAGE LEFT)
|
||||
#Allowed Values: PERCENTAGE, DAMAGE, DAMAGE_LEFT, OFF
|
||||
armView = "PERCENTAGE"
|
||||
#Show item durability bar
|
||||
armBars = false
|
||||
#Move all items at once or each one
|
||||
moveAll = true
|
||||
#Show/Hide empty slot icon
|
||||
showEmpty = true
|
||||
#Show overall count of items in main/off hand
|
||||
showCount = false
|
||||
#ArmorHUD scale in persentage from 50 to 150
|
||||
# Default: 100
|
||||
# Range: 50 ~ 150
|
||||
armScale = 100
|
||||
#Show Armor HUD when debug menu is open
|
||||
armWithDebug = true
|
||||
#Show arrows count when no weapon in your hands
|
||||
showArrowsWithoutWeapon = true
|
||||
|
||||
#Settings for Potions HUD
|
||||
[potionshud]
|
||||
#Is Potions HUD enabled
|
||||
Potions = true
|
||||
#Potion HUD alpha
|
||||
# Default: 100
|
||||
# Range: 0 ~ 100
|
||||
potAlpha = 100
|
||||
#Potion HUD gap
|
||||
# Default: 0
|
||||
# Range: -5 ~ 5
|
||||
potGap = 0
|
||||
#Potion HUD mini mode
|
||||
potMini = false
|
||||
#Potion HUD horizontal mode
|
||||
potHor = false
|
||||
#Full bar duration
|
||||
# Default: 300
|
||||
# Range: > 1
|
||||
barDuration = 300
|
||||
#Show hidden effects
|
||||
showHiddenEffects = true
|
||||
#Disable icons for effects in this list
|
||||
effectsBlackList = []
|
||||
#Show Potion HUD when debug menu is open
|
||||
potWithDebug = true
|
||||
#Show all levels of effects
|
||||
potionLevels = false
|
||||
|
||||
#DONT TOUCH THESE FIELDS!
|
||||
[positions]
|
||||
#Inventory HUD vertical align
|
||||
#Allowed Values: TOP, CENTER, BOTTOM
|
||||
invValign = "BOTTOM"
|
||||
#Inventory HUD horizontal align
|
||||
#Allowed Values: LEFT, MIDDLE, RIGHT
|
||||
invHalign = "MIDDLE"
|
||||
#Inventory HUD position (X)
|
||||
# Default: 0
|
||||
# Range: -9999 ~ 9999
|
||||
xPos = 0
|
||||
#Inventory HUD position (Y)
|
||||
# Default: 150
|
||||
# Range: -9999 ~ 9999
|
||||
yPos = 150
|
||||
#Armor HUD vertical align
|
||||
#Allowed Values: TOP, CENTER, BOTTOM
|
||||
armValign = "BOTTOM"
|
||||
#Armor HUD horizontal align
|
||||
#Allowed Values: LEFT, MIDDLE, RIGHT
|
||||
armHalign = "MIDDLE"
|
||||
#Armor HUD position (X)
|
||||
# Default: 0
|
||||
# Range: -9999 ~ 9999
|
||||
xArmPos = 0
|
||||
#Armor HUD position (Y)
|
||||
# Default: 70
|
||||
# Range: -9999 ~ 9999
|
||||
yArmPos = 70
|
||||
#Potion HUD vertical align
|
||||
#Allowed Values: TOP, CENTER, BOTTOM
|
||||
potValign = "TOP"
|
||||
#Potion HUD horizontal align
|
||||
#Allowed Values: LEFT, MIDDLE, RIGHT
|
||||
potHalign = "LEFT"
|
||||
#Potion HUD position (X)
|
||||
# Default: 20
|
||||
# Range: -9999 ~ 9999
|
||||
xPotionPos = 20
|
||||
#Potion HUD position (Y)
|
||||
# Default: 20
|
||||
# Range: -9999 ~ 9999
|
||||
yPotionPos = 20
|
||||
#Helmet position (X)
|
||||
# Default: 103
|
||||
# Range: -9999 ~ 9999
|
||||
helmPosX = 103
|
||||
#Helmet position (Y)
|
||||
# Default: 54
|
||||
# Range: -9999 ~ 9999
|
||||
helmPosY = 54
|
||||
#Chestplate position (X)
|
||||
# Default: 103
|
||||
# Range: -9999 ~ 9999
|
||||
chestPosX = 103
|
||||
#Chestplate position (Y)
|
||||
# Default: 37
|
||||
# Range: -9999 ~ 9999
|
||||
chestPosY = 37
|
||||
#Leggings position (X)
|
||||
# Default: -103
|
||||
# Range: -9999 ~ 9999
|
||||
legPosX = -103
|
||||
#Leggings position (Y)
|
||||
# Default: 54
|
||||
# Range: -9999 ~ 9999
|
||||
legPosY = 54
|
||||
#Boots position (X)
|
||||
# Default: -103
|
||||
# Range: -9999 ~ 9999
|
||||
bootPosX = -103
|
||||
#Boots position (Y)
|
||||
# Default: 37
|
||||
# Range: -9999 ~ 9999
|
||||
bootPosY = 37
|
||||
#MainHand position (X)
|
||||
# Default: 103
|
||||
# Range: -9999 ~ 9999
|
||||
mainPosX = 103
|
||||
#MainHand position (Y)
|
||||
# Default: 71
|
||||
# Range: -9999 ~ 9999
|
||||
mainPosY = 71
|
||||
#OffHand position (X)
|
||||
# Default: -103
|
||||
# Range: -9999 ~ 9999
|
||||
offPosX = -103
|
||||
#OffHand position (Y)
|
||||
# Default: 71
|
||||
# Range: -9999 ~ 9999
|
||||
offPosY = 71
|
||||
#Arrows position (X)
|
||||
# Default: 103
|
||||
# Range: -9999 ~ 9999
|
||||
arrPosX = 103
|
||||
#Arrows position (Y)
|
||||
# Default: 20
|
||||
# Range: -9999 ~ 9999
|
||||
arrPosY = 20
|
||||
#InvIcon position (X)
|
||||
# Default: -103
|
||||
# Range: -9999 ~ 9999
|
||||
invPosX = -103
|
||||
#InvIcon position (Y)
|
||||
# Default: 20
|
||||
# Range: -9999 ~ 9999
|
||||
invPosY = 20
|
||||
#Helmet horizontal align
|
||||
#Allowed Values: LEFT, MIDDLE, RIGHT
|
||||
helmHal = "MIDDLE"
|
||||
#Helmet vertical align
|
||||
#Allowed Values: TOP, CENTER, BOTTOM
|
||||
helmVal = "BOTTOM"
|
||||
#Chestplate horizontal align
|
||||
#Allowed Values: LEFT, MIDDLE, RIGHT
|
||||
chestHal = "MIDDLE"
|
||||
#Chestplate vertical align
|
||||
#Allowed Values: TOP, CENTER, BOTTOM
|
||||
chestVal = "BOTTOM"
|
||||
#Leggings horizontal align
|
||||
#Allowed Values: LEFT, MIDDLE, RIGHT
|
||||
legHal = "MIDDLE"
|
||||
#Leggings vertical align
|
||||
#Allowed Values: TOP, CENTER, BOTTOM
|
||||
legVal = "BOTTOM"
|
||||
#Boots horizontal align
|
||||
#Allowed Values: LEFT, MIDDLE, RIGHT
|
||||
bootHal = "MIDDLE"
|
||||
#Boots vertical align
|
||||
#Allowed Values: TOP, CENTER, BOTTOM
|
||||
bootVal = "BOTTOM"
|
||||
#MainHand horizontal align
|
||||
#Allowed Values: LEFT, MIDDLE, RIGHT
|
||||
mainHal = "MIDDLE"
|
||||
#MainHand vertical align
|
||||
#Allowed Values: TOP, CENTER, BOTTOM
|
||||
mainVal = "BOTTOM"
|
||||
#OffHand horizontal align
|
||||
#Allowed Values: LEFT, MIDDLE, RIGHT
|
||||
offHal = "MIDDLE"
|
||||
#OffHand vertical align
|
||||
#Allowed Values: TOP, CENTER, BOTTOM
|
||||
offVal = "BOTTOM"
|
||||
#Arrows horizontal align
|
||||
#Allowed Values: LEFT, MIDDLE, RIGHT
|
||||
arrHal = "MIDDLE"
|
||||
#Arrows vertical align
|
||||
#Allowed Values: TOP, CENTER, BOTTOM
|
||||
arrVal = "BOTTOM"
|
||||
#InvIcon horizontal align
|
||||
#Allowed Values: LEFT, MIDDLE, RIGHT
|
||||
invHal = "MIDDLE"
|
||||
#InvIcon vertical align
|
||||
#Allowed Values: TOP, CENTER, BOTTOM
|
||||
invVal = "BOTTOM"
|
||||
|
||||
#Notification settings
|
||||
[notification]
|
||||
#Last notified mod version
|
||||
lastNotifiedVersion = "3.4.28"
|
||||
#Notify more than once
|
||||
keepNotifying = true
|
||||
Loading…
Add table
Add a link
Reference in a new issue