diff --git a/configuration/services/configs/minecraft/voor-kia/config/alexsmobs.toml b/configuration/services/configs/minecraft/voor-kia/config/alexsmobs.toml index 88c5b8a..0226397 100644 --- a/configuration/services/configs/minecraft/voor-kia/config/alexsmobs.toml +++ b/configuration/services/configs/minecraft/voor-kia/config/alexsmobs.toml @@ -4,6 +4,12 @@ polarBearsAttackSeals = true #Whether bone serpents are neutral or hostile. neutralBoneSerpents = false + #Makes eagles teleport back to their owner if they get stuck during controlled flight. Useful for when playing with the Optifine mod, since this mod is the fault of many issues with the falconry system. + falconryTeleportsBack = false + #List of dimensions in which spawning void worms via mysterious worm items is allowed. + voidWormSpawnDimensions = ["minecraft:the_end"] + #True if straddleboard enchants are enabled. + straddleboardEnchants = true #Whether Crimson Mosquitoes can transform into Warped Moscos if attacking a Mungus or any listed creature. warpedMoscoTransformation = true #Whether wild raccoons steal food from chests. @@ -29,8 +35,19 @@ #0 = no mungus biome transformation. 1 = mungus changes blocks, but not chunk's biome. 2 = mungus transforms blocks and biome of chunk. #Range: 0 ~ 2 mungusBiomeTransformationType = 2 + #Max Health of the void worm boss. + #Range: 0.0 ~ 1000000.0 + voidWormMaxHealth = 160.0 + #All void worm damage is scaled to this. + #Range: 0.0 ~ 100.0 + voidWormDamageModifier = 1.0 + #Whether the void worm boss is summonable or not, via the mysterious worm item. + voidWormSummonable = true #List of all mungus mushrooms, biome transformations and surface blocks. Each is seperated by a |. Add an entry with a block registry name, biome registry name, and block registry name(for the ground). mungusBiomeMatches = ["minecraft:red_mushroom|minecraft:mushroom_fields|minecraft:mycelium", "minecraft:brown_mushroom|minecraft:mushroom_fields|minecraft:mycelium", "minecraft:crimson_fungus|minecraft:crimson_forest|minecraft:crimson_nylium", "minecraft:warped_fungus|minecraft:warped_forest|minecraft:warped_nylium"] + #Percent chance for leafcutter ants to break leaves blocks when harvesting. Set to zero so that they can not break any blocks. + #Range: 0.0 ~ 1.0 + leafcutterAntBreakLeavesChance = 0.2 #Whether to disable certain aspects of the Lava Vision Potion. Enable if issues with shaders persist. shadersCompat = false #List of extra(non mungus) mobs that will trigger a crimson mosquito to become a warped mosquito. Ex: "minecraft:mooshroom", "alexsmobs:warped_toad" @@ -38,14 +55,27 @@ #1 out of this number chance for leaves to drop a banana when broken. Fortune is automatically factored in #Range: > 0 bananaChance = 200 + #Max number of ant entities allowed inside a leafcutter anthill. + #Range: 2 ~ 100000 + leafcutterAntColonySize = 20 #Whether soul vulture spawns should be restricted solely to the nether fossil structure or to whatever biome is specified in their respective biome config. soulVultureSpawnOnFossil = true + #Makes Tarantula Hawks fireproof, perfect if you also want these guys to spawn in the nether. + fireproofTarantulaHawk = false + #Percent chance for fungus to grow per each leaf a leafcutter ant returns to the colony. + #Range: 0.0 ~ 1.0 + leafcutterAntFungusGrowChance = 0.3 #Whether fish oil gives players a special levitation effect. fishOilMeme = true #Whether mimicubes spawns should be restricted solely to the end city structure or to whatever biome is specified in their respective biome config. mimicubeSpawnInEndCity = true #Whether bananas should drop from blocks tagged with #alexsmobs:drops_bananas bananasDropFromLeaves = true + #Relative volume of cachalot whales compared to other animals. Note that irl they are the loudest animal. Turn this down if you find their clicks annoying. + #Range: 0.0 ~ 10.0 + cachalotVolume = 3.0 + #Whether emu should target skeletons. + emuTargetSkeletons = true #Lava Opacity for the Lava Vision Potion. #Range: 0.01 ~ 1.0 lavaVisionOpacity = 0.65 @@ -53,6 +83,12 @@ spidersAttackFlies = true #Whether wolves should target moose mobs. wolvesAttackMoose = true + #Percent chance for emu leggings to dodge projectile attacks. + #Range: 0.0 ~ 1.0 + emuPantsDodgeChance = 0.45 + #How many feedings of leaves does a leafcutter colony need in order to regain a worker ant, if below half the max members. + #Range: 2 ~ 100000 + leafcutterAntRepopulateFeedings = 25 #Whether wandering traders offer items like acacia blossoms, mosquito larva, crocodile egg, etc. wanderingTraderOffers = true @@ -63,12 +99,9 @@ #Random roll chance to enable mob spawning. Higher number = lower chance of spawning #Range: > 0 alligatorSnappingTurtleSpawnRolls = 1 - #Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn - #Range: 0 ~ 1000 - straddlerSpawnWeight = 85 - #Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn - #Range: 0 ~ 1000 - hummingbirdSpawnWeight = 39 + #Random roll chance to enable mob spawning. Higher number = lower chance of spawning + #Range: > 0 + frilledSharkSpawnRolls = 0 #Random roll chance to enable mob spawning. Higher number = lower chance of spawning #Range: > 0 stradpoleSpawnRolls = 3 @@ -77,28 +110,13 @@ mantisShrimpSpawnWeight = 15 #Random roll chance to enable mob spawning. Higher number = lower chance of spawning #Range: > 0 - roadrunnerSpawnRolls = 1 - #Random roll chance to enable mob spawning. Higher number = lower chance of spawning - #Range: > 0 lobsterSpawnRolls = 0 #Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn #Range: 0 ~ 1000 - gusterSpawnWeight = 35 - #Random roll chance to enable mob spawning. Higher number = lower chance of spawning - #Range: > 0 - endergradeSpawnRolls = 0 - #Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn - #Range: 0 ~ 1000 - elephantSpawnWeight = 30 - #Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn - #Range: 0 ~ 1000 spectreSpawnWeight = 10 #Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn #Range: 0 ~ 1000 endergradeSpawnWeight = 10 - #Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn - #Range: 0 ~ 1000 - hammerheadSharkSpawnWeight = 8 #Random roll chance to enable mob spawning. Higher number = lower chance of spawning #Range: > 0 sealSpawnRolls = 0 @@ -107,13 +125,7 @@ sunbirdSpawnRolls = 15 #Random roll chance to enable mob spawning. Higher number = lower chance of spawning #Range: > 0 - straddlerSpawnRolls = 0 - #Random roll chance to enable mob spawning. Higher number = lower chance of spawning - #Range: > 0 shoebillSpawnRolls = 0 - #Random roll chance to enable mob spawning. Higher number = lower chance of spawning - #Range: > 0 - gazelleSpawnRolls = 0 #Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn #Range: 0 ~ 1000 sunbirdSpawnWeight = 2 @@ -122,49 +134,25 @@ raccoonSpawnWeight = 10 #Random roll chance to enable mob spawning. Higher number = lower chance of spawning #Range: > 0 - mantisShrimpSpawnRolls = 0 - #Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn - #Range: 0 ~ 1000 - mungusSpawnWeight = 4 - #Random roll chance to enable mob spawning. Higher number = lower chance of spawning - #Range: > 0 mungusSpawnRolls = 1 - #Random roll chance to enable mob spawning. Higher number = lower chance of spawning - #Range: > 0 - crocSpawnRolls = 1 #Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn #Range: 0 ~ 1000 mimicubeSpawnWeight = 40 #Random roll chance to enable mob spawning. Higher number = lower chance of spawning #Range: > 0 blobfishSpawnRolls = 0 - #Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn - #Range: 0 ~ 1000 - stradpoleSpawnWeight = 10 - #Random roll chance to enable mob spawning. Higher number = lower chance of spawning - #Range: > 0 - mooseSpawnRolls = 0 - #Random roll chance to enable mob spawning. Higher number = lower chance of spawning - #Range: > 0 - spectreSpawnRolls = 5 - #Random roll chance to enable mob spawning. Higher number = lower chance of spawning - #Range: > 0 - caveCentipedeSpawnRolls = 1 #Random roll chance to enable mob spawning. Higher number = lower chance of spawning #Range: > 0 crowSpawnRolls = 0 #Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn #Range: 0 ~ 1000 - grizzlyBearSpawnWeight = 8 + tasmanianDevilSpawnWeight = 10 #Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn #Range: 0 ~ 1000 - blobfishSpawnWeight = 30 + grizzlyBearSpawnWeight = 8 #Random roll chance to enable mob spawning. Higher number = lower chance of spawning #Range: > 0 elephantSpawnRolls = 0 - #Random roll chance to enable mob spawning. Higher number = lower chance of spawning - #Range: > 0 - raccoonSpawnRolls = 0 #Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn #Range: 0 ~ 1000 caveCentipedeSpawnWeight = 8 @@ -173,28 +161,22 @@ shoebillSpawnWeight = 10 #Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn #Range: 0 ~ 1000 - warpedToadSpawnWeight = 80 - #Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn - #Range: 0 ~ 1000 - crowSpawnWeight = 10 - #Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn - #Range: 0 ~ 1000 sealSpawnWeight = 30 #Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn #Range: 0 ~ 1000 - komodoDragonSpawnWeight = 4 + baldEagleSpawnWeight = 15 #Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn #Range: 0 ~ 1000 - flySpawnWeight = 3 - #Random roll chance to enable mob spawning. Higher number = lower chance of spawning - #Range: > 0 - snowLeopardSpawnRolls = 0 + kangarooSpawnWeight = 25 #Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn #Range: 0 ~ 1000 rattlesnakeSpawnWeight = 12 #Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn #Range: 0 ~ 1000 soulVultureSpawnWeight = 30 + #Random roll chance to enable mob spawning. Higher number = lower chance of spawning + #Range: > 0 + enderiophageSpawnRolls = 2 #Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn #Range: 0 ~ 1000 mooseSpawnWeight = 15 @@ -203,18 +185,15 @@ warpedMoscoSpawnRolls = 1000 #Random roll chance to enable mob spawning. Higher number = lower chance of spawning #Range: > 0 - komodoDragonSpawnRolls = 1 - #Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn - #Range: 0 ~ 1000 - crocodileSpawnWeight = 40 + platypusSpawnRolls = 0 + #Random roll chance to enable mob spawning. Higher number = lower chance of spawning + #Range: > 0 + tarantulaHawkSpawnRolls = 1 #Random roll chance to enable mob spawning. Higher number = lower chance of spawning #Range: > 0 soulVultureSpawnRolls = 0 #Random roll chance to enable mob spawning. Higher number = lower chance of spawning #Range: > 0 - gusterSpawnRolls = 0 - #Random roll chance to enable mob spawning. Higher number = lower chance of spawning - #Range: > 0 orcaSpawnRolls = 6 #Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn #Range: 0 ~ 1000 @@ -228,9 +207,6 @@ #Random roll chance to enable mob spawning. Higher number = lower chance of spawning #Range: > 0 mimicubeSpawnRolls = 0 - #Random roll chance to enable mob spawning. Higher number = lower chance of spawning - #Range: > 0 - cockroachSpawnRolls = 0 #Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn. NOTE: By default the warped mosco doesn't spawn in any biomes. #Range: 0 ~ 1000 warpedMoscoSpawnWeight = 1 @@ -240,24 +216,15 @@ #Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn #Range: 0 ~ 1000 gazelleSpawnWeight = 40 - #Random roll chance to enable mob spawning. Higher number = lower chance of spawning - #Range: > 0 - rattlesnakeSpawnRolls = 0 #Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn #Range: 0 ~ 1000 gorillaSpawnWeight = 50 - #Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn - #Range: 0 ~ 1000 - roadrunnerSpawnWeight = 15 #Random roll chance to enable mob spawning. Higher number = lower chance of spawning #Range: > 0 flySpawnRolls = 1 #Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn #Range: 0 ~ 1000 - lobsterSpawnWeight = 7 - #Random roll chance to enable mob spawning. Higher number = lower chance of spawning - #Range: > 0 - capuchinMonkeySpawnRolls = 0 + platypusSpawnWeight = 30 #Random roll chance to enable mob spawning. Higher number = lower chance of spawning #Range: > 0 warpedToadSpawnRolls = 0 @@ -270,6 +237,156 @@ #Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn #Range: 0 ~ 1000 orcaSpawnWeight = 2 + #Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn + #Range: 0 ~ 1000 + mimicOctopusSpawnWeight = 9 + #Random roll chance to enable mob spawning. Higher number = lower chance of spawning + #Range: > 0 + tigerSpawnRolls = 0 + #Random roll chance to enable mob spawning. Higher number = lower chance of spawning + #Range: > 0 + dropbearSpawnRolls = 1 + #Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn + #Range: 0 ~ 1000 + crimsonMosquitoSpawnWeight = 15 + #Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn + #Range: 0 ~ 1000 + straddlerSpawnWeight = 85 + #Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn + #Range: 0 ~ 1000 + hummingbirdSpawnWeight = 39 + #Random roll chance to enable mob spawning. Higher number = lower chance of spawning + #Range: > 0 + roadrunnerSpawnRolls = 1 + #Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn + #Range: 0 ~ 1000 + gusterSpawnWeight = 35 + #Random roll chance to enable mob spawning. Higher number = lower chance of spawning + #Range: > 0 + endergradeSpawnRolls = 0 + #Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn + #Range: 0 ~ 1000 + elephantSpawnWeight = 30 + #Random roll chance to enable mob spawning. Higher number = lower chance of spawning + #Range: > 0 + tasmanianDevilSpawnRolls = 0 + #Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn + #Range: 0 ~ 1000 + hammerheadSharkSpawnWeight = 8 + #Random roll chance to enable mob spawning. Higher number = lower chance of spawning + #Range: > 0 + straddlerSpawnRolls = 0 + #Random roll chance to enable mob spawning. Higher number = lower chance of spawning + #Range: > 0 + voidWormSpawnRolls = 0 + #Random roll chance to enable mob spawning. Higher number = lower chance of spawning + #Range: > 0 + gazelleSpawnRolls = 0 + #Random roll chance to enable mob spawning. Higher number = lower chance of spawning + #Range: > 0 + mantisShrimpSpawnRolls = 0 + #Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn + #Range: 0 ~ 1000 + mungusSpawnWeight = 4 + #Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn + #Range: 0 ~ 1000 + voidWormSpawnWeight = 0 + #Random roll chance to enable mob spawning. Higher number = lower chance of spawning + #Range: > 0 + crocSpawnRolls = 1 + #Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn + #Range: 0 ~ 1000 + stradpoleSpawnWeight = 10 + #Random roll chance to enable mob spawning. Higher number = lower chance of spawning + #Range: > 0 + mooseSpawnRolls = 0 + #Random roll chance to enable mob spawning. Higher number = lower chance of spawning + #Range: > 0 + spectreSpawnRolls = 5 + #Random roll chance to enable mob spawning. Higher number = lower chance of spawning + #Range: > 0 + caveCentipedeSpawnRolls = 1 + #Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn + #Range: 0 ~ 1000 + blobfishSpawnWeight = 30 + #Random roll chance to enable mob spawning. Higher number = lower chance of spawning + #Range: > 0 + baldEagleSpawnRolls = 0 + #Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn + #Range: 0 ~ 1000 + tigerSpawnWeight = 100 + #Random roll chance to enable mob spawning. Higher number = lower chance of spawning + #Range: > 0 + raccoonSpawnRolls = 0 + #Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn + #Range: 0 ~ 1000 + warpedToadSpawnWeight = 80 + #Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn + #Range: 0 ~ 1000 + frilledSharkSpawnWeight = 11 + #Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn + #Range: 0 ~ 1000 + emuSpawnWeight = 20 + #Random roll chance to enable mob spawning. Higher number = lower chance of spawning + #Range: > 0 + kangarooSpawnRolls = 0 + #Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn + #Range: 0 ~ 1000 + crowSpawnWeight = 10 + #Random roll chance to enable mob spawning. Higher number = lower chance of spawning + #Range: > 0 + mimicOctopusSpawnRolls = 0 + #Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn + #Range: 0 ~ 1000 + komodoDragonSpawnWeight = 4 + #Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn + #Range: 0 ~ 1000 + flySpawnWeight = 3 + #Random roll chance to enable mob spawning. Higher number = lower chance of spawning + #Range: > 0 + snowLeopardSpawnRolls = 0 + #Random roll chance to enable mob spawning. Higher number = lower chance of spawning + #Range: > 0 + cachalotWhaleSpawnRolls = 0 + #Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn + #Range: 0 ~ 1000 + cachalotWhaleSpawnWeight = 2 + #Random roll chance to enable mob spawning. Higher number = lower chance of spawning + #Range: > 0 + komodoDragonSpawnRolls = 1 + #Random roll chance to enable mob spawning. Higher number = lower chance of spawning + #Range: > 0 + emuSpawnRolls = 0 + #Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn + #Range: 0 ~ 1000 + tarantulaHawkSpawnWeight = 6 + #Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn + #Range: 0 ~ 1000 + crocodileSpawnWeight = 40 + #Random roll chance to enable mob spawning. Higher number = lower chance of spawning + #Range: > 0 + gusterSpawnRolls = 0 + #Random roll chance to enable mob spawning. Higher number = lower chance of spawning + #Range: > 0 + cockroachSpawnRolls = 0 + #Random roll chance to enable mob spawning. Higher number = lower chance of spawning + #Range: > 0 + rattlesnakeSpawnRolls = 0 + #Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn + #Range: 0 ~ 1000 + roadrunnerSpawnWeight = 15 + #Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn + #Range: 0 ~ 1000 + lobsterSpawnWeight = 7 + #Random roll chance to enable mob spawning. Higher number = lower chance of spawning + #Range: > 0 + capuchinMonkeySpawnRolls = 0 + #Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn + #Range: 0 ~ 1000 + dropbearSpawnWeight = 19 + #Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn + #Range: 0 ~ 1000 + enderiophageSpawnWeight = 4 #Random roll chance to enable mob spawning. Higher number = lower chance of spawning #Range: > 0 hummingbirdSpawnRolls = 1 @@ -282,7 +399,17 @@ #Random roll chance to enable mob spawning. Higher number = lower chance of spawning #Range: > 0 hammerheadSharkSpawnRolls = 1 - #Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn - #Range: 0 ~ 1000 - crimsonMosquitoSpawnWeight = 15 + + [general.spawning.uniqueSpawning] + #Delay (in ticks) between attempts to spawn beached cachalot whales. Default is a single day. Works like wandering traders. + #Range: > 0 + beachedCachalotWhaleSpawnDelay = 24000 + #Percent chance for leafcutter anthills to spawn as world gen in each chunk. Set to zero to disable spawning. + #Range: 0.0 ~ 1.0 + leafcutterAnthillSpawnChance = 0.004999999888241291 + #Whether to enable beached cachalot whales to spawn on beaches during thunder storms. + beachedCachalotWhales = true + #Percent chance increase for each failed attempt to spawn a beached cachalot whale. Higher value = more spawns. + #Range: 0 ~ 100 + beachedCachalotWhaleSpawnChance = 5 diff --git a/configuration/services/configs/minecraft/voor-kia/config/apotheosis/deadly.cfg b/configuration/services/configs/minecraft/voor-kia/config/apotheosis/deadly.cfg index 643a089..8b1b5e8 100644 --- a/configuration/services/configs/minecraft/voor-kia/config/apotheosis/deadly.cfg +++ b/configuration/services/configs/minecraft/voor-kia/config/apotheosis/deadly.cfg @@ -1,24 +1,22 @@ # Configuration file affixes { - # The 1/n chance that a naturally spawned mob will be granted an affix item. [range: 1 ~ 500000, default: 250] + # A list of type overrides for the affix loot system. Format is |. Types are SWORD, RANGED, PICKAXE, SHOVEL, AXE, SHIELD [default: [minecraft:stick|SWORD]] + S:"Equipment Type Overrides" < + minecraft:stick|SWORD + > + + # The 1/n chance that a naturally spawned mob will be granted an affix item. 0 to disable. [range: 0 ~ 500000, default: 125] I:"Random Affix Chance"=250 } bosses { - # A list of potions (registry names) that bosses cannot generate with. [default: [forbidden_arcanus:spectral_vision]] S:"Blacklisted Potions" < forbidden_arcanus:spectral_vision > - - # The block that spawns in a 5x5 underneath world-generated bosses. [default: minecraft:red_sandstone] S:"Boss Filler Block"=minecraft:red_sandstone - - # The rarity offset for boss item generation. 400 guarantees uncommon, 700 guarantees rare, 800 guarantees epic, 950 guarantees mythic. [range: 0 ~ 999, default: 475] I:"Boss Rarity Offset"=475 - - # The possible mob types for bosses. Format is weight@entity, entity is a registry name. [default: [3@minecraft:zombie], [3@minecraft:skeleton], [2@minecraft:husk], [2@minecraft:stray], [1@minecraft:wither_skeleton], [1@minecraft:pillager]] S:"Boss Spawner Mobs" < 3@minecraft:zombie 3@minecraft:skeleton @@ -27,65 +25,32 @@ bosses { 1@minecraft:wither_skeleton 1@minecraft:pillager > - - # The percent chance a boss has fire resistance. [range: 0.0 ~ 3.4028235E38, default: 1.0] S:"Fire Resistance"=1.0 - - # The max amount of extra damage bosses do, in half hearts. [range: 0.0 ~ 2.14748365E9, default: 4.5] S:"Max Damage Bonus"=4.5 - - # The max amount boss health is multiplied by. Base hp * factor = final hp. [range: 0.0 ~ 2.14748365E9, default: 8.0] S:"Max Health Multiplier"=8.0 - - # The max amount of knockback resist bosses have. [range: 0.0 ~ 2.14748365E9, default: 1.0] S:"Max Knockback Resist"=1.0 - - # The max regeneration level of bosses. [range: 0 ~ 2147483647, default: 2] I:"Max Regen Level"=2 - - # The max resistance level of bosses. [range: 0 ~ 2147483647, default: 3] I:"Max Resistance Level"=3 - - # The max amount boss speed is multiplied by. Base speed * factor = final speed. [range: 0.0 ~ 2.14748365E9, default: 1.4] S:"Max Speed Multiplier"=1.4 - - # The min amount of extra damage bosses do, in half hearts. [range: 0.0 ~ 2.14748365E9, default: 2.0] S:"Min Damage Bonus"=2.0 - - # The min amount boss health is multiplied by. Base hp * factor = final hp. [range: 0.0 ~ 2.14748365E9, default: 4.0] S:"Min Health Multiplier"=4.0 - - # The min amount of knockback resist bosses have. [range: 0.0 ~ 2.14748365E9, default: 0.65] S:"Min Knockback Resist"=0.65 - - # The min regeneration level of bosses. [range: 0 ~ 2147483647, default: 0] I:"Min Regen Level"=0 - - # The min resistance level of bosses. [range: 0 ~ 2147483647, default: 0] I:"Min Resistance Level"=0 - - # The min amount boss speed is multiplied by. Base speed * factor = final speed. [range: 0.0 ~ 2.14748365E9, default: 1.1] S:"Min Speed Multiplier"=1.1 - - # The chance a gear piece will be randomly enchanted. [range: 0.0 ~ 2.14748365E9, default: 0.45] S:"Random Enchantment Chance"=0.45 - - # The chance a boss will have extra random potion effects. [range: 0.0 ~ 2.14748365E9, default: 0.65] S:"Random Potion Chance"=0.65 - # The 1/n chance that a naturally spawned mob that can see the sky is transformed into a boss. [range: 1 ~ 500000, default: 600] + # The 1/n chance that a naturally spawned mob that can see the sky is transformed into a boss. 0 to disable. [range: 0 ~ 500000, default: 85] I:"Surface Boss Chance"=600 # If a lightning bolt strikes when a surface boss spawn occurs. [default: true] B:"Surface Boss Lightning"=true - - # The percent chance a boss has water breathing. [range: 0.0 ~ 3.4028235E38, default: 1.0] S:"Water Breathing"=1.0 } "brutal spawners" { - # The potion effects applied to all brutal mobs. Format is potion@level, potion is a registry name. [default: [minecraft:resistance@2], [minecraft:fire_resistance@1], [minecraft:regeneration@1], [minecraft:speed@2], [minecraft:water_breathing@1], [minecraft:strength@1]] S:"Brutal Potion Effects" < minecraft:resistance@2 minecraft:fire_resistance@1 @@ -94,8 +59,6 @@ bosses { minecraft:water_breathing@1 minecraft:strength@1 > - - # The possible spawn entries for brutal spawners. Format is weight@entity, entity is a registry name. apotheosis:random is a special name, used to generate a spawner that spawns any mob. [default: [3@minecraft:zombie], [3@minecraft:skeleton], [2@minecraft:husk], [2@minecraft:stray], [1@minecraft:spider]] S:"Brutal Spawner Mobs" < 3@minecraft:zombie 3@minecraft:skeleton @@ -107,17 +70,30 @@ bosses { frequencies { - # The chance (per chunk) for a boss to try spawning. [range: 0.0 ~ 1.0, default: 0.07] S:"Boss Chance"=0.07 - - # The chance (per chunk) for a brutal spawner to try spawning. [range: 0.0 ~ 1.0, default: 0.18] S:"Brutal Spawner Chance"=0.18 - - # The chance (per chunk) for a swarm spawner to try spawning. [range: 0.0 ~ 1.0, default: 0.2] S:"Swarm Spawner Chance"=0.2 } +frequency { + # The number of generation attempts (per chunk) for boss dungeons. [range: 0 ~ 50000, default: 8] + I:"Boss Dungeon"=8 + + # The number of generation attempts (per chunk) for boss dungeon variant 2. [range: 0 ~ 50000, default: 8] + I:"Boss Dungeon Variant 2"=8 + + # The number of generation attempts (per chunk) for ore troves. [range: 0 ~ 50000, default: 8] + I:"Ore Troves"=8 + + # The number of generation attempts (per chunk) for rogue spawners. [range: 0 ~ 50000, default: 4] + I:"Rogue Spawners"=4 + + # The 1/n chance (per chunk) that a tome tower may attempt generation. 0 = disabled, lower = more chances. [range: 0 ~ 50000, default: 125] + I:"Tome Tower"=125 +} + + general { # The biomes that the deadly module will not generate in. [default: [minecraft:warm_ocean], [minecraft:lukewarm_ocean], [minecraft:cold_ocean], [minecraft:frozen_ocean], [minecraft:deep_warm_ocean], [minecraft:deep_frozen_ocean], [minecraft:deep_lukewarm_ocean], [minecraft:deep_cold_ocean], [minecraft:ocean], [minecraft:deep_ocean]] S:"Generation Biome Blacklist" < @@ -137,236 +113,97 @@ general { S:"Generation Dimension Whitelist" < overworld > + + # The 1/n chance that a rogue spawner will generate with a CHEST_VALUABLE instead of it's default chest. 0 to disable. [range: 0 ~ 80000, default: 9] + I:"Spawner Rare Loot Chance"=9 } "random spawners" { - # [range: 0 ~ 50, default: 1] I:"alexsmobs:bone_serpent"=1 - - # [range: 0 ~ 50, default: 1] I:"alexsmobs:bone_serpent_part"=1 - - # [range: 0 ~ 50, default: 1] I:"alexsmobs:guster"=1 - - # [range: 0 ~ 50, default: 1] I:"alexsmobs:mimicube"=1 - - # [range: 0 ~ 50, default: 1] I:"alexsmobs:soul_vulture"=1 - - # [range: 0 ~ 50, default: 1] I:"alexsmobs:straddler"=1 - - # [range: 0 ~ 50, default: 1] I:"alexsmobs:warped_mosco"=1 - - # [range: 0 ~ 50, default: 1] I:"artifacts:mimic"=1 - - # [range: 0 ~ 50, default: 8] I:"minecraft:blaze"=8 - - # [range: 0 ~ 50, default: 8] I:"minecraft:cave_spider"=8 - - # [range: 0 ~ 50, default: 8] I:"minecraft:creeper"=8 - - # [range: 0 ~ 50, default: 8] I:"minecraft:drowned"=8 - - # [range: 0 ~ 50, default: 8] I:"minecraft:elder_guardian"=8 - - # [range: 0 ~ 50, default: 8] I:"minecraft:ender_dragon"=8 - - # [range: 0 ~ 50, default: 8] I:"minecraft:enderman"=8 - - # [range: 0 ~ 50, default: 8] I:"minecraft:endermite"=8 - - # [range: 0 ~ 50, default: 8] I:"minecraft:evoker"=8 - - # [range: 0 ~ 50, default: 8] I:"minecraft:ghast"=8 - - # [range: 0 ~ 50, default: 8] I:"minecraft:giant"=8 - - # [range: 0 ~ 50, default: 8] I:"minecraft:guardian"=8 - - # [range: 0 ~ 50, default: 8] I:"minecraft:hoglin"=8 - - # [range: 0 ~ 50, default: 8] I:"minecraft:husk"=8 - - # [range: 0 ~ 50, default: 8] I:"minecraft:illusioner"=8 - - # [range: 0 ~ 50, default: 8] I:"minecraft:magma_cube"=8 - - # [range: 0 ~ 50, default: 8] I:"minecraft:phantom"=8 - - # [range: 0 ~ 50, default: 8] I:"minecraft:piglin"=8 - - # [range: 0 ~ 50, default: 8] I:"minecraft:piglin_brute"=8 - - # [range: 0 ~ 50, default: 8] I:"minecraft:pillager"=8 - - # [range: 0 ~ 50, default: 8] I:"minecraft:ravager"=8 - - # [range: 0 ~ 50, default: 8] I:"minecraft:shulker"=8 - - # [range: 0 ~ 50, default: 8] I:"minecraft:silverfish"=8 - - # [range: 0 ~ 50, default: 8] I:"minecraft:skeleton"=8 - - # [range: 0 ~ 50, default: 8] I:"minecraft:slime"=8 - - # [range: 0 ~ 50, default: 8] I:"minecraft:spider"=8 - - # [range: 0 ~ 50, default: 8] I:"minecraft:stray"=8 - - # [range: 0 ~ 50, default: 8] I:"minecraft:vex"=8 - - # [range: 0 ~ 50, default: 8] I:"minecraft:vindicator"=8 - - # [range: 0 ~ 50, default: 8] I:"minecraft:witch"=8 - - # [range: 0 ~ 50, default: 8] I:"minecraft:wither"=8 - - # [range: 0 ~ 50, default: 8] I:"minecraft:wither_skeleton"=8 - - # [range: 0 ~ 50, default: 8] I:"minecraft:zoglin"=8 - - # [range: 0 ~ 50, default: 8] I:"minecraft:zombie"=8 - - # [range: 0 ~ 50, default: 8] I:"minecraft:zombie_villager"=8 - - # [range: 0 ~ 50, default: 8] I:"minecraft:zombified_piglin"=8 - - # [range: 0 ~ 50, default: 1] I:"quark:forgotten"=1 - - # [range: 0 ~ 50, default: 1] I:"quark:wraith"=1 - - # [range: 0 ~ 50, default: 1] I:"quark:wrapped"=1 - - # [range: 0 ~ 50, default: 1] I:"undergarden:brute"=1 - - # [range: 0 ~ 50, default: 1] I:"undergarden:forgotten_guardian"=1 - - # [range: 0 ~ 50, default: 1] I:"undergarden:masticator"=1 - - # [range: 0 ~ 50, default: 1] I:"undergarden:muncher"=1 - - # [range: 0 ~ 50, default: 1] I:"undergarden:nargoyle"=1 - - # [range: 0 ~ 50, default: 1] I:"undergarden:rotbeast"=1 - - # [range: 0 ~ 50, default: 1] I:"undergarden:rotdweller"=1 - - # [range: 0 ~ 50, default: 1] I:"undergarden:rotling"=1 - - # [range: 0 ~ 50, default: 1] I:"undergarden:rotwalker"=1 - - # [range: 0 ~ 50, default: 1] I:"undergarden:sploogie"=1 - - # [range: 0 ~ 50, default: 1] I:"undergarden:stoneborn"=1 } "spawner stats: brutal spawners" { - # The maximum delay between spawns [range: 1 ~ 32767, default: 400] I:"Max Delay"=400 - - # The maximum number of nearby entities (when hit, the spawner turns off). [range: 1 ~ 32767, default: 6] I:"Max Nearby Entities"=6 - - # The minimum delay between spawns [range: 1 ~ 32767, default: 200] I:"Min Delay"=200 - - # The required distance a player must be within for this spawner to work. [range: 1 ~ 32767, default: 16] I:"Player Range"=16 - - # The number of mobs that will spawn. [range: 1 ~ 32767, default: 6] I:"Spawn Count"=6 - - # The delay before first spawn on this spawner. [range: 1 ~ 32767, default: 20] I:"Spawn Delay"=20 - - # The spawn range. [range: 1 ~ 32767, default: 4] I:"Spawn Range"=4 } "spawner stats: swarm spawners" { - # The maximum delay between spawns [range: 1 ~ 32767, default: 300] I:"Max Delay"=300 - - # The maximum number of nearby entities (when hit, the spawner turns off). [range: 1 ~ 32767, default: 32] I:"Max Nearby Entities"=32 - - # The minimum delay between spawns [range: 1 ~ 32767, default: 75] I:"Min Delay"=75 - - # The required distance a player must be within for this spawner to work. [range: 1 ~ 32767, default: 8] I:"Player Range"=8 - - # The number of mobs that will spawn. [range: 1 ~ 32767, default: 8] I:"Spawn Count"=8 - - # The delay before first spawn on this spawner. [range: 1 ~ 32767, default: 20] I:"Spawn Delay"=20 - - # The spawn range. [range: 1 ~ 32767, default: 6] I:"Spawn Range"=6 } "swarm spawners" { - # The possible spawn entries for swarm spawners. Format is weight@entity, entity is a registry name. [default: [4@minecraft:zombie], [2@minecraft:skeleton], [5@minecraft:spider], [8@minecraft:cave_spider], [1@minecraft:creeper]] S:"Swarm Spawner Mobs" < 4@minecraft:zombie 2@minecraft:skeleton @@ -377,3 +214,9 @@ general { } +wanderer { + # If the wandering trader may sell affix loot items as a rare trade. [default: true] + B:"Affix Trades"=true +} + + diff --git a/configuration/services/configs/minecraft/voor-kia/config/apotheosis/enchantments.cfg b/configuration/services/configs/minecraft/voor-kia/config/apotheosis/enchantments.cfg index 03e565b..0144ba8 100644 --- a/configuration/services/configs/minecraft/voor-kia/config/apotheosis/enchantments.cfg +++ b/configuration/services/configs/minecraft/voor-kia/config/apotheosis/enchantments.cfg @@ -375,6 +375,36 @@ } +"create:capacity" { + # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 7] + I:"Max Level"=7 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] + S:"Max Power Function"= + + # The min level of this enchantment. [range: 1 ~ 127, default: 1] + I:"Min Level"=1 + + # A function to determine the min enchanting power. [default: ] + S:"Min Power Function"= +} + + +"create:potato_recovery" { + # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 7] + I:"Max Level"=7 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] + S:"Max Power Function"= + + # The min level of this enchantment. [range: 1 ~ 127, default: 1] + I:"Min Level"=1 + + # A function to determine the min enchanting power. [default: ] + S:"Min Power Function"= +} + + "minecraft:aqua_affinity" { # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1] I:"Max Level"=1 @@ -960,3 +990,18 @@ } +"the_bumblezone:comb_cutter" { + # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1] + I:"Max Level"=1 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] + S:"Max Power Function"= + + # The min level of this enchantment. [range: 1 ~ 127, default: 1] + I:"Min Level"=1 + + # A function to determine the min enchanting power. [default: ] + S:"Min Power Function"= +} + + diff --git a/configuration/services/configs/minecraft/voor-kia/config/apotheosis/names.cfg b/configuration/services/configs/minecraft/voor-kia/config/apotheosis/names.cfg index c097ac8..127f4c8 100644 --- a/configuration/services/configs/minecraft/voor-kia/config/apotheosis/names.cfg +++ b/configuration/services/configs/minecraft/voor-kia/config/apotheosis/names.cfg @@ -3,14 +3,12 @@ armors { # A list of material-based prefix names for this material group. May be empty. # Items in this group: byg:ametrine_helmet, byg:ametrine_chestplate, byg:ametrine_leggings, byg:ametrine_boots - # Repair Material: byg:ametrine_gems # [default: ] S:AMETRINE < > # A list of material-based prefix names for this material group. May be empty. # Items in this group: minecraft:chainmail_helmet, minecraft:chainmail_chestplate, minecraft:chainmail_leggings, minecraft:chainmail_boots - # Repair Material: minecraft:iron_ingot # [default: [Chainmail], [Chain], [Chain Link], [Scale]] S:CHAIN < Chainmail @@ -21,14 +19,18 @@ armors { # A list of material-based prefix names for this material group. May be empty. # Items in this group: undergarden:cloggrum_helmet, undergarden:cloggrum_chestplate, undergarden:cloggrum_leggings, undergarden:cloggrum_boots - # Repair Material: undergarden:cloggrum_ingot # [default: ] S:CLOGGRUM < > + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: create:copper_backtank, create:diving_helmet, create:diving_boots + # [default: ] + S:COPPER < + > + # A list of material-based prefix names for this material group. May be empty. # Items in this group: minecraft:diamond_helmet, minecraft:diamond_chestplate, minecraft:diamond_leggings, minecraft:diamond_boots - # Repair Material: minecraft:diamond # [default: [Diamond], [Zircon], [Gemstone], [Jewel], [Crystal]] S:DIAMOND < Diamond @@ -40,14 +42,12 @@ armors { # A list of material-based prefix names for this material group. May be empty. # Items in this group: undergarden:froststeel_helmet, undergarden:froststeel_chestplate, undergarden:froststeel_leggings, undergarden:froststeel_boots - # Repair Material: undergarden:froststeel_ingot # [default: ] S:FROSTSTEEL < > # A list of material-based prefix names for this material group. May be empty. # Items in this group: minecraft:golden_helmet, minecraft:golden_chestplate, minecraft:golden_leggings, minecraft:golden_boots - # Repair Material: minecraft:gold_ingot # [default: [Golden], [Gold], [Gilt], [Auric], [Ornate]] S:GOLD < Golden @@ -59,7 +59,6 @@ armors { # A list of material-based prefix names for this material group. May be empty. # Items in this group: minecraft:iron_helmet, minecraft:iron_chestplate, minecraft:iron_leggings, minecraft:iron_boots - # Repair Material: minecraft:iron_ingot # [default: [Iron], [Steel], [Ferrous], [Rusty], [Wrought Iron]] S:IRON < Iron @@ -70,8 +69,7 @@ armors { > # A list of material-based prefix names for this material group. May be empty. - # Items in this group: minecraft:leather_helmet, minecraft:leather_chestplate, minecraft:leather_leggings, minecraft:leather_boots, quark:backpack, quark:forgotten_hat - # Repair Material: minecraft:leather + # Items in this group: minecraft:leather_helmet, minecraft:leather_chestplate, minecraft:leather_leggings, minecraft:leather_boots, quark:forgotten_hat, quark:backpack # [default: [Leather], [Rawhide], [Lamellar], [Cow Skin]] S:LEATHER < Leather @@ -82,14 +80,12 @@ armors { # A list of material-based prefix names for this material group. May be empty. # Items in this group: undergarden:masticated_chestplate - # Repair Material: undergarden:masticator_scales # [default: ] S:MASTICATED < > # A list of material-based prefix names for this material group. May be empty. # Items in this group: minecraft:netherite_helmet, minecraft:netherite_chestplate, minecraft:netherite_leggings, minecraft:netherite_boots - # Repair Material: minecraft:netherite_ingot # [default: [Burnt], [Embered], [Fiery], [Hellborn], [Flameforged]] S:NETHERITE < Burnt @@ -101,7 +97,6 @@ armors { # A list of material-based prefix names for this material group. May be empty. # Items in this group: minecraft:turtle_helmet - # Repair Material: minecraft:scute # [default: [Tortollan], [Very Tragic], [Environmental], [Organic]] S:TURTLE < Tortollan @@ -112,301 +107,276 @@ armors { # A list of material-based prefix names for this material group. May be empty. # Items in this group: undergarden:utheric_helmet, undergarden:utheric_chestplate, undergarden:utheric_leggings, undergarden:utheric_boots - # Repair Material: undergarden:utherium_ingot # [default: ] S:UTHERIC < > # A list of material-based prefix names for this material group. May be empty. # Items in this group: alexsmobs:centipede_leggings - # Repair Material: alexsmobs:centipede_leg # [default: ] S:alexsmobs_centipede_leggings < > # A list of material-based prefix names for this material group. May be empty. # Items in this group: alexsmobs:crocodile_chestplate - # Repair Material: alexsmobs:crocodile_scute # [default: ] S:alexsmobs_crocodile_chestplate < > + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: alexsmobs:emu_leggings + # [default: ] + S:alexsmobs_emu_leggings < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: alexsmobs:fedora + # [default: ] + S:alexsmobs_fedora < + > + # A list of material-based prefix names for this material group. May be empty. # Items in this group: alexsmobs:frontier_cap - # Repair Material: alexsmobs:raccoon_tail # [default: ] S:alexsmobs_frontier_cap < > # A list of material-based prefix names for this material group. May be empty. # Items in this group: alexsmobs:moose_headgear - # Repair Material: alexsmobs:moose_antler # [default: ] S:alexsmobs_moose_headgear < > # A list of material-based prefix names for this material group. May be empty. # Items in this group: alexsmobs:roadrunner_boots - # Repair Material: alexsmobs:roadrunner_feather # [default: ] S:alexsmobs_roadrunner_boots < > # A list of material-based prefix names for this material group. May be empty. # Items in this group: alexsmobs:sombrero - # Repair Material: minecraft:hay_block # [default: ] S:alexsmobs_sombrero < > # A list of material-based prefix names for this material group. May be empty. # Items in this group: alexsmobs:spiked_turtle_shell - # Repair Material: null # [default: ] S:alexsmobs_spiked_turtle_shell < > + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: alexsmobs:tarantula_hawk_elytra + # [default: ] + S:alexsmobs_tarantula_hawk_elytra < + > + # A list of material-based prefix names for this material group. May be empty. # Items in this group: iceandfire:armor_amythest_helmet, iceandfire:armor_amythest_chestplate, iceandfire:armor_amythest_leggings, iceandfire:armor_amythest_boots - # Repair Material: iceandfire:dragonscales_amythest # [default: ] S:iceandfire_armor_amythest_helmet < > # A list of material-based prefix names for this material group. May be empty. # Items in this group: iceandfire:armor_black_helmet, iceandfire:armor_black_chestplate, iceandfire:armor_black_leggings, iceandfire:armor_black_boots - # Repair Material: iceandfire:dragonscales_black # [default: ] S:iceandfire_armor_black_helmet < > # A list of material-based prefix names for this material group. May be empty. # Items in this group: iceandfire:armor_blue_helmet, iceandfire:armor_blue_chestplate, iceandfire:armor_blue_leggings, iceandfire:armor_blue_boots - # Repair Material: iceandfire:dragonscales_blue # [default: ] S:iceandfire_armor_blue_helmet < > # A list of material-based prefix names for this material group. May be empty. # Items in this group: iceandfire:armor_bronze_helmet, iceandfire:armor_bronze_chestplate, iceandfire:armor_bronze_leggings, iceandfire:armor_bronze_boots - # Repair Material: iceandfire:dragonscales_bronze # [default: ] S:iceandfire_armor_bronze_helmet < > # A list of material-based prefix names for this material group. May be empty. # Items in this group: iceandfire:armor_copper_helmet, iceandfire:armor_copper_chestplate, iceandfire:armor_copper_leggings, iceandfire:armor_copper_boots - # Repair Material: iceandfire:dragonscales_copper # [default: ] S:iceandfire_armor_copper_helmet < > # A list of material-based prefix names for this material group. May be empty. # Items in this group: iceandfire:armor_copper_metal_helmet, iceandfire:armor_copper_metal_chestplate, iceandfire:armor_copper_metal_leggings, iceandfire:armor_copper_metal_boots - # Repair Material: null # [default: ] S:iceandfire_armor_copper_metal_helmet < > # A list of material-based prefix names for this material group. May be empty. # Items in this group: iceandfire:armor_electric_helmet, iceandfire:armor_electric_chestplate, iceandfire:armor_electric_leggings, iceandfire:armor_electric_boots - # Repair Material: iceandfire:dragonscales_electric # [default: ] S:iceandfire_armor_electric_helmet < > # A list of material-based prefix names for this material group. May be empty. # Items in this group: iceandfire:armor_gray_helmet, iceandfire:armor_gray_chestplate, iceandfire:armor_gray_leggings, iceandfire:armor_gray_boots - # Repair Material: iceandfire:dragonscales_gray # [default: ] S:iceandfire_armor_gray_helmet < > # A list of material-based prefix names for this material group. May be empty. # Items in this group: iceandfire:armor_green_helmet, iceandfire:armor_green_chestplate, iceandfire:armor_green_leggings, iceandfire:armor_green_boots - # Repair Material: iceandfire:dragonscales_green # [default: ] S:iceandfire_armor_green_helmet < > # A list of material-based prefix names for this material group. May be empty. # Items in this group: iceandfire:armor_red_helmet, iceandfire:armor_red_chestplate, iceandfire:armor_red_leggings, iceandfire:armor_red_boots - # Repair Material: iceandfire:dragonscales_red # [default: ] S:iceandfire_armor_red_helmet < > # A list of material-based prefix names for this material group. May be empty. # Items in this group: iceandfire:armor_sapphire_helmet, iceandfire:armor_sapphire_chestplate, iceandfire:armor_sapphire_leggings, iceandfire:armor_sapphire_boots - # Repair Material: iceandfire:dragonscales_sapphire # [default: ] S:iceandfire_armor_sapphire_helmet < > # A list of material-based prefix names for this material group. May be empty. # Items in this group: iceandfire:armor_silver_helmet, iceandfire:armor_silver_chestplate, iceandfire:armor_silver_leggings, iceandfire:armor_silver_boots - # Repair Material: iceandfire:dragonscales_silver # [default: ] S:iceandfire_armor_silver_helmet < > # A list of material-based prefix names for this material group. May be empty. # Items in this group: iceandfire:armor_silver_metal_helmet, iceandfire:armor_silver_metal_chestplate, iceandfire:armor_silver_metal_leggings, iceandfire:armor_silver_metal_boots - # Repair Material: iceandfire:silver_ingot # [default: ] S:iceandfire_armor_silver_metal_helmet < > # A list of material-based prefix names for this material group. May be empty. # Items in this group: iceandfire:armor_white_helmet, iceandfire:armor_white_chestplate, iceandfire:armor_white_leggings, iceandfire:armor_white_boots - # Repair Material: iceandfire:dragonscales_white # [default: ] S:iceandfire_armor_white_helmet < > # A list of material-based prefix names for this material group. May be empty. # Items in this group: iceandfire:blindfold - # Repair Material: minecraft:string # [default: ] S:iceandfire_blindfold < > # A list of material-based prefix names for this material group. May be empty. # Items in this group: iceandfire:deathworm_red_helmet, iceandfire:deathworm_red_chestplate, iceandfire:deathworm_red_leggings, iceandfire:deathworm_red_boots - # Repair Material: iceandfire:deathworm_chitin_white # [default: ] S:iceandfire_deathworm_red_helmet < > # A list of material-based prefix names for this material group. May be empty. # Items in this group: iceandfire:deathworm_white_helmet, iceandfire:deathworm_white_chestplate, iceandfire:deathworm_white_leggings, iceandfire:deathworm_white_boots - # Repair Material: iceandfire:deathworm_chitin_red # [default: ] S:iceandfire_deathworm_white_helmet < > # A list of material-based prefix names for this material group. May be empty. # Items in this group: iceandfire:deathworm_yellow_helmet, iceandfire:deathworm_yellow_chestplate, iceandfire:deathworm_yellow_leggings, iceandfire:deathworm_yellow_boots - # Repair Material: iceandfire:deathworm_chitin_yellow # [default: ] S:iceandfire_deathworm_yellow_helmet < > # A list of material-based prefix names for this material group. May be empty. # Items in this group: iceandfire:dragonsteel_fire_helmet, iceandfire:dragonsteel_fire_chestplate, iceandfire:dragonsteel_fire_leggings, iceandfire:dragonsteel_fire_boots - # Repair Material: iceandfire:dragonsteel_fire_ingot # [default: ] S:iceandfire_dragonsteel_fire_helmet < > # A list of material-based prefix names for this material group. May be empty. # Items in this group: iceandfire:dragonsteel_ice_helmet, iceandfire:dragonsteel_ice_chestplate, iceandfire:dragonsteel_ice_leggings, iceandfire:dragonsteel_ice_boots - # Repair Material: iceandfire:dragonsteel_ice_ingot # [default: ] S:iceandfire_dragonsteel_ice_helmet < > # A list of material-based prefix names for this material group. May be empty. # Items in this group: iceandfire:dragonsteel_lightning_helmet, iceandfire:dragonsteel_lightning_chestplate, iceandfire:dragonsteel_lightning_leggings, iceandfire:dragonsteel_lightning_boots - # Repair Material: iceandfire:dragonsteel_lightning_ingot # [default: ] S:iceandfire_dragonsteel_lightning_helmet < > # A list of material-based prefix names for this material group. May be empty. # Items in this group: iceandfire:earplugs - # Repair Material: minecraft:oak_button # [default: ] S:iceandfire_earplugs < > # A list of material-based prefix names for this material group. May be empty. # Items in this group: iceandfire:forest_troll_leather_helmet, iceandfire:forest_troll_leather_chestplate, iceandfire:forest_troll_leather_leggings, iceandfire:forest_troll_leather_boots - # Repair Material: iceandfire:troll_leather_forest # [default: ] S:iceandfire_forest_troll_leather_helmet < > # A list of material-based prefix names for this material group. May be empty. # Items in this group: iceandfire:frost_troll_leather_helmet, iceandfire:frost_troll_leather_chestplate, iceandfire:frost_troll_leather_leggings, iceandfire:frost_troll_leather_boots - # Repair Material: iceandfire:troll_leather_frost # [default: ] S:iceandfire_frost_troll_leather_helmet < > # A list of material-based prefix names for this material group. May be empty. # Items in this group: iceandfire:mountain_troll_leather_helmet, iceandfire:mountain_troll_leather_chestplate, iceandfire:mountain_troll_leather_leggings, iceandfire:mountain_troll_leather_boots - # Repair Material: iceandfire:troll_leather_mountain # [default: ] S:iceandfire_mountain_troll_leather_helmet < > # A list of material-based prefix names for this material group. May be empty. # Items in this group: iceandfire:myrmex_desert_helmet, iceandfire:myrmex_desert_chestplate, iceandfire:myrmex_desert_leggings, iceandfire:myrmex_desert_boots - # Repair Material: iceandfire:myrmex_desert_chitin # [default: ] S:iceandfire_myrmex_desert_helmet < > # A list of material-based prefix names for this material group. May be empty. # Items in this group: iceandfire:myrmex_jungle_helmet, iceandfire:myrmex_jungle_chestplate, iceandfire:myrmex_jungle_leggings, iceandfire:myrmex_jungle_boots - # Repair Material: iceandfire:myrmex_jungle_chitin # [default: ] S:iceandfire_myrmex_jungle_helmet < > # A list of material-based prefix names for this material group. May be empty. # Items in this group: iceandfire:sheep_helmet, iceandfire:sheep_chestplate, iceandfire:sheep_leggings, iceandfire:sheep_boots - # Repair Material: minecraft:white_wool # [default: ] S:iceandfire_sheep_helmet < > # A list of material-based prefix names for this material group. May be empty. # Items in this group: iceandfire:tide_blue_helmet, iceandfire:tide_blue_chestplate, iceandfire:tide_blue_leggings, iceandfire:tide_blue_boots - # Repair Material: iceandfire:sea_serpent_scales_blue # [default: ] S:iceandfire_tide_blue_helmet < > # A list of material-based prefix names for this material group. May be empty. # Items in this group: iceandfire:tide_bronze_helmet, iceandfire:tide_bronze_chestplate, iceandfire:tide_bronze_leggings, iceandfire:tide_bronze_boots - # Repair Material: iceandfire:sea_serpent_scales_bronze # [default: ] S:iceandfire_tide_bronze_helmet < > # A list of material-based prefix names for this material group. May be empty. # Items in this group: iceandfire:tide_deepblue_helmet, iceandfire:tide_deepblue_chestplate, iceandfire:tide_deepblue_leggings, iceandfire:tide_deepblue_boots - # Repair Material: iceandfire:sea_serpent_scales_deepblue # [default: ] S:iceandfire_tide_deepblue_helmet < > # A list of material-based prefix names for this material group. May be empty. # Items in this group: iceandfire:tide_green_helmet, iceandfire:tide_green_chestplate, iceandfire:tide_green_leggings, iceandfire:tide_green_boots - # Repair Material: iceandfire:sea_serpent_scales_green # [default: ] S:iceandfire_tide_green_helmet < > # A list of material-based prefix names for this material group. May be empty. # Items in this group: iceandfire:tide_purple_helmet, iceandfire:tide_purple_chestplate, iceandfire:tide_purple_leggings, iceandfire:tide_purple_boots - # Repair Material: iceandfire:sea_serpent_scales_purple # [default: ] S:iceandfire_tide_purple_helmet < > # A list of material-based prefix names for this material group. May be empty. # Items in this group: iceandfire:tide_red_helmet, iceandfire:tide_red_chestplate, iceandfire:tide_red_leggings, iceandfire:tide_red_boots - # Repair Material: iceandfire:sea_serpent_scales_red # [default: ] S:iceandfire_tide_red_helmet < > # A list of material-based prefix names for this material group. May be empty. # Items in this group: iceandfire:tide_teal_helmet, iceandfire:tide_teal_chestplate, iceandfire:tide_teal_leggings, iceandfire:tide_teal_boots - # Repair Material: iceandfire:sea_serpent_scales_teal # [default: ] S:iceandfire_tide_teal_helmet < > @@ -414,7 +384,7 @@ armors { entity { - # A list of name pieces, which can be spliced together to create full names. May be empty only if names is not empty. [default: [Grab], [Thar], [Ger], [Ald], [Mas], [On], [O], [Din], [Thor], [Jon], [Ath], [Burb], [En], [A], [E], [I], [U], [Hab], [Bloo], [Ena], [Dit], [Aph], [Ern], [Bor], [Dav], [Id], [Toast], [Son], [Dottir], [For], [Wen], [Lob], [Ed], [Die], [Van], [Y], [Zap], [Ear], [Ben], [Don], [Bran], [Gro], [Jen], [Bob], [Ette], [Ere], [Man], [Qua], [Bro], [Cree], [Per], [Skel], [Ton], [Zom], [Bie], [Wolf], [End], [Er], [Pig], [Sil], [Ver], [Fish], [Cow], [Chic], [Ken], [Sheep], [Squid], [Hell]] + # A list of name pieces, which can be spliced together to create full names. May be empty only if names is not empty. [default: [Dark], [Osto], [Grab], [Thar], [Ger], [Ald], [Mas], [On], [O], [Din], [Thor], [Jon], [Ath], [Burb], [En], [A], [E], [I], [U], [Hab], [Bloo], [Ena], [Dit], [Aph], [Ern], [Bor], [Dav], [Id], [Toast], [Son], [Dottir], [For], [Wen], [Lob], [Ed], [Die], [Van], [Y], [Zap], [Ear], [Ben], [Don], [Bran], [Gro], [Jen], [Bob], [Ette], [Ere], [Man], [Qua], [Bro], [Cree], [Per], [Skel], [Ton], [Zom], [Bie], [Wolf], [End], [Er], [Pig], [Sil], [Ver], [Fish], [Cow], [Chic], [Ken], [Sheep], [Squid], [Hell]] S:"Name Parts" < Grab Thar @@ -486,7 +456,7 @@ entity { Hell > - # A list of full names, which are used in the generation of boss names. May be empty only if name parts is not empty. [default: [Albert], [Andrew], [Anderson], [Andy], [Allan], [Arthur], [Aaron], [Allison], [Arielle], [Amanda], [Anne], [Annie], [Amy], [Alana], [Brandon], [Brady], [Bernard], [Ben], [Benjamin], [Bob], [Bobette], [Brooke], [Brandy], [Beatrice], [Bea], [Bella], [Becky], [Carlton], [Carl], [Calvin], [Cameron], [Carson], [Chase], [Cassandra], [Cassie], [Cas], [Carol], [Carly], [Cherise], [Charlotte], [Cheryl], [Chasity], [Danny], [Drake], [Daniel], [Derrel], [David], [Dave], [Donovan], [Don], [Donald], [Drew], [Derrick], [Darla], [Donna], [Dora], [Danielle], [Edward], [Elliot], [Ed], [Edson], [Elton], [Eddison], [Earl], [Eric], [Ericson], [Eddie], [Ediovany], [Emma], [Elizabeth], [Eliza], [Esperanza], [Esper], [Esmeralda], [Emi], [Emily], [Elaine], [Fernando], [Ferdinand], [Fred], [Feddie], [Fredward], [Frank], [Franklin], [Felix], [Felicia], [Fran], [Greg], [Gregory], [George], [Gerald], [Gina], [Geraldine], [Gabby], [Hendrix], [Henry], [Hobbes], [Herbert], [Heath], [Henderson], [Helga], [Hera], [Helen], [Helena], [Hannah], [Ike], [Issac], [Israel], [Ismael], [Irlanda], [Isabelle], [Irene], [Irenia], [Jimmy], [Jim], [Justin], [Jacob], [Jake], [Jon], [Johnson], [Jonny], [Jonathan], [Josh], [Joshua], [Julian], [Jesus], [Jericho], [Jeb], [Jess], [Joan], [Jill], [Jillian], [Jessica], [Jennifer], [Jenny], [Jen], [Judy], [Kenneth], [Kenny], [Ken], [Keith], [Kevin], [Karen], [Kassandra], [Kassie], [Leonard], [Leo], [Leroy], [Lee], [Lenny], [Luke], [Lucas], [Liam], [Lorraine], [Latasha], [Lauren], [Laquisha], [Livia], [Lydia], [Lila], [Lilly], [Lillian], [Lilith], [Lana], [Mason], [Mike], [Mickey], [Mario], [Manny], [Mark], [Marcus], [Martin], [Marty], [Matthew], [Matt], [Max], [Maximillian], [Marth], [Mia], [Marriah], [Maddison], [Maddie], [Marissa], [Miranda], [Mary], [Martha], [Melonie], [Melody], [Mel], [Minnie], [Nathan], [Nathaniel], [Nate], [Ned], [Nick], [Norman], [Nicholas], [Natasha], [Nicki], [Nora], [Nelly], [Nina], [Orville], [Oliver], [Orlando], [Owen], [Olsen], [Odin], [Olaf], [Ortega], [Olivia], [Patrick], [Pat], [Paul], [Perry], [Pinnochio], [Patrice], [Patricia], [Pennie], [Petunia], [Patti], [Pernelle], [Quade], [Quincy], [Quentin], [Quinn], [Roberto], [Robbie], [Rob], [Robert], [Roy], [Roland], [Ronald], [Richard], [Rick], [Ricky], [Rose], [Rosa], [Rhonda], [Rebecca], [Roberta], [Sparky], [Shiloh], [Stephen], [Steve], [Saul], [Sheen], [Shane], [Sean], [Sampson], [Samuel], [Sammy], [Stefan], [Sasha], [Sam], [Susan], [Suzy], [Shelby], [Samantha], [Sheila], [Sharon], [Sally], [Stephanie], [Sandra], [Sandy], [Sage], [Tim], [Thomas], [Thompson], [Tyson], [Tyler], [Tom], [Tyrone], [Timmothy], [Tamara], [Tabby], [Tabitha], [Tessa], [Tiara], [Tyra], [Uriel], [Ursala], [Uma], [Victor], [Vincent], [Vince], [Vance], [Vinny], [Velma], [Victoria], [Veronica], [Wilson], [Wally], [Wallace], [Will], [Wilard], [William], [Wilhelm], [Xavier], [Xandra], [Young], [Yvonne], [Yolanda], [Zach], [Zachary]] + # A list of full names, which are used in the generation of boss names. May be empty only if name parts is not empty. [default: [Darko], [Shadows], [Kat], [Jank], [Albert], [Andrew], [Anderson], [Andy], [Allan], [Arthur], [Aaron], [Allison], [Arielle], [Amanda], [Anne], [Annie], [Amy], [Alana], [Brandon], [Brady], [Bernard], [Ben], [Benjamin], [Bob], [Bobette], [Brooke], [Brandy], [Beatrice], [Bea], [Bella], [Becky], [Carlton], [Carl], [Calvin], [Cameron], [Carson], [Chase], [Cassandra], [Cassie], [Cas], [Carol], [Carly], [Cherise], [Charlotte], [Cheryl], [Chasity], [Danny], [Drake], [Daniel], [Derrel], [David], [Dave], [Donovan], [Don], [Donald], [Drew], [Derrick], [Darla], [Donna], [Dora], [Danielle], [Edward], [Elliot], [Ed], [Edson], [Elton], [Eddison], [Earl], [Eric], [Ericson], [Eddie], [Ediovany], [Emma], [Elizabeth], [Eliza], [Esperanza], [Esper], [Esmeralda], [Emi], [Emily], [Elaine], [Fernando], [Ferdinand], [Fred], [Feddie], [Fredward], [Frank], [Franklin], [Felix], [Felicia], [Fran], [Greg], [Gregory], [George], [Gerald], [Gina], [Geraldine], [Gabby], [Hendrix], [Henry], [Hobbes], [Herbert], [Heath], [Henderson], [Helga], [Hera], [Helen], [Helena], [Hannah], [Ike], [Issac], [Israel], [Ismael], [Irlanda], [Isabelle], [Irene], [Irenia], [Jimmy], [Jim], [Justin], [Jacob], [Jake], [Jon], [Johnson], [Jonny], [Jonathan], [Josh], [Joshua], [Julian], [Jesus], [Jericho], [Jeb], [Jess], [Joan], [Jill], [Jillian], [Jessica], [Jennifer], [Jenny], [Jen], [Judy], [Kenneth], [Kenny], [Ken], [Keith], [Kevin], [Karen], [Kassandra], [Kassie], [Leonard], [Leo], [Leroy], [Lee], [Lenny], [Luke], [Lucas], [Liam], [Lorraine], [Latasha], [Lauren], [Laquisha], [Livia], [Lydia], [Lila], [Lilly], [Lillian], [Lilith], [Lana], [Mason], [Mike], [Mickey], [Mario], [Manny], [Mark], [Marcus], [Martin], [Marty], [Matthew], [Matt], [Max], [Maximillian], [Marth], [Mia], [Marriah], [Maddison], [Maddie], [Marissa], [Miranda], [Mary], [Martha], [Melonie], [Melody], [Mel], [Minnie], [Nathan], [Nathaniel], [Nate], [Ned], [Nick], [Norman], [Nicholas], [Natasha], [Nicki], [Nora], [Nelly], [Nina], [Orville], [Oliver], [Orlando], [Owen], [Olsen], [Odin], [Olaf], [Ortega], [Olivia], [Patrick], [Pat], [Paul], [Perry], [Pinnochio], [Patrice], [Patricia], [Pennie], [Petunia], [Patti], [Pernelle], [Quade], [Quincy], [Quentin], [Quinn], [Roberto], [Robbie], [Rob], [Robert], [Roy], [Roland], [Ronald], [Richard], [Rick], [Ricky], [Rose], [Rosa], [Rhonda], [Rebecca], [Roberta], [Sparky], [Shiloh], [Stephen], [Steve], [Saul], [Sheen], [Shane], [Sean], [Sampson], [Samuel], [Sammy], [Stefan], [Sasha], [Sam], [Susan], [Suzy], [Shelby], [Samantha], [Sheila], [Sharon], [Sally], [Stephanie], [Sandra], [Sandy], [Sage], [Tim], [Thomas], [Thompson], [Tyson], [Tyler], [Tom], [Tyrone], [Timmothy], [Tamara], [Tabby], [Tabitha], [Tessa], [Tiara], [Tyra], [Uriel], [Ursala], [Uma], [Victor], [Vincent], [Vince], [Vance], [Vinny], [Velma], [Victoria], [Veronica], [Wilson], [Wally], [Wallace], [Will], [Wilard], [William], [Wilhelm], [Xavier], [Xandra], [Young], [Yvonne], [Yolanda], [Zach], [Zachary]] S:Names < Albert Andrew @@ -795,7 +765,7 @@ entity { Zachary > - # A list of prefixes, which are used in the generation of boss names. May be empty. [default: [Sir], [Mister], [Madam], [Doctor], [Father], [Mother]] + # A list of prefixes, which are used in the generation of boss names. May be empty. [default: [Sir], [Mister], [Madam], [Doctor], [Father], [Mother], [Poppa]] S:Prefixes < Sir Mister @@ -805,7 +775,7 @@ entity { Mother > - # A list of suffixes, which are used in the generation of boss names. A suffix is always preceeded by "The". May be empty. [default: [Mighty], [Supreme], [Superior], [Ultimate], [Lame], [Wimpy], [Curious], [Sneaky], [Pathetic], [Crying], [Eagle], [Errant], [Unholy], [Questionable], [Mean], [Hungry], [Thirsty], [Feeble], [Wise], [Sage], [Magical], [Mythical], [Legendary], [Not Very Nice], [Jerk], [Doctor], [Misunderstood], [Angry], [Knight], [Bishop], [Godly], [Special], [Toasty], [Shiny], [Shimmering], [Light], [Dark], [Odd-Smelling], [Funky], [Rock Smasher], [Son of Herobrine], [Cracked], [Sticky], [§kAlien§r], [Baby], [Manly], [Rough], [Scary], [Undoubtable], [Honest], [Non-Suspicious], [Boring], [Odd], [Lazy], [Super], [Nifty], [Ogre Slayer], [Pig Thief], [Dirt Digger], [Really Cool], [Doominator], [... Something]] + # A list of suffixes, which are used in the generation of boss names. A suffix is always preceeded by "The". May be empty. [default: [Mighty], [Supreme], [Superior], [Ultimate], [Lame], [Wimpy], [Curious], [Sneaky], [Pathetic], [Crying], [Eagle], [Errant], [Unholy], [Questionable], [Mean], [Hungry], [Thirsty], [Feeble], [Wise], [Sage], [Magical], [Mythical], [Legendary], [Not Very Nice], [Jerk], [Doctor], [Misunderstood], [Angry], [Knight], [Bishop], [Godly], [Special], [Toasty], [Shiny], [Shimmering], [Light], [Dark], [Odd-Smelling], [Funky], [Rock Smasher], [Son of Herobrine], [Cracked], [Sticky], [§kAlien§r], [Baby], [Manly], [Rough], [Scary], [Undoubtable], [Honest], [Non-Suspicious], [Boring], [Odd], [Lazy], [Super], [Nifty], [Ogre Slayer], [Pig Thief], [Dirt Digger], [Really Cool], [Doominator], [... Something], [Extra-Fishy], [Gorilla Slaughterer], [Marbles Winner]] S:Suffixes < Mighty Supreme @@ -956,6 +926,19 @@ items { Miner > + # A list of root names for shields, used in the generation of item names. May not be empty. [default: [Shield], [Defender], [Ardent Defender], [Greatshield], [Blockade], [Bulwark], [Tower Shield], [Protector], [Aegis]] + S:shields < + Shield + Defender + Ardent Defender + Greatshield + Blockade + Bulwark + Tower Shield + Protector + Aegis + > + # A list of root names for shovels, used in the generation of item names. May not be empty. [default: [Shovel], [Spade], [Digger], [Excavator], [Trowel], [Scoop]] S:shovels < Shovel @@ -995,14 +978,12 @@ items { tools { # A list of material-based prefix names for this material group. May be empty. # Items in this group: undergarden:cloggrum_battleaxe, undergarden:cloggrum_sword, undergarden:cloggrum_pickaxe, undergarden:cloggrum_axe, undergarden:cloggrum_shovel, undergarden:cloggrum_hoe - # Repair Material: undergarden:cloggrum_ingot # [default: ] S:CLOGGRUM < > # A list of material-based prefix names for this material group. May be empty. # Items in this group: minecraft:diamond_sword, minecraft:diamond_shovel, minecraft:diamond_pickaxe, minecraft:diamond_axe, minecraft:diamond_hoe - # Repair Material: minecraft:diamond # [default: [Diamond], [Zircon], [Gemstone], [Jewel], [Crystal]] S:DIAMOND < Diamond @@ -1014,21 +995,18 @@ tools { # A list of material-based prefix names for this material group. May be empty. # Items in this group: undergarden:forgotten_sword, undergarden:forgotten_pickaxe, undergarden:forgotten_axe, undergarden:forgotten_shovel, undergarden:forgotten_hoe - # Repair Material: undergarden:forgotten_ingot # [default: ] S:FORGOTTEN < > # A list of material-based prefix names for this material group. May be empty. # Items in this group: undergarden:froststeel_sword, undergarden:froststeel_pickaxe, undergarden:froststeel_axe, undergarden:froststeel_shovel, undergarden:froststeel_hoe - # Repair Material: undergarden:froststeel_ingot # [default: ] S:FROSTSTEEL < > # A list of material-based prefix names for this material group. May be empty. # Items in this group: minecraft:golden_sword, minecraft:golden_shovel, minecraft:golden_pickaxe, minecraft:golden_axe, minecraft:golden_hoe - # Repair Material: minecraft:gold_ingot # [default: [Golden], [Gold], [Gilt], [Auric], [Ornate]] S:GOLD < Golden @@ -1040,7 +1018,6 @@ tools { # A list of material-based prefix names for this material group. May be empty. # Items in this group: minecraft:iron_sword, minecraft:iron_shovel, minecraft:iron_pickaxe, minecraft:iron_axe, minecraft:iron_hoe - # Repair Material: minecraft:iron_ingot # [default: [Iron], [Steel], [Ferrous], [Rusty], [Wrought Iron]] S:IRON < Iron @@ -1052,7 +1029,6 @@ tools { # A list of material-based prefix names for this material group. May be empty. # Items in this group: minecraft:netherite_sword, minecraft:netherite_shovel, minecraft:netherite_pickaxe, minecraft:netherite_axe, minecraft:netherite_hoe - # Repair Material: minecraft:netherite_ingot # [default: [Burnt], [Embered], [Fiery], [Hellborn], [Flameforged]] S:NETHERITE < Burnt @@ -1064,21 +1040,14 @@ tools { # A list of material-based prefix names for this material group. May be empty. # Items in this group: byg:pendorite_axe, byg:pendorite_pickaxe, byg:pendorite_sword, byg:pendorite_battleaxe, byg:pendorite_shovel, byg:pendorite_hoe - # Repair Material: byg:pendorite_scraps # [default: ] S:PENDORITE < > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: create:deforester - # Repair Material: create:refined_radiance - # [default: ] S:RADIANT < > # A list of material-based prefix names for this material group. May be empty. # Items in this group: minecraft:stone_sword, minecraft:stone_shovel, minecraft:stone_pickaxe, minecraft:stone_axe, minecraft:stone_hoe - # Repair Material: null # [default: [Stone], [Rock], [Marble], [Cobblestone]] S:STONE < Stone @@ -1089,14 +1058,12 @@ tools { # A list of material-based prefix names for this material group. May be empty. # Items in this group: undergarden:utheric_sword, undergarden:utheric_pickaxe, undergarden:utheric_axe, undergarden:utheric_shovel, undergarden:utheric_hoe - # Repair Material: undergarden:utherium_ingot # [default: ] S:UTHERIC < > # A list of material-based prefix names for this material group. May be empty. # Items in this group: minecraft:wooden_sword, minecraft:wooden_shovel, minecraft:wooden_pickaxe, minecraft:wooden_axe, minecraft:wooden_hoe - # Repair Material: null # [default: [Wooden], [Wood], [Hardwood], [Balsa Wood], [Mahogany], [Plywood]] S:WOOD < Wooden @@ -1109,140 +1076,120 @@ tools { # A list of material-based prefix names for this material group. May be empty. # Items in this group: iceandfire:amphithere_macuahuitl - # Repair Material: iceandfire:amphithere_feather # [default: ] S:iceandfire_amphithere_macuahuitl < > # A list of material-based prefix names for this material group. May be empty. # Items in this group: iceandfire:copper_sword, iceandfire:copper_shovel, iceandfire:copper_pickaxe, iceandfire:copper_axe, iceandfire:copper_hoe - # Repair Material: null # [default: ] S:iceandfire_copper_sword < > # A list of material-based prefix names for this material group. May be empty. # Items in this group: iceandfire:dragonbone_sword, iceandfire:dragonbone_shovel, iceandfire:dragonbone_pickaxe, iceandfire:dragonbone_axe, iceandfire:dragonbone_hoe - # Repair Material: iceandfire:dragonbone # [default: ] S:iceandfire_dragonbone_sword < > # A list of material-based prefix names for this material group. May be empty. # Items in this group: iceandfire:dragonbone_sword_fire - # Repair Material: iceandfire:dragonbone # [default: ] S:iceandfire_dragonbone_sword_fire < > # A list of material-based prefix names for this material group. May be empty. # Items in this group: iceandfire:dragonbone_sword_ice - # Repair Material: iceandfire:dragonbone # [default: ] S:iceandfire_dragonbone_sword_ice < > # A list of material-based prefix names for this material group. May be empty. # Items in this group: iceandfire:dragonbone_sword_lightning - # Repair Material: null # [default: ] S:iceandfire_dragonbone_sword_lightning < > # A list of material-based prefix names for this material group. May be empty. # Items in this group: iceandfire:dragonsteel_fire_sword, iceandfire:dragonsteel_fire_pickaxe, iceandfire:dragonsteel_fire_axe, iceandfire:dragonsteel_fire_shovel, iceandfire:dragonsteel_fire_hoe - # Repair Material: iceandfire:dragonsteel_fire_ingot # [default: ] S:iceandfire_dragonsteel_fire_sword < > # A list of material-based prefix names for this material group. May be empty. # Items in this group: iceandfire:dragonsteel_ice_sword, iceandfire:dragonsteel_ice_pickaxe, iceandfire:dragonsteel_ice_axe, iceandfire:dragonsteel_ice_shovel, iceandfire:dragonsteel_ice_hoe - # Repair Material: iceandfire:dragonsteel_ice_ingot # [default: ] S:iceandfire_dragonsteel_ice_sword < > # A list of material-based prefix names for this material group. May be empty. # Items in this group: iceandfire:dragonsteel_lightning_sword, iceandfire:dragonsteel_lightning_pickaxe, iceandfire:dragonsteel_lightning_axe, iceandfire:dragonsteel_lightning_shovel, iceandfire:dragonsteel_lightning_hoe - # Repair Material: iceandfire:dragonsteel_lightning_ingot # [default: ] S:iceandfire_dragonsteel_lightning_sword < > # A list of material-based prefix names for this material group. May be empty. # Items in this group: iceandfire:dread_knight_sword - # Repair Material: iceandfire:dread_shard # [default: ] S:iceandfire_dread_knight_sword < > # A list of material-based prefix names for this material group. May be empty. # Items in this group: iceandfire:dread_queen_sword - # Repair Material: null # [default: ] S:iceandfire_dread_queen_sword < > # A list of material-based prefix names for this material group. May be empty. # Items in this group: iceandfire:dread_sword - # Repair Material: iceandfire:dread_shard # [default: ] S:iceandfire_dread_sword < > # A list of material-based prefix names for this material group. May be empty. # Items in this group: iceandfire:ghost_sword - # Repair Material: null # [default: ] S:iceandfire_ghost_sword < > # A list of material-based prefix names for this material group. May be empty. # Items in this group: iceandfire:hippocampus_slapper - # Repair Material: iceandfire:shiny_scales # [default: ] S:iceandfire_hippocampus_slapper < > # A list of material-based prefix names for this material group. May be empty. # Items in this group: iceandfire:hippogryph_sword - # Repair Material: iceandfire:hippogryph_talon # [default: ] S:iceandfire_hippogryph_sword < > # A list of material-based prefix names for this material group. May be empty. # Items in this group: iceandfire:myrmex_desert_sword, iceandfire:myrmex_desert_sword_venom, iceandfire:myrmex_desert_shovel, iceandfire:myrmex_desert_pickaxe, iceandfire:myrmex_desert_axe, iceandfire:myrmex_desert_hoe, iceandfire:myrmex_jungle_sword, iceandfire:myrmex_jungle_sword_venom, iceandfire:myrmex_jungle_shovel, iceandfire:myrmex_jungle_pickaxe, iceandfire:myrmex_jungle_axe, iceandfire:myrmex_jungle_hoe - # Repair Material: iceandfire:myrmex_desert_chitin # [default: ] S:iceandfire_myrmex_desert_sword < > # A list of material-based prefix names for this material group. May be empty. # Items in this group: iceandfire:silver_sword, iceandfire:silver_shovel, iceandfire:silver_pickaxe, iceandfire:silver_axe, iceandfire:silver_hoe - # Repair Material: iceandfire:silver_ingot # [default: ] S:iceandfire_silver_sword < > # A list of material-based prefix names for this material group. May be empty. # Items in this group: iceandfire:stymphalian_bird_dagger - # Repair Material: iceandfire:stymphalian_bird_feather # [default: ] S:iceandfire_stymphalian_bird_dagger < > # A list of material-based prefix names for this material group. May be empty. # Items in this group: iceandfire:troll_weapon_axe, iceandfire:troll_weapon_column, iceandfire:troll_weapon_column_forest, iceandfire:troll_weapon_column_frost, iceandfire:troll_weapon_hammer, iceandfire:troll_weapon_trunk, iceandfire:troll_weapon_trunk_frost - # Repair Material: minecraft:stone # [default: ] S:iceandfire_troll_weapon_axe < > # A list of material-based prefix names for this material group. May be empty. # Items in this group: wstweaks:lava_blade, wstweaks:blaze_blade - # Repair Material: minecraft:nether_star # [default: ] S:wstweaks_lava_blade < > diff --git a/configuration/services/configs/minecraft/voor-kia/config/apotheosis/village.cfg b/configuration/services/configs/minecraft/voor-kia/config/apotheosis/village.cfg index ead9ef8..109b3e5 100644 --- a/configuration/services/configs/minecraft/voor-kia/config/apotheosis/village.cfg +++ b/configuration/services/configs/minecraft/voor-kia/config/apotheosis/village.cfg @@ -1,7 +1,11 @@ # Configuration file wanderer { - # If new trades are added to the wandering merchant. [default: true] + # If the generic trade list will be cleared before datapack loaded trades are added. [default: false] + B:"Clear Generic Trades"=false + + # If the rare trade list will be cleared before datapack loaded trades are added. [default: false] + B:"Clear Rare Trades"=false B:"Enable New Trades"=true } diff --git a/configuration/services/configs/minecraft/voor-kia/config/appleskin-client.toml b/configuration/services/configs/minecraft/voor-kia/config/appleskin-client.toml index eff69f3..b171cd8 100644 --- a/configuration/services/configs/minecraft/voor-kia/config/appleskin-client.toml +++ b/configuration/services/configs/minecraft/voor-kia/config/appleskin-client.toml @@ -4,12 +4,21 @@ showFoodValuesHudOverlay = true #If true, shows your food exhaustion as a progress bar behind the hunger bars showFoodExhaustionHudUnderlay = true + #Alpha value of the flashing icons at their most visible point (1.0 = fully opaque, 0.0 = fully transparent) + #Range: 0.0 ~ 1.0 + maxHudOverlayFlashAlpha = 0.65 + #If true, health/hunger overlay will shake to match Minecraft's icon animations + showVanillaAnimationsOverlay = true #If true, adds a line that shows your hunger, saturation, and exhaustion level in the F3 debug overlay showFoodStatsInDebugOverlay = true #If true, shows the hunger and saturation values of food in its tooltip while holding SHIFT showFoodValuesInTooltip = true #If true, shows the hunger and saturation values of food in its tooltip automatically (without needing to hold SHIFT) showFoodValuesInTooltipAlways = true + #If true, shows estimated health restored by food on the health bar + showFoodHealthHudOverlay = true #If true, shows your current saturation level overlayed on the hunger bar showSaturationHudOverlay = true + #If true, enables the hunger/saturation/health overlays for food in your off-hand + showFoodValuesHudOverlayWhenOffhand = true diff --git a/configuration/services/configs/minecraft/voor-kia/config/artifacts-common.toml b/configuration/services/configs/minecraft/voor-kia/config/artifacts-common.toml index 120dae9..5977567 100644 --- a/configuration/services/configs/minecraft/voor-kia/config/artifacts-common.toml +++ b/configuration/services/configs/minecraft/voor-kia/config/artifacts-common.toml @@ -1,30 +1,36 @@ +#Affects how common artifacts are (does not affect mimics) +#When this is 1, the default artifact spawn rates will be used +#Values higher that 1 will decrease spawn rates while values lower than 1 will increase spawn rates +#Doubling this value will (roughly) halve the chance a container contains an artifact +#Setting this to 10000 will completely prevent artifacts from spawning +#When set to 0, every container that can contain artifacts will contain an artifact +#Range: 0.0 ~ 10000.0 +artifact_rarity = 1.0 -#To disable items or to change the frequency at which artifacts appear, override the loot tables from this mod with a datapack -#Cosmetic slots are disabled by default, they can be enabled using the Curios config, see https://github.com/TheIllusiveC4/Curios/wiki/How-to-Use:-Users#creating-a-new-slot-type [campsite] - #Probability for an ore vein to generate underneath a campsite - #Range: 0 ~ 100 - campsite_ore_chance = 25 + #The maximum y-level at which a campsite can generate + #Range: 1 ~ 255 + max_y = 45 + #Whether to use wooden chests from other mods when generating campsites + #(keeping this enabled may make it easier to distinguish them from mimics) + use_modded_chests = true + #List of biome IDs in which campsites are not allowed to generate + #End and nether biomes are excluded by default + #To blacklist all biomes from a single mod, use "modid:*" + biome_blacklist = ["minecraft:void", "undergarden:*", "the_bumblezone:*"] + #Probability for a container of a campsite to be replaced by a mimic + #Range: 0.0 ~ 1.0 + mimic_chance = 0.3 #The minimum y-level at which a campsite can generate #Range: 1 ~ 255 - campsite_min_y = 1 - #The maximum y-level at which a campsite can generate - #Range: 0 ~ 255 - campsite_max_y = 45 - #Whether to use wooden chests from other mods when generating campsites, may make it easier to distinguish them from mimics - use_modded_chests = true - #Probability for a container of a campsite to be replaced by a mimic - #Range: 0 ~ 100 - campsite_mimic_chance = 30 - #List of biome IDs in which campsites are not allowed to generate. End and nether biomes are excluded by default. - # To blacklist all biomes from a single mod, use 'modid:*' - biome_blacklist = ["minecraft:void", "undergarden:*", "the_bumblezone:*"] - #Per-chunk probability (as a percentage) a campsite is attempted to be generated. Not every attempt succeeds, this also depends on the density and shape of caves - #Range: 0 ~ 100 - campsite_chance = 8 - -[items] - #Cooldown in ticks for the Everlasting Beef and Eternal Steak items - #Range: > 0 - eternal_food_cooldown = 300 + min_y = 1 + #Probability for an ore vein to generate underneath a campsite + #Range: 0.0 ~ 1.0 + ore_chance = 0.25 + #Rarity of campsites generating in the world + #The chance a campsite generates in a specific chunk is 1/rarity + #A rarity of 1 will generate a campsite in every chunk, while 10000 will generate no campsites + #Not every attempt at generating a campsite succeeds, this also depends on the density and shape of caves + #Range: 1 ~ 10000 + rarity = 12 diff --git a/configuration/services/configs/minecraft/voor-kia/config/attributefix-common.toml b/configuration/services/configs/minecraft/voor-kia/config/attributefix-common.toml index 9b63d3a..b13b887 100644 --- a/configuration/services/configs/minecraft/voor-kia/config/attributefix-common.toml +++ b/configuration/services/configs/minecraft/voor-kia/config/attributefix-common.toml @@ -2,10 +2,10 @@ #Values for the minecraft:generic.max_health attribute. [minecraft_generic_max_health] #The minimum vallue for the attribute. Changing this may have unforseen consequences. - #Range: 4.9E-324 ~ 1.7976931348623157E308 + #Range: -1.7976931348623157E308 ~ 1.7976931348623157E308 min = 1.0 #The maximum value for the attribute. - #Range: 4.9E-324 ~ 1.7976931348623157E308 + #Range: -1.7976931348623157E308 ~ 1.7976931348623157E308 max = 65536.0 #Whether or not this attribute should be modified. enabled = true @@ -13,10 +13,10 @@ #Values for the minecraft:generic.follow_range attribute. [minecraft_generic_follow_range] #The minimum vallue for the attribute. Changing this may have unforseen consequences. - #Range: 4.9E-324 ~ 1.7976931348623157E308 + #Range: -1.7976931348623157E308 ~ 1.7976931348623157E308 min = 4.9E-324 #The maximum value for the attribute. - #Range: 4.9E-324 ~ 1.7976931348623157E308 + #Range: -1.7976931348623157E308 ~ 1.7976931348623157E308 max = 65536.0 #Whether or not this attribute should be modified. enabled = true @@ -24,10 +24,10 @@ #Values for the minecraft:generic.knockback_resistance attribute. [minecraft_generic_knockback_resistance] #The minimum vallue for the attribute. Changing this may have unforseen consequences. - #Range: 4.9E-324 ~ 1.7976931348623157E308 + #Range: -1.7976931348623157E308 ~ 1.7976931348623157E308 min = 4.9E-324 #The maximum value for the attribute. - #Range: 4.9E-324 ~ 1.7976931348623157E308 + #Range: -1.7976931348623157E308 ~ 1.7976931348623157E308 max = 65536.0 #Whether or not this attribute should be modified. enabled = true @@ -35,10 +35,10 @@ #Values for the minecraft:generic.movement_speed attribute. [minecraft_generic_movement_speed] #The minimum vallue for the attribute. Changing this may have unforseen consequences. - #Range: 4.9E-324 ~ 1.7976931348623157E308 + #Range: -1.7976931348623157E308 ~ 1.7976931348623157E308 min = 4.9E-324 #The maximum value for the attribute. - #Range: 4.9E-324 ~ 1.7976931348623157E308 + #Range: -1.7976931348623157E308 ~ 1.7976931348623157E308 max = 65536.0 #Whether or not this attribute should be modified. enabled = true @@ -46,10 +46,10 @@ #Values for the minecraft:generic.flying_speed attribute. [minecraft_generic_flying_speed] #The minimum vallue for the attribute. Changing this may have unforseen consequences. - #Range: 4.9E-324 ~ 1.7976931348623157E308 + #Range: -1.7976931348623157E308 ~ 1.7976931348623157E308 min = 4.9E-324 #The maximum value for the attribute. - #Range: 4.9E-324 ~ 1.7976931348623157E308 + #Range: -1.7976931348623157E308 ~ 1.7976931348623157E308 max = 65536.0 #Whether or not this attribute should be modified. enabled = true @@ -57,10 +57,10 @@ #Values for the minecraft:generic.attack_damage attribute. [minecraft_generic_attack_damage] #The minimum vallue for the attribute. Changing this may have unforseen consequences. - #Range: 4.9E-324 ~ 1.7976931348623157E308 + #Range: -1.7976931348623157E308 ~ 1.7976931348623157E308 min = 4.9E-324 #The maximum value for the attribute. - #Range: 4.9E-324 ~ 1.7976931348623157E308 + #Range: -1.7976931348623157E308 ~ 1.7976931348623157E308 max = 65536.0 #Whether or not this attribute should be modified. enabled = true @@ -68,10 +68,10 @@ #Values for the minecraft:generic.attack_knockback attribute. [minecraft_generic_attack_knockback] #The minimum vallue for the attribute. Changing this may have unforseen consequences. - #Range: 4.9E-324 ~ 1.7976931348623157E308 + #Range: -1.7976931348623157E308 ~ 1.7976931348623157E308 min = 4.9E-324 #The maximum value for the attribute. - #Range: 4.9E-324 ~ 1.7976931348623157E308 + #Range: -1.7976931348623157E308 ~ 1.7976931348623157E308 max = 65536.0 #Whether or not this attribute should be modified. enabled = true @@ -79,10 +79,10 @@ #Values for the minecraft:generic.attack_speed attribute. [minecraft_generic_attack_speed] #The minimum vallue for the attribute. Changing this may have unforseen consequences. - #Range: 4.9E-324 ~ 1.7976931348623157E308 + #Range: -1.7976931348623157E308 ~ 1.7976931348623157E308 min = 4.9E-324 #The maximum value for the attribute. - #Range: 4.9E-324 ~ 1.7976931348623157E308 + #Range: -1.7976931348623157E308 ~ 1.7976931348623157E308 max = 65536.0 #Whether or not this attribute should be modified. enabled = true @@ -90,10 +90,10 @@ #Values for the minecraft:generic.armor attribute. [minecraft_generic_armor] #The minimum vallue for the attribute. Changing this may have unforseen consequences. - #Range: 4.9E-324 ~ 1.7976931348623157E308 + #Range: -1.7976931348623157E308 ~ 1.7976931348623157E308 min = 4.9E-324 #The maximum value for the attribute. - #Range: 4.9E-324 ~ 1.7976931348623157E308 + #Range: -1.7976931348623157E308 ~ 1.7976931348623157E308 max = 65536.0 #Whether or not this attribute should be modified. enabled = true @@ -101,10 +101,10 @@ #Values for the minecraft:generic.armor_toughness attribute. [minecraft_generic_armor_toughness] #The minimum vallue for the attribute. Changing this may have unforseen consequences. - #Range: 4.9E-324 ~ 1.7976931348623157E308 + #Range: -1.7976931348623157E308 ~ 1.7976931348623157E308 min = 4.9E-324 #The maximum value for the attribute. - #Range: 4.9E-324 ~ 1.7976931348623157E308 + #Range: -1.7976931348623157E308 ~ 1.7976931348623157E308 max = 65536.0 #Whether or not this attribute should be modified. enabled = true @@ -112,10 +112,10 @@ #Values for the minecraft:generic.luck attribute. [minecraft_generic_luck] #The minimum vallue for the attribute. Changing this may have unforseen consequences. - #Range: 4.9E-324 ~ 1.7976931348623157E308 + #Range: -1.7976931348623157E308 ~ 1.7976931348623157E308 min = 4.9E-324 #The maximum value for the attribute. - #Range: 4.9E-324 ~ 1.7976931348623157E308 + #Range: -1.7976931348623157E308 ~ 1.7976931348623157E308 max = 65536.0 #Whether or not this attribute should be modified. enabled = true @@ -123,10 +123,10 @@ #Values for the minecraft:zombie.spawn_reinforcements attribute. [minecraft_zombie_spawn_reinforcements] #The minimum vallue for the attribute. Changing this may have unforseen consequences. - #Range: 4.9E-324 ~ 1.7976931348623157E308 + #Range: -1.7976931348623157E308 ~ 1.7976931348623157E308 min = 4.9E-324 #The maximum value for the attribute. - #Range: 4.9E-324 ~ 1.7976931348623157E308 + #Range: -1.7976931348623157E308 ~ 1.7976931348623157E308 max = 65536.0 #Whether or not this attribute should be modified. enabled = true @@ -134,197 +134,10 @@ #Values for the minecraft:horse.jump_strength attribute. [minecraft_horse_jump_strength] #The minimum vallue for the attribute. Changing this may have unforseen consequences. - #Range: 4.9E-324 ~ 1.7976931348623157E308 + #Range: -1.7976931348623157E308 ~ 1.7976931348623157E308 min = 4.9E-324 #The maximum value for the attribute. - #Range: 4.9E-324 ~ 1.7976931348623157E308 - max = 65536.0 - #Whether or not this attribute should be modified. - enabled = true - -#Values for the doggytalents:generic.jump_power attribute. -[doggytalents_generic_jump_power] - #The minimum vallue for the attribute. Changing this may have unforseen consequences. - #Range: 4.9E-324 ~ 1.7976931348623157E308 - min = 4.9E-324 - #The maximum value for the attribute. - #Range: 4.9E-324 ~ 1.7976931348623157E308 - max = 65536.0 - #Whether or not this attribute should be modified. - enabled = true - -#Values for the doggytalents:generic.crit_chance attribute. -[doggytalents_generic_crit_chance] - #The minimum vallue for the attribute. Changing this may have unforseen consequences. - #Range: 4.9E-324 ~ 1.7976931348623157E308 - min = 4.9E-324 - #The maximum value for the attribute. - #Range: 4.9E-324 ~ 1.7976931348623157E308 - max = 65536.0 - #Whether or not this attribute should be modified. - enabled = true - -#Values for the doggytalents:generic.crit_bonus attribute. -[doggytalents_generic_crit_bonus] - #The minimum vallue for the attribute. Changing this may have unforseen consequences. - #Range: 4.9E-324 ~ 1.7976931348623157E308 - min = 4.9E-324 - #The maximum value for the attribute. - #Range: 4.9E-324 ~ 1.7976931348623157E308 - max = 65536.0 - #Whether or not this attribute should be modified. - enabled = true - -#Values for the forge:swim_speed attribute. -[forge_swim_speed] - #The minimum vallue for the attribute. Changing this may have unforseen consequences. - #Range: 4.9E-324 ~ 1.7976931348623157E308 - min = 4.9E-324 - #The maximum value for the attribute. - #Range: 4.9E-324 ~ 1.7976931348623157E308 - max = 65536.0 - #Whether or not this attribute should be modified. - enabled = true - -#Values for the forge:nametag_distance attribute. -[forge_nametag_distance] - #The minimum vallue for the attribute. Changing this may have unforseen consequences. - #Range: 4.9E-324 ~ 1.7976931348623157E308 - min = 4.9E-324 - #The maximum value for the attribute. - #Range: 4.9E-324 ~ 1.7976931348623157E308 - max = 65536.0 - #Whether or not this attribute should be modified. - enabled = true - -#Values for the forge:entity_gravity attribute. -[forge_entity_gravity] - #The minimum vallue for the attribute. Changing this may have unforseen consequences. - #Range: 4.9E-324 ~ 1.7976931348623157E308 - min = 4.9E-324 - #The maximum value for the attribute. - #Range: 4.9E-324 ~ 1.7976931348623157E308 - max = 65536.0 - #Whether or not this attribute should be modified. - enabled = true - -#Values for the forge:reach_distance attribute. -[forge_reach_distance] - #The minimum vallue for the attribute. Changing this may have unforseen consequences. - #Range: 4.9E-324 ~ 1.7976931348623157E308 - min = 4.9E-324 - #The maximum value for the attribute. - #Range: 4.9E-324 ~ 1.7976931348623157E308 - max = 65536.0 - #Whether or not this attribute should be modified. - enabled = true - -#Values for the apotheosis:draw_speed attribute. -[apotheosis_draw_speed] - #The minimum vallue for the attribute. Changing this may have unforseen consequences. - #Range: 4.9E-324 ~ 1.7976931348623157E308 - min = 4.9E-324 - #The maximum value for the attribute. - #Range: 4.9E-324 ~ 1.7976931348623157E308 - max = 65536.0 - #Whether or not this attribute should be modified. - enabled = true - -#Values for the apotheosis:snipe_damage attribute. -[apotheosis_snipe_damage] - #The minimum vallue for the attribute. Changing this may have unforseen consequences. - #Range: 4.9E-324 ~ 1.7976931348623157E308 - min = 4.9E-324 - #The maximum value for the attribute. - #Range: 4.9E-324 ~ 1.7976931348623157E308 - max = 65536.0 - #Whether or not this attribute should be modified. - enabled = true - -#Values for the apotheosis:fire_damage attribute. -[apotheosis_fire_damage] - #The minimum vallue for the attribute. Changing this may have unforseen consequences. - #Range: 4.9E-324 ~ 1.7976931348623157E308 - min = 4.9E-324 - #The maximum value for the attribute. - #Range: 4.9E-324 ~ 1.7976931348623157E308 - max = 65536.0 - #Whether or not this attribute should be modified. - enabled = true - -#Values for the apotheosis:cold_damage attribute. -[apotheosis_cold_damage] - #The minimum vallue for the attribute. Changing this may have unforseen consequences. - #Range: 4.9E-324 ~ 1.7976931348623157E308 - min = 4.9E-324 - #The maximum value for the attribute. - #Range: 4.9E-324 ~ 1.7976931348623157E308 - max = 65536.0 - #Whether or not this attribute should be modified. - enabled = true - -#Values for the apotheosis:life_steal attribute. -[apotheosis_life_steal] - #The minimum vallue for the attribute. Changing this may have unforseen consequences. - #Range: 4.9E-324 ~ 1.7976931348623157E308 - min = 4.9E-324 - #The maximum value for the attribute. - #Range: 4.9E-324 ~ 1.7976931348623157E308 - max = 65536.0 - #Whether or not this attribute should be modified. - enabled = true - -#Values for the apotheosis:piercing_damage attribute. -[apotheosis_piercing_damage] - #The minimum vallue for the attribute. Changing this may have unforseen consequences. - #Range: 4.9E-324 ~ 1.7976931348623157E308 - min = 4.9E-324 - #The maximum value for the attribute. - #Range: 4.9E-324 ~ 1.7976931348623157E308 - max = 65536.0 - #Whether or not this attribute should be modified. - enabled = true - -#Values for the apotheosis:current_hp_damage attribute. -[apotheosis_current_hp_damage] - #The minimum vallue for the attribute. Changing this may have unforseen consequences. - #Range: 4.9E-324 ~ 1.7976931348623157E308 - min = 4.9E-324 - #The maximum value for the attribute. - #Range: 4.9E-324 ~ 1.7976931348623157E308 - max = 65536.0 - #Whether or not this attribute should be modified. - enabled = true - -#Values for the apotheosis:crit_chance attribute. -[apotheosis_crit_chance] - #The minimum vallue for the attribute. Changing this may have unforseen consequences. - #Range: 4.9E-324 ~ 1.7976931348623157E308 - min = 4.9E-324 - #The maximum value for the attribute. - #Range: 4.9E-324 ~ 1.7976931348623157E308 - max = 65536.0 - #Whether or not this attribute should be modified. - enabled = true - -#Values for the apotheosis:crit_damage attribute. -[apotheosis_crit_damage] - #The minimum vallue for the attribute. Changing this may have unforseen consequences. - #Range: 4.9E-324 ~ 1.7976931348623157E308 - min = 4.9E-324 - #The maximum value for the attribute. - #Range: 4.9E-324 ~ 1.7976931348623157E308 - max = 65536.0 - #Whether or not this attribute should be modified. - enabled = true - -#Values for the apotheosis:overhealing attribute. -[apotheosis_overhealing] - #The minimum vallue for the attribute. Changing this may have unforseen consequences. - #Range: 4.9E-324 ~ 1.7976931348623157E308 - min = 4.9E-324 - #The maximum value for the attribute. - #Range: 4.9E-324 ~ 1.7976931348623157E308 + #Range: -1.7976931348623157E308 ~ 1.7976931348623157E308 max = 65536.0 #Whether or not this attribute should be modified. enabled = true diff --git a/configuration/services/configs/minecraft/voor-kia/config/betterburning-common.toml b/configuration/services/configs/minecraft/voor-kia/config/betterburning-common.toml index 9be5b51..d159303 100644 --- a/configuration/services/configs/minecraft/voor-kia/config/betterburning-common.toml +++ b/configuration/services/configs/minecraft/voor-kia/config/betterburning-common.toml @@ -11,6 +11,20 @@ #What is the % chance skeletons will shoot flaming arrows while on fire? #Range: 0.0 ~ 1.0 flameArrowSkeletonChance = 0.7 + #How long should Soulfire burn players if they try to punch it out? + #Range: > 0 + soulfireHitBurnTime = 2 + #Can players put out fire with bottled water? + extinguishWithBottledWater = true + #Should the fire/burning HUD overlay be hidden if the player has fire immunity? + hideFireOverlayWhenImmune = true + #Should skeletons shoot flaming arrows while on fire? + flameArrowSkeletons = true + #Should players be able to put out fire blocks by punching them? + punchOutFlames = true + #How long should Fire burn players if they try to punch it out? + #Range: > 0 + fireHitBurnTime = 1 #Should fire damage spread between mobs when they hurt eachother? Zombies already do this and won't be changed. fireDamageSpreads = true #What is the % chance that fire damage will spread between mobs? @@ -18,6 +32,4 @@ fireDamageSpreadChance = 0.3 #Should having fire resistance stop things from being on fire visually? fireResistanceExtinguish = true - #Should skeletons shoot flaming arrows while on fire? - flameArrowSkeletons = true diff --git a/configuration/services/configs/minecraft/voor-kia/config/byg/byg-world.toml b/configuration/services/configs/minecraft/voor-kia/config/byg/byg-world.toml index 2813df8..235c77b 100644 --- a/configuration/services/configs/minecraft/voor-kia/config/byg/byg-world.toml +++ b/configuration/services/configs/minecraft/voor-kia/config/byg/byg-world.toml @@ -1,26 +1,4 @@ -[The_End] - # - #Does BYG control The End? - ControlEnd = true - # - #End Biome Size. - #Default: 3 - #Range: 0 ~ 10 - IslandBiomeSize = 3 - # - #End Biome Size - #Default: 3 - #Range: 0 ~ 10 - EndBiomeSize = 3 - - [The_End.Void] - # - #Void Biome(where small end islands generate in vanilla) size. - #Default: 3 - #Range: 0 ~ 10 - VoidBiomeSize = 2 - [Overworld] [Overworld.Ores] @@ -129,6 +107,28 @@ #Generate Rocky Stone? GenerateRockyStone = true +[The_End] + # + #Does BYG control The End? + ControlEnd = true + # + #End Biome Size. + #Default: 3 + #Range: 0 ~ 10 + IslandBiomeSize = 3 + # + #End Biome Size + #Default: 3 + #Range: 0 ~ 10 + EndBiomeSize = 3 + + [The_End.Void] + # + #Void Biome(where small end islands generate in vanilla) size. + #Default: 3 + #Range: 0 ~ 10 + VoidBiomeSize = 2 + [The_Nether] # #Is the list of biomes a blacklist or whitelist? @@ -151,3 +151,68 @@ #Default: "" BlacklistNether = "" +#End related settings +[end] + #Does BYG control The End? + #This only applies when making NEW worlds! + #Is not guaranteed to work in specific world types. + #You can find more info here in regards to specific world types: https://github.com/CorgiTaco/BYG/wiki/Enabling-BYG-Nether-&-End-Biomes + #For existing worlds, follow the steps listed here: https://wiki.griefed.de/SCP/edit-world. + controlEnd = true + #End Biome Size + #Default: 3 + #Range: 1-10 + endBiomeSize = 3 + #Void Biome Size + #Default: 2 + #Range: 1-10 + voidBiomeSize = 2 + +#Nether related settings +[nether] + #Does BYG control The Nether? + #This only applies when making NEW worlds! + #Is not guaranteed to work in specific world types. + #You can find more info here in regards to specific world types: https://github.com/CorgiTaco/BYG/wiki/Enabling-BYG-Nether-&-End-Biomes + #For existing worlds, follow the steps listed here: https://wiki.griefed.de/SCP/edit-world. + controlNether = true + #Nether Biome Size + #Default: 3 + #Range: 1-10 + netherBiomeSize = 3 + +#BYG uses a prefix system for its ore spawns. +# Prefix Guide: +# "#" - Biome category representable. +# "$" - Biome dictionary representable. +# "," - Creates a new condition, separate from the previous. +# "ALL" - Spawn in all biomes(no condition). +# "!" - Negates/flips/does the reverse of the condition. +# "" - No prefix serves as a biome ID OR Mod ID representable. +# +# Here are a few examples: +#1. "byg#THE_END, $OCEAN" would mean that the ore may spawn in biomes with the name space "byg" AND in the "END" biome category, OR all biomes in the "OCEAN" dictionary. +#2. "byg:guiana_shield, #MESA" would mean that the ore may spawn in the "byg:guiana_shield" OR all biomes in the "MESA" category. +#3. "byg#ICY$MOUNTAIN" would mean that the ore may only spawn in biomes from byg in the "ICY" category and "MOUNTAIN" dictionary type. +#4. "!byg#DESERT" would mean that the ore may only spawn in biomes that are NOT from byg and NOT in the "DESERT" category. +#5. "ALL", spawn everywhere. +#6. "" Don't spawn anywhere. +[ores] + #What biome(s) does Ametrine spawn in? Default: "byg:shattered_viscal_isles". + ametrineSpawns = "byg:shattered_viscal_isles" + #What biome(s) does Budding Ametrine spawn in? Default: "byg:shattered_viscal_isles". + buddingAmetrineSpawns = "byg:shattered_viscal_isles" + #What biome(s) does Pendorite spawn in? Default: "byg:forest_fault". + pendoriteSpawns = "byg:forest_fault" + #What biome(s) does Therium spawn in? Default: "byg#THE_END". + theriumSpawns = "byg#THEEND" + +#See the explanation for ores for configuring stones. +[stones] + #What biome(s) does Rocky Stone spawn in? Default: "!#THEEND#NETHER". + rockyStoneSpawns = "!#THEEND#NETHER" + #What biome(s) does Scoria Stone spawn in? Default: "!#THEEND#NETHER". + scoriaStoneSpawns = "!#THEEND#NETHER" + #What biome(s) does Soap Stone spawn in? Default: "!#THEEND#NETHER". + soapStoneSpawns = "!#THEEND#NETHER" + diff --git a/configuration/services/configs/minecraft/voor-kia/config/citadel-common.toml b/configuration/services/configs/minecraft/voor-kia/config/citadel-common.toml index e4832f0..af71d32 100644 --- a/configuration/services/configs/minecraft/voor-kia/config/citadel-common.toml +++ b/configuration/services/configs/minecraft/voor-kia/config/citadel-common.toml @@ -2,4 +2,7 @@ [general] #True if citadel tracks entity properties(freezing, stone mobs, etc) on server. Turn this to false to solve some server lag, may break some stuff. "Track Entities" = true + #Multiplies the count of entities spawned by this number. 0 = no entites added on chunk gen, 2 = twice as many entities added on chunk gen. Useful for many mods that add a lot of creatures, namely animals, to the spawn lists. + #Range: 0.0 ~ 100000.0 + chunkGenSpawnModifier = 1.0 diff --git a/configuration/services/configs/minecraft/voor-kia/config/cookingforblockheads-common.toml b/configuration/services/configs/minecraft/voor-kia/config/cookingforblockheads-common.toml index d336dc2..a6c1d69 100644 --- a/configuration/services/configs/minecraft/voor-kia/config/cookingforblockheads-common.toml +++ b/configuration/services/configs/minecraft/voor-kia/config/cookingforblockheads-common.toml @@ -17,4 +17,7 @@ ovenFuelTimeMultiplier = 0.33000001311302185 ovenCookTimeMultiplier = 1.0 #Set this to true if you'd like the oven to only accept cooking oil as fuel (requires Pam's Harvestcraft) ovenRequiresCookingOil = false +#Ex Compressum compatibility. Multiplier applied to the milk per tick for Compressed Cow in a Jar. +#Range: 0.0 ~ 3.4028234663852886E38 +compressedCowJarMilkMultiplier = 9.0 diff --git a/configuration/services/configs/minecraft/voor-kia/config/cosmeticarmorreworked-common.toml b/configuration/services/configs/minecraft/voor-kia/config/cosmeticarmorreworked-common.toml index 90bfda0..bb30134 100644 --- a/configuration/services/configs/minecraft/voor-kia/config/cosmeticarmorreworked-common.toml +++ b/configuration/services/configs/minecraft/voor-kia/config/cosmeticarmorreworked-common.toml @@ -1,6 +1,10 @@ #These settings affects both server and client [Common] + #Whether or not to disable the RecipeBook in the CosmeticArmorInventory + CosArmorDisableRecipeBook = false #Whether or not to keep items in cosmetic armor slots in the event of player death CosArmorKeepThroughDeath = false + #Whether or not to disable the coshat command + CosArmorDisableCosHatCommand = false diff --git a/configuration/services/configs/minecraft/voor-kia/config/create-common.toml b/configuration/services/configs/minecraft/voor-kia/config/create-common.toml index aeb7acf..c01195c 100644 --- a/configuration/services/configs/minecraft/voor-kia/config/create-common.toml +++ b/configuration/services/configs/minecraft/voor-kia/config/create-common.toml @@ -1,166 +1,136 @@ [worldgen] - # + # #Modify Create's impact on your terrain - [worldgen.v1] - # + [worldgen.v2] + # #Prevents all worldgen added by Create from taking effect disableWorldGen = false - # - #Forward caught TileEntityExceptions to the log at debug level. - logTeErrors = false - [worldgen.v1.copper_ore] - #No comment + [worldgen.v2.copper_ore] + # #Range: > 0 minHeight = 40 - #No comment - #Range: > 0 - clusterCount = 2 - #No comment - #Range: > 0 - maxHeight = 86 - # - #Whether to spawn this in your World - enable = true - #No comment - #Range: > 0 - clusterSize = 18 - - [worldgen.v1.weathered_limestone] - #No comment - #Range: > 0 - minHeight = 10 - #No comment - #Range: 0.0 ~ 1.0 - clusterChance = 0.03125 - #No comment - #Range: > 0 - maxHeight = 30 - # - #Whether to spawn this in your World - enable = true - #No comment - #Range: > 0 - clusterSize = 128 - - [worldgen.v1.zinc_ore] - #No comment - #Range: > 0 - minHeight = 15 - #No comment - #Range: > 0 - clusterCount = 4 - #No comment - #Range: > 0 - maxHeight = 70 - # - #Whether to spawn this in your World - enable = true - #No comment - #Range: > 0 - clusterSize = 14 - - [worldgen.v1.zinc_ore_desert] - #No comment - #Range: > 0 - minHeight = 10 - #No comment - #Range: > 0 - clusterCount = 5 - #No comment + # #Range: > 0 maxHeight = 85 - # - #Whether to spawn this in your World - enable = true - #No comment + # #Range: > 0 - clusterSize = 17 + clusterSize = 18 + # + #Amount of clusters generated per Chunk. + # >1 to spawn multiple. + # <1 to make it a chance. + # 0 to disable. + #Range: 0.0 ~ 512.0 + frequency = 2.0 - [worldgen.v1.limestone] - #No comment + [worldgen.v2.weathered_limestone] + # + #Range: > 0 + minHeight = 10 + # + #Range: > 0 + maxHeight = 30 + # + #Range: > 0 + clusterSize = 128 + # + #Amount of clusters generated per Chunk. + # >1 to spawn multiple. + # <1 to make it a chance. + # 0 to disable. + #Range: 0.0 ~ 512.0 + frequency = 0.015625 + + [worldgen.v2.zinc_ore] + # + #Range: > 0 + minHeight = 15 + # + #Range: > 0 + maxHeight = 70 + # + #Range: > 0 + clusterSize = 14 + # + #Amount of clusters generated per Chunk. + # >1 to spawn multiple. + # <1 to make it a chance. + # 0 to disable. + #Range: 0.0 ~ 512.0 + frequency = 4.0 + + [worldgen.v2.limestone] + # #Range: > 0 minHeight = 30 - #No comment - #Range: 0.0 ~ 1.0 - clusterChance = 0.03125 - #No comment + # #Range: > 0 maxHeight = 70 - # - #Whether to spawn this in your World - enable = true - #No comment + # #Range: > 0 clusterSize = 128 + # + #Amount of clusters generated per Chunk. + # >1 to spawn multiple. + # <1 to make it a chance. + # 0 to disable. + #Range: 0.0 ~ 512.0 + frequency = 0.015625 - [worldgen.v1.dolomite] - #No comment + [worldgen.v2.dolomite] + # #Range: > 0 minHeight = 20 - #No comment - #Range: 0.0 ~ 1.0 - clusterChance = 0.015625 - #No comment + # #Range: > 0 maxHeight = 70 - # - #Whether to spawn this in your World - enable = true - #No comment + # #Range: > 0 clusterSize = 128 + # + #Amount of clusters generated per Chunk. + # >1 to spawn multiple. + # <1 to make it a chance. + # 0 to disable. + #Range: 0.0 ~ 512.0 + frequency = 0.015625 - [worldgen.v1.copper_ore_ocean] - #No comment + [worldgen.v2.gabbro] + # #Range: > 0 minHeight = 20 - #No comment - #Range: > 0 - clusterCount = 4 - #No comment - #Range: > 0 - maxHeight = 55 - # - #Whether to spawn this in your World - enable = true - #No comment - #Range: > 0 - clusterSize = 15 - - [worldgen.v1.gabbro] - #No comment - #Range: > 0 - minHeight = 20 - #No comment - #Range: 0.0 ~ 1.0 - clusterChance = 0.015625 - #No comment + # #Range: > 0 maxHeight = 70 - # - #Whether to spawn this in your World - enable = true - #No comment + # #Range: > 0 clusterSize = 128 + # + #Amount of clusters generated per Chunk. + # >1 to spawn multiple. + # <1 to make it a chance. + # 0 to disable. + #Range: 0.0 ~ 512.0 + frequency = 0.015625 - [worldgen.v1.scoria] - #No comment + [worldgen.v2.scoria] + # #Range: > 0 minHeight = 0 - #No comment - #Range: 0.0 ~ 1.0 - clusterChance = 0.03125 - #No comment + # #Range: > 0 maxHeight = 10 - # - #Whether to spawn this in your World - enable = true - #No comment + # #Range: > 0 clusterSize = 128 + # + #Amount of clusters generated per Chunk. + # >1 to spawn multiple. + # <1 to make it a chance. + # 0 to disable. + #Range: 0.0 ~ 512.0 + frequency = 0.03125 diff --git a/configuration/services/configs/minecraft/voor-kia/config/ironfurnaces.toml b/configuration/services/configs/minecraft/voor-kia/config/ironfurnaces.toml index abe46ad..df164ab 100644 --- a/configuration/services/configs/minecraft/voor-kia/config/ironfurnaces.toml +++ b/configuration/services/configs/minecraft/voor-kia/config/ironfurnaces.toml @@ -80,6 +80,16 @@ #Range: 2 ~ 72000 speed = 180 + [furnaces.furance_xp_drop] + # This value indicates when the furnace should 'overload' and spit out the xp stored. + # Default: 10, Recipes + #Range: 1 ~ 500 + value = 10 + # This value indicates when the furnace should 'overload' and spit out the xp stored. + # Default: 100000, Single recipe uses + #Range: 1 ~ 1000000 + value_two = 100000 + [furnaces.emerald_furnace] # Number of ticks to complete one smelting operation. # 200 ticks is what a regular furnace takes. @@ -97,7 +107,7 @@ [furnaces.rainbow_furnace] # Number of ticks to complete one smelting operation. # 200 ticks is what a regular furnace takes. - # Default: 200 + # Default: 20 #Range: 2 ~ 72000 speed = 200 @@ -123,6 +133,10 @@ [misc] [misc.misc] + # Enable or disable the Rainbow Content + rainbow = true # Given or not given the Rainbow Coal to our champion coal = false + # Show furnace settings errors in chat, used for debugging + errors = false diff --git a/configuration/services/configs/minecraft/voor-kia/config/jeresources-common.toml b/configuration/services/configs/minecraft/voor-kia/config/jeresources-common.toml index f733dfd..0dd954f 100644 --- a/configuration/services/configs/minecraft/voor-kia/config/jeresources-common.toml +++ b/configuration/services/configs/minecraft/voor-kia/config/jeresources-common.toml @@ -7,4 +7,5 @@ showDevData = false enchantsBlacklist = ["flimflam", "soulBound"] hiddenTabs = [] dimensionsBlacklist = [-11] +disableLootManagerReloading = false diff --git a/configuration/services/configs/minecraft/voor-kia/config/jeresources.toml b/configuration/services/configs/minecraft/voor-kia/config/jeresources.toml index 39ad778..a4f9f5b 100644 --- a/configuration/services/configs/minecraft/voor-kia/config/jeresources.toml +++ b/configuration/services/configs/minecraft/voor-kia/config/jeresources.toml @@ -1,3 +1,4 @@ +disableLootManagerReloading = false hiddenTabs = [] #Range: 1 ~ 4 itemsPerRow = 4 diff --git a/configuration/services/configs/minecraft/voor-kia/config/pamhc2crops.toml b/configuration/services/configs/minecraft/voor-kia/config/pamhc2crops.toml index 72008e8..0f5a672 100644 --- a/configuration/services/configs/minecraft/voor-kia/config/pamhc2crops.toml +++ b/configuration/services/configs/minecraft/voor-kia/config/pamhc2crops.toml @@ -4,10 +4,10 @@ "Enable fern blocks dropping seeds" = false #Disable/enable tall grass blocks dropping seeds. "Enable tall grass blocks dropping seeds" = false + #Disable/enable right-click harvesting of crops. + "Enable both for right-click harvesting for crops" = true #Disable/enable grass blocks dropping seeds. "Enable grass blocks dropping seeds" = false - #Disable/enable right-click harvesting of crops. - "Enable right-click harvesting for crops" = true ["Dimensions Settings"] #Enter a dimension id to whitelist feature generation @@ -46,5 +46,5 @@ ["Right-click Harvesting Settings"] #Disable/enable right-click harvesting of crops - "Enable right-click harvesting for crops" = true + "Enable both for right-click harvesting for crops" = true diff --git a/configuration/services/configs/minecraft/voor-kia/config/pamhc2trees.toml b/configuration/services/configs/minecraft/voor-kia/config/pamhc2trees.toml index 920fcfa..d04d4fe 100644 --- a/configuration/services/configs/minecraft/voor-kia/config/pamhc2trees.toml +++ b/configuration/services/configs/minecraft/voor-kia/config/pamhc2trees.toml @@ -6,8 +6,6 @@ "Enable tall grass blocks dropping seeds" = false #Disable/enable grass blocks dropping seeds. "Enable grass blocks dropping seeds" = false - #Disable/enable right-click harvesting of crops. - "Enable right-click harvesting for crops" = true ["Dimensions Settings"] #Enter a dimension id to whitelist feature generation @@ -126,7 +124,3 @@ #Should paperbark trees generate in world "Generate paperbark trees" = true -["Right-click Harvesting Settings"] - #Disable/enable right-click harvesting of crops - "Enable right-click harvesting for crops" = true - diff --git a/configuration/services/configs/minecraft/voor-kia/config/performant-common.toml b/configuration/services/configs/minecraft/voor-kia/config/performant-common.toml index f74a808..07a2e01 100644 --- a/configuration/services/configs/minecraft/voor-kia/config/performant-common.toml +++ b/configuration/services/configs/minecraft/voor-kia/config/performant-common.toml @@ -44,32 +44,41 @@ displayTooLargePackets = true #Entity spawn interval setting, determines how frequently entities are spawned overall. 1 = Vanilla default, default = 10 #Range: 1 ~ 1000 spawnInterval = 10 + #List of entities excluded from beeing affected by dynamic entity updates: e.g. format : ["minecraft:zombie", "minecraft:creeper"] + excludedTickDistanceMobs = [] #Fix leash lag from entities on a leash, default = true fixLeash = true + #Enable multithreading support for entities, requires fastCollisions to be enabled. default = true + multiEntities = true + #Disables block changes notifying all entity paths in the world, to possibly adjust their paths, disable with IE, incompat, default = true + disableNotifyOnBlockChange = true #Slower updating of armor stands, default = true slowArmorStands = true #Enables improved entity collision and movement calculations for any non item entity, default = true fastCollisions = true #Enables less laggy entity item pickup, default = true noLagItemPickup = true - #Enable multithreading support for entities, requires fastCollisions to be enabled. default = true - multiEntities = true - #Disables block changes notifying all entity paths in the world, to possibly adjust their paths, disable with IE, incompat, default = true - disableNotifyOnBlockChange = true + #Enables dynamic update distance, it will reduces entity updates when far away from the player, respecting the entities own update range. default = true. Requires restart + enableDynamicEntityUpdates = true #Enables fast itemstack comparisons fastItemCompare = true #Entity density setting, determines how many entities are spawned overall. 1 = Vanilla default, 0.1 e.g 10x less than vanilla. 10 = 10x more than vanilla, default = 1 #Range: 0.01 ~ 100.0 entityDensity = 1.0 + #Enables dynamic entity rendering, stops non-visible entities from beeing rendered but can sometimes cause a slight phasing-in delay. Usually a large boost to fps, default = true. Require restart + enableDynamicEntityRendering = true #Enable fast inventory advancement triggers, many advancements based on items tend to lag the players, default = true fastInventoryAdvancement = true #Adapt entity speed to tps, makes entities struggle less with lag. default = true adaptiveSpeed = true + #Entity dynamic update distance setting, reduces the entities own update range from players at which entities get slowed down, in chunks(16blocks). The higher you set this, the closer to the player entities will get slower updates. Default = 0 + #Range: 0 ~ 1000 + entityUpdateDistanceReduction = 0 #Enable faster pathfinding, default = true fastPathFinding = true ["Entity AI Settings"] - #Sets the tick interval in which non-running AI tasks are rechecked. Vanilla default is 1(starting with 1.13+), this mods suggested default is 4(as it was in 1.12) + #Sets the tick interval in which non-running AI tasks are rechecked. Vanilla default is 1(starting with 1.13+), this mods suggested default is 4(as it was in vanilla 1.12) #Range: 1 ~ 500 goalselectorrate = 4 #Enables a slower updated AI Fox find shelter goal, which causes too much load. default = true @@ -115,9 +124,15 @@ displayTooLargePackets = true disableConfigReload = false #Enable printing of world/chunk saves for debugging purposes, those normally happen every 5minutes. default = false printWorldSaves = false + #Set the watchdog timeout for the integrated server in miliseconds, -1 Disables it. 1 second = 1000 miliseconds, default = 180000 + #Range: -1 ~ 500000 + singlePlayerWatchDogTimeout = 180000 #Set the ingame disconnect timeout for disconnecting players. Default = 60sec #Range: 15 ~ 400 disconnectTimeout = 60 + #Set the maximum allowed amount of same sounds playing at the same time. Lowers e.g. lag of flowing water and other cases where a sound is repeated a lot at once. Default = 10 + #Range: 1 ~ 4000 + maxSameSounds = 10 #List of mobs disallowed from spawning: e.g. format : ["minecraft:zombie", "minecraft:creeper"] forbiddenMobs = [] diff --git a/configuration/services/configs/minecraft/voor-kia/config/quark-common.toml b/configuration/services/configs/minecraft/voor-kia/config/quark-common.toml index 7e648cb..8a6398b 100644 --- a/configuration/services/configs/minecraft/voor-kia/config/quark-common.toml +++ b/configuration/services/configs/minecraft/voor-kia/config/quark-common.toml @@ -1,36 +1,26 @@ [general] + #Allowed values: (0,) + "Advancement Visibility Depth" = 2 "'q' Button on the Right" = false - # #Allowed values: (0,) "Piston Push Limit" = 12 - # #Set to true to make the quark big worldgen features such as stone clusters or underground biomes generate as spheres rather than unique shapes. It's faster, but won't look as cool "Use Fast Worldgen" = false "Enable 'q' Button" = true - # #A list of screens that don't play well with quark's buttons. Use "Print Screen Classnames" to find the names of any others you'd want to add. "Ignored Screens" = ["blusunrize.immersiveengineering.client.gui.CraftingTableScreen", "com.tfar.craftingstation.client.CraftingStationScreen", "com.refinedmods.refinedstorage.screen.grid.GridScreen", "appeng.client.gui.implementations.CraftingTermScreen", "appeng.client.gui.implementations.PatternTermScreen", "com.blakebr0.extendedcrafting.client.screen.EliteTableScreen", "com.blakebr0.extendedcrafting.client.screen.EliteAutoTableScreen", "com.blakebr0.extendedcrafting.client.screen.UltimateTableScreen", "com.blakebr0.extendedcrafting.client.screen.UltimateAutoTableScreen", "me.desht.modularrouters.client.gui.filter.GuiFilterScreen", "com.resourcefulbees.resourcefulbees.client.gui.screen.CentrifugeScreen", "com.resourcefulbees.resourcefulbees.client.gui.screen.MechanicalCentrifugeScreen", "com.resourcefulbees.resourcefulbees.client.gui.screen.CentrifugeMultiblockScreen"] "Use Anti Overlap" = true - # - #Quark messes with the Stonecutter to allow any item that can be used in it to be shift clicked in. Set this to false to turn it off. - "Hack Stonecutter Shift Click" = true - # #Enables quark network profiling features. Do not enable this unless requested to. "Enable Network Profiling" = false - # #Quark replaces the Piston logic to allow for its piston features to work. If you're having troubles, try turning this off. "Use Piston Logic Replacement" = true - # #Set to true if you need to find the class name for a screen that's causing problems "Print Screen Classnames" = false - # #Blocks that Quark should treat as Shulker Boxes. "Shulker Boxes" = ["minecraft:white_shulker_box", "minecraft:orange_shulker_box", "minecraft:magenta_shulker_box", "minecraft:light_blue_shulker_box", "minecraft:yellow_shulker_box", "minecraft:lime_shulker_box", "minecraft:pink_shulker_box", "minecraft:gray_shulker_box", "minecraft:light_gray_shulker_box", "minecraft:cyan_shulker_box", "minecraft:purple_shulker_box", "minecraft:blue_shulker_box", "minecraft:brown_shulker_box", "minecraft:green_shulker_box", "minecraft:red_shulker_box", "minecraft:black_shulker_box"] - # #Set to true to enable a system that debugs quark's worldgen features. This should ONLY be used if you're asked to by a dev. "Enable Worldgen Watchdog" = false - # #Should Quark treat anything with 'shulker_box' in its item identifier as a shulker box? "Interpret Shulker Box Like Blocks" = true @@ -52,6 +42,7 @@ "Weather Sensor" = true "Ender Watcher" = true "Endermites Form Shulkers" = true + "Jukebox Automation" = true "Chains Connect Blocks" = true "Color Slime" = true "Dispensers Place Blocks" = true @@ -67,7 +58,6 @@ Blacklist = ["minecraft:water", "minecraft:lava", "minecraft:fire"] [automation.chain_linkage] - # #Can vehicle-linking chains be used for crafting chain armor? "Crafts Armor" = true @@ -83,6 +73,7 @@ Chance = 0.005 [automation.pistons_move_tile_entities] + "Enable Chests Moving Together" = true "Render Blacklist" = ["psi:programmer", "botania:starfield"] "Movement Blacklist" = ["minecraft:spawner", "integrateddynamics:cable", "randomthings:blockbreaker", "minecraft:ender_chest", "minecraft:enchanting_table", "minecraft:trapped_chest", "quark:spruce_trapped_chest", "quark:birch_trapped_chest", "quark:jungle_trapped_chest", "quark:acacia_trapped_chest", "quark:dark_oak_trapped_chest", "endergetic:bolloom_bud"] "Delayed Update List" = ["minecraft:dispenser", "minecraft:dropper"] @@ -91,49 +82,30 @@ "Change Name" = true [automation.feeding_trough] - # #The chance (between 0 and 1) for an animal to enter love mode when eating from the trough #Allowed values: (0,1] "Love Chance" = 0.333333333 - # #How long, in game ticks, between animals being able to eat from the trough #Allowed values: [1,) Cooldown = 30 - # #The maximum amount of animals allowed around the trough's range for an animal to enter love mode "Max Animals" = 32 Range = 10.0 [building] - "Duskbound Blocks" = true - "Bamboo Mat" = true "Cobblestone Bricks" = true - "More Brick Types" = true - "Gold Bars" = true - "Soul Sandstone" = true "Burn Vines" = true "Quilted Wool" = true - "Compressed Blocks" = true - Stools = true - Thatch = true + "Celebratory Lamps" = true "Variant Chests" = true - "Variant Ladders" = true Hedges = true "Vertical Slabs" = true - Shingles = true "Nether Brick Fence Gate" = true - "Item Frames" = true - "Stained Planks" = true - "Wooden Posts" = true - "Leaf Carpet" = true "Lit Lamp" = true "Vertical Planks" = true - Midori = true "Tie Leads To Fences" = true "Shallow Dirt" = true "More Stone Variants" = true - "Framed Glass" = true - "Tallow And Candles" = true Turf = true "Paper Decor" = true Rope = true @@ -142,10 +114,39 @@ "More Potted Plants" = true Grate = true "Variant Bookshelves" = true + "Duskbound Blocks" = true + "Bamboo Mat" = true + "More Brick Types" = true + "Gold Bars" = true + "Soul Sandstone" = true + "Compressed Blocks" = true + Stools = true + Thatch = true + "Variant Ladders" = true + Shingles = true + "Item Frames" = true + "Stained Planks" = true + "Wooden Posts" = true + "Leaf Carpet" = true + Midori = true + "Framed Glass" = true + "Tallow And Candles" = true + + [building.thatch] + #Allowed values: [0,1] + "Fall Damage Multiplier" = 0.5 + + [building.item_frames] + "Glass Item Frames Update Maps" = true + + [building.cobblestone_bricks] + "Enable Basalt Bricks" = true + "Enable Netherrack Bricks" = true + "Enable Dirt Bricks" = true + "Enable Blackstone Bricks" = true [building.rope] "Enable Dispenser Behavior" = true - # #Set to true to allow ropes to move Tile Entities even if Pistons Push TEs is disabled. #Note that ropes will still use the same blacklist. "Force Enable Move Tile Entities" = false @@ -156,11 +157,6 @@ "Enable Chiseled Bricks" = true "Enable Pavement" = true - [building.thatch] - # - #Allowed values: [0,1] - "Fall Damage Multiplier" = 0.5 - [building.variant_ladders] "Change Names" = true "Enable Iron Ladder" = true @@ -182,56 +178,49 @@ "Enable Blaze Lantern" = true "Enable Bamboo Block" = true "Enable Berry Sack" = true - # #Allowed values: [0,) "Bamboo Bundle Fuel Time" = 500 "Enable Golden Apple Crate" = true "Enable Sugar Cane Block" = true "Enable Bonded Leather" = true - # #Allowed values: [0,) "Blaze Lantern Fuel Time" = 24000 - # #Allowed values: [0,) "Charcoal Block Fuel Time" = 16000 - # #Allowed values: [0,) "Stick Block Fuel Time" = 900 [building.variant_chests] + "Enable Reverting Wooden Chests" = true "Replace Worldgen Chests" = true - # #Chests to put in each structure. The format per entry is "structure=chest", where "structure" is a structure ID, and "chest" is a block ID, which must correspond to a standard chest block. "Structure Chests" = ["minecraft:village_plains=quark:oak_chest", "minecraft:igloo=quark:spruce_chest", "minecraft:village_snowy=quark:spruce_chest", "minecraft:village_taiga=quark:spruce_chest", "minecraft:desert_pyramid=quark:birch_chest", "minecraft:jungle_pyramid=quark:jungle_chest", "minecraft:village_desert=quark:jungle_chest", "minecraft:village_savanna=quark:acacia_chest", "minecraft:mansion=quark:dark_oak_chest", "minecraft:pillager_outpost=quark:dark_oak_chest", "minecraft:ruined_portal=quark:crimson_chest", "minecraft:bastion_remnant=quark:crimson_chest", "minecraft:fortress=quark:nether_brick_chest", "minecraft:endcity=quark:purpur_chest", "bettermineshafts:mineshaft=quark:oak_chest", "cobbler:shulker_factory=quark:purpur_chest", "conjurer_illager:theatre=quark:dark_oak_chest", "dungeoncrawl:dungeon=quark:oak_chest", "dungeons_plus:bigger_dungeon=quark:oak_chest", "dungeons_plus:end_ruins=quark:purpur_chest", "dungeons_plus:leviathan=quark:jungle_chest", "dungeons_plus:snowy_temple=quark:spruce_chest", "dungeons_plus:soul_prison=quark:warped_chest", "dungeons_plus:tower=quark:oak_chest", "dungeons_plus:warped_garden=quark:warped__chest", "hunterillager:hunterhouse=quark:oak_chest", "iceandfire:gorgon_temple=quark:jungle_chest", "pandoras_creatures:end_prison=quark:purpur_chest", "repurposed_structures:fortress_jungle=quark:jungle_chest", "repurposed_structures:igloo_grassy=quark:oak_chest", "repurposed_structures:igloo_stone=quark:spruce_chest", "repurposed_structures:mineshaft_birch=quark:birch_chest", "repurposed_structures:mineshaft_desert=quark:jungle_chest", "repurposed_structures:mineshaft_end=quark:purpur_chest", "repurposed_structures:mineshaft_icy=quark:spruce_chest", "repurposed_structures:mineshaft_jungle=quark:jungle_chest", "repurposed_structures:mineshaft_nether=quark:nether_brick_chest", "repurposed_structures:mineshaft_ocean=quark:prismarine_chest", "repurposed_structures:mineshaft_savanna=quark:acacia_chest", "repurposed_structures:mineshaft_stone=quark:spruce_chest", "repurposed_structures:mineshaft_swamp_or_dark_forest=quark:dark_oak_chest", "repurposed_structures:mineshaft_taiga=quark:spruce_chest", "repurposed_structures:outpost_badlands=quark:dark_oak_chest", "repurposed_structures:outpost_birch=quark:birch_chest", "repurposed_structures:outpost_crimson=quark:crimson_chest", "repurposed_structures:outpost_desert=quark:jungle_chest", "repurposed_structures:outpost_giant_tree_taiga=quark:spruce_chest", "repurposed_structures:outpost_icy=quark:spruce_chest", "repurposed_structures:outpost_jungle=quark:jungle_chest", "repurposed_structures:outpost_nether_brick=quark:nether_brick_chest", "repurposed_structures:outpost_snowy=quark:spruce_chest", "repurposed_structures:outpost_warped=quark:warped_chest", "repurposed_structures:pyramid_badlands=quark:dark_oak_chest", "repurposed_structures:pyramid_nether=quark:nether_brick_chest", "repurposed_structures:ruined_portal_end=quark:purpur_chest", "repurposed_structures:shipwreck_crimson=quark:crimson_chest", "repurposed_structures:shipwreck_end=quark:purpur_chest", "repurposed_structures:shipwreck_nether_bricks=quark:nether_brick_chest", "repurposed_structures:shipwreck_warped=quark:warped_chest", "repurposed_structures:stronghold_nether=quark:nether_brick_chest", "repurposed_structures:stronghold_stonebrick=quark:oak_chest", "repurposed_structures:temple_nether_basalt=quark:nether_brick_chest", "repurposed_structures:temple_nether_crimson=quark:crimson_chest", "repurposed_structures:temple_nether_soul=quark:warped_chest", "repurposed_structures:temple_nether_warped=quark:warped_chest", "repurposed_structures:temple_nether_wasteland=quark:nether_brick_chest", "repurposed_structures:village_badlands=quark:dark_oak_chest", "repurposed_structures:village_birch=quark:birch_chest", "repurposed_structures:village_crimson=quark:crimson_chest", "repurposed_structures:village_dark_oak=quark:dark_oak_chest", "repurposed_structures:village_giant_taiga=quark:spruce_chest", "repurposed_structures:village_jungle=quark:jungle_chest", "repurposed_structures:village_mountains=quark:spruce_chest", "repurposed_structures:village_oak=quark:oak_chest", "repurposed_structures:village_swamp=quark:oak_chest", "repurposed_structures:village_warped=quark:warped_chest", "valhelsia_structures:castle=quark:spruce_chest", "valhelsia_structures:castle_ruin=quark:oak_chest", "valhelsia_structures:desert_house=quark:spruce_chest", "valhelsia_structures:forge=quark:spruce_chest", "valhelsia_structures:player_house=quark:oak_chest", "valhelsia_structures:small_castle=quark:oak_chest", "valhelsia_structures:small_dungeon=quark:oak_chest", "valhelsia_structures:tower_ruin=quark:spruce_chest"] [building.more_brick_types] "Enable Magma Bricks" = true "Enable Sandy Bricks" = true - # #This also comes with a utility recipe for Red Nether Bricks "Enable Blue Nether Bricks" = true "Enable Blackstone Variant Bricks" = true "Enable Charred Nether Bricks" = true "Enable Snow Bricks" = true - # #This also includes Red Sandstone Bricks and Soul Sandstone Bricks "Enable Sandstone Bricks" = true [building.tallow_and_candles] "Candles Fall" = true - # #Allowed values: [0,) "Tallow Burn Time" = 200 - # #Allowed values: [0,) "Max Drop" = 3 - # #Allowed values: [0,15] "Enchant Power" = 1.0 - # #Allowed values: [0,) "Min Drop" = 1 + [building.celebratory_lamps] + "Light Level" = 15 + [building.variant_bookshelves] "Change Names" = true @@ -245,7 +234,6 @@ "Easy Transfering" = true [management.inventory_sorting] - # #Play a click when sorting inventories using keybindings "Satisfying Click" = true "Enable Chests" = true @@ -260,6 +248,7 @@ [tools] Pickarang = true + "Ambient Discs" = true "Seed Pouch" = true "Pathfinder Maps" = true "Bottled Cloud" = true @@ -268,10 +257,13 @@ "Slime In A Bucket" = true Camera = true Trowel = true + Abacus = true + + [tools.ambient_discs] + "Drop On Spider Kill" = true [tools.trowel] - # - #Amount of blocks placed is this value + 1. Default is 255 (4 stacks). + #Amount of blocks placed is this value + 1. #Set to 0 to make the Trowel unbreakable #Allowed values: [0,) "Trowel Max Durability" = 255 @@ -281,34 +273,26 @@ "Cloud Level Bottom" = 127 [tools.ancient_tomes] - # + "Normal Upgrade Cost" = 10 + "Valid Enchantments" = ["minecraft:feather_falling", "minecraft:thorns", "minecraft:sharpness", "minecraft:smite", "minecraft:bane_of_arthropods", "minecraft:knockback", "minecraft:fire_aspect", "minecraft:looting", "minecraft:sweeping", "minecraft:efficiency", "minecraft:unbreaking", "minecraft:fortune", "minecraft:power", "minecraft:punch", "minecraft:luck_of_the_sea", "minecraft:lure", "minecraft:loyalty", "minecraft:riptide", "minecraft:impaling", "minecraft:piercing"] + "Item Quality" = 2 #Set to 0 to not generate in Underwater Ruins "Underwater Ruin Weight" = 0 - # #Set to 0 to not generate in Woodland Mansions "Woodland Mansion Weight" = 15 - "Valid Enchantments" = ["minecraft:feather_falling", "minecraft:thorns", "minecraft:sharpness", "minecraft:smite", "minecraft:bane_of_arthropods", "minecraft:knockback", "minecraft:fire_aspect", "minecraft:looting", "minecraft:sweeping", "minecraft:efficiency", "minecraft:unbreaking", "minecraft:fortune", "minecraft:power", "minecraft:punch", "minecraft:luck_of_the_sea", "minecraft:lure", "minecraft:loyalty", "minecraft:riptide", "minecraft:impaling", "minecraft:piercing"] - # #Set to 0 to not generate in Dungeons "Dungeon Weight" = 20 - "Item Quality" = 2 - "Apply Cost" = 35 - # + "Limit Break Upgrade Cost" = 30 #Set to 0 to not generate in Stronghold Libraries "Library Weight" = 30 - # #Set to 0 to not generate in Nether Fortresses "Nether Fortress Weight" = 0 - # #Set to 0 to not generate in Bastions "Bastion Weight" = 25 - # #Set to 0 to not generate in Monster Boxes "Monster Box Weight" = 5 - "Merge Cost" = 35 [tools.pathfinder_maps] - # #In this section you can add custom Pathfinder Maps. This works for both vanilla and modded biomes. #Each custom map must be on its own line. #The format for a custom map is as follows: @@ -325,6 +309,8 @@ #Here's an example of a map to locate Ice Mountains: #minecraft:ice_mountains,2,8,14,7FE4FF,Ice Mountains Pathfinder Map Customs = [] + "Search Radius" = 6400 + "Search Distance Increment" = 8 "Xp From Trade" = 5 [tools.seed_pouch] @@ -341,28 +327,20 @@ "Nether Fortress Weight" = 8 [tools.pickarang] - # #22.5 is ender chests, 25.0 is monster boxes, 50 is obsidian. Most things are below 5. "Max Hardness" = 20.0 - # #2 is Iron, 3 is Diamond. "Harvest Level" = 3 - # #2 is Iron, 3 is Diamond. "Netherite Harvest Level" = 3 - # #How long it takes before the pickarang starts returning to the player if it doesn't hit anything. Timeout = 20 - # #Set to -1 to have the Pickarang be unbreakable. Durability = 800 - # #Set this to true to disable the short cooldown between throwing pickarangs. "No Cooldown" = false - # #Set to -1 to have the Flamerang be unbreakable. "Netherite Durability" = 1040 - # #Set this to true to use the recipe without the Heart of Diamond, even if the Heart of Diamond is enabled. "Never Use Heart Of Diamond" = false @@ -395,17 +373,17 @@ "Snow Golem Player Heads" = true "Glass Shard" = true "Campfires Boost Elytra" = true + "More Banner Layers" = true + "Better Elytra Rocket" = true [tweaks.sign_editing] "Requires Empty Hand" = false [tweaks.pat_the_dogs] - # #How many ticks it takes for a dog to want affection after being pet/tamed; leave -1 to disable "Dogs Want Love" = -1 [tweaks.automatic_recipe_unlock] - # #A list of recipe names that should NOT be added in by default "Ignored Recipes" = [] "Disable Recipe Book" = false @@ -418,7 +396,6 @@ "Pike Range" = 5.0 [tweaks.infinity_bucket] - # #Set this to false to prevent dispensers from using infinite water buckets "Allow Dispensers To Use" = true Cost = 10 @@ -428,45 +405,32 @@ Chance = 0.1 [tweaks.utility_recipes] - # #Can you craft four chests at once using logs? "Logs To Chests" = true - # #Can other stone-like materials be used for crafting stone tools? "Better Stone Tool Crafting" = true - # #Can a dispenser be crafted by adding a bow to a dropper? "Enable Dispenser" = true - # #Can cookies, paper, and bread be crafted in a 2x2 crafting table? "Bent Recipes" = true - # #Can Rotten Flesh and Poisonous Potatoes be composted? "Compostable Toxins" = true - # #Can bones be smelted down to bone meal? "Bone Meal Utility" = true - # #Can any wool color be dyed? "Dye Any Wool" = true - # #Can Coral be crafted into dye? "Coral To Dye" = true - # #Can torches can be used as fuel in furnaces? "Torches Burn" = true - # #Can a repeater be crafted with the pattern for a redstone torch? "Enable Repeater" = true - # #Can you craft a minecart around blocks which can be placed inside? "Enable Minecarts" = true - # #Does Dragon Breath return a bottle when used as a reagent or material? "Effective Dragon Breath" = true [tweaks.reacharound_placing] - # #Allowed values: [0,1] Leniency = 0.5 Whitelist = [] @@ -475,43 +439,33 @@ [tweaks.improved_sleeping] "Enable Afk" = true - # #Allowed values: (0,) "Afk Time" = 2400 - # #Allowed values: (0,1] "Percent Req" = 0.5 [tweaks.emotes] - # #The enabled default emotes. Remove from this list to disable them. You can also re-order them, if you feel like it. "Enabled Emotes" = ["no", "yes", "wave", "salute", "cheer", "clap", "think", "point", "shrug", "headbang", "weep", "facepalm"] - # #Enable this to make custom emotes read the file every time they're triggered so you can edit on the fly. #DO NOT ship enabled this in a modpack, please. "Custom Emote Debug" = false - # #The list of Custom Emotes to be loaded. #Watch the tutorial on Custom Emotes to learn how to make your own: https://youtu.be/ourHUkan6aQ "Custom Emotes" = [] [tweaks.simple_harvest] - # #Can players harvest crops with empty hand clicks? "Empty Hand Harvest" = true - # #Does harvesting crops with a hoe cost durability? "Harvesting Costs Durability" = false - # #Should Quark look for (nonvanilla) crops, and handle them? "Do Harvesting Search" = true - # #Which crops can be harvested? #Format is: "harvestState[,afterHarvest]", i.e. "minecraft:wheat[age=7]" or "minecraft:cocoa[age=2,facing=north],minecraft:cocoa[age=0,facing=north]" "Harvestable Blocks" = ["minecraft:wheat[age=7]", "minecraft:carrots[age=7]", "minecraft:potatoes[age=7]", "minecraft:beetroots[age=3]", "minecraft:nether_wart[age=3]", "minecraft:cocoa[age=2,facing=north],minecraft:cocoa[age=0,facing=north]", "minecraft:cocoa[age=2,facing=south],minecraft:cocoa[age=0,facing=south]", "minecraft:cocoa[age=2,facing=east],minecraft:cocoa[age=0,facing=east]", "minecraft:cocoa[age=2,facing=west],minecraft:cocoa[age=0,facing=west]"] [tweaks.enhanced_ladders] - # #Allowed values: (,0] "Fall Speed" = -0.2 @@ -526,10 +480,13 @@ "Max Speed" = 1.0 [tweaks.replace_scaffolding] - # #How many times the algorithm for finding out where a block would be placed is allowed to turn. If you set this to large values (> 3) it may start producing weird effects. "Max Bounces" = 1 + [tweaks.more_banner_layers] + #Allowed values: [1,16] + "Layer Limit" = 16 + [world] "New Stone Types" = true "Lush Underground Biome" = true @@ -556,10 +513,10 @@ "Overgrown Underground Biome" = true "Cave Roots" = true "Spider Nest Underground Biome" = true + Deepslate = true "Monster Box" = true [world.monster_box] - # #The chance for the monster box generator to try and place one in a chunk, 1 is 100% #This can be higher than 100% if you want multiple per chunk, , 0 is 0% "Chance Per Chunk" = 0.8 @@ -568,7 +525,6 @@ "Max Y" = 30 "Max Mob Count" = 8 "Enable Extra Loot Table" = true - # #How many blocks to search vertically from a position before trying to place a block. Higher means you'll get more boxes in open spaces. "Search Range" = 6 @@ -577,44 +533,43 @@ "Is Blacklist" = false [world.cave_crystal_underground_biome] - # #The chance that a crystal can grow, this is on average 1 in X world ticks, set to a higher value to make them grow slower. Minimum is 1, for every tick. Set to 0 to disable growth. "Cave Crystal Growth Chance" = 5 - "Crystals Grow In Lava" = false - # #Allowed values: [0,1] - "Crystal Spawn Chance" = 0.025 + "Crystal Chance" = 0.16 + #Allowed values: [0,1] + "Crystal Cluster On Sides Chance" = 0.6 + #Allowed values: [0,1] + "Crystal Cluster Chance" = 0.2 + #Allowed values: [0,1] + "Double Crystal Chance" = 0.2 + "Enable Collateral Movement" = true + "Enable Beacon Redirection" = true "Crystals Craft Runes" = true [world.cave_crystal_underground_biome.biome_settings] - # #Allowed values: [0,) "Horizontal Size" = 42 - # #Allowed values: [0,) Rarity = 400 - # #Allowed values: [0,255] "Min Y Level" = 0 - # #Allowed values: [0,) "Horizontal Variation" = 22 - # #Allowed values: [0,255] "Max Y Level" = 64 - # #Allowed values: [0,) "Vertical Size" = 18 - # #Allowed values: [0,) "Vertical Variation" = 8 [world.cave_crystal_underground_biome.biome_settings.biomes] - # - #Allowed values: [[none, taiga, extreme_hills, jungle, mesa, plains, savanna, - # icy, the_end, beach, forest, ocean, desert, river, swamp, - # mushroom, nether] - "Biome Categories" = ["ocean"] + #Allowed values: [[hot, cold, sparse, dense, wet, dry, savanna, coniferous, + # jungle, spooky, dead, lush, mushroom, magical, rare, + # plateau, modified, ocean, river, water, mesa, forest, + # plains, mountain, hills, swamp, sandy, snowy, wasteland, + # beach, void, overworld, nether, end] + "Biome Types" = ["ocean"] "Is Blacklist" = true [world.cave_crystal_underground_biome.biome_settings.dimensions] @@ -624,6 +579,7 @@ [world.speleothems] "Tries Per Chunk In Nether" = 4 "Speleothems Per Chunk In Nether" = 12 + "Small Speleothems Increase Fall Damage" = true "Speleothems Per Chunk" = 12 "Max Ylevel" = 55 "Tries Per Chunk" = 60 @@ -635,34 +591,28 @@ [world.sandstone_underground_biome] [world.sandstone_underground_biome.biome_settings] - # #Allowed values: [0,) "Horizontal Size" = 26 - # #Allowed values: [0,) Rarity = 80 - # #Allowed values: [0,255] "Min Y Level" = 0 - # #Allowed values: [0,) "Horizontal Variation" = 14 - # #Allowed values: [0,255] "Max Y Level" = 64 - # #Allowed values: [0,) "Vertical Size" = 14 - # #Allowed values: [0,) "Vertical Variation" = 6 [world.sandstone_underground_biome.biome_settings.biomes] - # - #Allowed values: [[none, taiga, extreme_hills, jungle, mesa, plains, savanna, - # icy, the_end, beach, forest, ocean, desert, river, swamp, - # mushroom, nether] - "Biome Categories" = ["desert"] + #Allowed values: [[hot, cold, sparse, dense, wet, dry, savanna, coniferous, + # jungle, spooky, dead, lush, mushroom, magical, rare, + # plateau, modified, ocean, river, water, mesa, forest, + # plains, mountain, hills, swamp, sandy, snowy, wasteland, + # beach, void, overworld, nether, end] + "Biome Types" = ["sandy"] "Is Blacklist" = false [world.sandstone_underground_biome.biome_settings.dimensions] @@ -672,28 +622,35 @@ [world.spiral_spires] Radius = 15 Rarity = 200 - # #Set to 0 to turn off Myalite Conduits "Myalite Conduit Distance" = 24 "Renewable Myalite" = true [world.spiral_spires.biomes] - Biomes = ["minecraft:end_highlands"] - "Is Blacklist" = false + + [world.spiral_spires.biomes.types] + #Allowed values: [[hot, cold, sparse, dense, wet, dry, savanna, coniferous, + # jungle, spooky, dead, lush, mushroom, magical, rare, + # plateau, modified, ocean, river, water, mesa, forest, + # plains, mountain, hills, swamp, sandy, snowy, wasteland, + # beach, void, overworld, nether, end] + "Biome Types" = [] + "Is Blacklist" = true + + [world.spiral_spires.biomes.biomes] + Biomes = ["minecraft:end_highlands"] + "Is Blacklist" = false [world.spiral_spires.dimensions] Dimensions = ["minecraft:the_end"] "Is Blacklist" = false [world.nether_obsidian_spikes] - # #The chance for a chunk to contain spikes (1 is 100%, 0 is 0%) "Chance Per Chunk" = 0.1 "Big Spike Spawners" = true - # #Should a chunk have spikes, how many would the generator try to place "Tries Per Chunk" = 4 - # #The chance for a spike to be big (1 is 100%, 0 is 0%) "Big Spike Chance" = 0.03 @@ -712,50 +669,40 @@ "Is Blacklist" = false [world.biotite.ore_settings] - # #Allowed values: [0,255] "Max Height" = 64 - # #Allowed values: [0,) "Cluster Count" = 16 - # #Allowed values: [0,255] "Min Height" = 1 - # #Allowed values: [0,) "Cluster Size" = 14 [world.crevices] [world.crevices.spawn_settings] - # #Allowed values: [0,) "Horizontal Size" = 60 - # #Allowed values: [0,) Rarity = 120 - # #Allowed values: [0,255] "Min Y Level" = 15 - # #Allowed values: [0,) "Horizontal Variation" = 20 - # #Allowed values: [0,255] "Max Y Level" = 50 - # #Allowed values: [0,) "Vertical Size" = 4 - # #Allowed values: [0,) "Vertical Variation" = 1 [world.crevices.spawn_settings.biomes] - # - #Allowed values: [[none, taiga, extreme_hills, jungle, mesa, plains, savanna, - # icy, the_end, beach, forest, ocean, desert, river, swamp, - # mushroom, nether] - "Biome Categories" = ["ocean", "beach"] + #Allowed values: [[hot, cold, sparse, dense, wet, dry, savanna, coniferous, + # jungle, spooky, dead, lush, mushroom, magical, rare, + # plateau, modified, ocean, river, water, mesa, forest, + # plains, mountain, hills, swamp, sandy, snowy, wasteland, + # beach, void, overworld, nether, end] + "Biome Types" = ["ocean", "beach"] "Is Blacklist" = true [world.crevices.spawn_settings.dimensions] @@ -787,16 +734,12 @@ [world.new_stone_types.marble] [world.new_stone_types.marble.oregen] - # #Allowed values: [0,255] - "Max Height" = 256 - # + "Max Height" = 255 #Allowed values: [0,) "Cluster Count" = 10 - # #Allowed values: [0,255] "Min Height" = 0 - # #Allowed values: [0,) "Cluster Size" = 33 @@ -807,16 +750,12 @@ [world.new_stone_types.limestone] [world.new_stone_types.limestone.oregen] - # #Allowed values: [0,255] - "Max Height" = 256 - # + "Max Height" = 255 #Allowed values: [0,) "Cluster Count" = 10 - # #Allowed values: [0,255] "Min Height" = 0 - # #Allowed values: [0,) "Cluster Size" = 33 @@ -827,16 +766,12 @@ [world.new_stone_types.myalite] [world.new_stone_types.myalite.oregen] - # #Allowed values: [0,255] - "Max Height" = 256 - # + "Max Height" = 255 #Allowed values: [0,) "Cluster Count" = 10 - # #Allowed values: [0,255] "Min Height" = 0 - # #Allowed values: [0,) "Cluster Size" = 33 @@ -847,16 +782,12 @@ [world.new_stone_types.voidstone] [world.new_stone_types.voidstone.oregen] - # #Allowed values: [0,255] - "Max Height" = 256 - # + "Max Height" = 255 #Allowed values: [0,) "Cluster Count" = 10 - # #Allowed values: [0,255] "Min Height" = 0 - # #Allowed values: [0,) "Cluster Size" = 33 @@ -867,16 +798,12 @@ [world.new_stone_types.slate] [world.new_stone_types.slate.oregen] - # #Allowed values: [0,255] - "Max Height" = 256 - # + "Max Height" = 255 #Allowed values: [0,) "Cluster Count" = 10 - # #Allowed values: [0,255] "Min Height" = 0 - # #Allowed values: [0,) "Cluster Size" = 33 @@ -887,16 +814,12 @@ [world.new_stone_types.jasper] [world.new_stone_types.jasper.oregen] - # #Allowed values: [0,255] - "Max Height" = 256 - # + "Max Height" = 255 #Allowed values: [0,) "Cluster Count" = 10 - # #Allowed values: [0,255] "Min Height" = 0 - # #Allowed values: [0,) "Cluster Size" = 33 @@ -908,163 +831,202 @@ "Enabled Wrapped" = true [world.spider_nest_underground_biome.biome_settings] - # #Allowed values: [0,) "Horizontal Size" = 26 - # #Allowed values: [0,) Rarity = 80 - # #Allowed values: [0,255] "Min Y Level" = 0 - # #Allowed values: [0,) "Horizontal Variation" = 14 - # #Allowed values: [0,255] "Max Y Level" = 64 - # #Allowed values: [0,) "Vertical Size" = 14 - # #Allowed values: [0,) "Vertical Variation" = 6 [world.spider_nest_underground_biome.biome_settings.biomes] - # - #Allowed values: [[none, taiga, extreme_hills, jungle, mesa, plains, savanna, - # icy, the_end, beach, forest, ocean, desert, river, swamp, - # mushroom, nether] - "Biome Categories" = ["plains"] + #Allowed values: [[hot, cold, sparse, dense, wet, dry, savanna, coniferous, + # jungle, spooky, dead, lush, mushroom, magical, rare, + # plateau, modified, ocean, river, water, mesa, forest, + # plains, mountain, hills, swamp, sandy, snowy, wasteland, + # beach, void, overworld, nether, end] + "Biome Types" = ["plains"] "Is Blacklist" = false [world.spider_nest_underground_biome.biome_settings.dimensions] Dimensions = ["minecraft:overworld"] "Is Blacklist" = false + [world.deepslate] + "Sheet Height Variance" = 6 + "Sheet Y Start" = 0 + "Sheet Height" = 18 + + [world.deepslate.dimensions] + Dimensions = ["minecraft:overworld"] + "Is Blacklist" = false + [world.blossom_trees] [world.blossom_trees.orange] Rarity = 100 + [world.blossom_trees.orange.biome_config] + + [world.blossom_trees.orange.biome_config.types] + #Allowed values: [[hot, cold, sparse, dense, wet, dry, savanna, coniferous, + # jungle, spooky, dead, lush, mushroom, magical, rare, + # plateau, modified, ocean, river, water, mesa, forest, + # plains, mountain, hills, swamp, sandy, snowy, wasteland, + # beach, void, overworld, nether, end] + "Biome Types" = ["savanna"] + "Is Blacklist" = false + + [world.blossom_trees.orange.biome_config.biomes] + Biomes = [] + "Is Blacklist" = true + [world.blossom_trees.orange.dimensions] Dimensions = ["minecraft:overworld"] "Is Blacklist" = false - [world.blossom_trees.orange.biome_types] - # - #Allowed values: [[none, taiga, extreme_hills, jungle, mesa, plains, savanna, - # icy, the_end, beach, forest, ocean, desert, river, swamp, - # mushroom, nether] - "Biome Categories" = ["savanna"] - "Is Blacklist" = false - [world.blossom_trees.red] Rarity = 30 + [world.blossom_trees.red.biome_config] + + [world.blossom_trees.red.biome_config.types] + #Allowed values: [[hot, cold, sparse, dense, wet, dry, savanna, coniferous, + # jungle, spooky, dead, lush, mushroom, magical, rare, + # plateau, modified, ocean, river, water, mesa, forest, + # plains, mountain, hills, swamp, sandy, snowy, wasteland, + # beach, void, overworld, nether, end] + "Biome Types" = ["mesa"] + "Is Blacklist" = false + + [world.blossom_trees.red.biome_config.biomes] + Biomes = [] + "Is Blacklist" = true + [world.blossom_trees.red.dimensions] Dimensions = ["minecraft:overworld"] "Is Blacklist" = false - [world.blossom_trees.red.biome_types] - # - #Allowed values: [[none, taiga, extreme_hills, jungle, mesa, plains, savanna, - # icy, the_end, beach, forest, ocean, desert, river, swamp, - # mushroom, nether] - "Biome Categories" = ["mesa"] - "Is Blacklist" = false - [world.blossom_trees.pink] Rarity = 100 + [world.blossom_trees.pink.biome_config] + + [world.blossom_trees.pink.biome_config.types] + #Allowed values: [[hot, cold, sparse, dense, wet, dry, savanna, coniferous, + # jungle, spooky, dead, lush, mushroom, magical, rare, + # plateau, modified, ocean, river, water, mesa, forest, + # plains, mountain, hills, swamp, sandy, snowy, wasteland, + # beach, void, overworld, nether, end] + "Biome Types" = ["mountain"] + "Is Blacklist" = false + + [world.blossom_trees.pink.biome_config.biomes] + Biomes = [] + "Is Blacklist" = true + [world.blossom_trees.pink.dimensions] Dimensions = ["minecraft:overworld"] "Is Blacklist" = false - [world.blossom_trees.pink.biome_types] - # - #Allowed values: [[none, taiga, extreme_hills, jungle, mesa, plains, savanna, - # icy, the_end, beach, forest, ocean, desert, river, swamp, - # mushroom, nether] - "Biome Categories" = ["extreme_hills"] - "Is Blacklist" = false - [world.blossom_trees.blue] Rarity = 200 + [world.blossom_trees.blue.biome_config] + + [world.blossom_trees.blue.biome_config.types] + #Allowed values: [[hot, cold, sparse, dense, wet, dry, savanna, coniferous, + # jungle, spooky, dead, lush, mushroom, magical, rare, + # plateau, modified, ocean, river, water, mesa, forest, + # plains, mountain, hills, swamp, sandy, snowy, wasteland, + # beach, void, overworld, nether, end] + "Biome Types" = ["snowy"] + "Is Blacklist" = false + + [world.blossom_trees.blue.biome_config.biomes] + Biomes = [] + "Is Blacklist" = true + [world.blossom_trees.blue.dimensions] Dimensions = ["minecraft:overworld"] "Is Blacklist" = false - [world.blossom_trees.blue.biome_types] - # - #Allowed values: [[none, taiga, extreme_hills, jungle, mesa, plains, savanna, - # icy, the_end, beach, forest, ocean, desert, river, swamp, - # mushroom, nether] - "Biome Categories" = ["icy"] - "Is Blacklist" = false - [world.blossom_trees.yellow] Rarity = 200 + [world.blossom_trees.yellow.biome_config] + + [world.blossom_trees.yellow.biome_config.types] + #Allowed values: [[hot, cold, sparse, dense, wet, dry, savanna, coniferous, + # jungle, spooky, dead, lush, mushroom, magical, rare, + # plateau, modified, ocean, river, water, mesa, forest, + # plains, mountain, hills, swamp, sandy, snowy, wasteland, + # beach, void, overworld, nether, end] + "Biome Types" = ["plains"] + "Is Blacklist" = false + + [world.blossom_trees.yellow.biome_config.biomes] + Biomes = [] + "Is Blacklist" = true + [world.blossom_trees.yellow.dimensions] Dimensions = ["minecraft:overworld"] "Is Blacklist" = false - [world.blossom_trees.yellow.biome_types] - # - #Allowed values: [[none, taiga, extreme_hills, jungle, mesa, plains, savanna, - # icy, the_end, beach, forest, ocean, desert, river, swamp, - # mushroom, nether] - "Biome Categories" = ["plains"] - "Is Blacklist" = false - [world.blossom_trees.lavender] Rarity = 100 + [world.blossom_trees.lavender.biome_config] + + [world.blossom_trees.lavender.biome_config.types] + #Allowed values: [[hot, cold, sparse, dense, wet, dry, savanna, coniferous, + # jungle, spooky, dead, lush, mushroom, magical, rare, + # plateau, modified, ocean, river, water, mesa, forest, + # plains, mountain, hills, swamp, sandy, snowy, wasteland, + # beach, void, overworld, nether, end] + "Biome Types" = ["swamp"] + "Is Blacklist" = false + + [world.blossom_trees.lavender.biome_config.biomes] + Biomes = [] + "Is Blacklist" = true + [world.blossom_trees.lavender.dimensions] Dimensions = ["minecraft:overworld"] "Is Blacklist" = false - [world.blossom_trees.lavender.biome_types] - # - #Allowed values: [[none, taiga, extreme_hills, jungle, mesa, plains, savanna, - # icy, the_end, beach, forest, ocean, desert, river, swamp, - # mushroom, nether] - "Biome Categories" = ["swamp"] - "Is Blacklist" = false - [world.mega_caves] [world.mega_caves.spawn_settings] - # #Allowed values: [0,) "Horizontal Size" = 80 - # #Allowed values: [0,) Rarity = 800 - # #Allowed values: [0,255] "Min Y Level" = 10 - # #Allowed values: [0,) "Horizontal Variation" = 30 - # #Allowed values: [0,255] "Max Y Level" = 20 - # #Allowed values: [0,) "Vertical Size" = 25 - # #Allowed values: [0,) "Vertical Variation" = 10 [world.mega_caves.spawn_settings.biomes] - # - #Allowed values: [[none, taiga, extreme_hills, jungle, mesa, plains, savanna, - # icy, the_end, beach, forest, ocean, desert, river, swamp, - # mushroom, nether] - "Biome Categories" = ["ocean", "beach"] + #Allowed values: [[hot, cold, sparse, dense, wet, dry, savanna, coniferous, + # jungle, spooky, dead, lush, mushroom, magical, rare, + # plateau, modified, ocean, river, water, mesa, forest, + # plains, mountain, hills, swamp, sandy, snowy, wasteland, + # beach, void, overworld, nether, end] + "Biome Types" = ["ocean", "beach"] "Is Blacklist" = true [world.mega_caves.spawn_settings.dimensions] @@ -1076,42 +1038,34 @@ "Is Blacklist" = false [world.elder_prismarine_underground_biome] - # #Allowed values: [0,1] "Lantern Chance" = 0.0085 - # #Allowed values: [0,1] "Water Chance" = 0.25 [world.elder_prismarine_underground_biome.biome_settings] - # #Allowed values: [0,) "Horizontal Size" = 26 - # #Allowed values: [0,) Rarity = 200 - # #Allowed values: [0,255] "Min Y Level" = 0 - # #Allowed values: [0,) "Horizontal Variation" = 14 - # #Allowed values: [0,255] "Max Y Level" = 64 - # #Allowed values: [0,) "Vertical Size" = 14 - # #Allowed values: [0,) "Vertical Variation" = 6 [world.elder_prismarine_underground_biome.biome_settings.biomes] - # - #Allowed values: [[none, taiga, extreme_hills, jungle, mesa, plains, savanna, - # icy, the_end, beach, forest, ocean, desert, river, swamp, - # mushroom, nether] - "Biome Categories" = ["ocean"] + #Allowed values: [[hot, cold, sparse, dense, wet, dry, savanna, coniferous, + # jungle, spooky, dead, lush, mushroom, magical, rare, + # plateau, modified, ocean, river, water, mesa, forest, + # plains, mountain, hills, swamp, sandy, snowy, wasteland, + # beach, void, overworld, nether, end] + "Biome Types" = ["ocean"] "Is Blacklist" = false [world.elder_prismarine_underground_biome.biome_settings.dimensions] @@ -1119,44 +1073,36 @@ "Is Blacklist" = false [world.glowshroom_underground_biome] - # #Allowed values: [0,1] "Glowshroom Spawn Chance" = 0.0625 - # #Allowed values: (0,) "Glowshroom Growth Rate" = 20 "Enable Danger Sight" = true "Enable Huge Glowshrooms" = true [world.glowshroom_underground_biome.biome_settings] - # #Allowed values: [0,) "Horizontal Size" = 26 - # #Allowed values: [0,) Rarity = 80 - # #Allowed values: [0,255] "Min Y Level" = 0 - # #Allowed values: [0,) "Horizontal Variation" = 14 - # #Allowed values: [0,255] "Max Y Level" = 64 - # #Allowed values: [0,) "Vertical Size" = 14 - # #Allowed values: [0,) "Vertical Variation" = 6 [world.glowshroom_underground_biome.biome_settings.biomes] - # - #Allowed values: [[none, taiga, extreme_hills, jungle, mesa, plains, savanna, - # icy, the_end, beach, forest, ocean, desert, river, swamp, - # mushroom, nether] - "Biome Categories" = ["extreme_hills", "mushroom"] + #Allowed values: [[hot, cold, sparse, dense, wet, dry, savanna, coniferous, + # jungle, spooky, dead, lush, mushroom, magical, rare, + # plateau, modified, ocean, river, water, mesa, forest, + # plains, mountain, hills, swamp, sandy, snowy, wasteland, + # beach, void, overworld, nether, end] + "Biome Types" = ["mountain", "mushroom"] "Is Blacklist" = false [world.glowshroom_underground_biome.biome_settings.dimensions] @@ -1164,323 +1110,330 @@ "Is Blacklist" = false [world.big_stone_clusters] - # #Blocks that stone clusters can replace. If you want to make it so it only replaces in one dimension, #do "block|dimension", as we do for netherrack and end stone by default. "Blocks To Replace" = ["minecraft:stone", "minecraft:andesite", "minecraft:diorite", "minecraft:granite", "minecraft:netherrack|minecraft:the_nether", "minecraft:end_stone|minecraft:the_end", "quark:marble", "quark:limestone", "quark:jasper", "quark:slate", "quark:basalt"] [world.big_stone_clusters.marble] - # #Allowed values: [0,) "Horizontal Size" = 14 - # #Allowed values: [0,) Rarity = 4 - # #Allowed values: [0,255] "Min Y Level" = 20 - # #Allowed values: [0,) "Horizontal Variation" = 9 Enabled = true - # #Allowed values: [0,255] "Max Y Level" = 80 - # #Allowed values: [0,) "Vertical Size" = 14 - # #Allowed values: [0,) "Vertical Variation" = 9 [world.big_stone_clusters.marble.biomes] - # - #Allowed values: [[none, taiga, extreme_hills, jungle, mesa, plains, savanna, - # icy, the_end, beach, forest, ocean, desert, river, swamp, - # mushroom, nether] - "Biome Categories" = ["plains"] - "Is Blacklist" = false + + [world.big_stone_clusters.marble.biomes.types] + #Allowed values: [[hot, cold, sparse, dense, wet, dry, savanna, coniferous, + # jungle, spooky, dead, lush, mushroom, magical, rare, + # plateau, modified, ocean, river, water, mesa, forest, + # plains, mountain, hills, swamp, sandy, snowy, wasteland, + # beach, void, overworld, nether, end] + "Biome Types" = ["plains"] + "Is Blacklist" = false + + [world.big_stone_clusters.marble.biomes.biomes] + Biomes = [] + "Is Blacklist" = true [world.big_stone_clusters.marble.dimensions] Dimensions = ["minecraft:overworld"] "Is Blacklist" = false [world.big_stone_clusters.limestone] - # #Allowed values: [0,) "Horizontal Size" = 14 - # #Allowed values: [0,) Rarity = 4 - # #Allowed values: [0,255] "Min Y Level" = 20 - # #Allowed values: [0,) "Horizontal Variation" = 9 Enabled = true - # #Allowed values: [0,255] "Max Y Level" = 80 - # #Allowed values: [0,) "Vertical Size" = 14 - # #Allowed values: [0,) "Vertical Variation" = 9 [world.big_stone_clusters.limestone.biomes] - # - #Allowed values: [[none, taiga, extreme_hills, jungle, mesa, plains, savanna, - # icy, the_end, beach, forest, ocean, desert, river, swamp, - # mushroom, nether] - "Biome Categories" = ["swamp", "ocean"] - "Is Blacklist" = false + + [world.big_stone_clusters.limestone.biomes.types] + #Allowed values: [[hot, cold, sparse, dense, wet, dry, savanna, coniferous, + # jungle, spooky, dead, lush, mushroom, magical, rare, + # plateau, modified, ocean, river, water, mesa, forest, + # plains, mountain, hills, swamp, sandy, snowy, wasteland, + # beach, void, overworld, nether, end] + "Biome Types" = ["swamp", "ocean"] + "Is Blacklist" = false + + [world.big_stone_clusters.limestone.biomes.biomes] + Biomes = [] + "Is Blacklist" = true [world.big_stone_clusters.limestone.dimensions] Dimensions = ["minecraft:overworld"] "Is Blacklist" = false [world.big_stone_clusters.granite] - # #Allowed values: [0,) "Horizontal Size" = 14 - # #Allowed values: [0,) Rarity = 4 - # #Allowed values: [0,255] "Min Y Level" = 20 - # #Allowed values: [0,) "Horizontal Variation" = 9 Enabled = true - # #Allowed values: [0,255] "Max Y Level" = 80 - # #Allowed values: [0,) "Vertical Size" = 14 - # #Allowed values: [0,) "Vertical Variation" = 9 [world.big_stone_clusters.granite.biomes] - # - #Allowed values: [[none, taiga, extreme_hills, jungle, mesa, plains, savanna, - # icy, the_end, beach, forest, ocean, desert, river, swamp, - # mushroom, nether] - "Biome Categories" = ["extreme_hills"] - "Is Blacklist" = false + + [world.big_stone_clusters.granite.biomes.types] + #Allowed values: [[hot, cold, sparse, dense, wet, dry, savanna, coniferous, + # jungle, spooky, dead, lush, mushroom, magical, rare, + # plateau, modified, ocean, river, water, mesa, forest, + # plains, mountain, hills, swamp, sandy, snowy, wasteland, + # beach, void, overworld, nether, end] + "Biome Types" = ["mountain"] + "Is Blacklist" = false + + [world.big_stone_clusters.granite.biomes.biomes] + Biomes = [] + "Is Blacklist" = true [world.big_stone_clusters.granite.dimensions] Dimensions = ["minecraft:overworld"] "Is Blacklist" = false [world.big_stone_clusters.myalite] - # #Allowed values: [0,) "Horizontal Size" = 20 - # #Allowed values: [0,) Rarity = 100 "Generate In Air" = true - # #Allowed values: [0,255] "Min Y Level" = 58 - # #Allowed values: [0,) "Horizontal Variation" = 6 Enabled = true - # #Allowed values: [0,255] "Max Y Level" = 62 - # #Allowed values: [0,) "Vertical Size" = 40 - # #Allowed values: [0,) "Vertical Variation" = 10 [world.big_stone_clusters.myalite.biomes] - Biomes = ["minecraft:end_highlands"] - "Is Blacklist" = false + + [world.big_stone_clusters.myalite.biomes.types] + #Allowed values: [[hot, cold, sparse, dense, wet, dry, savanna, coniferous, + # jungle, spooky, dead, lush, mushroom, magical, rare, + # plateau, modified, ocean, river, water, mesa, forest, + # plains, mountain, hills, swamp, sandy, snowy, wasteland, + # beach, void, overworld, nether, end] + "Biome Types" = [] + "Is Blacklist" = true + + [world.big_stone_clusters.myalite.biomes.biomes] + Biomes = ["minecraft:end_highlands"] + "Is Blacklist" = false [world.big_stone_clusters.myalite.dimensions] Dimensions = ["minecraft:the_end"] "Is Blacklist" = false [world.big_stone_clusters.voidstone] - # #Allowed values: [0,) "Horizontal Size" = 19 - # #Allowed values: [0,) Rarity = 20 - # #Allowed values: [0,255] "Min Y Level" = 0 - # #Allowed values: [0,) "Horizontal Variation" = 6 Enabled = true - # #Allowed values: [0,255] "Max Y Level" = 40 - # #Allowed values: [0,) "Vertical Size" = 19 - # #Allowed values: [0,) "Vertical Variation" = 6 [world.big_stone_clusters.voidstone.biomes] - Biomes = ["minecraft:end_highlands", "minecraft:end_midlands", "minecraft:end_barrens"] - "Is Blacklist" = false + + [world.big_stone_clusters.voidstone.biomes.types] + #Allowed values: [[hot, cold, sparse, dense, wet, dry, savanna, coniferous, + # jungle, spooky, dead, lush, mushroom, magical, rare, + # plateau, modified, ocean, river, water, mesa, forest, + # plains, mountain, hills, swamp, sandy, snowy, wasteland, + # beach, void, overworld, nether, end] + "Biome Types" = [] + "Is Blacklist" = true + + [world.big_stone_clusters.voidstone.biomes.biomes] + Biomes = ["minecraft:end_highlands", "minecraft:end_midlands", "minecraft:end_barrens"] + "Is Blacklist" = false [world.big_stone_clusters.voidstone.dimensions] Dimensions = ["minecraft:the_end"] "Is Blacklist" = false [world.big_stone_clusters.andesite] - # #Allowed values: [0,) "Horizontal Size" = 14 - # #Allowed values: [0,) Rarity = 4 - # #Allowed values: [0,255] "Min Y Level" = 20 - # #Allowed values: [0,) "Horizontal Variation" = 9 Enabled = true - # #Allowed values: [0,255] "Max Y Level" = 80 - # #Allowed values: [0,) "Vertical Size" = 14 - # #Allowed values: [0,) "Vertical Variation" = 9 [world.big_stone_clusters.andesite.biomes] - # - #Allowed values: [[none, taiga, extreme_hills, jungle, mesa, plains, savanna, - # icy, the_end, beach, forest, ocean, desert, river, swamp, - # mushroom, nether] - "Biome Categories" = ["forest"] - "Is Blacklist" = false + + [world.big_stone_clusters.andesite.biomes.types] + #Allowed values: [[hot, cold, sparse, dense, wet, dry, savanna, coniferous, + # jungle, spooky, dead, lush, mushroom, magical, rare, + # plateau, modified, ocean, river, water, mesa, forest, + # plains, mountain, hills, swamp, sandy, snowy, wasteland, + # beach, void, overworld, nether, end] + "Biome Types" = ["forest"] + "Is Blacklist" = false + + [world.big_stone_clusters.andesite.biomes.biomes] + Biomes = [] + "Is Blacklist" = true [world.big_stone_clusters.andesite.dimensions] Dimensions = ["minecraft:overworld"] "Is Blacklist" = false [world.big_stone_clusters.slate] - # #Allowed values: [0,) "Horizontal Size" = 14 - # #Allowed values: [0,) Rarity = 4 - # #Allowed values: [0,255] "Min Y Level" = 20 - # #Allowed values: [0,) "Horizontal Variation" = 9 Enabled = true - # #Allowed values: [0,255] "Max Y Level" = 80 - # #Allowed values: [0,) "Vertical Size" = 14 - # #Allowed values: [0,) "Vertical Variation" = 9 [world.big_stone_clusters.slate.biomes] - # - #Allowed values: [[none, taiga, extreme_hills, jungle, mesa, plains, savanna, - # icy, the_end, beach, forest, ocean, desert, river, swamp, - # mushroom, nether] - "Biome Categories" = ["icy"] - "Is Blacklist" = false + + [world.big_stone_clusters.slate.biomes.types] + #Allowed values: [[hot, cold, sparse, dense, wet, dry, savanna, coniferous, + # jungle, spooky, dead, lush, mushroom, magical, rare, + # plateau, modified, ocean, river, water, mesa, forest, + # plains, mountain, hills, swamp, sandy, snowy, wasteland, + # beach, void, overworld, nether, end] + "Biome Types" = ["snowy"] + "Is Blacklist" = false + + [world.big_stone_clusters.slate.biomes.biomes] + Biomes = [] + "Is Blacklist" = true [world.big_stone_clusters.slate.dimensions] Dimensions = ["minecraft:overworld"] "Is Blacklist" = false [world.big_stone_clusters.diorite] - # #Allowed values: [0,) "Horizontal Size" = 14 - # #Allowed values: [0,) Rarity = 4 - # #Allowed values: [0,255] "Min Y Level" = 20 - # #Allowed values: [0,) "Horizontal Variation" = 9 Enabled = true - # #Allowed values: [0,255] "Max Y Level" = 80 - # #Allowed values: [0,) "Vertical Size" = 14 - # #Allowed values: [0,) "Vertical Variation" = 9 [world.big_stone_clusters.diorite.biomes] - # - #Allowed values: [[none, taiga, extreme_hills, jungle, mesa, plains, savanna, - # icy, the_end, beach, forest, ocean, desert, river, swamp, - # mushroom, nether] - "Biome Categories" = ["savanna", "jungle", "mushroom"] - "Is Blacklist" = false + + [world.big_stone_clusters.diorite.biomes.types] + #Allowed values: [[hot, cold, sparse, dense, wet, dry, savanna, coniferous, + # jungle, spooky, dead, lush, mushroom, magical, rare, + # plateau, modified, ocean, river, water, mesa, forest, + # plains, mountain, hills, swamp, sandy, snowy, wasteland, + # beach, void, overworld, nether, end] + "Biome Types" = ["savanna", "jungle", "mushroom"] + "Is Blacklist" = false + + [world.big_stone_clusters.diorite.biomes.biomes] + Biomes = [] + "Is Blacklist" = true [world.big_stone_clusters.diorite.dimensions] Dimensions = ["minecraft:overworld"] "Is Blacklist" = false [world.big_stone_clusters.jasper] - # #Allowed values: [0,) "Horizontal Size" = 14 - # #Allowed values: [0,) Rarity = 4 - # #Allowed values: [0,255] "Min Y Level" = 20 - # #Allowed values: [0,) "Horizontal Variation" = 9 Enabled = true - # #Allowed values: [0,255] "Max Y Level" = 80 - # #Allowed values: [0,) "Vertical Size" = 14 - # #Allowed values: [0,) "Vertical Variation" = 9 [world.big_stone_clusters.jasper.biomes] - # - #Allowed values: [[none, taiga, extreme_hills, jungle, mesa, plains, savanna, - # icy, the_end, beach, forest, ocean, desert, river, swamp, - # mushroom, nether] - "Biome Categories" = ["mesa", "desert"] - "Is Blacklist" = false + + [world.big_stone_clusters.jasper.biomes.types] + #Allowed values: [[hot, cold, sparse, dense, wet, dry, savanna, coniferous, + # jungle, spooky, dead, lush, mushroom, magical, rare, + # plateau, modified, ocean, river, water, mesa, forest, + # plains, mountain, hills, swamp, sandy, snowy, wasteland, + # beach, void, overworld, nether, end] + "Biome Types" = ["mesa", "sandy"] + "Is Blacklist" = false + + [world.big_stone_clusters.jasper.biomes.biomes] + Biomes = [] + "Is Blacklist" = true [world.big_stone_clusters.jasper.dimensions] Dimensions = ["minecraft:overworld"] @@ -1489,34 +1442,28 @@ [world.overgrown_underground_biome] [world.overgrown_underground_biome.biome_settings] - # #Allowed values: [0,) "Horizontal Size" = 26 - # #Allowed values: [0,) Rarity = 80 - # #Allowed values: [0,255] "Min Y Level" = 0 - # #Allowed values: [0,) "Horizontal Variation" = 14 - # #Allowed values: [0,255] "Max Y Level" = 64 - # #Allowed values: [0,) "Vertical Size" = 14 - # #Allowed values: [0,) "Vertical Variation" = 6 [world.overgrown_underground_biome.biome_settings.biomes] - # - #Allowed values: [[none, taiga, extreme_hills, jungle, mesa, plains, savanna, - # icy, the_end, beach, forest, ocean, desert, river, swamp, - # mushroom, nether] - "Biome Categories" = ["forest"] + #Allowed values: [[hot, cold, sparse, dense, wet, dry, savanna, coniferous, + # jungle, spooky, dead, lush, mushroom, magical, rare, + # plateau, modified, ocean, river, water, mesa, forest, + # plains, mountain, hills, swamp, sandy, snowy, wasteland, + # beach, void, overworld, nether, end] + "Biome Types" = ["forest"] "Is Blacklist" = false [world.overgrown_underground_biome.biome_settings.dimensions] @@ -1526,34 +1473,28 @@ [world.permafrost_underground_biome] [world.permafrost_underground_biome.biome_settings] - # #Allowed values: [0,) "Horizontal Size" = 26 - # #Allowed values: [0,) Rarity = 80 - # #Allowed values: [0,255] "Min Y Level" = 0 - # #Allowed values: [0,) "Horizontal Variation" = 14 - # #Allowed values: [0,255] "Max Y Level" = 64 - # #Allowed values: [0,) "Vertical Size" = 14 - # #Allowed values: [0,) "Vertical Variation" = 6 [world.permafrost_underground_biome.biome_settings.biomes] - # - #Allowed values: [[none, taiga, extreme_hills, jungle, mesa, plains, savanna, - # icy, the_end, beach, forest, ocean, desert, river, swamp, - # mushroom, nether] - "Biome Categories" = ["icy"] + #Allowed values: [[hot, cold, sparse, dense, wet, dry, savanna, coniferous, + # jungle, spooky, dead, lush, mushroom, magical, rare, + # plateau, modified, ocean, river, water, mesa, forest, + # plains, mountain, hills, swamp, sandy, snowy, wasteland, + # beach, void, overworld, nether, end] + "Biome Types" = ["snowy"] "Is Blacklist" = false [world.permafrost_underground_biome.biome_settings.dimensions] @@ -1563,34 +1504,28 @@ [world.lush_underground_biome] [world.lush_underground_biome.biome_settings] - # #Allowed values: [0,) "Horizontal Size" = 26 - # #Allowed values: [0,) Rarity = 80 - # #Allowed values: [0,255] "Min Y Level" = 0 - # #Allowed values: [0,) "Horizontal Variation" = 14 - # #Allowed values: [0,255] "Max Y Level" = 64 - # #Allowed values: [0,) "Vertical Size" = 14 - # #Allowed values: [0,) "Vertical Variation" = 6 [world.lush_underground_biome.biome_settings.biomes] - # - #Allowed values: [[none, taiga, extreme_hills, jungle, mesa, plains, savanna, - # icy, the_end, beach, forest, ocean, desert, river, swamp, - # mushroom, nether] - "Biome Categories" = ["jungle"] + #Allowed values: [[hot, cold, sparse, dense, wet, dry, savanna, coniferous, + # jungle, spooky, dead, lush, mushroom, magical, rare, + # plateau, modified, ocean, river, water, mesa, forest, + # plains, mountain, hills, swamp, sandy, snowy, wasteland, + # beach, void, overworld, nether, end] + "Biome Types" = ["jungle"] "Is Blacklist" = false [world.lush_underground_biome.biome_settings.dimensions] @@ -1600,34 +1535,28 @@ [world.brimstone_underground_biome] [world.brimstone_underground_biome.biome_settings] - # #Allowed values: [0,) "Horizontal Size" = 26 - # #Allowed values: [0,) Rarity = 80 - # #Allowed values: [0,255] "Min Y Level" = 0 - # #Allowed values: [0,) "Horizontal Variation" = 14 - # #Allowed values: [0,255] "Max Y Level" = 64 - # #Allowed values: [0,) "Vertical Size" = 14 - # #Allowed values: [0,) "Vertical Variation" = 6 [world.brimstone_underground_biome.biome_settings.biomes] - # - #Allowed values: [[none, taiga, extreme_hills, jungle, mesa, plains, savanna, - # icy, the_end, beach, forest, ocean, desert, river, swamp, - # mushroom, nether] - "Biome Categories" = ["mesa"] + #Allowed values: [[hot, cold, sparse, dense, wet, dry, savanna, coniferous, + # jungle, spooky, dead, lush, mushroom, magical, rare, + # plateau, modified, ocean, river, water, mesa, forest, + # plains, mountain, hills, swamp, sandy, snowy, wasteland, + # beach, void, overworld, nether, end] + "Biome Types" = ["mesa"] "Is Blacklist" = false [world.brimstone_underground_biome.biome_settings.dimensions] @@ -1636,19 +1565,25 @@ [world.big_dungeon] "Loot Table" = "minecraft:chests/simple_dungeon" - # #The chance that a big dungeon spawn candidate will be allowed to spawn. 0.2 is 20%, which is the same as the Pillager Outpost. "Spawn Chance" = 0.1 "Max Rooms" = 10 "Chest Chance" = 0.5 - [world.big_dungeon.biome_types] - # - #Allowed values: [[none, taiga, extreme_hills, jungle, mesa, plains, savanna, - # icy, the_end, beach, forest, ocean, desert, river, swamp, - # mushroom, nether] - "Biome Categories" = ["ocean", "beach", "nether", "the_end"] - "Is Blacklist" = true + [world.big_dungeon.biome_config] + + [world.big_dungeon.biome_config.types] + #Allowed values: [[hot, cold, sparse, dense, wet, dry, savanna, coniferous, + # jungle, spooky, dead, lush, mushroom, magical, rare, + # plateau, modified, ocean, river, water, mesa, forest, + # plains, mountain, hills, swamp, sandy, snowy, wasteland, + # beach, void, overworld, nether, end] + "Biome Types" = ["ocean", "beach", "nether", "end"] + "Is Blacklist" = true + + [world.big_dungeon.biome_config.biomes] + Biomes = [] + "Is Blacklist" = true [world.chorus_vegetation] "Teleport Duplication Chance" = 0.01 @@ -1677,50 +1612,40 @@ "Is Blacklist" = false [world.underground_clay.ore_settings] - # #Allowed values: [0,255] "Max Height" = 60 - # #Allowed values: [0,) "Cluster Count" = 3 - # #Allowed values: [0,255] "Min Height" = 20 - # #Allowed values: [0,) "Cluster Size" = 20 [world.slime_underground_biome] [world.slime_underground_biome.biome_settings] - # #Allowed values: [0,) "Horizontal Size" = 26 - # #Allowed values: [0,) Rarity = 120 - # #Allowed values: [0,255] "Min Y Level" = 0 - # #Allowed values: [0,) "Horizontal Variation" = 14 - # #Allowed values: [0,255] "Max Y Level" = 64 - # #Allowed values: [0,) "Vertical Size" = 14 - # #Allowed values: [0,) "Vertical Variation" = 6 [world.slime_underground_biome.biome_settings.biomes] - # - #Allowed values: [[none, taiga, extreme_hills, jungle, mesa, plains, savanna, - # icy, the_end, beach, forest, ocean, desert, river, swamp, - # mushroom, nether] - "Biome Categories" = ["swamp"] + #Allowed values: [[hot, cold, sparse, dense, wet, dry, savanna, coniferous, + # jungle, spooky, dead, lush, mushroom, magical, rare, + # plateau, modified, ocean, river, water, mesa, forest, + # plains, mountain, hills, swamp, sandy, snowy, wasteland, + # beach, void, overworld, nether, end] + "Biome Types" = ["swamp"] "Is Blacklist" = false [world.slime_underground_biome.biome_settings.dimensions] @@ -1740,23 +1665,27 @@ "Max Y Level" = 32 [mobs.toretoise.spawn_config] - # #Allowed values: (0,) "Spawn Weight" = 100 - # #Allowed values: [1,) "Min Group Size" = 1 - # #Allowed values: [1,) "Max Group Size" = 1 [mobs.toretoise.spawn_config.biomes] - # - #Allowed values: [[none, taiga, extreme_hills, jungle, mesa, plains, savanna, - # icy, the_end, beach, forest, ocean, desert, river, swamp, - # mushroom, nether] - "Biome Categories" = ["none", "nether", "the_end"] - "Is Blacklist" = true + + [mobs.toretoise.spawn_config.biomes.types] + #Allowed values: [[hot, cold, sparse, dense, wet, dry, savanna, coniferous, + # jungle, spooky, dead, lush, mushroom, magical, rare, + # plateau, modified, ocean, river, water, mesa, forest, + # plains, mountain, hills, swamp, sandy, snowy, wasteland, + # beach, void, overworld, nether, end] + "Biome Types" = ["void", "nether", "end"] + "Is Blacklist" = true + + [mobs.toretoise.spawn_config.biomes.biomes] + Biomes = [] + "Is Blacklist" = true [mobs.toretoise.dimensions] Dimensions = ["minecraft:overworld"] @@ -1766,83 +1695,109 @@ "Enable Brewing" = true [mobs.crabs.spawn_config] - # #Allowed values: (0,) "Spawn Weight" = 5 - # #Allowed values: [1,) "Min Group Size" = 1 - # #Allowed values: [1,) "Max Group Size" = 3 [mobs.crabs.spawn_config.biomes] - # - #Allowed values: [[none, taiga, extreme_hills, jungle, mesa, plains, savanna, - # icy, the_end, beach, forest, ocean, desert, river, swamp, - # mushroom, nether] - "Biome Categories" = ["beach"] - "Is Blacklist" = false + + [mobs.crabs.spawn_config.biomes.types] + #Allowed values: [[hot, cold, sparse, dense, wet, dry, savanna, coniferous, + # jungle, spooky, dead, lush, mushroom, magical, rare, + # plateau, modified, ocean, river, water, mesa, forest, + # plains, mountain, hills, swamp, sandy, snowy, wasteland, + # beach, void, overworld, nether, end] + "Biome Types" = ["beach"] + "Is Blacklist" = false + + [mobs.crabs.spawn_config.biomes.biomes] + Biomes = [] + "Is Blacklist" = true [mobs.foxhound] - # #The chance coal will tame a foxhound "Tame Chance" = 0.05 [mobs.foxhound.lesser_spawn_config] - # #Allowed values: (0,) "Spawn Weight" = 2 "Max Cost" = 0.7 - # #Allowed values: [1,) "Min Group Size" = 1 "Spawn Cost" = 0.15 - # #Allowed values: [1,) "Max Group Size" = 1 [mobs.foxhound.lesser_spawn_config.biomes] - Biomes = ["minecraft:soul_sand_valley"] - "Is Blacklist" = false + + [mobs.foxhound.lesser_spawn_config.biomes.types] + #Allowed values: [[hot, cold, sparse, dense, wet, dry, savanna, coniferous, + # jungle, spooky, dead, lush, mushroom, magical, rare, + # plateau, modified, ocean, river, water, mesa, forest, + # plains, mountain, hills, swamp, sandy, snowy, wasteland, + # beach, void, overworld, nether, end] + "Biome Types" = [] + "Is Blacklist" = true + + [mobs.foxhound.lesser_spawn_config.biomes.biomes] + Biomes = ["minecraft:soul_sand_valley"] + "Is Blacklist" = false [mobs.foxhound.spawn_config] - # #Allowed values: (0,) "Spawn Weight" = 30 - # #Allowed values: [1,) "Min Group Size" = 1 - # #Allowed values: [1,) "Max Group Size" = 2 [mobs.foxhound.spawn_config.biomes] - Biomes = ["minecraft:nether_wastes", "minecraft:basalt_deltas"] - "Is Blacklist" = false + + [mobs.foxhound.spawn_config.biomes.types] + #Allowed values: [[hot, cold, sparse, dense, wet, dry, savanna, coniferous, + # jungle, spooky, dead, lush, mushroom, magical, rare, + # plateau, modified, ocean, river, water, mesa, forest, + # plains, mountain, hills, swamp, sandy, snowy, wasteland, + # beach, void, overworld, nether, end] + "Biome Types" = [] + "Is Blacklist" = true + + [mobs.foxhound.spawn_config.biomes.biomes] + Biomes = ["minecraft:nether_wastes", "minecraft:basalt_deltas"] + "Is Blacklist" = false [mobs.wraith] - # #List of sound sets to use with wraiths. #Three sounds must be provided per entry, separated by | (in the format idle|hurt|death). Leave blank for no sound (i.e. if a mob has no ambient noise) "Wraith Sounds" = ["entity.sheep.ambient|entity.sheep.hurt|entity.sheep.death", "entity.cow.ambient|entity.cow.hurt|entity.cow.death", "entity.pig.ambient|entity.pig.hurt|entity.pig.death", "entity.chicken.ambient|entity.chicken.hurt|entity.chicken.death", "entity.horse.ambient|entity.horse.hurt|entity.horse.death", "entity.cat.ambient|entity.cat.hurt|entity.cat.death", "entity.wolf.ambient|entity.wolf.hurt|entity.wolf.death", "entity.villager.ambient|entity.villager.hurt|entity.villager.death", "entity.polar_bear.ambient|entity.polar_bear.hurt|entity.polar_bear.death", "entity.zombie.ambient|entity.zombie.hurt|entity.zombie.death", "entity.skeleton.ambient|entity.skeleton.hurt|entity.skeleton.death", "entity.spider.ambient|entity.spider.hurt|entity.spider.death", "|entity.creeper.hurt|entity.creeper.death", "entity.endermen.ambient|entity.endermen.hurt|entity.endermen.death", "entity.zombie_pig.ambient|entity.zombie_pig.hurt|entity.zombie_pig.death", "entity.witch.ambient|entity.witch.hurt|entity.witch.death", "entity.blaze.ambient|entity.blaze.hurt|entity.blaze.death", "entity.llama.ambient|entity.llama.hurt|entity.llama.death", "|quark:entity.stoneling.cry|quark:entity.stoneling.die", "quark:entity.frog.idle|quark:entity.frog.hurt|quark:entity.frog.die"] [mobs.wraith.spawn_config] - # #Allowed values: (0,) "Spawn Weight" = 8 "Max Cost" = 0.7 - # #Allowed values: [1,) "Min Group Size" = 1 "Spawn Cost" = 0.15 - # #Allowed values: [1,) "Max Group Size" = 3 [mobs.wraith.spawn_config.biomes] - Biomes = ["minecraft:soul_sand_valley"] - "Is Blacklist" = false + + [mobs.wraith.spawn_config.biomes.types] + #Allowed values: [[hot, cold, sparse, dense, wet, dry, savanna, coniferous, + # jungle, spooky, dead, lush, mushroom, magical, rare, + # plateau, modified, ocean, river, water, mesa, forest, + # plains, mountain, hills, swamp, sandy, snowy, wasteland, + # beach, void, overworld, nether, end] + "Biome Types" = [] + "Is Blacklist" = true + + [mobs.wraith.spawn_config.biomes.biomes] + Biomes = ["minecraft:soul_sand_valley"] + "Is Blacklist" = false [mobs.stonelings] "Cautious Stonelings" = true @@ -1851,30 +1806,33 @@ "Tamable Stonelings" = true [mobs.stonelings.spawn_config] - # #Allowed values: (0,) "Spawn Weight" = 80 - # #Allowed values: [1,) "Min Group Size" = 1 - # #Allowed values: [1,) "Max Group Size" = 1 [mobs.stonelings.spawn_config.biomes] - # - #Allowed values: [[none, taiga, extreme_hills, jungle, mesa, plains, savanna, - # icy, the_end, beach, forest, ocean, desert, river, swamp, - # mushroom, nether] - "Biome Categories" = ["none", "nether", "the_end"] - "Is Blacklist" = true + + [mobs.stonelings.spawn_config.biomes.types] + #Allowed values: [[hot, cold, sparse, dense, wet, dry, savanna, coniferous, + # jungle, spooky, dead, lush, mushroom, magical, rare, + # plateau, modified, ocean, river, water, mesa, forest, + # plains, mountain, hills, swamp, sandy, snowy, wasteland, + # beach, void, overworld, nether, end] + "Biome Types" = ["void", "nether", "end"] + "Is Blacklist" = true + + [mobs.stonelings.spawn_config.biomes.biomes] + Biomes = [] + "Is Blacklist" = true [mobs.stonelings.dimensions] Dimensions = ["minecraft:overworld"] "Is Blacklist" = false [mobs.forgotten] - # #1 in this many Skeletons that spawn under the threshold are replaced with Forgotten. "Forgotten Spawn Rate" = 0.05 "Max Height For Spawn" = 20 @@ -1884,23 +1842,27 @@ "Enable Big Funny" = false [mobs.frogs.spawn_config] - # #Allowed values: (0,) "Spawn Weight" = 40 - # #Allowed values: [1,) "Min Group Size" = 1 - # #Allowed values: [1,) "Max Group Size" = 3 [mobs.frogs.spawn_config.biomes] - # - #Allowed values: [[none, taiga, extreme_hills, jungle, mesa, plains, savanna, - # icy, the_end, beach, forest, ocean, desert, river, swamp, - # mushroom, nether] - "Biome Categories" = ["swamp"] - "Is Blacklist" = false + + [mobs.frogs.spawn_config.biomes.types] + #Allowed values: [[hot, cold, sparse, dense, wet, dry, savanna, coniferous, + # jungle, spooky, dead, lush, mushroom, magical, rare, + # plateau, modified, ocean, river, water, mesa, forest, + # plains, mountain, hills, swamp, sandy, snowy, wasteland, + # beach, void, overworld, nether, end] + "Biome Types" = ["swamp"] + "Is Blacklist" = false + + [mobs.frogs.spawn_config.biomes.biomes] + Biomes = [] + "Is Blacklist" = true [client] "Greener Grass" = true @@ -1913,7 +1875,6 @@ "Chest Searching" = true [client.usage_ticker] - # #Switch the armor display to the off hand side and the hand display to the main hand side Invert = false "Shift Right" = 0 @@ -1925,7 +1886,6 @@ [client.variant_animal_textures] "Enable Shiny Llama" = true "Every Bee Is L G B T" = false - # #The chance for an animal to have a special "Shiny" skin, like a shiny pokemon. This is 1 in X. Set to 0 to disable. "Shiny Animal Chance" = 2048 "Enable Pig" = true @@ -1939,10 +1899,8 @@ "Shulker Box Use Colors" = true "Attribute Tooltips" = true "Enchanting Tooltips" = true - # #The value of each shank of food. Tweak this when using mods like Hardcore Hunger which change that value. "Food Divisor" = 2 - # #A list of additional stacks to display on each enchantment #The format is as follows: #enchant_id=item1,item2,item3... @@ -1959,14 +1917,14 @@ [client.greener_grass] "Leaves List" = ["minecraft:spruce_leaves", "minecraft:birch_leaves", "minecraft:oak_leaves", "minecraft:jungle_leaves", "minecraft:acacia_leaves", "minecraft:dark_oak_leaves", "atmospheric:rosewood_leaves", "atmospheric:morado_leaves", "atmospheric:yucca_leaves", "autumnity:maple_leaves", "environmental:willow_leaves", "environmental:hanging_willow_leaves", "minecraft:vine"] - "Green Shift" = 30 - "Blue Shift" = -30 "Block List" = ["minecraft:large_fern", "minecraft:tall_grass", "minecraft:grass_block", "minecraft:fern", "minecraft:grass", "minecraft:potted_fern", "minecraft:sugar_cane", "environmental:giant_tall_grass"] - "Alpha Grass" = false - "Absolute Values" = false - "Red Shift" = -30 "Affect Leaves" = true + [client.greener_grass.color_matrix] + R = [0.89, 0.0, 0.0] + B = [0.0, 0.0, 0.89] + G = [0.0, 1.11, 0.0] + [oddities] "Totem Of Holding" = true Backpack = true @@ -1976,87 +1934,64 @@ Pipes = true [oddities.totem_of_holding] - # #Set this to false to remove the behaviour where totems destroy themselves if the player dies again. "Dark Souls Mode" = true "Spawn Totem on PVP Kill" = false - # #Set this to true to make it so that if a totem is destroyed, the items it holds are destroyed alongside it rather than dropped "Destroy Lost Items" = false "Enable Soul Compass" = true - # #Set this to false to only allow the owner of a totem to collect its items rather than any player "Allow Anyone To Collect" = true [oddities.magnets] "Magnetic Blacklist" = ["minecraft:tripwire_hook"] "Magnetic Whitelist" = ["minecraft:chipped_anvil", "minecraft:damaged_anvil"] - # #Any items you place in this list will be derived so that any block made of it will become magnetizable "Magnetic Derivation List" = ["minecraft:iron_ingot"] [oddities.matrix_enchanting] - # #Set to false to disable the ability to influence enchantment outcomes with candles (requires the Tallow and Candles module enabled) "Allow Influencing" = true - # #A list of enchantment IDs you don't want the enchantment table to be able to create "Disallowed Enchantments" = [] - # #The maximum enchanting power the matrix enchanter can accept "Max Bookshelves" = 15 - # #How much to multiply the frequency of pieces where at least one of the same type has been generated "Dupe Multiplier" = 1.4 - # #How much the min level requirement for adding a new piece to a book should increase per each bookshelf being used "Min Level Scale Factor Book" = 2.0 - # #At which piece count the calculation for the min level should default to increasing one per piece rather than using the scale factor "Min Level Cutoff" = 10 - # #Should this be X, the price of a piece increase by 1 every X pieces you generate "Piece Price Scale" = 9 - # #Matrix Enchanting can be done with water instead of air around the enchanting table. Set this to false to disable this behaviour. "Allow Underwater Enchanting" = true - # #How many pieces you can generate without any bookshelves "Base Max Piece Count" = 3 - # #How much each candle influences an enchantment. This works as a multiplier to its weight "Influence Power" = 0.125 - # #Set to false to disable the tooltip for items with pending enchantments "Show Tooltip" = true - # #Set to false to disable the ability to create Enchanted Books "Allow Books" = true - # + #If you set this to false, the vanilla Enchanting Table will no longer automatically convert to the Matrix Enchanting table. You'll have to add a recipe for the Matrix Enchanting Table to make use of this. + "Automatically Convert" = true #The higher this is, the better enchantments you'll get on books "Book Enchantability" = 12 - # #An array of influences each candle should apply. This list must be 16 elements long, and is in order of wool colors. "Influences List" = ["minecraft:unbreaking", "minecraft:fire_protection", "minecraft:knockback,minecraft:punch", "minecraft:feather_falling", "minecraft:looting,minecraft:fortune,minecraft:luck_of_the_sea", "minecraft:blast_protection", "minecraft:silk_touch,minecraft:channeling", "minecraft:bane_of_arthropods", "minecraft:protection", "minecraft:respiration,minecraft:loyalty,minecraft:infinity", "minecraft:sweeping,minecraft:multishot", "minecraft:efficiency,minecraft:sharpness,minecraft:lure,minecraft:power,minecraft:impaling,minecraft:quick_charge", "minecraft:aqua_affinity,minecraft:depth_strider,minecraft:riptide", "minecraft:thorns,minecraft:piercing", "minecraft:fire_aspect,minecraft:flame", "minecraft:smite,minecraft:projectile_protection"] - # #How many pieces a single Lapis can generate "Charge Per Lapis" = 4 - # #How many pieces you can generate without any bookshelves (for Books) "Base Max Piece Count Book" = 1 - # #How much to multiply the frequency of pieces where incompatible pieces have been generated "Incompatible Multiplier" = 0.0 - # #How much the min level requirement for adding a new piece should increase for each piece added (up until the value of Min Level Cutoff) "Min Level Scale Factor" = 1.5 - # #Set this to true to allow treasure enchantments to be rolled as pieces "Allow Treasures" = false - # #By default, enchantment rarities are fuzzed a bit to feel better with the new system. Set this to false to override this behaviour. "Normalize Rarity" = true - # #The max amount of candles that can influence a single enchantment "Influence Max" = 4 @@ -2064,7 +1999,6 @@ "Enable Ravager Hide" = true "Base Ravager Hide Drop" = 1 "Extra Chance Per Looting" = 0.5 - # #Set this to true to allow the backpacks to be unequipped even with items in them "Super Op Mode" = false @@ -2072,17 +2006,15 @@ "Max Items" = 640 [oddities.pipes] - # #Set to 0 if you don't want pipes to have a max amount of items "Max Pipe Items" = 16 - # #When items eject or are absorbed by pipes, should they make sounds? "Do Pipes Whoosh" = true - # #How long it takes for an item to cross a pipe. Bigger = slower. "Pipe Speed" = 5 [experimental] + Shiba = false "Adjustable Chat" = false "Narrator Readout" = false "Overlay Shader" = false @@ -2094,7 +2026,6 @@ "Vertical Shift" = 0 [experimental.custom_underground_biome] - # #The format for these definitions is: #dimensions;isDimensionBlacklist;biomeTypews;isBiomeBlacklist;rarity;minY..maxY;horizontalSize,verticalSize;horizontalVariation,verticalVariation;floorBlocks@weight;ceilingBlocks@weight;wallBlocks@weight;mimicInside #That's a lot to take in, so here's an example. This would be for the default config of the Slime underground biome. (Spaces are allowed.) @@ -2102,25 +2033,44 @@ "Biome Definitions" = [] [experimental.game_nerfs] - # #Makes Mending act like the Unmending mod #https://www.curseforge.com/minecraft/mc-mods/unmending "Nerf Mending" = true - # #Makes Iron Golems not drop Iron Ingots "Disable Iron Farms" = true - # #Makes Sheep not drop Wool when killed "Disable Wool Drops" = true - # #Makes Boats not glide on ice "Disable Ice Roads" = true - # #Resets all villager discounts when zombified to prevent reducing prices to ridiculous levels "Nerf Villager Discount" = true + [experimental.shiba] + + [experimental.shiba.spawn_config] + #Allowed values: (0,) + "Spawn Weight" = 40 + #Allowed values: [1,) + "Min Group Size" = 1 + #Allowed values: [1,) + "Max Group Size" = 3 + + [experimental.shiba.spawn_config.biomes] + + [experimental.shiba.spawn_config.biomes.types] + #Allowed values: [[hot, cold, sparse, dense, wet, dry, savanna, coniferous, + # jungle, spooky, dead, lush, mushroom, magical, rare, + # plateau, modified, ocean, river, water, mesa, forest, + # plains, mountain, hills, swamp, sandy, snowy, wasteland, + # beach, void, overworld, nether, end] + "Biome Types" = ["mountain"] + "Is Blacklist" = false + + [experimental.shiba.spawn_config.biomes.biomes] + Biomes = [] + "Is Blacklist" = true + [experimental.overlay_shader] - # #Sets the name of the shader to load on a regular basis. This can load any shader the Camera module can (and requires the Camera module enabled to apply said logic). #Some useful shaders include 'desaturate', 'oversaturate', 'bumpy' #Colorblind simulation shaders are available in the form of 'deuteranopia', 'protanopia', 'tritanopia', and 'achromatopsia' diff --git a/configuration/services/configs/minecraft/voor-kia/config/snowrealmagic-common.toml b/configuration/services/configs/minecraft/voor-kia/config/snowrealmagic-common.toml index 405ed11..06d5d7c 100644 --- a/configuration/services/configs/minecraft/voor-kia/config/snowrealmagic-common.toml +++ b/configuration/services/configs/minecraft/voor-kia/config/snowrealmagic-common.toml @@ -1,8 +1,11 @@ placeSnowInBlock = true snowGravity = true snowAlwaysReplaceable = true +#Unavailable if TerraForged mod installed snowAccumulationDuringSnowstorm = true +#Unavailable if TerraForged mod installed snowAccumulationDuringSnowfall = false +#Unavailable if TerraForged mod installed thinnerBoundingBox = true snowMakingIce = true snowOnIce = false @@ -15,4 +18,8 @@ replaceWorldFeature = true sustainGrassIfLayerMoreThanOne = true #If you want to uninstall this mod, you probably want to make snow-covered blocks back to normal via random tick. retainOriginalBlocks = false +#9 = Unlimited +#Range: 1 ~ 9 +snowAccumulationMaxLayers = 8 +advancedBlockInteraction = true diff --git a/configuration/services/configs/minecraft/voor-kia/config/the_bumblezone-mod_compatibility.toml b/configuration/services/configs/minecraft/voor-kia/config/the_bumblezone-mod_compatibility.toml index 10b259c..5f599b6 100644 --- a/configuration/services/configs/minecraft/voor-kia/config/the_bumblezone-mod_compatibility.toml +++ b/configuration/services/configs/minecraft/voor-kia/config/the_bumblezone-mod_compatibility.toml @@ -19,8 +19,8 @@ # #----------------------------------------------------- # - # Spawn Productive Bees in The Bumblezone alongside regular - # bees at a 1/15th chance when spawning regular bees. + # Spawn Productive Bees in The Bumblezone and from Honey Brood Blocks + # alongside regular bees at a 1/15th chance when spawning regular bees. # spawnProductiveBeesBeesMob = true # @@ -111,6 +111,12 @@ # #----------------------------------------------------- # + # Add new trades to Buzzier Bees's Beekeeper Villager. + # + allowBuzzierBeesTradeCompat = true + # + #----------------------------------------------------- + # # How rare are powerful candles in Bee Dungeons. # Higher numbers means more rare. # Default rate is 2. @@ -162,6 +168,12 @@ # #----------------------------------------------------- # + # Add new trades to Resourceful Bees's Beekeeper Villager. + # + allowResorucefulBeesTradeCompat = true + # + #----------------------------------------------------- + # # How much of Bee Dungeons is made of ore-based honeycombs. # 0 is no or honeycombs, 1 is max ore honeycombs, and default is 0.3D # @@ -189,8 +201,8 @@ # #----------------------------------------------------- # - # Spawn Resourceful Bees in The Bumblezone alongside regular - # bees at a 1/15th chance when spawning regular bees. + # Spawn Resourceful Bees in The Bumblezone and from Honey Brood Blocks + # alongside regular bees at a 1/15th chance when spawning regular bees. # spawnResourcefulBeesBeesMob = true # @@ -220,3 +232,31 @@ # allowPotionOfBeesCompat = true + ["Mod Compatibility Options"."Pokecube Options"] + # + #----------------------------------------------------- + # + # Spawn Pokecube's bee-like pokemon in The Bumblezone and from Honey Brood Blocks. + # + spawnPokecubeBeePokemon = true + + ["Mod Compatibility Options"."Charm Options"] + # + #----------------------------------------------------- + # + # Spawn Charm Candles in Spider Infested Bee Dungeons. + # + allowCCandlesSpiderBeeDungeon = true + # + #----------------------------------------------------- + # + # Add new trades to Charm's Beekeeper Villager. + # + allowCharmTradeCompat = true + # + #----------------------------------------------------- + # + # Spawn Charm Candles in Bee Dungeons. + # + allowCCandlesBeeDungeon = true + diff --git a/configuration/services/configs/minecraft/voor-kia/config/travelersbackpack-common.toml b/configuration/services/configs/minecraft/voor-kia/config/travelersbackpack-common.toml index 9e9421d..44a5e95 100644 --- a/configuration/services/configs/minecraft/voor-kia/config/travelersbackpack-common.toml +++ b/configuration/services/configs/minecraft/voor-kia/config/travelersbackpack-common.toml @@ -7,6 +7,7 @@ enableEmptyTankButton = true enableBackpackAbilities = true #If true, backpack can only be worn by placing it in curios 'Back' slot + #WARNING - Remember to TAKE OFF BACKPACK BEFORE enabling or disabling this integration!! - if not you'll lose your backpack curiosIntegration = false enableSleepingBagSpawnPoint = false diff --git a/configuration/services/configs/minecraft/voor-kia/defaultconfigs/solcarrot-server.toml b/configuration/services/configs/minecraft/voor-kia/defaultconfigs/solcarrot-server.toml index b4e8837..86ba950 100644 --- a/configuration/services/configs/minecraft/voor-kia/defaultconfigs/solcarrot-server.toml +++ b/configuration/services/configs/minecraft/voor-kia/defaultconfigs/solcarrot-server.toml @@ -1,26 +1,26 @@ [milestones] - #Number of hearts you start out with. - #Range: 0 ~ 1000 - baseHearts = 7 #Number of hearts you gain for reaching a new milestone. #Range: 0 ~ 1000 heartsPerMilestone = 1 - #A list of numbers of unique foods you need to eat to unlock each milestone, in ascending order. + #A list of numbers of unique foods you need to eat to unlock each milestone, in ascending order. Naturally, adding more milestones lets you earn more hearts. milestones = [5, 10, 15, 20, 25, 30, 35, 40, 45, 50, 55, 60, 65, 70, 75, 80] + #Number of hearts you start out with. + #Range: 0 ~ 1000 + baseHearts = 7 [filtering] + #The minimum hunger value foods need to provide in order to count for milestones, in half drumsticks. + #Range: 0 ~ 1000 + minimumFoodValue = 4 #Foods in this list won't affect the player's health nor show up in the food book. blacklist = [] #When this list contains anything, the blacklist is ignored and instead only foods from here count. whitelist = [] - #The minimum hunger value foods need to provide in order to count for milestones, in half drumsticks. - #Range: 0 ~ 1000 - minimumFoodValue = 4 [miscellaneous] - #Whether or not to reset the food list on death, effectively losing all bonus hearts. - resetOnDeath = false #If true, eating foods outside of survival mode (e.g. creative/adventure) is not tracked and thus does not contribute towards progression. limitProgressionToSurvival = true + #Whether or not to reset the food list on death, effectively losing all bonus hearts. + resetOnDeath = false